Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 23:21:40

Player: Sketchy

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (69)      345
Value Destroyed (2341)     2341
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5026

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     37/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (11)
Movement                   Core (1350) Ox26
Location                   -7/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (4) ------
    Huge Storage Unit
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (25) ---
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
  Improved Power Shielding
     Light Armor Plating
>          --- WEAPON -----------
     Heavy EM Shotgun
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
  Improved Deuterium Engine
  Improved Deuterium Engine
     Heavy Ion Cannon
           Gauss Cannon
           Gauss Cannon
[Rating: 34]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Protection               Improved Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             108  | 6   5   28  59  10  
  Power                    18   | 1   .   8   7   2   
    Engine                 11   | 1   .   4   4   2   
    Core                   7    | .   .   4   3   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               33   | 2   .   6   22  3   
    Treads                 4    | 2   .   1   1   .   
    Leg                    19   | .   .   3   13  3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  4    | .   .   2   2   .   
    Flight                 6    | .   .   .   6   .   
  Utility                  24   | 1   4   3   15  1   
    Device                 12   | .   2   2   8   .   
    Storage                6    | 1   2   1   1   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   .   .   6   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   33   | 2   1   11  15  4   
    Energy Gun             9    | .   .   3   5   1   
    Energy Cannon          3    | .   .   .   2   1   
    Ballistic Gun          13   | 2   1   6   4   .   
    Ballistic Cannon       6    | .   .   .   4   2   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
  Corrupted Parts          2    | .   .   .   2   .   
    System Corruption      7    | .   .   .   7   .   
Parts Lost                 43   | .   .   10  13  20  
  Power                    9    | .   .   3   2   4   
  Propulsion               16   | .   .   4   5   7   
  Utility                  6    | .   .   .   3   3   
  Weapon                   12   | .   .   3   3   6   
  Highest Loss Streak      10   | .   .   7   9   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     82   | .   96  79  85  67  
  Engine                   7    | .   14  8   1   9   
  Core                     6    | .   .   5   15  .   
  Treads                   11   | .   28  15  .   .   
  Leg                      10   | .   .   5   22  14  
  Flight                   1    | .   .   .   5   .   
  Device                   7    | .   11  4   9   6   
  Storage                  10   | .   14  17  .   6   
  Protection               4    | .   .   .   13  7   
  Energy Gun               6    | .   .   9   6   3   
  Ballistic Gun            9    | .   28  10  3   .   
  Ballistic Cannon         3    | .   .   .   6   13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             121  | 10  86  102 37  121 
  Greatest Support         45   | 40  40  40  45  45  
  Greatest Overweight (x)  36   | .   2   8   5   36  
  Average Overweight (x)   1    | .   1   2   .   4   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         16   | 7   19  25  5   22  
  Most Carried             20   | 2   10  20  13  6   
  Average Carried          7    | 1   7   14  3   3   
  Final Capacity           25   | 8   25  25  5   25  
  Final Carried            13   | 2   10  13  5   .   

 Class Distribution 
--------------------
 63% | Mutant
 22% | Scavenger-Mutant
  7% | Scavenger-Tank
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1814 | 190 182 417 770 255 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2126 | .   280 509 926 411 
  Parts                    145  | .   29  41  52  23  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           4    | .   .   2   2   .   
Parts Field Recycled       9    | .   .   9   .   .   
  Retrieved Matter         18   | .   .   18  .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  56   | .   9   15  18  14  
  Guns                     30   | .   9   13  7   1   
  Cannons                  20   | .   .   .   9   11  
  AOE                      6    | .   .   2   2   2   
Classes Destroyed          9    | .   2   3   3   1   
  Worker                   2    | .   .   .   1   1   
  Builder                  2    | .   .   .   2   .   
  Mechanic                 1    | .   .   .   1   .   
  Watcher                  8    | .   .   2   5   1   
  Swarmer                  14   | .   3   3   .   8   
  Grunt                    36   | .   6   9   16  5   
  Duelist                  2    | .   .   2   .   .   
  Sentry                   3    | .   .   1   2   .   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           8    | .   3   3   7   8   
  Combat Bots Only         8    | .   3   3   5   8   
Max Kills in Single Turn   2    | .   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   1   1   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        586  | .    49   128  161  248  
  Missed                   173  | .    16   29   51   77   
Damage Taken               6344 | .    329  1280 1765 2970 
  Core                     1277 | .    69   288  214  706  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  221  | .    .    .    169  52   
  Regen/Repaired (Parts)   106  | .    .    106  .    .    
Core Remaining (%)         65   | 100  72   28   61   .    
Volleys Fired              207  | .    31   72   73   31   
  Largest                  3    | .    2    2    2    3    
  Hottest                  161  | .    40   88   104  161  
Shots Fired                398  | .    62   106  147  83   
  Gun                      245  | .    62   103  71   9    
  Cannon                   150  | .    .    .    76   74   
  Launcher                 3    | .    .    3    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  275  | .    62   55   101  57   
  Thermal                  66   | .    .    47   2    17   
  Explosive                3    | .    .    3    .    .    
  Electromagnetic          54   | .    .    1    44   9    
  Robot Hit Streak         11   | .    10   8    11   7    
  Robot Miss Streak        9    | .    3    7    7    9    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    2    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           222  | .    37   60   92   33   
  Core Hits                118  | .    21   28   47   22   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         7    | .    1    .    1    5    
    Destroy                1    | .    1    .    .    .    
    Blast                  6    | .    .    .    1    5    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4971 | .    274  991  2354 1352 
  Guns                     1974 | .    274  747  884  69   
  Cannons                  2159 | .    .    .    1135 1024 
  Explosions               821  | .    .    244  318  259  
  Melee                    .    | .    .    .    .    .    
  Ramming                  17   | .    .    .    17   .    
  Kinetic                  2740 | .    274  374  1313 779  
  Thermal                  1225 | .    .    403  318  504  
  Explosive                190  | .    .    190  .    .    
  Electromagnetic          799  | .    .    24   706  69   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         9    | .    .    2    7    9    
  Average Corruption       5    | .    .    2    6    8    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  45   | .    .    13   21   11   
    Message Errors         11   | .    .    3    5    3    
    Matter Fused           9    | .    .    4    4    1    
    Heat Flow Errors       3    | .    .    .    1    2    
    Energy Discharges      5    | .    .    2    2    1    
    Parts Rejected         1    | .    .    1    .    .    
    Data Loss (minor)      4    | .    .    2    2    .    
    Data Loss (major)      1    | .    .    1    .    .    
    Misfires               6    | .    .    .    5    1    
    Weapon Failures        5    | .    .    .    2    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            86   | .    .    5    35   46   
  Projectiles              68   | .    .    .    22   46   
  Explosions               18   | .    .    5    13   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 24   | .    .    .    15   9    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  24   | .    .    .    15   9    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      87   | .    .    24   .    63   
  Shots                    3    | .    .    2    .    1    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             3    | .    .    1    2    .    
  Kicked                   2    | .    .    .    2    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        398  | .    24   398  327  345  
  Average Temperature      103  | .    9    124  87   113  
  Received Heat Transfer   2475 | .    135  333  1017 990  
  Effects                  6    | .    .    2    2    2    
    Shutdowns              1    | .    .    1    .    .    
    Energy Bleed           1    | .    .    1    .    .    
    Interference           3    | .    .    .    2    1    
    Damage (minor)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         1834 | .    .    901  450  483  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    .    1    3    1    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             356  | .   150 350 238 356 
  Initial                  120  | .   .   48  120 93  
  Average                  110  | .   74  119 142 178 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         79   | 100 100 71  64  80  
  Level 1                  20   | .   .   28  35  19  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   2   3   5   4   
  Investigation            2    | .   1   .   1   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            7    | .   1   3   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 4    | .   .   .   1   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           5    | .   .   4   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              97   | .   13  33  30  21  
  Peak Tracking Total      8    | .   3   5   5   8   
  Tactical Retreats        5    | .   1   2   2   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            4    | .   .   2   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          5    | .   .   1   2   2   
  Max in Single Turn       1    | .   .   1   1   1   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          8    | .   2   3   3   .   
  Terminals                2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          2    | .   1   1   .   .   
  Scanalyzers              2    | .   .   1   1   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                20   | .   4   7   9   .   
  Successful               11   | .   1   5   5   .   
  Failed                   9    | .   3   2   4   .   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   3   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   
  Recycling Units          2    | .   1   1   .   .   
  Scanalyzers              4    | .   .   2   2   .   
  Garrison Access          3    | .   .   .   3   .   
Terminal Hacks             2    | .   .   .   2   .   
  Alert Level              1    | .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       2    | .   1   1   .   .   
  Retrieve Components      2    | .   1   1   .   .   
Scanalyzer                 4    | .   .   2   2   .   
  Insert Component         2    | .   .   1   1   .   
  Analyze                  2    | .   .   1   1   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   1   3   3   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     32   | .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   2   1   .   .   
Parts Scanalyzed           2    | .   .   1   1   .   
  Part Schematics Acquired 2    | .   .   1   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4054 | 549  589  1425 951  540  
Spaces Moved               1222 | 74   204  336  496  112  
  Core                     44   | 11   .    .    26   7    
  Treads                   547  | 63   204  278  2    .    
  Legs                     488  | .    .    53   330  105  
  Wheels                   .    | .    .    .    .    .    
  Hover                    5    | .    .    5    .    .    
  Flight                   138  | .    .    .    138  .    
  Fastest Speed            31   | 50   160  260  31   120  
  Average Speed            221  | 143  240  340  113  358  
  Slowest Speed            1850 | 160  320  680  300  1850 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       19   | 7    28   28   31   3    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          48   | .    .    5    24   19   
  Melee                    .    | .    .    .    .    .    
  Projectile               28   | .    .    .    11   17   
  AOE                      20   | .    .    5    13   2    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2233 | 517 253 519 759 185 
  Wait                     545  | 430 1   56  31  27  
  Move                     1218 | 73  203 335 495 112 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  95   | 8   11  22  49  5   
  Fast Attach              5    | .   .   .   5   .   
  Attach                   59   | 6   1   19  23  10  
  Detach                   3    | .   .   3   .   .   
  Swap                     44   | .   4   9   31  .   
  Drop                     54   | .   2   2   50  .   
  Fire                     207  | .   31  72  73  31  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   .   2   .   
  Crush                    1    | .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  550 | -11/Scrapyard | Entered Materials
  551 | -10/Materials | Build established: Mutant
  780 | -10/Materials | Discovered new exit (range 5)
 1139 | -10/Materials | Entered another Materials area
 1139 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2140 | -9/Materials  | Repaired Autogun?
 2342 | -9/Materials  | Core integrity fell below 50%
 2388 | -9/Materials  | Lost 7 parts (2p3n2w)
 2490 | -9/Materials  | Discovered new exit (range 16)
 2564 | -9/Materials  | Entered another Materials area
 2564 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2774 | -8/Materials  | Lost 9 parts (1p4n3u1w)
 2957 | -8/Materials  | Garrison activated, responded to threat
 3134 | -8/Materials  | Build established: Scavenger-Mutant
 3231 | -8/Materials  | Discovered new exit (range 15)
 3515 | -8/Materials  | Entered Factory
 3515 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3771 | -7/Factory    | Build established: Scavenger-Tank
 3789 | -7/Factory    | Garrison activated, responded to threat
 3805 | -7/Factory    | Crushed by falling debris
 3844 | -7/Factory    | Lost 10 parts (1p4n2u3w)
 3847 | -7/Factory    | Destroyed 8 combat bots
 4031 | -7/Factory    | Core integrity fell below 50%
 4048 | -7/Factory    | Core integrity fell below 20%
 4055 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04009_ Critical hit (Burn: +37).
04012_ G-47 Trooper knocked back.
04015_ System corrupted: Gauss Cannon jammed.
04017_ Gauss Cannon destroyed.
04020_ Aluminum Leg destroyed.
04025_ Imp. Heat Sink destroyed.
04025_ Gauss Cannon destroyed.
04032_ Aluminum Leg destroyed.
04034_ Destroyed Lgt. Nuclear Core.
04035_ Hvy. Ion Cannon destroyed.
04036_ QI<WPMW93%D72NN/|W8SZSXSJ|HA#QX/ICK
04039_ Imp. Deuterium Engine destroyed. <x2>
04046_ R-06 Scavenger collects Lgt. Nuclear
  Core.
04049_ R-06 Scavenger collects Imp. Signal
  Interpreter.
04050_ R-06 Scavenger collects VTOL Module.
04054_ Critical hit (Burn: +37).
04054_ R-06 Scavenger collects Imp. Hover Unit.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          24
Energy Capacity            455
Matter Stores              405
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Power Shielding            66
Evasion (%)                63
Recoil Reduction           4

 Item Schematics 
-----------------
      Imp. Heat Sink | -9/Materials | Scanalyzed
 Cesium-ion Thruster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Everything Is Under Control
One Hack Too Far
Part-time Mechanic
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              AlphaTerrainBank
  Manual?         0
Play Time         00:57:49
  Cumulative      2.9 hours
  Start           2024.04.02 @ 22:02:36
  End             2024.04.02 @ 23:21:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          9
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a413ece-a6ad-470a-9d80-ff7385398d67