Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.10 @ 01:55:16 Player: aihara Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (2557) 2557 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (275) 275 TOTAL SCORE: 5177 Bonus ------- High Alert Combat Kills 275 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 122/280 System Corruption 4% Temperature Cool (48) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Melee Analysis Suite Improved Light Armor Plating Hardlight Generator > --- WEAPON (3) ------- Pulse Rifle Advanced Beam Rifle Katana > --- INVENTORY (8) ---- Gravity Neutralizer Improved Light Armor Plating High-powered Tractor Beam EM Pulse Cannon EM Pulse Cannon Advanced EMP Blaster Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit High-capacity Matter Pod Gravity Neutralizer > --- WEAPON ----------- Improved EM Shotgun Heavy Particle Gun Advanced EMP Blaster > --- INVENTORY -------- Ion Engine Light Nuclear Core Small Storage Unit Hardlight Generator Shield Generator High-powered Tractor Beam Pulse Rifle Pulse Rifle [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Melee Analysis Suite Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 2 . Weapon 1 | . . . 1 . Parts Attached 70 | 7 8 3 29 23 Power 11 | 1 1 1 6 2 Engine 10 | 1 1 1 5 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 21 | 2 3 . 11 5 Treads . | . . . . . Leg 18 | . 3 . 11 4 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 17 | 1 3 . 6 7 Device 9 | . 1 . 5 3 Storage 4 | 1 2 . 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 21 | 3 1 2 6 9 Energy Gun 12 | 1 1 1 4 5 Energy Cannon 4 | . . 1 2 1 Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 9 | . . . 1 8 Corrupted Parts 1 | . . . . 1 System Corruption 3 | . . . . 3 Parts Lost 18 | . . . 8 10 Power 2 | . . . 1 1 Propulsion 6 | . . . 4 2 Utility 5 | . . . . 5 Weapon 5 | . . . 3 2 Highest Loss Streak 4 | . . . 4 4 To Critical Strikes . | . . . . . Average Backups 7 | 2 7 8 8 7 Power 1 | . 1 1 1 1 Propulsion 1 | 1 2 3 . . Utility 3 | . 1 2 4 3 Weapon 2 | . 1 2 2 3 Tool/Special . | . . . . . Unused Backups 9 | . . . 3 6 Power 2 | . . . 1 1 Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 5 | . . . 1 4 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 97 100 96 95 Engine 9 | . 14 14 8 9 Leg 24 | . 17 28 25 25 Wheel 1 | . 10 . . . Device 12 | . 6 . 16 13 Storage 17 | . 20 28 18 13 Protection 1 | . . . . 3 Energy Gun 14 | . 14 27 8 20 Energy Cannon 8 | . . . 18 . Ballistic Gun 1 | . 13 . . . Slashing Weapon 1 | . . . . 3 Peak Build Rating 38 | 6 7 7 32 38 Average Rating 21 | 4 6 7 21 33 On Entrance 10 | . 6 7 7 32 Avg Prop Armor Cover (%) 7 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 39 | 12 19 19 39 38 Greatest Support 63 | 20 20 20 63 63 Greatest Overweight (x) 9 | 2 1 . 1 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 9 Most Carried 10 | 4 9 8 10 9 Average Carried 7 | 2 7 7 8 7 Final Capacity 10 | 8 10 10 10 8 Final Carried 8 | 4 8 5 8 7 Class Distribution -------------------- 35% | Scavenger-Gunner 33% | Mutant 18% | Gunner 6% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Sto Matter Collected 1469 | 253 153 56 495 512 Remotely 170 | . . . 170 . Salvage Created 3031 | . 167 95 1666 1103 Parts 157 | . 9 4 77 67 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 5 | . . . 1 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 4 | . . 4 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Combat Hostiles Destroyed 57 | . 4 5 30 18 Melee 5 | . . . . 5 Guns 23 | . 4 5 6 8 Cannons 22 | . . . 22 . AOE 3 | . . . . 3 Classes Destroyed 14 | . 1 2 8 3 Worker 7 | . . . 3 4 Hauler 2 | . . . 2 . Recycler 3 | . . . 2 1 Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 2 | . . . 1 1 Swarmer 8 | . . 4 4 . Grunt 29 | . 4 . 16 9 Brawler 1 | . . . 1 . Duelist 2 | . . . 1 1 Sentry 12 | . . . 6 6 Specialist 2 | . . . 2 . Hunter 2 | . . . . 2 Subdweller 1 | . . 1 . . Best Kill Streak 8 | . 1 4 8 8 Combat Bots Only 5 | . 1 4 5 5 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . 1 . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Sto Hostile Shots Fired 339 | . 47 29 172 91 Missed 100 | . 13 12 57 18 Hits 239 | . 34 17 115 73 Melee 8 | . . . 2 6 Projectile 231 | . 34 17 113 67 Critical Strikes 13 | . 1 2 3 7 Damage Taken 3638 | . 405 201 1634 1398 Core 716 | . 103 63 222 328 Absorbed by Shields 137 | . . . . 137 Core Remaining (%) 66 | 100 . 33 . . Volleys Fired 156 | . 27 11 72 46 Largest 3 | . 2 2 3 3 Hottest 189 | . 90 90 189 183 Shots Fired 406 | . 54 22 206 124 Gun 236 | . 54 22 48 112 Cannon 160 | . . . 158 2 Launcher 10 | . . . . 10 Special . | . . . . . Kinetic 42 | . 42 . . . Thermal 326 | . 12 22 206 86 Explosive . | . . . . . Electromagnetic 38 | . . . . 38 Robot Hit Streak 22 | . 7 8 21 22 Robot Miss Streak 3 | . 3 1 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 264 | . 35 15 126 88 Core Hits 121 | . 12 7 61 41 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . . 4 5 Burn 6 | . . . 3 3 Meltdown 1 | . . . 1 . Sever 2 | . . . . 2 Melee Attacks 21 | . . . . 21 Impact . | . . . . . Slashing 21 | . . . . 21 Piercing . | . . . . . Sneak Attacks 6 | . . . . 6 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6089 | . 317 173 2751 2848 Guns 2429 | . 317 173 627 1312 Cannons 2080 | . . . 2080 . Explosions 791 | . . . 22 769 Melee 754 | . . . . 754 Ramming 35 | . . . 22 13 Kinetic 225 | . 225 . . . Thermal 4033 | . 92 173 2707 1061 Explosive 241 | . . . . 241 Electromagnetic 801 | . . . 22 779 Impact . | . . . . . Slashing 754 | . . . . 754 Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . . . 23 Message Errors 3 | . . . . 3 Matter Fused 7 | . . . . 7 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 6 | . . . . 6 Data Loss (major) 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 158 | . . . 29 129 Projectiles 29 | . . . 29 . Explosions 43 | . . . . 43 Melee 86 | . . . . 86 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 202 | . . . . 202 Shots 7 | . . . . 7 Rammed . | . . . . . Targets Rammed 8 | . . . 5 3 Kicked 8 | . . . 5 3 Crushed . | . . . . . Highest Temperature 991 | . 144 . 354 991 Average Temperature 145 | . 57 . 100 228 Received Heat Transfer 1559 | . 252 24 738 545 Effects 31 | . . . 1 30 Shutdowns 5 | . . . . 5 Energy Bleed 5 | . . . 1 4 Interference 3 | . . . . 3 Matter Decay 5 | . . . . 5 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (major) 8 | . . . . 8 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 18 | . . 1 14 3 Heat Transferred 8024 | . 260 459 5242 2063 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . . 4 Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Maximum Alert Level 2 | . . . 2 2 Low Security (%) 33 | 100 100 . 36 . Level 1 24 | . . . 32 27 Level 2 41 | . . . 31 72 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 574 | . 35 . 574 534 Initial 242 | . . . 62 242 Average 277 | . 10 . 260 424 Influence Increases 1990 | . 115 140 990 745 Destroy 0b10 Robot/C 1120 | . 80 80 600 360 Destroy 0b10 Robot/NC 80 | . . . 40 40 Destroy Leader 278 | . 20 . 146 112 Successful Hack 12 | . . . 12 . Disable Machine 120 | . . . 30 90 Destroy Structure 65 | . . . 12 53 Lose Combat Pursuer 315 | . 15 60 150 90 Influence Decreases 1465 | . 115 20 536 794 Entered New Map 390 | . . . 58 332 Time Decay 895 | . 115 20 398 362 Lost Part 180 | . . . 80 100 Squads Dispatched 15 | . 1 . 5 9 Investigation 3 | . . . 1 2 Extermination . | . . . . . Reinforcement 8 | . 1 . 4 3 Assault 3 | . . . . 3 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Distress Signals 12 | . 3 . 6 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 8 7 46 31 Peak Tracking Total 8 | . 5 6 8 5 Tactical Retreats 11 | . 1 2 6 2 Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Sto Machines Disabled 9 | . . 1 2 6 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Machines Accessed 9 | . 1 . 2 6 Terminals 8 | . 1 . 1 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 19 | . 1 . 7 11 Successful 9 | . 1 . 3 5 Failed 10 | . . . 4 6 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual 3 | . 2 . . 1 Terminals 16 | . 1 . 4 11 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 8 | . 1 . 2 5 Record 1 | . . . 1 . Open Door 3 | . . . . 3 Alert Level 1 | . . . 1 . Recall Reinforcements 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . . . 2 5 Full Trace Events 3 | . . . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Sto Turns Passed 2518 | 62 327 221 1078 830 Spaces Moved 1278 | 59 210 149 468 392 Core 10 | 6 . . . 4 Treads . | . . . . . Legs 1126 | . 121 149 468 388 Wheels 142 | 53 89 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 120 120 Average Speed 130 | 79 103 120 155 126 Slowest Speed 500 | 150 190 120 190 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 38 14 41 51 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 58 | . . . 7 51 Melee . | . . . . . Projectile 7 | . . . 7 . AOE 51 | . . . . 51 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Total 1750 | 70 273 169 652 586 Wait 139 | . 14 2 45 78 Move 1274 | 58 209 148 467 392 Hop . | . . . . . Pick Up 33 | 5 5 . 12 11 Fast Attach 23 | 5 3 . 8 7 Attach 11 | 1 . 1 4 5 Detach 3 | . 2 1 . . Swap 50 | 1 7 3 22 17 Drop 32 | . 6 3 17 6 Fire 156 | . 27 11 72 46 Melee 21 | . . . . 21 Ram . | . . . . . Kick 8 | . . . 5 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 5) 390 | -10/Materials | Entered Subcaves 444 | -10/Subcaves | Discovered new exit (range 9) 475 | -10/Subcaves | Core integrity fell below 50% 556 | -10/Subcaves | Discovered new exit (range 11) 611 | -10/Subcaves | Entered Materials 611 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 614 | -8/Materials | Discovered new exit (range 10) 949 | -8/Materials | Build established: Gunner 1351 | -8/Materials | Build established: Scavenger-Gunner 1668 | -8/Materials | Lost 4 parts (2n2w) 1689 | -8/Materials | Entered Storage 2077 | -8/Storage | Core integrity fell below 50% 2089 | -8/Storage | First assault squad dispatched 2251 | -8/Storage | Core integrity fell below 20% 2287 | -8/Storage | Lost 4 parts (2n2u) 2509 | -8/Storage | Garrison activated, responded to threat 2519 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02452_ K-01 Serf collects debris. 02463_ Connecting with Door Terminal... 02463_ ALERT: Suspicious activity at Terminal S013. Dispatching Investigation squad. 02467_ K-01 Serf collects debris. 02476_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S018. 02480_ K-01 Serf collects debris. 02483_ System corrupted: Matter fused (-5). 02489_ ALERT: Unidentified disturbance in Zone 5U, multiple assault carriers dispatched. 02499_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 02504_ Sneak attack on O-16 Technician. 02504_ Destroyed Hover Unit. 02504_ Destroyed Datajack. 02504_ O-16 Technician destroyed. 02507_ Acquired 5 matter. 02509_ ALERT: Activating Garrison Access S001. 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[### ##????? | | ?????????????# ####+##### #????? | | ?????????????# !!%[ #????? | | ?????????????+ * #????? | | ?????????????#^ ^ #????? | | ?????????????# ^ ###### #????? | | ?????????????# ^ //"""#?###+###????? | | ###########??# ^^ ^ /! T"#??# ##???? | | # #??# ^ """#??# T#???? | | # #??# ####??##"""##???? | | # #??# #???????????????? | | # #??# % ######??????????? | | ######+####### #??????????? | | #??????????? | | ### #??????????? | | ! % % #?# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 300 Evasion (%) 55 Melee Accuracy 5 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SixShrapnelSword Manual? 0 Play Time 00:37:32 Cumulative 45.2 hours Start 2026.10.10 @ 01:19:36 End 2026.10.10 @ 01:55:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 0dd08697-8516-425d-864a-3fa84c3b8080