Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.27 @ 18:56:24 Player: Kate+Gabe4evr Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2758) 2758 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 6875 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 0/1000 Matter 209/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Wheel Large Storage Unit Proton Cannon Power Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Improved Spread Laser KE Penetrator > --- INVENTORY -------- Light Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved VSS Leg Improved Heat Sink Large Storage Unit Proton Cannon Cooled Particle Cannon Autogun Gauss Rifle Gauss Rifle Advanced Assault Cannon Improved Grenade Launcher Power Maul [Rating: 79] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 1 1 . 1 . Utility 5 | . . 1 1 1 1 1 Weapon 1 | . . . . . . 1 Parts Attached 93 | 7 1 10 20 16 7 32 Power 12 | 1 . 2 2 3 . 4 Engine 5 | 1 . 2 . 2 . . Core 7 | . . . 2 1 . 4 Reactor . | . . . . . . . Propulsion 34 | 2 . 4 8 5 2 13 Treads . | . . . . . . . Leg 34 | 2 . 4 8 5 2 13 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 1 2 4 5 2 9 Device 12 | . . 1 2 1 1 7 Storage 4 | 1 1 . . 2 . . Processor 3 | . . 1 2 . . . Hackware . | . . . . . . . Protection 5 | . . . . 2 1 2 Artifact . | . . . . . . . Weapon 23 | 3 . 2 6 3 3 6 Energy Gun 8 | 1 . . 3 2 1 1 Energy Cannon 4 | . . 1 . 1 1 1 Ballistic Gun 9 | 2 . 1 3 . 1 2 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 2 . . Parts Lost 38 | . . 2 5 1 1 29 Power 7 | . . 2 1 . . 4 Propulsion 12 | . . . 3 . . 9 Utility 14 | . . . . . 1 13 Weapon 5 | . . . 1 1 . 3 Highest Loss Streak 12 | . . 1 4 1 1 12 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 88 87 99 98 100 80 Engine 5 | . 14 9 1 7 6 1 Core 5 | . . . 7 5 6 6 Leg 29 | . 28 27 35 30 33 24 Device 8 | . . 5 9 7 13 11 Storage 8 | . 17 16 9 7 6 4 Processor 11 | . . 5 17 15 13 8 Protection 3 | . . . . 7 6 3 Energy Gun 5 | . . . 7 4 4 8 Energy Cannon 1 | . . 4 1 2 1 . Ballistic Gun 8 | . 28 17 8 7 5 3 Peak Build Rating 79 | 6 7 10 32 51 59 79 Average Rating 39 | 4 6 8 27 46 57 58 On Entrance 23 | . 6 7 10 29 51 58 Naked Turns 60 | . . . . . . 60 Heaviest Build 114 | 13 22 23 25 68 73 114 Greatest Support 100 | 20 20 30 54 80 100 100 Greatest Overweight (x) 1 | 1 1 1 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 Average Capacity 13 | 7 8 10 10 14 20 18 Most Carried 20 | 1 5 7 10 15 14 20 Average Carried 11 | . 2 5 9 14 13 14 Final Capacity 20 | 8 10 10 10 20 20 5 Final Carried 15 | 1 5 7 10 15 14 5 Class Distribution -------------------- 67% | Mutant 13% | Scavenger-Mutant 13% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1785 | 237 31 175 375 305 61 601 Remotely . | . . . . . . . Salvage Created 2685 | . 75 442 584 463 61 1060 Parts 122 | . 4 22 28 31 . 37 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 1 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 57 | . 2 7 14 11 1 22 Guns 43 | . 2 5 14 7 1 14 Cannons 11 | . . 2 . 4 . 5 AOE 2 | . . . . . . 2 Classes Destroyed 11 | . 1 2 2 3 . 3 Worker 1 | . . . 1 . . . Builder 1 | . . . . . . 1 Recycler 4 | . . 2 1 . . 1 Operator 1 | . . . . . . 1 Swarmer 8 | . . . . 2 . 6 Grunt 24 | . 2 5 10 4 . 3 Brawler 4 | . . . . . . 4 Duelist 2 | . . . . 1 . 1 Sentry 12 | . . 2 3 2 1 4 Hunter 5 | . . . 1 . . 4 Programmer 2 | . . . . 2 . . Best Kill Streak 13 | . 1 5 6 5 1 13 Combat Bots Only 6 | . 1 4 5 5 1 6 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 564 | . 9 49 72 107 36 291 Missed 153 | . 3 10 24 34 15 67 Damage Taken 6858 | . 64 456 865 802 157 4514 Core 1376 | . 12 68 151 122 11 1012 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 95 83 72 82 98 . Volleys Fired 211 | . 9 36 48 40 4 74 Largest 3 | . 2 2 2 2 2 3 Hottest 245 | . 40 83 98 113 155 245 Shots Fired 447 | . 18 72 91 80 8 178 Gun 359 | . 18 47 91 59 4 140 Cannon 86 | . . 25 . 21 4 36 Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 211 | . 18 47 46 40 . 60 Thermal 230 | . . 25 45 40 4 116 Explosive 2 | . . . . . . 2 Electromagnetic 4 | . . . . . 4 . Robot Hit Streak 25 | . 12 15 18 25 11 21 Robot Miss Streak 7 | . 3 2 4 5 1 7 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . . 1 . 4 Max Gunslinging Chain 2 | . . . . 1 . 2 Shots Hit Robots 345 | . 13 51 74 57 6 144 Core Hits 273 | . 5 16 74 36 4 138 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7725 | 6 107 646 1554 1272 181 3959 Guns 5790 | . 97 313 1554 833 125 2868 Cannons 1680 | . . 333 . 439 56 852 Explosions 229 | . . . . . . 229 Melee . | . . . . . . . Ramming 26 | 6 10 . . . . 10 Kinetic 2033 | . 97 313 442 422 . 759 Thermal 5381 | . . 333 1112 850 125 2961 Explosive 229 | . . . . . . 229 Electromagnetic 56 | . . . . . 56 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . . . . . . 24 Average Corruption 14 | . . . . . . 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . . . . 16 Message Errors 4 | . . . . . . 4 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 4 | . . . . . . 4 Overload Shots 16 | . . . . 5 . 11 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Overflow Damage 20 | . . . . 16 . 4 Projectiles 16 | . . . . 16 . . Explosions 4 | . . . . . . 4 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 4 | . . . . . . 4 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 4 | 1 2 . . . . 1 Kicked 4 | 1 2 . . . . 1 Crushed . | . . . . . . . Highest Temperature 556 | . 12 28 86 191 296 556 Average Temperature 124 | . 7 12 27 70 157 203 Received Heat Transfer 1419 | . 36 234 432 207 42 468 Effects 24 | . . . . . . 24 Shutdowns 9 | . . . . . . 9 Energy Bleed 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Matter Decay 3 | . . . . . . 3 Short Circuit 1 | . . . . . . 1 Damage (minor) 3 | . . . . . . 3 Damage (major) 3 | . . . . . . 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 11 | . . 1 . 1 4 5 Heat Transferred 6995 | . . 703 925 855 275 4237 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 504 | . 105 260 437 297 121 504 Initial 198 | . . 44 109 198 86 58 Average 170 | . 68 105 218 166 100 217 Maximum Alert Level 2 | . . 1 2 1 . 2 Low Security (%) 71 | 100 100 84 57 78 100 53 Level 1 24 | . . 15 35 21 . 37 Level 2 3 | . . . 6 . . 9 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 2 2 3 5 . 9 Investigation 1 | . . 1 . . . . Extermination 2 | . . . . 1 . 1 Reinforcement 11 | . 2 1 3 1 . 4 Assault . | . . . . . . . Garrison 7 | . . . . 3 . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 1 1 . . 1 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 9 | . 1 . 4 . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 5 12 28 14 1 49 Peak Tracking Total 10 | . 3 6 10 3 1 10 Tactical Retreats 11 | . . . 5 . . 6 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . 1 . 2 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 3 | . . . 1 2 . . Terminals 2 | . . . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 4 | . . . 2 2 . . Successful 2 | . . . 2 . . . Failed 2 | . . . . 2 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 3 | . . . 2 1 . . Terminals 3 | . . . 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 2 | . . . 1 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 3361 | 71 206 315 673 1108 191 797 Spaces Moved 2002 | 52 120 116 385 718 128 483 Core 173 | 8 . . . . . 165 Treads . | . . . . . . . Legs 1829 | 44 120 116 385 718 128 318 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 113 122 122 50 Average Speed 120 | 113 136 161 117 127 128 98 Slowest Speed 200 | 120 190 190 122 130 130 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 5 25 20 35 19 5 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . . . . 3 . 17 Melee . | . . . . . . . Projectile 11 | . . . . 3 . 8 AOE 9 | . . . . . . 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2572 | 60 147 175 533 851 146 660 Wait 175 | . 12 12 46 40 7 58 Move 1996 | 51 119 115 384 717 127 483 Hop . | . . . . . . . Pick Up 39 | 1 4 . 16 15 . 3 Fast Attach 29 | 6 1 4 5 3 1 9 Attach 24 | . . 1 5 2 3 13 Detach 4 | . . 1 . 2 1 . Swap 40 | 1 . 5 10 11 3 10 Drop 47 | . . 1 19 19 . 8 Fire 211 | . 9 36 48 40 4 74 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 4 | 1 2 . . . . 1 Crush . | . . . . . . . Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 15) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 576 | -9/Materials | Discovered new exit (range 5) 592 | -9/Materials | Identified exit to Materials 593 | -9/Materials | Entered another Materials area 593 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1172 | -8/Materials | Lost 4 parts (1p2n1w) 1204 | -8/Materials | Discovered new exit (range 10) 1264 | -8/Materials | Identified exit to Factory 1266 | -8/Materials | Entered Factory 1266 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1437 | -7/Factory | Build established: Scavenger-Mutant 1771 | -7/Factory | Build established: Mutant 1917 | -7/Factory | Garrison activated, responded to threat 2193 | -7/Factory | Discovered new exit (range 14) 2324 | -7/Factory | Identified exit to Factory 2374 | -7/Factory | Entered another Factory area 2374 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2535 | -6/Factory | Discovered new exit (range 15) 2554 | -6/Factory | Identified exit to Factory 2565 | -6/Factory | Entered another Factory area 2565 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2599 | -5/Factory | Garrison activated, responded to threat 2856 | -5/Factory | Build established: Gunner 3046 | -5/Factory | Garrison activated, responded to threat 3151 | -5/Factory | Lost 12 parts (1p4n5u2w) 3161 | -5/Factory | System corruption reached 10% 3228 | -5/Factory | Lost 9 parts (2p3n4u) 3274 | -5/Factory | Core integrity fell below 50% 3303 | -5/Factory | Lost 6 parts (2n3u1w) 3343 | -5/Factory | Core integrity fell below 20% 3362 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03276_ Dropped Broken Adv. Assault Cannon. 03276_ K-01 Serf collects debris. 03277_ Dropped Cld. Particle Cannon. 03277_ U-05 Engineer builds a Wall. 03279_ K-01 Serf collects debris. 03287_ H8PEA:D6RQ:LEG/IFREMSN 03288_ Triggered Proton Bomb Trap. 03288_ A bubble of electromagnetic force engulfs the area. 03311_ System corrupted: Matter fused (-6). 03315_ ALERT: Rogue bot located, Programmers report to Factory Zone 6A. 03318_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03324_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 03326_ Acquired Adv. Sensor Array. 03329_ Z2T M QC3QZ6ZTV15HQS