Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 23:49:53 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1020) 1020 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (941) 941 TOTAL SCORE: 5581 Bonus ------- Follower Combat Kills 341 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 586/850 Matter 151/300 Energy 77/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Medium Storage Unit Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Seismic Detector Improved Light Armor Plating Reactive Plating Improved Shield Generator Autogun Barrage Gun Rocket Launcher Mini Grenade Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Compressor > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Terrain Scan Processor 0b10 Decoder Chip [Scout] Hacking Suite > --- WEAPON ----------- Beamcaster Minigun Flak Gun > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Large Matter Pod Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Seismic Detector Improved Light Armor Plating Reactive Plating Improved Shield Generator Autogun Barrage Gun Rocket Launcher Mini Grenade Launcher Heavy Rocket Launcher [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 4 | . . . 2 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 48 | 1 8 5 12 2 1 9 10 Power 7 | . 1 . 1 . . 2 3 Engine 2 | . 1 . 1 . . . . Core 5 | . . . . . . 2 3 Reactor . | . . . . . . . . Propulsion 10 | . 2 1 4 . . 3 . Treads . | . . . . . . . . Leg 10 | . 2 1 4 . . 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 3 2 5 2 1 2 4 Device 6 | 1 1 . 1 1 1 . 1 Storage 4 | . 1 2 . . . 1 . Processor 5 | . 1 . 1 1 . 1 1 Hackware 1 | . . . 1 . . . . Protection 4 | . . . 2 . . . 2 Artifact . | . . . . . . . . Weapon 11 | . 2 2 2 . . 2 3 Energy Gun 1 | . . . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | . 2 1 2 . . 1 2 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . 1 . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 17 | . 3 . . . . 5 9 Power 4 | . 1 . . . . . 3 Propulsion 5 | . . . . . . 3 2 Utility 3 | . 1 . . . . . 2 Weapon 5 | . 1 . . . . 2 2 Highest Loss Streak 8 | . 3 . . . . 4 8 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 97 | . 98 100 98 100 99 97 78 Engine 9 | . 13 14 11 11 11 7 . Core 1 | . . . . . . 3 11 Leg 22 | . 28 28 22 22 22 20 11 Device 8 | . 7 . 5 7 10 10 4 Storage 11 | . 14 14 11 11 11 11 6 Processor 12 | . 6 14 20 11 11 11 18 Hackware 7 | . . . . 11 11 11 6 Ballistic Gun 21 | . 23 28 21 22 22 18 11 Peak Build Rating 44 | 7 8 8 24 26 26 28 44 Average Rating 21 | 6 7 7 14 24 25 24 38 On Entrance 16 | 6 7 8 8 24 26 26 28 Naked Turns . | . . . . . . . . Heaviest Build 44 | 14 19 16 33 33 24 36 44 Greatest Support 35 | 20 20 20 35 35 35 35 29 Greatest Overweight (x) 2 | . . . 1 . . 2 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 10 15 10 10 10 15 15 Average Capacity 11 | 8 9 10 10 10 10 15 15 Most Carried 15 | 7 10 10 10 10 10 15 15 Average Carried 10 | 6 8 9 9 9 9 11 14 Final Capacity 15 | 8 10 10 10 10 10 15 15 Final Carried 15 | 7 10 10 10 10 10 15 15 Class Distribution -------------------- 49% | Scavenger-Mutant 41% | Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1377 | 213 270 144 258 30 72 164 226 Remotely 87 | 17 70 . . . . . . Salvage Created 1370 | 87 486 125 322 30 . 168 152 Parts 82 | 6 26 9 19 1 . 10 11 Haulers Intercepted 4 | . 2 . 2 . . . . Recyclers Shooed 4 | . 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 28 | . 11 5 4 . . 5 3 Guns 22 | . 11 2 4 . . 2 3 AOE 6 | . . 3 . . . 3 . Classes Destroyed 11 | 2 4 . 2 . . 2 1 Builder 1 | . . . . . . . 1 Tunneler 2 | 1 . . . 1 . . . Hauler 4 | . 2 . 2 . . . . Recycler 2 | 1 . . . . . . 1 Operator 1 | . . . 1 . . . . Watcher 2 | . 2 . . . . . . Swarmer 14 | . 6 3 . . . 2 3 Grunt 9 | . 5 2 2 . . . . Sentry 2 | . . . 2 . . . . Hunter 2 | . . . . . . 2 . Programmer 1 | . . . . . . 1 . Best Kill Streak 7 | 2 7 3 2 1 . 3 3 Combat Bots Only 7 | . 7 3 2 . . 3 3 Max Kills in Single Turn 3 | 1 2 3 1 1 . 2 2 Gunslinging 1 | . 1 1 . . . . 1 Exploded 3 | . . 3 . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 251 | . 80 14 11 . . 83 63 Missed 86 | . 22 8 5 . . 33 18 Damage Taken 2471 | . 559 141 97 . . 709 965 Core 487 | . 98 17 . . . 108 264 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 . 54 . . . 73 . Volleys Fired 108 | 3 43 9 17 4 . 13 19 Largest 3 | 2 2 2 2 2 . 2 3 Hottest 123 | 60 60 50 46 46 . 46 123 Shots Fired 217 | 6 83 18 34 8 . 24 44 Gun 212 | 6 83 17 34 8 . 20 44 Cannon . | . . . . . . . . Launcher 5 | . . 1 . . . 4 . Special . | . . . . . . . . Kinetic 179 | 3 72 17 34 8 . 20 25 Thermal 19 | . . . . . . . 19 Explosive 5 | . . 1 . . . 4 . Electromagnetic 14 | 3 11 . . . . . . Robot Hit Streak 11 | 6 11 4 6 8 . 6 9 Robot Miss Streak 6 | . 3 3 1 1 . 2 6 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 3 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 148 | 6 60 9 22 7 . 16 28 Core Hits 82 | 4 26 10 12 1 . 11 18 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . 2 . . . . . 1 Critical Strikes 4 | . 2 . . . . . 2 Burn 1 | . . . . . . . 1 Destroy 3 | . 2 . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2370 | 69 656 223 289 105 . 494 534 Guns 1840 | 69 656 80 289 105 . 207 434 Cannons . | . . . . . . . . Explosions 530 | . . 143 . . . 287 100 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1484 | 26 541 80 289 105 . 207 236 Thermal 368 | . . 70 . . . . 298 Explosive 360 | . . 73 . . . 287 . Electromagnetic 158 | 43 115 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 . Average Corruption 2 | . . . . . . 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . . . 15 . Message Errors 5 | . . . . . . 5 . Matter Fused 3 | . . . . . . 3 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 1 | . . . . . . 1 . Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 18 | . . . . . . . 18 Projectiles . | . . . . . . . . Explosions 18 | . . . . . . . 18 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 219 | . . 70 . . . 15 134 Shots 6 | . . 3 . . . 1 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 437 | 40 129 34 5 . . 231 437 Average Temperature 94 | 17 58 12 2 . . 87 131 Received Heat Transfer 975 | . 225 33 48 . . 180 489 Effects 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 607 | . . 100 . . . . 507 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 388 | 10 340 315 388 152 . . 176 Initial 147 | . 6 132 122 147 . . . Average 193 | 5 170 268 241 150 . . 62 Maximum Alert Level 1 | . 1 1 1 . . . . Low Security (%) 51 | 100 55 . 50 100 . . 100 Level 1 48 | . 44 99 49 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 2 . 1 . . . 1 Investigation 2 | . 1 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 3 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 52 | . 17 5 8 . . 15 7 Peak Tracking Total 7 | . 7 3 2 . . 3 3 Tactical Retreats 5 | . 2 . 1 . . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 9 | . . 3 2 . . . 4 Max in Single Turn 4 | . . 3 1 . . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 5 | . 1 . 4 . . . . Terminals 5 | . 1 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 9 | . 1 . 8 . . . . Successful 6 | . 1 . 5 . . . . Failed 3 | . . . 3 . . . . Catastrophic 2 | . . . 2 . . . . Database Lockouts . | . . . . . . . . Manual 8 | . . . 8 . . . . Terminals 9 | . 1 . 8 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 . 3 . . . . Part Schematic 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . Terminals 2 | . . . 2 . . . . Botnet 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 1 | . . . 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 9 | . . 2 . 3 4 . . Largest Group 7 | . . 2 2 3 7 7 . Highest-Rated Group 195 | . . 42 42 40 195 195 . Highest-Rated Ally 41 | . . 31 31 16 41 41 . Total Orders . | . . . . . . . . Ally Attacks 66 | . . . 18 . . 48 . Total Damage 1240 | . . . 236 . . 1004 . Kills 11 | . . . 3 . . 8 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 2 | . . . . . . . 2 Traps 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4158 | 30 340 398 384 167 1290 1337 212 Spaces Moved 2544 | 9 167 300 211 113 985 689 70 Core 6 | . . . . . . . 6 Treads . | . . . . . . . . Legs 2538 | 9 167 300 211 113 985 689 64 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 120 130 130 130 150 Average Speed 144 | 120 120 120 132 130 130 182 200 Slowest Speed 260 | 120 120 120 190 130 130 260 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 3 40 72 20 29 85 94 4 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 4 | . . 1 . . 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 89 | . . 12 . . . 49 28 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 89 | . . 12 . . . 49 28 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 2836 | 22 235 322 290 125 994 746 102 Wait 68 | 9 . 3 29 4 . 23 . Move 2537 | 8 166 299 210 112 984 688 70 Hop . | . . . . . . . . Pick Up 30 | 1 9 2 7 2 1 7 1 Fast Attach 20 | 1 1 . 4 . 6 4 4 Attach 11 | . 3 . 2 . . 3 3 Detach 5 | . 1 . 1 . 1 1 1 Swap 22 | . 4 5 6 2 . 2 3 Drop 32 | . 8 4 14 1 2 2 1 Fire 108 | 3 43 9 17 4 . 13 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . . . 3 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Destroyed 7 combat bots 196 | -10/Materials | Lost 3 parts (1p1u1w) 306 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 7) 371 | -10/Materials | Entered Mines 402 | -10/Mines | Discovered new exit (range 12) 484 | -10/Mines | Learned location of Mines (-8) 494 | -10/Mines | Learned Materials stockpile data 694 | -10/Mines | Discovered new exit (range 11) 769 | -10/Mines | Entered Materials 769 | -9/Materials | Accompanied by 2 allies 769 | -9/Materials | Evolved 2 slots: Utility x2 774 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 925 | -9/Materials | Identified exit to Mines 1153 | -9/Materials | Entered Mines 1155 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1259 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1270 | -9/Mines | Build established: Scavenger-Mutant 1313 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1320 | -9/Mines | Entered Zion 1320 | -7/Zion | Accompanied by 3 allies 1337 | -7/Zion | Given A8's code to call for help 1458 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1546 | -7/Zion | Found Relay Coupler [Programmer] 1549 | -7/Zion | Found Relay Coupler [Programmer] 1552 | -7/Zion | Found Relay Coupler [Programmer] 1559 | -7/Zion | Found Relay Coupler [Programmer] 1561 | -7/Zion | Found Relay Coupler [Programmer] 1870 | -7/Zion | Learned location of Quarantine (-3) 1916 | -7/Zion | Met Imprinter 1941 | -7/Zion | Imprinted 1943 | -7/Zion | Declared Zion's savior 2567 | -7/Zion | Discovered new exit (range 10) 2610 | -7/Zion | Entered Proximity Caves 2610 | -6/Proximity Caves | Accompanied by 7 allies 2774 | -6/Proximity Caves | Lost 3 allies 3128 | -6/Proximity Caves | Build established: Mutant 3237 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3366 | -6/Proximity Caves | Learned location of 2 exits from Factory 3482 | -6/Proximity Caves | Spotted B-75 Beast 3549 | -6/Proximity Caves | Lost 3 allies 3674 | -6/Proximity Caves | Ambushed by research squad 3708 | -6/Proximity Caves | Lost 4 parts (2n2w) 3939 | -6/Proximity Caves | Discovered new exit (range 5) 3947 | -6/Proximity Caves | Entered Factory 3947 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3948 | -6/Factory | Identified exit to Factory 3948 | -6/Factory | Identified exit to Lower Caves 4111 | -6/Factory | Spotted B-75 Beast 4159 | -6/Factory | Self-destructed Last Messages --------------- 04089_ Backup Plating I tumbles out of repair station. 04089_ Fusion Modulator explodes. 04089_ Destroyed Imp. Ion Engine. 04089_ R-10 Processor destroyed. 04089_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04089_ U-05 Engineer destroyed. 04101_ T-07 Excavator is excavating. 04115_ 0b10 Decoder Chip [Scout] destroyed. 04115_ Critical hit (Blast). 04118_ Lgt. Nuclear Core destroyed. 04118_ Critical hit (Meltdown: +330). 04121_ Overheating: Matter decay (-40). 04121_ Aluminum Leg destroyed. 04121_ Minigun destroyed. 04122_ Acquired 11 matter. 04148_ Beamcaster destroyed. 04148_ Aluminum Leg destroyed. 04156_ Lgt. Nuclear Core destroyed. 04158_ Acquired Backup Plating I. 04158_ Backup Plating I destroyed. Map ----- +----------------------------------------------------+ | ?????????????""" """ """ !!! #?????? | | ?????????????""" """ """ != #??????? | | ???????????????" """ *! 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""" ! +????????? | | ? ""R" !!! ##????????? | | ? "" " !!! #?????????? | | ?? #?????????? | | ??##+############ """ #?????????? | | ????????????????# """"" #?????????? | | ????????????????# """"" #????????? | | ??????????????? #????????? | | ??????????????### + ???????? | | ????????????????##### !!! # ??????? | | ????????????????????# !!! # "?????? | | ????????????????????# !! #? "?????? | | ????????????????????# ^ #?? ????? | | ????????????????????# ^ #??? ????? | | ???????????????????? #??? ???? | | ??????????????????? #???? ??? | | ???????????????????? #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 34 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Hacked Gauss Rifle | -7/Zion | Archive Focal Shield | -7/Zion | Archive Remote Shield | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Microactuators | -7/Zion | Archive Wave Gun | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Robot Schematics ------------------ X-57 Shotgunner | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveLightningScanner Manual? 0 Play Time 00:41:02 Cumulative 152.0 hours Start 2024.08.21 @ 23:10:54 End 2024.08.21 @ 23:49:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 270 Rogue 266 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Proggy Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a551f0da-a047-454e-bf4d-ab0bd7417d76