Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.11.07 @ 01:43:48 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (57) 1140 Alien Tech Used (0) 0 Bonus (20029) 20029 TOTAL SCORE: 29069 Bonus ------- Pacifist 10178 Entered Garrisons 200 Entered DSFs 1000 Aligned with FarCom 300 Win 3000 Win Speed 5351 Cogmind --------- Core Integrity 1577/1600 Matter 260/300 Energy 139/150 System Corruption 0% Temperature Cool (12) Movement Flying (31) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Backup Power VII > --- PROPULSION (8) --- Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array Field Propulsion Array > --- UTILITY (13) ----- Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter ECM Suite Graphene Brace Thermal Shield Hacking Suite Hacking Suite Improved Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- Heavy Flail Chainsword > --- INVENTORY (15) --- Micro Fission Core Field Propulsion Array Field Propulsion Array Superbattery (1500) Advanced Reaction Control System Layered Light Armor Plating Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Backup Power VII > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Transmission Jammer ECM Suite Layered Medium Armor Plating Graphene Brace Thermal Shield Hacking Suite Hacking Suite Improved Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Heavy Flail Chainsword > --- INVENTORY -------- Micro Fission Core Field Propulsion Array Field Propulsion Array Superbattery Advanced Reaction Control System Layered Light Armor Plating Nova Cannon Enhanced Nova Cannon [Rating: 138] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Nuclear Pulse Array Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Layered Light Armor Plating Device Improved Transmission Jammer Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Layered Light Armor Plating Weapon Chainsword Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Rec Fac DSF Fac Fac Res DSF Res Acc Slots Evolved 18 | . . . . . 4 . . . . 4 . 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . 2 . . . . 2 . . 1 1 . . . Utility 11 | . . . . . 2 . . . . 2 . 1 1 1 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 58 | 2 . . 2 2 2 5 . 2 1 1 7 13 7 1 2 6 5 Power 5 | . . . . . . . . . . 1 1 2 . . . 1 . Engine . | . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . 1 1 2 . . . 1 . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 13 | 2 . . . . . 1 . . . . 3 1 3 . 2 . 1 Treads 2 | 2 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . 1 . . . . 3 1 3 . 2 . 1 Utility 29 | . . . . 1 2 3 . . 1 . 3 8 4 1 . 3 3 Device 12 | . . . . 1 1 1 . . . . . 3 3 . . 1 2 Storage 2 | . . . . . . . . . . . 1 . . . . 1 . Processor 3 | . . . . . 1 . . . . . . 2 . . . . . Hackware 7 | . . . . . . . . . 1 . 1 2 1 1 . 1 . Protection 5 | . . . . . . 2 . . . . 1 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 11 | . . . 2 1 . 1 . 2 . . . 2 . . . 2 1 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . 1 . . . . . . . 1 . Ballistic Gun 1 | . . . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . 1 . 1 . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 . . . 1 . Slashing Weapon 2 | . . . . 1 . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . 1 . . . . 1 . . . . Parts Lost 8 | . . . . . . . . 2 . . 2 1 . . . 1 2 Power 2 | . . . . . . . . . . . 1 . . . . 1 . Propulsion 2 | . . . . . . . . 1 . . 1 . . . . . . Utility 3 | . . . . . . . . . . . . 1 . . . . 2 Weapon 1 | . . . . . . . . 1 . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . 2 . . 2 1 . . . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 66 | . 57 57 57 55 35 68 81 80 54 44 57 76 81 80 79 81 80 Core 3 | . . . . . . . . . . 4 6 9 10 9 9 8 8 Treads 10 | . 28 28 28 28 18 18 18 18 . . . . . . . . . Flight 9 | . . . . . . 7 9 9 9 6 12 17 19 19 18 17 15 Device 4 | . . . . . . 3 9 9 9 6 6 6 5 4 4 8 12 Storage 1 | . . . . . . . . . . . 2 5 5 4 4 4 4 Processor 6 | . . . . . 8 9 9 9 9 6 6 9 10 9 9 8 8 Hackware 6 | . . . . . . . . . 2 6 6 7 13 19 19 20 20 Protection 6 | . . . . . . 14 18 18 15 6 9 7 5 4 4 4 4 Ballistic Gun 6 | . 28 28 22 24 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . 6 9 8 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 3 5 4 4 3 4 Slashing Weapon 4 | . . . . 1 9 9 9 9 9 6 6 5 5 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 48 | 3 3 3 3 3 3 13 13 13 12 13 27 38 36 35 33 45 48 Greatest Support 56 | 3 3 3 3 3 3 13 13 13 13 13 39 39 46 46 56 56 56 Greatest Overweight (x) 2 | . . . . . . . . . 2 2 . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 15 15 Average Capacity 7 | 6 5 5 5 5 5 5 5 5 5 5 7 10 10 10 10 14 15 Most Carried 11 | 6 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 11 11 Average Carried 6 | 5 5 4 4 4 4 4 4 4 4 5 6 9 9 8 9 9 10 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 15 15 Final Carried 10 | 5 5 5 5 5 5 4 5 4 5 5 9 9 9 10 10 10 10 Class Distribution -------------------- 62% | Mutant 13% | Hacker-Sprinter 13% | Wizard-Sprinter 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/DSF Hacker-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -3/DSF Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Rec Fac DSF Fac Fac Res DSF Res Acc Matter Collected 720 | 220 . . 20 . . . . . 80 . . 100 18 . 83 199 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Rec Fac DSF Fac Fac Res DSF Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Rec Fac DSF Fac Fac Res DSF Res Acc Damage Taken 1860 | . 88 . . . 15 43 141 264 . . 326 81 85 . 539 118 160 Core 271 | . 8 . . . . . 30 27 . . 54 . . . 104 25 23 Absorbed by Shields 14 | . . . . . . . . . . . 14 . . . . . . Regen/Repaired (Parts) 182 | . . . . . . . . . . . . . . 80 . . 102 Core Remaining (%) 96 | 100 . . . 96 . . . . 89 . 93 100 100 . 92 98 98 Volleys Fired 6 | . . . . . . . . . . . . . . . . 6 . Largest 1 | . . . . . . . . . . . . . . . . 1 . Hottest 113 | . . . . . . . . . . . . . . . . 113 . Shots Fired 6 | . . . . . . . . . . . . . . . . 6 . Gun . | . . . . . . . . . . . . . . . . . . Cannon 6 | . . . . . . . . . . . . . . . . 6 . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 6 | . . . . . . . . . . . . . . . . 6 . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 4 | . . . 4 . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . Melee Attacks 33 | . . . 4 . . 6 . . 3 . 6 4 2 . 1 2 5 Impact 13 | . . . . . . . . . . . . 3 2 . 1 2 5 Slashing 16 | . . . . . . 6 . . 3 . 6 1 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . . 6 . . 4 . . Average Corruption 4 | . . . . . . . . . . . . 4 . . 2 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . . 8 . . . . . Message Errors 2 | . . . . . . . . . . . . 2 . . . . . Matter Fused 2 | . . . . . . . . . . . . 2 . . . . . Energy Discharges 2 | . . . . . . . . . . . . 2 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 272 | . . . . . . . . . . . . 5 7 . . 272 2 Average Temperature 57 | . . . . . . . . . . . . 2 2 . . 114 2 Received Heat Transfer 171 | . 27 . . . 9 9 45 27 . . . 27 18 . . . 9 Effects 2 | . . . . . . . . . . . . . . . . 2 . Interference 2 | . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Rec Fac DSF Fac Fac Res DSF Res Acc Peak Influence 991 | . 51 19 . . 58 96 121 116 123 991 694 577 368 219 166 302 275 Initial 951 | . . 19 . . . 37 46 50 37 951 693 356 282 192 164 93 180 Average 198 | . 41 19 . . 35 49 71 71 83 974 680 407 291 213 164 163 225 Maximum Alert Level 3 | . . . . . . . . . . 3 2 2 1 1 . 1 1 Low Security (%) 64 | 100 100 100 . 100 100 100 100 100 100 . . . . 20 100 90 14 Level 1 23 | . . . . . . . . . . . . 57 100 80 . 9 85 Level 2 7 | . . . . . . . . . . . 100 42 . . . . . Level 3 4 | . . . . . . . . . . 100 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . . . . . . . . 5 . . 1 . 1 Investigation 2 | . . . . . . . . . . . . 2 . . . . . Extermination 1 | . . . . . . . . . . . . 1 . . . . . Reinforcement 5 | . 1 . . . . . . . . . . 2 . . 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Rec Fac DSF Fac Fac Res DSF Res Acc Distress Signals 2 | . . . . . . . 1 1 . . . . . . . . . Communications Jammed 19 | . . . . . . . . . . . . 4 8 . . 7 . Distress Signals 19 | . . . . . . . . . . . . 4 8 . . 7 . Times Spotted 97 | . 7 . . . 6 8 6 8 5 . 1 18 9 . 5 17 7 Peak Tracking Total 10 | . 6 . . . 4 9 6 9 3 . 1 7 8 . 5 10 6 Tactical Retreats 7 | . . . . . . . . . . . 1 3 . . . 2 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Rec Fac DSF Fac Fac Res DSF Res Acc Traps Triggered 5 | . . . . . . 1 . 1 . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Rec Fac DSF Fac Fac Res DSF Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Rec Fac DSF Fac Fac Res DSF Res Acc Machines Accessed 57 | . 3 . 2 2 4 2 2 4 6 5 . 10 4 3 . 5 5 Terminals 35 | . 3 . . . 3 2 2 4 4 4 . 3 2 2 . 4 2 Fabricators 2 | . . . . . . . . . . . . 1 . . . . 1 Repair Stations 6 | . . . . . . . . . . . . 3 1 1 . . 1 Recycling Units 4 | . . . . . . . . . 2 1 . 1 . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . 1 . . 1 1 Total Hacks 145 | . 5 . 2 2 10 4 7 9 19 10 . 25 16 7 . 18 11 Successful 67 | . 4 . 2 2 3 . 2 3 9 7 . 8 6 5 . 9 7 Failed 78 | . 1 . . . 7 4 5 6 10 3 . 17 10 2 . 9 4 Catastrophic 7 | . . . . . . . 1 . 1 . . 2 1 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 61 | . 3 . 1 . 9 . 4 7 11 3 . 7 5 . . 8 3 Terminals 98 | . 5 . . . 9 4 7 9 14 9 . 11 7 3 . 15 5 Fabricators 2 | . . . . . . . . . . . . 1 . . . . 1 Repair Stations 18 | . . . . . . . . . . . . 5 5 4 . . 4 Recycling Units 7 | . . . . . . . . . 5 1 . 1 . . . . . Scanalyzers 7 | . . . . . . . . . . . . 7 . . . . . Garrison Access 9 | . . . . . 1 . . . . . . . 4 . . 3 1 Terminal Hacks 34 | . 4 . 2 2 1 . 1 2 4 4 . 2 2 2 . 6 2 Record 1 | . . . 1 . . . . . . . . . . . . . . Robot Analysis 6 | . 3 . . . 1 . . . . 1 . . . . . 1 . Prototype ID Bank 6 | . . . . . . . . . 2 1 . . . 1 . 2 . Open Door 5 | . . . . 2 . . . 2 . . . . . . . . 1 Open DSF 2 | . . . . . . . . . . 1 . . . 1 . . . Level Access Points 4 | . . . . . . . . . . . . 1 1 . . 1 1 Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . 1 . . . . Locate Traps 2 | . 1 . . . . . . . . 1 . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . . . Zone Layout 4 | . . . . . . . . . 2 . . . . . . 2 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 1 . . . . 1 Network Status 2 | . . . . . . . . . . . . 1 . . . . 1 Repair Station Hacks 6 | . . . . . . . . . . . . . 1 3 . . 2 Scan Component 3 | . . . . . . . . . . . . . 1 1 . . 1 Repair 2 | . . . . . . . . . . . . . . 1 . . 1 Refit 1 | . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 4 | . . . . . . . . . 2 1 . 1 . . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . Retrieve Components 3 | . . . . . . . . . 2 1 . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . . . . 1 . . 1 1 Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . 1 . . 1 1 Unauthorized Hacks 16 | . . . . . 1 . 1 1 3 2 . 3 2 . . 2 1 Terminals 15 | . . . . . 1 . 1 1 2 2 . 3 2 . . 2 1 Assimilate 5 | . . . . . 1 . . . . . . 2 1 . . 1 . Botnet 9 | . . . . . . . 1 . 2 2 . 1 1 . . 1 1 Disrupt 1 | . . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . Tunnel 1 | . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 3 . . . 3 2 2 3 5 2 . 8 4 2 . 5 3 Full Trace Events 5 | . . . . . . 1 . . 2 . . 2 . . . . . Feedback Events 2 | . . . . . . . . . . . . 2 . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . 1 . . 1 Time 32 | . . . . . . . . . . . . . . 14 . . 18 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 1 1 . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Sto Rec Fac DSF Fac Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . 4 . . . . . . . . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . . . . . . . . . . parse_system 4 | . . . 4 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Rec Fac DSF Fac Fac Res DSF Res Acc Total Allies 5 | . . . . . 1 . . . 1 . . 1 1 . . 1 . Largest Group 2 | . . . . . 1 1 . . 1 1 1 1 2 . . 1 . Highest-Rated Group 45 | . . . . . 10 10 . . 27 27 27 10 20 . . 45 . Highest-Rated Ally 45 | . . . . . 10 10 . . 27 27 27 10 10 . . 45 . Total Orders 10 | . . . . . . 2 . . . . . . 4 . . 4 . STAY 5 | . . . . . . 1 . . . . . . 2 . . 2 . FOLLOW 5 | . . . . . . 1 . . . . . . 2 . . 2 . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Rec Fac DSF Fac Fac Res DSF Res Acc Robot Analysis Total 6 | . 3 . . . 1 . . . . 1 . . . . . 1 . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Rec Fac DSF Fac Fac Res DSF Res Acc Turns Passed 2897 | 7 74 68 198 362 198 166 165 118 181 132 77 264 276 30 122 275 184 Spaces Moved 4505 | 5 147 133 357 393 301 187 196 135 229 263 110 578 478 40 65 418 470 Core 1373 | 5 147 133 357 393 301 31 . . 5 1 . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 3132 | . . . . . . 156 196 135 224 262 110 578 478 40 65 418 470 Fastest Speed 31 | 50 50 50 50 50 50 50 80 60 40 40 34 34 31 31 31 31 31 Average Speed 44 | 50 50 50 50 50 50 75 80 78 42 40 36 34 32 31 60 31 31 Slowest Speed 150 | 50 50 50 50 50 50 80 80 80 150 150 40 34 34 31 117 31 31 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . . . 3 10 . 2 . 10 5 . 3 4 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 31 29 66 75 22 41 32 29 64 8 90 25 16 1 85 14 16 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . . . . . . . Known Exits Taken 7 | . . . . . 1 . 1 . . 1 . 1 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . . . . Spaces Dug 27 | . . . . . . 4 . . 3 . 1 3 2 . 1 8 5 Terrain Destroyed 27 | . . . . . . 4 . . 3 . 1 3 2 . 1 8 5 Melee 21 | . . . . . . 4 . . 3 . 1 3 2 . 1 2 5 Projectile 6 | . . . . . . . . . . . . . . . . 6 . AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Rec Fac DSF Fac Fac Res DSF Res Acc Total 5309 | 8 146 134 376 559 348 202 200 137 310 285 136 631 593 57 143 549 495 Wait 643 | . . . . 156 40 3 7 8 37 24 7 35 102 14 75 117 18 Move 4415 | 4 146 132 356 392 301 186 190 117 228 258 109 558 468 39 58 409 464 Hop 33 | . . . . . . . 2 7 . 2 . 9 4 . 3 4 2 Pick Up 34 | . . 1 7 3 2 2 1 . 1 . 6 3 3 1 1 2 1 Fast Attach 31 | . . . . 2 2 2 . 1 1 1 2 8 4 . 2 2 4 Attach 17 | . . . . . . 3 . 1 . . 4 2 2 1 . 3 1 Detach 10 | . . . . . . . . 1 2 . . 1 2 2 . 2 . Swap 10 | 2 . . 2 . . . . . . . 1 3 1 . . 1 . Drop 42 | 2 . 1 7 6 3 . . 2 2 . 1 9 5 . 3 1 . Fire 6 | . . . . . . . . . . . . . . . . 6 . Melee 32 | . . . 4 . . 6 . . 3 . 6 3 2 . 1 2 5 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 36 | . . . . . . . . . 36 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: [*Low] / DSF) -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/DSF -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 8 | -11/Scrapyard | Entered Materials 34 | -10/Materials | Discovered new exit (range 3) 77 | -10/Materials | Discovered new exit (range 10) 82 | -10/Materials | Entered Mines 148 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 148 | -10/Mines | Discovered new exit (range 5) 150 | -10/Mines | Entered Exiles 168 | -10/Exiles | Met 8R-AWN 179 | -10/Exiles | Met EX-HEX 199 | -10/Exiles | Met EX-DEC 214 | -10/Exiles | Learned location of Zion (-7) 223 | -10/Exiles | Met EX-BIN 231 | -10/Exiles | Aligned with FarCom system 232 | -10/Exiles | Given EX-Vault access code 244 | -10/Exiles | Opened EX-Vault 254 | -10/Exiles | Found Potential Leg 256 | -10/Exiles | Found Potential Leg 258 | -10/Exiles | Found Superbattery 270 | -10/Exiles | Warned to stay clear of 0b10 Research branches 314 | -10/Exiles | Discovered new exit (range 10) 316 | -10/Exiles | Build established: Mutant 348 | -10/Exiles | Left Exiles lab with Superbattery 348 | -10/Exiles | Entered Mines 350 | -9/Mines | Learned Materials emergency access door positions 416 | -9/Mines | Discovered new exit (range 6) 579 | -9/Mines | Found the Drone Emporium 580 | -9/Mines | Found Prototype Device 580 | -9/Mines | Identified Decoy Drone Bay 609 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 710 | -9/Mines | Entered Materials 710 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 906 | -8/Materials | Identified exit to Garrison 908 | -8/Materials | Entered Garrison 908 | -8/Garrison | Accompanied by 1 ally 1046 | -8/Garrison | Triggered checkpoint 1067 | -8/Garrison | Discovered new exit (range 10) 1074 | -8/Garrison | Entered Materials 1169 | -8/Materials | Identified exit to Storage 1239 | -8/Materials | Entered Storage 1355 | -8/Storage | Used back door to open Recycling access 1355 | -8/Storage | Discovered new exit (range 5) 1357 | -8/Storage | Entered Recycling 1480 | -8/Recycling | Spotter reported a threat 1480 | -8/Recycling | Spotter reported a threat 1481 | -8/Recycling | Discovered new exit (range 16) 1481 | -8/Recycling | Spotter reported a threat 1534 | -8/Recycling | Spotter reported a threat 1536 | -8/Recycling | Spotter reported a threat 1538 | -8/Recycling | Entered Factory 1538 | -6/Factory | Accompanied by 1 ally 1538 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 1585 | -6/Factory | Discovered new exit (range 8) 1644 | -6/Factory | Identified exit to DSF 1670 | -6/Factory | Entered DSF 1670 | -6/DSF | Accompanied by 1 ally 1687 | -6/DSF | Additional patrols routed to DSF 1730 | -6/DSF | Discovered new exit (range 17) 1747 | -6/DSF | Entered Factory 1747 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1757 | -5/Factory | Adv. System Shield fried by hacking feedback 2004 | -5/Factory | Identified exit to Factory 2011 | -5/Factory | Entered another Factory area 2011 | -4/Factory | Accompanied by 1 ally 2011 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2147 | -4/Factory | Identified exit to Research 2287 | -4/Factory | Entered Research 2287 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2307 | -3/Research | Repaired Lyr. Light Armor Plating 2308 | -3/Research | Build established: Hacker-Sprinter 2317 | -3/Research | Identified exit to DSF 2317 | -3/Research | Entered DSF 2356 | -3/DSF | Additional patrols routed to DSF 2432 | -3/DSF | Discovered new exit (range 18) 2439 | -3/DSF | Identified exit to Research 2439 | -3/DSF | Entered Research 2439 | -2/Research | Evolved 2 slots: Utility x2 2447 | -2/Research | Identified exit to Access 2468 | -2/Research | Spotted B-90 Cyclops 2714 | -2/Research | Entered Access 2714 | -1/Access | Evolved 2 slots: Utility x2 2758 | -1/Access | Repaired Nuclear Pulse Array 2834 | -1/Access | Identified exit to Surface 2898 | *** | Escaped! Last Messages --------------- 02873_ Triggered Segregator Trap. 02873_ Arcs of energy rise from the floor. 02873_ Chainsword blown off. 02873_ Lyr. Medium Armor Plating blown off. 02873_ Acquired Chainsword. 02875_ Acquired Lyr. Medium Armor Plating. 02881_ U-05 Engineer lays Concrete. 02883_ Slug penetrates Garrison Access. 02883_ Slug penetrates P-80 Master. 02883_ Connecting with Garrison Access... >>Seal Access door sealed. 02894_ Penetrated by Slug. 02894_ Adv. Transmission Jammer destroyed. 02894_ Lyr. Medium Armor Plating destroyed. 02894_ Knocked back. 02896_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02897_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????######### #??????????????????????? | | ?????????????????????####+####???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# ##??????????????????? | | ?????????????????????########"##?????????????????? | | ?????????### ################;######### #????? | | ?????? #????? | | ?????? H #????? | | ??????????##+######## % ""######### #????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 29 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Armor Coverage 300 Resistance: TH 20 Evasion (%) 63 Offensive Hacking 32 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterFlightCompressor Manual? 0 Play Time 00:43:04 Cumulative 1251.1 hours Start 2022.11.07 @ 01:03:24 End 2022.11.07 @ 01:43:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 868 Rogue 864 Adventurer 4 Explorer 0 Win Type 0 Total 139 Types 104/10/8/6/2/1/1/4/3 Lore% 95 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1de5ab80-72ed-4df2-98fc-fc91f630479f