Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.19 @ 18:42:37 Player: ZEROAFFEX Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (314) 314 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1294 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 250/300 Energy 90/125 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox5 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Light Ion Engine Light Ion Engine Large Storage Unit Large Storage Unit Medium Battery (200) Large Battery (300) Improved Targeting Computer EM Pulse Gun Heavy Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Sensor Array Core Shielding > --- WEAPON ----------- Heavy Hammer Heavy Hammer > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Wheel Wheel Large Storage Unit Large Storage Unit Large Battery Improved Targeting Computer EM Pulse Gun Light Assault Rifle Grenade Launcher Datajack Heavy Hammer Heavy Hammer [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Heavy Hammer Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 42 | 7 12 23 Power 7 | 2 1 4 Engine 7 | 2 1 4 Core . | . . . Reactor . | . . . Propulsion 10 | 2 1 7 Treads 3 | 2 1 . Leg 5 | . . 5 Wheel 2 | . . 2 Hover . | . . . Flight . | . . . Utility 11 | 1 2 8 Device 2 | . . 2 Storage 6 | 1 2 3 Processor 2 | . . 2 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 14 | 2 8 4 Energy Gun 2 | 1 1 . Energy Cannon 1 | . . 1 Ballistic Gun 4 | 1 2 1 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon 3 | . 3 . Impact Weapon 2 | . 2 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes . | . . . Parts Lost 20 | . 2 18 Power 4 | . . 4 Propulsion 7 | . . 7 Utility 2 | . . 2 Weapon 7 | . 2 5 Highest Loss Streak 13 | . 2 13 Average Slot Usage (%) 95 | . 96 94 Engine 12 | . 14 10 Treads 16 | . 27 8 Leg 7 | . . 12 Device 4 | . . 7 Storage 23 | . 26 21 Processor 1 | . . 2 Protection 6 | . . 10 Energy Gun 2 | . 6 . Ballistic Gun 6 | . 8 5 Special Weapon 1 | . 2 . Impact Weapon 8 | . 8 8 Special Melee Weapon 3 | . . 5 Naked Turns . | . . . Heaviest Build 61 | 13 59 61 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 5 | . 2 5 Average Overweight (x) 1 | . . 1 Largest Inventory Capacity 18 | 6 18 18 Average Capacity 15 | 5 15 17 Most Carried 18 | 2 18 18 Average Carried 13 | 1 10 16 Final Capacity 18 | 6 18 18 Final Carried 18 | 2 18 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 611 | 206 200 205 Remotely . | . . . Salvage Created 416 | . 116 300 Parts 36 | . 12 24 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 9 | . 2 7 Guns 4 | . 2 2 AOE 5 | . . 5 Classes Destroyed 6 | . 2 4 Worker 1 | . . 1 Builder 3 | . . 3 Recycler 1 | . . 1 Watcher 2 | . 2 . Swarmer 3 | . . 3 Grunt 6 | . 2 4 Best Kill Streak 4 | . 3 4 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 3 | . 1 3 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2222 | . 346 1876 Core 457 | . 52 405 Absorbed by Shields . | . . . Core Remaining (%) 89 | 100 79 . Volleys Fired 37 | . 16 21 Largest 2 | . 2 1 Hottest 200 | . 200 56 Shots Fired 45 | . 24 21 Gun 34 | . 22 12 Cannon 1 | . . 1 Launcher 8 | . . 8 Special 2 | . 2 . Kinetic 27 | . 15 12 Thermal 9 | . 9 . Explosive 8 | . . 8 Electromagnetic 1 | . . 1 Robot Hit Streak 8 | . 6 8 Robot Miss Streak 3 | . 3 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 42 | . 17 25 Core Hits 27 | . 7 20 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 12 | . 1 11 Impact 8 | . 1 7 Slashing . | . . . Piercing . | . . . Sneak Attacks 2 | . . 2 Combat Hostiles . | . . . Follow-up Attacks 1 | . . 1 Damage Inflicted 823 | . 208 615 Guns 273 | . 194 79 Cannons 19 | . . 19 Explosions 385 | . . 385 Melee 146 | . 14 132 Ramming . | . . . Kinetic 209 | . 130 79 Thermal 64 | . 64 . Explosive 385 | . . 385 Electromagnetic 19 | . . 19 Impact 146 | . 14 132 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 29 | . . 29 Projectiles . | . . . Explosions 29 | . . 29 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 124 | . . 124 Shots 7 | . . 7 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 142 | . 142 19 Average Temperature 60 | . 69 6 Received Heat Transfer 732 | . 189 543 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 185 | . 185 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 115 | . 52 115 Initial 14 | . . 14 Average 20 | . 12 27 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 5 | . 1 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 20 | . 4 16 Peak Tracking Total 8 | . 3 8 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 1 1 Terminals 1 | . 1 . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 5 4 Successful 9 | . 5 4 Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 4 | . . 4 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Record 3 | . 3 . Locate Traps 1 | . 1 . Dispatch Records 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 4 | . . 4 Scan Component 2 | . . 2 Repair 2 | . . 2 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . . 2 Time 58 | . . 58 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked 3 | . . 3 Non-combat 2 | . . 2 Combat 1 | . . 1 Robot Hacks Applied 4 | . . 4 parse_system 3 | . . 3 no_distress 1 | . . 1 Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1409 | 82 558 769 Spaces Moved 615 | 48 272 295 Core 5 | 5 . . Treads 464 | 43 272 149 Legs 135 | . . 135 Wheels 11 | . . 11 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 100 Average Speed 173 | 148 171 179 Slowest Speed 270 | 160 200 270 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 21 | 3 43 19 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 43 | . . 43 Melee . | . . . Projectile . | . . . AOE 43 | . . 43 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 886 | 55 333 498 Wait 126 | . 1 125 Move 613 | 47 271 295 Hop . | . . . Pick Up 47 | 1 25 21 Fast Attach 10 | 6 4 . Attach 22 | . 4 18 Detach . | . . . Swap 10 | 1 4 5 Drop 10 | . 7 3 Fire 37 | . 16 21 Melee 11 | . 1 10 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 557 | -10/Materials | Discovered new exit (range 12) 641 | -10/Materials | Entered another Materials area 641 | -9/Materials | Evolved 2 slots: Utility x2 964 | -9/Materials | Lost 3 parts (1p1n1w) 989 | -9/Materials | Crushed by falling debris 1084 | -9/Materials | Repaired Hcp. Storage Unit 1116 | -9/Materials | Repaired Imp. Sensor Array 1374 | -9/Materials | Core integrity fell below 50% 1396 | -9/Materials | Core integrity fell below 20% 1410 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01359_ Lgt. Assault Rifle destroyed. 01362_ Ion Engine destroyed. 01365_ Jacked Y-45 Defender... >>parse_system Reading system data... 01367_ W-16 Scout sends out distress signal. 01370_ Jacked Y-45 Defender... >>parse_system Reading system data... 01370_ Datajack destroyed. 01370_ Aluminum Leg destroyed. 01381_ Core Shielding destroyed. 01382_ Lgt. EM Pulse Cannon destroyed. 01384_ Aluminum Leg destroyed. 01385_ Ion Engine destroyed. 01393_ Critical hit. 01393_ Aluminum Leg destroyed. 01396_ Imp. Sensor Array destroyed. 01399_ Lgt. Ion Engine destroyed. 01404_ Wheel destroyed. 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