Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.11 @ 14:50:51 Player: Minty Result: Destroyed by AX-V8L(R) with Subdweller Machine Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (305) 305 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 810 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 104/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel Subdweller Monowheel > --- UTILITY (2) ------ Subdweller Optics Targeting Computer > --- WEAPON (2) ------- Light Cannon > --- INVENTORY (5) ---- Flight Unit Subdweller Optics Terrain Scanner Terrain Scan Processor Scrap Shield Fragment (45) Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Wheel Subdweller Monowheel > --- UTILITY ---------- Subdweller Optics Targeting Computer > --- WEAPON ----------- Light Cannon Battle Cannon > --- INVENTORY -------- Flight Unit Terrain Scanner Terrain Scan Processor Scrap Shield Fragment [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Subdweller Monowheel Flight Unit Flight Unit Utility Targeting Computer Device Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Weapon Battle Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 ------- Run | Jun Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 15 | . 5 10 Power 2 | . . 2 Engine 2 | . . 2 Core . | . . . Reactor . | . . . Propulsion 4 | . 2 2 Treads . | . . . Leg . | . . . Wheel 2 | . . 2 Hover . | . . . Flight 2 | . 2 . Utility 4 | . 2 2 Device 3 | . 1 2 Storage . | . . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | . 1 4 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon 5 | . 1 4 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . . 4 Power 2 | . . 2 Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Slot Usage (%) 88 | . 92 86 Engine 9 | . 14 6 Leg 7 | . 23 . Wheel 13 | . . 20 Flight 5 | . 4 6 Device 9 | . . 14 Storage 4 | . 12 . Processor 12 | . 10 14 Energy Gun 3 | . 11 . Ballistic Gun 3 | . 11 . Ballistic Cannon 16 | . 1 23 Naked Turns . | . . . Heaviest Build 13 | 12 12 13 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 5 Average Capacity 5 | 8 7 5 Most Carried 8 | 6 8 5 Average Carried 4 | 6 6 4 Final Capacity 8 | 8 5 5 Final Carried 6 | 6 2 5 Class Distribution -------------------- 84% | Mutant 15% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Jun Mat Sub Matter Collected 498 | 200 40 258 Remotely . | . . . Salvage Created 226 | . 113 113 Parts 20 | . 15 5 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 3 | . . 3 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Jun Mat Sub Combat Hostiles Destroyed 12 | . 6 6 Guns 6 | . 6 . Cannons 6 | . . 6 Classes Destroyed 4 | . 2 2 Builder 1 | . 1 . Swarmer 6 | . 6 . Cobbler 1 | . . 1 Subdweller 6 | . . 6 Best Kill Streak 6 | . 6 2 Combat Bots Only 6 | . 6 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Sub Damage Taken 725 | . 176 549 Core 271 | . 26 245 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 62 | . 13 49 Largest 2 | . 2 2 Hottest 74 | . 70 74 Shots Fired 94 | . 24 70 Gun 22 | . 22 . Cannon 72 | . 2 70 Launcher . | . . . Special . | . . . Kinetic 83 | . 13 70 Thermal 11 | . 11 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | . 4 13 Robot Miss Streak 3 | . 3 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 62 | . 13 49 Core Hits 20 | . 7 13 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 6 | . 1 5 Burn 1 | . 1 . Blast 5 | . . 5 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1083 | . 171 912 Guns 140 | . 140 . Cannons 943 | . 31 912 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1021 | . 109 912 Thermal 62 | . 62 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 4 | . . 4 Impact . | . . . Kinetic 4 | . . 4 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 99 | . 99 . Average Temperature 47 | . 47 . Received Heat Transfer 69 | . . 69 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 259 | . 259 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Sub Peak Influence 179 | . 179 . Initial . | . . . Average 83 | . 87 . Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Sub Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | . 10 8 Peak Tracking Total 5 | . 5 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Jun Mat Sub Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed 1 | . . 1 Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Sub Machines Accessed 3 | . 2 1 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 8 3 Successful 7 | . 4 3 Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual 5 | . 5 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 2 3 Record 3 | . . 3 Prototype ID Bank 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Sub Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Sub Turns Passed 552 | 8 176 368 Spaces Moved 443 | 7 135 301 Core . | . . . Treads . | . . . Legs 96 | 7 89 . Wheels 208 | . . 208 Hover . | . . . Flight 139 | . 46 93 Fastest Speed 37 | 120 37 37 Average Speed 81 | 120 91 76 Slowest Speed 120 | 120 120 110 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 2 23 26 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Sub Total 539 | 6 166 367 Wait . | . . . Move 441 | 6 134 301 Hop . | . . . Pick Up 8 | . 6 2 Fast Attach 4 | . 1 3 Attach 6 | . 2 4 Detach 4 | . . 4 Swap 5 | . 2 3 Drop 8 | . 8 . Fire 62 | . 13 49 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap 1 | . . 1 Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials -10/Subcaves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 9 | -11/Junkyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 9) 185 | -10/Materials | Entered Subcaves 265 | -10/Subcaves | Core integrity fell below 50% 274 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 274 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 304 | -10/Subcaves | Build established: Mutant 480 | -10/Subcaves | Visited Clippyterm 483 | -10/Subcaves | Learned Research machine intel 483 | -10/Subcaves | Learned Factory stockpile data 503 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 544 | -10/Subcaves | Core integrity fell below 20% 553 | -10/Subcaves | Destroyed by AX-V8L(R) with Subdweller Machine Gun Last Messages --------------- 00480_ The door opens automatically. 00483_ Connecting with Clippyterm... 00483_ Current location identified: Subcaves >> Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Intel! "Procgen" It looks like you're analyzing machine distribution algorithms, I have access to useful relevant data. Data stored: Research machine intel. >>Intel! "Finders Keepers" It looks like you're interested in reappropriating Complex 0b10 components, would you like help? Data stored: Factory stockpile data. 00489_ Acquired 3 matter. A swath of the cavern ceiling suddenly collapses. 00541_ Battle Cannon destroyed. 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"" " ##"#### # | | ?????????????????"""?"" ### ""#"# "# | | ????????????????? ? ? ??## "#"""## | | ?????????????????? ???##????#########"#### ### | | ?????????????????????????????????????###### #??? | | ???????????????????????????????????????????? #??? | | ????????????????????????????????????????????? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 62 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisLongswordMace Manual? 0 Play Time 00:08:03 Cumulative 432.3 hours Start 2023.07.11 @ 14:45:51 End 2023.07.11 @ 14:50:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 316 Rogue 97 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 66 Gallery% 86 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 458f85d4-8b92-4111-bead-f6e8919edfef