Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 16:54:35 Player: ActualDio Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (2579) 2579 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 4560 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 254/280 System Corruption 0% Temperature Cool (87) Movement Rolling (120) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Armored Wheel Armored Wheel Flight Unit > --- UTILITY (2) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- Mining Laser > --- INVENTORY (20) --- Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Sensor Array Improved Weapon Shielding Medium Armor Plating Hardened Light Armor Plating Hacking Suite Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Improved Heavy Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Datajack Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- Improved Heavy Laser Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Flight Unit Sensor Array Improved Weapon Shielding Medium Armor Plating Hardened Light Armor Plating Hacking Suite Drone Bay Drone Bay Drone Bay Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Datajack Mining Laser Great Maul [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 77 | 7 12 6 32 20 Power 10 | 1 3 1 3 2 Engine 9 | 1 2 1 3 2 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 34 | 2 3 2 14 13 Treads 1 | . . . . 1 Leg 17 | 2 3 2 10 . Wheel 11 | . . . 4 7 Hover 4 | . . . . 4 Flight 1 | . . . . 1 Utility 6 | 1 3 1 1 . Device 1 | . 1 . . . Storage 3 | 1 . 1 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 27 | 3 3 2 14 5 Energy Gun 14 | 1 1 . 11 1 Energy Cannon . | . . . . . Ballistic Gun 9 | 2 2 1 1 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . . 1 . 1 Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 3 1 Parts Lost 8 | . 1 . 2 5 Power 1 | . 1 . . . Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 5 | . . . 2 3 Highest Loss Streak 2 | . 1 . 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 100 95 93 Engine 9 | . 13 4 10 10 Core 2 | . . 9 . . Leg 26 | . 28 28 33 . Wheel 8 | . . . 7 37 Storage 12 | . 14 14 11 11 Processor 11 | . 3 14 11 11 Energy Gun 9 | . 4 10 10 4 Ballistic Gun 13 | . 23 14 11 15 Special Weapon 1 | . . 3 . . Naked Turns . | . . . . . Heaviest Build 56 | 14 17 19 54 56 Greatest Support 46 | 20 20 20 46 46 Greatest Overweight (x) 7 | 3 . . 2 7 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 8 10 20 20 Average Capacity 15 | 7 8 9 19 20 Most Carried 20 | 6 8 10 20 20 Average Carried 12 | 2 6 8 14 18 Final Capacity 20 | 8 8 10 20 20 Final Carried 18 | 2 6 8 16 18 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1722 | 166 390 109 599 458 Remotely . | . . . . . Salvage Created 3293 | . 459 205 1849 780 Parts 226 | . 22 16 130 58 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 79 | . 11 7 42 19 Guns 75 | . 11 7 38 19 AOE 4 | . . . 4 . Classes Destroyed 9 | . 4 1 3 1 Worker 1 | . . . 1 . Tunneler 1 | . . 1 . . Recycler 2 | . 1 . 1 . Mechanic 1 | . . . . 1 Operator 3 | . . . 2 1 Watcher 5 | . 1 . 4 . Swarmer 20 | . 3 3 8 6 Grunt 40 | . 8 4 25 3 Sentry 19 | . . . 9 10 Best Kill Streak 5 | . 4 3 5 5 Combat Bots Only 5 | . 3 3 5 4 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . 1 1 1 1 Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 404 | . 91 28 159 126 Missed 101 | . 28 7 41 25 Damage Taken 2835 | . 534 154 1114 1033 Core 551 | . 92 51 239 169 Absorbed by Shields . | . . . . . Ignored by Resistances 849 | . 165 49 343 292 Regen/Repaired (Parts) 346 | . . . 105 241 Core Remaining (%) 71 | 100 . 42 . . Volleys Fired 276 | . 50 54 107 65 Largest 2 | . 2 2 2 2 Hottest 120 | . 85 120 85 100 Shots Fired 477 | . 92 77 192 116 Gun 439 | . 92 45 192 110 Cannon . | . . . . . Launcher . | . . . . . Special 38 | . . 32 . 6 Kinetic 308 | . 81 24 107 96 Thermal 104 | . 11 53 20 20 Explosive . | . . . . . Electromagnetic 65 | . . . 65 . Robot Hit Streak 36 | . 36 12 13 27 Robot Miss Streak 5 | . 2 5 3 2 Penetration Max . | . . . . . Secondary Targets 16 | . 4 3 5 4 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 329 | . 76 25 138 90 Core Hits 142 | . 26 12 70 34 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . . 1 Critical Strikes 11 | . 1 2 2 6 Burn 7 | . . 2 . 5 Destroy 2 | . 1 . . 1 Corrupt 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4989 | . 896 282 2436 1375 Guns 4675 | . 896 282 2146 1351 Cannons . | . . . . . Explosions 284 | . . . 284 . Melee . | . . . . . Ramming 6 | . . . 6 . Kinetic 3131 | . 776 89 1086 1180 Thermal 1038 | . 120 193 530 195 Explosive . | . . . . . Electromagnetic 814 | . . . 814 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 6 | . . . 6 . Projectiles . | . . . . . Explosions 6 | . . . 6 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 2 | . . 1 1 . Kicked 2 | . . 1 1 . Crushed . | . . . . . Highest Temperature 334 | . 334 306 131 78 Average Temperature 67 | . 120 108 26 19 Received Heat Transfer 1359 | . 336 66 516 441 Effects 4 | . 3 1 . . Interference 4 | . 3 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 1 1 2 Heat Transferred 2831 | . 296 629 1079 827 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 4 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 537 | . 213 174 426 537 Initial 141 | . . 39 . 141 Average 121 | . 89 31 144 276 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 72 | 100 82 100 65 25 Level 1 24 | . 17 . 33 56 Level 2 3 | . . . 1 18 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 3 . 9 6 Investigation 12 | . 3 . 7 2 Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 4 | . . 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 117 | . 14 8 67 28 Peak Tracking Total 5 | . 3 3 5 5 Tactical Retreats 7 | . . 1 1 5 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 8 | . 3 . 4 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 5 | . 1 . 4 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 25 | . 6 . 12 7 Terminals 17 | . 5 . 8 4 Fabricators . | . . . . . Repair Stations 3 | . . . 2 1 Recycling Units 2 | . 1 . . 1 Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . . 1 Total Hacks 96 | . 17 . 53 26 Successful 57 | . 7 . 35 15 Failed 39 | . 10 . 18 11 Catastrophic 11 | . 3 . 7 1 Database Lockouts . | . . . . . Manual 30 | . 10 . 18 2 Terminals 56 | . 16 . 31 9 Fabricators . | . . . . . Repair Stations 18 | . . . 6 12 Recycling Units 2 | . 1 . . 1 Scanalyzers 16 | . . . 16 . Garrison Access 4 | . . . . 4 Terminal Hacks 23 | . 6 . 14 3 Robot Analysis 2 | . . . 2 . Prototype ID Bank 2 | . 1 . 1 . Open Door 2 | . . . . 2 Level Access Points 1 | . 1 . . . Branch Access Points 3 | . 1 . 2 . Terminal Index 3 | . 1 . 1 1 Repair Station Index 1 | . . . 1 . Scanalyzer Index 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Registered Components 2 | . 1 . 1 . Zone Layout 5 | . 1 . 4 . Fabricator Hacks . | . . . . . Repair Station Hacks 15 | . . . 5 10 Scan Component 8 | . . . 3 5 Repair 7 | . . . 2 5 Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 2 | . 1 . . 1 Scanalyzer 16 | . . . 16 . Insert Component 7 | . . . 7 . Analyze 9 | . . . 9 . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 5 . 12 4 Full Trace Events 14 | . 3 . 8 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 7 | . . . 7 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 7 | . . . 2 5 Time 211 | . . . 57 154 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 7 | . . . 7 . Part Schematics Acquired 7 | . . . 7 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 6731 | 53 662 2048 3079 889 Spaces Moved 3399 | 40 411 916 1576 456 Core 16 | 16 . . . . Treads . | . . . . . Legs 2516 | 24 411 916 1165 . Wheels 860 | . . . 411 449 Hover 7 | . . . . 7 Flight . | . . . . . Fastest Speed 50 | 50 120 120 87 101 Average Speed 139 | 97 120 120 166 106 Slowest Speed 495 | 200 120 120 190 495 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 3 63 96 93 45 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug 9 | . . 4 . 5 Terrain Destroyed 26 | . . 5 15 6 Melee . | . . . . . Projectile 11 | . . 5 . 6 AOE 15 | . . . 15 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 4855 | 52 492 1728 1844 739 Wait 955 | . . 743 59 153 Move 3395 | 39 410 915 1575 456 Hop . | . . . . . Pick Up 90 | 6 11 5 42 26 Fast Attach 7 | 2 2 . . 3 Attach 20 | 4 1 . 8 7 Detach . | . . . . . Swap 50 | 1 9 6 24 10 Drop 60 | . 9 4 28 19 Fire 276 | . 50 54 107 65 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 1 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 1 exit: Gar) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 15) 373 | -10/Materials | Identified exit to Mines 377 | -10/Materials | Identified exit to Materials 716 | -10/Materials | Entered Mines 724 | -10/Mines | Met a Derelict bent on vengeance 748 | -10/Mines | Discovered exit to Materials (range 7) 947 | -10/Mines | Discovered exit to Materials (range 15) 1016 | -10/Mines | Build established: Scavenger-Mutant 1323 | -10/Mines | Discovered new exit (range 3) 1324 | -10/Mines | Identified exit to Subcaves 1588 | -10/Mines | Learned Materials stockpile data 1634 | -10/Mines | Excavation squad dispatched 1634 | -10/Mines | A large section of the Mines collapsed 1691 | -10/Mines | Core integrity fell below 50% 1783 | -10/Mines | Learned location of Storage (-9) 2764 | -10/Mines | Entered Materials 2764 | -9/Materials | Evolved 2 slots: Propulsion x2 3017 | -9/Materials | Discovered new exit (range 16) 3506 | -9/Materials | Discovered new exit (range 11) 3542 | -9/Materials | Identified exit to Materials 4430 | -9/Materials | Identified exit to Mines 4430 | -9/Materials | Identified exit to Storage 4760 | -9/Materials | Repaired Imp. Ion Engine 4795 | -9/Materials | Discovered exit to Materials (range 16) 5182 | -9/Materials | Build established: Mutant 5268 | -9/Materials | Discovered exit to Materials (range 3) 5544 | -9/Materials | Repaired Cld. Ion Engine 5741 | -9/Materials | Core integrity fell below 50% 5843 | -9/Materials | Entered Storage 5890 | -9/Storage | Repaired Hvy. Assault Rifle 5938 | -9/Storage | Repaired Wheel 5971 | -9/Storage | Repaired Arm. Wheel 6016 | -9/Storage | Repaired Arm. Wheel 6051 | -9/Storage | Repaired Imp. Ion Engine 6421 | -9/Storage | Garrison activated, responded to threat 6529 | -9/Storage | Core integrity fell below 20% 6586 | -9/Storage | Identified exit to Garrison 6732 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON Connecting with Garrison Access... Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. Acquired Prototype Energy Gun. Identified Imp. Heavy Laser. Dropped Hvy. Assault Rifle. Acquired Hvy. Assault Rifle. Dropped Beam Rifle. Arm. Wheel destroyed. Y-45 Defender destroyed. Acquired 21 matter. Acquired Lgt. Treads. Acquired 10 matter. U-05 Engineer builds a Wall. Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ??# *+ """ #???????? ??# #??? | | ??# # #########+### #??? | | ??# * # + ^ [#??? | | ??+ =############## ^ #### | | ??# %=#?????##### !!] ]! """# | | ??# #?????# !]] ]! 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Assault Rifle | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Weapon Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisMassThrower Manual? 0 Play Time 00:51:18 Cumulative 9.7 hours Start 2024.04.03 @ 13:05:55 End 2024.04.03 @ 16:54:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: dd566201-6d2d-4972-88cf-b30372597750