Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 15:21:21 Player: Blaj Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3376) 3376 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2176) 2176 TOTAL SCORE: 9997 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 142 Delivered SUBCON Basin 2000 Registered with UFD 300 Friendly Fire -314 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 73/100 System Corruption 48% Temperature Cool (37) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Targeting Computer > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (5) ---- Scrap Suit Large Botcube Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Improved Treads Spiked Treads Spiked Treads Armored Treads Improved Heavy Treads > --- UTILITY ---------- Scrap Suit Experimental Cooling System Huge Storage Unit Tech Extrapolator > --- WEAPON ----------- Precision Phase Gun Helical Railgun > --- INVENTORY -------- Fission Core Fission Core Armored Leg Armored Wheel Scrap Suit Matter Compressor Surveybot 17 Chip Weapon Cycler Improved Medium Armor Plating Layered Medium Armor Plating Salvaging Laser Cooled Plasma Rifle Heavy Gatling Laser Advanced Assault Cannon Long-range Missile Launcher Plasma Cutter CPS Tube CPS Tube CPS Tube DRS Beacon Large Botcube PL-3XN's Ring of Power [Rating: 86] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Tech Extrapolator Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Battle Cannon Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Slots Evolved 8 | . . . . . 8 . . . Power 1 | . . . . . 1 . . . Propulsion 4 | . . . . . 4 . . . Utility 3 | . . . . . 3 . . . Weapon . | . . . . . . . . . Parts Attached 159 | 4 25 40 3 4 37 8 13 25 Power 7 | . 1 2 . 1 2 . 1 . Engine 4 | . 1 2 . 1 . . . . Core 3 | . . . . . 2 . 1 . Reactor . | . . . . . . . . . Propulsion 42 | 2 10 11 1 2 8 1 2 5 Treads 23 | 2 4 8 1 2 6 . . . Leg 4 | . . . . . 1 . . 3 Wheel 13 | . 6 3 . . 1 1 1 1 Hover 2 | . . . . . . . 1 1 Flight . | . . . . . . . . . Utility 38 | 1 5 6 1 1 11 . 5 8 Device 17 | 1 2 2 . . 9 . 1 2 Storage 7 | . 2 2 . 1 1 . 1 . Processor 4 | . . . 1 . 1 . 2 . Hackware 1 | . . . . . . . 1 . Protection 9 | . 1 2 . . . . . 6 Artifact . | . . . . . . . . . Weapon 72 | 1 9 21 1 . 16 7 5 12 Energy Gun 15 | . . . . . 7 5 1 2 Energy Cannon 25 | . . 11 1 . 1 . 4 8 Ballistic Gun 10 | 1 5 1 . . 3 . . . Ballistic Cannon 6 | . . 3 . . 3 . . . Launcher 7 | . 1 6 . . . . . . Special Weapon 6 | . 3 . . . 1 2 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . 1 . . . 7 . 2 1 Corrupted Parts 5 | . . . . . 1 . 1 3 System Corruption 26 | . . . . . 2 . 8 16 Parts Lost 25 | . . 7 . . 3 3 . 12 Power 1 | . . . . . . . . 1 Propulsion 12 | . . 3 . . 2 1 . 6 Utility 5 | . . 2 . . 1 . . 2 Weapon 7 | . . 2 . . . 2 . 3 Highest Loss Streak 10 | . . 2 . . 1 2 . 10 To Critical Strikes 2 | . . 1 . . . 1 . . Average Slot Usage (%) 96 | . 98 99 100 100 86 31 42 65 Engine 12 | . 12 13 14 14 2 . . . Treads 25 | . 22 25 28 28 33 10 . . Wheel 1 | . 5 1 . . 1 . 3 4 Device 7 | . 8 13 8 . 13 6 3 5 Storage 12 | . 14 13 14 14 6 . 2 5 Processor 5 | . . . 5 14 6 4 8 6 Energy Cannon 9 | . . 9 10 14 2 . 9 7 Ballistic Gun 3 | . 24 3 . . . . . . Ballistic Cannon 9 | . . 7 14 14 4 . . . Launcher 3 | . 1 7 3 . . . . . Peak Build Rating 86 | 7 15 28 29 25 86 80 35 56 Average Rating 23 | 6 12 19 22 21 60 36 27 42 On Entrance 23 | 6 7 14 28 18 25 80 3 32 Naked Turns 44 | . . . . . . 40 4 . Heaviest Build 118 | 13 95 99 57 93 118 116 49 58 Greatest Support 158 | 40 40 40 43 43 158 115 10 45 Greatest Overweight (x) 9 | . 7 8 1 2 9 2 5 8 Average Overweight (x) 1 | . 2 1 1 1 . . 2 3 Largest Inventory Capacity 25 | 8 25 25 20 25 25 25 15 15 Average Capacity 21 | 8 22 20 20 24 25 7 9 14 Most Carried 25 | 6 24 25 20 25 25 24 9 15 Average Carried 19 | 6 16 18 17 23 22 6 6 11 Final Capacity 25 | 8 25 20 20 25 25 5 15 5 Final Carried 25 | 6 24 20 20 25 24 4 9 4 Class Distribution -------------------- 46% | Mutant 41% | Commander-Mutant 8% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Derelict-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Matter Collected 3507 | 252 369 1015 187 277 812 19 194 382 Remotely . | . . . . . . . . . Salvage Created 4098 | 15 577 681 334 . 1205 . 269 1017 Parts 200 | 1 39 43 12 . 64 . 10 31 Haulers Intercepted 4 | . 2 . . . 1 . 1 . Recyclers Shooed 5 | 1 . . 2 . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . 2 . . . . . 11 Prevented 14 | . . . . . . . . 14 Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Combat Hostiles Destroyed 73 | . 12 23 5 . 21 . 2 10 Melee 2 | . . . . . . . . 2 Guns 24 | . 8 1 . . 14 . . 1 Cannons 26 | . . 11 2 . 7 . 2 4 AOE 15 | . 4 9 2 . . . . . Classes Destroyed 22 | 1 8 5 4 . 3 . . 1 Worker 4 | . 1 . . . 2 . 1 . Builder 1 | . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 4 | . 2 . . . 1 . 1 . Recycler 3 | . 1 . 1 . 1 . . . Minesweeper 1 | . . . . . . . . 1 Operator 2 | . 1 . . . 1 . . . Turret 2 | . . 2 . . . . . . Watcher 4 | . 3 . . . 1 . . . Swarmer 14 | . 6 4 . . 4 . . . Grunt 21 | . 6 . . . 4 . 2 9 Duelist 1 | . . . 1 . . . . . Protector 1 | . . . 1 . . . . . Sentry 5 | . . 1 2 . 2 . . . Demolisher 1 | . . . . . 1 . . . Specialist 1 | . . . . . 1 . . . Hunter 6 | . . . . . 5 . . 1 Programmer 6 | . . . 1 . 5 . . . Artisan 3 | . . 3 . . . . . . Cobbler 1 | . . 1 . . . . . . Subdweller 18 | . . 18 . . . . . . Zionite 1 | . . . 1 . . . . . Best Kill Streak 6 | 1 4 6 2 . 5 . 3 2 Combat Bots Only 5 | . 4 5 2 . 3 . 2 2 Max Kills in Single Turn 4 | 1 4 3 1 . 2 . 1 1 Gunslinging . | . . . . . . . . . Exploded 4 | . 4 3 1 . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Hostile Shots Fired 541 | . 58 130 14 . 167 7 13 152 Missed 174 | . 15 47 7 . 49 . 4 52 Damage Taken 5928 | . 438 1398 155 . 1613 301 169 1854 Core 1066 | . 40 155 18 . 140 178 94 441 Absorbed by Shields 81 | . . . . . 61 . 4 16 Reduced by Siege Mode 40 | . . . . . 40 . . . Regen/Repaired (Parts) 111 | . 78 . . . 33 . . . Core Remaining (%) 57 | 100 . . . 14 . . . . Volleys Fired 354 | 4 42 124 11 . 79 12 14 68 Largest 2 | 2 2 2 2 . 2 2 2 2 Hottest 194 | 70 100 140 99 . 194 124 150 150 Shots Fired 558 | 8 78 201 15 . 152 13 18 73 Gun 227 | 8 73 21 . . 89 11 1 24 Cannon 303 | . . 166 8 . 63 . 17 49 Launcher 22 | . 1 14 7 . . . . . Special 6 | . 4 . . . . 2 . . Kinetic 217 | 4 73 60 11 . 69 . . . Thermal 257 | 4 4 127 4 . 68 11 8 31 Explosive 15 | . 1 14 . . . . . . Electromagnetic 67 | . . . . . 15 . 10 42 Robot Hit Streak 22 | 7 15 22 4 . 22 7 8 7 Robot Miss Streak 4 | 1 3 2 2 . 3 2 1 4 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 2 | . 1 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 344 | 7 53 101 7 . 104 12 10 50 Core Hits 172 | 1 25 48 15 . 49 4 7 23 Critical Kills 3 | . . 2 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . . 2 2 . 6 . 1 2 Burn 6 | . . . . . 5 . 1 . Meltdown 3 | . . 2 1 . . . . . Blast 2 | . . . 1 . 1 . . . Corrupt 1 | . . . . . . . . 1 Sever 1 | . . . . . . . . 1 Melee Attacks 20 | . . . . . . . . 20 Impact . | . . . . . . . . . Slashing 20 | . . . . . . . . 20 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10311 | 88 1043 3229 647 . 3033 413 344 1514 Guns 3808 | 88 810 109 . . 2056 413 23 309 Cannons 4121 | . . 1796 140 . 934 . 321 930 Explosions 2010 | . 214 1324 472 . . . . . Melee 275 | . . . . . . . . 275 Ramming 97 | . 19 . 35 . 43 . . . Kinetic 2711 | 37 810 171 542 . 1151 . . . Thermal 4348 | 51 . 1734 70 . 1585 413 78 417 Explosive 1538 | . 214 1324 . . . . . . Electromagnetic 1342 | . . . . . 254 . 266 822 Impact . | . . . . . . . . . Slashing 275 | . . . . . . . . 275 Piercing . | . . . . . . . . . Highest Corruption 48 | . . . . . 7 24 32 48 Average Corruption 27 | . . . . . 5 14 27 45 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 121 | . . . . . 25 13 16 67 Message Errors 30 | . . . . . 3 2 5 20 Matter Fused 34 | . . . . . 9 3 3 19 Heat Flow Errors 13 | . . . . . 2 1 1 9 Energy Discharges 7 | . . . . . 1 2 4 . Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . . . . . 1 . 1 Data Loss (minor) 13 | . . . . . 4 1 1 7 Data Loss (major) 2 | . . . . . 1 . . 1 Misfires 3 | . . . . . . . . 3 Alerts 3 | . . . . . 2 . . 1 Misdirections 6 | . . . . . . 3 1 2 Weapon Failures 7 | . . . . . 3 . 1 3 Overload Shots . | . . . . . . . . . Overflow Damage 116 | . . 47 20 . 45 . . 4 Projectiles 74 | . . 25 . . 45 . . 4 Explosions 37 | . . 22 15 . . . . . Melee 5 | . . . 5 . . . . . Knockbacks 10 | . . 2 1 . 7 . . . Impact 1 | . . . 1 . . . . . Kinetic 9 | . . 2 . . 7 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 57 | . 2 55 . . . . . . Shots 1 | . . 1 . . . . . . Rammed 10 | . 3 . 4 . 3 . . . Targets Rammed 14 | . 5 . 5 . 4 . . . Kicked . | . . . . . . . . . Crushed 4 | . 2 . 1 . 1 . . . Highest Temperature 367 | 36 40 147 78 . 217 157 199 367 Average Temperature 55 | 19 11 33 30 . 60 39 67 93 Received Heat Transfer 1479 | . 87 330 9 . 116 . 79 858 Effects 3 | . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . . . 2 Siege Activations 3 | . . . . . 3 . . . Total Turns 103 | . . . . . 103 . . . Longest Duration 67 | . . . . . 67 . . . Robots Corrupted 3 | . . . . . . . 1 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 7 | . . . . . 2 . 2 3 Impact Corruptions 1 | . . . 1 . . . . . Robots Melted 5 | . . 2 1 . 1 . . 1 Combat Hostiles 4 | . . 2 1 . . . . 1 Parts Melted 15 | . . 6 3 . 4 . . 2 Heat Transferred 7477 | 148 . 3034 139 . 2384 700 224 848 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Peak Influence 465 | 5 143 . 169 . 465 133 181 . Initial 133 | . 3 . . . . 133 82 . Average 75 | 3 60 . 38 . 161 123 134 . Maximum Alert Level 2 | . . . . . 2 . . . Low Security (%) 93 | 100 100 . 100 . 68 100 100 . Level 1 4 | . . . . . 20 . . . Level 2 2 | . . . . . 11 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 5 . . . 6 . 2 . Investigation 5 | . 3 . . . 2 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 6 | . 2 . . . 2 . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Distress Signals 6 | . . . 1 . 5 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 21 28 9 . 37 6 8 19 Peak Tracking Total 6 | . 4 6 4 . 6 6 5 5 Tactical Retreats 12 | . . 2 . . 5 . . 5 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Traps Triggered 5 | . 3 1 . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . . 1 Traps Extracted . | . . . . . . . . . Installed 2 | . . 1 . . . . . 1 Triggered 3 | . . . . . 1 . . 2 Most Traps Carried 2 | . . 2 . . . . . 1 Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Machines Disabled 8 | . . 3 . . 3 . 2 . Max in Single Turn 2 | . . 2 . . 1 . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Machines Accessed 42 | . 8 3 13 11 6 . . 1 Terminals 11 | . 5 . 4 . 2 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 11 | . 2 . 7 . 2 . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 157 | . 24 7 49 62 14 . . 1 Successful 128 | . 15 7 36 62 7 . . 1 Failed 29 | . 9 . 13 . 7 . . . Catastrophic 8 | . 2 . 3 . 3 . . . Database Lockouts . | . . . . . . . . . Manual 33 | . 16 . 13 . 4 . . . Terminals 38 | . 18 . 16 . 4 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units 17 | . 4 . 9 . 4 . . . Scanalyzers 5 | . . . . . 5 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 105 | . 7 7 28 62 . . . 1 Record 90 | . . 5 24 61 . . . . Part Schematic 2 | . 2 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . Open Door 2 | . . 1 . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Hauler Manifests 2 | . . . 2 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . Release Object 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 5 | . . . . . 5 . . . Insert Component 2 | . . . . . 2 . . . Analyze 3 | . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 15 | . 5 . 8 . 2 . . . Terminals 4 | . 2 . 1 . 1 . . . Botnet 3 | . 1 . 1 . 1 . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 11 | . 3 . 7 . 1 . . . Monitor 1 | . . . . . 1 . . . Recyclers 1 | . 1 . . . . . . . Tunnel 9 | . 2 . 7 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 6 . 5 . 5 . . . Full Trace Events 4 | . 1 . 1 . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 34 | . 2 . 4 8 19 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 12 | . . . 12 . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Total Allies 12 | . . . 12 . . . . . Largest Group 10 | . . . 10 9 9 . . . Highest-Rated Group 215 | . . . 215 201 201 . . . Highest-Rated Ally 34 | . . . 34 34 34 . . . Total Orders 11 | . . . 8 3 . . . . STAY 1 | . . . 1 . . . . . ROAM 1 | . . . 1 . . . . . FOLLOW 2 | . . . 1 1 . . . . DROP 1 | . . . . 1 . . . . PICKUP 5 | . . . 4 1 . . . . COLLECT 1 | . . . 1 . . . . . Ally Attacks 31 | . . . 22 . 9 . . . Total Damage 552 | . . . 355 . 197 . . . Kills 6 | . . . 6 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Turns Passed 27637 | 22 2218 9812 3758 8463 1679 235 281 1169 Spaces Moved 9768 | 3 664 3763 1138 2587 681 225 169 538 Core 234 | . . . . . . 212 17 5 Treads 8230 | 3 403 3462 1138 2587 624 13 . . Legs 70 | . . . . . . . . 70 Wheels 1149 | . 261 301 . . 57 . 100 430 Hover 85 | . . . . . . . 52 33 Flight . | . . . . . . . . . Fastest Speed 50 | 160 135 135 250 250 160 50 50 50 Average Speed 247 | 160 236 237 250 322 178 70 124 156 Slowest Speed 480 | 160 320 480 250 340 249 249 300 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 59 | 2 96 97 98 93 23 67 5 55 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 10 | . 2 . 7 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 21 | . . 15 . 6 . . . . Spaces Dug 22 | . 2 . 14 . 3 . 2 1 Terrain Destroyed 202 | . 16 89 79 . 14 . 2 2 Melee . | . . . . . . . . . Projectile 24 | . 3 3 . . 14 . 2 2 AOE 178 | . 13 86 79 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Low Total 12656 | 10 1214 4425 2034 2715 985 288 216 769 Wait 2015 | . 443 432 756 92 140 36 15 101 Move 9761 | 2 663 3762 1137 2586 681 224 168 538 Hop . | . . . . . . . . . Pick Up 107 | . 21 30 20 17 11 . 3 5 Fast Attach 49 | 1 7 6 . . 14 4 11 6 Attach 36 | . 1 12 . . 9 3 . 11 Detach 38 | . 5 5 . . 12 4 3 9 Swap 74 | 3 17 22 3 4 14 1 2 8 Drop 91 | . 10 31 7 16 21 4 . 2 Fire 354 | 4 42 124 11 . 79 12 14 68 Melee 20 | . . . . . . . . 20 Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush 13 | . 4 . 5 . 4 . . . Escape Stasis . | . . . . . . . . . Rewire 95 | . . . 95 . . . . . Trap 2 | . . 1 . . . . . 1 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -6/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 2) 23 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 789 | -10/Materials | Repaired Lgt. Treads 1140 | -10/Materials | Discovered new exit (range 16) 1336 | -10/Materials | Discovered new exit (range 16) 1423 | -10/Materials | Discovered new exit (range 13) 1605 | -10/Materials | Discovered new exit (range 2) 1865 | -10/Materials | Discovered new exit (range 8) 1891 | -10/Materials | Discovered new exit (range 16) 2241 | -10/Materials | Entered Subcaves 2395 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2445 | -10/Subcaves | Ambushed by swarm of Subdwellers 2501 | -10/Subcaves | Lost 4 allies 2915 | -10/Subcaves | Learned 8 Materials zone layouts 3156 | -10/Subcaves | Discovered new exit (range 14) 3374 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3452 | -10/Subcaves | Discovered new exit (range 15) 3465 | -10/Subcaves | Core integrity fell below 50% 3480 | -10/Subcaves | Learned location of 1 exit from Materials 3494 | -10/Subcaves | Build established: Scavenger-Mutant 3863 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3868 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 4284 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 4288 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 4299 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 5032 | -10/Subcaves | Build established: Mutant 6394 | -10/Subcaves | Discovered new exit (range 3) 7155 | -10/Subcaves | Visited Clippyterm 7162 | -10/Subcaves | Learned Factory fabricator intel 7162 | -10/Subcaves | Learned Research machine intel 8085 | -10/Subcaves | Found SUBCON Basin 12053 | -10/Subcaves | Entered Recycling 12054 | -9/Recycling | Met a Zionite searching for Scraptown 12827 | -9/Recycling | Discovered new exit (range 7) 13151 | -9/Recycling | Core integrity fell below 20% 13279 | -9/Recycling | Scanned before Scraplab entrance 13487 | -9/Recycling | Build established: Commander-Mutant 14081 | -9/Recycling | Discovered new exit (range 3) 15549 | -9/Recycling | Entered Scraplab 15811 | -9/Recycling | Entered Scraptown 15811 | -9/Scraptown | Accompanied by 9 allies 16408 | -9/Scraptown | Discovered new exit (range 6) 16483 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 16490 | -9/Scraptown | Learned Factory emergency access door positions 16585 | -9/Scraptown | Visited Symbiants 16668 | -9/Scraptown | Visited SPCMW 16746 | -9/Scraptown | Tech Extrapolator generated special schematic: Machine Rigger 16782 | -9/Scraptown | Visited Shadow of the Wyrm 17398 | -9/Scraptown | Visited Assassins FH 17473 | -9/Scraptown | Visited Comm Corps 17779 | -9/Scraptown | Visited Cave Peace 17922 | -9/Scraptown | Visited UFD Registry 17922 | -9/Scraptown | Registered with UFD as "Beamrider" 17969 | -9/Scraptown | Visited Cyclists 18024 | -9/Scraptown | Entered Cyclist Reading Room 19204 | -9/Scraptown | Visited Science Guys 19357 | -9/Scraptown | Visited Derelict Rescue Squad 19377 | -9/Scraptown | Found DRS Beacon 19732 | -9/Scraptown | Delivered Scrap Shield to a Scientist 20147 | -9/Scraptown | Visited Botcube Research 20164 | -9/Scraptown | Found Lrg. Botcube 20291 | -9/Scraptown | Visited DA-N13 Charitable Foundation 20322 | -9/Scraptown | Found DCF Scrap (33 items) 20750 | -9/Scraptown | Discovered new exit (range 3) 21026 | -9/Scraptown | Visited Scrap Suit Storage 21124 | -9/Scraptown | Visited Abandonware Association 21155 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 21179 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 21179 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 21260 | -9/Scraptown | Visited Scrapoid Research Area 21342 | -9/Scraptown | Visited Research Penetration Think Tank 21423 | -9/Scraptown | Visited Cartography Club 21567 | -9/Scraptown | Found Surveybot 17 Chip 21902 | -9/Scraptown | Found Scrap Suit 21907 | -9/Scraptown | Found Scrap Suit 24274 | -9/Scraptown | Entered Factory 24274 | -6/Factory | Accompanied by 9 allies 24274 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x4, Utility x3 24276 | -6/Factory | Loaded intel: 6 fabricator locations 24638 | -6/Factory | Lost 5 allies 24866 | -6/Factory | Noticed a derelict Sapper rigging charges 24914 | -6/Factory | Build established: Derelict-Mutant 24985 | -6/Factory | Discovered new exit (range 15) 25028 | -6/Factory | Identified exit to Lower Caves 25143 | -6/Factory | Cargo convoy interrupted 25343 | -6/Factory | Found PL-3XN's Ring of Power 25804 | -6/Factory | Build established: Mutant 25953 | -6/Factory | Sucked down chute 25953 | -6/Factory | Entered Waste 25968 | -6/Waste | EMP discharged 25968 | -6/Waste | System corruption reached 10% 25968 | -6/Waste | Spotted C-40 Crusher 25984 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 26059 | -6/Waste | Spotted C-40 Crusher 26068 | -6/Waste | EMP discharged 26104 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 26107 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 26125 | -6/Waste | Spotted C-40 Crusher 26144 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 26148 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 26166 | -6/Waste | Spotted C-40 Crusher 26168 | -6/Waste | EMP discharged 26171 | -6/Waste | Spotted C-40 Crusher 26180 | -6/Waste | Spotted C-40 Crusher 26180 | -6/Waste | Discovered new exit (range 16) 26188 | -6/Waste | Entered Factory 26344 | -6/Factory | System corruption reached 30% 26453 | -6/Factory | Discovered exit to Lower Caves (range 12) 26469 | -6/Factory | Entered Lower Caves 26471 | -6/Lower Caves | UFD Scientist delivered a prototype 26474 | -6/Lower Caves | Found Prototype Protection 26491 | -6/Lower Caves | Identified Enh. Scrap Shield 26635 | -6/Lower Caves | Core integrity fell below 50% 26844 | -6/Lower Caves | Spotted B-75 Beast 26982 | -6/Lower Caves | Build established: Scavenger-Mutant 27367 | -6/Lower Caves | Discovered new exit (range 10) 27614 | -6/Lower Caves | Core integrity fell below 20% 27638 | -6/Lower Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 27608_ G-50 Soldier IFF system glitched. 27610_ Mak. Sword destroyed. 27610_ G-50 Soldier misfires. 27611_ System corrupted: Com. Ion Cannon rejected. 27614_ Adv. Heat Sink fries itself beyond repair. 27614_ Dropped Lrg. Storage Unit. 27615_ Acquired Mak. Sword. 27616_ G-67 Veteran misfires. 27618_ Critical hit (Burn: +37). 27620_ G-50 Soldier IFF system glitched. 27624_ G-50 Soldier misfires. 27624_ G-50 Soldier destroyed. 27625_ G-67 Veteran misfires. 27626_ System corrupted: Heat flow error (+196). 27629_ G-67 Veteran misfires. 27634_ Carbon-fiber Leg self-destruct mechanism malfunctions. 27638_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????###?????????????????????? | | ????????????????????? #?????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? #?????????????????????? | | ????????????????????# #?????????????????????? | | ???????????????????## ##????????????????????? | | ??????????????????## #????????????????????? | | ????????????????### ##?????###???????????? | | ????????????????# #????# ######??????? | | ????????????????? #??## ??????? | | ?????????????????? g #??## ???????? | | ???????????????????# #??## ## ??????? | | ???????????????????# @#?### ???????? | | ???????????????????# ### ???????? | | ???????????????????# =% #? " """?????? | | ???????????????????#%=!! #? """""""?????? | | ??????????????????###=]!! ## """"""" ? | | ??????????????????#=[ [!## ! # " """ ? | | ??????????????????##%## ## #??? | | ???????????????????####### #??? | | ???????????????????#####?#### ####???? | | ???????????????????# ####?#" #??????? | | ????????????????????# ###" ##??????? | | ????????????????????# "#####???????? | | ???????????????####?# ##""" "#????????? ?? | | ???????#####?### ### ###### "#????????? ? | | ???????# !### #????# ##?????????? | | ???????# !! # #????# #????????# ?" | | ???????# ## < ### ###### #????????# "" | | ???????# X# ##?# ## #????????# """ | | ???????# ##### ##?## # #????????# """ | | ???????#####??# ##??# ###????????# "" | | ??????????????# ###### ## #?????# | | ???????????######## #### #######??????## | | ???????????"""## #??###????####???## | | ??????????#""" ###??###### #??## | | ??????????#""" #?## ## #?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 6 Offensive Hacking 12 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Mak. Light Armor Plating | -9/Recycling | Extrapolated Battle Rifle | -9/Recycling | Extrapolated Barrage Gun | -9/Recycling | Extrapolated Mak. Leg | -9/Recycling | Extrapolated Spk. Treads | -9/Scraptown | Extrapolated Mak. Coolant Network | -9/Scraptown | Extrapolated Mak. Medium Armor Plating | -9/Scraptown | Extrapolated Mak. Ablative Armor | -9/Scraptown | Extrapolated Machine Rigger | -9/Scraptown | Extrapolated Mak. System Shield | -9/Scraptown | Extrapolated Mak. Targeting Computer | -9/Scraptown | Extrapolated Structural Scanner | -9/Scraptown | Extrapolated Mak. ECM Suite | -6/Factory | Extrapolated Mak. Trap Scanner | -6/Factory | Extrapolated Imp. Heavy Machine Gun | -6/Factory | Scanalyzed CPS Tube | -6/Factory | Scanalyzed Mak. Sensor Array | -6/Factory | Extrapolated Mak. Laser | -6/Factory | Extrapolated Beamcaster | -6/Factory | Extrapolated Hvy. Beamcaster | -6/Factory | Extrapolated 0b10 Decoder Chip [Generic] | -6/Factory | Extrapolated 0b10 Decoder Chip [Scout] | -6/Factory | Extrapolated 0b10 Decoder Chip [Skirmisher] | -6/Factory | Extrapolated Mak. Salvage Targeting Computer | -6/Factory | Extrapolated Mak. Terrain Scan Processor | -6/Factory | Extrapolated Spk. Medium Treads | -6/Factory | Extrapolated Tactical Coordination Suite | -6/Factory | Extrapolated Ripper | -6/Factory | Extrapolated Mak. Power Source | -6/Factory | Extrapolated Multitool | -6/Factory | Extrapolated Mak. Axe | -6/Factory | Extrapolated Spk. Heavy Treads | -6/Waste | Extrapolated Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommGaussProcessor Manual? 0 Play Time 03:14:31 Cumulative 235.1 hours Start 2024.08.06 @ 10:17:16 End 2024.08.06 @ 15:21:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 10 Types 5/0/2/0/1/1/0/1/0 Lore% 56 Gallery% 79 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92f30f3b-d579-4b6d-baf1-4c6f5076c671