Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 15:52:23 Player: Someone64 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (1955) 1955 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6875 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 100/100 System Corruption 11% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Transmission Jammer Improved Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Heavy Deuterium Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Visual Processing Unit Transmission Jammer Improved Propulsion Shielding > --- WEAPON ----------- Improved Arc Projector Field Laser Heavy Particle Gun Plasma Rifle > --- INVENTORY -------- Armored Treads Armored Treads Improved Medium Treads Improved Transmission Jammer Gauss Rifle Gauss Rifle [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Titanium Leg Wheel Wheel Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power 3 | . . . . 1 1 . . 1 Propulsion 2 | . . 1 . . . 1 . . Utility 3 | . . 1 . . 1 1 . . Weapon 2 | . . . . 1 . . . 1 Parts Attached 103 | 6 4 6 1 33 17 1 15 20 Power 18 | 1 . 2 . 5 4 . 1 5 Engine 11 | 1 . 2 . 3 2 . 1 2 Core 7 | . . . . 2 2 . . 3 Reactor . | . . . . . . . . . Propulsion 31 | 2 3 1 . 11 2 . 7 5 Treads 17 | . . . . 8 . . 4 5 Leg 8 | . . . . 3 2 . 3 . Wheel 6 | 2 3 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 1 1 . 2 6 1 2 4 Device 7 | . . . . 1 2 . 1 3 Storage 1 | 1 . . . . . . . . Processor 3 | . . . . . 1 1 . 1 Hackware 1 | . . . . . 1 . . . Protection 6 | . 1 1 . 1 2 . 1 . Artifact . | . . . . . . . . . Weapon 36 | 2 . 2 1 15 5 . 5 6 Energy Gun 15 | . . . . 7 3 . 2 3 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 16 | 2 . 2 . 6 2 . 2 2 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . 1 2 . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . Parts Lost 35 | . . . 1 8 3 . 5 18 Power 9 | . . . . 1 1 . 1 6 Propulsion 8 | . . . 1 1 . . 1 5 Utility 5 | . . . . 2 . . 2 1 Weapon 13 | . . . . 4 2 . 1 6 Highest Loss Streak 9 | . . . 1 3 3 . 5 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 91 97 98 94 94 93 88 84 Engine 8 | . 14 10 11 7 4 13 15 10 Core 6 | . . . . 10 12 6 3 4 Treads 11 | . . . . 22 . . 6 20 Leg 7 | . . . . 2 23 20 15 . Wheel 4 | . 27 33 31 . . . . . Device 7 | . . . . 6 9 6 5 10 Storage 7 | . 14 11 11 9 7 6 6 4 Processor 3 | . . . . . 2 13 13 6 Protection 8 | . 6 20 22 10 9 6 3 2 Energy Gun 12 | . . . . 13 17 6 8 14 Ballistic Gun 8 | . 28 21 14 9 4 13 8 4 Naked Turns 59 | . . . . . . . . 59 Heaviest Build 55 | 12 13 19 21 30 52 52 55 53 Greatest Support 120 | 32 32 30 30 66 55 55 120 120 Greatest Overweight (x) 14 | . 4 . 1 8 1 . 14 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 7 8 8 Average Carried 6 | 2 7 7 8 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 7 7 3 Class Distribution -------------------- 41% | Tank 21% | Mutant 13% | Generator-Tank 6% | Scavenger-Gunner 4% | Gunner 3% | Scavenger-Mutant 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Generator-Gunner | -6/DSF Generator-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Matter Collected 1840 | 212 16 190 27 495 183 . 254 463 Remotely . | . . . . . . . . . Salvage Created 1936 | . 16 149 27 719 213 . 359 453 Parts 109 | . 3 13 5 37 11 . 22 18 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 47 | . . 5 4 16 5 . 9 8 Melee 2 | . . . . . . . . 2 Guns 33 | . . 5 1 9 5 . 8 5 Cannons 1 | . . . . . . . 1 . AOE 10 | . . . 3 7 . . . . Classes Destroyed 11 | . 1 2 . 5 . . 2 1 Worker 3 | . . . . 2 . . . 1 Builder 3 | . . . . 3 . . . . Recycler 1 | . . . . 1 . . . . Watcher 2 | . 1 . . 1 . . . . Swarmer 18 | . . 3 4 3 3 . 5 . Grunt 15 | . . . . 11 . . 2 2 Sentry 5 | . . 2 . 1 2 . . . Specialist 1 | . . . . . . . 1 . Hunter 4 | . . . . 1 . . . 3 Programmer 3 | . . . . . . . . 3 Heavy 1 | . . . . . . . 1 . Best Kill Streak 11 | . 1 3 4 11 3 . 5 2 Combat Bots Only 7 | . . 3 4 7 3 . 5 2 Max Kills in Single Turn 3 | . 1 1 3 3 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 2 . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Damage Taken 7304 | . . 133 99 1511 586 . 1481 3494 Core 1530 | . . 25 . 147 23 . 312 1023 Absorbed by Shields 444 | . . . . . 212 . 232 . Redirected to Shielding 212 | . . 17 21 60 . . . 114 Core Remaining (%) 87 | 100 100 . 93 73 96 . 63 . Volleys Fired 158 | . 1 8 7 50 18 . 29 45 Largest 4 | . 2 2 1 3 3 . 3 4 Hottest 258 | . 40 43 33 150 150 . 168 258 Shots Fired 380 | . 2 16 7 113 54 . 68 120 Gun 361 | . 2 16 6 108 54 . 60 115 Cannon 8 | . . . . . . . 8 . Launcher 6 | . . . 1 5 . . . . Special 5 | . . . . . . . . 5 Kinetic 167 | . 2 16 6 56 16 . 36 35 Thermal 121 | . . . . 9 8 . 32 72 Explosive 6 | . . . 1 5 . . . . Electromagnetic 81 | . . . . 43 30 . . 8 Robot Hit Streak 11 | . 1 9 10 11 9 . 9 7 Robot Miss Streak 10 | . 1 2 3 4 10 . 6 5 Penetration Max 1 | . . . . 1 . . . 1 Secondary Targets 3 | . . 1 . 2 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 217 | . 1 11 3 74 22 . 41 65 Core Hits 105 | . 1 7 3 41 11 . 22 20 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . . 2 Critical Strikes 7 | . . . . 3 . . 1 3 Burn 3 | . . . . 1 . . 1 1 Destroy 3 | . . . . 1 . . . 2 Corrupt 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5588 | . 14 152 234 2392 486 . 880 1430 Guns 3917 | . 14 152 32 1254 364 . 722 1379 Cannons 153 | . . . . . . . 153 . Explosions 1462 | . . . 202 1138 122 . . . Melee . | . . . . . . . . . Ramming 56 | . . . . . . . 5 51 Kinetic 1919 | . 14 152 32 642 60 . 502 517 Thermal 1907 | . . . . 506 203 . 373 825 Explosive 941 | . . . 202 739 . . . . Electromagnetic 765 | . . . . 505 223 . . 37 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . 1 . . 11 Average Corruption 4 | . . . . . 1 . . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . . . 3 . . 21 Message Errors 3 | . . . . . 1 . . 2 Matter Fused 7 | . . . . . 1 . . 6 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 3 | . . . . . 1 . . 2 Data Loss (major) 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 191 | . . . 11 180 . . . . Projectiles . | . . . . . . . . . Explosions 191 | . . . 11 180 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 114 | . . . 28 86 . . . . Shots 3 | . . . 1 2 . . . . Rammed 16 | . . . . . . . . 16 Targets Rammed 19 | . . . . . . . 1 18 Kicked 1 | . . . . . . . 1 . Crushed 2 | . . . . . . . . 2 Highest Temperature 606 | . . 7 2 606 338 . 339 525 Average Temperature 172 | . . 5 1 229 127 . 138 188 Received Heat Transfer 1454 | . . 27 . 684 56 . 84 603 Effects 37 | . . . . 27 . . 3 7 Shutdowns 11 | . . . . 8 . . . 3 Energy Bleed 4 | . . . . 1 . . 1 2 Interference 5 | . . . . 4 . . 1 . Matter Decay 4 | . . . . 4 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 6 | . . . . 4 . . 1 1 Damage (major) 5 | . . . . 5 . . . . Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . 3 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 5 | . . . . 1 . . . 4 Heat Transferred 3363 | . . . . 583 248 . 855 1677 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Peak Influence 373 | . 37 178 179 373 168 2 206 125 Initial 107 | . . 15 69 69 100 2 1 107 Average 114 | . 28 104 83 258 73 2 93 73 Maximum Alert Level 1 | . . . . 1 . . 1 . Low Security (%) 82 | 100 100 100 100 30 100 100 79 100 Level 1 17 | . . . . 69 . . 20 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 10 | . 1 1 . 2 . . 2 4 Investigation 1 | . . . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 8 | . 1 1 . 2 . . 2 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Distress Signals 5 | . . . . 4 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 76 | . 2 9 4 22 7 . 14 18 Peak Tracking Total 9 | . 1 4 4 9 4 . 5 8 Tactical Retreats 4 | . . . . 2 . . 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Traps Triggered 4 | . . . . . 2 . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Machines Disabled 2 | . . . . 1 . . . 1 Max in Single Turn 1 | . . . . 1 . . . 1 Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Machines Accessed 13 | . . 1 . 2 8 1 . 1 Terminals 11 | . . 1 . 2 7 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 23 | . . 1 . 10 10 1 . 1 Successful 15 | . . . . 8 6 1 . . Failed 8 | . . 1 . 2 4 . . 1 Catastrophic 3 | . . 1 . . 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 6 | . . 1 . . 5 . . . Terminals 21 | . . 1 . 10 9 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Terminal Hacks 14 | . . . . 8 5 1 . . Record 5 | . . . . 3 2 . . . Open DSF 3 | . . . . . 2 1 . . Branch Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 2 | . . . . 2 . . . . Reinforcement Status 1 | . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . 1 . 2 4 . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Turns Passed 3729 | 63 150 197 134 803 928 4 387 1063 Spaces Moved 2141 | 57 131 175 142 353 613 3 171 496 Core 112 | 17 7 . . 4 . . 1 83 Treads 731 | . . . . 268 . . 50 413 Legs 784 | . . . . 48 613 3 120 . Wheels 514 | 40 124 175 142 33 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 95 123 126 123 50 Average Speed 125 | 85 102 80 80 141 130 126 141 142 Slowest Speed 750 | 100 250 80 95 450 195 126 750 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 26 21 34 29 18 . 85 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 57 | . . . 16 34 6 . . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 56 | . . . 16 34 6 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac DSF Fac Total 2875 | 68 144 218 155 578 702 3 252 755 Wait 321 | . . 22 4 85 23 . 20 167 Move 2133 | 56 130 174 141 352 612 2 170 496 Hop . | . . . . . . . . . Pick Up 51 | 6 4 2 1 20 12 . 3 3 Fast Attach 62 | 6 4 4 . 17 12 . 11 8 Attach 32 | . . 2 . 15 4 1 . 10 Detach 22 | . . 2 . 12 2 . 1 5 Swap 9 | . . . 1 1 1 . 4 2 Drop 63 | . 5 4 1 26 18 . 8 1 Fire 158 | . 1 8 7 50 18 . 29 45 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . 1 . Crush 18 | . . . . . . . . 18 Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 3) 214 | -10/Materials | Entered another Materials area 214 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 405 | -9/Materials | Discovered new exit (range 9) 411 | -9/Materials | Entered Mines 451 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 538 | -9/Mines | Discovered new exit (range 8) 545 | -9/Mines | Entered Materials 545 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 782 | -8/Materials | Destroyed 7 combat bots 886 | -8/Materials | Lost 3 parts (1n1u1w) 1343 | -8/Materials | Discovered new exit (range 4) 1348 | -8/Materials | Entered Factory 1348 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1411 | -7/Factory | Build established: Tank 1985 | -7/Factory | Lost 3 parts (1p2w) 2261 | -7/Factory | Discovered new exit (range 12) 2276 | -7/Factory | Entered another Factory area 2276 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2280 | -6/Factory | Identified exit to DSF 2280 | -6/Factory | Entered DSF 2334 | -6/DSF | Additional patrols routed to DSF 2528 | -6/DSF | Lost 5 parts (1p1n2u1w) 2583 | -6/DSF | Sterilization system engaged 2603 | -6/DSF | Ambient heat levels rising (+10) 2618 | -6/DSF | Ambient heat levels rising (+10) 2632 | -6/DSF | Discovered new exit (range 19) 2633 | -6/DSF | Ambient heat levels rising (+10) 2648 | -6/DSF | Ambient heat levels rising (+10) 2663 | -6/DSF | Ambient heat levels rising (+10) 2667 | -6/DSF | Entered Factory 2667 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2956 | -5/Factory | Build established: Generator-Tank 3270 | -5/Factory | System corruption reached 10% 3301 | -5/Factory | Lost 4 parts (2p1u1w) 3573 | -5/Factory | Lost 3 parts (2p1w) 3630 | -5/Factory | Core integrity fell below 50% 3671 | -5/Factory | Released all parts (8) 3673 | -5/Factory | Cargo convoy interrupted 3701 | -5/Factory | Lost 9 parts (2p4n3w) 3726 | -5/Factory | Core integrity fell below 20% 3730 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03671_ Released Adv. Visual Processing Unit. 03671_ Released Imp. Target Analyzer. 03671_ Released Arm. Treads. 03671_ Released Imp. Medium Treads. 03673_ ALERT: Cargo convoy interrupted, initiating access lockdown. 03673_ Critical hit (Burn: +37). 03680_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 03680_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03685_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 03687_ System corrupted: Component data lost. 03694_ Slug penetrates H-66 Slayer. 03694_ Penetrated by Slug. 03702_ System corrupted: Matter fused (-10). 03702_ Slug penetrates Wall. 03723_ Slug penetrates G-50 Soldier. 03725_ Penetrated by Slug. 03729_ Slug penetrates Y-64 Sentinel. 03729_ Assembly Bed disabled. Map ----- +----------------------------------------------------+ | #########??? ??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????##??????????????? | | ????????????# #?????????????????? ????#?????????? | | ####????????# #??????????????????" ""? #?????????? | | #????????# #????????????????# " """ #?????????? | | ## #????????# #????????????????# " " #?????????? | | ?#|########## #????????????????# " "F" #?????????? | | ?# ! * =% #???????????????## " """ #?????????? | | ?#!%=!####### #???????????????? " #?????????? | | ?# #?????# #????????????????# " !! #???####### | | ?# #?????# #????????????????# " !! #?? | | ##+##+####### #????????????????# " #?? | | ! # #?????????????????? ??? ] ? | | # #####################+####? ?? | | """" """" # !*! #! """"??? | | """" """" # =!= # """""?? | | "" " """" # + """ ? | | "" " + # | | # # ! """"" | | # ################ ^ #? """"" ? | | "" " """" # #?????# """""" # ^ #? 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""" !# # # "" """ # #?????????? | | ?? # # # G """ # #?????????? | | ?############ # # "" # #?????????? | | ???# # ####### " """ # ##########? | | ???# #?????# """ # # ?? | | ???# # #?????# """ # # | | ???# # #?????# # # """" """ | | ???# # ############+### # """" """ | | ???##### ## #= """" """ | | ??????? ### # """" """ | | ?????? ??# + """" """ | | ????? ???# # """" """ | | ????????????# # | | ????????????####+##### #######+### # | | ????????????# # # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 41 Energy Capacity 545 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Core Shielding 20 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed CloakingHackingBrace Manual? 0 Play Time 01:10:35 Cumulative 14.2 hours Start 2022.03.19 @ 11:51:11 End 2022.03.20 @ 15:52:23 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4b57cfa-fee7-4072-bbdd-4f231b312ce1