Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.02 @ 19:34:54 Player: Minty Result: Destroyed self via exploding Z-Power Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (335) 335 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2235 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 161/300 Energy 66/100 System Corruption 3% Temperature Cool (100) Movement Core (150) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit Targeting Computer > --- WEAPON (3) ------- Makeshift Shrapnel Gun Makeshift Shrapnel Gun > --- INVENTORY (6) ---- Improved Heat Sink Improved Cooling System Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Targeting Computer Targeting Computer > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon Makeshift Spear > --- INVENTORY -------- Improved Heat Sink Improved Cooling System Targeting Computer Makeshift Shrapnel Gun Makeshift Shrapnel Gun Makeshift Shrapnel Gun [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Storage Small Storage Unit Processor Targeting Computer Weapon Gauss Cannon Energy Gun Backup Laser I Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 23 | . 2 11 3 4 3 Power 2 | . . 1 . 1 . Engine 2 | . . 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | . 1 2 . 2 . Treads 4 | . . 2 . 2 . Leg 1 | . 1 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | . 1 1 . . 1 Device . | . . . . . . Storage . | . . . . . . Processor 3 | . 1 1 . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | . . 7 3 1 2 Energy Gun 4 | . . 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | . . 2 . . 2 Ballistic Cannon 2 | . . . 2 . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . 1 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 18 | . . 9 1 . 8 Power 2 | . . 1 . . 1 Propulsion 4 | . . 2 . . 2 Utility 2 | . . . . . 2 Weapon 10 | . . 6 1 . 3 Highest Loss Streak 9 | . . 9 1 . 7 Average Slot Usage (%) 96 | . 97 79 99 100 98 Engine 10 | . 14 8 11 11 10 Treads 18 | . . 12 22 22 22 Leg 3 | . 28 6 . . . Storage 11 | . 14 11 11 11 11 Processor 20 | . 11 22 22 22 21 Energy Gun 1 | . . 3 3 . . Ballistic Gun 5 | . 28 12 2 . . Ballistic Cannon 15 | . . . 16 22 21 Piercing Weapon 7 | . . . 7 11 11 Naked Turns . | . . . . . . Heaviest Build 30 | 12 12 16 27 30 30 Greatest Support 51 | 20 20 40 40 51 51 Greatest Overweight (x) 4 | . . 3 . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | . 6 6 6 6 6 Average Capacity 6 | . 6 6 6 6 6 Most Carried 6 | . 6 6 6 6 6 Average Carried 5 | . 5 5 6 5 5 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 6 6 6 6 6 3 Class Distribution -------------------- 77% | Mutant 16% | Derelict-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 513 | 183 96 100 82 40 12 Remotely . | . . . . . . Salvage Created 520 | . 137 331 40 . 12 Parts 32 | . 9 22 1 . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 4 | . 1 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 13 | . 3 7 . . 3 Guns 10 | . 3 7 . . . Cannons 3 | . . . . . 3 Classes Destroyed 9 | . 1 6 1 . 1 Worker 2 | . . . 2 . . Builder 1 | . . 1 . . . Tunneler 1 | . . 1 . . . Hauler 1 | . . 1 . . . Operator 1 | . . 1 . . . Swarmer 3 | . . 3 . . . Grunt 5 | . 3 2 . . . Sentry 2 | . . 2 . . . Assembled 3 | . . . . . 3 Best Kill Streak 5 | . 3 5 1 . 2 Combat Bots Only 4 | . 3 4 . . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 2522 | . 274 890 62 . 1296 Core 643 | . 31 176 . . 436 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 87 . . . . Volleys Fired 73 | . 19 41 . . 13 Largest 3 | . 2 3 . . 2 Hottest 168 | . 40 168 . . 96 Shots Fired 127 | . 38 64 . . 25 Gun 102 | . 38 62 . . 2 Cannon 23 | . . . . . 23 Launcher 2 | . . 2 . . . Special . | . . . . . . Kinetic 100 | . 38 37 . . 25 Thermal 25 | . . 25 . . . Explosive 2 | . . 2 . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 11 16 . . 3 Robot Miss Streak 3 | . 1 3 . . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 97 | . 32 49 3 . 13 Core Hits 37 | . 8 23 2 . 4 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 6 | . . . 3 . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing 6 | . . . 3 . 3 Sneak Attacks 3 | . . . 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1623 | . 298 669 280 . 376 Guns 831 | . 298 533 . . . Cannons 296 | . . . . . 296 Explosions 131 | . . 131 . . . Melee 360 | . . . 280 . 80 Ramming 5 | . . 5 . . . Kinetic 834 | . 298 240 . . 296 Thermal 293 | . . 293 . . . Explosive 131 | . . 131 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 360 | . . . 280 . 80 Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 132 | . . . 75 . 57 Projectiles 17 | . . . . . 17 Explosions . | . . . . . . Melee 115 | . . . 75 . 40 Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 490 | . . . . . 490 Shots 1 | . . . . . 1 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 220 | . 24 202 . . 220 Average Temperature 70 | . 9 78 . . 87 Received Heat Transfer 712 | . 153 249 . . 310 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 666 | . . 666 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 256 | . 95 256 99 . . Initial 99 | . . 39 99 . . Average 102 | . 69 152 81 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 91 | . 100 73 100 . . Level 1 8 | . . 26 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 30 | . 8 16 . . 6 Peak Tracking Total 5 | . 5 5 . . 3 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled 4 | . . 2 . . 2 Max in Single Turn 2 | . . 2 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 7 | . 3 2 1 1 . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 8 6 1 3 . Successful 11 | . 3 4 1 3 . Failed 7 | . 5 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 18 | . 8 5 . 5 . Terminals 13 | . 8 5 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 2 1 3 . Part Schematic 3 | . . . . 3 . Open Door 1 | . . . 1 . . Locate Traps 1 | . . 1 . . . Investigation Status 1 | . 1 . . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Botnet 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 2378 | . 244 355 453 1061 265 Spaces Moved 1384 | 1 152 172 274 651 134 Core 19 | . . 18 . . 1 Treads 1152 | . . 94 274 651 133 Legs 213 | 1 152 60 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 120 100 160 160 160 Average Speed 153 | 120 120 140 160 160 160 Slowest Speed 250 | 120 120 200 160 160 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 2 24 20 61 79 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 8 | . . . 3 5 . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . 6 . . 4 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 6 | . . 6 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 1529 | . 181 232 284 675 157 Wait 16 | . . . 1 11 4 Move 1379 | . 151 171 273 650 134 Hop . | . . . . . . Pick Up 13 | . 4 5 1 3 . Fast Attach 12 | . 1 8 3 . . Attach 6 | . . 3 . . 3 Detach . | . . . . . . Swap 5 | . 1 . . 4 . Drop 18 | . 5 3 3 7 . Fire 73 | . 19 41 . . 13 Melee 6 | . . . 3 . 3 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 4) 245 | -10/Materials | Entered another Materials area 245 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 304 | -9/Materials | Build established: Mutant 399 | -9/Materials | Lost 9 parts (1p2n6w) 540 | -9/Materials | Discovered new exit (range 10) 600 | -9/Materials | Entered Mines 601 | -9/Mines | Assembled infested the area 702 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1038 | -9/Mines | Discovered new exit (range 9) 1041 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1053 | -9/Mines | Entered Zion 1068 | -7/Zion | Identified exit to Deep Caves 1170 | -7/Zion | Discovered new exit (range 15) 1296 | -7/Zion | Learned Factory emergency access door positions 1354 | -7/Zion | Learned Factory garrison access intel 1355 | -7/Zion | Received a hallucinogenic algorithm 1643 | -7/Zion | Given A8's code to call for help 1678 | -7/Zion | Learned location of Extension (-6) 1926 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2084 | -7/Zion | Opened final containment barrier to the Deep Caves 2110 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2114 | -7/Zion | Entered Deep Caves 2276 | -7/Deep Caves | Build established: Derelict-Mutant 2287 | -7/Deep Caves | Core integrity fell below 50% 2351 | -7/Deep Caves | Attacked by Z-Imprinter 2377 | -7/Deep Caves | Core integrity fell below 20% 2379 | -7/Deep Caves | Destroyed self via exploding Z-Power Last Messages --------------- 02288_ Destroyed Asb. Hover Unit. 02288_ as-75019 knocked back. 02288_ as-75019 destroyed. 02338_ A5-OG0(o) is busy at the terminal. 02341_ NEW_ZION: Z-Facility proximity alert. 02341_ GS-VFZ(o) is busy at the terminal. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 02351_ System corrupted: Adv. Assault Cannon jammed. 02357_ A5-OG0(o) is busy at the terminal. 02364_ Imp. Deuterium Engine destroyed. 02368_ System corrupted: Matter fused (-8). 02369_ A5-OG0(o) is busy at the terminal. 02369_ Adv. Assault Cannon destroyed. 02370_ Med. Treads destroyed. 02372_ Imp. Treads destroyed. 02375_ Gauss Cannon destroyed. 02376_ Mak. Spear destroyed. 02378_ Targeting Computer destroyed. 02379_ Z-Power explodes. 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