Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 22:50:26 Player: opdo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (43) 215 Value Destroyed (1603) 1603 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 5178 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 521/850 Matter 148/300 Energy 67/500 System Corruption 3% Temperature Cool (0) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- F-cell Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Kinecellerator > --- WEAPON (3) ------- Improved Datajack > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Trap Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Gatling Laser Greatsword > --- INVENTORY -------- F-cell Engine Carbon-fiber Leg Trap Scanner Lightning Gun Pulse Rifle Improved Datajack [Rating: 58] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 . . 1 Utility 4 | . . . 1 1 1 1 Weapon 1 | . . . . 1 . . Parts Attached 67 | 6 1 . 6 18 19 17 Power 10 | 1 . . . 2 5 2 Engine 9 | 1 . . . 2 4 2 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 17 | 2 . . 1 6 5 3 Treads . | . . . . . . . Leg 17 | 2 . . 1 6 5 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 1 . 2 4 4 5 Device 7 | . . . 1 3 2 1 Storage 2 | 1 1 . . . . . Processor 6 | . . . 1 . 1 4 Hackware 2 | . . . . 1 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 23 | 2 . . 3 6 5 7 Energy Gun 11 | 2 . . 2 3 . 4 Energy Cannon . | . . . . . . . Ballistic Gun 9 | . . . 1 3 5 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . . 2 Unidentified Prototypes 4 | . . . 1 2 . 1 Parts Lost 38 | . . . 1 4 18 15 Power 6 | . . . . . 4 2 Propulsion 11 | . . . . 2 4 5 Utility 9 | . . . . 1 4 4 Weapon 12 | . . . 1 1 6 4 Highest Loss Streak 13 | . . . 1 4 8 13 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 86 | . 85 85 80 93 86 81 Engine 8 | . 14 14 11 8 8 4 Leg 23 | . 28 28 22 26 22 23 Device 11 | . . . 7 13 16 . Storage 8 | . 14 14 11 9 7 6 Processor 8 | . . . 7 9 7 23 Hackware 1 | . . . . 1 1 5 Energy Gun 10 | . 28 28 21 11 4 5 Ballistic Gun 9 | . . . . 13 14 . Naked Turns . | . . . . . . . Heaviest Build 51 | 11 26 26 29 40 51 47 Greatest Support 76 | 20 20 20 36 48 51 76 Greatest Overweight (x) 8 | 2 1 1 1 2 8 6 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 6 5 5 8 15 15 11 Average Carried 10 | 2 3 5 6 11 13 6 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 5 5 7 15 12 3 Class Distribution -------------------- 40% | Mutant 30% | Tank 7% | Skirmisher 7% | Gladiator 4% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Gladiator | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1099 | 48 . . 186 376 479 10 Remotely . | . . . . . . . Salvage Created 1963 | . 110 . 230 392 980 251 Parts 103 | . 3 . 14 26 51 9 Haulers Intercepted 4 | . . . 1 2 1 . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 37 | . 2 . 6 7 18 4 Melee 2 | . . . . . . 2 Guns 35 | . 2 . 6 7 18 2 Classes Destroyed 9 | . 1 . 3 3 2 . Worker 2 | . . . . 2 . . Hauler 4 | . . . 1 2 1 . Swarmer 7 | . . . 3 3 1 . Grunt 15 | . 2 . 2 2 6 3 Brawler 2 | . . . . . 1 1 Duelist 2 | . . . . 1 1 . Sentry 8 | . . . 1 . 7 . Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . 2 . Best Kill Streak 4 | . 2 . 4 3 4 2 Combat Bots Only 4 | . 2 . 4 3 4 2 Max Kills in Single Turn 2 | . 1 . 1 1 2 1 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 587 | . 10 . 38 58 361 120 Missed 186 | . 2 . 9 7 132 36 Damage Taken 4862 | . 100 . 324 1023 1999 1416 Core 1104 | . 36 . 44 456 239 329 Absorbed by Shields 313 | . . . . 29 284 . Core Remaining (%) 71 | 100 . 85 89 17 65 . Volleys Fired 143 | . 8 . 20 44 61 10 Largest 3 | . 2 . 2 3 3 3 Hottest 198 | . 80 . 112 152 111 198 Shots Fired 367 | . 16 . 38 117 174 22 Gun 367 | . 16 . 38 117 174 22 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 185 | . . . 3 55 127 . Thermal 158 | . 8 . 25 62 47 16 Explosive . | . . . . . . . Electromagnetic 24 | . 8 . 10 . . 6 Robot Hit Streak 12 | . 10 . 5 7 12 12 Robot Miss Streak 5 | . 1 . 4 5 4 5 Penetration Max 1 | . . . . . 1 . Secondary Targets 6 | . . . . 3 3 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 249 | . 14 . 22 60 125 28 Core Hits 110 | . 5 . 10 22 62 11 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 12 | . 1 . 3 3 4 1 Burn 9 | . . . 3 3 3 . Destroy 1 | . . . . . 1 . Corrupt 1 | . 1 . . . . . Sever 1 | . . . . . . 1 Melee Attacks 11 | . . . . . . 11 Impact . | . . . . . . . Slashing 5 | . . . . . . 5 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Follow-up Attacks . | . . . . . . . Damage Inflicted 4134 | . 165 . 288 868 2179 634 Guns 3910 | . 165 . 288 866 2179 412 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 222 | . . . . . . 222 Ramming 2 | . . . . 2 . . Kinetic 1723 | . . . 23 251 1449 . Thermal 1963 | . 89 . 219 615 730 310 Explosive . | . . . . . . . Electromagnetic 224 | . 76 . 46 . . 102 Impact . | . . . . . . . Slashing 222 | . . . . . . 222 Piercing . | . . . . . . . Highest Corruption 9 | . . . 2 1 9 3 Average Corruption 4 | . . . 2 1 6 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . . 3 8 2 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 2 | . . . . 1 . 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . 2 . Misfires 1 | . . . . 1 . . Alerts 2 | . . . . . 2 . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . . 2 . . Kicked 2 | . . . . 2 . . Crushed . | . . . . . . . Highest Temperature 710 | . 192 . 228 603 312 710 Average Temperature 131 | . 98 . 56 160 100 266 Received Heat Transfer 1303 | . 54 . 138 243 433 435 Effects 26 | . . . . 12 . 14 Shutdowns 4 | . . . . 3 . 1 Energy Bleed 3 | . . . . 1 . 2 Interference 5 | . . . . 2 . 3 Matter Decay 2 | . . . . 1 . 1 Short Circuit 1 | . . . . 1 . . Damage (minor) 2 | . . . . 1 . 1 Damage (major) 6 | . . . . . . 6 Damage (core) 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . 1 1 4 1 Heat Transferred 4662 | . 200 . 706 1554 1517 685 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 240 | . 56 21 199 240 224 91 Initial 83 | . . 21 7 83 46 49 Average 89 | . 21 21 102 114 98 52 Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 95 | 100 100 100 100 84 97 100 Level 1 4 | . . . . 15 2 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . . . . 12 1 Investigation 2 | . . . . . 2 . Extermination 1 | . . . . . 1 . Reinforcement 4 | . . . . . 3 1 Assault . | . . . . . . . Garrison 6 | . . . . . 6 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . 2 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 3 | . 2 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 2 . 6 10 31 9 Peak Tracking Total 6 | . 2 . 4 4 6 5 Tactical Retreats 3 | . . . . . 2 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 4 | . . . 1 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 11 | . 1 . . 4 6 . Terminals 5 | . 1 . . 3 1 . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 1 2 . Total Hacks 18 | . 2 . . 7 9 . Successful 7 | . 1 . . 4 2 . Failed 11 | . 1 . . 3 7 . Catastrophic 4 | . . . . . 4 . Database Lockouts . | . . . . . . . Manual 11 | . 3 . . 4 4 . Terminals 9 | . 2 . . 6 1 . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 1 3 . Terminal Hacks 5 | . 1 . . 4 . . Prototype ID Bank 1 | . . . . 1 . . Terminal Index 1 | . 1 . . . . . Patrol Status 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . . 3 5 . Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 4 | . . . . . 4 . Authchips . | . . . . . . . Time 67 | . . . . . 67 . Total Robot Build Rating 16 | . . . . . 16 . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 5 | . . . . . 4 1 Largest Group 4 | . . . . . 4 1 Highest-Rated Group 48 | . . . . . 48 25 Highest-Rated Ally 25 | . . . . . 12 25 Total Orders . | . . . . . . . Ally Attacks 30 | . . . . . 19 11 Total Damage 334 | . . . . . 205 129 Kills 4 | . . . . . 3 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 3077 | 55 203 71 353 719 1324 352 Spaces Moved 1653 | 36 103 38 151 416 699 210 Core 30 | 23 . . . . 1 6 Treads . | . . . . . . . Legs 1623 | 13 103 38 151 416 698 204 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 110 110 125 Average Speed 139 | 116 162 190 181 119 139 131 Slowest Speed 450 | 150 190 190 190 260 450 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 16 | 3 16 12 17 38 21 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2144 | 49 123 37 191 559 931 254 Wait 192 | . 8 . 9 35 140 . Move 1647 | 35 102 37 150 415 698 210 Hop . | . . . . . . . Pick Up 65 | 8 3 . 6 30 12 6 Fast Attach . | . . . . . . . Attach 50 | 6 1 . 4 10 15 14 Detach 1 | . 1 . . . . . Swap 17 | . . . 2 8 4 3 Drop 16 | . . . . 15 1 . Fire 143 | . 8 . 20 44 61 10 Melee 11 | . . . . . . 11 Ram . | . . . . . . . Kick 2 | . . . . 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 10) 259 | -10/Materials | Entered Mines 289 | -10/Mines | Met a Derelict bent on vengeance 309 | -10/Mines | Discovered new exit (range 6) 317 | -10/Mines | Build established: Mutant 330 | -10/Mines | Entered Materials 330 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 669 | -9/Materials | Discovered new exit (range 7) 683 | -9/Materials | Entered another Materials area 683 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 900 | -8/Materials | Core integrity fell below 50% 901 | -8/Materials | Lost 4 parts (2n1u1w) 974 | -8/Materials | Core integrity fell below 20% 1361 | -8/Materials | Discovered new exit (range 13) 1402 | -8/Materials | Build established: Tank 1402 | -8/Materials | Entered Factory 1402 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1856 | -7/Factory | Garrison activated, responded to threat 2268 | -7/Factory | Garrison activated, responded to threat 2337 | -7/Factory | Lost 8 parts (2p3n1u2w) 2458 | -7/Factory | Lost 3 parts (1p2u) 2541 | -7/Factory | Fabricated S-27 Virus (x4) 2607 | -7/Factory | Lost 4 allies 2711 | -7/Factory | Discovered new exit (range 12) 2725 | -7/Factory | Identified exit to Factory 2726 | -7/Factory | Entered another Factory area 2726 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3078 | -6/Factory | Self-destructed Last Messages --------------- 03050_ Imp. Titanium Leg destroyed. 03060_ Overheating: System interference. 03060_ Adv. Terrain Scan Processor temporarily disabled. 03066_ Jacked Y-54 Guardian... 03066_ Command string: trojan(rewire) 03066_ No effect. 03067_ Slug penetrates Wall. 03067_ Imp. Melee Analysis Suite destroyed. 03067_ Acquired 3 matter. 03069_ Knocked back. 03071_ Acquired 7 matter. 03073_ Terminal disabled. 03074_ Jacked G-50 Soldier... 03074_ Command string: trojan(rewire) 03074_ No effect. 03075_ Identified F-cell Engine. 03076_ Identified Kinecellerator. 03077_ Jacked G-50 Soldier... 03078_ System corrupted: Energy discharge (-29). 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