Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 11:23:36

Player: Dadrick

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (176)     880
Value Destroyed (4482)     4482
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (385)                385
              TOTAL SCORE: 8827

 Bonus
-------
High Alert Combat Kills    385

 Cogmind 
---------
Core Integrity             0/700
Matter                     192/300
Energy                     98/100
System Corruption          9%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
        Medium Treads
        Medium Treads
>              --- UTILITY (6) ------
      Improved Signal Interpreter
      Advanced Targeting Computer
               Hacking Suite
               System Shield
>              --- WEAPON (2) -------
               Chainsword
>              --- INVENTORY (5) ----
               Structural Scanner
  Experimental Sensor Array
      Improved EM Pulse Cannon
               Gauss Rifle
          Mini Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
         Heavy Ion Engine
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
      Improved Targeting Computer
       Layered Light Armor Plating
               Hacking Suite
>              --- WEAPON -----------
               Plasma Cannon
      Enhanced Autogun
>              --- INVENTORY --------
         Heavy Ion Engine
        Medium Treads
        Medium Treads
       Compact Matter Pod
               Structural Scanner
      Improved Sensor Array
               Transmission Jammer
               Reactive Plating
               Powered Armor
               System Shield
               Tractor Beam
               Gauss Rifle
          Mini Grenade Launcher
         Heavy Missile Launcher
               Chainsword
[Rating: 53]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   
  Utility                  4    | .   .   .   1   .   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             193  | 10  8   6   44  2   28  80  15  
  Power                    8    | 1   3   .   3   .   .   1   .   
    Engine                 8    | 1   3   .   3   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   .   5   .   5   12  2   
    Treads                 9    | 2   .   .   1   .   .   4   2   
    Leg                    16   | .   .   .   4   .   4   8   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   
  Utility                  78   | 2   1   1   16  .   13  39  6   
    Device                 46   | 1   .   1   12  .   9   21  2   
    Storage                4    | 1   1   .   .   .   .   2   .   
    Processor              3    | .   .   .   .   .   1   1   1   
    Hackware               2    | .   .   .   1   .   .   .   1   
    Protection             23   | .   .   .   3   .   3   15  2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   81   | 5   4   5   20  2   10  28  7   
    Energy Gun             13   | 5   3   3   .   .   .   1   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   
    Ballistic Gun          24   | .   .   .   8   .   2   13  1   
    Ballistic Cannon       11   | .   .   .   5   1   5   .   .   
    Launcher               14   | .   1   2   6   1   .   1   3   
    Special Weapon         4    | .   .   .   1   .   3   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   .   12  2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   .   1   2   1   
Parts Lost                 13   | .   .   1   1   .   .   2   9   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   .   2   4   
  Utility                  4    | .   .   1   1   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   2   
  Highest Loss Streak      9    | .   .   1   1   .   .   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 98  97  100 98  99  90  
  Engine                   9    | .   14  14  11  11  9   7   5   
  Treads                   10   | .   28  28  3   .   .   6   27  
  Leg                      20   | .   .   .   27  33  35  23  .   
  Device                   10   | .   14  12  13  11  8   9   2   
  Storage                  9    | .   14  14  11  11  9   7   5   
  Processor                5    | .   .   .   .   .   1   14  15  
  Hackware                 5    | .   .   .   1   11  9   7   8   
  Protection               4    | .   .   .   6   .   7   5   9   
  Energy Gun               6    | .   27  27  2   .   .   .   .   
  Ballistic Gun            6    | .   .   .   11  .   .   10  .   
  Ballistic Cannon         5    | .   .   .   7   22  17  .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   2   6   
Peak Build Rating          53   | 7   8   9   24  24  37  53  53  
  Average Rating           28   | 5   7   8   20  24  30  45  44  
  On Entrance              19   | .   7   8   9   24  24  37  48  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             52   | 15  30  30  39  37  47  52  52  
  Greatest Support         112  | 40  40  40  60  51  66  112 112 
  Greatest Overweight (x)  1    | .   .   .   1   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  15  13  
  Most Carried             15   | 5   15  15  15  15  15  15  15  
  Average Carried          14   | 3   11  14  14  14  13  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  5   
  Final Carried            15   | 5   15  15  15  15  15  15  5   

 Class Distribution 
--------------------
 71% | Mutant
 11% | Scavenger-Mutant
  6% | Scavenger-Skirmisher
  5% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Storage

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  
Matter Collected           4679 | 300  114  108  1215 79   789  1834 240  
  Remotely                 1176 | .    .    .    492  .    289  395  .    
Salvage Created            5319 | 137  619  114  1534 81   691  1697 446  
  Parts                    344  | 8    49   9    122  9    41   84   22   
Haulers Intercepted        9    | .    .    .    5    .    2    2    .    
Recyclers Shooed           9    | .    1    .    1    .    .    6    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Combat Hostiles Destroyed  104  | .   10  5   36  3   12  25  13  
  Melee                    1    | .   .   .   .   .   .   1   .   
  Guns                     41   | .   4   2   14  .   .   21  .   
  Cannons                  19   | .   .   .   8   .   9   2   .   
  AOE                      42   | .   6   3   14  3   3   1   12  
Classes Destroyed          14   | 2   5   1   3   .   2   1   .   
  Worker                   15   | .   1   .   5   .   2   3   4   
  Builder                  9    | .   2   .   2   .   2   1   2   
  Tunneler                 6    | 3   1   .   1   1   .   .   .   
  Hauler                   9    | .   .   .   5   .   2   2   .   
  Recycler                 15   | 1   1   .   1   1   3   6   2   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Operator                 6    | .   2   .   2   .   1   1   .   
  Watcher                  11   | .   2   .   4   .   2   2   1   
  Swarmer                  31   | .   .   2   8   3   5   9   4   
  Grunt                    48   | .   10  3   21  .   3   5   6   
  Protector                1    | .   .   .   1   .   .   .   .   
  Sentry                   14   | .   .   .   6   .   3   3   2   
  Hunter                   3    | .   .   .   .   .   1   2   .   
  Programmer               7    | .   .   .   .   .   .   6   1   
Best Kill Streak           21   | 1   5   2   11  5   6   6   21  
  Combat Bots Only         12   | .   3   2   8   3   3   4   12  
Max Kills in Single Turn   4    | 1   3   1   2   2   3   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   2   2   3   1   2   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  
Hostile Shots Fired        997   | .    51   22   122  7    98   254  443  
  Missed                   352   | .    19   9    46   1    28   66   183  
Damage Taken               6701  | .    381  171  898  89   819  2176 2167 
  Core                     1077  | .    52   24   116  37   148  169  531  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Ignored by Resistances   120   | .    .    .    .    .    .    53   67   
  Regen/Repaired (Parts)   61    | .    .    .    .    .    61   .    .    
Core Remaining (%)         75    | 100  .    69   .    61   73   .    .    
Volleys Fired              380   | 15   39   12   92   5    72   124  21   
  Largest                  2     | 2    2    2    2    2    2    2    1    
  Hottest                  139   | 80   80   80   100  78   139  80   80   
Shots Fired                655   | 19   73   18   164  7    131  220  23   
  Gun                      400   | 19   68   12   109  .    .    192  .    
  Cannon                   201   | .    .    .    34   4    128  26   9    
  Launcher                 49    | .    5    6    19   3    .    2    14   
  Special                  5     | .    .    .    2    .    3    .    .    
  Kinetic                  452   | .    .    .    128  4    128  192  .    
  Thermal                  108   | 11   30   12   17   .    3    26   9    
  Explosive                49    | .    5    6    19   3    .    2    14   
  Electromagnetic          46    | 8    38   .    .    .    .    .    .    
  Robot Hit Streak         22    | 4    10   4    13   3    5    22   5    
  Robot Miss Streak        9     | 2    3    4    9    1    4    4    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    
Shots Hit Robots           392   | 12   39   11   95   4    59   160  12   
  Core Hits                278   | 5    31   9    85   6    31   62   49   
  Critical Kills           4     | .    .    .    1    .    .    2    1    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    2    .    
  Critical Strikes         9     | .    .    .    2    .    2    4    1    
    Meltdown               2     | .    .    .    .    .    .    1    1    
    Destroy                4     | .    .    .    1    .    .    3    .    
    Blast                  3     | .    .    .    1    .    2    .    .    
Melee Attacks              28    | .    .    .    .    .    .    28   .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 28    | .    .    .    .    .    .    28   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    6    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           12177 | 148  1196 380  2939 280  1426 3485 2323 
  Guns                     4126  | 148  535  89   1061 .    .    2293 .    
  Cannons                  2442  | .    .    .    492  59   1330 461  100  
  Explosions               5042  | .    661  291  1386 221  96   190  2197 
  Melee                    541   | .    .    .    .    .    .    541  .    
  Ramming                  26    | .    .    .    .    .    .    .    26   
  Kinetic                  5090  | .    .    .    1408 59   1330 2293 .    
  Thermal                  1503  | 79   629  89   145  .    .    461  100  
  Explosive                4494  | .    209  291  1386 221  .    190  2197 
  Electromagnetic          523   | 69   358  .    .    .    96   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 541   | .    .    .    .    .    .    541  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    5    6    9    
  Average Corruption       3     | .    .    .    .    .    4    3    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  69    | .    .    .    .    .    17   39   13   
    Message Errors         13    | .    .    .    .    .    2    8    3    
    Matter Fused           14    | .    .    .    .    .    3    9    2    
    Heat Flow Errors       13    | .    .    .    .    .    4    7    2    
    Energy Discharges      9     | .    .    .    .    .    2    5    2    
    Data Loss (minor)      9     | .    .    .    .    .    2    6    1    
    Data Loss (major)      1     | .    .    .    .    .    1    .    .    
    Misfires               5     | .    .    .    .    .    1    2    2    
    Alerts                 3     | .    .    .    .    .    1    1    1    
    Weapon Failures        2     | .    .    .    .    .    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            300   | .    83   1    27   .    5    140  44   
  Projectiles              13    | .    .    .    .    .    5    8    .    
  Explosions               166   | .    83   1    27   .    .    11   44   
  Melee                    121   | .    .    .    .    .    .    121  .    
Knockbacks                 20    | .    .    .    3    1    16   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    3    1    15   .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    
Self-Inflicted Damage      108   | .    10   .    5    18   6    .    69   
  Shots                    6     | .    1    .    1    1    1    .    2    
  Rammed                   6     | .    .    .    .    .    .    .    6    
Targets Rammed             6     | .    .    .    .    .    .    .    6    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        325   | 54   120  72   102  12   325  275  214  
  Average Temperature      73    | 25   46   34   23   8    114  68   79   
  Received Heat Transfer   1899  | .    174  78   387  .    180  300  780  
  Effects                  9     | .    .    .    .    .    8    1    .    
    Energy Bleed           2     | .    .    .    .    .    1    1    .    
    Interference           7     | .    .    .    .    .    7    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              2     | 1    1    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    1    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    
  Parts Melted             8     | .    1    .    .    .    .    4    3    
  Heat Transferred         2500  | 175  750  200  325  .    .    850  200  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    2    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Peak Influence             833  | 20  264 226 833 376 408 516 728 
  Initial                  271  | .   13  54  9   271 68  133 232 
  Average                  251  | 8   120 109 406 260 266 227 392 
Maximum Alert Level        3    | .   1   1   3   1   2   2   3   
  Low Security (%)         48   | 100 77  70  14  37  25  65  .   
  Level 1                  32   | .   22  29  36  62  73  11  73  
  Level 2                  17   | .   .   .   42  .   .   23  22  
  Level 3                  1    | .   .   .   7   .   .   .   3   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   3   .   4   .   1   9   5   
  Investigation            4    | .   1   .   .   .   .   3   .   
  Extermination            6    | .   .   .   .   .   .   5   1   
  Reinforcement            9    | .   2   .   2   .   1   1   3   
  Assault                  2    | .   .   .   2   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Distress Signals           13   | .   .   .   4   .   4   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              177  | .   22  6   58  5   21  37  28  
  Peak Tracking Total      13   | .   4   3   8   3   5   4   13  
  Tactical Retreats        11   | .   .   1   5   .   .   3   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Traps Triggered            6    | .   1   .   .   .   1   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Machines Disabled          20   | .   4   1   4   .   5   2   4   
  Max in Single Turn       4    | .   4   1   2   .   2   1   2   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Machines Accessed          36   | .   5   .   7   1   8   11  4   
  Terminals                27   | .   4   .   7   .   5   7   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   
  Recycling Units          3    | .   1   .   .   .   1   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   
Total Hacks                91   | .   11  .   23  1   24  25  7   
  Successful               51   | .   4   .   14  1   16  13  3   
  Failed                   39   | .   7   .   8   .   8   12  4   
    Catastrophic           6    | .   3   .   1   .   .   2   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   
  Manual                   32   | .   8   .   14  .   9   1   .   
  Terminals                75   | .   10  .   23  .   20  15  7   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   1   .   
  Recycling Units          3    | .   1   .   .   .   1   1   .   
  Scanalyzers              6    | .   .   .   .   .   .   6   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   
Terminal Hacks             30   | .   2   .   10  1   8   6   3   
  Part Schematic           1    | .   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   2   
  Branch Access Points     3    | .   .   .   1   .   1   1   .   
  Terminal Index           2    | .   .   .   1   .   1   .   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   
  Locate Traps             5    | .   .   .   .   .   1   3   1   
  Hauler Manifests         3    | .   1   .   1   .   1   .   .   
  Zone Layout              5    | .   1   .   1   .   2   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   1   1   .   
  Report Inventory         3    | .   1   .   .   .   1   1   .   
Scanalyzer                 6    | .   .   .   .   .   .   6   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   
  Analyze                  4    | .   .   .   .   .   .   4   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         9    | .   1   .   4   .   4   .   .   
  Terminals                9    | .   1   .   4   .   4   .   .   
    Botnet                 6    | .   .   .   3   .   3   .   .   
    Disrupt                2    | .   .   .   1   .   1   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   4   .   5   .   6   10  3   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   
  Feedback Events          2    | .   .   .   .   .   .   2   .   
    Corruption             2    | .   .   .   .   .   .   2   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     38   | .   .   .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  
Turns Passed               8277 | 183  965  646  1675 643  855  2923 387  
Spaces Moved               4481 | 83   506  374  846  449  410  1543 270  
  Core                     109  | 2    .    .    .    .    .    .    107  
  Treads                   1531 | 81   506  374  126  .    .    281  163  
  Legs                     2841 | .    .    .    720  449  410  1262 .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  130  130  126  120  50   
  Average Speed            136  | 157  160  160  134  130  126  130  116  
  Slowest Speed            240  | 160  160  160  200  130  127  240  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       59   | 5    64   86   71   87   43   47   72   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 42   | .    .    .    12   .    3    27   .    
Terrain Destroyed          437  | .    67   59   152  29   11   41   78   
  Melee                    15   | .    .    .    .    .    .    15   .    
  Projectile               10   | .    .    .    2    .    8    .    .    
  AOE                      412  | .    67   59   150  29   3    26   78   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  
Total                      5981 | 112  591  403  1210 503  602  2241 319  
  Wait                     733  | .    13   8    181  42   71   418  .    
  Move                     4474 | 82   505  373  845  448  409  1542 270  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  70   | 5    17   2    18   3    8    17   .    
  Fast Attach              46   | 7    1    .    13   .    7    15   3    
  Attach                   17   | .    1    1    2    .    3    5    5    
  Detach                   5    | .    .    .    2    .    1    1    1    
  Swap                     130  | 3    6    5    29   2    18   60   7    
  Drop                     92   | .    9    2    28   3    13   31   6    
  Fire                     380  | 15   39   12   92   5    72   124  21   
  Melee                    28   | .    .    .    .    .    .    28   .    
  Ram                      6    | .    .    .    .    .    .    .    6    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2)
-7/Storage (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  184 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  470 | -10/Materials | Discovered new exit (range 13)
  605 | -10/Materials | Discovered new exit (range 13)
  894 | -10/Materials | Discovered new exit (range 3)
 1149 | -10/Materials | Entered Mines
 1182 | -10/Mines     | Met a Derelict bent on vengeance
 1483 | -10/Mines     | Discovered new exit (range 10)
 1600 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1604 | -10/Mines     | Found Prototype Device
 1749 | -10/Mines     | Discovered new exit (range 9)
 1795 | -10/Mines     | Entered Materials
 1795 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1796 | -9/Materials  | Identified exit to Mines
 2873 | -9/Materials  | Discovered new exit (range 5)
 2995 | -9/Materials  | First assault squad dispatched
 3108 | -9/Materials  | Destroyed 8 combat bots
 3126 | -9/Materials  | Discovered new exit (range 11)
 3298 | -9/Materials  | Central database locked down
 3470 | -9/Materials  | Entered Mines
 3471 | -9/Mines      | Learned location of Storage (-7)
 3616 | -9/Mines      | Learned location of 1 exit from Materials
 3883 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3940 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3977 | -9/Mines      | Found Powered Armor
 4098 | -9/Mines      | Discovered new exit (range 4)
 4113 | -9/Mines      | Entered Materials
 4113 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4114 | -8/Materials  | Identified exit to Factory
 4374 | -8/Materials  | Repaired Titanium Leg
 4852 | -8/Materials  | Discovered exit to Factory (range 7)
 4968 | -8/Materials  | Entered Factory
 4968 | -7/Factory    | Evolved 2 slots: Utility x2
 5572 | -7/Factory    | Identified Exp. Sensor Array
 5726 | -7/Factory    | Discovered new exit (range 13)
 5804 | -7/Factory    | Identified exit to Factory
 5901 | -7/Factory    | Build established: Skirmisher
 6336 | -7/Factory    | Identified exit to Storage
 6336 | -7/Factory    | Identified exit to Lower Caves
 6816 | -7/Factory    | Build established: Scavenger-Mutant
 6910 | -7/Factory    | Discovered exit to Factory (range 6)
 7526 | -7/Factory    | Build established: Mutant
 7891 | -7/Factory    | Entered Storage
 8179 | -7/Storage    | Garrison activated, responded to threat
 8209 | -7/Storage    | Core integrity fell below 50%
 8223 | -7/Storage    | Core integrity fell below 20%
 8231 | -7/Storage    | Destroyed 12 combat bots
 8242 | -7/Storage    | Lost 9 parts (1p4n2u2w)
 8251 | -7/Storage    | Discovered exit to Factory (range 9)
 8278 | -7/Storage    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
08238_ Critical hit (Burn: +37).
08238_ K-01 Serf collects debris.
08238_ Slammed into W-25 Informer.
08239_ Slammed into A-02 Transporter.
08240_ A-02 Transporter calls for reinforcements.
08240_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
08241_ Slammed into M-13 Machinist.
08242_ K-01 Serf cleans the Component Storage.
08243_ Slammed into M-13 Machinist.
08244_ Slammed into R-06 Scavenger.
08244_ Destabilizing: System corrupted (+1).
08251_ EXIT=FOUND: FACTORY
08253_ System corrupted: Component data lost.
08255_ Critical hit (Burn: +37).
08257_ K-01 Serf cleans the Recycling Unit.
08263_ K-01 Serf collects debris.
08265_ Triggered Shock Trap.
08265_ The floor emits a surge of raw power.
08265_ System corrupted (+2).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????####??????????????????????????????????????? |
| ???????#    ????????????????????#######??????????? |
| ???????#    ????????????????????#"""""#??????????? |
| ???????#"""  ####################""T""############ |
| ???????#"""  #           ^                         |
| ???????#"""  +           ^              g          |
| ???????#"""  #           @ Y    r  g  g            |
| ???????#"""  ###+#+#########+###"r"#####+#######+# |
| ???????#    ??      ???????   ?#"Y"#??????????#T   |
| ???????#    ?#  """""??????   ?#"""#??????????###" |
| ???????#   ??#  """"" "???     #####?????????????? |
| ???????#   ??#  """"" ""??     ??????????????????? |
| ???????#  ???#*       T"?#     #?????????????????? |
| ???????###???#  """"" ???#     #?????????????????? |
| ?????????????#  """"?????# =!  #?????????????????? |
| ?????????????#  ?????????#  != #?????????????????? |
| ?????????????#  ?????????#     #?????????????????? |
| ?????????????###?????????#     #?????????????????? |
| ?????????????????????????#     #????????????#????? |
| ?????????????????????????#     #????????????# ???  |
| ?????????????????????????##+####???????????## ???  |
| ??????????????????????????? ???????# ?????  #      |
| ??????????????????????????? ???????#  ?     # """  |
| ????????????????   ???????? ???????#  """"  # """  |
| ???????????????       ????? ????####  """"  # """  |
| ???????????????         ??# #????"""  """"  #      |
| ???????????????          ?   ???#"R   """"  #    " |
| ???????????????#         ?   ?????""        #  % T |
| ??????????????##         ?   ???????        #    " |
| ???????????????   %      ## #?????????     ??      |
| ??????????????   #        # #??#########+######+#+ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             625
Resistance: KI             20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
  Imp. Sensor Array | -7/Factory | Scanalyzed
 Adv. Hacking Suite | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticShieldLegs
  Manual?         0
Play Time         01:38:59
  Cumulative      159.3 hours
  Start           2024.11.02 @ 09:12:08
  End             2024.11.02 @ 11:23:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           68
  Adventurer      21
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/0/1/0/0/0/0/0
Lore%             41
Gallery%          61
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ede028f1-ef9e-4948-8fca-2f616ba96b5a