Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.16 @ 17:20:20 Player: Keestofa Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (163) 815 Value Destroyed (6953) 6953 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 14979 Bonus ------- High Alert Combat Kills 91 Cogmind --------- Core Integrity 0/1150 Matter 49/300 Energy 325/325 System Corruption 0% Temperature Cool (0) Movement Hovering (126) Ox1 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (7) --- Advanced VSS Leg Antigrav System Antigrav System > --- UTILITY (6) ------ Improved Corruption Screen Improved Corruption Screen High-powered Tractor Beam > --- WEAPON (4) ------- Enhanced Gauss Cannon > --- INVENTORY (5) ---- Antimatter Reactor Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Advanced Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Fission Core Antimatter Reactor Antimatter Reactor Makeshift Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Well Improved Transmission Jammer Layered Light Armor Plating Medium Reactive Plating Force Field Plasma Rifle Coil Gun Hypervelocity Gauss Cannon Heavy Missile Launcher [Rating: 98] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Advanced Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Micro-nuke Launcher Slashing Weapon Segregator Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Was Fac Upp Slots Evolved 12 | . . . 2 . 2 . 2 . . . . 2 . . 2 2 . . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . 1 . . . . . . . . 1 . . 2 1 . . . Utility 4 | . . . . . 1 . 2 . . . . . . . . 1 . . . Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . . Parts Attached 182 | 7 2 . 7 2 9 19 11 . 14 7 . 36 5 2 14 42 . . 5 Power 28 | 1 . . . . 1 3 2 . 2 1 . 7 . 2 2 7 . . . Engine 15 | 1 . . . . 1 3 1 . 2 1 . 3 . 1 2 . . . . Core 7 | . . . . . . . 1 . . . . 4 . 1 . 1 . . . Reactor 6 | . . . . . . . . . . . . . . . . 6 . . . Propulsion 51 | 2 . . 2 1 1 6 . . 3 1 . 14 . . 3 14 . . 4 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 45 | 2 . . 2 1 1 6 . . 3 1 . 14 . . 3 10 . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . 2 Flight 4 | . . . . . . . . . . . . . . . . 4 . . . Utility 43 | 2 . . 1 . 3 4 3 . 2 3 . 7 3 . 4 11 . . . Device 18 | 1 . . 1 . 1 3 . . 1 1 . 2 2 . 1 5 . . . Storage 7 | 1 . . . . 1 1 . . 1 . . 1 . . 1 1 . . . Processor 5 | . . . . . . . 2 . . . . . . . 1 2 . . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 13 | . . . . . 1 . 1 . . 2 . 4 1 . 1 3 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 60 | 2 2 . 4 1 4 6 6 . 7 2 . 8 2 . 5 10 . . 1 Energy Gun 14 | 1 . . . . . 3 2 . 4 . . . . . . 4 . . . Energy Cannon 5 | . . . . . 1 1 . . . . . 3 . . . . . . . Ballistic Gun 25 | 1 2 . 4 1 3 2 4 . 2 . . 2 2 . 1 1 . . . Ballistic Cannon 13 | . . . . . . . . . 1 1 . 3 . . 4 3 . . 1 Launcher 2 | . . . . . . . . . . 1 . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 1 4 3 . 2 . . 4 . . . 2 . . . Parts Lost 63 | . . . . . . 1 . . . 2 . 11 2 . . 40 5 . 2 Power 5 | . . . . . . . . . . 1 . . . . . 4 . . . Propulsion 20 | . . . . . . 1 . . . . . 3 . . . 12 3 . 1 Utility 20 | . . . . . . . . . . 1 . 5 1 . . 12 . . 1 Weapon 18 | . . . . . . . . . . . . 3 1 . . 12 2 . . Highest Loss Streak 22 | . . . . . . 1 . . . 2 . 8 2 . . 22 5 . 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . Average Backups 9 | 1 4 8 7 8 9 9 9 10 9 8 10 11 13 15 14 10 4 5 2 Power 1 | . 1 2 2 2 2 2 2 2 1 . . . 3 3 2 2 1 2 1 Propulsion 2 | . 1 2 1 1 1 1 2 2 2 3 4 3 3 4 2 . 1 2 . Utility 3 | . . 1 1 1 1 2 2 3 4 3 4 4 2 3 5 5 . . . Weapon 2 | . 1 3 3 3 3 2 2 3 1 2 2 3 3 5 4 2 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 30 | . 1 . 2 . 2 8 2 . 4 . . 1 . . 4 5 . . 1 Power 9 | . . . 1 . 2 3 1 . . . . . . . . 2 . . . Propulsion 6 | . . . . . . 2 . . 3 . . . . . 1 . . . . Utility 6 | . . . . . . 1 1 . . . . . . . 1 2 . . 1 Weapon 9 | . 1 . 1 . . 2 . . 1 . . 1 . . 2 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 99 100 99 99 99 100 99 99 100 97 98 100 99 65 49 21 39 Engine 5 | . 14 14 10 11 9 9 1 . 2 6 7 4 6 9 5 1 . . . Core 3 | . . . . . . . 5 7 4 . . 8 6 3 4 . . . . Leg 24 | . 28 28 32 33 27 27 23 23 23 23 23 25 26 26 34 17 11 . 5 Device 9 | . 14 14 11 11 10 9 7 7 7 13 15 11 6 6 1 6 10 10 6 Storage 6 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 5 3 . . . Processor 6 | . . . . . . . 14 15 15 8 7 6 6 6 9 6 10 10 10 Protection 6 | . . . . . 7 8 7 7 7 7 7 6 11 13 10 5 2 . . Energy Gun 6 | . 11 . . . . 5 7 7 14 15 15 6 . . . 2 2 . . Energy Cannon 1 | . . . . . . . . . . . . 7 . . . . . . . Ballistic Gun 14 | . 16 28 32 33 36 30 22 23 11 7 7 4 12 13 5 2 . . . Ballistic Cannon 4 | . . . . . . . . . 2 6 7 5 10 13 16 8 4 . 4 Peak Build Rating 98 | 7 7 7 13 13 23 32 47 47 51 52 49 72 72 72 84 98 93 21 48 Average Rating 47 | 5 7 7 12 13 21 28 42 45 49 48 49 61 69 70 80 70 54 21 46 On Entrance 38 | . 7 7 7 13 13 22 32 47 45 51 49 49 63 72 70 84 93 21 21 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . 3 . . . 3 3 . 5 Naked Turns 22 | . . . . . . . . . . . . . . . . 22 . . . Heaviest Build 114 | 14 15 15 20 20 34 39 40 40 48 49 45 79 87 87 97 114 65 2 27 Greatest Support 130 | 20 20 20 30 30 37 51 51 51 55 55 53 77 60 60 90 130 79 3 48 Greatest Overweight (x) 15 | 1 . . . . . . . . . . . 2 1 1 1 15 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 10 10 10 10 20 10 10 15 15 15 15 20 5 5 5 Average Capacity 10 | 7 8 8 8 8 9 10 10 10 10 10 10 11 15 15 15 12 5 5 5 Most Carried 15 | 2 8 8 8 8 10 10 10 10 10 10 10 15 15 15 15 15 5 5 5 Average Carried 9 | 1 4 8 7 8 9 9 9 10 9 8 10 11 13 15 14 10 4 5 2 Final Capacity 15 | 8 8 8 8 8 10 10 10 10 10 10 10 15 15 15 15 5 5 5 5 Final Carried 15 | 2 8 8 8 8 10 10 10 10 10 10 10 14 15 15 15 3 5 5 2 Class Distribution -------------------- 54% | Gunner 15% | Tank 12% | Scavenger-Tank 9% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -8/Storage Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Gunner | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Was Fac Upp Matter Collected 5739 | 273 47 . 329 68 75 1283 176 121 406 408 . 802 250 81 338 943 . . 139 Remotely 139 | . . . . . . . . . . . . . . . . . . . 139 Salvage Created 7616 | 19 171 . 393 93 75 1463 176 . 771 693 . 2110 228 72 213 1097 . . 42 Parts 346 | 4 11 . 22 4 5 70 11 . 38 22 . 91 7 6 8 46 . . 1 Haulers Intercepted 13 | . 1 . 1 . 1 5 . . 2 . . 2 . . . 1 . . . Recyclers Shooed 5 | . . . . . . . . . . . . 3 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . 18 . . 7 3 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Was Fac Upp Combat Hostiles Destroyed 126 | . 2 . 6 2 . 20 4 . 13 15 . 29 5 5 4 19 . . 2 Guns 60 | . 2 . 6 2 . 20 4 . 12 6 . 2 1 2 . 3 . . . Cannons 49 | . . . . . . . . . 1 2 . 22 4 3 4 11 . . 2 AOE 14 | . . . . . . . . . . 7 . 2 . . . 5 . . . Classes Destroyed 17 | 1 4 . 2 . 1 4 . . 2 1 . 1 . 1 . . . . . Worker 4 | . . . . . . 1 . . . . . 1 . . . 2 . . . Builder 6 | . 1 . 1 . . 1 . . . . . 3 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . Hauler 13 | . 1 . 1 . 1 5 . . 2 . . 2 . . . 1 . . . Recycler 4 | . . . 1 . . 1 . . . . . 2 . . . . . . . Operator 5 | . . . . . 1 1 2 . . . . . . . . 1 . . . Watcher 4 | . 1 . . . . 1 . . 1 . . . . . . 1 . . . Swarmer 16 | . . . . . . 1 3 . . 8 . . . 4 . . . . . Grunt 55 | . 2 . 5 2 . 9 . . 9 4 . 10 4 . 4 6 . . . Brawler 5 | . . . 1 . . 2 . . . . . 2 . . . . . . . Duelist 2 | . . . . . . . . . 1 . . 1 . . . . . . . Sentry 15 | . . . . . . 7 1 . 2 1 . 2 . . . 2 . . . Hunter 19 | . . . . . . 1 . . . 1 . 9 . . . 8 . . . Programmer 11 | . . . . . . . . . 1 . . 4 1 . . 3 . . 2 Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 8 | 1 2 . 4 2 1 7 3 . 6 8 . 7 4 4 4 4 . . 2 Combat Bots Only 8 | . 1 . 2 2 . 3 3 . 5 8 . 5 4 4 4 4 . . 2 Max Kills in Single Turn 4 | 1 1 . 1 1 1 2 1 . 2 4 . 3 1 2 1 3 . . 1 Gunslinging 1 | . . . . . . 1 . . 1 . . . . . . . . . . Exploded 4 | . . . . . . . . . . 4 . 1 . . . 2 . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Was Fac Upp Hostile Shots Fired 1073 | . 9 . 8 6 . 69 37 . 75 78 . 194 42 8 9 490 6 . 42 Missed 345 | . 4 . 4 2 . 14 17 . 32 26 . 47 9 2 3 164 1 . 20 Hits 728 | . 5 . 4 4 . 55 20 . 43 52 . 147 33 6 6 326 5 . 22 Melee 17 | . . . . . . 9 . . . . . 2 . 1 . . 5 . . Projectile 711 | . 5 . 4 4 . 46 20 . 43 52 . 145 33 5 6 326 . . 22 AOE 2 | . . . . . . . . . . . . . . . . 2 . . . Critical Strikes 38 | . . . . 1 . 5 . . 1 . . 6 3 . . 21 1 . . Damage Taken 13058 | . 62 . 48 52 . 945 184 . 398 964 . 2799 638 68 116 6111 223 . 450 Core 1647 | . 10 . 12 . . 78 15 . 26 51 . 180 116 . . 930 84 . 145 Absorbed by Shields 428 | . . . . . . . . . . . . . . . . 428 . . . Ignored by Resistances 24 | . . . . . . . . . . . . . . 24 . . . . . Regen/Repaired (Parts) 457 | . . . 44 . . 178 . . . . . 235 . . . . . . . Core Remaining (%) 89 | 100 . 96 . 97 . 85 . . . . 86 . . 65 100 . . . . Volleys Fired 346 | 6 19 . 12 4 4 63 11 . 25 29 . 68 14 4 6 71 . . 10 Largest 4 | 2 2 . 3 3 4 4 4 . 4 4 . 4 4 4 4 4 . . 1 Hottest 204 | 70 70 . 69 69 92 138 145 . 108 108 . 123 119 124 204 204 . . 47 Shots Fired 1084 | 12 36 . 36 12 16 251 44 . 90 95 . 245 49 16 18 154 . . 10 Gun 748 | 12 36 . 36 12 16 251 44 . 82 72 . 98 27 8 . 54 . . . Cannon 324 | . . . . . . . . . 8 20 . 147 22 8 18 91 . . 10 Launcher 12 | . . . . . . . . . . 3 . . . . . 9 . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 694 | 6 20 . 36 12 16 224 33 . 50 40 . 66 41 16 18 106 . . 10 Thermal 378 | 6 16 . . . . 27 11 . 40 52 . 179 8 . . 39 . . . Explosive 12 | . . . . . . . . . . 3 . . . . . 9 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 35 | 3 8 . 6 4 6 12 13 . 13 18 . 35 19 3 10 22 . . 6 Robot Miss Streak 6 | 4 2 . 2 1 4 6 2 . 2 3 . 3 2 2 . 3 . . 1 Penetration Max 1 | . . . . . . . . . 1 . . 1 1 1 . 1 . . . Secondary Targets 9 | . . . 1 . . 4 . . 3 . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . 1 . . . . . . 1 . . . Shots Hit Robots 670 | 4 27 . 21 8 8 122 23 . 55 69 . 176 38 5 9 97 . . 8 Core Hits 303 | 1 9 . 13 3 4 56 10 . 29 33 . 70 12 6 6 47 . . 4 Critical Kills 18 | . . . . . . . . . . . . . . 1 4 13 . . . Critical Parts Destroyed 27 | . . . . . . 2 1 . 1 . . . . . 1 22 . . . Critical Strikes 68 | . . . . . . 4 2 . 3 5 . 6 1 1 5 38 . . 3 Burn 15 | . . . . . . 2 1 . 2 3 . 4 . . . 3 . . . Destroy 45 | . . . . . . 2 1 . 1 . . . . 1 5 35 . . . Blast 8 | . . . . . . . . . . 2 . 2 1 . . . . . 3 Melee Attacks 3 | . . . . . . . . . . . . . . . . 3 . . . Thermal 3 | . . . . . . . . . . . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16149 | 43 299 9 384 116 121 1983 427 . 1181 1859 . 5029 1014 219 146 2950 . . 369 Guns 8560 | 43 295 . 355 116 121 1981 422 . 1094 1108 . 1566 497 75 . 887 . . . Cannons 5414 | . . . . . . . . . 87 273 . 3121 517 144 146 799 . . 327 Explosions 2057 | . . . 29 . . . . . . 478 . 313 . . . 1237 . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 118 | . 4 9 . . . 2 5 . . . . 29 . . . 27 . . 42 Kinetic 7236 | 17 120 . 355 116 121 1612 302 . 575 548 . 1004 792 219 146 982 . . 327 Thermal 7264 | 26 175 . . . . 369 120 . 606 833 . 3996 222 . . 917 . . . Explosive 1503 | . . . 29 . . . . . . 478 . . . . . 996 . . . Electromagnetic 28 | . . . . . . . . . . . . . . . . 28 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 . . 1 1 1 . . . . . . . . Average Corruption 2 | . . . . . . 4 . . 1 1 1 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . . . . . . 1 . . 6 Effects 30 | . . . . . . 26 . . . 4 . . . . . . . . . Message Errors 5 | . . . . . . 5 . . . . . . . . . . . . . Matter Fused 9 | . . . . . . 7 . . . 2 . . . . . . . . . Heat Flow Errors 3 | . . . . . . 3 . . . . . . . . . . . . . Energy Discharges 5 | . . . . . . 5 . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . . . 4 . . . 2 . . . . . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 241 | . . . . . . . . . . 33 . 145 17 . . 46 . . . Projectiles 44 | . . . . . . . . . . . . 27 17 . . . . . . Explosions 197 | . . . . . . . . . . 33 . 118 . . . 46 . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . . . . . 2 3 1 2 4 . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . 1 3 1 2 2 . . 1 Secondary 3 | . . . . . . . . . . . . 1 . . . 2 . . . Self-Inflicted Damage 88 | . . . . . . . . . . . . . . . . 88 . . . Shots 2 | . . . . . . . . . . . . . . . . 2 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 23 | . 2 1 . . . 1 1 . . . . 5 . . . 6 . . 7 Kicked 23 | . 2 1 . . . 1 1 . . . . 5 . . . 6 . . 7 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 539 | 70 108 . 65 90 92 359 192 . . 76 . 214 152 48 539 326 . . 2 Average Temperature 77 | 31 43 . 26 43 44 97 72 . . 16 . 46 75 25 296 78 . . 2 Received Heat Transfer 2598 | . 36 . 27 48 . 351 36 . 150 201 . 417 256 . 54 1013 . . 9 Effects 11 | . . . . . . 1 . . . . . . . . 10 . . . . Shutdowns 3 | . . . . . . . . . . . . . . . 3 . . . . Energy Bleed 2 | . . . . . . 1 . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . . . . . . . . 3 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . 3 . . . 1 . . . Combat Hostiles 3 | . . . . . . . . . . . . 3 . . . . . . . Parts Melted 34 | . 1 . . . . 1 . . 3 . . 24 1 . . 4 . . . Heat Transferred 13401 | 74 518 . . . . 851 296 . 1295 1813 . 6351 296 . . 1907 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Was Fac Upp Maximum Alert Level 2 | . . . . . . 1 . . . . . 2 . . . 1 . . . Low Security (%) 88 | 100 100 100 100 100 100 94 100 100 100 . . 63 . . 100 94 100 100 . Level 1 6 | . . . . . . 5 . . . . . 16 . . . 5 . . . Level 2 5 | . . . . . . . . . . . . 20 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 509 | 5 41 . 175 115 30 220 142 . 191 . . 509 . . 102 261 89 . . Initial 102 | . . . . 65 25 . 70 . . . . 28 . . 102 30 89 . . Average 87 | . 14 . 15 87 4 114 40 . 76 . . 163 . . 48 57 34 . . Influence Increases 4317 | 5 70 . 213 50 17 647 142 . 361 380 . 1210 120 90 104 858 . . 50 Destroy 0b10 Robot/C 2500 | . 40 . 120 40 . 400 80 . 260 300 . 580 100 80 80 380 . . 40 Destroy 0b10 Robot/NC 195 | 5 15 . 15 . 10 50 10 . 15 10 . 40 . . . 25 . . . Destroy Leader 614 | . 14 . 22 10 2 112 20 . 66 40 . 174 20 10 10 104 . . 10 Allied During Kill 39 | . . . . . . . . . 13 . . 26 . . . . . . . Successful Hack 177 | . . . 6 . 5 47 14 . . . . 79 . . 12 14 . . . Disable Machine 300 | . . . 30 . . . . . . . . 210 . . . 60 . . . Destroy Structure 222 | . 1 . 5 . . 8 3 . 7 . . 86 . . 2 110 . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . 15 . . . Lose Combat Pursuer 255 | . . . 15 . . 30 15 . . 30 . 15 . . . 150 . . . Influence Decreases 4317 | 5 70 . 44 154 82 491 298 . 304 343 49 748 511 43 203 667 255 . 50 Entered New Map 761 | . . . . 104 40 . 86 . . 22 19 17 189 23 61 34 166 . . Time Decay 2878 | 5 70 . 44 50 42 481 212 . 284 321 30 451 302 20 142 334 40 . 50 Lost Part 488 | . . . . . . 10 . . . . . 110 20 . . 299 49 . . Lost Ally 40 | . . . . . . . . . 20 . . 20 . . . . . . . Purge Threat 150 | . . . . . . . . . . . . 150 . . . . . . . Squads Dispatched 27 | . . . 2 . . 1 1 . 3 . . 15 . . 1 4 . . . Investigation 4 | . . . 1 . . . . . . . . 2 . . 1 . . . . Extermination 7 | . . . . . . . 1 . 1 . . 4 . . . 1 . . . Reinforcement 10 | . . . 1 . . 1 . . 2 . . 5 . . . 1 . . . Assault 2 | . . . . . . . . . . . . . . . . 2 . . . Garrison 4 | . . . . . . . . . . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 3 . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 1 . . 1 . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Was Fac Upp Distress Signals 7 | . . . . . . 2 . . . . . 1 . . . 4 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 175 | . 4 . 7 2 1 30 7 . 14 17 . 30 4 5 4 40 7 . 3 Peak Tracking Total 12 | . 2 . 3 2 1 5 4 . 3 7 . 4 4 4 4 12 6 . 2 Tactical Retreats 11 | . . . 1 . . 1 1 . . 1 . 1 . . . 5 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Was Fac Upp Traps Triggered 13 | . . . 1 . . 2 1 . . . . 6 . . . 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Was Fac Upp Machines Disabled 20 | . . . 2 . . . . . . . . 14 . . . 4 . . . Max in Single Turn 11 | . . . 2 . . . . . . . . 11 . . . 2 . . . Garrison Access 3 | . . . . . 1 1 . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Was Fac Upp Machines Accessed 43 | . 1 . 1 . 3 10 5 . 5 . . 13 1 . 1 3 . . . Terminals 27 | . 1 . . . 2 7 4 . 5 . . 6 . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . 1 . . 2 1 . . . . 3 . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 1 . . . 1 . . . Scanalyzers 3 | . . . . . . . . . . . . 2 . . 1 . . . . Garrison Access 3 | . . . . . 1 1 . . . . . 1 . . . . . . . Total Hacks 101 | . 2 . 7 . 9 24 13 . 8 . . 28 1 . 3 6 . . . Successful 47 | . 1 . 4 . 4 16 3 . 1 . . 14 1 . 1 2 . . . Failed 53 | . 1 . 3 . 5 8 10 . 7 . . 13 . . 2 4 . . . Catastrophic 18 | . . . . . 1 3 2 . 5 . . 3 . . 1 3 . . . Database Lockouts 1 | . . . . . . . . . . . . 1 . . . . . . . Manual 30 | . . . . . 5 7 6 . 4 . . 6 . . . 2 . . . Terminals 61 | . 2 . . . 8 17 12 . 8 . . 10 . . . 4 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 21 | . . . 7 . . 5 1 . . . . 8 . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 1 . . . 2 . . . Scanalyzers 10 | . . . . . . . . . . . . 7 . . 3 . . . . Garrison Access 5 | . . . . . 1 2 . . . . . 2 . . . . . . . Terminal Hacks 14 | . 1 . . . 1 6 2 . . . . 3 1 . . . . . . Record 2 | . . . . . . 1 . . . . . 1 . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . . . Locate Traps 4 | . 1 . . . . 2 1 . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . . . 4 . . 4 . . . . . 5 . . . . . . . Scan Component 7 | . . . 2 . . 2 . . . . . 3 . . . . . . . Repair 6 | . . . 2 . . 2 . . . . . 2 . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 1 . . . 1 . . . Process 1 | . . . . . . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . 3 . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . . . . Retrieve Study 2 | . . . . . . . . . . . . 1 . . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . . . Unauthorized Hacks 12 | . . . . . 2 5 1 . 1 . . 2 . . . 1 . . . Terminals 12 | . . . . . 2 5 1 . 1 . . 2 . . . 1 . . . Botnet 12 | . . . . . 2 5 1 . 1 . . 2 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . 2 . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 38 | . 1 . . . 2 8 5 . 5 . . 13 . . 1 3 . . . Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . . . 1 . . 1 . . . . Parts Repaired 6 | . . . 2 . . 2 . . . . . 2 . . . . . . . Time 191 | . . . 52 . . 76 . . . . . 63 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 34 | . . . . . . . . . . . . . . . . 34 . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Was Fac Upp Total Allies 3 | . . . . . . . . 1 . 2 . . . . . . . . . Largest Group 2 | . . . . . . . . 1 1 2 2 2 . . . . . . . Highest-Rated Group 36 | . . . . . . . . 31 31 36 36 36 . . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 31 20 20 20 . . . . . . . Total Orders 1 | . . . . . . . . . . . . 1 . . . . . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 28 | . . . . . . . . . 11 . . 17 . . . . . . . Total Damage 443 | . . . . . . . . . 214 . . 229 . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Was Fac Upp Active Infowar (turns) 3722 | 25 202 17 894 117 249 262 586 134 111 863 . . . . . 118 72 22 50 Terrain 262 | . . . . . . . . . . . . . . . . 118 72 22 50 Seismic 3460 | 25 202 17 894 117 249 262 586 134 111 863 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Was Fac Upp Turns Passed 10436 | 93 202 17 894 117 249 1501 645 145 748 1132 64 2265 663 58 304 887 169 22 261 Spaces Moved 5628 | 55 97 14 249 85 149 617 394 110 479 738 42 1062 341 23 187 554 198 44 190 Core 222 | 6 . . . . . . . . . . . . . . . 41 117 44 14 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 5036 | 49 97 14 249 85 149 617 394 110 479 738 42 1062 341 23 187 291 81 . 28 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 148 | . . . . . . . . . . . . . . . . . . . 148 Flight 222 | . . . . . . . . . . . . . . . . 222 . . . Fastest Speed 28 | 50 120 120 120 120 120 123 130 130 126 123 123 90 90 180 90 28 50 50 50 Average Speed 126 | 114 120 120 120 120 122 127 130 130 127 123 123 145 176 180 124 97 70 50 118 Slowest Speed 800 | 120 120 120 120 120 123 130 130 130 130 126 123 270 180 180 180 800 120 50 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . 3 . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 25 10 26 27 17 86 9 77 17 90 7 24 67 6 5 17 73 2 28 Regions Visited 19 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . 1 1 . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . . 1 1 1 1 . . 1 . . 1 . Scrap Searched 9 | . . . . . . . . . . 4 . . 3 . . . . . 2 Spaces Dug 15 | . . . . . . . . . . 15 . . . . . . . . . Terrain Destroyed 240 | . . . 5 . . . . . 3 50 . 101 6 4 1 67 . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 49 | . . . . . . . . . 3 9 . 20 6 4 1 3 . . 3 AOE 190 | . . . 5 . . . . . . 41 . 81 . . . 63 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Was Fac Low Low Fac Low Low Fac Fac Was Fac Upp Total 8259 | 71 150 14 830 94 212 1222 505 113 561 895 54 1646 371 30 247 761 226 43 214 Wait 1751 | 2 22 . 548 1 34 473 61 1 13 99 13 418 . . 18 21 27 . . Move 5607 | 54 96 14 248 84 148 616 394 109 478 737 41 1061 340 22 186 549 197 43 190 Hop 2 | . . . . . . . . . . . . . . . . 2 . . . Pick Up 100 | 2 7 . 5 1 8 12 6 1 7 2 . 14 6 . 7 19 2 . 1 Fast Attach 87 | 7 . . 2 . 1 5 5 . 8 1 . 23 1 1 4 27 . . 2 Attach 53 | . . . 2 . 3 3 2 . 1 3 . 7 4 . 4 20 . . 4 Detach 8 | . . . . . 1 2 1 . . 1 . . 1 . 1 1 . . . Swap 105 | . 2 . 5 2 5 21 10 1 10 12 . 21 1 1 8 6 . . . Drop 145 | . 2 . 8 2 8 26 14 1 19 3 . 29 3 2 13 15 . . . Fire 346 | 6 19 . 12 4 4 63 11 . 25 29 . 68 14 4 6 71 . . 10 Melee 3 | . . . . . . . . . . . . . . . . 3 . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick 22 | . 2 . . . . 1 1 . . . . 5 . . . 6 . . 7 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . . . . 21 . . . Rewire 9 | . . . . . . . . . . 8 . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 15) 218 | -10/Materials | Discovered new exit (range 11) 296 | -10/Materials | Entered Mines 301 | -10/Mines | Discovered new exit (range 11) 313 | -10/Mines | Entered Materials 313 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 612 | -9/Materials | Build established: Gunner 983 | -9/Materials | Repaired Aluminum Leg 1011 | -9/Materials | Repaired Ion Engine 1151 | -9/Materials | Discovered new exit (range 15) 1207 | -9/Materials | Entered Mines 1311 | -9/Mines | Discovered new exit (range 14) 1324 | -9/Mines | Entered Materials 1324 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1570 | -8/Materials | Discovered new exit (range 2) 1573 | -8/Materials | Entered Storage 1648 | -8/Storage | Build established: Tank 2067 | -8/Storage | Repaired Titanium Leg 2975 | -8/Storage | Repaired Imp. Light Armor Plating 3017 | -8/Storage | Discovered new exit (range 16) 3074 | -8/Storage | Entered Factory 3074 | -7/Factory | Evolved 2 slots: Utility x2 3382 | -7/Factory | Build established: Gunner 3719 | -7/Factory | Sucked down chute 3719 | -7/Factory | Entered Waste 3719 | -7/Waste | The area was eerily silent 3720 | -7/Waste | Met a frightened Derelict 3847 | -7/Waste | Discovered new exit (range 14) 3864 | -7/Waste | Entered Factory 3864 | -7/Factory | Accompanied by 1 ally 4564 | -7/Factory | Discovered new exit (range 13) 4612 | -7/Factory | Entered Lower Caves 4753 | -7/Lower Caves | Spotted B-75 Beast 4853 | -7/Lower Caves | Destroyed B-75 Beast 5157 | -7/Lower Caves | Destroyed 8 combat bots 5524 | -7/Lower Caves | Learned 4 Factory zone layouts 5590 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5675 | -7/Lower Caves | Discovered new exit (range 5) 5744 | -7/Lower Caves | Entered another Lower Caves area 5744 | -7/Lower Caves | Accompanied by 2 allies 5790 | -7/Lower Caves | Discovered new exit (range 10) 5808 | -7/Lower Caves | Entered Factory 5808 | -6/Factory | Accompanied by 2 allies 5808 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5809 | -6/Factory | Identified exit to Factory 5967 | -6/Factory | Repaired Imp. Carbon-fiber Leg 6396 | -6/Factory | Repaired Titanium Leg 7111 | -6/Factory | Central database locked down 7203 | -6/Factory | Garrison activated, responded to threat 7611 | -6/Factory | Garrison activated, responded to threat 7664 | -6/Factory | Lost 8 parts (3n3u2w) 7924 | -6/Factory | Discovered new exit (range 15) 7956 | -6/Factory | Build established: Scavenger-Tank 8073 | -6/Factory | Entered Lower Caves 8551 | -6/Lower Caves | Identified exit to Lower Caves 8736 | -6/Lower Caves | Entered another Lower Caves area 8758 | -6/Lower Caves | Discovered exit to Factory (range 6) 8770 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 8794 | -6/Lower Caves | Entered Factory 8794 | -5/Factory | Evolved 2 slots: Propulsion x2 8959 | -5/Factory | Discovered new exit (range 5) 9098 | -5/Factory | Entered another Factory area 9098 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9513 | -4/Factory | Lost 22 parts (2p9n4u7w) 9628 | -4/Factory | Found Imp. Powered Armor 9633 | -4/Factory | Found Imp. Powered Armor 9691 | -4/Factory | Core integrity fell below 50% 9741 | -4/Factory | Released all parts (1) 9745 | -4/Factory | Found Imp. Powered Armor 9770 | -4/Factory | Lost 13 parts (2p1n6u4w) 9963 | -4/Factory | Core integrity fell below 20% 9985 | -4/Factory | Sucked down chute 9985 | -4/Factory | Entered Waste 9998 | -4/Waste | Spotted C-40 Crusher 10008 | -4/Waste | Spotted C-40 Crusher 10052 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10055 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10065 | -4/Waste | Spotted C-40 Crusher 10070 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10071 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10075 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10082 | -4/Waste | Spotted C-40 Crusher 10084 | -4/Waste | Spotted C-40 Crusher 10085 | -4/Waste | Spotted C-40 Crusher 10106 | -4/Waste | Lost 5 parts (3n2w) 10146 | -4/Waste | Discovered new exit (range 15) 10154 | -4/Waste | Entered Factory 10170 | -4/Factory | Discovered new exit (range 11) 10176 | -4/Factory | Entered Upper Caves 10342 | -4/Upper Caves | Build established: Mutant 10406 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10437 | -4/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 10236_ Acquired 1 matter. 10238_ Acquired 2 matter. 10238_ Imp. Corruption Screen intercepted 1% system corruption. 10239_ P-70 Sage destroyed. 10240_ Acquired 2 matter. 10240_ Acquired 26 matter. 10241_ Acquired Antigrav System. 10401_ Searching scrap... 10401_ Found Remote Shield. 10401_ Found 39 Matter. 10402_ Acquired 39 matter. 10405_ Penetrated by Slug. 10406_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 10431_ Slug penetrates Wall. 10435_ Acquired 1 matter. 10436_ Slug penetrates Y-64 Sentinel. 10437_ Acquired 3 matter. 10437_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#####???????????????? | | ??????????????????????####??## #???????????????? | | ???????????????????#### #### #???????????????? | | ???????????????????# # #??????###??????? | | ???????????????????# ##????### ####??## | | ???????????????????## @ ;###### ### | | ????????????????????###### Y | | ?????????????????????????# ! #? | | ?????????????????????????# #### ##? | | ?????????????????????????# ## ;#?## ##? | | ?????????????????????????####### ###??# ## | | ???????????????????????????????# #????# # | | ???????????????????????????????" #????# # | | ???????????????????????????????" ????# # | | ??????????????????????????????# ????# # | | ??????????????????????????????# ???## ### # | | ??????????????????????????????# ????# #?# # | | ?????????????????????????????? ??? #?# | | ??????????????????????????????=% #? | | ?????????????????????????????? ! ## ## | | ?????????????????????????????? ?# # | | ??????????????????????????????? ?# # ######## | | ???????????????????????????????????# ?# ???????? | | ???????????????????????????????????# #?# ???????? | | ???????????????????????????????????????# ???????? | | ??????????????????????????????????????? ???????? | | ???????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 700 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Block 30 Armor Coverage 550 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- Great Axe | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 67% | -9/Materials Ion Engine | 75% | -9/Materials Titanium Leg | 55% | -8/Storage Imp. Light Armor Plating | 37% | -8/Storage Imp. Carbon-fiber Leg | 18% | -6/Factory Titanium Leg | 8% | -6/Factory Studied --------- Carbon-fiber Leg | -6/Factory | Hacked Hyp. Gauss Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Below Short-term Sacrifices Sprinter Challenges ------------ None Game ------ Seed BehemothMyomerClaw Manual? 0 Play Time 02:58:23 Cumulative 36.4 hours Start 2026.04.16 @ 14:13:35 End 2026.04.16 @ 17:20:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f46b57d-4d5f-431e-9383-12768dfb789d