Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 12:53:48

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (175)      175
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1850

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             532/550
Matter                     205/300
Energy                     14/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (5) ------
     Large Storage Unit
           Structural Scanner
           Sensor Array
           Signal Interpreter
  Improved Terrain Scanner
>          --- WEAPON (2) -------
           Particle Gun
           EMP Blaster
>          --- INVENTORY (15) ---
     Light Treads
     Light Treads
           Aluminum Leg
    Medium Storage Unit
    Medium Matter Pod (100)
           Visual Processing Unit
  Improved Signal Interpreter
           Tractor Beam
           Assault Rifle
           Mining Laser
           Flamer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
           Sensor Array
           Signal Interpreter
  Improved Terrain Scanner
>          --- WEAPON -----------
           Particle Gun
           EMP Blaster
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Aluminum Leg
    Medium Storage Unit
    Medium Matter Pod
           Visual Processing Unit
  Improved Signal Interpreter
           Tractor Beam
           Assault Rifle
           Mining Laser
           Flamer
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   .   3   
  Weapon                   .    | .   .   .   .   
Parts Attached             15   | 1   6   2   6   
  Power                    .    | .   .   .   .   
    Engine                 .    | .   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | .   1   .   1   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   1   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   3   .   3   
    Device                 4    | 1   1   .   2   
    Storage                2    | .   2   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | .   2   2   2   
    Energy Gun             2    | .   1   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         2    | .   1   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   1   1   1   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   1   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      1    | .   1   1   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  97  
  Engine                   12   | .   14  14  6   
  Leg                      27   | .   28  28  27  
  Device                   16   | .   13  14  27  
  Storage                  12   | .   14  14  9   
  Processor                1    | .   .   .   9   
  Energy Gun               4    | .   4   .   9   
  Ballistic Gun            15   | .   22  14  4   
  Special Weapon           5    | .   .   12  1   
Peak Build Rating          16   | 8   9   9   16  
  Average Rating           9    | 7   8   8   14  
  On Entrance              7    | 6   8   8   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 12  29  29  33  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 8   10  15  15  
  Most Carried             15   | 8   13  15  13  
  Average Carried          11   | 7   10  13  10  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | 8   13  14  11  

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           547  | 362 174 11  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            516  | 160 356 .   .   
  Parts                    42   | 23  19  .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      5    | .   .   5   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  5    | .   5   .   .   
  Guns                     5    | .   5   .   .   
Classes Destroyed          6    | 3   3   .   .   
  Worker                   2    | 2   .   .   .   
  Tunneler                 4    | 4   .   .   .   
  Recycler                 3    | 1   2   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    2    | .   2   .   .   
Best Kill Streak           3    | 2   3   .   .   
  Combat Bots Only         3    | .   3   .   .   
Max Kills in Single Turn   1    | 1   1   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Hostile Shots Fired        70   | .   32  30  8   
  Missed                   22   | .   9   9   4   
Damage Taken               605  | .   261 286 58  
  Core                     171  | .   104 49  18  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         69   | 100 .   38  .   
Volleys Fired              52   | 14  33  2   3   
  Largest                  2    | 2   2   2   2   
  Hottest                  100  | 40  100 40  100 
Shots Fired                101  | 28  65  4   4   
  Gun                      98   | 28  64  4   2   
  Cannon                   .    | .   .   .   .   
  Launcher                 1    | .   .   .   1   
  Special                  2    | .   1   .   1   
  Kinetic                  94   | 28  62  4   .   
  Thermal                  6    | .   3   .   3   
  Explosive                .    | .   .   .   .   
  Electromagnetic          1    | .   .   .   1   
  Robot Hit Streak         10   | 10  5   3   1   
  Robot Miss Streak        3    | 3   3   1   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           62   | 19  39  3   1   
  Core Hits                27   | 10  16  1   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           700  | 203 444 38  15  
  Guns                     685  | 203 444 38  .   
  Cannons                  .    | .   .   .   .   
  Explosions               15   | .   .   .   15  
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  669  | 203 428 38  .   
  Thermal                  16   | .   16  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          15   | .   .   .   15  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   1   .   
  Average Corruption       1    | .   1   1   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  4    | .   3   1   .   
    Message Errors         2    | .   1   1   .   
    Matter Fused           1    | .   1   .   .   
    Data Loss (major)      1    | .   1   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        48   | .   48  .   12  
  Average Temperature      13   | .   15  .   4   
  Received Heat Transfer   330  | .   123 180 27  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         37   | .   37  .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             165  | 35  165 .   70  
  Initial                  39   | .   22  .   39  
  Average                  73   | 18  107 .   46  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   .   3   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              13   | .   8   2   3   
  Peak Tracking Total      4    | .   4   2   2   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               1    | .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          2    | .   1   .   1   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   2   .   5   
  Successful               3    | .   .   .   3   
  Failed                   4    | .   2   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   .   .   2   
  Terminals                7    | .   2   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   .   3   
  Terminal Index           1    | .   .   .   1   
  Alert Level              1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -8  
-------------              Run  | Yrd Mat Sub Mat 
Turns Passed               1092 | 139 372 383 198 
Spaces Moved               539  | 36  191 197 115 
  Core                     .    | .   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     539  | 36  191 197 115 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 190 120 
  Average Speed            157  | 120 134 190 153 
  Slowest Speed            190  | 120 190 190 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       14   | 4   33  11  10  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 2    | .   1   .   1   
Terrain Destroyed          2    | .   1   .   1   
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   1   .   1   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Total                      684  | 106 246 202 130 
  Wait                     59   | 52  4   .   3   
  Move                     536  | 35  190 196 115 
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 3   8   2   2   
  Fast Attach              1    | 1   .   .   .   
  Attach                   6    | .   1   1   4   
  Detach                   .    | .   .   .   .   
  Swap                     8    | .   5   1   2   
  Drop                     7    | 1   5   .   1   
  Fire                     52   | 14  33  2   3   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub])
-10/Subcaves
-8/Materials

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 3)
  140 | -11/Scrapyard | Entered Materials
  241 | -10/Materials | Discovered new exit (range 15)
  312 | -10/Materials | Build established: Mutant
  466 | -10/Materials | Discovered new exit (range 14)
  487 | -10/Materials | Discovered new exit (range 10)
  512 | -10/Materials | Entered Subcaves
  663 | -10/Subcaves  | Discovered new exit (range 13)
  666 | -10/Subcaves  | Learned Materials emergency access door positions
  685 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
  691 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  859 | -10/Subcaves  | Core integrity fell below 50%
  895 | -10/Subcaves  | Entered Materials
  895 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  979 | -8/Materials  | Garrison activated, responded to threat
 1093 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Current Alert Level: Low Security
>>Layout(Zone)
Retrieving Zone 3J layout...
  Downloaded map data.
>>Index(Terminals)
Found 12 terminals.
  Downloaded coordinate data.
00984_ Dropped Sub. Monowheel.
00992_ Acquired Imp. Signal Interpreter.
01001_ K-01 Serf collects debris. <x2>
01017_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01021_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009.
01025_ Acquired EMP Blaster.
01042_ Critical hit (Burn: +37).
01042_ Lgt. Ion Engine destroyed.
01043_ Door malfunctions.
01043_ Alarm Trap short circuited.
01043_ An alarm sounds.
01043_ ALERT: Alarm triggered, dispatching investigation squad.
01064_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantSkeletonShielding
  Manual?         0
Play Time         00:18:12
  Cumulative      175.2 hours
  Start           2024.09.27 @ 17:55:23
  End             2024.09.28 @ 12:53:48
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          319
  Rogue           315
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          46
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          130x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: abaf498d-3207-4f0f-88b6-1a094c02f923