Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 21:28:59

Player: Ladmageddon

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (38)      190
Value Destroyed (970)      970
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (49)                 49
              TOTAL SCORE: 3749

 Bonus
-------
Follower Combat Kills      60
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/700
Matter                     243/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (1600) Ox31
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Huge Storage Unit
  Hardened Medium Armor Plating
  Improved Light Armor Plating
>          --- WEAPON (3) -------
           Flak Gun
>          --- INVENTORY (25) ---
           Disposable Heat Sink
     Small Storage Unit
           Huge Storage Unit
           Signal Interpreter
           Propulsion Shielding
           Hacking Suite

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Titanium Leg
>               --- UTILITY ----------
                Huge Storage Unit
  High-capacity Battery
   Experimental Sensor Array
       Improved Terrain Scanner
                Microactuators
>               --- WEAPON -----------
                Shotgun
                Minigun
                Flak Gun
>               --- INVENTORY --------
                Disposable Heat Sink
          Small Storage Unit
                Huge Storage Unit
                Signal Interpreter
                Propulsion Shielding
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Hacking Suite
                Beam Rifle
   High-powered Shotgun
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Shotgun
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   .   .   1   2   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             45   | 6   1   6   10  5   17  
  Power                    4    | 1   .   .   2   .   1   
    Engine                 3    | 1   .   .   1   .   1   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   .   3   4   2   2   
    Treads                 6    | 2   .   .   3   .   1   
    Leg                    3    | .   .   .   .   2   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   .   
    Flight                 3    | .   .   3   .   .   .   
  Utility                  13   | 1   .   1   2   2   7   
    Device                 4    | .   .   .   .   1   3   
    Storage                4    | 1   .   1   .   1   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   .   2   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   1   2   2   1   7   
    Energy Gun             5    | 2   .   .   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | .   1   1   .   1   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 18   | .   .   2   1   .   15  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   1   .   .   2   
  Utility                  6    | .   .   .   .   .   6   
  Weapon                   8    | .   .   1   1   .   6   
  Highest Loss Streak      4    | .   .   2   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   85  83  89  89  69  
  Engine                   7    | .   14  14  9   9   3   
  Treads                   8    | .   28  .   16  24  .   
  Leg                      5    | .   .   .   .   2   10  
  Hover                    1    | .   .   .   4   .   .   
  Flight                   5    | .   .   25  10  .   .   
  Device                   9    | .   .   .   .   8   17  
  Storage                  12   | .   14  14  11  9   13  
  Protection               4    | .   .   .   10  9   2   
  Energy Gun               4    | .   17  1   4   9   2   
  Ballistic Gun            16   | .   11  23  17  9   16  
  Special Weapon           3    | .   .   3   4   9   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             104  | 11  11  87  98  99  104 
  Greatest Support         60   | 40  40  40  60  60  44  
  Greatest Overweight (x)  32   | 1   .   10  15  2   32  
  Average Overweight (x)   3    | .   .   1   3   1   5   
Largest Inventory Capacity 25   | 8   8   25  25  25  25  
  Average Capacity         22   | 6   8   13  25  25  25  
  Most Carried             14   | 5   5   7   12  14  13  
  Average Carried          8    | 1   1   5   9   10  9   
  Final Capacity           25   | 8   8   25  25  25  25  
  Final Carried            12   | 1   5   6   11  12  6   

 Class Distribution 
--------------------
 43% | Mutant
 24% | Skirmisher
 21% | Scavenger-Tank
  7% | Tank
  3% | Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
 Scavenger-Tank | -8/Materials
     Skirmisher | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           989  | 165 .   191 260 30  343 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1264 | .   16  84  663 60  441 
  Parts                    74   | .   5   8   48  1   12  
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           2    | .   .   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  28   | .   .   6   9   4   9   
  Guns                     24   | .   .   6   8   2   8   
  Cannons                  1    | .   .   .   1   .   .   
  AOE                      2    | .   .   .   .   2   .   
Classes Destroyed          10   | .   2   1   5   .   2   
  Worker                   2    | .   1   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 2    | .   .   .   2   .   .   
  Operator                 2    | .   1   .   1   .   .   
  Watcher                  3    | .   .   .   3   .   .   
  Swarmer                  13   | .   .   6   3   4   .   
  Grunt                    5    | .   .   .   3   .   2   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   8    | .   .   .   3   .   5   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           4    | .   2   3   3   4   3   
  Combat Bots Only         4    | .   .   3   3   4   3   
Max Kills in Single Turn   2    | .   1   2   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        437  | .    9    32   52   12   332  
  Missed                   155  | .    3    5    18   5    124  
Damage Taken               3216 | .    51   271  398  92   2404 
  Core                     828  | .    10   92   21   .    705  
  Absorbed by Shields      23   | .    .    .    .    .    23   
  Redirected to Shielding  60   | .    .    .    .    .    60   
Core Remaining (%)         88   | 100  .    59   94   100  .    
Volleys Fired              108  | .    3    24   36   5    40   
  Largest                  3    | .    2    2    3    3    3    
  Hottest                  161  | .    60   60   88   88   161  
Shots Fired                218  | .    5    42   75   13   83   
  Gun                      202  | .    5    38   67   10   82   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  16   | .    .    4    8    3    1    
  Kinetic                  152  | .    3    29   50   5    65   
  Thermal                  43   | .    2    13   8    3    17   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          23   | .    .    .    17   5    1    
  Robot Hit Streak         18   | .    .    3    18   4    18   
  Robot Miss Streak        7    | .    5    4    6    5    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    3    .    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           148  | .    .    24   55   6    63   
  Core Hits                81   | .    2    11   28   4    36   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    .    
    Sever                  1    | .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2647 | .    156  237  832  169  1253 
  Guns                     2268 | .    6    227  723  70   1242 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               295  | .    150  .    46   99   .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  8    | .    .    .    8    .    .    
  Kinetic                  1603 | .    6    172  496  23   906  
  Thermal                  612  | .    .    65   101  99   347  
  Explosive                150  | .    150  .    .    .    .    
  Electromagnetic          274  | .    .    .    227  47   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    2    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            68   | .    52   .    16   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               68   | .    52   .    16   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      52   | .    .    .    13   39   .    
  Shots                    2    | .    .    .    1    1    .    
  Rammed                   2    | .    .    .    1    .    1    
Targets Rammed             2    | .    .    .    1    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        167  | .    20   72   90   22   167  
  Average Temperature      30   | .    15   22   22   10   77   
  Received Heat Transfer   810  | .    .    81   147  .    582  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         1331 | .    .    162  235  100  834  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             291  | .   85  225 291 179 85  
  Initial                  72   | .   .   33  9   72  .   
  Average                  69   | .   51  199 86  91  25  
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         89   | 100 100 38  83  100 100 
  Level 1                  10   | .   .   61  16  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   5   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           2    | .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   2   6   16  6   12  
  Peak Tracking Total      4    | .   2   3   4   4   3   
  Tactical Retreats        4    | .   1   .   1   1   1   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            4    | .   .   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          2    | .   2   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          3    | .   2   .   1   .   .   
  Terminals                2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                12   | .   6   .   6   .   .   
  Successful               8    | .   4   .   4   .   .   
  Failed                   4    | .   2   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                10   | .   4   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   2   .   4   .   .   
  Record                   3    | .   1   .   2   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   
  Recycled Matter          24   | .   24  .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               21   | .   .   16  5   .   .   
  Total Damage             316  | .   .   211 105 .   .   
  Kills                    3    | .   .   2   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               3653 | 55   134  406  914  509  1635 
Spaces Moved               913  | 40   76   167  184  140  306  
  Core                     35   | 19   .    .    .    .    16   
  Treads                   359  | 21   76   5    141  112  4    
  Legs                     314  | .    .    .    .    28   286  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    26   | .    .    .    26   .    .    
  Flight                   179  | .    .    162  17   .    .    
  Fastest Speed            50   | 50   160  117  240  240  266  
  Average Speed            333  | 111  160  199  410  246  473  
  Slowest Speed            1650 | 160  160  837  960  270  1650 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       21   | 4    23   45   20   23   11   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          24   | .    15   .    7    2    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      24   | .    15   .    7    2    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      1294 | 50  85  206 259 292 402 
  Wait                     160  | .   .   1   4   135 20  
  Move                     908  | 39  75  166 183 139 306 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  47   | 5   5   6   15  5   11  
  Fast Attach              2    | 2   .   .   .   .   .   
  Attach                   29   | 4   1   2   4   1   17  
  Detach                   1    | .   1   .   .   .   .   
  Swap                     14   | .   .   4   6   4   .   
  Drop                     14   | .   .   3   6   3   2   
  Fire                     108  | .   3   24  36  5   40  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            9    | .   .   .   4   .   5   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   56 | -11/Scrapyard | Entered Materials
  171 | -10/Materials | Discovered new exit (range 13)
  190 | -10/Materials | Entered Mines
  194 | -10/Mines     | Escorted by a lone wolf Derelict
  214 | -10/Mines     | Learned location of Storage (-9)
  316 | -10/Mines     | Build established: Mutant
  367 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  371 | -10/Mines     | Found Prototype Device
  413 | -10/Mines     | Learned Materials terminal intel
  496 | -10/Mines     | Discovered new exit (range 13)
  596 | -10/Mines     | Entered Materials
  596 | -9/Materials  | Accompanied by 1 ally
  596 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  597 | -9/Materials  | Loaded intel: 12 terminal locations
 1413 | -9/Materials  | Build established: Scavenger-Tank
 1468 | -9/Materials  | Discovered new exit (range 14)
 1510 | -9/Materials  | Entered another Materials area
 1510 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1987 | -8/Materials  | Discovered new exit (range 9)
 2019 | -8/Materials  | Entered Factory
 2019 | -7/Factory    | Evolved 2 slots: Utility x2
 2199 | -7/Factory    | Identified Exp. Sensor Array
 2222 | -7/Factory    | Lost 4 parts (2u2w)
 2987 | -7/Factory    | Build established: Skirmisher
 3302 | -7/Factory    | Garrison activated, responded to threat
 3430 | -7/Factory    | Core integrity fell below 50%
 3560 | -7/Factory    | Core integrity fell below 20%
 3593 | -7/Factory    | Lost 4 parts (2u2w)
 3654 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Imp. Terrain Scanner destroyed.
Imp. Heat Sink melted.
Y-54 Guardian destroyed.
K-01 Serf collects debris.
Acquired 50 matter.
R-06 Scavenger collects Lgt. Treads.
K-01 Serf collects debris. <x4>
Microactuators destroyed.
Y-54 Guardian destroyed.
Hpw. Shotgun destroyed.
Hcp. Battery destroyed.
R-06 Scavenger collects Gatling Laser.
Beam Rifle destroyed.
Y-54 Guardian heat spikes uncontrollably. <x2>
Y-54 Guardian heat short circuits Imp. Heat
  Sink.
Y-54 Guardian heat damages Flak Gun.
ALERT: Rogue bot located, Programmers report to
  Factory Zone 7J.
Gatling Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
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| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            390
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Propulsion Shielding       33
Melee Speed Boost          20
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              CoreMultinovaAmplifier
  Manual?         0
Play Time         00:26:40
  Cumulative      6.5 hours
  Start           2024.06.11 @ 21:04:01
  End             2024.06.11 @ 21:28:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           11
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          18
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d9b5e295-a152-4597-b563-5e12558936e6