Cogmind - Beta 15 --- EXPLORER MODE // 2025.08.02 @ 17:52:03 Player: DigDiggieDig Result: Destroyed by 0K-P0C(M) with Barrage Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (139) 695 Value Destroyed (4000) 4000 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7795 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 73/600 Energy 530/530 System Corruption 11% Temperature Hot (298) Movement Walking (210) Ox1 Location -7/Zion Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (3) --- Makeshift Leg Makeshift Leg Improved Flight Unit > --- UTILITY (6) ------ Medium Battery Large Matter Pod Compact Matter Pod Advanced Weight Redist. System > --- WEAPON (3) ------- Heavy Ion Cannon Flak Gun Advanced Assault Cannon > --- INVENTORY (5) ---- Improved Flight Unit Improved Flight Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Flight Unit > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Targeting Computer Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Aluminum Leg Improved Flight Unit Improved Flight Unit Improved Heat Sink High-capacity Storage Unit Medium Battery Large Matter Pod Compact Matter Pod Advanced Weight Redist. System Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Recoil Stabilizer Energy Filter Kinecellerator Improved Weapon Shielding Improved Shield Generator Heavy Laser Cooled Pulse Rifle Improved EM Pulse Cannon High-powered Shotgun Heavy Rocket Launcher [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Slots Evolved 7 | . 1 2 2 2 . . . Power 1 | . . 1 . . . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . 1 1 2 . . . . Weapon 1 | . . . . 1 . . . Parts Attached 83 | 8 9 7 21 19 2 6 11 Power 9 | 1 1 1 3 1 . 1 1 Engine 6 | 1 1 1 2 1 . . . Core 3 | . . . 1 . . 1 1 Reactor . | . . . . . . . . Propulsion 20 | 2 2 . 7 3 . 4 2 Treads 6 | 2 . . 4 . . . . Leg 11 | . 2 . 3 3 . 1 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . . 3 . Utility 27 | 3 2 3 8 4 2 . 5 Device 6 | . . . 2 2 . . 2 Storage 9 | 1 1 1 2 1 . . 3 Processor 4 | 1 . 1 1 1 . . . Hackware . | . . . . . . . . Protection 8 | 1 1 1 3 . 2 . . Artifact . | . . . . . . . . Weapon 27 | 2 4 3 3 11 . 1 3 Energy Gun 6 | 2 1 1 . 2 . . . Energy Cannon 3 | . 1 . . 1 . . 1 Ballistic Gun 6 | . 1 . . 3 . 1 1 Ballistic Cannon 7 | . 1 1 2 3 . . . Launcher 5 | . . 1 1 2 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . . 1 Parts Lost 21 | . . . 3 4 . 1 13 Power 4 | . . . . 2 . . 2 Propulsion 6 | . . . 1 1 . 1 3 Utility 8 | . . . 2 1 . . 5 Weapon 3 | . . . . . . . 3 Highest Loss Streak 11 | . . . 2 3 . 1 11 To Critical Strikes 2 | . . . . . . . 2 Average Backups 20 | 4 13 16 19 22 24 24 13 Power 1 | . . . . 1 2 2 1 Propulsion 2 | 1 2 2 2 3 4 3 1 Utility 11 | 1 7 10 9 12 13 14 7 Weapon 4 | . 1 3 6 5 5 5 3 Tool/Special . | . . . . . . . . Unused Backups 38 | . 8 12 5 7 . . 6 Power 3 | . 1 1 1 . . . . Propulsion 7 | . 2 4 1 . . . . Utility 20 | . 4 6 1 4 . . 5 Weapon 8 | . 1 1 2 3 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 97 99 99 99 94 90 80 Engine 12 | . 11 19 15 13 14 9 3 Core 1 | . . . . . . 4 5 Treads 2 | . 13 . 10 . . . . Leg 16 | . 10 20 5 20 21 19 12 Device 7 | . . . 8 14 9 7 9 Storage 8 | . 12 10 8 7 7 7 13 Processor 14 | . 12 20 19 14 14 14 6 Protection 8 | . 12 10 12 6 6 7 3 Energy Gun 3 | . 14 . . 7 . . . Energy Cannon 3 | . 5 1 . 1 6 7 5 Ballistic Gun 2 | . 1 . . 5 . 1 6 Ballistic Cannon 10 | . 1 17 15 4 14 12 6 Peak Build Rating 50 | 7 10 16 30 46 49 50 49 Average Rating 33 | 4 9 14 24 40 47 48 38 On Entrance 25 | . 7 10 16 30 46 49 48 Naked Turns . | . . . . . . . . Heaviest Build 138 | 16 33 59 75 124 138 138 134 Greatest Support 51 | 40 40 20 46 51 42 42 49 Greatest Overweight (x) 8 | . 8 2 6 4 3 4 7 Average Overweight (x) 1 | . . 1 1 1 2 3 1 Largest Inventory Capacity 25 | 10 15 20 20 25 25 25 25 Average Capacity 21 | 9 14 17 20 23 25 25 14 Most Carried 25 | 9 15 20 20 25 25 25 25 Average Carried 20 | 4 13 16 19 22 24 24 13 Final Capacity 25 | 10 15 20 20 25 25 25 5 Final Carried 25 | 6 15 20 20 24 25 25 2 Class Distribution -------------------- 58% | Hacker-Gunner 40% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Matter Collected 3903 | 220 349 717 688 1106 178 304 341 Remotely . | . . . . . . . . Salvage Created 3304 | . 243 626 678 1270 3 93 391 Parts 210 | . 11 40 49 71 2 6 31 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 83 | . 4 19 28 19 3 4 6 Guns 16 | . 1 . . 11 . . 4 Cannons 47 | . 3 16 17 5 1 4 1 AOE 19 | . . 3 11 3 2 . . Classes Destroyed 16 | . 2 4 5 1 . . 4 Worker 12 | . . 2 3 7 . . . Builder 7 | . . . 1 6 . . . Tunneler 1 | . . . 1 . . . . Recycler 7 | . 1 1 . 5 . . . Watcher 11 | . . 5 4 2 . . . Swarmer 22 | . . 5 10 . 3 4 . Grunt 24 | . 4 6 7 7 . . . Brawler 1 | . . . 1 . . . . Duelist 1 | . . . 1 . . . . Sentry 20 | . . 8 7 5 . . . Hunter 2 | . . . 2 . . . . Programmer 7 | . . . . 7 . . . Zionite 18 | . . . . . . . 18 Wasp 1 | . . . . . . . 1 Savage 1 | . . . . . . . 1 Martyr 1 | . . . . . . . 1 Marauder 2 | . . . . . . . 2 Fireman 1 | . . . . . . . 1 Best Kill Streak 11 | . 4 4 7 11 3 2 9 Combat Bots Only 4 | . 4 3 4 4 3 2 1 Max Kills in Single Turn 4 | . 1 2 3 4 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 2 1 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Hostile Shots Fired 669 | . 22 69 124 252 12 23 167 Missed 199 | . 4 23 26 85 5 6 50 Hits 470 | . 18 46 98 167 7 17 117 Melee 18 | . . . 6 . . . 12 Projectile 452 | . 18 46 92 167 7 17 105 AOE 5 | . . . . . . . 5 Critical Strikes 15 | . . 4 5 1 . . 5 Actively Blocked 1 | . . 1 . . . . . Damage Taken 4786 | . 152 413 946 1156 77 154 1888 Core 893 | . 47 66 68 100 . 9 603 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 86 | . 4 40 42 . . . . Ignored by Resistances 2758 | . 93 265 575 754 49 93 929 Regen/Repaired (Parts) 43 | . . 43 . . . . . Core Remaining (%) 87 | 100 81 83 87 . . . . Volleys Fired 293 | . 15 60 64 61 2 11 80 Largest 3 | . 2 2 2 3 3 2 3 Hottest 174 | . 110 93 70 157 119 105 174 Shots Fired 579 | . 24 111 119 150 10 16 149 Gun 169 | . 11 8 . 92 . 1 57 Cannon 377 | . 13 99 106 48 8 15 88 Launcher 33 | . . 4 13 10 2 . 4 Special . | . . . . . . . . Kinetic 418 | . 4 94 106 88 8 8 110 Thermal 121 | . 20 13 . 52 . 8 28 Explosive 33 | . . 4 13 10 2 . 4 Electromagnetic 7 | . . . . . . . 7 Robot Hit Streak 47 | . 9 17 47 37 2 6 45 Robot Miss Streak 5 | . 1 4 3 1 1 2 5 Penetration Max 1 | . . . . 1 . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 423 | . 17 77 85 123 2 6 113 Core Hits 243 | . 11 35 49 68 5 4 71 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 19 | . 1 7 3 6 . . 2 Burn 6 | . 1 1 . 4 . . . Destroy 1 | . . . . 1 . . . Blast 12 | . . 6 3 1 . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12237 | . 254 1841 3110 3721 272 162 2877 Guns 2992 | . 131 99 . 1600 . . 1162 Cannons 6043 | . 123 1448 1693 1020 53 162 1544 Explosions 3178 | . . 278 1417 1093 219 . 171 Melee . | . . . . . . . . Ramming 24 | . . 16 . 8 . . . Kinetic 6791 | . . 1380 1693 1583 53 29 2053 Thermal 2584 | . 254 266 330 1037 . 133 564 Explosive 2666 | . . 179 1087 1010 219 . 171 Electromagnetic 172 | . . . . 83 . . 89 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . 1 . 10 10 10 11 Average Corruption 7 | . . 1 . 6 10 10 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 213 | . . 11 . 53 31 90 28 Message Errors 50 | . . 3 . 14 9 17 7 Matter Fused 47 | . . 3 . 14 8 19 3 Heat Flow Errors 30 | . . 2 . 6 2 15 5 Energy Discharges 22 | . . 1 . 8 . 11 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 26 | . . . . 4 5 15 2 Data Loss (major) 13 | . . 2 . 2 3 4 2 Misfires 15 | . . . . 3 4 5 3 Alerts 5 | . . . . 2 . 3 . Misdirections 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 236 | . . 71 19 138 . . 8 Projectiles 146 | . . 42 . 96 . . 8 Explosions 90 | . . 29 19 42 . . . Melee . | . . . . . . . . Knockbacks 20 | . . 4 11 2 1 . 2 Impact . | . . . . . . . . Kinetic 20 | . . 4 11 2 1 . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 190 | . . 31 104 42 13 . . Shots 8 | . . 1 3 3 1 . . Rammed . | . . . . . . . . Targets Rammed 4 | . . 3 . 1 . . . Kicked 4 | . . 3 . 1 . . . Crushed . | . . . . . . . . Highest Temperature 750 | . 407 280 270 336 168 273 750 Average Temperature 105 | . 177 62 54 97 67 98 195 Received Heat Transfer 1121 | . 126 288 333 345 . . 29 Effects 47 | . 1 . 1 1 . 1 43 Shutdowns 11 | . . . . . . . 11 Energy Bleed 5 | . 1 . . 1 . . 3 Interference 14 | . . . 1 . . 1 12 Matter Decay 2 | . . . . . . . 2 Short Circuit 3 | . . . . . . . 3 Damage (minor) 3 | . . . . . . . 3 Damage (major) 6 | . . . . . . . 6 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 8 | . 2 1 . 3 . 2 . Heat Transferred 4531 | . 716 568 250 1998 . 185 814 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 94 | 100 100 100 77 100 . . . Level 1 5 | . . . 22 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 282 | . 85 89 282 170 . . . Initial . | . . . . . . . . Average 34 | . 5 15 97 20 . . . Influence Increases 2620 | . 116 631 960 743 70 100 . Destroy 0b10 Robot/C 1540 | . 80 380 560 380 60 80 . Destroy 0b10 Robot/NC 190 | . 5 40 45 100 . . . Destroy Leader 502 | . 20 140 168 144 10 20 . Successful Hack 67 | . 11 10 16 30 . . . Disable Machine 72 | . . 12 32 28 . . . Destroy Structure 234 | . . 49 124 61 . . . Partial Spotted 15 | . . . 15 . . . . Influence Decreases 2620 | . 116 631 960 743 70 100 . Time Decay 2419 | . 116 631 774 733 70 95 . Lost Part 35 | . . . 20 10 . 5 . Purge Threat 166 | . . . 166 . . . . Squads Dispatched 11 | . 1 . 4 6 . . . Investigation 1 | . 1 . . . . . . Extermination 4 | . . . . 4 . . . Reinforcement 3 | . . . 1 2 . . . Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Distress Signals 9 | . 2 2 3 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 4 29 37 28 3 4 28 Peak Tracking Total 5 | . 2 5 5 4 3 2 4 Tactical Retreats 7 | . . . 1 4 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Traps Triggered 9 | . 5 3 . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Machines Disabled 18 | . . 3 8 7 . . . Max in Single Turn 5 | . . 2 3 5 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Machines Accessed 26 | . 6 7 7 5 1 . . Terminals 17 | . 4 5 5 2 1 . . Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . 1 1 . 1 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 4 | . . 1 2 1 . . . Garrison Access . | . . . . . . . . Total Hacks 79 | . 23 13 29 13 1 . . Successful 62 | . 17 10 23 11 1 . . Failed 17 | . 6 3 6 2 . . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 15 | . . 5 7 1 2 . . Terminals 48 | . 20 8 15 4 1 . . Fabricators 2 | . . . . 2 . . . Repair Stations 6 | . 1 3 . 2 . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 21 | . . 2 14 5 . . . Garrison Access . | . . . . . . . . Terminal Hacks 34 | . 15 5 9 4 1 . . Record 8 | . 6 . . 1 1 . . Part Schematic 1 | . . . . 1 . . . Prototype ID Bank 3 | . 2 . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . Alert Level 2 | . 2 . . . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 2 | . 1 1 . . . . . Surveillance Status 1 | . . . 1 . . . . Transport Status 1 | . 1 . . . . . . Recall Assault 1 | . . . 1 . . . . Zone Layout 11 | . 1 4 4 2 . . . Fabricator Hacks 1 | . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . Repair Station Hacks 5 | . . 3 . 2 . . . Scan Component 3 | . . 2 . 1 . . . Repair 2 | . . 1 . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 20 | . . 2 14 4 . . . Insert Component 10 | . . 1 7 2 . . . Analyze 10 | . . 1 7 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 5 5 5 4 . . . Full Trace Events 3 | . 1 . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 26 | . . 1 7 3 . . 15 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 64 | . . 26 . 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed 10 | . . 1 7 2 . . . Part Schematics Acquired 10 | . . 1 7 2 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . Programmers 4 | . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Active Infowar (turns) 9808 | . . 1623 1664 2583 899 2727 312 Optics 3133 | . . 1623 1510 . . . . Sensors 6662 | . . . 141 2583 899 2727 312 ECM 4515 | . . . 1661 2580 274 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Turns Passed 11574 | 137 1058 1623 1664 2583 899 2782 828 Spaces Moved 4041 | 68 537 582 536 952 287 801 278 Core 18 | 1 4 . . . . . 13 Treads 727 | 67 310 . 350 . . . . Legs 3183 | . 223 582 186 952 287 801 152 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 113 | . . . . . . . 113 Fastest Speed 50 | 50 160 190 240 186 262 330 104 Average Speed 253 | 158 175 225 257 240 309 342 209 Slowest Speed 540 | 160 450 260 540 425 338 400 470 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 6 84 55 53 24 59 91 31 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 5 | . . . . . 2 3 . Spaces Dug 11 | . . . . . 10 1 . Terrain Destroyed 322 | . . 71 126 56 27 6 36 Melee . | . . . . . . . . Projectile 27 | . . 2 11 2 3 6 3 AOE 295 | . . 69 115 54 24 . 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Total 4859 | 95 629 785 706 1132 294 824 394 Wait 172 | 10 18 83 25 33 . 3 . Move 4034 | 67 536 581 535 951 286 800 278 Hop . | . . . . . . . . Pick Up 130 | 9 24 27 27 33 . . 10 Fast Attach 27 | 5 13 . . 4 1 2 2 Attach 50 | 3 1 5 15 11 . 1 14 Detach 5 | . . 1 1 1 1 1 . Swap 55 | . 5 6 18 11 3 5 7 Drop 89 | 1 17 19 21 26 1 1 3 Fire 293 | . 15 60 64 61 2 11 80 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . 3 . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 138 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Evolved 1 slot: Utility x1 139 | -10/Materials | Met a group of wandering Federalists 318 | -10/Materials | Build established: Hacker-Mutant 580 | -10/Materials | Identified exit to Materials 580 | -10/Materials | Discovered exit to Materials (range 14) 751 | -10/Materials | Discovered exit to Materials (range 15) 993 | -10/Materials | Identified exit to Mines 993 | -10/Materials | Discovered exit to Mines (range 14) 1196 | -10/Materials | Entered another Materials area 1196 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2547 | -9/Materials | Identified exit to Materials 2547 | -9/Materials | Discovered exit to Materials (range 7) 2623 | -9/Materials | Repaired Ion Engine 2819 | -9/Materials | Entered another Materials area 2819 | -8/Materials | Evolved 2 slots: Utility x2 3603 | -8/Materials | Garrison activated, responded to threat 4142 | -8/Materials | Identified exit to Factory 4142 | -8/Materials | Discovered exit to Factory (range 18) 4483 | -8/Materials | Entered Factory 4483 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4812 | -7/Factory | Build established: Hacker-Gunner 6856 | -7/Factory | Identified exit to Lower Caves 6856 | -7/Factory | Discovered exit to Lower Caves (range 9) 6916 | -7/Factory | System corruption reached 10% 6946 | -7/Factory | Lost 3 parts (1p1n1u) 7066 | -7/Factory | Entered Lower Caves 7789 | -7/Lower Caves | Identified exit to Lower Caves 7789 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 7965 | -7/Lower Caves | Entered another Lower Caves area 8526 | -7/Lower Caves | Encountered a Warlord checkpoint 9088 | -7/Lower Caves | Identified exit to Zion 9088 | -7/Lower Caves | Discovered exit to Zion (range 5) 9128 | -7/Lower Caves | Learned 12 Factory zone layouts 10747 | -7/Lower Caves | Entered Zion 11033 | -7/Zion | Attacked by Zionites 11086 | -7/Zion | Spotted 62-654(B) 11086 | -7/Zion | Spotted BJ-2U7(B) 11116 | -7/Zion | Destroyed 62-654(B) 11117 | -7/Zion | Core integrity fell below 50% 11182 | -7/Zion | Core integrity fell below 20% 11208 | -7/Zion | Destroyed BJ-2U7(B) 11228 | -7/Zion | Lost 11 parts (2p3n3u3w) 11575 | -7/Zion | Destroyed by 0K-P0C(M) with Barrage Gun Last Messages --------------- Machinery. 24-H29(z) destroyed. Mak. Leg broken. Overheating: Short circuit. System corrupted: Energy discharge (-127). Power failure, Nuclear Core shutdown. CW-03T(z) bursts out of the Twisted Machinery. CW-03T(z) pulls a Unknown Slashing Weapon out of the Twisted Machinery. CW-03T(z) destroyed. FR-UDE(z) bursts out of the Twisted Machinery. UI-ABN(z) bursts out of the Twisted Machinery. FR-UDE(z) pulls a Unknown Slashing Weapon out of the Twisted Machinery. UI-ABN(z) pulls a Unknown Impact Weapon out of the Twisted Machinery. UI-ABN(z) destroyed. Overheating: System interference. Adv. Assault Cannon temporarily disabled. Flak Gun temporarily disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????"" | | ????????????????????????????????????????????????#" | | ????????????????????????????????????????????????#" | | ????????????????????????????????????????????????#" | | ????????????????????????????????????????????????#" | | ????????????????????????????????????????????????"" | | ??????????????????????????????????????????? ??#"" | | ????????????????????????????????????????"# "?#"" | | ???????????????????????????????????????""" """"##" | | ????????????????????????####?????????""" " ##" | | ???????????????????"??### "##########"" "" | | ??????????????? ? """#""* "#"#""#""""" " | | ?????????? [ " "" *%z""""""""""""" | | ??????????" % M %=@/ % | | ?????????? %=% / | | ?????????? = = | | ??????????? % "" """" [ """ | | ??????????? * """"" """""" """"" | | ???????????? """"" """#""" """""""" | | ???????????? ## """ """""" """" "" | | ??????????????????? """ """" """" | | ????????????????? ???#" """"" "" | | ?????????????????? """" """"" | | ??????????????????? "" """""" | | ???????????????????? """"#" | | ????????????????????? ""#"" | | ????????????????????? """ """""" | | ??????????????????????"""" " "* " | | ??????????????????????"""" " "" | | ??????????????????????"##""" * "" | | ????????????????????????#""" """ """""# | | ????????????????????????####"" """""""" """""#" | | ???????????????????????????##"""""""""" " """#"""# | | ????????????????????????????#""""#"#"##""""#"##### | | ????????????????????????????############"#####???? | | ???????????????????????????????????????###???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 530 Matter Stores 300 Matter Capacity 600 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Neutrino Core | -7/Factory | Hacked Weapon Cycler | -7/Factory | Scanalyzed Adv. Weight Redist. System | -7/Factory | Scanalyzed Matter Compressor | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ X-82 Rainmaker | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Ion Engine | 28% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Monster Storm Trooper System Compromised Challenges ------------ None Game ------ Seed ThrusterCloakingThrower Manual? 0 Play Time 01:45:47 Cumulative 11.1 hours Start 2025.05.10 @ 21:10:11 End 2025.08.02 @ 17:52:03 Sessions 13 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c39823d4-11fa-4fb6-acb0-ff245446aa0b