Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 15:52:23

Player: Someone64

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (56)      280
Value Destroyed (1955)     1955
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 6875

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Improved Transmission Jammer
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Heavy Deuterium Engine
     Light Angular Momentum Engine
     Micro Fission Core
>          --- PROPULSION -------
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
     Small Storage Unit
  Advanced Visual Processing Unit
           Transmission Jammer
  Improved Propulsion Shielding
>          --- WEAPON -----------
  Improved Arc Projector
           Field Laser
     Heavy Particle Gun
           Plasma Rifle
>          --- INVENTORY --------
   Armored Treads
   Armored Treads
  Improved Medium Treads
  Improved Transmission Jammer
           Gauss Rifle
           Gauss Rifle
[Rating: 75]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   .   2   
  Power                    3    | .   .   .   .   1   1   .   .   1   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   
  Utility                  3    | .   .   1   .   .   1   1   .   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   1   
Parts Attached             103  | 6   4   6   1   33  17  1   15  20  
  Power                    18   | 1   .   2   .   5   4   .   1   5   
    Engine                 11   | 1   .   2   .   3   2   .   1   2   
    Core                   7    | .   .   .   .   2   2   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   3   1   .   11  2   .   7   5   
    Treads                 17   | .   .   .   .   8   .   .   4   5   
    Leg                    8    | .   .   .   .   3   2   .   3   .   
    Wheel                  6    | 2   3   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   1   1   .   2   6   1   2   4   
    Device                 7    | .   .   .   .   1   2   .   1   3   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   1   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             6    | .   1   1   .   1   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   .   2   1   15  5   .   5   6   
    Energy Gun             15   | .   .   .   .   7   3   .   2   3   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   
    Ballistic Gun          16   | 2   .   2   .   6   2   .   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   2   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   .   
Parts Lost                 35   | .   .   .   1   8   3   .   5   18  
  Power                    9    | .   .   .   .   1   1   .   1   6   
  Propulsion               8    | .   .   .   1   1   .   .   1   5   
  Utility                  5    | .   .   .   .   2   .   .   2   1   
  Weapon                   13   | .   .   .   .   4   2   .   1   6   
  Highest Loss Streak      9    | .   .   .   1   3   3   .   5   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   91  97  98  94  94  93  88  84  
  Engine                   8    | .   14  10  11  7   4   13  15  10  
  Core                     6    | .   .   .   .   10  12  6   3   4   
  Treads                   11   | .   .   .   .   22  .   .   6   20  
  Leg                      7    | .   .   .   .   2   23  20  15  .   
  Wheel                    4    | .   27  33  31  .   .   .   .   .   
  Device                   7    | .   .   .   .   6   9   6   5   10  
  Storage                  7    | .   14  11  11  9   7   6   6   4   
  Processor                3    | .   .   .   .   .   2   13  13  6   
  Protection               8    | .   6   20  22  10  9   6   3   2   
  Energy Gun               12   | .   .   .   .   13  17  6   8   14  
  Ballistic Gun            8    | .   28  21  14  9   4   13  8   4   
Naked Turns                59   | .   .   .   .   .   .   .   .   59  
Heaviest Build             55   | 12  13  19  21  30  52  52  55  53  
  Greatest Support         120  | 32  32  30  30  66  55  55  120 120 
  Greatest Overweight (x)  14   | .   4   .   1   8   1   .   14  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   7   
  Most Carried             8    | 6   8   8   8   8   8   7   8   8   
  Average Carried          6    | 2   7   7   8   7   7   7   7   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 6   8   8   8   8   8   7   7   3   

 Class Distribution 
--------------------
 41% | Tank
 21% | Mutant
 13% | Generator-Tank
  6% | Scavenger-Gunner
  4% | Gunner
  3% | Scavenger-Mutant
  3% | Generator-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
             Tank | -8/Materials
             Tank | -7/Factory
             Tank | -6/Factory
 Generator-Gunner | -6/DSF
   Generator-Tank | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -5  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac 
Matter Collected           1840 | 212 16  190 27  495 183 .   254 463 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1936 | .   16  149 27  719 213 .   359 453 
  Parts                    109  | .   3   13  5   37  11  .   22  18  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac 
Combat Hostiles Destroyed  47   | .   .   5   4   16  5   .   9   8   
  Melee                    2    | .   .   .   .   .   .   .   .   2   
  Guns                     33   | .   .   5   1   9   5   .   8   5   
  Cannons                  1    | .   .   .   .   .   .   .   1   .   
  AOE                      10   | .   .   .   3   7   .   .   .   .   
Classes Destroyed          11   | .   1   2   .   5   .   .   2   1   
  Worker                   3    | .   .   .   .   2   .   .   .   1   
  Builder                  3    | .   .   .   .   3   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   1   .   .   1   .   .   .   .   
  Swarmer                  18   | .   .   3   4   3   3   .   5   .   
  Grunt                    15   | .   .   .   .   11  .   .   2   2   
  Sentry                   5    | .   .   2   .   1   2   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   1   .   
  Hunter                   4    | .   .   .   .   1   .   .   .   3   
  Programmer               3    | .   .   .   .   .   .   .   .   3   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | .   1   3   4   11  3   .   5   2   
  Combat Bots Only         7    | .   .   3   4   7   3   .   5   2   
Max Kills in Single Turn   3    | .   1   1   3   3   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  DSF  Fac  
Damage Taken               7304 | .    .    133  99   1511 586  .    1481 3494 
  Core                     1530 | .    .    25   .    147  23   .    312  1023 
  Absorbed by Shields      444  | .    .    .    .    .    212  .    232  .    
  Redirected to Shielding  212  | .    .    17   21   60   .    .    .    114  
Core Remaining (%)         87   | 100  100  .    93   73   96   .    63   .    
Volleys Fired              158  | .    1    8    7    50   18   .    29   45   
  Largest                  4    | .    2    2    1    3    3    .    3    4    
  Hottest                  258  | .    40   43   33   150  150  .    168  258  
Shots Fired                380  | .    2    16   7    113  54   .    68   120  
  Gun                      361  | .    2    16   6    108  54   .    60   115  
  Cannon                   8    | .    .    .    .    .    .    .    8    .    
  Launcher                 6    | .    .    .    1    5    .    .    .    .    
  Special                  5    | .    .    .    .    .    .    .    .    5    
  Kinetic                  167  | .    2    16   6    56   16   .    36   35   
  Thermal                  121  | .    .    .    .    9    8    .    32   72   
  Explosive                6    | .    .    .    1    5    .    .    .    .    
  Electromagnetic          81   | .    .    .    .    43   30   .    .    8    
  Robot Hit Streak         11   | .    1    9    10   11   9    .    9    7    
  Robot Miss Streak        10   | .    1    2    3    4    10   .    6    5    
  Penetration Max          1    | .    .    .    .    1    .    .    .    1    
  Secondary Targets        3    | .    .    1    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    .    
Shots Hit Robots           217  | .    1    11   3    74   22   .    41   65   
  Core Hits                105  | .    1    7    3    41   11   .    22   20   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    1    .    .    .    2    
  Critical Strikes         7    | .    .    .    .    3    .    .    1    3    
    Burn                   3    | .    .    .    .    1    .    .    1    1    
    Destroy                3    | .    .    .    .    1    .    .    .    2    
    Corrupt                1    | .    .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5588 | .    14   152  234  2392 486  .    880  1430 
  Guns                     3917 | .    14   152  32   1254 364  .    722  1379 
  Cannons                  153  | .    .    .    .    .    .    .    153  .    
  Explosions               1462 | .    .    .    202  1138 122  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  56   | .    .    .    .    .    .    .    5    51   
  Kinetic                  1919 | .    14   152  32   642  60   .    502  517  
  Thermal                  1907 | .    .    .    .    506  203  .    373  825  
  Explosive                941  | .    .    .    202  739  .    .    .    .    
  Electromagnetic          765  | .    .    .    .    505  223  .    .    37   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    1    .    .    11   
  Average Corruption       4    | .    .    .    .    .    1    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  24   | .    .    .    .    .    3    .    .    21   
    Message Errors         3    | .    .    .    .    .    1    .    .    2    
    Matter Fused           7    | .    .    .    .    .    1    .    .    6    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    2    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    .    .    1    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            191  | .    .    .    11   180  .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               191  | .    .    .    11   180  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      114  | .    .    .    28   86   .    .    .    .    
  Shots                    3    | .    .    .    1    2    .    .    .    .    
  Rammed                   16   | .    .    .    .    .    .    .    .    16   
Targets Rammed             19   | .    .    .    .    .    .    .    1    18   
  Kicked                   1    | .    .    .    .    .    .    .    1    .    
  Crushed                  2    | .    .    .    .    .    .    .    .    2    
Highest Temperature        606  | .    .    7    2    606  338  .    339  525  
  Average Temperature      172  | .    .    5    1    229  127  .    138  188  
  Received Heat Transfer   1454 | .    .    27   .    684  56   .    84   603  
  Effects                  37   | .    .    .    .    27   .    .    3    7    
    Shutdowns              11   | .    .    .    .    8    .    .    .    3    
    Energy Bleed           4    | .    .    .    .    1    .    .    1    2    
    Interference           5    | .    .    .    .    4    .    .    1    .    
    Matter Decay           4    | .    .    .    .    4    .    .    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    .    .    
    Damage (minor)         6    | .    .    .    .    4    .    .    1    1    
    Damage (major)         5    | .    .    .    .    5    .    .    .    .    
    Damage (core)          1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    3    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             5    | .    .    .    .    1    .    .    .    4    
  Heat Transferred         3363 | .    .    .    .    583  248  .    855  1677 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    1    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac 
Peak Influence             373  | .   37  178 179 373 168 2   206 125 
  Initial                  107  | .   .   15  69  69  100 2   1   107 
  Average                  114  | .   28  104 83  258 73  2   93  73  
Maximum Alert Level        1    | .   .   .   .   1   .   .   1   .   
  Low Security (%)         82   | 100 100 100 100 30  100 100 79  100 
  Level 1                  17   | .   .   .   .   69  .   .   20  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   
Squads Dispatched          10   | .   1   1   .   2   .   .   2   4   
  Investigation            1    | .   .   .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   1   
  Reinforcement            8    | .   1   1   .   2   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac 
Distress Signals           5    | .   .   .   .   4   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              76   | .   2   9   4   22  7   .   14  18  
  Peak Tracking Total      9    | .   1   4   4   9   4   .   5   8   
  Tactical Retreats        4    | .   .   .   .   2   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac 
Traps Triggered            4    | .   .   .   .   .   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac 
Machines Disabled          2    | .   .   .   .   1   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac 
Machines Accessed          13   | .   .   1   .   2   8   1   .   1   
  Terminals                11   | .   .   1   .   2   7   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   
Total Hacks                23   | .   .   1   .   10  10  1   .   1   
  Successful               15   | .   .   .   .   8   6   1   .   .   
  Failed                   8    | .   .   1   .   2   4   .   .   1   
    Catastrophic           3    | .   .   1   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   1   .   .   5   .   .   .   
  Terminals                21   | .   .   1   .   10  9   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   
Terminal Hacks             14   | .   .   .   .   8   5   1   .   .   
  Record                   5    | .   .   .   .   3   2   .   .   .   
  Open DSF                 3    | .   .   .   .   .   2   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   2   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   1   .   2   4   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  DSF  Fac  
Turns Passed               3729 | 63   150  197  134  803  928  4    387  1063 
Spaces Moved               2141 | 57   131  175  142  353  613  3    171  496  
  Core                     112  | 17   7    .    .    4    .    .    1    83   
  Treads                   731  | .    .    .    .    268  .    .    50   413  
  Legs                     784  | .    .    .    .    48   613  3    120  .    
  Wheels                   514  | 40   124  175  142  33   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   95   123  126  123  50   
  Average Speed            125  | 85   102  80   80   141  130  126  141  142  
  Slowest Speed            750  | 100  250  80   95   450  195  126  750  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    26   21   34   29   18   .    85   9    
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          57   | .    .    .    16   34   6    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    1    
  AOE                      56   | .    .    .    16   34   6    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac DSF Fac 
Total                      2875 | 68  144 218 155 578 702 3   252 755 
  Wait                     321  | .   .   22  4   85  23  .   20  167 
  Move                     2133 | 56  130 174 141 352 612 2   170 496 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  51   | 6   4   2   1   20  12  .   3   3   
  Fast Attach              62   | 6   4   4   .   17  12  .   11  8   
  Attach                   32   | .   .   2   .   15  4   1   .   10  
  Detach                   22   | .   .   2   .   12  2   .   1   5   
  Swap                     9    | .   .   .   1   1   1   .   4   2   
  Drop                     63   | .   5   4   1   26  18  .   8   1   
  Fire                     158  | .   1   8   7   50  18  .   29  45  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   1   .   
  Crush                    18   | .   .   .   .   .   .   .   .   18  
  Escape Stasis            5    | .   .   .   .   .   .   .   5   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  209 | -10/Materials | Discovered new exit (range 3)
  214 | -10/Materials | Entered another Materials area
  214 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  311 | -9/Materials  | Build established: Mutant
  405 | -9/Materials  | Discovered new exit (range 9)
  411 | -9/Materials  | Entered Mines
  451 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  538 | -9/Mines      | Discovered new exit (range 8)
  545 | -9/Mines      | Entered Materials
  545 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
  782 | -8/Materials  | Destroyed 7 combat bots
  886 | -8/Materials  | Lost 3 parts (1n1u1w)
 1343 | -8/Materials  | Discovered new exit (range 4)
 1348 | -8/Materials  | Entered Factory
 1348 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1411 | -7/Factory    | Build established: Tank
 1985 | -7/Factory    | Lost 3 parts (1p2w)
 2261 | -7/Factory    | Discovered new exit (range 12)
 2276 | -7/Factory    | Entered another Factory area
 2276 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2280 | -6/Factory    | Identified exit to DSF
 2280 | -6/Factory    | Entered DSF
 2334 | -6/DSF        | Additional patrols routed to DSF
 2528 | -6/DSF        | Lost 5 parts (1p1n2u1w)
 2583 | -6/DSF        | Sterilization system engaged
 2603 | -6/DSF        | Ambient heat levels rising (+10)
 2618 | -6/DSF        | Ambient heat levels rising (+10)
 2632 | -6/DSF        | Discovered new exit (range 19)
 2633 | -6/DSF        | Ambient heat levels rising (+10)
 2648 | -6/DSF        | Ambient heat levels rising (+10)
 2663 | -6/DSF        | Ambient heat levels rising (+10)
 2667 | -6/DSF        | Entered Factory
 2667 | -5/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2956 | -5/Factory    | Build established: Generator-Tank
 3270 | -5/Factory    | System corruption reached 10%
 3301 | -5/Factory    | Lost 4 parts (2p1u1w)
 3573 | -5/Factory    | Lost 3 parts (2p1w)
 3630 | -5/Factory    | Core integrity fell below 50%
 3671 | -5/Factory    | Released all parts (8)
 3673 | -5/Factory    | Cargo convoy interrupted
 3701 | -5/Factory    | Lost 9 parts (2p4n3w)
 3726 | -5/Factory    | Core integrity fell below 20%
 3730 | -5/Factory    | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
03671_ Released Adv. Visual Processing Unit.
03671_ Released Imp. Target Analyzer.
03671_ Released Arm. Treads.
03671_ Released Imp. Medium Treads.
03673_ ALERT: Cargo convoy interrupted, initiating access lockdown.
03673_ Critical hit (Burn: +37).
03680_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F019.
03680_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03685_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F009.
03687_ System corrupted: Component data lost.
03694_ Slug penetrates H-66 Slayer.
03694_ Penetrated by Slug.
03702_ System corrupted: Matter fused (-10).
03702_ Slug penetrates Wall.
03723_ Slug penetrates G-50 Soldier.
03725_ Penetrated by Slug. <x3>
03729_ Slug penetrates Y-64 Sentinel.
03729_ Assembly Bed disabled.

 Map 
-----
+----------------------------------------------------+
| #########???   ??????????????????????????????????? |
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| ???????   ###                          #  """" """ |
| ??????    ??#                          +  """" """ |
| ?????    ???#                          #  """" """ |
| ????????????#                          #           |
| ????????????####+##### #######+###     #           |
| ????????????#        # #         #     #           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          41
Energy Capacity            545
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Core Shielding             20
Power Shielding            33
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            6
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              CloakingHackingBrace
  Manual?         0
Play Time         01:10:35
  Cumulative      14.2 hours
  Start           2022.03.19 @ 11:51:11
  End             2022.03.20 @ 15:52:23
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          23
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e4b57cfa-fee7-4072-bbdd-4f231b312ce1