Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.28 @ 17:36:13 Player: Demise Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (245) 1225 Value Destroyed (7200) 7200 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (1343) 1343 TOTAL SCORE: 14008 Bonus ------- High Alert Combat Kills 1188 Follower Combat Kills 66 Aligned with FarCom 300 Friendly Fire -211 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Light Armor Plating Insulated Plating Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Flak Gun Longsword +1 > --- INVENTORY -------- Light Treads Wheel Advanced Heat Sink High-capacity Matter Pod Structural Scanner Advanced Sensor Array Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Insulated Plating Hacking Suite Hacking Suite Hacking Suite System Shield System Backup Module Improved Trap Extractor Shock Rifle Light EM Pulse Cannon Light EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Autogun Gauss Rifle Flak Cannon Advanced Assault Cannon EMP Blaster Missile Launcher Rocket Array Improved Datajack Improved Datajack Remote Datajack Explosive Trap Heavy Explosive Trap Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Humpback Device Improved Cooling System Storage Humpback Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion . | . . . . . . . . . . Utility 5 | . . . 2 . . . 2 1 . Weapon . | . . . . . . . . . . Parts Attached 313 | 4 27 4 70 7 6 6 95 88 6 Power 19 | . 2 1 5 . . . 5 6 . Engine 15 | . 2 1 4 . . . 4 4 . Core 4 | . . . 1 . . . 1 2 . Reactor . | . . . . . . . . . . Propulsion 46 | 2 5 1 11 2 . . 12 13 . Treads 38 | 2 5 1 11 2 . . 12 5 . Leg 1 | . . . . . . . . 1 . Wheel 7 | . . . . . . . . 7 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 93 | . 7 . 23 2 4 . 29 26 2 Device 20 | . 1 . 3 . . . 11 4 1 Storage 29 | . 4 . 6 1 4 . 3 10 1 Processor 9 | . 2 . 4 1 . . 2 . . Hackware 3 | . . . . . . . . 3 . Protection 32 | . . . 10 . . . 13 9 . Artifact . | . . . . . . . . . . Weapon 155 | 2 13 2 31 3 2 6 49 43 4 Energy Gun 14 | 1 . . 1 . . . 10 2 . Energy Cannon 11 | . . . 1 . . . 8 2 . Ballistic Gun 75 | 1 9 1 21 1 1 3 18 20 . Ballistic Cannon 3 | . . . . . . . . 3 . Launcher 15 | . . 1 . 1 . 3 3 4 3 Special Weapon 5 | . 4 . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 18 | . . . 3 1 . . 6 7 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 14 | . . . 5 . 1 . 4 4 . Unidentified Prototypes 9 | . . . 3 . . . 4 2 . Parts Lost 46 | . . 1 10 2 . . 7 16 10 Power 5 | . . . 1 . . . 1 2 1 Propulsion 11 | . . 1 1 1 . . 2 5 1 Utility 13 | . . . 3 . . . 1 4 5 Weapon 16 | . . . 5 1 . . 3 4 3 Highest Loss Streak 10 | . . 1 2 2 . . 2 4 10 Average Slot Usage (%) 86 | . 91 99 99 99 95 77 79 76 75 Engine 8 | . 9 14 10 11 11 11 7 5 10 Core 1 | . . . . . . . 1 3 . Treads 19 | . 28 27 21 22 22 22 17 8 . Device 3 | . 2 . 1 . . . 7 1 . Storage 25 | . 12 28 32 43 39 22 18 28 23 Processor 2 | . 9 . 5 . . . 2 . . Protection 3 | . . . 3 . . . 6 2 4 Energy Gun 1 | . 2 . . . . . 3 . . Energy Cannon 1 | . . . . . . . 2 . . Ballistic Gun 15 | . 22 27 20 21 14 20 8 9 4 Slashing Weapon 1 | . . . . . 1 . 1 1 . Naked Turns 8 | . . . . . . . . . 8 Heaviest Build 265 | 3 59 63 94 94 172 173 254 265 161 Greatest Support 43 | 3 40 40 43 40 40 40 43 40 26 Greatest Overweight (x) 23 | . 5 1 2 2 4 4 8 23 6 Average Overweight (x) 2 | . . 1 1 1 2 4 4 6 3 Largest Inventory Capacity 64 | 4 18 18 30 30 44 44 64 64 36 Average Capacity 36 | 4 10 18 23 29 32 44 45 55 28 Most Carried 64 | 4 15 18 30 30 40 43 62 64 36 Average Carried 35 | 2 8 17 22 28 30 40 43 54 27 Final Capacity 64 | 4 18 18 30 30 44 44 64 36 4 Final Carried 62 | 4 15 18 30 29 39 43 62 36 3 Class Distribution -------------------- 63% | Hauler-Mutant 21% | Trapper-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Trapper-Mutant | -9/Mines Trapper-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 7019 | 247 360 461 1951 148 150 197 1692 1666 147 Remotely . | . . . . . . . . . . Salvage Created 9458 | 85 441 505 2681 229 . 276 3104 1776 361 Parts 553 | 3 43 46 175 16 . 12 152 106 . Haulers Intercepted 15 | . 2 . 6 . . . 5 2 . Recyclers Shooed 4 | 1 1 . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 175 | . 9 17 50 5 . 9 52 31 2 Melee 9 | . . . 2 . . . 6 1 . Guns 133 | . 9 14 48 3 . 1 33 25 . Cannons 6 | . . . . . . . 6 . . AOE 25 | . . 3 . 1 . 8 6 5 2 Classes Destroyed 18 | 2 8 . 2 . . . 4 1 1 Worker 13 | . 1 3 1 1 . 2 2 3 . Builder 4 | . 1 . 1 . . . 1 1 . Tunneler 4 | 1 . 2 . 1 . . . . . Hauler 15 | . 2 . 6 . . . 5 2 . Recycler 7 | 1 . 1 3 . . . 2 . . Carrier 1 | . . . . . . . 1 . . Mechanic 4 | . 1 . 1 . . . 1 1 . Operator 10 | . 1 . 6 . . . 3 . . Watcher 12 | . 3 . 5 . . . 4 . . Swarmer 41 | . 6 15 11 . . 3 3 3 . Grunt 92 | . 3 2 28 5 . 6 33 15 . Brawler 3 | . . . . . . . 2 1 . Duelist 2 | . . . 1 . . . . 1 . Protector 3 | . . . . . . . 2 1 . Sentry 23 | . . . 10 . . . 10 3 . Hunter 4 | . . . . . . . 2 2 . Programmer 5 | . . . . . . . . 5 . Compactor 2 | . . . . . . . . . 2 Best Kill Streak 8 | 2 4 4 8 3 . 3 7 5 2 Combat Bots Only 8 | . 3 4 8 3 . 3 6 3 2 Max Kills in Single Turn 4 | 1 2 1 1 1 . 3 4 2 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 1 . 1 . 3 4 2 1 Melee 1 | . . . 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 10839 | . 397 654 2250 225 . 127 3583 2812 791 Core 1521 | . 76 100 247 20 . . 378 237 463 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 48 | 100 . 29 . . . 33 31 . . Volleys Fired 696 | 7 58 52 206 15 . 11 212 130 5 Largest 2 | 2 2 2 2 2 . 2 2 2 2 Hottest 136 | 70 100 46 46 56 . 53 136 75 73 Shots Fired 1284 | 14 104 99 398 25 . 17 402 217 8 Gun 1136 | 14 92 94 398 18 . 11 325 181 3 Cannon 95 | . . . . . . . 68 27 . Launcher 40 | . . 5 . 7 . 6 9 8 5 Special 13 | . 12 . . . . . . 1 . Kinetic 1052 | 7 78 94 398 18 . 11 241 202 3 Thermal 160 | 7 26 . . . . . 127 . . Explosive 26 | . . 5 . . . 6 8 2 5 Electromagnetic 45 | . . . . 7 . . 26 12 . Robot Hit Streak 28 | 13 23 8 21 5 . 6 24 10 28 Robot Miss Streak 5 | . 5 4 5 2 . 2 4 5 1 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 13 | . 1 3 2 1 . . 3 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 1 . Shots Hit Robots 894 | 13 50 47 288 11 4 6 320 147 8 Core Hits 451 | 5 27 27 107 9 . 19 139 106 12 Critical Hits 17 | . . 3 9 . . . 5 . . Critical Kills 6 | . . 2 3 . . . 1 . . Critical Parts Destroyed 11 | . . 1 6 . . . 4 . . Melee Attacks 81 | . . . 13 4 4 . 30 30 . Impact . | . . . . . . . . . . Slashing 74 | . . . 10 4 . . 30 30 . Piercing . | . . . . . . . . . . Sneak Attacks 15 | . . . 6 . 4 . 4 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 18613 | 127 492 860 4359 335 . 752 6906 3375 1407 Guns 12226 | 127 488 743 4040 137 . 46 3987 2546 112 Cannons 1157 | . . . . . . . 932 225 . Explosions 3593 | . . 117 . 187 . 669 939 411 1270 Melee 1496 | . . . 292 . . . 1011 193 . Ramming 141 | . 4 . 27 11 . 37 37 . 25 Kinetic 10718 | 53 338 743 4040 137 . 46 2570 2679 112 Thermal 2280 | 74 150 . . . . 75 1981 . . Explosive 3127 | . . 117 . . . 594 939 207 1270 Electromagnetic 851 | . . . . 187 . . 368 296 . Impact . | . . . . . . . . . . Slashing 1496 | . . . 292 . . . 1011 193 . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 2 Average Corruption 1 | . . . . . . . . 1 1 Corruption Purged 3 | . . . . . . . . 3 . Effects 21 | . . . . . . . . 21 . Message Errors 7 | . . . . . . . . 7 . Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 5 | . . . . . . . . 5 . Data Loss (minor) 4 | . . . . . . . . 4 . Targeting Errors 3 | . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 391 | . . . 119 . . 9 194 68 1 Projectiles 40 | . . . . . . . 40 . . Explosions 36 | . . . . . . 9 26 . 1 Melee 315 | . . . 119 . . . 128 68 . Knockbacks 4 | . . . . . . . 1 3 . Impact 1 | . . . . . . . 1 . . Kinetic 3 | . . . . . . . . 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 248 | . . . . . . 29 23 . 196 Shots 10 | . . . . . . 1 1 . 8 Rammed 15 | . . . 4 1 . 1 3 . 6 Targets Rammed 19 | . 1 . 6 1 . 2 3 . 6 Kicked . | . . . . . . . . . . Crushed 4 | . 1 . 2 . . 1 . . . Highest Temperature 203 | 40 80 40 28 12 . 17 203 123 . Average Temperature 20 | 19 31 9 5 6 . 8 53 14 . Received Heat Transfer 3513 | . 84 87 774 93 . 54 1611 810 . Effects 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 6 | . . . 3 2 . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 4 | 1 2 . . . . . 1 . . Heat Transferred 4355 | 222 444 . . . . 100 3589 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 1176 | 10 271 317 1098 462 . 184 1022 1176 437 Initial 464 | . 6 8 83 427 . . 29 464 411 Average 382 | 4 74 140 544 333 . 57 428 406 399 Maximum Alert Level 4 | . 1 1 3 2 . . 3 4 2 Low Security (%) 36 | 100 95 62 3 26 . 100 37 25 . Level 1 25 | . 4 37 40 36 . . 22 24 33 Level 2 16 | . . . 22 36 . . 7 43 66 Level 3 20 | . . . 33 . . . 33 3 . Level 4 . | . . . . . . . . 2 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 44 | . 1 . 11 1 . . 19 12 . Investigation 11 | . . . 1 1 . . 5 4 . Extermination 5 | . . . . . . . . 5 . Reinforcement 13 | . 1 . 7 . . . 4 1 . Assault 9 | . . . 3 . . . 4 2 . Garrison 6 | . . . . . . . 6 . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 8 | . 2 . 2 . . . 4 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 291 | . 18 23 101 5 . 6 91 42 5 Peak Tracking Total 6 | . 3 4 6 3 . 3 5 6 5 Tactical Retreats 21 | . . 3 7 . . . 6 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 4 | . . . . . . . 2 2 . Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts 425 | . . . 227 . . . 118 80 . Triggered . | . . . . . . . . . . Disarmed 12 | . . . 12 . . . . . . Reprogrammed 20 | . . . 9 . . . 5 6 . Reused 8 | . . . 1 1 . . . 3 3 Traps Extracted 16 | . . . 5 . . . 5 6 . Installed 8 | . . . . 1 . . . 4 3 Triggered 5 | . . . 1 1 . . . 3 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 13 | . . 1 4 . . 1 6 1 . Max in Single Turn 1 | . . 1 1 . . 1 1 1 . Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 53 | . 10 2 11 1 2 . 14 13 . Terminals 27 | . 7 1 5 1 . . 8 5 . Fabricators 3 | . . . . . . . . 3 . Repair Stations 7 | . 1 . 2 . . . 1 3 . Recycling Units 6 | . 2 . 2 . . . 2 . . Scanalyzers 5 | . . . 2 . . . 2 1 . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 173 | . 41 3 36 6 2 . 50 35 . Successful 109 | . 32 2 29 1 2 . 27 16 . Failed 63 | . 8 1 7 5 . . 23 19 . Catastrophic 10 | . . . . 1 . . 5 4 . Database Lockouts 1 | . 1 . . . . . . . . Manual 98 | . 23 2 15 6 1 . 37 14 . Terminals 88 | . 27 2 14 6 . . 29 10 . Fabricators 11 | . . . . . . . . 11 . Repair Stations 30 | . 8 . 9 . . . 4 9 . Recycling Units 23 | . 6 . 9 . . . 8 . . Scanalyzers 11 | . . . 4 . . . 5 2 . Garrison Access 7 | . . . . . . . 4 3 . Terminal Hacks 28 | . 10 2 5 1 2 . 7 1 . Record 1 | . . . . . 1 . . . . Part Schematic 3 | . 2 1 . . . . . . . Robot Analysis 4 | . 1 . 2 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . Terminal Index 3 | . . . 1 . . . 1 1 . Recycling Unit Index 1 | . 1 . . . . . . . . Unreport Threat 3 | . 1 . . . . . 2 . . Locate Traps 3 | . 1 . 1 . . . 1 . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 4 | . 1 . 1 . . . 2 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks 7 | . . . . . . . . 7 . Load Schematic 2 | . . . . . . . . 2 . Build 5 | . . . . . . . . 5 . Repair Station Hacks 21 | . 8 . 8 . . . 2 3 . Scan Component 12 | . 4 . 4 . . . 1 3 . Repair 9 | . 4 . 4 . . . 1 . . Recycling Unit Hacks 5 | . 2 . 2 . . . 1 . . Retrieve Components 5 | . 2 . 2 . . . 1 . . Scanalyzer 11 | . . . 4 . . . 5 2 . Insert Component 5 | . . . 2 . . . 2 1 . Analyze 6 | . . . 2 . . . 3 1 . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 36 | . 12 . 10 . . . 11 3 . Terminals 21 | . 8 . 6 . . . 6 1 . Track 3 | . 2 . 1 . . . . . . Assimilate 3 | . 1 . 1 . . . 1 . . Botnet 13 | . 4 . 4 . . . 4 1 . Operators 2 | . 1 . . . . . 1 . . Fabricators 2 | . . . . . . . . 2 . Report 1 | . . . . . . . . 1 . Haulers 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 10 | . 4 . 4 . . . 2 . . Reject 5 | . 2 . 2 . . . 1 . . Mask 5 | . 2 . 2 . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . Reprogram 2 | . . . . . . . 2 . . Watchers 1 | . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 43 | . 7 1 10 1 . . 13 11 . Full Trace Events 12 | . . . 1 1 . . 6 4 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . 2 1 2 . . . 2 1 . Parts Built 4 | . . . . . . . . 4 . Matter 474 | . . . . . . . . 474 . Time 237 | . . . . . . . . 237 . Total Part Build Rating 7 | . . . . . . . . 7 . Parts Repaired 9 | . 4 . 4 . . . 1 . . Time 242 | . 110 . 116 . . . 16 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 27 | . 8 . 17 . . . 2 . . Parts Scanalyzed 5 | . . . 2 . . . 2 1 . Part Schematics Acquired 5 | . . . 2 . . . 2 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked 7 | . . . 2 . 4 . . 1 . Non-combat 6 | . . . 2 . 3 . . 1 . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 7 | . . . 2 . 4 . . 1 . parse_system 4 | . . . . . 4 . . . . no_distress 2 | . . . 2 . . . . . . find_chute 1 | . . . . . . . . 1 . Relay Couplers Released 3 | . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 5 | . 1 . . . . . 4 . . Largest Group 3 | . 1 1 . . . . 3 . . Highest-Rated Group 59 | . 10 10 . . . . 59 . . Highest-Rated Ally 27 | . 10 10 . . . . 27 . . Total Orders 4 | . 4 . . . . . . . . STAY 2 | . 2 . . . . . . . . FOLLOW 2 | . 2 . . . . . . . . Ally Attacks 8 | . . . . . . . 8 . . Total Damage 84 | . . . . . . . 84 . . Kills 2 | . . . . . . . 2 . . Allies Corrupted 2 | . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 4 | . 1 . 2 1 . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 23154 | 46 1440 1360 5055 1089 857 1381 8428 3402 96 Spaces Moved 9159 | 33 937 671 2087 506 400 553 2761 1160 51 Core 518 | 33 467 . . . . . . . 18 Treads 8032 | . 470 671 2087 506 400 553 2761 584 . Legs 6 | . . . . . . . . 6 . Wheels 603 | . . . . . . . . 570 33 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 180 180 180 180 240 200 120 50 Average Speed 203 | 50 109 180 184 199 205 240 243 221 114 Slowest Speed 810 | 50 300 180 200 200 240 240 320 810 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 71 | 3 98 97 99 97 69 98 99 27 23 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . Known Exits Taken 6 | . 1 1 1 1 . 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . . . . Scrap Searched 6 | . . 3 . 1 . 2 . . . Spaces Dug 52 | . 3 . 6 . . . 15 28 . Terrain Destroyed 244 | . 6 25 6 . . 57 62 41 47 Melee 46 | . . . 6 . . . 15 25 . Projectile 10 | . 6 . . . . . . 4 . AOE 188 | . . 25 . . . 57 47 12 47 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 12448 | 47 1252 752 2936 556 439 587 4046 1759 74 Wait 1229 | . 182 1 184 9 . 12 671 170 . Move 9151 | 32 936 670 2086 505 399 552 2760 1160 51 Hop . | . . . . . . . . . . Pick Up 289 | 4 23 14 76 9 21 4 83 55 . Fast Attach 64 | 4 9 1 12 2 1 . 17 14 4 Attach 54 | . 2 1 18 3 2 . 11 16 1 Detach 27 | . 3 . 7 2 2 . 7 6 . Swap 195 | . 16 2 40 2 3 6 67 58 1 Drop 210 | . 22 11 61 3 7 . 67 36 3 Fire 696 | 7 58 52 206 15 . 11 212 130 5 Melee 81 | . . . 13 4 4 . 30 30 . Ram 6 | . . . . . . . . . 6 Kick . | . . . . . . . . . . Crush 13 | . 1 . 6 1 . 2 3 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 433 | . . . 227 1 . . 118 84 3 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory (discovered 2 exits: [*Fac] / Sto) -7/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 320 | -10/Materials | Identified exit to Mines 389 | -10/Materials | Central database locked down 499 | -10/Materials | Discovered new exit (range 11) 503 | -10/Materials | Identified exit to Materials 880 | -10/Materials | Discovered exit to Materials (range 12) 1209 | -10/Materials | Repaired Ion Engine 1237 | -10/Materials | Repaired Lrg. Storage Unit 1270 | -10/Materials | Repaired Weight Redist. System 1297 | -10/Materials | Repaired Mining Laser 1487 | -10/Materials | Entered Mines 1487 | -10/Mines | Accompanied by 1 ally 1494 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1541 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1637 | -10/Mines | Found a hidden stash of uninstalled traps 2056 | -10/Mines | Discovered exit to Materials (range 7) 2092 | -10/Mines | Core integrity fell below 50% 2295 | -10/Mines | Learned Materials trap positions 2708 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2847 | -10/Mines | Entered Materials 2847 | -9/Materials | Evolved 2 slots: Utility x2 2848 | -9/Materials | Loaded intel: 27 trap records 3180 | -9/Materials | Build established: Hauler-Mutant 3216 | -9/Materials | Repaired Lgt. Treads 3244 | -9/Materials | Repaired Lgt. Treads 4022 | -9/Materials | Discovered new exit (range 12) 4444 | -9/Materials | Identified exit to Mines 4957 | -9/Materials | Discovered new exit (range 16) 4962 | -9/Materials | Build established: Mutant 5426 | -9/Materials | Discovered new exit (range 15) 5499 | -9/Materials | Build established: Hauler-Mutant 5514 | -9/Materials | Identified exit to Materials 5818 | -9/Materials | Discovered exit to Materials (range 11) 5919 | -9/Materials | Repaired Hvy. Assault Rifle 5965 | -9/Materials | Repaired Med. Armor Plating 6047 | -9/Materials | First assault squad dispatched 6076 | -9/Materials | Core integrity fell below 50% 6967 | -9/Materials | Build established: Trapper-Mutant 7575 | -9/Materials | Build established: Hauler-Mutant 7823 | -9/Materials | Destroyed 8 combat bots 7902 | -9/Materials | Entered Mines 8023 | -9/Mines | Discovered exit to Materials (range 8) 8177 | -9/Mines | Build established: Trapper-Mutant 8293 | -9/Mines | Discovered exit to Materials (range 12) 8524 | -9/Mines | Assembled infested the area 8601 | -9/Mines | Met 8R-AWN 8902 | -9/Mines | Discovered new exit (range 5) 8961 | -9/Mines | Identified exit to Exiles 8991 | -9/Mines | Entered Exiles 9039 | -9/Exiles | Welcomed by 8R-AWN 9075 | -9/Exiles | Met EX-HEX 9225 | -9/Exiles | Learned about 8R-AWN's background 9372 | -9/Exiles | Met EX-BIN 9400 | -9/Exiles | Aligned with FarCom system 9402 | -9/Exiles | Given EX-Vault access code 9448 | -9/Exiles | Opened EX-Vault 9462 | -9/Exiles | Found Longsword +1 9507 | -9/Exiles | Warned to stay clear of 0b10 Research branches 9563 | -9/Exiles | Met EX-DEC 9618 | -9/Exiles | Learned location of Zion (-6) 9829 | -9/Exiles | Discovered new exit (range 10) 9848 | -9/Exiles | Left Exiles lab with Longsword +1 9848 | -9/Exiles | Entered Mines 9956 | -8/Mines | Build established: Hauler-Mutant 10343 | -8/Mines | Discovered exit to Materials (range 14) 10771 | -8/Mines | Discovered exit to Materials (range 11) 11229 | -8/Mines | Entered Materials 11229 | -8/Materials | Evolved 2 slots: Utility x2 11914 | -8/Materials | Build established: Trapper-Mutant 12522 | -8/Materials | Build established: Hauler-Mutant 13671 | -8/Materials | Build established: Trapper-Mutant 14060 | -8/Materials | Build established: Hauler-Mutant 14889 | -8/Materials | Discovered new exit (range 12) 14922 | -8/Materials | Identified exit to Factory 14984 | -8/Materials | Repaired Imp. Treads 16524 | -8/Materials | Garrison activated, responded to threat 16877 | -8/Materials | Garrison activated, responded to threat 17629 | -8/Materials | First assault squad dispatched 17907 | -8/Materials | Core integrity fell below 50% 18371 | -8/Materials | Discovered exit to Factory (range 10) 18691 | -8/Materials | Identified exit to Garrison 18802 | -8/Materials | Discovered exit to Factory (range 9) 19657 | -8/Materials | Entered Factory 19657 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 19658 | -7/Factory | Identified exit to Storage 20338 | -7/Factory | Found Prototype Launcher 20338 | -7/Factory | Identified Rocket Array 20343 | -7/Factory | Found Rocket Array 21669 | -7/Factory | Lost 3 parts (2n1w) 21685 | -7/Factory | Build established: Trapper-Mutant 21728 | -7/Factory | Lost 3 parts (2p1n) 21811 | -7/Factory | Lost 4 parts (1n1u1w) 22457 | -7/Factory | First assault squad dispatched 22619 | -7/Factory | Fabricated Med. Reactive Plating (x1) 22686 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 22740 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 22797 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 22941 | -7/Factory | Local fabrication network quarantined 22960 | -7/Factory | Discovered new exit (range 6) 23059 | -7/Factory | Sucked down chute 23059 | -7/Factory | Entered Waste 23094 | -7/Waste | Spotted C-40 Crusher 23094 | -7/Waste | Spotted C-40 Crusher 23110 | -7/Waste | Spotted C-40 Crusher 23120 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 23121 | -7/Waste | Spotted C-40 Crusher 23123 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 23126 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 23128 | -7/Waste | Destroyed C-40 Crusher 23131 | -7/Waste | Destroyed C-40 Crusher 23132 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 23135 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 23139 | -7/Waste | Core integrity fell below 50% 23139 | -7/Waste | Spotted C-40 Crusher 23141 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 23147 | -7/Waste | Crushed by Compactor (1 part destroyed) 23154 | -7/Waste | Core integrity fell below 20% 23155 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 23145_ Lgt. Treads crushed. 23146_ Acquired 147 matter. 23146_ Hacking Suite crushed. 23146_ Flak Cannon crushed. 23147_ The unstable cave ceiling collapses. 23147_ Hacking Suite crushed. 23147_ Adv. Sensor Array crushed. 23148_ Hcp. Storage Unit crushed. 23148_ Imp. Datajack crushed. 23149_ Med. Reactive Plating crushed. 23149_ Slammed into C-40 Crusher. 23150_ The unstable cave ceiling collapses. 23150_ Imp. Datajack crushed. 23150_ Slammed into C-40 Crusher. 23151_ Imp. Trap Extractor crushed. 23151_ Slammed into C-40 Crusher. 23152_ The unstable cave ceiling collapses. 23152_ Slammed into C-40 Crusher. 23154_ The unstable cave ceiling collapses. 23154_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #????????? ??????????? | | ????????????????????### ######## ??????????? | | ???????????????????## ?????????? | | ???????????????????? ??????????? | | ???????????????????## ??????????????? | | ???????????????????# ??????????????????? | | ???????????????????## #???????????????????? | | ???????????????????# ##???????????????????? | | ???????????????????# # ##??????????????????? | | ???????????????????# # ##?????????????????? | | ????????????????????## ## #?????????????????? | | ????????????????????# CC # ##?????????????????? | | ????????????????????# CC## #?????????????????? | | ????????????????????# [@ ###?????????????????? | | ????????????????????# !CCCC# #?????????????????? | | ????????????????????### CCCC]###?????????????????? | | ????????############# #??????????????????? | | ????????# ### ! ##??????????????????? | | ????????# #?## ###???????????????????? | | ????????# #### #?????????????????????? | | ????????# #?????????????????????? | | ????????# ! #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# = #### #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 225 Resistance: EM 15 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Mines | Hacked Hacking Suite | -9/Materials | Scanalyzed Imp. Trap Extractor | -9/Materials | Scanalyzed Humpback | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Flak Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Reactive Plating | x1 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticKineticTorch Manual? 0 Play Time 02:16:44 Cumulative 254.8 hours Start 2021.01.28 @ 11:48:03 End 2021.01.28 @ 17:36:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 221 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 73 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1968f4b-b6b1-43ed-85b1-6658f72182c2