Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 05:42:13 Player: UnifiBg Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (214) 1070 Value Destroyed (7285) 7285 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1356) 1356 TOTAL SCORE: 12831 Bonus ------- High Alert Combat Kills 1356 Cogmind --------- Core Integrity 0/850 Matter 197/300 Energy 100/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Core Shielding Layered Light Armor Plating Layered Medium Armor Plating Force Field > --- WEAPON ----------- Gauss Rifle Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Reinforced Deuterium Engine Light Antimatter Reactor Large Matter Pod Target Analyzer Hardened Light Armor Plating EM Disruption Field Shield Generator Proton Missile Launcher Improved Proton Missile Launcher Improved Grenade Launcher Flail [Rating: 58] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 4 | . . 1 1 1 1 Weapon 2 | . . . 1 1 . Parts Attached 252 | 9 13 57 55 64 54 Power 29 | 1 5 8 6 6 3 Engine 27 | 1 5 8 5 6 2 Core 1 | . . . 1 . . Reactor 1 | . . . . . 1 Propulsion 56 | 3 3 15 14 11 10 Treads 38 | 1 . 5 11 11 10 Leg 1 | . . . 1 . . Wheel 17 | 2 3 10 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 75 | 3 4 15 16 12 25 Device 28 | 2 1 6 7 2 10 Storage 10 | 1 2 2 1 1 3 Processor 7 | . . . 1 4 2 Hackware . | . . . . . . Protection 30 | . 1 7 7 5 10 Artifact . | . . . . . . Weapon 92 | 2 1 19 19 35 16 Energy Gun 3 | . . 2 . 1 . Energy Cannon 1 | . . . 1 . . Ballistic Gun 65 | 2 1 12 16 29 5 Ballistic Cannon 5 | . . . . . 5 Launcher 10 | . . 4 1 1 4 Special Weapon . | . . . . . . Impact Weapon 4 | . . . . 2 2 Slashing Weapon 4 | . . 1 1 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 4 . 1 1 Parts Lost 74 | . . 8 22 17 27 Power 6 | . . . 1 2 3 Propulsion 20 | . . 6 6 4 4 Utility 24 | . . 2 8 3 11 Weapon 24 | . . . 7 8 9 Highest Loss Streak 22 | . . 3 7 3 22 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 98 | . 100 99 97 99 93 Engine 8 | . 14 11 8 6 5 Treads 16 | . . 8 19 22 22 Wheel 10 | . 28 24 5 . . Device 4 | . 8 1 7 2 3 Storage 9 | . 14 11 11 7 6 Processor 9 | . . . 5 19 18 Protection 10 | . 5 19 10 7 8 Ballistic Gun 23 | . 28 18 25 27 16 Ballistic Cannon 1 | . . . . . 8 Peak Build Rating 58 | 9 10 19 29 39 58 Average Rating 26 | 7 8 14 23 33 47 On Entrance 15 | . 7 10 14 26 36 Naked Turns . | . . . . . . Heaviest Build 82 | 12 19 34 47 59 82 Greatest Support 80 | 20 24 40 64 70 80 Greatest Overweight (x) 12 | . . 2 12 1 8 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 12 | 7 8 10 15 15 14 Most Carried 15 | 8 10 10 15 15 15 Average Carried 12 | 5 8 9 13 14 13 Final Capacity 15 | 8 10 15 15 15 5 Final Carried 15 | 8 10 10 15 15 . Class Distribution -------------------- 27% | Mutant 21% | Scavenger-Tank 18% | Scavenger-Gunner 16% | Tank 9% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 7978 | 436 451 1398 1890 2276 1527 Remotely . | . . . . . . Salvage Created 9421 | 237 758 1650 2552 2658 1566 Parts 500 | 20 46 105 110 150 69 Haulers Intercepted 4 | . 1 2 . 1 . Recyclers Shooed 9 | 1 2 . . 4 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 154 | . 14 27 50 37 26 Melee 1 | . . . . 1 . Guns 142 | . 14 25 50 36 17 Cannons 9 | . . . . . 9 AOE 2 | . . 2 . . . Classes Destroyed 16 | 3 5 2 4 2 . Worker 15 | 2 3 3 . 5 2 Builder 11 | . . 4 . 4 3 Tunneler 10 | 5 . 1 . 4 . Hauler 4 | . 1 2 . 1 . Recycler 16 | 1 1 3 1 8 2 Operator 4 | . 1 2 1 . . Watcher 5 | . 1 3 . 1 . Swarmer 20 | . 3 5 4 5 3 Grunt 86 | . 11 13 29 16 17 Brawler 5 | . . . 4 1 . Duelist 5 | . . . 3 1 1 Sentry 20 | . . 9 6 5 . Specialist 5 | . . . 2 3 . Hunter 3 | . . . 2 . 1 Programmer 9 | . . . . 5 4 Heavy 1 | . . . . 1 . Best Kill Streak 11 | 4 3 4 11 7 5 Combat Bots Only 11 | . 3 3 11 4 5 Max Kills in Single Turn 2 | 1 2 2 2 2 2 Gunslinging 1 | . 1 . 1 . . Exploded 1 | . . 1 . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 1181 | . 64 182 295 387 253 Missed 304 | . 17 40 81 111 55 Damage Taken 14357 | . 522 1865 3411 4166 4393 Core 2288 | . 112 249 533 544 850 Absorbed by Shields 653 | . . . . . 653 Redirected to Shielding 144 | . 6 50 23 . 65 Core Remaining (%) 43 | 100 55 37 3 22 . Volleys Fired 557 | 19 76 133 132 119 78 Largest 4 | 2 2 2 3 4 4 Hottest 159 | 40 40 53 102 159 157 Shots Fired 1496 | 38 152 261 395 373 277 Gun 1394 | 38 152 253 390 372 189 Cannon 92 | . . . 5 . 87 Launcher 10 | . . 8 . 1 1 Special . | . . . . . . Kinetic 1459 | 38 152 253 390 350 276 Thermal 22 | . . . . 22 . Explosive 8 | . . 8 . . . Electromagnetic 7 | . . . 5 1 1 Robot Hit Streak 35 | 5 10 35 25 12 11 Robot Miss Streak 14 | 2 6 5 4 14 5 Penetration Max 1 | . . . 1 1 1 Secondary Targets 21 | . 2 2 13 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 1052 | 21 105 197 301 247 181 Core Hits 492 | 13 40 73 124 158 84 Critical Kills 11 | 1 . 1 3 2 4 Critical Parts Destroyed 12 | . 1 . 4 1 6 Critical Strikes 27 | 1 1 1 7 3 14 Destroy 22 | 1 1 1 7 3 9 Blast 3 | . . . . . 3 Smash 2 | . . . . . 2 Melee Attacks 68 | . . 22 10 11 25 Impact 34 | . . . . 9 25 Slashing 34 | . . 22 10 2 . Piercing . | . . . . . . Sneak Attacks 8 | . . 8 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 18136 | 261 1099 3219 4746 4622 4189 Guns 14964 | 261 1089 2394 4689 4381 2150 Cannons 1669 | . . . 57 . 1612 Explosions 415 | . . 267 . 148 . Melee 1064 | . . 551 . 92 421 Ramming 24 | . 10 7 . 1 6 Kinetic 16106 | 261 1089 2394 4689 3911 3762 Thermal 617 | . . . . 617 . Explosive 267 | . . 267 . . . Electromagnetic 58 | . . . 57 1 . Impact 513 | . . . . 92 421 Slashing 551 | . . 551 . . . Piercing . | . . . . . . Highest Corruption 32 | . . 4 3 11 32 Average Corruption 5 | . . 3 3 7 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 172 | . . 46 6 115 5 Message Errors 44 | . . 17 3 23 1 Matter Fused 39 | . . 9 . 29 1 Heat Flow Errors 22 | . . 2 1 18 1 Energy Discharges 18 | . . 7 . 11 . Parts Rejected 4 | . . . . 4 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 23 | . . 5 . 17 1 Data Loss (major) 3 | . . 1 1 1 . Misfires 7 | . . 2 . 5 . Alerts 2 | . . . 1 . 1 Weapon Failures 9 | . . 3 . 6 . Overload Shots . | . . . . . . Overflow Damage 104 | . . 76 . . 28 Projectiles 15 | . . . . . 15 Explosions 23 | . . 23 . . . Melee 66 | . . 53 . . 13 Knockbacks 17 | . . . . . 17 Impact . | . . . . . . Kinetic 16 | . . . . . 16 Secondary 1 | . . . . . 1 Self-Inflicted Damage 364 | . 5 54 . 198 107 Shots 10 | . . 2 . 6 2 Rammed 4 | . 1 1 . 1 1 Targets Rammed 4 | . 1 1 . 1 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 817 | . 27 242 219 564 817 Average Temperature 117 | . 8 20 75 118 183 Received Heat Transfer 3720 | . 243 711 1314 921 531 Effects 68 | . . . . 31 37 Shutdowns 8 | . . . . 3 5 Energy Bleed 8 | . . . . 4 4 Interference 24 | . . . . 17 7 Matter Decay 4 | . . . . 2 2 Short Circuit 3 | . . . . . 3 Damage (minor) 7 | . . . . 2 5 Damage (major) 13 | . . . . 2 11 Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1125 | . . . . 1125 . Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 898 | 40 326 718 898 837 766 Initial 409 | . 26 92 302 318 409 Average 410 | 17 184 443 545 313 607 Maximum Alert Level 3 | . 1 3 3 3 3 Low Security (%) 25 | 100 46 12 . 51 . Level 1 25 | . 53 34 30 18 . Level 2 36 | . . 42 41 17 92 Level 3 12 | . . 10 27 12 7 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . 1 . . Squads Dispatched 38 | . 3 3 11 13 8 Investigation 11 | . 2 2 3 3 1 Extermination 7 | . . . . 4 3 Reinforcement 12 | . 1 1 6 4 . Assault 7 | . . . 2 1 4 Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 17 | . 2 4 7 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 263 | . 34 44 78 62 45 Peak Tracking Total 12 | . 4 5 12 5 7 Tactical Retreats 24 | . 7 3 3 3 8 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 9 | . 2 2 2 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 5 | . . . . 5 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 18 | . . 4 1 8 5 Max in Single Turn 4 | . . 2 1 4 2 Garrison Access 3 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 38 | . 7 10 7 11 3 Terminals 31 | . 7 9 4 9 2 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 3 | . . 1 2 . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 1 1 Total Hacks 108 | . 29 30 16 27 6 Successful 55 | . 17 13 8 15 2 Failed 53 | . 12 17 8 12 4 Catastrophic 4 | . 1 . 1 1 1 Database Lockouts . | . . . . . . Manual 81 | . 27 26 15 12 1 Terminals 94 | . 29 25 13 23 4 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units 7 | . . 5 2 . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . 1 2 2 Terminal Hacks 13 | . 1 . 3 7 2 Record 3 | . . . . 3 . Robot Analysis 1 | . . . . . 1 Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Unreport Threat 5 | . . . 2 2 1 Reprogram Traps 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 38 | . 16 11 4 7 . Terminals 35 | . 16 10 2 7 . Track 8 | . 3 3 . 2 . Botnet 10 | . 3 2 2 3 . Operators 7 | . 3 2 . 2 . Skim 10 | . 7 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 1 2 . . Reject 1 | . . 1 . . . Tunnel 2 | . . . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 34 | . 7 10 4 10 3 Full Trace Events 5 | . . 2 . 2 1 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 2 1 Machine Destruction 3 | . . . . 2 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 12870 | 225 1647 2762 2456 3761 2019 Spaces Moved 7525 | 184 1287 2009 1186 2002 857 Core 11 | 3 . . 7 . 1 Treads 3436 | . . 94 484 2002 856 Legs 20 | . . . 20 . . Wheels 4058 | 181 1287 1915 675 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 83 120 153 160 Average Speed 129 | 79 86 98 152 157 180 Slowest Speed 650 | 80 90 240 650 245 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 4 | . . . . 1 3 Exploration Rate (%) 55 | 6 99 98 77 39 13 Regions Visited 5 Branch Regions . Pre-discovered Areas 3 | . 1 . 2 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 14 | . . 1 8 3 2 Terrain Destroyed 144 | . . 61 9 27 47 Melee 14 | . . 1 8 3 2 Projectile 21 | . . . 1 . 20 AOE 109 | . . 60 . 24 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 9409 | 231 1694 2502 1516 2347 1119 Wait 772 | 1 294 218 88 99 72 Move 7520 | 183 1286 2008 1185 2001 857 Hop . | . . . . . . Pick Up 96 | 12 8 22 22 21 11 Fast Attach 55 | 9 1 12 12 10 11 Attach 68 | . . 11 18 17 22 Detach 8 | 1 . 1 1 1 4 Swap 129 | . 12 34 25 37 21 Drop 132 | 6 16 40 23 30 17 Fire 557 | 19 76 133 132 119 78 Melee 68 | . . 22 10 11 25 Ram 3 | . 1 1 . . 1 Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 226 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 4) 1116 | -10/Materials | Discovered new exit (range 15) 1161 | -10/Materials | Discovered new exit (range 6) 1317 | -10/Materials | Discovered new exit (range 16) 1360 | -10/Materials | Learned 4 Recycling zone layouts 1364 | -10/Materials | Discovered new exit (range 3) 1457 | -10/Materials | Learned location of 1 exit from Recycling 1467 | -10/Materials | Learned location of 1 exit from Storage 1485 | -10/Materials | Learned 2 Storage zone layouts 1873 | -10/Materials | Entered another Materials area 1873 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1874 | -9/Materials | Identified exit to Materials 1874 | -9/Materials | Identified exit to Mines 1874 | -9/Materials | Identified exit to Storage 3471 | -9/Materials | Lost 3 parts (3n) 3538 | -9/Materials | Core integrity fell below 50% 3844 | -9/Materials | Build established: Scavenger-Mutant 4126 | -9/Materials | Discovered exit to Storage (range 9) 4575 | -9/Materials | Discovered exit to Materials (range 12) 4635 | -9/Materials | Entered another Materials area 4635 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5265 | -8/Materials | Build established: Scavenger-Tank 5438 | -8/Materials | Discovered new exit (range 10) 5504 | -8/Materials | Identified exit to Factory 5805 | -8/Materials | Core integrity fell below 50% 5833 | -8/Materials | Lost 3 parts (3u) 6131 | -8/Materials | Lost 6 parts (1p2n1u2w) 6235 | -8/Materials | First assault squad dispatched 6399 | -8/Materials | Lost 7 parts (3n4w) 6406 | -8/Materials | Destroyed 11 combat bots 6524 | -8/Materials | Core integrity fell below 20% 6818 | -8/Materials | Discovered exit to Factory (range 7) 6911 | -8/Materials | Sterilization system engaged 6911 | -8/Materials | Non-combat units ordered to evacuate 7011 | -8/Materials | Combat units ordered to evacuate 7091 | -8/Materials | Entered Factory 7091 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7138 | -7/Factory | Identified exit to DSF 7379 | -7/Factory | Crushed by falling debris 8074 | -7/Factory | Discovered new exit (range 11) 8101 | -7/Factory | Identified exit to Lower Caves 8602 | -7/Factory | Build established: Scavenger-Gunner 8918 | -7/Factory | Build established: Gunner 9305 | -7/Factory | Build established: Scavenger-Gunner 9605 | -7/Factory | Lost 3 parts (3w) 9700 | -7/Factory | Core integrity fell below 50% 9868 | -7/Factory | Discovered exit to Lower Caves (range 12) 9881 | -7/Factory | System corruption reached 10% 10818 | -7/Factory | Discovered new exit (range 5) 10839 | -7/Factory | Identified exit to Factory 10852 | -7/Factory | Entered another Factory area 10852 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11416 | -6/Factory | Build established: Tank 11552 | -6/Factory | First assault squad dispatched 12629 | -6/Factory | Discovered new exit (range 14) 12649 | -6/Factory | Identified exit to Lower Caves 12771 | -6/Factory | System corruption reached 10% 12811 | -6/Factory | Core integrity fell below 50% 12830 | -6/Factory | Crushed by falling debris 12859 | -6/Factory | Core integrity fell below 20% 12865 | -6/Factory | Crushed by falling debris 12865 | -6/Factory | System corruption reached 30% 12871 | -6/Factory | Crushed by falling debris 12871 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 12839_ Lgt. Deuterium Engine severed. 12839_ R-10 Processor collects Lgt. Deuterium Engine. 12842_ L-41 Fighter suffers critical hit (Smash). 12842_ Destroyed Axe. 12842_ L-41 Fighter system corrupted by crushing effect. 12847_ Target Analyzer destroyed. 12847_ System corrupted by crushing effect (+1). 12860_ UF7X,HH V >,Y,I3SJZO04V 12863_ Lrg. Matter Pod destroyed. 12863_ System corrupted by crushing effect (+4). 12865_ The unstable cave ceiling collapses. 12865_ Crushed by falling debris. 12865_ Lgt. Antimatter Reactor destroyed. 12865_ System corrupted by crushing effect (+4). 12871_ The unstable cave ceiling collapses. 12871_ Crushed by falling debris. 12871_ Flail destroyed. 12871_ System corrupted by crushing effect (+5). 12871_ Slammed into B-48 Gladiator. Map ----- +----------------------------------------------------+ | #####+######## #??????????????????????? | | ###### #??????????????????????? | | ^ + #??????????????????????? | | ###################??????????????????????? | | #????????????????????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?????"??????????????????????????????????????????? | | #???? ???????????????????????????????????????????? | | #### ????????????????????????????????????????????? | | +?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #????????#######???????????????????????????????? | | #######+## #???????????????????????????????? | | #???????????????????????????????? | | > #???????????????????????????????? | | #???????????????????????????????? | | ##+####### #???????????????????????????????? | | ### ?????## ##???????????????????????????????? | | ??? ??????# ####??##?###?????????????????????? | | ??# ?????# ##########b#?????????????????????? | | ??# =?????# ##! % lb@##?????????????????????? | | ??#"" ! ???## ## Rk Rlb##?????????????????????? | | ??#"Y ???# #% m ""%u#??????????????????????? | | ??#"" ??# #%""""" #??????????????????????? | | ??# ??# %+ %% i#??????????????????????? | | ?????#####?# # """ ! #??????????????????????? | | ???????????# # """ #??????????????????????? | | ???????????### ### """ ! #??????????????????????? | | ?????????????# #?# #??????????????????????? | | ?????????????# #?##########??????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 475 Matter Stores 373 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 375 Resistance: EM 25 Core Shielding 30 Evasion (%) 44 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed AutogunThermalObliterator Manual? 0 Play Time 02:03:00 Cumulative 27.3 hours Start 2024.08.25 @ 08:25:42 End 2024.08.28 @ 05:42:13 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 56x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c0f32b9f-cb31-4da9-a94a-e9be8b920585