Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.23 @ 00:37:25 Player: The Lootmaker Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (295) 1475 Value Destroyed (12555) 12555 Prototype IDs (122) 2440 Alien Tech Used (15) 3000 Bonus (39462) 39462 TOTAL SCORE: 71232 Bonus ------- High Alert Combat Kills 809 Follower Combat Kills 2996 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 280 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -10823 Cogmind --------- Core Integrity 1204/1600 Matter 267/300 Energy 721/1120 System Corruption 1% Temperature Cool (4) Movement Hovering (19) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Mini Fusion Reactor Zero-point Reactor > --- PROPULSION (7) --- Cooled Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Medium Storage Unit Experimental Energy Well Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Zionite Shade Armor Experimental Powered Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (5) ------- 1C-UTU's Sword "Lootmaker" 1C-UTU's Sword "Choppy" 1C-UTU's Sword "Choppy" Sigix Broadsword > --- INVENTORY (10) --- Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Experimental Melee Analysis Suite Femtoactuators Experimental Powered Armor Matter Drive Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Experimental Energy Well Experimental Energy Well Spectral Analyzer Experimental Actuator Array Centrium Light Armor Plating Experimental Powered Armor Heavy Regenerative Plating AEGIS Remote Shield Matter Drive > --- WEAPON ----------- 1C-UTU's Sword "Lootmaker" 1C-UTU's Sword "Choppy" 1C-UTU's Sword "Choppy" Sigix Broadsword > --- INVENTORY -------- Cooled Antigrav System Cooled Antigrav System Femtoactuators Zionite Weapon Casing Improved System Restoration Module High-powered Transdimensional Reconstructor Matter Drive Core Stripper [Rating: 260] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Experimental Actuator Array Storage Medium Storage Unit Processor Experimental Melee Analysis Suite Hackware Experimental System Shield Protection Improved Utility Shielding Artifact Matter Drive Weapon 1C-UTU's Sword "Choppy" Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Proton Missile Launcher Special Weapon Plasma Cutter Impact Weapon Core Stripper Slashing Weapon 1C-UTU's Sword "Choppy" Piercing Weapon Kinetic Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . . . . . 2 . 1 . . . . 2 . . . . . . . . . . 2 . . . . . . 1 . 2 . . . . . Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 572 | 8 12 5 22 . 4 9 22 11 27 7 15 10 1 35 . 15 . 10 51 17 15 1 9 . 5 . 24 3 1 11 4 13 16 5 26 32 12 79 35 Power 39 | 1 . . 3 . . 1 2 . 1 . 2 . . 2 . . . . 2 . 2 . . . . . 1 . . 2 . 4 . . 5 3 . 7 1 Engine 12 | 1 . . 3 . . 1 1 . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . Core 13 | . . . . . . . 1 . . . . . . . . . . . 2 . 2 . . . . . 1 . . 1 . 1 . . 3 1 . 1 . Reactor 14 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . 2 2 . 6 1 Propulsion 129 | 2 . 2 5 . . 1 4 . 7 1 4 . . 5 . 4 . . 15 10 6 . 3 . 2 . 5 1 . 4 . 1 2 1 7 9 . 18 10 Treads 19 | 2 . . . . . . . . . . 4 . . 5 . . . . 8 . . . . . . . . . . . . . . . . . . . . Leg 17 | . . . 5 . . 1 4 . 2 . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . 1 . Wheel 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 60 | . . . . . . . . . 4 1 . . . . . . . . 7 4 . . 1 . . . . . . . . . . . 7 9 . 17 10 Flight 31 | . . . . . . . . . 1 . . . . . . 1 . . . 6 6 . 1 . 2 . 5 1 . 4 . 1 2 1 . . . . . Utility 251 | 2 2 . 2 . 1 4 10 5 12 6 7 6 1 14 . . . 7 11 4 7 1 5 . 3 . 18 1 . 4 4 5 8 4 12 15 10 38 22 Device 109 | 1 . . 2 . 1 4 2 4 4 4 5 2 . 5 . . . 5 6 2 3 . 2 . . . 10 . . 4 3 2 5 1 6 8 7 11 . Storage 22 | . 2 . . . . . 2 1 3 . . . . 1 . . . . 1 1 . . . . . . 1 . . . . . . . 2 . . 5 3 Processor 26 | 1 . . . . . . 1 . 2 1 . 3 1 5 . . . 1 1 . 1 . . . 1 . 1 . . . . 1 . 1 . 1 . 4 . Hackware 6 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . 2 . 1 . . . . . . . . . . . . Protection 74 | . . . . . . . 5 . 2 1 2 1 . 2 . . . 1 3 1 2 1 3 . . . 5 1 . . 1 2 3 2 3 3 . 16 14 Artifact 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3 2 5 Weapon 153 | 3 10 3 12 . 3 3 6 6 7 . 2 4 . 14 . 11 . 3 23 3 . . 1 . . . . 1 1 1 . 3 6 . 2 5 2 16 2 Energy Gun 20 | . . . 6 . . . 3 2 3 . 1 . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . 2 . Energy Cannon 19 | . . . 6 . 1 2 . 1 . . . . . . . . . 1 6 . . . . . . . . . . . . . 1 . . 1 . . . Ballistic Gun 33 | 3 5 2 . . . . 3 3 2 . . . . 7 . 4 . 2 2 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . . . . . 2 1 . . 2 . 1 1 . 3 . 2 . . 3 . . . . . . . . . . . . . . . . . . 1 . Special Weapon 8 | . 5 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Slashing Weapon 47 | . . . . . . . . . . . . 2 . 2 . 5 . . 11 3 . . . . . . . 1 1 1 . 1 2 . 2 4 2 9 1 Piercing Weapon 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 65 | . . . . . 1 . 3 3 7 . . 3 . 7 . 1 . . 2 . . . 4 . . . . . . 4 . 1 3 1 4 . . 20 1 Corrupted Parts 6 | . . . . . . . . . . . . . . 1 . 4 . . 1 . . . . . . . . . . . . . . . . . . . . System Corruption 29 | . . . . . . . . . . . . . . 3 . 25 . . 1 . . . . . . . . . . . . . . . . . . . . Parts Lost 25 | . . 1 . . . . . . . . 3 . . . . 2 . . 6 . . . . . . . 2 1 . . . 1 . 1 2 1 . 3 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 14 | . . . . . . . . . . . 1 . . . . 2 . . 5 . . . . . . . 1 1 . . . . . 1 2 . . 1 . Utility 7 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 2 2 Weapon 3 | . . 1 . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 1 . . . . . . . . 3 . . . . 1 . . 3 . . . . . . . 1 1 . . . 1 . 1 1 1 . 1 1 Average Slot Usage (%) 92 | . 100 100 98 100 97 100 90 92 87 89 87 91 92 94 100 96 93 99 91 73 93 . 94 94 88 89 87 70 68 81 89 90 96 99 90 85 88 90 91 Engine 4 | . 14 14 10 11 11 11 5 9 6 . 3 7 7 5 6 6 6 6 . . . . . . . . . . . . . 3 . . . . . . . Core 1 | . . . . . . . 3 . . . . . . . . . . . 4 5 5 . 5 5 5 5 5 5 5 5 5 4 7 8 2 1 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3 6 6 Treads 9 | . 28 21 . . . . . . . . 15 30 30 26 26 17 13 13 17 . . . . . . . . . . . . . . . . . . . . Leg 5 | . . . 33 33 33 33 27 27 23 . . . . . . 5 13 13 3 . . . . . . . . . . . . . . . . . . 1 . Hover 8 | . . . . . . . . . 6 28 11 . . . . . . . 5 7 . . . . . . . . . . . . . . 21 26 26 24 26 Flight 3 | . . . . . . . . . . 1 . . . . . . . . . 10 29 . 28 29 21 21 21 17 15 21 26 23 28 25 2 . . . . Device 12 | . 14 14 19 22 19 22 9 13 11 28 19 14 9 3 6 6 6 11 9 9 11 . 11 11 10 10 17 15 15 15 15 16 23 26 20 18 20 10 11 Storage 6 | . 13 14 2 . . . 3 9 7 7 7 7 7 7 13 13 13 13 10 . . . . . . . 2 . . . . . . . 3 4 3 4 5 Processor 7 | . . . . . . . 5 . 1 . . . 4 22 20 20 20 13 11 11 3 . . . 5 5 5 5 5 5 5 7 4 8 8 8 7 8 11 Protection 8 | . . . . . . . 8 6 5 . 4 7 7 6 6 6 6 7 6 13 22 . 29 29 26 26 11 15 15 14 15 12 13 17 9 6 3 13 11 Energy Gun 2 | . . . 2 . . . 1 . . 23 21 20 7 3 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . 29 33 30 29 6 . . . . . . . . . . 5 2 . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 26 27 . . . . 19 26 21 . . . . 14 20 18 . 13 4 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . 1 7 . . . 13 . 2 10 17 . 11 11 10 10 9 . . 7 10 9 9 8 12 9 15 14 14 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 10 30 30 44 25 31 25 48 58 61 29 55 58 58 62 44 47 34 56 52 32 35 35 35 32 32 32 32 24 21 34 23 29 38 38 62 82 84 128 112 Greatest Support 180 | 40 40 40 30 30 30 30 60 52 62 32 80 80 80 100 100 100 60 60 180 47 40 40 40 40 42 42 42 40 25 37 39 47 47 44 68 124 124 125 131 Greatest Overweight (x) 3 | . . 2 1 . 1 . 1 1 3 . 1 . . . . . . . 1 1 . . . . . . . . . 1 . . . 1 1 . . 3 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 5 5 5 10 15 15 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 Average Capacity 9 | 5 14 15 7 5 5 5 6 11 13 10 10 10 10 10 10 10 10 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 Most Carried 15 | 5 12 15 14 5 5 5 10 15 15 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 Average Carried 8 | 1 9 14 6 4 4 4 6 11 12 8 9 8 10 9 10 10 10 10 9 4 4 4 4 5 4 5 4 4 4 4 4 4 4 4 9 9 8 9 9 Final Capacity 15 | 5 15 15 5 5 5 5 10 15 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 Final Carried 15 | 5 12 14 5 5 5 5 10 15 6 10 10 10 10 10 10 10 10 10 5 5 5 4 5 5 5 5 5 5 4 4 4 4 5 5 10 10 9 10 8 Class Distribution -------------------- 19% | Scavenger-Tank 14% | Scavenger-Mutant 9% | Alien-Gladiator 9% | Mutant 7% | Alien-Mutant 7% | Scavenger-Sprinter 6% | Tank 6% | Scavenger-Gunner 5% | Alien-Ninja 4% | Hacker-Sprinter 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Sprinter | -5/Waste Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Scavenger-Sprinter | -3/Testing Scavenger-Ninja | -2/Research Scavenger-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Alien-Gladiator | -1/Command Alien-Gladiator | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 10874 | 364 . 379 227 . . 124 451 313 731 256 566 28 137 1025 28 320 . 212 696 220 150 . 100 . 56 . 452 55 53 229 332 431 503 342 442 430 80 790 352 Remotely 552 | . . . . . . . . . . 80 329 . . . . . . 53 90 . . . . . . . . . . . . . . . . . . . . Salvage Created 18936 | 158 . 589 429 89 . 402 807 359 981 97 513 . 141 1066 . 794 . 87 1195 184 1014 . 120 118 316 . 779 21 . 229 256 750 503 668 868 703 417 1255 3028 Parts 872 | 7 . 35 24 1 . 19 44 18 40 1 5 . 6 55 . 20 . 2 56 8 31 . 7 10 17 . 47 1 . . 2 35 30 34 44 36 27 35 175 Haulers Intercepted 30 | . . . 1 . . . 4 2 3 . . . . . . . . . 2 . 6 . . . 1 . 2 . . . . 5 . 1 1 2 . . . Recyclers Shooed 10 | . . 1 . . . . 1 3 1 . . . . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 102 | . . . . . . . . . . . . 2 15 . 6 9 . 2 . . . . 57 10 . . . . . . 1 . . . . . . . . Prevented 20 | . . . . . . . . . . . . . . . . 14 . . . . . . 5 . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 170 | . . 11 7 . . 10 10 4 11 . 7 . 5 13 . 7 . 1 15 . 2 . 2 2 6 . 4 1 . . . 1 2 5 3 4 7 2 28 Melee 68 | . . . . . . . . . . . . . . . . . . . 3 . 2 . 2 2 6 . 4 . . . . 1 2 5 3 4 7 . 27 Guns 47 | . . 11 . . . . 8 4 10 . 3 . . 8 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . Cannons 16 | . . . 5 . . 6 2 . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . AOE 31 | . . . . . . 4 . . 1 . 3 . 5 4 . 5 . . 8 . . . . . . . . 1 . . . . . . . . . . . Classes Destroyed 23 | 2 . 2 3 . . 2 2 . 1 1 1 . . 2 . . . . . 1 1 . . . 1 . . . . . . . 1 . 1 . . 2 . Worker 20 | . . 1 . . . . 1 . . . . . . . . . . . 4 . 2 . . . . . . . . . . 3 5 2 . 1 . 1 . Builder 17 | . . . . . . . 1 . . . . . . 2 . . . . 5 . 1 . . . . . 4 . . . . . 1 1 1 1 . . . Tunneler 6 | 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 30 | . . . 1 . . . 4 2 3 . . . . . . . . . 2 . 6 . . . 1 . 2 . . . . 5 . 1 1 2 . . . Recycler 25 | 1 . 1 1 1 . 1 1 . 4 . . . . 1 . . . . 1 . . . . . . . 3 . . . . . . 1 3 . . 6 . Mechanic 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 2 . . . . Watcher 9 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 3 1 . 1 . . . Swarmer 37 | . . . . . . 4 . . . . . . 2 3 . . . . 8 . . . . . 6 . 4 1 . . . . 1 5 . . 3 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Grunt 55 | . . 11 5 . . 5 7 3 7 . . . 2 8 . 3 . . 2 . 1 . . . . . . . . . . 1 . . . . . . . Brawler 3 | . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . . . Sentry 13 | . . . 1 . . . 2 1 1 . . . . 1 . 1 . 1 1 . 1 . . . . . . . . . . . . . . 2 1 . . Hunter 5 | . . . . . . . 1 1 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Programmer 16 | . . . . . . . . . 1 . . . . . . . . . 3 . . . 2 2 . . . . . . . . 1 . 2 2 3 . . Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Packrat 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 4 . 4 6 1 . 4 4 2 6 . 3 . 3 7 . 5 . 1 8 . 2 . 2 2 4 . 4 1 . . . 2 6 5 4 2 3 6 4 Combat Bots Only 7 | . . 4 3 . . 4 4 2 4 . 3 . 3 7 . 5 . 1 4 . 1 . 2 2 4 . 4 1 . . . 1 1 5 2 2 3 1 4 Max Kills in Single Turn 4 | 1 . 2 1 1 . 3 2 1 2 1 2 . 2 2 . 1 . 1 4 1 1 . 1 1 1 . 1 1 . . . 1 1 2 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 3 . . 1 . 2 . 2 1 . 1 . . 4 . . . . . . . . 1 . . . . . . . . . . . Melee 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 1 . 1 . . . . 1 1 2 1 1 1 . 1 Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 5 1C-UTU (-6/Factory) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 14370 | . . 364 47 . . 412 502 164 861 . 702 . 74 1005 . 556 . 28 1874 . 142 . 122 157 112 . 979 345 187 . 35 394 85 253 440 876 340 954 2360 Core 1478 | . . 18 . . . 72 15 . 82 . 109 . . 135 . 17 . . 143 . 30 . . . . . 246 73 53 . 17 77 23 102 48 24 16 42 136 Absorbed by Shields 2973 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 645 2247 Core Remaining (%) 82 | 100 . 92 . . . 82 . 97 . . . . 72 . . . . 82 . . . . . 82 . . . . . . 66 . 92 . . 66 . . 75 Volleys Fired 472 | 18 16 44 12 1 1 24 39 25 62 7 28 . 3 122 . 16 . 4 42 . . . . . . . . . . . . . . . . 1 . 7 . Largest 3 | 2 1 2 3 3 1 3 3 3 3 3 3 . 1 3 . 3 . 3 3 . . . . . . . . . . . . . . . . 1 . 1 . Hottest 185 | 40 100 100 180 180 60 180 180 75 183 183 185 . 43 119 . 88 . 159 159 . . . . . . . . . . . . . . . . 130 . 75 . Shots Fired 1049 | 36 16 80 36 3 1 62 117 75 186 21 76 . 3 226 . 23 . 9 71 . . . . . . . . . . . . . . . . 1 . 7 . Gun 794 | 36 . 73 . . . . 96 75 186 21 72 . . 165 . 12 . 7 44 . . . . . . . . . . . . . . . . . . 7 . Cannon 144 | . . . 36 3 1 60 21 . . . . . . . . . . 2 20 . . . . . . . . . . . . . . . . 1 . . . Launcher 34 | . . . . . . 2 . . . . 4 . 3 7 . 11 . . 7 . . . . . . . . . . . . . . . . . . . . Special 77 | . 16 7 . . . . . . . . . . . 54 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 674 | 36 . 73 . . . . 87 75 180 . . . . 160 . 12 . 7 44 . . . . . . . . . . . . . . . . . . . . Thermal 313 | . 16 7 36 3 1 60 21 . 6 21 72 . . 59 . . . 2 8 . . . . . . . . . . . . . . . . 1 . . . Explosive 9 | . . . . . . 2 . . . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 53 | . . . . . . . 9 . . . . . . 7 . 11 . . 19 . . . . . . . . . . . . . . . . . . 7 . Robot Hit Streak 42 | 7 . 14 7 2 . 8 18 15 11 20 42 . 6 16 . 2 . 4 7 . . . . . . . . . . . . . . . . . . 3 . Robot Miss Streak 5 | 3 . 5 1 2 . 3 3 4 3 . 1 . . 3 . 4 . 1 3 . . . . . . . . . . . . . . . . . . 2 . Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 2 . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1225 | 23 . 50 20 2 . 36 71 51 122 15 64 . 1 86 . 12 . 7 68 5 36 . 5 4 23 . 18 2 . 3 5 38 27 19 25 28 22 44 293 Core Hits 528 | 6 . 26 8 1 . 17 28 12 39 5 24 . 7 44 . 24 . 3 38 3 13 . 3 3 8 . 13 . . 2 3 15 14 12 12 14 8 17 106 Critical Kills 13 | . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . . 2 . . 1 . 1 . 3 Critical Parts Destroyed 28 | . . 1 . . . . 1 . 1 . . . . 1 . . . 1 1 . 1 . . . . . . . . . . . 1 1 4 . 1 . 14 Critical Strikes 85 | . . 1 2 . . . 1 . 1 . 6 . . 7 . . . 1 2 . 2 . 1 1 2 . 2 1 . . . 5 2 2 5 . 2 1 38 Burn 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 45 | . . 1 . . . . 1 . 1 . . . . 2 . . . 1 2 . 1 . . . 1 . 1 . . . . 2 1 1 5 . 2 1 22 Sever 32 | . . . . . . . . . . . . . . 5 . . . . . . 1 . 1 1 1 . 1 1 . . . 3 1 1 . . . . 16 Melee Attacks 918 | . . . . . . . . . . . . . . . . 7 . . 60 19 47 . 9 8 38 . 40 3 . 3 6 69 65 31 46 48 33 57 329 Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 887 | . . . . . . . . . . . . . . . . 7 . . 60 19 47 . 9 8 38 . 40 3 . 3 6 67 52 26 46 48 33 50 325 Piercing 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 13 5 . . . . . Sneak Attacks 113 | . . . . . . . . . . . . . . . . . . . 10 5 14 . . . 3 . 11 . . . . 11 10 8 10 10 . 21 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . Follow-up Attacks 268 | . . . . . . . . . . . . . . . . . . . . . 12 . 2 2 8 . 1 . . . . 6 6 6 8 7 17 19 174 Damage Inflicted 64176 | 289 . 695 548 51 . 1117 1481 864 2086 258 1470 . 534 2270 . 1647 . 165 4315 619 3020 . 201 169 1529 . 1660 67 . 343 574 2733 2161 1643 2601 3019 1494 6488 18065 Guns 8416 | 289 . 673 . . . . 1030 839 2076 258 1066 . . 1264 . 98 . 134 624 . . . . . . . . . . . . . . . . . . 65 . Cannons 2340 | . . . 536 45 . 862 366 . . . . . . . . . . 31 500 . . . . . . . . . . . . . . . . . . . . Explosions 3700 | . . . . . . 237 . . . . 404 . 534 629 . 743 . . 1153 . . . . . . . . . . . . . . . . . . . . Melee 48566 | . . . . . . . . . . . . . . . . 806 . . 2038 619 3020 . 201 169 1529 . 1660 67 . 343 574 2733 2161 1643 2601 3019 1494 5824 18065 Ramming 799 | . . 22 12 6 . 18 85 25 10 . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . 599 . Kinetic 7388 | 289 . 673 . . . . 958 839 1988 . . . . 1195 . 98 . 134 624 . . . . . . . . . . . . . . . . . . 439 151 Thermal 4686 | . . . 536 45 . 862 366 . 88 258 1066 . . 537 . 107 . 31 790 . . . . . . . . . . . . . . . . . . . . Explosive 1175 | . . . . . . 237 . . . . 404 . 534 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2152 | . . . . . . . 72 . . . . . . 516 . 636 . . 863 . . . . . . . . . . . . . . . . . . 65 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 47572 | . . . . . . . . . . . . . . . . 806 . . 2038 619 3020 . 201 169 1529 . 1660 67 . 343 574 2681 1980 1472 2601 3019 1494 5385 17914 Piercing 404 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 181 171 . . . . . Highest Corruption 31 | . . . . . . . . . . . . . . 4 4 31 31 31 3 1 1 . 2 3 . 6 6 6 6 6 6 . . . 1 1 2 1 1 Average Corruption 8 | . . . . . . . . . . . . . . 2 4 20 31 31 1 1 1 . 1 2 . 6 6 6 6 6 4 . . . 1 1 1 1 1 Corruption Purged 12 | . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . 5 . . . . . 2 1 . Effects 159 | . . . . . . . . . . . . . . 11 8 44 7 42 2 2 4 . . 1 . . 19 5 1 1 3 . . . 2 4 . 2 1 Message Errors 48 | . . . . . . . . . . . . . . 4 4 11 2 12 1 1 1 . . . . . 5 . . . . . . . 2 3 . 1 1 Matter Fused 40 | . . . . . . . . . . . . . . 4 1 10 2 12 1 . . . . 1 . . 7 1 . 1 . . . . . . . . . Heat Flow Errors 23 | . . . . . . . . . . . . . . 2 . 7 1 7 . . . . . . . . 5 1 . . . . . . . . . . . Energy Discharges 21 | . . . . . . . . . . . . . . . 3 5 . 5 . 1 3 . . . . . 2 . 1 . 1 . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 19 | . . . . . . . . . . . . . . 1 . 7 2 4 . . . . . . . . . 2 . . 1 . . . . 1 . 1 . Data Loss (major) 4 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6675 | . . . . . . 38 . . . . . . . . . 283 . . 605 42 460 . . . 308 . 174 . . 80 132 361 444 141 817 715 184 1244 647 Projectiles 38 | . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 111 | . . . . . . . . . . . . . . . . 4 . . 64 . . . . . . . . . . . . . . . . . . 43 . Melee 6526 | . . . . . . . . . . . . . . . . 279 . . 541 42 460 . . . 308 . 174 . . 80 132 361 444 141 817 715 184 1201 647 Knockbacks 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . Impact 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 534 | . . . . . . 49 . . . . 121 . . . . 55 . . 154 . . . . . . . . . . . . . . . . . . 155 . Shots 13 | . . . . . . 1 . . . . 3 . . . . 4 . . 4 . . . . . . . . . . . . . . . . . . 1 . Rammed 9 | 1 . 5 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 229 | 1 . 5 1 2 . 3 9 5 3 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 196 . Kicked 219 | . . . 1 2 . 3 9 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196 . Crushed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 443 | . 80 15 135 39 14 268 328 . 54 144 325 443 . 296 . 237 162 246 198 12 9 . 2 13 . 2 257 146 . . 28 130 75 46 303 98 . 299 118 Average Temperature 78 | . 40 6 48 26 10 80 97 . 14 74 110 222 . 79 . 90 93 97 82 10 5 . 2 2 . 2 89 78 . . 16 73 24 21 101 32 . 112 69 Received Heat Transfer 2445 | . . 219 27 . . 225 261 36 117 . 229 . 36 387 . 90 . . 207 . 27 . . 18 . . 162 36 . . 18 63 49 18 18 72 . 17 113 Effects 5 | . . . . . . . 1 . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Interference 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 18 | . . . . . . . . . . . . . . 5 . 5 . . 8 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 4 | . . . 2 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . 4 . . 1 1 . 2 . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 7883 | . . . 851 74 . 1406 592 . 185 555 2775 . . 545 . 150 . 50 700 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . 2 . 1 . . 2 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1298 | 25 57 90 236 13 . 307 250 283 635 . . . . 937 . . . . 715 273 602 . . . 396 168 911 . . . . 312 632 601 757 818 509 1298 . Initial 401 | . 16 . 35 13 . . 41 61 83 . . . . 45 . . . . . 250 86 . . . 40 138 117 . . . . 6 165 355 337 369 401 325 . Average 234 | 16 11 46 114 11 . 112 125 135 284 . . . . 168 . . . . 150 205 382 . . . 197 141 293 . . . . 193 414 496 579 609 393 786 . Maximum Alert Level 5 | . . . 1 . . 1 1 1 2 . . . . 3 . . . . 3 1 2 . . . 1 . 3 . . . . 1 2 2 3 3 2 5 . Low Security (%) 44 | 100 100 100 84 100 . 97 87 78 17 . . . . 67 . . . . 73 43 12 . . . 57 100 43 . . . . 36 4 . . . . . . Level 1 16 | . . . 15 . . 2 12 21 75 . . . . 16 . . . . 15 56 31 . . . 42 . 43 . . . . 63 48 22 4 11 35 . . Level 2 14 | . . . . . . . . . 6 . . . . 10 . . . . 10 . 56 . . . . . 6 . . . . . 46 77 85 60 64 3 . Level 3 3 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . 6 . . . . . . . 10 28 . 2 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 5 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . . . . . . . 1 5 6 . . . . 13 . 1 . . 7 . 3 . . . 3 . 3 . . . . 1 . . 4 7 3 2 . Investigation 8 | . . . . . . . 1 . 1 . . . . . . . . . 1 . 1 . . . 1 . 1 . . . . . . . 1 1 . . . Extermination 15 | . . . . . . . . . 1 . . . . 4 . . . . 2 . 1 . . . . . 1 . . . . . . . 1 1 3 1 . Reinforcement 19 | . . . . . . . . . 4 . . . . 4 . . . . 4 . 1 . . . 1 . 1 . . . . 1 . . 1 2 . . . Assault 9 | . . . . . . . . . . . . . . 2 . 1 . . . . . . . . 1 . . . . . . . . . 1 3 . 1 . Garrison 8 | . . . . . . . . 5 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . . 1 . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 41 | . . 2 . . . . 1 1 3 . . . . 1 . . . . 2 . 3 . 2 . . . 1 . . . . 3 . . . . . 22 . Communications Jammed 82 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 37 9 2 3 17 10 . . Distress Signals 82 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 37 9 2 3 17 10 . . Times Spotted 512 | . 1 16 9 . . 11 23 8 35 . 7 . 8 30 . 12 . 1 33 8 24 . 10 3 9 6 52 15 6 . 4 22 13 12 17 32 17 20 48 Peak Tracking Total 16 | . 2 2 3 . 9 4 4 2 9 . 5 . 4 5 . 5 . 1 7 6 7 . 12 3 5 6 16 6 6 . 4 7 4 4 5 11 11 6 8 Tactical Retreats 60 | . 1 1 . . . 1 1 . 3 . . . . 2 . 2 . . 7 1 4 . 2 1 2 . 9 3 2 . . 3 3 . 5 3 1 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . . . . . . . 2 . 1 . . . . . . 1 . . 2 . 1 . . . 1 . . . . . . . 3 1 1 . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . . . . . . . . 2 . . . . . . . . 14 . . . . 2 . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 62 | . . . . . 1 1 . 5 5 . 1 . . 2 . 1 . . 6 . . . . . 1 . . . . . . . 9 . 9 7 . 8 6 Max in Single Turn 5 | . . . . . 1 1 . . 5 . 1 . . 2 . 1 . . 4 . . . . . 1 . . . . . . . 1 . 1 1 . 2 1 Garrison Access 7 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . 1 . 1 . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 50 | . 1 . 3 1 2 . 4 4 3 . . 1 . 1 1 . 3 . 2 . 1 . 5 . 1 . 5 . . . . 5 3 2 1 1 . . . Terminals 11 | . 1 . 3 . . . 2 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . 2 . . . . . . 1 . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 2 . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 . . . . . . Garrison Access 8 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . . 2 . 1 1 1 . . . Total Hacks 134 | . 9 . 9 1 2 . 11 7 9 . . 1 . 1 1 . 21 . 3 . 1 . 11 . 2 . 18 . . . . 14 5 4 1 3 . . . Successful 89 | . 6 . 1 1 2 . 9 4 5 . . 1 . 1 1 . 21 . 2 . . . 11 . . . 12 . . . . 4 5 2 . 1 . . . Failed 45 | . 3 . 8 . . . 2 3 4 . . . . . . . . . 1 . 1 . . . 2 . 6 . . . . 10 . 2 1 2 . . . Catastrophic 7 | . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 195 | . 5 . 2 . 1 . 6 . 5 . . . . 7 . . . . 11 . 25 . 1 . 2 . 25 . . . . 32 15 5 18 22 11 2 . Terminals 35 | . 9 . 9 . . . 8 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 23 | . . . . . . . . . 7 . . . . . . . . . 1 . . . . . . . 13 . . . . . . 2 . . . . . Repair Stations 8 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . 2 3 . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 3 . . . . 5 2 . . . . . . Garrison Access 18 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . . 2 . . . . . . 7 . 2 1 3 . . . Terminal Hacks 50 | . 3 . 1 1 2 . 4 4 1 . . 1 . . 1 . 21 . . . . . 11 . . . . . . . . . . . . . . . . Record 16 | . . . . . 1 . . . . . . . . . . . 6 . . . . . 9 . . . . . . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Robot Schematic 9 | . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Open Door 8 | . . . . 1 . . . 4 . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Build 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . 3 2 . . . . . . Insert Component 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . 2 2 . . . . . . Analyze 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Seal Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Unauthorized Hacks 15 | . 3 . . . . . 2 . 2 . . . . 1 . . . . 2 . . . . . . . 3 . . . . . . 1 . 1 . . . Terminals 5 | . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . 3 . . . . . . 1 . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Siphon 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Jam 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . 3 . . . 2 2 3 . . . . 1 . . . . 1 . 1 . . . 1 . 3 . . . . 3 . 1 1 1 . . . Full Trace Events 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 28 | . . . . . . . . . . . . . . . . . 9 . . . 10 . . . . . . . . . . 5 . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 71 | . . . . . . . 1 . . . . 1 . . . . 3 . . . 20 . . . . . . . . . . 21 . . . 25 . . . Parts Built 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Matter 837 | . . . . . . . . . 126 . . . . . . . . . . . . . . . . . 711 . . . . . . . . . . . . Time 388 | . . . . . . . . . 84 . . . . . . . . . . . . . . . . . 304 . . . . . . . . . . . . Total Part Build Rating 19 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Time 76 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 3 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 101 | . . . . . . . . 10 . . 3 4 . 7 . 1 . 1 . 19 . . 1 . . . . . . . . 2 . . . . 3 50 . Largest Group 28 | . . . . . . . . 10 . . 3 4 4 4 . 1 . 1 1 18 8 . 1 . . . . . . . . 2 . . . . 3 28 . Highest-Rated Group 3121 | . . . . . . . . 173 . . 60 153 153 231 . 29 . 95 95 661 306 . 65 . . . . . . . . 206 . . . . 271 3121 . Highest-Rated Ally 269 | . . . . . . . . 29 . . 20 40 40 138 . 29 . 95 95 47 46 . 65 . . . . . . . . 103 . . . . 122 269 . Zionite Dispatches 5 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 86 | . . . . . 1 1 . 1 5 . . . . . . . . 2 21 . . . 3 . . . . . . . . . . . . . 1 51 . STAY 24 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 22 . ROAM 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 30 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 29 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 20 | . . . . . . . . . 2 . . . . . . . . 1 17 . . . . . . . . . . . . . . . . . . . . RETURN 10 | . . . . . 1 1 . . 3 . . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . . . Ally Attacks 645 | . . . . . . . 3 57 6 . 2 . 16 66 . 4 . 3 5 139 53 . . . . . . . . . . 15 . . . . 1 275 . Total Damage 31368 | . . . . . . . . 1097 . . 64 . 254 2350 . 59 . 45 179 3299 1151 . . . . . . . . . . 1286 . . . . 44 21540 . Kills 115 | . . . . . . . . 10 . . . . 5 15 . 1 . . 2 6 13 . . . . . . . . . . 5 . . . . . 58 . Allies Corrupted 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 6 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . . . . . . . 1 1 2 1 . . 1 . 2 . . . . . 1 . . . . 1 . . . . . . . . . . Drone Launches 32 | . . . . . 2 . 3 . 11 . . . . . . . . 1 15 . . . . . . . . . . . . . . . . . . . . Drone Recoveries 18 | . . . . . 1 1 . . 3 . . . . . . . . 1 12 . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 192 | . . . . . . . . . . . . . . 150 . . . . 36 6 . . . . . . . . . . . . . . . . . . . Traps 26 | . . . . . . . . . . . . . . 17 . . . . 9 . . . . . . . . . . . . . . . . . . . . Emergency Access 11 | . . . . . . . . . . . . . . 5 . . . . 6 . . . . . . . . . . . . . . . . . . . . Items 121 | . . . . . . . . . . . . . . 98 . . . . 17 6 . . . . . . . . . . . . . . . . . . . Machines 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Garrisons 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Patrols 20 | . . . . . . . . . . . . . . 19 . . . . 1 . . . . . . . . . . . . . . . . . . . . Reinforcements 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Guards 8 | . . . . . . . . . . . . . . 7 . . . . 1 . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 39 | . . . . . . . . . . . . . . . . . . . 2 . 7 . . . . . 6 . . . . 8 4 . 5 6 1 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . . 1 . . . Emergency Access 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . 1 . . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . 1 . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . 1 . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 28749 | 230 1120 1111 507 496 328 707 870 741 876 185 678 1953 404 2475 388 991 120 813 1537 293 588 3 527 181 168 49 737 121 132 70 163 531 339 244 758 1030 774 4798 713 Spaces Moved 28446 | 103 207 559 313 408 263 487 401 238 509 359 498 1178 237 980 240 516 76 488 940 329 1135 4 818 537 346 71 1776 334 385 140 471 1356 849 879 1087 1557 773 5105 1494 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5069 | 98 207 272 . . . . . . . . 230 1178 237 980 240 516 76 488 547 . . . . . . . . . . . . . . . . . . . . Legs 2819 | . . . 313 408 263 487 401 238 373 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336 . Wheels 287 | . . 287 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10888 | . . . . . . . . . 136 359 268 . . . . . . . 393 179 . . . . . . . . . . . . . . 960 1557 773 4769 1494 Flight 9378 | . . . . . . . . . . . . . . . . . . . . 150 1135 4 818 537 346 71 1776 334 385 140 471 1356 849 879 127 . . . . Fastest Speed 12 | 50 160 110 120 120 120 120 116 116 30 40 40 162 162 162 162 160 160 160 58 25 25 31 31 31 31 32 31 31 34 25 15 12 12 15 22 36 36 34 19 Average Speed 68 | 154 160 134 122 120 120 120 130 123 109 40 98 162 162 162 162 160 160 160 118 53 30 31 31 31 31 32 31 32 34 29 24 23 20 21 32 38 36 57 27 Slowest Speed 360 | 160 160 160 200 120 200 120 210 202 246 42 163 162 162 162 162 162 160 160 160 108 33 31 34 31 32 32 34 34 34 95 25 25 21 91 124 44 36 360 40 Overloaded Moves 587 | . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . 26 46 64 42 . . . . 376 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 55 | . . . . . . . . . . . . . . . . . . . . . 5 . 1 . . 2 26 5 . . . 7 6 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 Exploration Rate (%) 55 | 5 24 95 26 67 69 92 32 50 17 53 62 89 53 27 48 63 68 71 42 85 32 2 88 74 11 81 41 65 74 59 67 42 88 28 88 77 14 85 66 Regions Visited 39 Branch Regions 25 Pre-discovered Areas 16 | . . . . . 1 . . . . . . 2 . . . 1 1 . 5 . . . 1 . . . . . 1 . . . . . 2 2 . . . Known Exits Taken 14 | . . . . . . . 1 . 1 . . . . 1 . . . 1 . . 1 . . 1 . . 1 . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 21 | 1 1 1 1 1 1 1 . 1 . 1 1 1 1 . 1 1 1 . . . . 1 1 . . . . 1 1 1 . . . . . . . 1 . Scrap Searched 33 | . . 1 . 1 . 1 . . . 8 1 2 2 . 2 3 . 4 . . . . . . . . . 3 . . 5 . . . . . . . . Spaces Dug 119 | . 7 . . . . . . . . . . . 10 23 . . . . 24 14 3 . 1 . 2 . 9 . . . . 15 7 1 1 . . 1 1 Terrain Destroyed 392 | . 15 . 4 . . 27 3 . 17 . 56 . 38 38 . 1 . 2 77 14 3 . 1 . 2 . 9 . . . . 15 7 1 1 . . 60 1 Melee 76 | . . . . . . . . . . . . . . . . . . . 21 14 3 . 1 . 2 . 9 . . . . 15 7 1 1 . . 1 1 Projectile 56 | . 15 . 4 . . 7 3 . . . . . . 19 . . . 2 6 . . . . . . . . . . . . . . . . . . . . AOE 253 | . . . . . . 20 . . 17 . 56 . 38 12 . 1 . . 50 . . . . . . . . . . . . . . . . . . 59 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 36057 | 134 944 828 414 412 273 561 697 660 762 383 632 1228 254 1614 239 643 75 511 1232 442 1367 5 1092 550 403 94 1924 336 385 163 512 1496 1001 929 1480 1960 1249 6446 1727 Wait 5152 | . 698 196 39 . 2 29 195 356 127 . 60 10 13 443 . 82 . 1 96 66 177 . 241 9 19 26 89 . . . 32 67 75 23 299 300 444 906 32 Move 28301 | 102 206 558 312 407 262 486 400 237 508 358 497 1177 236 979 239 515 75 487 940 328 1124 3 815 536 346 67 1723 323 384 139 470 1341 837 873 1086 1556 772 5104 1493 Hop 52 | . . . . . . . . . . . . . . . . . . . . . 5 . 1 . . 1 26 5 . . . 7 5 2 . . . . . Pick Up 170 | 4 9 11 9 1 2 4 8 10 6 3 8 12 . 11 . . . 1 6 3 2 . 3 . 2 . 7 . . 1 . 1 3 2 8 6 . 18 9 Fast Attach 280 | 8 . . 4 . . 1 14 9 21 7 3 7 1 8 . 5 . 8 16 10 10 . 6 . 1 . 10 2 . 10 1 9 8 3 19 21 4 42 12 Attach 145 | . 1 1 8 . 1 4 4 1 6 . 10 2 . 8 . . . . 12 4 1 1 3 . 2 . 9 1 1 2 1 4 6 1 6 7 6 17 15 Detach 123 | 1 1 . 4 . . . 3 3 7 4 5 4 . 7 . 1 . 2 8 5 3 . 3 . . . 9 1 . 1 1 4 8 . 7 4 6 13 8 Swap 163 | . 11 4 10 . 3 4 4 1 . . 2 1 . 19 . 10 . 2 23 3 4 . . . 2 . 5 . . . 2 . 2 1 3 15 2 21 9 Drop 353 | . 2 9 15 1 2 6 21 13 22 4 7 15 1 13 . 4 . 6 29 4 12 1 8 . 3 . 17 1 . 7 . 5 8 3 24 17 1 54 18 Fire 472 | 18 16 44 12 1 1 24 39 25 62 7 28 . 3 122 . 16 . 4 42 . . . . . . . . . . . . . . . . 1 . 7 . Melee 548 | . . . . . . . . . . . . . . . . 7 . . 60 19 29 . 6 5 28 . 29 3 . 3 5 58 40 21 28 33 14 29 131 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 219 | . . . 1 2 . 3 9 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196 . Crush 10 | 1 . 5 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . 39 . Rewire 21 | . . . . . . . . . . . 12 . . . . 3 . . . . . . 6 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / [*Zhi]) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Tes) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 231 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 1334 | -10/Materials | Discovered new exit (range 6) 1351 | -10/Materials | Entered Mines 1381 | -10/Mines | Met a Derelict bent on vengeance 1581 | -10/Mines | Excavation squad dispatched 1581 | -10/Mines | A large section of the Mines collapsed 1782 | -10/Mines | Learned Materials trap positions 1816 | -10/Mines | Learned Materials emergency access door positions 1831 | -10/Mines | Excavation squad dispatched 2081 | -10/Mines | Excavation squad dispatched 2272 | -10/Mines | Discovered new exit (range 13) 2351 | -10/Mines | Discovered new exit (range 6) 2462 | -10/Mines | Entered Materials 2462 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2463 | -9/Materials | Loaded intel: 26 trap records 2745 | -9/Materials | Build established: Scavenger-Gunner 2853 | -9/Materials | Discovered new exit (range 14) 2969 | -9/Materials | Entered Mines 3303 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3303 | -9/Mines | Discovered new exit (range 5) 3363 | -9/Mines | Found the Drone Emporium 3370 | -9/Mines | Found Prototype Device 3465 | -9/Mines | Entered Exiles 3495 | -9/Exiles | Met 8R-AWN 3515 | -9/Exiles | Met EX-HEX 3560 | -9/Exiles | Met EX-DEC 3582 | -9/Exiles | Learned location of Zion (-7) 3606 | -9/Exiles | Met EX-BIN 3626 | -9/Exiles | Aligned with FarCom system 3627 | -9/Exiles | Given EX-Vault access code 3656 | -9/Exiles | Opened EX-Vault 3684 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3714 | -9/Exiles | Identified Bomb Drone Bay 3761 | -9/Exiles | Attacked by the Exiles 3779 | -9/Exiles | Discovered new exit (range 10) 3793 | -9/Exiles | Entered Mines 3793 | -8/Mines | Accompanied by 1 ally 4066 | -8/Mines | Discovered new exit (range 10) 4188 | -8/Mines | Discovered new exit (range 8) 4500 | -8/Mines | Entered Materials 4500 | -8/Materials | Evolved 2 slots: Utility x2 4806 | -8/Materials | Build established: Tank 5189 | -8/Materials | Identified exit to Storage 5370 | -8/Materials | Entered Storage 5379 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5451 | -8/Storage | Garrison activated, responded to threat 5851 | -8/Storage | Garrison activated, responded to threat 6073 | -8/Storage | Discovered new exit (range 15) 6075 | -8/Storage | Garrison activated, responded to threat 6111 | -8/Storage | Entered Factory 6111 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6243 | -7/Factory | Identified exit to Lower Caves 6358 | -7/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 6527 | -7/Factory | Discovered new exit (range 16) 6716 | -7/Factory | Found Prototype Launcher 6716 | -7/Factory | Identified Rocket Array 6769 | -7/Factory | Found Rocket Array 6926 | -7/Factory | Cargo convoy interrupted 6987 | -7/Factory | Entered Lower Caves 7055 | -7/Lower Caves | Build established: Gunner 7099 | -7/Lower Caves | Learned location of 1 exit from Factory 7165 | -7/Lower Caves | Discovered new exit (range 11) 7172 | -7/Lower Caves | Entered another Lower Caves area 7181 | -7/Lower Caves | Discovered new exit (range 14) 7211 | -7/Lower Caves | Learned Factory terminal intel 7232 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7304 | -7/Lower Caves | Attacked by a faux Warlord 7419 | -7/Lower Caves | Lost 3 parts (1n1u1w) 7584 | -7/Lower Caves | Discovered new exit (range 12) 7841 | -7/Lower Caves | Build established: Scavenger-Tank 7850 | -7/Lower Caves | Entered Zion 8082 | -7/Zion | Learned 8 Factory zone layouts 8584 | -7/Zion | Learned Factory fabricator intel 8614 | -7/Zion | Learned location of Armory (-4) 8887 | -7/Zion | Imprinted 8889 | -7/Zion | Declared Zion's savior 9046 | -7/Zion | Found GAL Module 9260 | -7/Zion | Found Prototype Hackware 9269 | -7/Zion | Found Prototype Processor 9269 | -7/Zion | Identified Exp. Melee Analysis Suite 9273 | -7/Zion | Found Prototype Processor 9273 | -7/Zion | Identified Exp. Armor Integrity Analyzer 9292 | -7/Zion | Found Prototype Processor 9292 | -7/Zion | Identified Spectral Analyzer 9729 | -7/Zion | Found CR-A16's Pointy Stick 9770 | -7/Zion | Build established: Scavenger-Mutant 9773 | -7/Zion | Discovered new exit (range 16) 9803 | -7/Zion | Entered Proximity Caves 9803 | -6/Proximity Caves | Accompanied by 4 allies 10015 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10179 | -6/Proximity Caves | Discovered new exit (range 11) 10207 | -6/Proximity Caves | Entered Factory 10207 | -6/Factory | Accompanied by 3 allies 10207 | -6/Factory | Evolved 2 slots: Utility x2 10208 | -6/Factory | Identified exit to Lower Caves 10209 | -6/Factory | Identified exit to Factory 10210 | -6/Factory | Loaded intel: 20 terminal locations 10211 | -6/Factory | Loaded intel: 6 fabricator locations 10374 | -6/Factory | Zion hero teleported in (1C-UTU) 10741 | -6/Factory | Allied Derelicts emerged from ambush trap array 10773 | -6/Factory | Build established: Scavenger-Tank 10803 | -6/Factory | P-60 Hacker assimilated allied L2-13E(g) 11153 | -6/Factory | Build established: Scavenger-Mutant 11525 | -6/Factory | Zion Fire squad teleported in 11666 | -6/Factory | Terminal network hard line cut 11698 | -6/Factory | Discovered exit to Factory (range 16) 11743 | -6/Factory | Build established: Scavenger-Tank 11787 | -6/Factory | Spotted B-75 Beast 11796 | -6/Factory | Allies destroyed B-75 Beast 11842 | -6/Factory | Garrison activated, responded to threat 11921 | -6/Factory | Found Prototype Protection 11922 | -6/Factory | Identified 1C-UTU's Buckler 12033 | -6/Factory | Identified Exp. System Shield 12080 | -6/Factory | Found Prototype Slashing Weapon 12081 | -6/Factory | Identified 1C-UTU's Sword "Lootmaker" 12142 | -6/Factory | Destroyed 1C-UTU 12154 | -6/Factory | Found Corrupted Prototype Slashing Weapon 12156 | -6/Factory | Found Prototype Device 12157 | -6/Factory | Identified Exp. Actuator Array 12165 | -6/Factory | Found Corrupted Prototype Device 12165 | -6/Factory | Identified Femtoactuators 12196 | -6/Factory | Found Corrupted Exp. Melee Analysis Suite 12297 | -6/Factory | Destroyed 7 combat bots 12539 | -6/Factory | Cargo convoy interrupted 12657 | -6/Factory | First assault squad dispatched 12682 | -6/Factory | Entered Lower Caves 13042 | -6/Lower Caves | Discovered new exit (range 15) 13070 | -6/Lower Caves | Entered another Lower Caves area 13107 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13140 | -6/Lower Caves | System corruption reached 10% 13400 | -6/Lower Caves | Discovered exit to Factory (range 14) 13770 | -6/Lower Caves | Encountered a Warlord checkpoint 13908 | -6/Lower Caves | Discovered new exit (range 5) 13919 | -6/Lower Caves | Identified 1C-UTU's Sword "Choppy" 13920 | -6/Lower Caves | System corruption reached 30% 14061 | -6/Lower Caves | Entered Data Miner 14061 | -6/Data Miner | Discovered new exit (range 6) 14092 | -6/Data Miner | Met Data Miner 14121 | -6/Data Miner | Learned location of Section 7 (-2) 14121 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14143 | -6/Data Miner | Received God Mode back door access code from Data Miner 14181 | -6/Data Miner | Entered Proximity Caves 14479 | -5/Proximity Caves | Escorted by Enhanced Grunt 14480 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14819 | -5/Proximity Caves | Learned Factory terminal intel 14840 | -5/Proximity Caves | Learned location of 1 exit from Factory 14981 | -5/Proximity Caves | Discovered exit to Factory (range 7) 14994 | -5/Proximity Caves | Entered Factory 14994 | -5/Factory | Accompanied by 1 ally 14994 | -5/Factory | Evolved 2 slots: Propulsion x2 14995 | -5/Factory | Identified exit to Factory 14996 | -5/Factory | Loaded intel: 20 terminal locations 15534 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 15900 | -5/Factory | Build established: Scavenger-Mutant 16265 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 16321 | -5/Factory | Terminal network hard line cut 16514 | -5/Factory | Lost 3 parts (3n) 16531 | -5/Factory | Manually triggered Chute Trap 16531 | -5/Factory | Sucked down chute 16531 | -5/Factory | Entered Waste 16546 | -5/Waste | Spotted C-40 Crusher 16563 | -5/Waste | Spotted C-40 Crusher 16571 | -5/Waste | Spotted C-40 Crusher 16621 | -5/Waste | Spotted C-40 Crusher 16640 | -5/Waste | Spotted C-40 Crusher 16645 | -5/Waste | Spotted C-40 Crusher 16665 | -5/Waste | Warlord forces began an assault 16689 | -5/Waste | Allies destroyed C-40 Crusher 16693 | -5/Waste | Allies destroyed C-40 Crusher 16699 | -5/Waste | Allies destroyed C-40 Crusher 16712 | -5/Waste | Allies destroyed C-40 Crusher 16720 | -5/Waste | Allies destroyed C-40 Crusher 16733 | -5/Waste | Allies destroyed C-40 Crusher 16781 | -5/Waste | Discovered new exit (range 15) 16824 | -5/Waste | Entered Factory 16824 | -5/Factory | Accompanied by 8 allies 16922 | -5/Factory | Retrieved Zion intel report: Active Terminals 16962 | -5/Factory | Build established: Scavenger-Sprinter 17083 | -5/Factory | Retrieved Zion intel report: Active Garrisons 17094 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 17105 | -5/Factory | Discovered exit to Factory (range 11) 17116 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 17288 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 17294 | -5/Factory | Discovered exit to Factory (range 11) 17303 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 17325 | -5/Factory | Retrieved Zion intel report: Branch Access 17325 | -5/Factory | Identified exit to Upper Caves 17412 | -5/Factory | Entered Upper Caves 17415 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 17415 | -5/Upper Caves | Entered Warlord 17499 | -5/Warlord | Learned Factory scanalyzer intel 17499 | -5/Warlord | Learned Armory terminal intel 17499 | -5/Warlord | Learned Armory fabricator intel 17499 | -5/Warlord | Learned Armory garrison access intel 17499 | -5/Warlord | Learned 4 Armory zone layouts 17499 | -5/Warlord | Learned location of Command (-1) 17499 | -5/Warlord | Learned Research trap positions 17499 | -5/Warlord | Learned Testing stockpile data 17511 | -5/Warlord | Rebuked by Warlord 17514 | -5/Warlord | Opened Warlord's prototype stash 17516 | -5/Warlord | Found Prototype Device 17516 | -5/Warlord | Identified Thermal Barrier 17521 | -5/Warlord | Found Prototype Device 17521 | -5/Warlord | Identified Exp. Cloaking Device 17532 | -5/Warlord | Warlord's base attacked by MAIN.C 17535 | -5/Warlord | Found Spectral Analyzer 17843 | -5/Warlord | Warlord forces counterattacked 17875 | -5/Warlord | Spotted Executioner 17875 | -5/Warlord | P-70 Sage assimilated allied S4-PJQ(g) 17934 | -5/Warlord | Opened side exit 17940 | -5/Warlord | Discovered new exit (range 9) 17942 | -5/Warlord | Entered Proximity Caves 17950 | -4/Proximity Caves | Spotted B-86 Titan 18097 | -4/Proximity Caves | Discovered exit to Factory (range 12) 18099 | -4/Proximity Caves | Learned Research terminal intel 18123 | -4/Proximity Caves | Entered Factory 18123 | -4/Factory | Evolved 2 slots: Utility x2 18124 | -4/Factory | Identified exit to Extension 18125 | -4/Factory | Loaded intel: 4 scanalyzer locations 18158 | -4/Factory | Incoming investigation squad redirected 18278 | -4/Factory | Found Exp. System Shield 18291 | -4/Factory | Sucked down chute 18291 | -4/Factory | Entered Waste 18296 | -4/Waste | Spotted C-40 Crusher 18297 | -4/Waste | Spotted C-40 Crusher 18297 | -4/Waste | Spotted C-40 Crusher 18306 | -4/Waste | EMP discharged 18326 | -4/Waste | Spotted C-40 Crusher 18331 | -4/Waste | Spotted C-40 Crusher 18336 | -4/Waste | Spotted C-40 Crusher 18337 | -4/Waste | Discovered new exit (range 11) 18340 | -4/Waste | Entered Factory 18378 | -4/Factory | Retrieved Zion intel report: Trap Installations 18420 | -4/Factory | Fabricated Biomechanical Wings (x1) 18496 | -4/Factory | Fabricated Biomechanical Wings (x1) 18524 | -4/Factory | Discovered new exit (range 5) 18527 | -4/Factory | Identified exit to Research 18544 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 18573 | -4/Factory | Retrieved Zion intel report: Emergency Access 18615 | -4/Factory | Fabricated Biomechanical Wings? 18689 | -4/Factory | Repaired Imp. Utility Shielding? 18829 | -4/Factory | Build established: Hacker-Sprinter 18896 | -4/Factory | Retrieved Zion intel report: Guard Positions 18941 | -4/Factory | Retrieved Zion intel report: Branch Access 18941 | -4/Factory | Identified exit to Upper Caves 18941 | -4/Factory | Identified exit to Armory 18941 | -4/Factory | Retrieved Zion intel report: Active Garrisons 19032 | -4/Factory | Spotted B-86 Titan 19077 | -4/Factory | Entered Upper Caves 19112 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19189 | -4/Upper Caves | Discovered new exit (range 15) 19198 | -4/Upper Caves | Entered another Upper Caves area 19205 | -4/Upper Caves | Spotted B-86 Titan 19210 | -4/Upper Caves | Discovered exit to Research (range 8) 19308 | -4/Upper Caves | Discovered new exit (range 19) 19310 | -4/Upper Caves | Encountered a Warlord checkpoint 19330 | -4/Upper Caves | Entered Zhirov 19330 | -4/Zhirov | Discovered new exit (range 3) 19337 | -4/Zhirov | Met Zhirov 19382 | -4/Zhirov | Found Alien Artifact 19386 | -4/Zhirov | Found Alien Artifact 19386 | -4/Zhirov | Identified Integrated Dissipator 19386 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19400 | -4/Zhirov | Entered Proximity Caves 19561 | -3/Proximity Caves | Discovered exit to Research (range 10) 19563 | -3/Proximity Caves | Entered Research 19563 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19564 | -3/Research | Loaded intel: 87 trap records 19565 | -3/Research | Loaded intel: 18 terminal locations 19571 | -3/Research | Zion Heavy squad teleported in 19654 | -3/Research | Retrieved Zion intel report: Main Access 19654 | -3/Research | Identified exit to Research 19695 | -3/Research | Retrieved Zion intel report: Active Garrisons 19834 | -3/Research | Found Prototype Protection 19834 | -3/Research | Identified Zio. Weapon Casing 19861 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 19867 | -3/Research | Spotted B-86 Titan 19874 | -3/Research | Retrieved Zion intel report: Unaware Schematics 19883 | -3/Research | Retrieved Zion intel report: Prototype Schematics 19929 | -3/Research | Retrieved Zion intel report: Component Schematics 19992 | -3/Research | Retrieved Zion intel report: Emergency Access 20012 | -3/Research | Retrieved Zion intel report: Trap Installations 20092 | -3/Research | Discovered new exit (range 9) 20093 | -3/Research | Identified exit to Testing 20094 | -3/Research | Entered Testing 20100 | -3/Testing | Found Prototype Energy Cannon 20109 | -3/Testing | Spotted PP-IOE1T8IXQP 20120 | -3/Testing | Identified Null Cannon 20156 | -3/Testing | Repaired Imp. Utility Shielding 20178 | -3/Testing | Retrieved Zion intel report: Branch Access 20195 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 20256 | -3/Testing | Discovered exit to Research (range 12) 20258 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 20272 | -3/Testing | Found Prototype Energy Gun 20272 | -3/Testing | Identified Tachyon Dispersion Ray 20312 | -3/Testing | Found Prototype Ballistic Cannon 20326 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 20361 | -3/Testing | Identified Transdimensional Reconstructor 20361 | -3/Testing | Identified Omega Cannon 20433 | -3/Testing | Entered Research 20433 | -2/Research | Evolved 2 slots: Utility x2 20487 | -2/Research | Spotted B-90 Cyclops 20560 | -2/Research | Spotted B-90 Cyclops 20646 | -2/Research | Spotted B-90 Cyclops 20648 | -2/Research | Discovered new exit (range 23) 20676 | -2/Research | Identified exit to Quarantine 20677 | -2/Research | Entered Quarantine 20700 | -2/Quarantine | Found Alien Artifact 20701 | -2/Quarantine | Identified Subatomic Replicator 20701 | -2/Quarantine | Used Subatomic Replicator to replicate 1C-UTU's Sword "Choppy" 20719 | -2/Quarantine | Found Alien Artifact 20719 | -2/Quarantine | Identified Matter Drive 20777 | -2/Quarantine | Build established: Scavenger-Ninja 20793 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 20800 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 20815 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 20837 | -2/Quarantine | Found Alien Artifact 20837 | -2/Quarantine | Identified Core Reset Matrix 20837 | -2/Quarantine | Used Core Reset Matrix 20841 | -2/Quarantine | Detected hypermatrix surge 20841 | -2/Quarantine | Sensed 12 artifacts in vicinity 20865 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 20918 | -2/Quarantine | Found Core Stripper 20954 | -2/Quarantine | First assault squad dispatched 20960 | -2/Quarantine | Incoming investigation squad redirected 20966 | -2/Quarantine | Cryocooling Duct disabled 20979 | -2/Quarantine | Found Sigix Broadsword 20981 | -2/Quarantine | Ambient heat levels rising (+20) 20981 | -2/Quarantine | Non-combat units ordered to evacuate 20991 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 20994 | -2/Quarantine | Found Transdimensional Reconstructor 21005 | -2/Quarantine | Cryocooling Duct disabled 21020 | -2/Quarantine | Ambient heat levels rising (+20) 21020 | -2/Quarantine | Combat units ordered to evacuate 21120 | -2/Quarantine | Quarantine Guard activated 21145 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 21146 | -2/Quarantine | Spotted Quarantine Guard 21186 | -2/Quarantine | Spotted Quarantine Guard 21257 | -2/Quarantine | Spotted Fortress 21401 | -2/Quarantine | Spotted Quarantine Guard 21403 | -2/Quarantine | Discovered new exit (range 6) 21404 | -2/Quarantine | Identified exit to Section 7 21435 | -2/Quarantine | Entered Section 7 21436 | -2/Section 7 | Sensed 21 artifacts in vicinity 21438 | -2/Section 7 | Spotted S7 Guard 21487 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 21503 | -2/Section 7 | Spotted S7 Guard 21517 | -2/Section 7 | Found Integrated Singularity Reactor 21517 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 21566 | -2/Section 7 | Spotted B-90 Cyclops 21615 | -2/Section 7 | Found Integrity Redistributor 21615 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-92) 21707 | -2/Section 7 | Warped through subspace 21709 | -2/Section 7 | Found Integrated Heat Negator 21709 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 21736 | -2/Section 7 | Found Integrated Dissipator 21736 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 21784 | -2/Section 7 | Incoming investigation squad redirected 21787 | -2/Section 7 | Retrieved Zion intel report: Branch Access 21817 | -2/Section 7 | Spotted B-90 Cyclops 21896 | -2/Section 7 | Warped through subspace 21898 | -2/Section 7 | Warped through subspace 21917 | -2/Section 7 | Spotted Executioner 21917 | -2/Section 7 | Spotted Executioner 21930 | -2/Section 7 | Spotted B-99 Colossus 21932 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 21950 | -2/Section 7 | Found Matter Drive 21959 | -2/Section 7 | Found Transdimensional Reconstructor 21962 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 21994 | -2/Section 7 | Found Core Expander 21994 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 22025 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 22032 | -2/Section 7 | Found LRC Energy Well 22032 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 22034 | -2/Section 7 | Found LRC Insulator 22034 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 22037 | -2/Section 7 | Found LRC Boosters 22037 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 22250 | -2/Section 7 | Build established: Alien-Ninja 22406 | -2/Section 7 | Spotted Alpha 7 22426 | -2/Section 7 | Spotted Alpha 7 22432 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 22435 | -2/Section 7 | First assault squad dispatched 22440 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 22459 | -2/Section 7 | Discovered new exit (range 18) 22464 | -2/Section 7 | Identified exit to Access 22465 | -2/Section 7 | Entered Access 22465 | -1/Access | Evolved 2 slots: Weapon x2 22621 | -1/Access | Zion Melee Resupply teleported in 23098 | -1/Access | Spotted B-99 Colossus 23168 | -1/Access | Retrieved Zion intel report: Emergency Access 23172 | -1/Access | Zion Heavy squad teleported in 23175 | -1/Access | Discovered new exit (range 8) 23232 | -1/Access | Identified exit to Command 23239 | -1/Access | Entered Command 23239 | -1/Command | Accompanied by 2 allies 23250 | -1/Command | Phase Generator disabled 23259 | -1/Command | Disengaged cave seal 23259 | -1/Command | Zionites emerged from the dark tunnel 23351 | -1/Command | Disengaged cave seal 23351 | -1/Command | Zionites emerged from the dark tunnel 23394 | -1/Command | Spotted M Guard 23394 | -1/Command | Spotted M Guard 23394 | -1/Command | Spotted Combat Programmer 23394 | -1/Command | Spotted Combat Programmer 23449 | -1/Command | Allies destroyed Combat Programmer 23454 | -1/Command | Destroyed M Guard 23456 | -1/Command | Allies destroyed M Guard 23457 | -1/Command | Found Prototype Device 23457 | -1/Command | Identified AEGIS Remote Shield 23457 | -1/Command | Allies destroyed Combat Programmer 23457 | -1/Command | All MAIN.C guards destroyed 23466 | -1/Command | Found Prototype Protection 23466 | -1/Command | Identified Hvy. Regenerative Plating 23468 | -1/Command | Found Prototype Reactor 23468 | -1/Command | Identified Zero-point Reactor 23547 | -1/Command | Found Zero-point Reactor 23601 | -1/Command | Met MAIN.C 23611 | -1/Command | Allies destroyed MAIN.C Shell 23612 | -1/Command | MAIN.C activated Command garrisons 23615 | -1/Command | 0b10 Conduit disabled 23618 | -1/Command | Allies destroyed MAIN.C 23626 | -1/Command | Found Prototype Protection 23626 | -1/Command | Identified Exp. Powered Armor 23704 | -1/Command | Spotted B-99 Colossus 23723 | -1/Command | Spotted B-99 Colossus 23731 | -1/Command | Allies destroyed B-99 Colossus 23732 | -1/Command | Found Unknown Protection 23732 | -1/Command | Identified Hvy. Insulated Plating 23756 | -1/Command | Allies destroyed B-99 Colossus 23785 | -1/Command | Found Prototype Device 23785 | -1/Command | Identified Exp. ECM Suite 23787 | -1/Command | Found Prototype Processor 23787 | -1/Command | Identified Exp. Melee Analysis Suite 24036 | -1/Command | Build established: Alien-Gladiator 24239 | -1/Command | Found Zero-point Reactor 24277 | -1/Command | Found Prototype Launcher 24277 | -1/Command | Identified Z-bomb Delivery System 24282 | -1/Command | Found Prototype Device 24282 | -1/Command | Identified Exp. Transmission Jammer 24284 | -1/Command | Found Prototype Device 24284 | -1/Command | Identified Exp. Hardlight Generator 24288 | -1/Command | Found Femtoactuators 24369 | -1/Command | Discovered new exit (range 7) 24490 | -1/Command | Found Centrium Heavy Armor Plating 24501 | -1/Command | Spotted Alpha 7 24632 | -1/Command | Allies destroyed Alpha 7 24802 | -1/Command | Spotted B-99 Colossus 24886 | -1/Command | Destroyed B-99 Colossus 25290 | -1/Command | Found Prototype Protection 25290 | -1/Command | Identified Zio. Shade Carapace 25451 | -1/Command | Found Exp. Melee Analysis Suite 26158 | -1/Command | Build established: Alien-Mutant 27776 | -1/Command | Found Prototype Protection 27776 | -1/Command | Identified Zio. Shade Armor 27782 | -1/Command | Found Zio. Shade Armor 27981 | -1/Command | Found Zio. Shade Armor 27982 | -1/Command | Found Zio. Shade Armor 28031 | -1/Command | Warped through subspace to slip node 28031 | -1/Command | Discovered new exit (range 5) 28037 | -1/Command | Entered Access_0 28038 | -1/Access_0 | Sensed 2 artifacts in vicinity 28038 | -1/Access_0 | Met Architect 28046 | -1/Access_0 | Architect warped through subspace 28057 | -1/Access_0 | Destroyed A8 28082 | -1/Access_0 | Build established: Alien-Gladiator 28084 | -1/Access_0 | Subspace Access Node disabled 28115 | -1/Access_0 | Architect warped through subspace 28188 | -1/Access_0 | Architect warped through subspace 28222 | -1/Access_0 | Found Exp. Powered Armor 28224 | -1/Access_0 | Found Exp. Powered Armor 28235 | -1/Access_0 | A6 warped into view 28237 | -1/Access_0 | Architect warped through subspace 28252 | -1/Access_0 | Destroyed A6 28288 | -1/Access_0 | Architect warped through subspace 28301 | -1/Access_0 | Found Exp. Melee Analysis Suite 28345 | -1/Access_0 | Architect warped through subspace 28370 | -1/Access_0 | Found Exp. Powered Armor 28400 | -1/Access_0 | Architect warped through subspace 28453 | -1/Access_0 | Architect warped through subspace 28456 | -1/Access_0 | A5 warped into view 28461 | -1/Access_0 | Destroyed A5 28493 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 28508 | -1/Access_0 | Subspace Access Node disabled 28518 | -1/Access_0 | Architect warped through subspace 28531 | -1/Access_0 | Subspace Access Node disabled 28583 | -1/Access_0 | A4 warped into view 28591 | -1/Access_0 | Destroyed A4 28596 | -1/Access_0 | Architect warped through subspace 28642 | -1/Access_0 | Architect warped through subspace 28672 | -1/Access_0 | Architect warped through subspace 28696 | -1/Access_0 | Build established: Alien-Sprinter 28705 | -1/Access_0 | Subspace Access Node disabled 28745 | -1/Access_0 | Destroyed Architect 28746 | -1/Access_0 | Architect triggered a singularity event 28747 | -1/Access_0 | Warped through subspace to slip node 28747 | -1/Access_0 | Discovered new exit (range 8) 28750 | *** | Escaped singularity! Last Messages --------------- 28736_ Quantum Shear penetrates Wall. 28737_ 1C-UTU's Sword "Lootmaker" follow-up attack on Architect. 28737_ 1C-UTU's Sword "Choppy" follow-up attack on Architect. 28739_ Quantum Shear penetrates Wall. 28741_ 1C-UTU's Sword "Lootmaker" follow-up attack on Architect. 28742_ Penetrated by Quantum Shear. 28742_ 1C-UTU's Sword "Choppy" follow-up attack on Architect. 28742_ 1C-UTU's Sword "Lootmaker" follow-up attack on Architect. 28744_ 1C-UTU's Sword "Choppy" follow-up attack on Architect. 28744_ Architect suffers critical hit (Destroy). 28744_ 1C-UTU's Sword "Lootmaker" follow-up attack on Architect. 28745_ Architect: "If I can't win, no one wins!" 28745_ Architect destroyed. 28746_ A0_COM: Initiating irreversible singularity event. Goodbye. 28747_ A0_COM: 10. 28747_ Warped through subspace, drawn to slip node. 28747_ EXIT=FOUND 28748_ A0_COM: 9. 28749_ A0_COM: 8. 28750_ A0_COM: 7. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 81 Energy Capacity 2430 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Melee Speed Boost 50 Evasion (%) 75 Melee Accuracy 24 Armor Integrity Analysis 40 Recoil Reduction 6 Offensive Hacking 14 Defensive Hacking 16 Item Schematics ----------------- Kinetic Spear | -2/Section 7 | Z-intel Hvy. Proton Cannon | -2/Section 7 | Z-intel Proton Burst Cannon | -2/Section 7 | Z-intel Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Nanosword | -2/Section 7 | Z-intel Cld. Q-thruster | -2/Section 7 | Z-intel Hvy. Antimatter Reactor | -2/Section 7 | Z-intel Exp. Biometal Heavy Treads | -2/Section 7 | Z-intel Exp. Targeting Computer | -2/Section 7 | Z-intel Molecular Scythe | -2/Section 7 | Z-intel Centrium Heavy Armor Plating | -2/Section 7 | Z-intel Imp. Shield Generator | -2/Section 7 | Z-intel Power Amplifier | -2/Section 7 | Z-intel Triangulator | -2/Section 7 | Z-intel Adv. Sensor Array | -2/Section 7 | Z-intel Corruption Screen | -2/Section 7 | Z-intel Arm. Medium Treads | -2/Section 7 | Z-intel Hacking Suite | -2/Section 7 | Z-intel Imp. Kinecellerator | -2/Section 7 | Z-intel Imp. Arc Projector | -2/Section 7 | Z-intel Nuclear Pulse Array | -2/Section 7 | Z-intel Imp. Shock Absorption System | -2/Section 7 | Z-intel Imp. Focal Shield | -2/Section 7 | Z-intel Imp. Targeting Computer | -2/Section 7 | Z-intel Imp. Remote Shield | -2/Section 7 | Z-intel Robot Schematics ------------------ S-43 Plague | -2/Quarantine | Z-intel R-10 Processor | -2/Quarantine | Z-intel A-15 Conveyor | -2/Quarantine | Z-intel A-02 Transporter | -2/Quarantine | Z-intel Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory Biomechanical Wings | x1 | -4/Factory Biomechanical Wings | x1 | -4/Factory Biomechanical Wings | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Matter Drive Core Reset Matrix Integrated Singularity Reactor Integrity Redistributor Sigix Broadsword High-powered Transdimensional Reconstructor Integrated Heat Negator Transdimensional Reconstructor Core Expander LRC Energy Well LRC Insulator LRC Boosters Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed MappingNeutralizingSheargun Manual? 0 Play Time 04:29:58 Cumulative 2153.9 hours Start 2021.08.22 @ 12:37:15 End 2021.08.23 @ 00:37:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2660 Rogue 2652 Adventurer 0 Explorer 8 Win Type 6 Total 244 Types 45/32/91/3/3/5/62/2/1 Lore% 98 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25c853c1-110b-4568-b29c-55fb7ec2fa8d