Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 04:08:52 Player: Howard Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (137) 685 Value Destroyed (3819) 3819 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 8884 Bonus ------- High Alert Combat Kills 435 Follower Combat Kills 165 Entered Garrisons 200 Cogmind --------- Core Integrity 19/850 Matter 119/300 Energy 36/100 System Corruption 4% Temperature Cool (0) Movement Hovering (96) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled Gravmag System Cooled Gravmag System > --- UTILITY (8) ------ Scrap Engine Experimental Optical Array Experimental Signal Interpreter Core Analyzer Armor Integrity Analyzer Hardened Heavy Armor Plating > --- WEAPON (2) ------- Mini Assault Cannon Plasma Sword > --- INVENTORY (5) ---- High-capacity Storage Unit Improved Thermal Defense Suite Proton Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Scrap Engine Experimental Optical Array Experimental Signal Interpreter Core Analyzer Armor Integrity Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Mini Assault Cannon Plasma Sword > --- INVENTORY -------- High-capacity Storage Unit Improved Thermal Defense Suite Proton Cannon [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Plasma Sword Build | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Slots Evolved 8 | . . 2 2 . . 4 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 6 | . . 2 2 . . 2 . Weapon . | . . . . . . . . Parts Attached 115 | 6 7 19 39 21 6 12 5 Power 7 | 1 1 1 2 2 . . . Engine 5 | 1 1 1 1 1 . . . Core 2 | . . . 1 1 . . . Reactor . | . . . . . . . . Propulsion 27 | 2 1 5 7 8 . 4 . Treads 12 | 1 . 2 4 5 . . . Leg . | . . . . . . . . Wheel 13 | 1 1 3 3 3 . 2 . Hover 2 | . . . . . . 2 . Flight . | . . . . . . . . Utility 39 | 1 2 5 15 3 4 5 4 Device 6 | . . . 1 1 2 1 1 Storage 3 | 1 1 . . . . . 1 Processor 12 | . 1 2 6 . . 3 . Hackware 2 | . . . . . 2 . . Protection 16 | . . 3 8 2 . 1 2 Artifact . | . . . . . . . . Weapon 42 | 2 3 8 15 8 2 3 1 Energy Gun 13 | 1 1 . 4 6 1 . . Energy Cannon 2 | . . . 2 . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 16 | . 2 5 5 2 . 1 1 Launcher 8 | . . 3 4 . . 1 . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 1 3 . 5 . Parts Lost 32 | . 1 4 8 8 . 10 1 Power 3 | . . . . 2 . 1 . Propulsion 10 | . . 2 1 3 . 4 . Utility 11 | . . 2 4 1 . 3 1 Weapon 8 | . 1 . 3 2 . 2 . Highest Loss Streak 8 | . 1 1 4 3 . 8 1 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 94 | . 90 87 99 99 99 79 68 Engine 8 | . 14 11 6 7 9 5 . Treads 9 | . 14 9 9 13 9 5 . Wheel 9 | . 14 12 8 4 9 10 . Device 4 | . . . 3 9 7 6 10 Storage 9 | . 14 11 9 9 9 5 . Processor 22 | . 5 14 26 27 27 24 26 Protection 8 | . . 6 14 9 7 4 6 Energy Gun 9 | . 7 . 8 12 17 11 . Energy Cannon 1 | . . . 2 5 . . . Ballistic Cannon 6 | . 14 21 7 . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 71 | 11 51 60 71 71 63 57 19 Greatest Support 42 | 16 16 20 16 42 16 42 22 Greatest Overweight (x) 7 | . 5 5 7 7 3 5 . Average Overweight (x) 2 | . 1 3 4 2 3 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 20 20 20 20 18 5 Most Carried 20 | 4 8 16 20 20 20 20 5 Average Carried 15 | 2 5 9 17 19 19 16 4 Final Capacity 20 | 8 20 20 20 20 20 5 5 Final Carried 20 | 4 7 16 20 20 18 5 3 Class Distribution -------------------- 65% | Mutant 15% | Scavenger-Mutant 14% | Commander-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -6 -6 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Matter Collected 2039 | 233 127 585 718 173 138 65 . Remotely . | . . . . . . . . Salvage Created 4942 | . 480 604 1196 1552 409 679 22 Parts 256 | . 27 39 59 82 25 22 2 Haulers Intercepted 10 | . 2 2 1 4 . 1 . Recyclers Shooed 7 | . 1 . 2 1 . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Combat Hostiles Destroyed 98 | . 13 19 31 25 6 3 1 Melee 1 | . . . . . . . 1 Guns 40 | . 8 . 11 14 5 2 . Cannons 30 | . 3 10 7 9 1 . . AOE 24 | . 2 9 12 . . 1 . Classes Destroyed 15 | . 5 4 2 1 1 2 . Worker 8 | . 1 1 3 1 . 2 . Builder 5 | . . 1 1 2 . 1 . Tunneler 1 | . . . . . . 1 . Hauler 10 | . 2 2 1 4 . 1 . Recycler 9 | . . 1 3 1 1 3 . Operator 1 | . . . . 1 . . . Watcher 5 | . 1 2 1 . . 1 . Swarmer 28 | . 6 7 10 3 . 1 1 Grunt 34 | . 7 5 11 11 . . . Brawler 4 | . . 1 1 2 . . . Protector 1 | . . . . . 1 . . Sentry 26 | . . 6 6 9 5 . . Specialist 2 | . . . 2 . . . . Programmer 2 | . . . . . . 2 . Heavy 1 | . . . 1 . . . . Best Kill Streak 10 | . 8 7 10 5 1 3 1 Combat Bots Only 7 | . 5 5 7 5 1 2 1 Max Kills in Single Turn 5 | . 2 3 5 2 1 2 1 Gunslinging 1 | . . . . 1 . . . Exploded 4 | . 2 2 4 . . 1 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Damage Taken 6360 | . 409 997 1651 1116 61 1817 309 Core 1433 | . 72 227 178 125 . 737 94 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 98 | . . 2 34 . . 62 . Core Remaining (%) 64 | 100 71 43 . . 44 . . Volleys Fired 298 | . 46 53 82 65 14 38 . Largest 2 | . 2 2 2 2 2 2 . Hottest 126 | . 70 74 126 126 122 122 . Shots Fired 557 | . 92 98 157 127 21 62 . Gun 292 | . 76 . 76 78 14 48 . Cannon 241 | . 16 90 74 49 . 12 . Launcher 17 | . . 8 7 . . 2 . Special 7 | . . . . . 7 . . Kinetic 205 | . 54 90 46 3 . 12 . Thermal 313 | . 16 . 104 124 21 48 . Explosive 17 | . . 8 7 . . 2 . Electromagnetic 22 | . 22 . . . . . . Robot Hit Streak 19 | . 11 8 17 13 6 19 . Robot Miss Streak 4 | . 3 3 4 4 1 3 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 373 | . 54 58 118 81 17 43 2 Core Hits 204 | . 25 31 62 46 9 30 1 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 25 | . 1 4 8 7 2 2 1 Burn 16 | . 1 . 5 6 2 2 . Meltdown 1 | . . . . 1 . . . Blast 7 | . . 4 3 . . . . Sever 1 | . . . . . . . 1 Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9307 | . 703 1782 3221 1705 280 1529 87 Guns 3555 | . 553 . 1049 1088 220 645 . Cannons 3254 | . 90 1083 1145 617 . 319 . Explosions 2351 | . 60 699 1027 . . 565 . Melee 87 | . . . . . . . 87 Ramming . | . . . . . . . . Kinetic 2392 | . 259 1083 731 . . 319 . Thermal 4591 | . 235 . 1463 1705 280 908 . Explosive 2028 | . . 699 1027 . . 302 . Electromagnetic 209 | . 209 . . . . . . Impact . | . . . . . . . . Slashing 87 | . . . . . . . 87 Piercing . | . . . . . . . . Highest Corruption 4 | . 1 1 1 1 1 4 4 Average Corruption 1 | . 1 1 1 1 1 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . 3 3 6 7 13 1 2 Message Errors 11 | . 1 1 2 3 2 1 1 Matter Fused 9 | . . . 2 1 5 . 1 Heat Flow Errors 5 | . . 2 1 . 2 . . Energy Discharges 2 | . . . . 2 . . . Data Loss (minor) 6 | . 2 . 1 1 2 . . Data Loss (major) 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 170 | . 16 15 75 . . 64 . Projectiles 21 | . 16 . 3 . . 2 . Explosions 149 | . . 15 72 . . 62 . Melee . | . . . . . . . . Knockbacks 9 | . 2 1 6 . . . . Impact . | . . . . . . . . Kinetic 9 | . 2 1 6 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 131 | . . 72 59 . . . . Shots 5 | . . 2 3 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 378 | . 241 307 378 279 270 240 . Average Temperature 81 | . 73 66 114 68 60 66 . Received Heat Transfer 1791 | . 165 279 693 549 45 60 . Effects 7 | . . . 6 1 . . . Energy Bleed 2 | . . . 1 1 . . . Interference 5 | . . . 5 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . 1 2 . 2 . Combat Hostiles 3 | . . . 1 2 . . . Parts Melted 24 | . 1 . 9 11 2 1 . Heat Transferred 9833 | . 692 . 3330 3552 814 1445 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Peak Influence 721 | . 362 454 667 721 350 264 129 Initial 281 | . . 68 116 281 280 52 109 Average 322 | . 182 302 460 538 168 111 111 Maximum Alert Level 3 | . 1 2 2 3 1 1 . Low Security (%) 34 | 100 63 22 5 . 62 88 100 Level 1 28 | . 36 58 26 10 37 11 . Level 2 35 | . . 18 67 84 . . . Level 3 . | . . . . 4 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 . 5 5 . 2 . Investigation 3 | . 1 . 1 1 . . . Extermination 2 | . . . . . . 2 . Reinforcement 7 | . 1 . 3 3 . . . Assault 1 | . . . . 1 . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Distress Signals 16 | . 1 2 6 7 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 158 | . 15 26 43 38 3 27 6 Peak Tracking Total 11 | . 3 7 9 6 1 11 5 Tactical Retreats 4 | . . . 2 2 . . . Traps | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Traps Triggered 5 | . 2 1 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Machines Disabled 12 | . . 3 2 1 . 6 . Max in Single Turn 6 | . . 2 1 1 . 6 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Machines Accessed 21 | . 3 3 1 4 9 1 . Terminals 17 | . 3 3 1 4 6 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 58 | . 8 9 1 11 24 5 . Successful 22 | . 3 3 1 3 11 1 . Failed 36 | . 5 6 . 8 13 4 . Catastrophic 9 | . . . . 2 5 2 . Database Lockouts . | . . . . . . . . Manual 31 | . 5 6 1 5 10 4 . Terminals 46 | . 8 9 1 11 17 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . . . . . 7 . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . . . 5 . Terminal Hacks 11 | . 2 2 1 3 3 . . Part Schematic 1 | . . . . . 1 . . Open Door 2 | . . . . 2 . . . Branch Access Points 2 | . . 1 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 2 | . 1 . . . 1 . . Unreport Threat 2 | . . 1 . . 1 . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 5 | . . . . . 5 . . Report Inventory 1 | . . . . . 1 . . Retrieve Components 4 | . . . . . 4 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 5 | . 1 1 . . 3 . . Terminals 3 | . 1 1 . . 1 . . Botnet 2 | . . 1 . . 1 . . Disrupt 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 2 . . Monitor 1 | . . . . . 1 . . Recyclers 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 3 3 . 4 7 1 . Full Trace Events 2 | . . . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 8 | . . . . . 8 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 5 | . . . . . 4 1 . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Total Allies 5 | . . . . . 4 1 . Largest Group 5 | . . . . . 4 5 . Highest-Rated Group 108 | . . . . . 67 108 . Highest-Rated Ally 41 | . . . . . 21 41 . Total Orders 2 | . . . . . . 2 . STAY 1 | . . . . . . 1 . FOLLOW 1 | . . . . . . 1 . Ally Attacks 26 | . . . . . 1 25 . Total Damage 541 | . . . . . 17 524 . Kills 8 | . . . . . . 8 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Turns Passed 5857 | 61 599 835 1458 1105 1073 662 64 Spaces Moved 3128 | 50 371 433 687 451 651 394 91 Core 23 | 3 . . . . . 20 . Treads 195 | . . . . 194 . 1 . Legs . | . . . . . . . . Wheels 2790 | 47 371 433 687 257 651 344 . Hover 120 | . . . . . . 29 91 Flight . | . . . . . . . . Fastest Speed 38 | 50 95 110 145 115 145 38 46 Average Speed 143 | 97 117 145 158 186 145 114 46 Slowest Speed 320 | 100 155 155 185 305 145 320 46 Overloaded Moves 4 | . . . . . . 4 . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 4 74 43 64 87 98 9 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . 2 . . . Terrain Destroyed 195 | . 2 93 59 8 . 33 . Melee . | . . . . . . . . Projectile 18 | . . 3 7 8 . . . AOE 177 | . 2 90 52 . . 33 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Total 3931 | 59 450 534 902 582 754 540 110 Wait 218 | . 18 14 41 34 24 80 7 Move 3121 | 49 370 432 686 450 650 393 91 Hop . | . . . . . . . . Pick Up 67 | 4 5 12 27 7 4 7 1 Fast Attach 26 | 6 1 4 3 5 . 7 . Attach 33 | . 1 2 12 7 2 4 5 Detach 11 | . . . 4 1 3 1 2 Swap 57 | . 5 13 24 10 4 1 . Drop 43 | . 4 4 23 3 5 3 1 Fire 298 | . 46 53 82 65 14 38 . Melee 3 | . . . . . . . 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 54 | . . . . . 48 6 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low / Gar) -6/Garrison History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 62 | -11/Junkyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 15) 204 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 13) 661 | -10/Materials | Entered another Materials area 661 | -9/Materials | Evolved 2 slots: Utility x2 1088 | -9/Materials | Discovered new exit (range 16) 1115 | -9/Materials | Core integrity fell below 50% 1192 | -9/Materials | Identified exit to Materials 1338 | -9/Materials | Identified exit to Mines 1496 | -9/Materials | Entered another Materials area 1496 | -8/Materials | Evolved 2 slots: Utility x2 1641 | -8/Materials | Garrison activated, responded to threat 1723 | -8/Materials | Destroyed 7 combat bots 1800 | -8/Materials | Discovered new exit (range 10) 1813 | -8/Materials | Identified exit to Factory 2059 | -8/Materials | Discovered exit to Factory (range 5) 2105 | -8/Materials | Lost 4 parts (1n2u1w) 2747 | -8/Materials | Discovered exit to Factory (range 15) 2830 | -8/Materials | Identified exit to Storage 2954 | -8/Materials | Entered Storage 3619 | -8/Storage | Core integrity fell below 50% 3685 | -8/Storage | Lost 3 parts (1p1n1u) 3720 | -8/Storage | Discovered exit to Factory (range 15) 3754 | -8/Storage | First assault squad dispatched 4020 | -8/Storage | Discovered new exit (range 7) 4044 | -8/Storage | Used back door to open Recycling access 4059 | -8/Storage | Entered Recycling 4060 | -8/Recycling | Found Unknown Device 4380 | -8/Recycling | Discovered new exit (range 6) 4513 | -8/Recycling | Build established: Commander-Mutant 5128 | -8/Recycling | Identified Scrap Engine 5132 | -8/Recycling | Entered Factory 5132 | -6/Factory | Accompanied by 4 allies 5132 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5202 | -6/Factory | Discovered new exit (range 13) 5221 | -6/Factory | Identified exit to Factory 5250 | -6/Factory | Identified exit to Garrison 5357 | -6/Factory | Discovered new exit (range 16) 5397 | -6/Factory | Identified exit to Lower Caves 5588 | -6/Factory | Build established: Scavenger-Mutant 5727 | -6/Factory | Cargo convoy interrupted 5768 | -6/Factory | Core integrity fell below 50% 5776 | -6/Factory | Found Prototype Processor 5776 | -6/Factory | Identified Exp. Signal Interpreter 5784 | -6/Factory | Core integrity fell below 20% 5794 | -6/Factory | Entered Garrison 5797 | -6/Garrison | Lost 8 parts (1p2n3u2w) 5826 | -6/Garrison | Spotted B-75 Beast 5858 | -6/Garrison | Self-destructed Last Messages --------------- 05784_ U-05 Engineer builds a Wall. 05785_ M-28 Smith repairs H-66 Slayer. 05786_ K-01 Serf collects debris. 05786_ Penetrated by Slug. 05786_ Slug penetrates Wall. LOCATION=GARRISON GOAL=ESCAPE 05800_ System corrupted: Matter fused (-9). 05823_ Acquired Hrd. Heavy Armor Plating. 05825_ IADWMH8&NJ=RE,ACR1JMIJ Q4FAAE NBKQ7 05842_ C-30 ARC bursts open, deploying its payload. 05842_ S-27 Virus unfolds itself. 05849_ S-27 Virus destroyed. 05852_ Slug penetrates Wall. 05852_ Slug penetrates Machine. 05854_ Particle Charger destroyed. 05854_ Dropped Hrd. Medium Armor Plating. 05855_ Machine disabled. 05856_ S-27 Virus Lgt. Nuclear Core severed. 05858_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????###????#########????????? | | ????????????? ! ? ? #????????? | | ????????????? ? ? #????????? | | ????????????? ?? ? ! #????????? | | ????????# ???"" ??" """ #????????? | | ????????# """ ??" """ #????????? | | ?????????? ""# ### #"" #????????? | | ????????# ?BB BB #????????? | | ????????# ?? BB #????????? | | ????????# "?## ##"" #????????? | | ????????# ""#m #"" #????????? | | ????????# ""## ##"" =#????????? | | ????????# BB #????????? | | ????????# ! BB #????????? | | ????????# ""#" "#""! #????????? | | ????????# ""#" "#""@* #????????? | | ????????# """" """ %s #????????? | | ????????# ss #????????? | | ????????# #????????? | | ????????# #????????? | | ????????########### ########????????? | | ??# ############# ########????????? | | ??# "%" h #????????? | | ??# " #????????? | | ??# #????????? | | ??################# #### #????????? | | ??????????????????# #??# #????????? | | ??????????????????# #??# #????????? | | ?????????????????? #??# #????????? | | ????????????????? #??# #????????? | | ????????????????######??# #????????? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????#####????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 13 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hpw. Shock Rifle | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressPoweredMinigun Manual? 0 Play Time 00:57:46 Cumulative 155.5 hours Start 2023.03.11 @ 03:10:13 End 2023.03.11 @ 04:08:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 111 Adventurer 2 Explorer 0 Win Type - Total 7 Types 4/0/1/2/0/0/0/0/0 Lore% 69 Gallery% 74 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 337ae780-d494-4834-a071-418a081c0201