Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 09:16:04 Player: Lazz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (1916) 1916 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2504) 2504 TOTAL SCORE: 9415 Bonus ------- High Alert Combat Kills 221 Follower Combat Kills 1805 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -322 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 92/100 System Corruption 41% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Smartbomb Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Experimental Terrain Scanner Improved Power Shielding Experimental EM Disruption Field Long-range Tractor Beam > --- WEAPON ----------- Backup Laser III Backup Laser III > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Medium Treads Improved Medium Treads Nuclear Pulse Thruster Field Propulsion Drive System Shield KE Penetrator Smartbomb Launcher Large Botcube [Rating: 96] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility System Shield Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Great Maul Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Slots Evolved 10 | . . 2 2 . . . 4 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 6 | . . 2 . . . . 3 1 . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 86 | 7 3 13 5 21 9 2 4 6 4 12 Power 9 | 1 . 2 . 4 1 . . . . 1 Engine 9 | 1 . 2 . 4 1 . . . . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 30 | 2 2 4 1 8 4 . 1 1 2 5 Treads 18 | . . 4 1 5 4 . 1 1 2 . Leg 4 | 2 2 . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 8 | . . . . 3 . . . . . 5 Utility 31 | 2 . 3 3 7 1 2 3 4 . 6 Device 14 | 1 . . 3 2 . 1 . 3 . 4 Storage 2 | 1 . . . . . 1 . . . . Processor 2 | . . . . 2 . . . . . . Hackware 5 | . . . . 2 1 . . . . 2 Protection 8 | . . 3 . 1 . . 3 1 . . Artifact . | . . . . . . . . . . . Weapon 16 | 2 1 4 1 2 3 . . 1 2 . Energy Gun 6 | 1 . 2 . 1 1 . . . 1 . Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 4 | 1 1 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . . 1 . . 1 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . . 1 Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . 3 . Parts Lost 46 | . . 2 4 16 1 1 . 1 4 17 Power 6 | . . 1 . 2 . . . . . 3 Propulsion 15 | . . . . 7 1 . . 1 1 5 Utility 16 | . . 1 3 4 . . . . 1 7 Weapon 9 | . . . 1 3 . 1 . . 2 2 Highest Loss Streak 11 | . . 1 2 11 1 1 . 1 3 8 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 6 | 3 7 6 4 5 4 5 8 7 8 7 Power 1 | 1 1 1 2 1 1 1 2 2 2 1 Propulsion 1 | 1 2 1 . 1 1 1 2 2 3 3 Utility 1 | . 2 1 . 2 . 1 2 2 2 1 Weapon 1 | 1 1 1 2 . 1 1 1 . . 1 Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . 1 1 . 2 1 1 . . . 6 Power 3 | . . . . . 1 . . . . 2 Propulsion 5 | . . 1 . . . 1 . . . 3 Utility 2 | . . . . 2 . . . . . . Weapon 2 | . 1 . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 98 88 88 85 98 78 88 67 57 Engine 8 | . 14 10 9 8 6 9 6 10 11 9 Treads 18 | . . 21 26 21 19 27 24 21 14 8 Leg 1 | . 28 . . . . . . . . . Device 7 | . 14 11 15 14 . 1 6 8 11 14 Storage 5 | . 14 11 9 6 . 5 6 5 5 3 Processor 4 | . . . . 3 13 3 . . . . Hackware 10 | . . . . 1 22 24 6 3 . 2 Protection 6 | . . 21 3 6 . . 13 19 9 3 Energy Gun 8 | . 14 11 14 12 6 9 6 5 4 8 Energy Cannon 1 | . . . . . 1 8 . . . . Ballistic Gun 2 | . 14 9 8 4 . . . . . . Launcher 1 | . . . . . 4 . . 3 4 . Impact Weapon 4 | . . . . 3 9 9 6 5 2 . Peak Build Rating 96 | 9 11 18 21 26 26 34 44 73 89 96 Average Rating 34 | 5 10 16 19 22 23 27 40 57 82 80 On Entrance 30 | . 9 11 17 19 18 26 31 44 73 89 Avg Prop Armor Cover (%) 27 | . . . . 27 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 78 | 13 14 29 30 28 20 48 67 78 65 48 Greatest Support 140 | 20 20 40 60 60 60 60 80 90 140 140 Greatest Overweight (x) 4 | . . 1 . 4 1 . . 1 . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 5 15 15 15 15 15 Average Capacity 8 | 7 8 8 8 7 5 10 15 15 15 12 Most Carried 14 | 8 8 8 7 8 5 10 12 12 14 14 Average Carried 6 | 4 7 6 4 5 4 6 10 9 11 10 Final Capacity 15 | 8 8 8 8 5 5 15 15 15 15 5 Final Carried 11 | 5 8 6 5 2 5 9 11 11 10 2 Class Distribution -------------------- 38% | Commander-Mutant 18% | Mutant 13% | Scavenger-Skirmisher 13% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -5/Waste Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Matter Collected 2586 | 201 51 440 70 375 90 470 129 231 144 385 Remotely 224 | . . . . . . . . . . 224 Salvage Created 2653 | 187 111 697 214 594 266 . . . 440 144 Parts 127 | 12 5 55 8 31 2 . . . 10 4 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Combat Hostiles Destroyed 42 | . 3 18 4 10 1 . . . 1 5 Guns 33 | . 3 15 4 10 1 . . . . . AOE 8 | . . 2 . . . . . . 1 5 Classes Destroyed 16 | 3 2 3 . 3 . . . . 3 2 Worker 2 | 2 . . . . . . . . . . Builder 1 | . . . . 1 . . . . . . Tunneler 4 | 4 . . . . . . . . . . Recycler 2 | 1 . . . 1 . . . . . . Mechanic 1 | . . . . 1 . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 3 | . . 2 . 1 . . . . . . Swarmer 10 | . 1 6 . 3 . . . . . . Grunt 14 | . 2 7 3 . . . . . . 2 Duelist 1 | . . 1 . . . . . . . . Sentry 13 | . . 4 1 7 1 . . . . . Demolisher 1 | . . . . . . . . . 1 . Hunter 3 | . . . . . . . . . . 3 Compactor 1 | . . . . . . . . . 1 . Scrapoid 2 | . . . . . . . . . 2 . Botcube 1 | . . . . . . . . . . 1 Best Kill Streak 9 | 5 2 9 3 7 1 . . . 1 5 Combat Bots Only 9 | . 2 9 3 5 1 . . . 1 5 Max Kills in Single Turn 2 | 1 1 2 2 2 1 . . . 1 2 Gunslinging 1 | . . 1 1 1 . . . . . . Exploded 2 | . . 2 . . . . . . 1 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Hostile Shots Fired 612 | . 26 125 37 161 9 13 3 5 5 228 Missed 204 | . 8 34 9 57 1 1 2 1 . 91 Hits 408 | . 18 91 28 104 8 12 1 4 5 137 Melee 18 | . . 6 6 . . 1 . . 5 . Projectile 390 | . 18 85 22 104 8 11 1 4 . 137 AOE 1 | . . . . . . . . . . 1 Critical Strikes 21 | . . 2 . 6 . 4 . . 2 7 Damage Taken 7226 | . 224 1256 537 1570 154 317 28 138 494 2508 Core 1907 | . 36 354 63 248 92 96 8 . 120 890 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 102 | . . . . . . . . . 5 97 Ignored by Resistances 53 | . . . . . . . 4 49 . . Regen/Repaired (Parts) 201 | . . . . . . . . . 7 194 Core Remaining (%) 60 | 100 85 11 . . . 9 99 . . . Volleys Fired 175 | 21 11 65 11 36 1 1 . 5 12 12 Largest 3 | 2 2 2 3 3 2 1 . 1 2 2 Hottest 159 | 70 73 110 135 159 126 63 . 63 98 80 Shots Fired 360 | 42 22 129 31 89 2 1 . 5 21 18 Gun 343 | 42 22 129 31 89 1 1 . 5 11 12 Cannon 1 | . . . . . 1 . . . . . Launcher 16 | . . . . . . . . . 10 6 Special . | . . . . . . . . . . . Kinetic 136 | 21 11 62 11 31 . . . . . . Thermal 161 | 21 11 30 11 58 1 1 . 5 11 12 Explosive 16 | . . . . . . . . . 10 6 Electromagnetic 47 | . . 37 9 . 1 . . . . . Robot Hit Streak 13 | 8 6 8 7 13 1 . . 4 6 11 Robot Miss Streak 8 | 3 4 8 3 2 . 1 . 2 4 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . . 5 2 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . Shots Hit Robots 249 | 26 12 81 25 65 9 . . 4 14 13 Core Hits 108 | 8 5 32 11 21 1 . . 2 9 19 Critical Kills 2 | . . 1 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . . 4 1 1 . . . . . . Burn 4 | . . 3 . 1 . . . . . . Destroy 2 | . . 1 1 . . . . . . . Melee Attacks 49 | . . 3 5 31 9 . . . 1 . Impact 39 | . . . . 29 9 . . . 1 . Slashing 10 | . . 3 5 2 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6290 | 351 188 1237 473 1295 624 . . 67 1162 893 Guns 3662 | 351 188 1147 416 1171 18 . . 67 213 91 Cannons . | . . . . . . . . . . . Explosions 1888 | . . 90 57 . . . . . 949 792 Melee 730 | . . . . 124 606 . . . . . Ramming 10 | . . . . . . . . . . 10 Kinetic 1353 | 188 112 530 140 383 . . . . . . Thermal 1896 | 163 76 287 193 788 18 . . 67 213 91 Explosive 1741 | . . . . . . . . . 949 792 Electromagnetic 560 | . . 420 140 . . . . . . . Impact 730 | . . . . 124 606 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 41 | . . . . . . . . . 39 41 Average Corruption 32 | . . . . . . . . . 20 39 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 69 | . . . . . . . . . 18 51 Message Errors 13 | . . . . . . . . . 4 9 Matter Fused 11 | . . . . . . . . . 4 7 Heat Flow Errors 7 | . . . . . . . . . 2 5 Energy Discharges 9 | . . . . . . . . . 2 7 Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . . 3 4 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 5 | . . . . . . . . . 1 4 Misdirections 10 | . . . . . . . . . 1 9 Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 293 | . . . . . 282 . . . 8 3 Projectiles 28 | . . . . . 28 . . . . . Explosions 11 | . . . . . . . . . 8 3 Melee 254 | . . . . . 254 . . . . . Knockbacks 3 | . . . . . 3 . . . . . Impact 2 | . . . . . 2 . . . . . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 200 | . . 32 . . . . . . 116 52 Shots 5 | . . 1 . . . . . . 3 1 Rammed 2 | . . . . 1 . . . . . 1 Targets Rammed 2 | . . . . 1 . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 459 | 117 165 459 424 324 51 30 . 72 312 244 Average Temperature 115 | 44 63 140 156 97 27 15 . 28 144 101 Received Heat Transfer 2125 | . 117 300 144 621 45 256 . 9 9 624 Effects 11 | . . 7 3 . . . . . 1 . Shutdowns 5 | . . 4 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 3 | . . 2 1 . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 4 | . . 1 . . 3 . . . . . Combat Hostiles 2 | . . 1 . . 1 . . . . . Parts Fried 5 | . . 2 . . 2 . . . 1 . Impact Corruptions 14 | . . . . . 14 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . 1 2 . 7 . . . . . . Heat Transferred 4418 | 481 222 927 383 1702 37 . . 148 259 259 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Maximum Alert Level 5 | . . 1 . . . . 1 . . 5 Low Security (%) 85 | 100 100 85 100 100 100 . 75 100 100 16 Level 1 3 | . . 14 . . . . 24 . . 7 Level 2 . | . . . . . . . . . . 1 Level 3 1 | . . . . . . . . . . 10 Level 4 8 | . . . . . . . . . . 60 Level 5 . | . . . . . . . . . . 3 High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1657 | 15 61 283 70 151 120 . 212 97 56 1657 Initial 84 | . 3 8 35 13 55 . . 84 12 . Average 183 | 3 22 69 45 64 42 . 132 63 6 1025 Influence Increases 4935 | 35 111 569 137 633 579 . 242 173 120 2336 Destroy 0b10 Robot/C 1680 | . 60 360 80 200 160 . 120 80 . 620 Destroy 0b10 Robot/NC 160 | 35 . 10 . 25 50 . . 5 . 35 Destroy Leader 372 | . 20 84 20 82 . . 20 30 . 116 Allied During Kill 729 | . . . . . 85 . 45 52 . 547 Successful Hack 51 | . . 5 . . 18 . . . . 28 Select Force Hacks 350 | . . 60 . 50 240 . . . . . Disable Machine 285 | . . 15 30 45 . . 15 . . 180 Destroy Structure 578 | . 1 5 7 21 26 . 42 6 120 350 Partial Spotted 75 | . . . . 75 . . . . . . Lose Combat Pursuer 255 | . 30 30 . 135 . . . . . 60 Active Sensor Use 400 | . . . . . . . . . . 400 Influence Decreases 3311 | 30 95 506 189 521 696 27 70 308 157 712 Entered New Map 312 | . 2 13 49 19 89 27 . 88 25 . Time Decay 1819 | 30 93 323 100 330 409 . 50 130 72 282 Lost Part 440 | . . 20 40 150 10 . . 10 40 170 Lost Ally 410 | . . . . . 30 . 20 80 20 260 Purge Threat 330 | . . 150 . 22 158 . . . . . Squads Dispatched 26 | . . 2 1 3 . . 2 3 . 15 Investigation 11 | . . 2 . 2 . . . . . 7 Extermination 2 | . . . . . . . . . . 2 Reinforcement 7 | . . . 1 1 . . . 1 . 4 Assault 2 | . . . . . . . . . . 2 Garrison 4 | . . . . . . . 2 2 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses 4 | . . . . . . . . . . 4 Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Distress Signals 6 | . 1 1 . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 172 | . 9 25 11 36 10 8 7 2 5 59 Peak Tracking Total 23 | . 4 8 8 15 3 3 4 1 2 23 Tactical Retreats 11 | . 1 1 . 5 . . . . . 4 ECM-based Alert Blocks 7 | . . . . . . . . . . 7 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Traps Triggered 2 | . . . . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Machines Disabled 23 | . . 1 2 3 . 4 1 . . 12 Max in Single Turn 3 | . . 1 1 1 . . . . . 3 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged 1 | . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Machines Accessed 34 | . . 6 1 4 14 . . . . 9 Terminals 19 | . . 4 1 3 6 . . . . 5 Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 12 | . . . . 1 8 . . . . 3 Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 97 | . . 12 3 11 55 . . . . 16 Successful 48 | . . 6 . 6 31 . . . . 5 Failed 48 | . . 5 3 5 24 . . . . 11 Catastrophic 7 | . . . . . 3 . . . . 4 Database Lockouts 1 | . . 1 . . . . . . . . Manual 43 | . . 3 . 6 25 . . . . 9 Terminals 65 | . . 7 3 10 37 . . . . 8 Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 26 | . . . . 1 18 . . . . 7 Scanalyzers 5 | . . 5 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 24 | . . 3 . 4 14 . . . . 3 Robot Schematic 2 | . . . . . 2 . . . . . Robot Analysis 2 | . . . . . 2 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 2 | . . . . 2 . . . . . . Open DSF 2 | . . . . . . . . . . 2 Branch Access Points 1 | . . . . . 1 . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . Alert Level 2 | . . 1 . . 1 . . . . . Unreport Threat 5 | . . 1 . 1 3 . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 5 | . . 1 . 1 2 . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 8 | . . . . 1 7 . . . . . Retrieve Components 8 | . . . . 1 7 . . . . . Scanalyzer 1 | . . 1 . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 14 | . . 2 . 1 10 . . . . 1 Terminals 3 | . . . . 1 2 . . . . . Botnet 2 | . . . . . 2 . . . . . Sabotage 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . . . . . 8 . . . . 1 Tunnel 8 | . . . . . 8 . . . . . Fedlink 1 | . . . . . . . . . . 1 Scanalyzers 2 | . . 2 . . . . . . . . Extract 2 | . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . . 4 1 2 7 . . . . 6 Full Trace Events 4 | . . 2 . . . . . . . 2 Feedback Events 2 | . . . . . . . . . . 2 Corruption 1 | . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . 9 . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 117 | . . . . . . . . . . 117 Total Part Build Rating 14 | . . . . . . . . . . 14 Part Studies Acquired 1 | . . 1 . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 18 | . . . . 2 16 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 15 | . . . . . 15 . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Total Allies 41 | . . . . . 15 . . 5 19 2 Largest Group 19 | . . . . . 12 11 7 9 19 19 Highest-Rated Group 702 | . . . . . 216 186 143 319 702 702 Highest-Rated Ally 50 | . . . . . 34 34 34 50 50 50 Total Orders . | . . . . . . . . . . . Ally Attacks 355 | . . . . . 26 26 24 38 93 148 Total Damage 11343 | . . . . . 768 916 786 794 3094 4985 Kills 79 | . . . . . 12 11 6 5 7 38 Allies Corrupted 3 | . . . . . . . . . . 3 Allies Melted 4 | . . . . . . 4 . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Active Infowar (turns) 3326 | 14 245 914 192 578 . . . 271 432 680 A.S.S. 1168 | . . . . . . . . 90 432 646 Terrain 2717 | 14 245 914 192 578 . . . 271 205 298 ECM 109 | . . . . . . . . . . 109 Robot Analysis Total 2 | . . . . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Turns Passed 6329 | 150 245 914 216 764 1625 825 132 271 432 755 Spaces Moved 3585 | 60 166 373 96 455 982 480 65 141 200 567 Core 235 | 5 . . . 22 197 . . . . 11 Treads 2663 | . . 373 96 257 726 480 65 141 200 325 Legs 221 | 55 166 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 466 | . . . . 176 59 . . . . 231 Fastest Speed 29 | 50 120 160 160 29 35 160 160 160 160 39 Average Speed 138 | 114 120 160 160 108 140 160 160 171 160 110 Slowest Speed 250 | 120 120 240 160 250 160 160 160 240 160 205 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . . . 1 . . . . 3 Potential Cave-ins 2 | . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 5 27 32 14 80 99 38 1 5 77 22 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 8 | . . . . . 8 . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . . Scrap Searched 1 | . . . . . . 1 . . . . Spaces Dug 86 | . . 2 3 21 . . . . 1 59 Terrain Destroyed 173 | . . 4 10 21 . . . . 48 90 Melee 27 | . . 2 3 21 . . . . 1 . Projectile 3 | . . . . . . . . . 3 . AOE 143 | . . 2 7 . . . . . 44 90 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Was Fac Total 4538 | 99 193 555 126 594 1206 538 93 168 291 675 Wait 385 | . 6 84 2 21 68 45 19 6 68 66 Move 3569 | 59 165 372 95 454 979 479 64 141 199 562 Hop 3 | . . . . . 1 . . . . 2 Pick Up 80 | 12 4 8 5 14 8 6 6 6 3 8 Fast Attach 15 | . . 3 . 2 3 1 . . 2 4 Attach 62 | 7 . 7 6 13 4 1 4 7 3 10 Detach 5 | . . . . 2 . . . . . 3 Swap 21 | . 3 5 1 10 2 . . . . . Drop 43 | . 4 8 1 10 3 5 . 3 3 6 Fire 175 | 21 11 65 11 36 1 1 . 5 12 12 Melee 49 | . . 3 5 31 9 . . . 1 . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 129 | . . . . . 128 . . . . 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 151 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 11) 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Utility x2 720 | -9/Materials | Central database locked down 1050 | -9/Materials | Core integrity fell below 50% 1098 | -9/Materials | Destroyed 9 combat bots 1286 | -9/Materials | Discovered new exit (range 14) 1287 | -9/Materials | Core integrity fell below 20% 1310 | -9/Materials | Entered another Materials area 1310 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1486 | -8/Materials | Discovered new exit (range 15) 1526 | -8/Materials | Entered Storage 2172 | -8/Storage | Lost 11 parts (2p4n3u2w) 2200 | -8/Storage | Core integrity fell below 50% 2243 | -8/Storage | Discovered new exit (range 15) 2289 | -8/Storage | Used back door to open Recycling access 2290 | -8/Storage | Identified exit to Recycling 2290 | -8/Storage | Entered Recycling 2673 | -8/Recycling | Build established: Commander-Mutant 3663 | -8/Recycling | Discovered new exit (range 5) 3837 | -8/Recycling | Scanned before Scraplab entrance 3859 | -8/Recycling | Entered Scraplab 3892 | -8/Recycling | Discovered new exit (range 3) 3893 | -8/Recycling | Identified exit to Scraptown 3915 | -8/Recycling | Entered Scraptown 3915 | -8/Scraptown | Accompanied by 11 allies 4023 | -8/Scraptown | Visited UFD Registry 4023 | -8/Scraptown | Registered with UFD as "Wrenchcase" 4056 | -8/Scraptown | Visited Scrapoid Pod Storage 4065 | -8/Scraptown | Found Scrapoid Pod 4097 | -8/Scraptown | Visited Curators Association 4129 | -8/Scraptown | Visited Chapter 10 4465 | -8/Scraptown | Met Optimus 4465 | -8/Scraptown | Accepted into 0bPrime 4512 | -8/Scraptown | Visited Supply Room 4536 | -8/Scraptown | Visited Botcube Research 4547 | -8/Scraptown | Found Lrg. Botcube 4609 | -8/Scraptown | Visited Infowarlord's Domain 4618 | -8/Scraptown | Found Exp. Terrain Scanner 4628 | -8/Scraptown | Civil war broke out across Scraptown 4674 | -8/Scraptown | Core integrity fell below 20% 4695 | -8/Scraptown | Discovered new exit (range 5) 4740 | -8/Scraptown | Entered Factory 4740 | -6/Factory | Accompanied by 7 allies 4740 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4770 | -6/Factory | Lost 15 allies 4771 | -6/Factory | Garrison activated, responded to threat 4783 | -6/Factory | Discovered new exit (range 12) 4872 | -6/Factory | Entered another Factory area 4872 | -5/Factory | Accompanied by 5 allies 4872 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4951 | -5/Factory | Scrapoid Pod released 05F05-D (x5) 5019 | -5/Factory | Garrison activated, responded to threat 5026 | -5/Factory | Found Active Sensor Suite 5049 | -5/Factory | Lost 3 allies 5143 | -5/Factory | Sucked down chute 5143 | -5/Factory | Entered Waste 5156 | -5/Waste | Found Prototype Device 5158 | -5/Waste | EMP discharged 5218 | -5/Waste | 2 allies followed down the chute 5230 | -5/Waste | Spotted C-40 Crusher 5233 | -5/Waste | 4 allies followed down the chute 5235 | -5/Waste | Destroyed C-40 Crusher 5237 | -5/Waste | Spotted C-40 Crusher 5244 | -5/Waste | Allies destroyed C-40 Crusher 5258 | -5/Waste | EMP discharged 5258 | -5/Waste | System corruption reached 10% 5266 | -5/Waste | Spotted C-40 Crusher 5269 | -5/Waste | Spotted C-40 Crusher 5275 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5275 | -5/Waste | Allies destroyed C-40 Crusher 5297 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5302 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 5324 | -5/Waste | Lost 5 allies 5328 | -5/Waste | Lost 3 parts (1n1u1w) 5335 | -5/Waste | Met Warlord forces unprepared to attack 5337 | -5/Waste | Crushed by Compactor (1 part destroyed) 5337 | -5/Waste | Allies destroyed C-40 Crusher 5358 | -5/Waste | EMP discharged 5368 | -5/Waste | Spotted C-40 Crusher 5375 | -5/Waste | Allies destroyed C-40 Crusher 5458 | -5/Waste | EMP discharged 5458 | -5/Waste | System corruption reached 30% 5536 | -5/Waste | Discovered new exit (range 12) 5555 | -5/Waste | Identified exit to Factory 5558 | -5/Waste | EMP discharged 5575 | -5/Waste | Entered Factory 5575 | -5/Factory | Accompanied by 19 allies 5653 | -5/Factory | Build established: Scavenger-Skirmisher 5730 | -5/Factory | Lost 4 allies 5736 | -5/Factory | Identified Exp. EM Disruption Field 5875 | -5/Factory | First assault squad dispatched 5992 | -5/Factory | Found Active Sensor Suite 6041 | -5/Factory | Lost 11 allies 6129 | -5/Factory | Lrg. Botcube activated 6133 | -5/Factory | Lrg. Botcube completed mutation into core form (unarmed). 6172 | -5/Factory | Destroyed Large Mutated Botcube 6182 | -5/Factory | Lrg. Botcube activated 6190 | -5/Factory | Lrg. Botcube completed mutation into treaded form, armed with 1 gun. 6205 | -5/Factory | Lost 8 parts (2p2n2u2w) 6242 | -5/Factory | Loaded intel: 8 recycling unit locations 6300 | -5/Factory | Adv. System Shield fried by hacking feedback 6317 | -5/Factory | Core integrity fell below 50% 6327 | -5/Factory | Core integrity fell below 20% 6329 | -5/Factory | Fabricated Impulse Thruster? 6330 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- from Zone 8D, dispatching Investigation squad. 06304_ Field Propulsion Drive destroyed. 06306_ System corrupted: Component data lost. 06307_ ECM Suite destroyed. 06309_ U-05 Engineer lays Concrete. 06310_ Field Propulsion Drive destroyed. 06311_ U-05 Engineer lays Concrete. 06315_ Active Sensor Suite destroyed. 06315_ U-05 Engineer lays Concrete. 06319_ Field Propulsion Drive destroyed. 06320_ U-05 Engineer lays Concrete. 06320_ Slammed into G-50 Soldier. 06320_ Critical hit (Burn: +37). 06321_ System corrupted: Heat flow error (+151). 06321_ U-05 Engineer lays Concrete. 06325_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06329_ >> FABRICATOR: Completed Impulse Thruster? 06329_ R-10 Processor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ????????????????????????????????????????????? | | ???? ??????????????????????????????? ???????????? | | ######+#############################A ??????????? | | gg k??????????? | | g ggg ??????????? | | g ?????????? | | ?????????? | | g Y ????????? | | gp =[! ????????? | | w gp @ *%! R ????????? | | ####### #######/##################???????????????? | | #?# ## """ % #??????????????????????????? | | #?# T# "Y" #??????????????????????????? | | #?# # " " #??????????????????????????? | | #?# ## #??????????????????????????? | | #?# ## ##?????????????????????????? | | #?# ## "#?????????????????????????? | | #?# ## ##????????????????????????? | | ### ## ##???????????????????????? | | ## !# #???????????????????????? | | + # #???????????????????????? | | ## # #???????????????????????? | | ###### #???????????????????????? | | #????### #???????????????????????? | | #####??????# #???????????????????????? | | ???????????# #???????????????????????? | | ???????????#### #####???????????????????????? | | ??????????????###### #???????????????????????????? | | ??#?????????????????##???????????????????????????? | | #????????????#???????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ??????????#??????#??#????????????????????????????? | | ??#????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 30 Power Shielding 66 Evasion (%) 64 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 24 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Extracted Lgt. Ion Engine | -9/Materials | Extracted Seismic Detector | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Shotgun | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Power Shielding | -9/Materials | Extracted Robot Schematics ------------------ T-07 Excavator | -8/Recycling | Hacked L-31 Rogue | -8/Recycling | Hacked Fabricated ------------ Impulse Thruster | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Frankenstein Generalissimo Challenges ------------ None Game ------ Seed WeightInertialCarapace Manual? 0 Play Time 01:13:40 Cumulative 79.3 hours Start 2025.11.15 @ 08:04:25 End 2025.11.15 @ 09:16:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 5e93c4ab-bbb3-41c0-86dc-d736c0270b77