Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.12 @ 16:40:52

Player: M4NZ

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (82)      410
Value Destroyed (2254)     2254
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5484

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     52/300
Energy                     120/140
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Deuterium Engine
>               --- PROPULSION (3) ---
                Carbon-fiber Leg
>               --- UTILITY (7) ------
       Improved Cooling System
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced System Shield
>               --- WEAPON (2) -------
                Arc Projector
                Ion Cannon
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
                Visual Processing Unit
         Cooled Pulse Rifle
      Precision Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Cooling System
         Medium Storage Unit
       Improved Signal Interpreter
                Reaction Control System
       Advanced System Shield
       Improved Corruption Screen
>               --- WEAPON -----------
                Tesla Rifle
           Mini Smartbomb Launcher
>               --- INVENTORY --------
                Thermal Generator
       Improved Cooling System
  High-capacity Matter Pod
                Trap Scanner
       Advanced Hacking Suite
         Cooled Pulse Rifle
                Flak Gun
                Proton Missile Launcher
                Great Maul
                Scythe
[Rating: 49]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced System Shield
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Smartbomb Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  5    | .   .   2   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             110  | 7   18  18  10  39  6   12  
  Power                    16   | 1   3   1   2   8   .   1   
    Engine                 8    | 1   2   1   1   2   .   1   
    Core                   8    | .   1   .   1   6   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 2   7   3   1   7   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    20   | 2   7   3   1   7   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  28   | 1   3   4   4   9   4   3   
    Device                 19   | .   2   3   2   7   2   3   
    Storage                4    | 1   1   .   1   1   .   .   
    Processor              3    | .   .   .   1   1   1   .   
    Hackware               2    | .   .   1   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   46   | 3   5   10  3   15  2   8   
    Energy Gun             20   | 1   3   7   2   4   1   2   
    Energy Cannon          6    | .   .   .   .   3   .   3   
    Ballistic Gun          11   | 2   1   1   .   5   .   2   
    Ballistic Cannon       4    | .   1   1   1   1   .   .   
    Launcher               5    | .   .   1   .   2   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   3   1   1   
Parts Lost                 37   | .   2   5   .   25  .   5   
  Power                    7    | .   1   2   .   3   .   1   
  Propulsion               8    | .   .   .   .   7   .   1   
  Utility                  10   | .   .   2   .   6   .   2   
  Weapon                   12   | .   1   1   .   9   .   1   
  Highest Loss Streak      18   | .   1   2   .   18  .   2   
  To Critical Strikes      1    | .   .   .   .   1   .   .   
Average Slot Usage (%)     88   | .   99  91  90  74  82  78  
  Engine                   3    | .   5   5   2   .   .   2   
  Core                     6    | .   8   3   .   6   7   4   
  Leg                      20   | .   28  22  27  17  15  8   
  Device                   19   | .   13  26  28  16  23  21  
  Storage                  11   | .   14  11  13  11  7   7   
  Processor                5    | .   .   .   .   8   14  13  
  Hackware                 1    | .   .   1   .   .   5   7   
  Energy Gun               9    | .   16  10  9   4   4   1   
  Ballistic Gun            3    | .   7   1   3   2   .   1   
  Ballistic Cannon         3    | .   3   8   5   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             34   | 12  21  24  29  34  28  29  
  Greatest Support         35   | 20  20  20  30  35  25  25  
  Greatest Overweight (x)  4    | 2   1   1   1   4   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  9   
  Most Carried             10   | 2   10  10  10  10  10  10  
  Average Carried          8    | 1   8   9   9   6   9   8   
  Final Capacity           10   | 8   10  10  10  10  10  5   
  Final Carried            10   | 2   10  10  10  7   10  4   

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Was Fac 
Matter Collected           2141 | 270 597 290 166 448 240 130 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2693 | 95  807 403 166 902 .   320 
  Parts                    153  | 4   71  23  8   31  .   16  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           7    | .   2   .   .   3   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  50   | .   15  8   3   14  .   10  
  Guns                     21   | .   13  3   .   5   .   .   
  Cannons                  16   | .   2   3   3   7   .   1   
  AOE                      12   | .   .   2   .   1   .   9   
Classes Destroyed          11   | 1   6   3   .   1   .   .   
  Worker                   6    | .   3   1   1   1   .   .   
  Builder                  5    | .   4   1   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Recycler                 11   | 1   3   2   .   4   .   1   
  Operator                 3    | .   2   1   .   .   .   .   
  Watcher                  6    | .   3   .   1   .   .   2   
  Swarmer                  9    | .   6   .   .   3   .   .   
  Grunt                    35   | .   9   6   3   8   .   9   
  Brawler                  1    | .   .   1   .   .   .   .   
  Sentry                   3    | .   .   1   .   2   .   .   
  Programmer               2    | .   .   .   .   1   .   1   
Best Kill Streak           6    | 1   6   6   3   5   .   4   
  Combat Bots Only         4    | .   4   3   2   4   .   4   
Max Kills in Single Turn   3    | 1   2   2   1   2   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Damage Taken               4056 | .    537  477  133  2473 .    436  
  Core                     844  | .    78   57   .    593  .    116  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  68   85   100  .    .    .    
Volleys Fired              244  | 3    91   40   13   73   .    24   
  Largest                  2    | 1    2    2    2    2    .    2    
  Hottest                  117  | 50   90   91   106  117  .    88   
Shots Fired                420  | 3    165  78   26   122  .    26   
  Gun                      282  | 3    149  42   16   67   .    5    
  Cannon                   118  | .    16   33   10   49   .    10   
  Launcher                 20   | .    .    3    .    6    .    11   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  183  | .    75   37   10   59   .    2    
  Thermal                  157  | 3    75   35   11   23   .    10   
  Explosive                15   | .    .    3    .    1    .    11   
  Electromagnetic          65   | .    15   3    5    39   .    3    
  Robot Hit Streak         15   | 3    15   9    7    10   .    6    
  Robot Miss Streak        6    | .    6    2    4    4    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           288  | 3    106  55   19   88   .    17   
  Core Hits                139  | 2    45   17   13   42   .    20   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         15   | .    6    2    .    7    .    .    
    Burn                   6    | .    5    .    .    1    .    .    
    Blast                  8    | .    .    2    .    6    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6470 | 38   1459 1156 339  1990 .    1488 
  Guns                     2821 | 38   1223 455  176  868  .    61   
  Cannons                  1826 | .    172  493  163  841  .    157  
  Explosions               1823 | .    64   208  .    281  .    1270 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2234 | .    659  509  163  865  .    38   
  Thermal                  1756 | 38   698  424  119  320  .    157  
  Explosive                1605 | .    .    208  .    127  .    1270 
  Electromagnetic          875  | .    102  15   57   678  .    23   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            66   | .    15   4    .    19   .    28   
  Projectiles              45   | .    9    .    .    19   .    17   
  Explosions               21   | .    6    4    .    .    .    11   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 31   | .    2    5    7    17   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  28   | .    2    5    6    15   .    .    
  Secondary                3    | .    .    .    1    2    .    .    
Self-Inflicted Damage      30   | .    .    30   .    .    .    .    
  Shots                    2    | .    .    2    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        315  | .    36   315  12   199  .    .    
  Average Temperature      76   | .    11   144  6    61   .    .    
  Received Heat Transfer   1611 | .    225  225  81   963  .    117  
  Effects                  1    | .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Fried              4    | .    .    .    2    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    2    .    .    .    .    1    
  Heat Transferred         4651 | 111  2357 925  259  777  .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Peak Influence             341  | 5   207 179 192 341 26  222 
  Initial                  86   | .   3   59  50  86  26  18  
  Average                  108  | 3   98  77  99  192 26  113 
Maximum Alert Level        1    | .   1   .   .   1   .   1   
  Low Security (%)         85   | 100 95  100 100 52  100 72  
  Level 1                  14   | .   4   .   .   47  .   27  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          17   | .   3   1   1   9   .   3   
  Investigation            2    | .   .   .   1   1   .   .   
  Extermination            2    | .   .   .   .   1   .   1   
  Reinforcement            6    | .   3   1   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   6   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Distress Signals           3    | .   1   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              91   | .   29  12  7   29  .   14  
  Peak Tracking Total      6    | .   5   5   3   5   .   6   
  Tactical Retreats        6    | .   .   .   1   5   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Traps Triggered            5    | .   2   .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac 
Machines Disabled          6    | .   1   1   .   2   .   2   
  Max in Single Turn       1    | .   1   1   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Machines Accessed          4    | .   2   .   .   1   .   1   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                13   | .   5   .   .   4   .   4   
  Successful               4    | .   3   .   .   .   .   1   
  Failed                   9    | .   2   .   .   4   .   3   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   4   
  Garrison Access          4    | .   .   .   .   4   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   1   .   1   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Turns Passed               4597 | 73   1541 709  339  843  353  739  
Spaces Moved               2392 | 49   899  321  179  371  228  345  
  Core                     18   | 10   .    .    .    8    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2374 | 39   899  321  179  363  228  345  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  190  
  Average Speed            150  | 114  132  174  133  148  151  190  
  Slowest Speed            330  | 150  190  190  190  330  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    97   25   15   12   84   7    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          59   | .    6    17   .    9    .    27   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    5    .    .    
  AOE                      54   | .    6    17   .    4    .    27   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Total                      2974 | 59   1092 390  257  537  235  404  
  Wait                     145  | .    60   6    41   36   .    2    
  Move                     2387 | 48   898  320  178  371  227  345  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  33   | 1    12   1    6    6    1    6    
  Fast Attach              39   | 6    2    3    4    17   5    2    
  Attach                   30   | .    3    6    1    14   .    6    
  Detach                   15   | .    .    3    1    5    1    5    
  Swap                     41   | 1    13   9    5    8    1    4    
  Drop                     40   | .    13   2    8    7    .    10   
  Fire                     244  | 3    91   40   13   73   .    24   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  744 | -10/Materials | Discovered new exit (range 14)
  911 | -10/Materials | Discovered new exit (range 6)
 1071 | -10/Materials | Discovered new exit (range 11)
 1293 | -10/Materials | Discovered new exit (range 15)
 1615 | -10/Materials | Entered another Materials area
 1615 | -9/Materials  | Evolved 2 slots: Utility x2
 2265 | -9/Materials  | Discovered new exit (range 15)
 2290 | -9/Materials  | Build established: Scavenger-Mutant
 2324 | -9/Materials  | Entered another Materials area
 2324 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2585 | -8/Materials  | Discovered new exit (range 4)
 2662 | -8/Materials  | Identified exit to Factory
 2663 | -8/Materials  | Entered Factory
 2663 | -7/Factory    | Evolved 2 slots: Utility x2
 2896 | -7/Factory    | Garrison activated, responded to threat
 2973 | -7/Factory    | Garrison activated, responded to threat
 3131 | -7/Factory    | Lost 3 parts (2n1u)
 3239 | -7/Factory    | Core integrity fell below 50%
 3284 | -7/Factory    | Core integrity fell below 20%
 3311 | -7/Factory    | Lost 18 parts (3p4n4u7w)
 3506 | -7/Factory    | Sucked down chute
 3506 | -7/Factory    | Entered Waste
 3506 | -7/Waste      | The area was eerily silent
 3508 | -7/Waste      | Build established: Mutant
 3663 | -7/Waste      | Discovered new exit (range 16)
 3672 | -7/Waste      | Found Prototype Launcher
 3672 | -7/Waste      | Identified Mni. Smartbomb Launcher
 3692 | -7/Waste      | Identified exit to Factory
 3845 | -7/Waste      | Build established: Scavenger-Mutant
 3859 | -7/Waste      | Entered Factory
 4293 | -7/Factory    | Build established: Mutant
 4362 | -7/Factory    | Garrison activated, responded to threat
 4598 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04473_ U-05 Engineer lays Concrete.
04474_ Mni. Smartbomb Launcher destroyed.
04475_ U-05 Engineer lays Concrete. <x8>
04479_ The unstable cave ceiling collapses.
04479_ Destroyed Gravmag System.
04479_ U-05 Engineer lays Concrete. <x2>
04480_ Imp. Corruption Screen intercepted 1% system corruption.
04480_ Imp. Corruption Screen expended.
04480_ R-06 Scavenger collects Lgt. Ion Engine.
04480_ U-05 Engineer lays Concrete. <x6>
04483_ Imp. Heat Sink melted.
04483_ P-60 Hacker destroyed.
04483_ U-05 Engineer lays Concrete. <x9>
04485_ U-05 Engineer builds a Wall. <x2>
04487_ U-05 Engineer lays Concrete. <x8>
04492_ U-05 Engineer builds a Wall.
04543_ Acquired Hvy. Ion Cannon.
04581_ Acquired 23 matter.
04584_ Acquired 22 matter.
04596_ Med. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          15
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Corruption Block           9
Evasion (%)                59
Target Analysis            5
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugMasterNanosword
  Manual?         0
Play Time         00:57:11
  Cumulative      74.8 hours
  Start           2023.02.08 @ 20:19:31
  End             2023.02.12 @ 16:40:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          36
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4db59b2-0007-4503-b562-651107284411