Cogmind - Beta 11 @@@ ROGUE MODE // 2022.07.14 @ 08:54:45

Player: CreepyD

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (124)     620
Value Destroyed (3343)     3343
Prototype IDs (14)         280
Alien Tech Used (7)        1400
Bonus (5113)               5113
              TOTAL SCORE: 16656

 Bonus
-------
High Alert Combat Kills    371
Follower Combat Kills      42
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Used Core Reset Matrix     3000
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     48/300
Energy                     40/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (110) Ox1
Location                   -3/Section 7

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
           Gyrokinetic Inverter
           Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
>          --- UTILITY (10) -----
           Triangulator
  Advanced Corruption Screen
>          --- WEAPON (3) -------
           Nova Cannon
>          --- INVENTORY (5) ----
           Particle Reactor
           Biometal Leg
           Triangulator
           Centrium Medium Armor Plating
           Subatomic Replicator

 Peak State 
------------
>          --- POWER ------------
           Particle Reactor
>          --- PROPULSION -------
           Gyrokinetic Inverter
           Antigrav Array
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Power Amplifier
           Triangulator
  Improved Signal Interpreter
           Melee Analysis Suite
           Transmission Jammer
           Hacking Suite
  Advanced Corruption Screen
>          --- WEAPON -----------
           Core Stripper
           Falx
>          --- INVENTORY --------
           Biometal Leg
  Advanced Recalibrator
           Terrabomb
[Rating: 115]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Impulse Thruster Array
Utility                    Hacking Suite
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Great Maul
  Energy Gun               Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Power Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Qua Sec 
Slots Evolved              14   | .   .   2   2   2   .   .   2   2   2   2   .   .   
  Power                    2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   .   .   1   .   .   1   .   .   
  Utility                  8    | .   .   1   1   1   .   .   1   1   2   1   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             118  | 7   .   9   6   2   9   3   15  23  8   21  10  5   
  Power                    22   | 1   .   1   1   1   2   1   3   6   1   3   1   1   
    Engine                 8    | 1   .   1   1   .   .   .   2   3   .   .   .   .   
    Core                   9    | .   .   .   .   1   2   1   1   2   1   1   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   1   .   2   1   1   
  Propulsion               37   | 2   .   1   1   .   1   1   5   10  4   4   6   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | 2   .   1   .   .   1   .   2   2   .   .   1   .   
    Wheel                  14   | .   .   .   1   .   .   1   3   8   1   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   3   1   5   1   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   3   .   1   
  Utility                  29   | 2   .   2   3   .   2   .   3   4   2   9   2   .   
    Device                 20   | 1   .   2   1   .   .   .   2   2   2   8   2   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   1   .   .   1   .   1   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   1   .   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   .   5   1   1   4   1   4   3   1   5   1   2   
    Energy Gun             5    | 1   .   2   .   .   .   .   .   .   .   1   .   1   
    Energy Cannon          3    | .   .   .   .   .   1   .   1   .   .   .   .   1   
    Ballistic Gun          3    | 1   .   .   .   .   .   .   .   .   1   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Launcher               3    | .   .   1   1   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   1   .   1   2   1   1   .   .   .   1   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   3   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   1   .   .   .   .   .   .   .   2   .   .   
  Unidentified Prototypes  11   | .   .   1   .   .   .   .   .   1   1   1   6   1   
Parts Lost                 69   | .   .   1   .   .   5   8   3   23  2   12  3   12  
  Power                    13   | .   .   .   .   .   2   3   .   4   .   2   .   2   
  Propulsion               21   | .   .   .   .   .   .   2   1   10  2   2   1   3   
  Utility                  18   | .   .   .   .   .   1   1   .   5   .   5   1   5   
  Weapon                   17   | .   .   1   .   .   2   2   2   4   .   3   1   2   
  Highest Loss Streak      17   | .   .   1   .   .   3   7   3   17  2   11  3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   100 98  88  75  76  80  72  81  31  54  60  49  
  Engine                   5    | .   14  11  17  14  3   .   4   7   .   .   .   .   
  Core                     1    | .   .   .   .   .   6   9   3   1   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   3   .   2   3   1   
  Leg                      4    | .   28  22  .   .   6   5   1   .   .   .   .   .   
  Wheel                    6    | .   .   .   8   7   7   7   14  12  .   2   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   3   7   17  20  
  Device                   11   | .   14  22  13  7   2   .   7   10  6   16  15  15  
  Storage                  5    | .   14  11  9   7   7   7   6   4   .   .   .   .   
  Processor                8    | .   .   .   5   7   7   15  13  11  10  9   10  5   
  Hackware                 4    | .   .   .   7   7   7   7   6   5   5   4   4   3   
  Protection               1    | .   .   .   .   .   2   4   .   3   .   .   .   .   
  Energy Gun               2    | .   14  12  9   5   .   .   .   .   .   .   .   1   
  Ballistic Gun            1    | .   14  .   .   .   .   .   .   .   4   2   .   .   
  Launcher                 2    | .   .   10  9   7   4   3   .   .   .   .   .   .   
  Impact Weapon            4    | .   .   .   9   7   12  17  6   3   .   .   1   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   12  .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 15  15  20  32  28  34  33  54  59  17  34  37  27  
  Greatest Support         68   | 20  20  20  28  28  28  28  56  56  18  21  68  56  
  Greatest Overweight (x)  3    | 2   .   .   1   .   1   1   .   1   2   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   5   5   5   5   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   7   5   5   5   5   
  Most Carried             8    | 3   4   5   7   8   8   8   8   8   5   5   5   5   
  Average Carried          4    | 1   2   2   6   7   7   6   4   7   2   4   4   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   5   5   5   
  Final Carried            8    | 2   4   4   7   8   8   4   8   3   5   5   5   5   

 Class Distribution 
--------------------
 70% | Mutant
 11% | Generator-Mutant
 10% | Infiltrator-Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/DSF
   Scavenger-Mutant | -7/Garrison
             Mutant | -6/Factory
   Generator-Mutant | -5/Factory
             Mutant | -4/Factory
             Mutant | -3/Research
 Infiltrator-Mutant | -3/Quarantine
 Infiltrator-Mutant | -3/Section 7

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -3   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  DSF  Gar  Fac  Fac  Fac  Res  Qua  Sec  
Matter Collected           1707 | 194  92   247  93   25   318  130  246  184  101  .    .    77   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4087 | 24   150  517  196  25   345  327  937  1487 11   .    .    68   
  Parts                    179  | 4    13   48   14   .    15   6    21   47   2    .    .    9    
Haulers Intercepted        5    | .    1    2    1    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    4    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Qua Sec 
Combat Hostiles Destroyed  77   | .   6   15  6   .   8   15  9   17  .   .   .   1   
  Melee                    16   | .   .   .   .   .   2   .   3   11  .   .   .   .   
  Guns                     11   | .   6   5   .   .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
  AOE                      30   | .   .   10  6   .   5   9   .   .   .   .   .   .   
Classes Destroyed          15   | 1   3   6   .   .   1   2   .   2   .   .   .   .   
  Worker                   16   | .   .   2   .   1   .   .   1   10  .   .   .   2   
  Builder                  4    | .   .   2   .   .   .   .   .   2   .   .   .   .   
  Tunneler                 4    | 1   .   2   .   .   .   .   1   .   .   .   .   .   
  Hauler                   5    | .   1   2   1   .   .   .   1   .   .   .   .   .   
  Recycler                 8    | .   .   1   .   .   .   .   2   5   .   .   .   .   
  Operator                 4    | .   .   1   2   .   .   .   .   .   1   .   .   .   
  Watcher                  6    | .   1   2   .   .   .   .   .   3   .   .   .   .   
  Swarmer                  34   | .   6   7   .   .   4   4   .   12  .   .   .   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    30   | .   .   7   5   .   2   7   9   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Sentry                   6    | .   .   1   1   .   1   .   .   3   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           20   | 1   7   20  4   1   4   9   6   12  1   .   .   2   
  Combat Bots Only         10   | .   6   10  4   .   4   9   5   5   .   .   .   1   
Max Kills in Single Turn   4    | 1   1   4   2   1   4   2   1   2   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   2   .   4   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -3   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  DSF  Gar  Fac  Fac  Fac  Res  Qua  Sec  
Damage Taken               10066 | .    94   296  82   .    954  1276 637  3077 501  1198 656  1295 
  Core                     3016  | .    7    51   17   .    291  290  130  981  188  360  106  595  
  Absorbed by Shields      150   | .    .    120  30   .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   96    | .    .    .    .    .    .    .    96   .    .    .    .    .    
Core Remaining (%)         70    | 100  97   87   96   .    .    17   84   1    83   .    .    .    
Volleys Fired              110   | 1    15   29   18   .    12   13   4    .    5    8    .    5    
  Largest                  3     | 2    2    3    2    .    2    1    2    .    1    1    .    1    
  Hottest                  142   | 70   70   142  95   .    119  39   106  .    35   65   .    113  
Shots Fired                157   | 2    30   52   23   .    14   13   5    .    5    8    .    5    
  Gun                      96    | 2    30   31   16   .    .    .    .    .    5    8    .    4    
  Cannon                   8     | .    .    .    .    .    2    .    5    .    .    .    .    1    
  Launcher                 53    | .    .    21   7    .    12   13   .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  31    | 1    15   .    .    .    .    .    4    .    5    6    .    .    
  Thermal                  71    | 1    15   31   16   .    2    .    1    .    .    .    .    5    
  Explosive                53    | .    .    21   7    .    12   13   .    .    .    .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Robot Hit Streak         19    | 1    4    4    7    .    19   3    .    .    2    2    .    5    
  Robot Miss Streak        4     | .    4    4    2    .    2    2    .    .    1    2    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
Shots Hit Robots           201   | 1    15   21   12   1    30   23   20   63   3    4    1    7    
  Core Hits                137   | 1    11   32   19   .    18   23   4    23   1    1    .    4    
  Critical Kills           4     | .    .    .    .    .    1    .    2    1    .    .    .    .    
  Critical Parts Destroyed 21    | .    .    .    .    .    1    3    7    10   .    .    .    .    
  Critical Strikes         30    | .    1    .    1    .    2    3    9    14   .    .    .    .    
    Burn                   2     | .    1    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  25    | .    .    .    .    .    2    3    9    11   .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    3    .    .    .    .    
Melee Attacks              176   | .    .    .    .    1    22   20   32   90   .    1    5    5    
  Impact                   113   | .    .    .    .    1    22   20   32   38   .    .    .    .    
  Slashing                 62    | .    .    .    .    .    .    .    .    52   .    .    5    5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            30    | .    .    .    .    1    1    .    5    19   .    1    1    2    
    Combat Hostiles        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        22    | .    .    .    .    .    2    5    .    15   .    .    .    .    
Damage Inflicted           11706 | 13   193  1622 776  48   1430 2380 1216 3457 86   55   84   346  
  Guns                     765   | 13   193  246  135  .    .    .    .    .    83   55   .    40   
  Cannons                  62    | .    .    .    .    .    25   .    .    .    .    .    .    37   
  Explosions               4529  | .    .    1376 641  .    804  1612 96   .    .    .    .    .    
  Melee                    6347  | .    .    .    .    48   601  768  1120 3457 .    .    84   269  
  Ramming                  3     | .    .    .    .    .    .    .    .    .    3    .    .    .    
  Kinetic                  202   | .    93   .    .    .    .    .    .    .    83   26   .    .    
  Thermal                  596   | 13   100  246  135  .    25   .    .    .    .    .    .    77   
  Explosive                4433  | .    .    1376 641  .    804  1612 .    .    .    .    .    .    
  Electromagnetic          125   | .    .    .    .    .    .    .    96   .    .    29   .    .    
  Impact                   4195  | .    .    .    .    48   601  768  1120 1658 .    .    .    .    
  Slashing                 2152  | .    .    .    .    .    .    .    .    1799 .    .    84   269  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    .    .    7    .    .    .    .    
  Average Corruption       4     | .    .    .    .    .    .    .    .    4    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2001  | .    .    63   .    8    74   213  538  1061 .    .    44   .    
  Projectiles              8     | .    .    .    .    .    .    .    .    8    .    .    .    .    
  Explosions               63    | .    .    63   .    .    .    .    .    .    .    .    .    .    
  Melee                    1930  | .    .    .    .    8    74   213  538  1053 .    .    44   .    
Knockbacks                 26    | .    .    .    .    .    1    6    6    13   .    .    .    .    
  Impact                   22    | .    .    .    .    .    1    6    5    10   .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                4     | .    .    .    .    .    .    .    1    3    .    .    .    .    
Self-Inflicted Damage      276   | .    .    130  21   .    .    124  .    .    1    .    .    .    
  Shots                    8     | .    .    4    1    .    .    3    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        162   | 9    45   152  162  .    .    112  54   20   8    56   .    145  
  Average Temperature      46    | 6    16   36   68   .    .    45   18   12   7    33   .    72   
  Received Heat Transfer   1665  | .    .    56   24   .    252  456  307  267  90   114  9    90   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    3    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    3    .    .    .    .    .    
  Parts Fried              38    | .    .    .    .    2    2    3    10   21   .    .    .    .    
  Impact Corruptions       61    | .    .    .    .    1    3    11   15   31   .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1530  | 37   370  555  407  .    50   .    .    .    .    .    .    111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Qua Sec 
Peak Influence             963  | 5   172 963 510 114 272 666 529 588 158 86  147 297 
  Initial                  406  | .   3   72  406 109 79  204 349 259 158 21  48  82  
  Average                  272  | 1   86  571 413 113 183 412 448 341 97  28  110 204 
Maximum Alert Level        3    | .   .   3   2   .   1   2   2   2   .   .   .   1   
  Low Security (%)         44   | 100 100 29  .   100 69  .   .   11  100 100 100 26  
  Level 1                  27   | .   .   1   22  .   30  54  24  61  .   .   .   73  
  Level 2                  23   | .   .   21  77  .   .   45  75  26  .   .   .   .   
  Level 3                  4    | .   .   47  .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   3   .   .   1   .   1   1   1   1   1   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            11   | .   1   3   .   .   1   .   1   1   1   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Qua Sec 
Distress Signals           5    | .   3   .   .   .   .   .   .   .   1   1   .   .   
Communications Jammed      88   | .   .   .   .   .   .   .   3   67  .   .   .   18  
  Distress Signals         88   | .   .   .   .   .   .   .   3   67  .   .   .   18  
Times Spotted              202  | .   11  21  8   .   13  19  18  47  7   18  7   33  
  Peak Tracking Total      17   | .   5   4   4   .   4   8   5   17  6   11  6   8   
  Tactical Retreats        17   | .   .   .   .   .   .   1   3   6   .   5   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Qua Sec 
Traps Triggered            5    | .   .   .   .   .   1   2   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Qua Sec 
Machines Disabled          21   | .   .   9   3   .   .   1   2   .   1   .   4   1   
  Max in Single Turn       5    | .   .   5   1   .   .   1   1   .   1   .   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   1   2   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Qua Sec 
Machines Accessed          37   | .   2   5   3   2   .   .   5   6   3   4   3   4   
  Terminals                24   | .   1   5   3   2   .   .   1   1   1   3   3   4   
  Fabricators              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   1   .   1   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   1   1   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   2   1   .   .   .   
Total Hacks                71   | .   3   12  11  5   .   .   9   12  4   4   5   6   
  Successful               48   | .   3   8   8   2   .   .   6   10  3   3   1   4   
  Failed                   23   | .   .   4   3   3   .   .   3   2   1   1   4   2   
    Catastrophic           3    | .   .   .   .   1   .   .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   5   .   .   .   .   .   .   .   .   .   
  Terminals                50   | .   2   12  11  5   .   .   2   2   2   3   5   6   
  Fabricators              3    | .   .   .   .   .   .   .   2   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   2   .   1   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   2   5   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   2   1   .   .   .   
Terminal Hacks             31   | .   2   8   8   2   .   .   1   1   2   2   1   4   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
  Robot Analysis           2    | .   .   1   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   1   1   .   .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   1   1   1   .   .   .   .   .   .   .   1   
  Emergency Access Points  4    | .   .   2   .   .   .   .   .   .   1   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   1   3   .   .   .   .   1   1   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   1   .   1   .   .   
  Retrieve Components      3    | .   1   .   .   .   .   .   .   1   .   1   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   2   5   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   1   3   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   2   1   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   1   2   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   1   4   2   1   .   .   3   2   2   3   3   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   1   2   .   1   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   38  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Qua Sec 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Qua Sec 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Highest-Rated Group      16   | .   .   .   .   16  16  .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   7   .   .   .   .   .   .   .   
  Total Damage             82   | .   .   .   .   .   82  .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Qua Sec 
Robot Analysis Total       2    | .   .   1   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -3  
-------------              Run  | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Qua Sec 
Turns Passed               4287 | 62  258 376 209 179 234 222 619 800 295 467 201 365 
Spaces Moved               3163 | 36  167 226 141 132 98  115 377 517 206 436 284 428 
  Core                     271  | 14  .   .   .   .   .   .   .   29  145 .   .   83  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     450  | 22  167 226 4   .   .   .   .   31  .   .   .   .   
  Wheels                   1413 | .   .   .   137 132 98  115 377 457 6   91  .   .   
  Hover                    899  | .   .   .   .   .   .   .   .   .   55  236 263 345 
  Flight                   130  | .   .   .   .   .   .   .   .   .   .   109 21  .   
  Fastest Speed            40   | 50  120 120 100 100 100 100 93  50  50  40  45  40  
  Average Speed            94   | 117 120 120 105 100 106 108 98  103 105 92  50  66  
  Slowest Speed            200  | 150 120 120 120 100 115 115 100 120 150 116 61  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Teleports                4    | .   .   .   .   .   .   .   .   .   .   .   2   2   
Exploration Rate (%)       27   | 3   46  35  21  3   87  38  12  23  5   17  46  23  
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      9    | 1   1   1   1   .   .   .   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 12   | .   .   .   .   .   .   .   7   5   .   .   .   .   
Terrain Destroyed          389  | .   .   164 62  .   57  92  7   5   2   .   .   .   
  Melee                    12   | .   .   .   .   .   .   .   7   5   .   .   .   .   
  Projectile               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  AOE                      375  | .   .   164 62  .   57  92  .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac DSF Gar Fac Fac Fac Res Qua Sec 
Total                      4038 | 53  194 282 181 177 178 167 557 661 278 486 331 493 
  Wait                     331  | 1   11  4   3   19  29  8   108 32  50  12  17  37  
  Move                     3143 | 35  166 225 140 131 97  113 376 516 206 427 283 428 
  Hop                      4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Pick Up                  97   | 9   2   9   8   1   7   .   18  12  6   7   10  8   
  Fast Attach              36   | .   .   .   .   2   3   .   2   9   2   12  4   2   
  Attach                   83   | 7   .   7   6   .   6   3   13  11  6   7   10  7   
  Detach                   3    | .   .   .   .   .   1   .   .   .   2   .   .   .   
  Swap                     7    | .   .   2   .   .   .   .   .   3   .   2   .   .   
  Drop                     43   | .   .   6   6   2   3   .   4   13  .   6   2   1   
  Fire                     110  | 1   15  29  18  .   12  13  4   .   5   8   .   5   
  Melee                    143  | .   .   .   .   1   20  14  32  65  .   1   5   5   
  Ram                      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   16  .   .   .   .   .   .   
  Rewire                   21   | .   .   .   .   21  .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 3 exits: *Fac / Sto x2)
-7/Factory (discovered 3 exits: Low x2 / DSF)
-7/DSF
-7/Garrison
-6/Factory
-5/Factory
-4/Factory
-3/Research
-3/Quarantine
-3/Section 7

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Discovered new exit (range 7)
  311 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Entered another Materials area
  321 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  515 | -9/Materials  | Destroyed 10 combat bots
  525 | -9/Materials  | Identified exit to Mines
  674 | -9/Materials  | Discovered new exit (range 8)
  697 | -9/Materials  | Entered another Materials area
  697 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  737 | -8/Materials  | Identified exit to Storage
  895 | -8/Materials  | Discovered new exit (range 7)
  906 | -8/Materials  | Entered Factory
  906 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  967 | -7/Factory    | Identified exit to Lower Caves
 1084 | -7/Factory    | Identified exit to DSF
 1085 | -7/Factory    | Entered DSF
 1085 | -7/DSF        | Accompanied by 1 ally
 1117 | -7/DSF        | Additional patrols routed to DSF
 1239 | -7/DSF        | Lost 3 parts (2p1w)
 1271 | -7/DSF        | Sterilization system engaged
 1291 | -7/DSF        | Ambient heat levels rising (+10)
 1295 | -7/DSF        | Discovered new exit (range 15)
 1306 | -7/DSF        | Ambient heat levels rising (+10)
 1319 | -7/DSF        | Entered Garrison
 1373 | -7/Garrison   | Triggered checkpoint
 1375 | -7/Garrison   | Triggered checkpoint
 1385 | -7/Garrison   | Core integrity fell below 50%
 1445 | -7/Garrison   | Triggered checkpoint
 1507 | -7/Garrison   | Core integrity fell below 20%
 1512 | -7/Garrison   | Destroyed 9 combat bots
 1517 | -7/Garrison   | Discovered new exit (range 15)
 1536 | -7/Garrison   | Installed Relay Interface Framework
 1541 | -7/Garrison   | Entered Factory
 1541 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1542 | -6/Factory    | Lost 7 parts (2p2n1u2w)
 1712 | -6/Factory    | Lost 3 parts (1n2w)
 1929 | -6/Factory    | Repaired Great Maul
 2154 | -6/Factory    | Discovered new exit (range 5)
 2160 | -6/Factory    | Entered another Factory area
 2160 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 2520 | -5/Factory    | Build established: Generator-Mutant
 2775 | -5/Factory    | Lost 5 parts (2p2n1w)
 2879 | -5/Factory    | Cargo convoy interrupted
 2894 | -5/Factory    | Spotted B-75 Beast
 2907 | -5/Factory    | Core integrity fell below 50%
 2949 | -5/Factory    | Core integrity fell below 20%
 2956 | -5/Factory    | Discovered new exit (range 8)
 2960 | -5/Factory    | Entered another Factory area
 2960 | -4/Factory    | Evolved 2 slots: Utility x2
 2975 | -4/Factory    | Lost 17 parts (2p8n4u3w)
 3142 | -4/Factory    | Found Quantum Capacitor
 3190 | -4/Factory    | Build established: Mutant
 3242 | -4/Factory    | Discovered new exit (range 14)
 3255 | -4/Factory    | Entered Research
 3255 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 3420 | -3/Research   | Spotted B-86 Titan
 3494 | -3/Research   | Found Quantum Capacitor
 3720 | -3/Research   | Discovered new exit (range 8)
 3721 | -3/Research   | Lost 11 parts (1p2n5u3w)
 3722 | -3/Research   | Entered Quarantine
 3730 | -3/Quarantine | Found Alien Impact Weapon
 3730 | -3/Quarantine | Identified Core Stripper
 3763 | -3/Quarantine | Found Alien Artifact
 3764 | -3/Quarantine | Identified Terrabomb
 3764 | -3/Quarantine | Used Terrabomb
 3782 | -3/Quarantine | Found Alien Artifact
 3783 | -3/Quarantine | Identified Subatomic Replicator
 3799 | -3/Quarantine | Found Alien Artifact
 3801 | -3/Quarantine | Found Alien Artifact
 3804 | -3/Quarantine | Found Alien Artifact
 3805 | -3/Quarantine | Found Alien Artifact
 3805 | -3/Quarantine | Identified Transdimensional Reconstructor (x2)
 3805 | -3/Quarantine | Warped through subspace
 3807 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2)
 3807 | -3/Quarantine | Warped through subspace
 3815 | -3/Quarantine | Lost 3 parts (1n1u1w)
 3866 | -3/Quarantine | Spotted Fortress
 3921 | -3/Quarantine | Discovered new exit (range 5)
 3923 | -3/Quarantine | Entered Section 7
 3950 | -3/Section 7  | Build established: Infiltrator-Mutant
 3988 | -3/Section 7  | Found Alien Artifact
 3988 | -3/Section 7  | Identified Core Reset Matrix
 3988 | -3/Section 7  | Used Core Reset Matrix
 3992 | -3/Section 7  | Sensed 22 artifacts in vicinity
 3993 | -3/Section 7  | Core integrity fell below 50%
 4009 | -3/Section 7  | Spotted S7 Guard
 4024 | -3/Section 7  | Warped through subspace
 4034 | -3/Section 7  | Lost 3 parts (1p1u1w)
 4100 | -3/Section 7  | Spotted S7 Guard
 4106 | -3/Section 7  | Found Navigation Efficiency Matrix
 4107 | -3/Section 7  | Installed Navigation Efficiency Matrix, process failed with unexpected side effects
 4121 | -3/Section 7  | Warped through subspace
 4152 | -3/Section 7  | Lost 3 parts (1p1n1u)
 4155 | -3/Section 7  | Scanned by Researcher
 4261 | -3/Section 7  | Core integrity fell below 20%
 4270 | -3/Section 7  | Lost 5 parts (2n2u1w)
 4288 | -3/Section 7  | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
04264_ Acquired Particle Reactor.
04267_ Slug penetrates Wall.
04274_ Navigation matrix triggers involuntary quantum shift.
04275_ Acquired Gyrokinetic Inverter.
04278_ Connecting with Terminal...
>>Access(Emergency)
Found 2 emergency access doors:
    (57,77)
    (60,64)
  Map updated.
04281_ Gravity Neutralizer destroyed.
04281_ Acquired Triangulator.
04283_ Penetrated by Slug.
04283_ Slug penetrates Wall.
04283_ Acquired Unknown Energy Cannon.
04283_ Identified Nova Cannon.
04284_ S-43 Plague destroyed.
04286_ Penetrated by Slug.
04286_ Slug penetrates Wall.
04287_ Acquired 40 matter.

 Map 
-----
+----------------------------------------------------+
| ??#    #     ""#?????????????????????????????????? |
| ??#    +     ""#?????????????????????????????????? |
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|   #    #???""" #?????????+???????????????????????? |
|   +    #???   ???????????????????????????????????? |
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|   #    #      #??????????????????????????????????? |
| ###    #      #??????????????????????????????????? |
|        #      #??????????????????????????????????? |
|        #      #??????????????????????????????????? |
|        ##+###+#??????????????????????????????????? |
|               #??????????????????????????????????? |
| ###+######### #??????????????????????????????????? |
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| #  " "!" #??# #??????????????????????????????????? |
| #  " """ #### ##??####+########??????????????????? |
| #  ""    ##    #??#           #??????????????????? |
| #  " """ /     #??#       =]] #??????????????????? |
| #  " " " ##    #??#      [=   #??????????????????? |
| #  " """ ##    #??#  Y  s@*]  #??????????????????? |
| #        ##    #?#  ""T""=s   #??????????????????? |
| ###########    #?## """""     #??????????????????? |
| #?????????#    #??##########+##??????????????????? |
| ###T"#????#     ?????????????  ??????????????????? |
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| #" ######?#       ??????????????  ???????????????? |
| ?"T#??????#        ??????????????????????????????? |
| ??##??????##########?????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          45
Energy Capacity            570
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
Power Amplification        30
Additional Mass Support    12
Corruption Block           20
Armor Coverage             225
Resistance: TH             25
Resistance: EX             25
Phase Shifting             10
Evasion (%)                62
Targeting Accuracy         8
Melee Accuracy             5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Stripper
Terrabomb
Subatomic Replicator
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Core Reset Matrix
Navigation Efficiency Matrix

 Achievements 
--------------
Signature Confirmed

 Challenges 
------------
None

 Game 
------
Seed              MiningDataThermoblaster
  Manual?         0
Play Time         01:25:18
  Cumulative      151.3 hours
  Start           2022.07.13 @ 08:25:32
  End             2022.07.14 @ 08:54:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          141
  Rogue           140
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          67
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 45d004b2-e77c-4c73-8718-959e0511e7b6