Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 10:59:31 Player: Hoebuh Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (2665) 2665 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (376) 376 TOTAL SCORE: 5841 Bonus ------- High Alert Combat Kills 376 Cogmind --------- Core Integrity 0/700 Matter 11/300 Energy 17/275 System Corruption 6% Temperature Critical (1157) Movement Rolling (205) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (6) ------ Huge Storage Unit Advanced Terrain Scan Processor Hardened Heavy Armor Plating Hacking Suite System Restoration Module > --- WEAPON (3) ------- Improved Spread Laser Plasma Cannon Shock Bomb Launcher > --- INVENTORY (25) --- Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Wheel Compact Wheel Compact Wheel Improved Heat Sink Large Storage Unit Advanced ECM Suite Core Shielding Improved Power Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Flak Cannon Shock Bomb Launcher Heavy Missile Launcher Heavy Missile Launcher Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Terrain Scan Processor Hardened Heavy Armor Plating Hacking Suite System Restoration Module > --- WEAPON ----------- Improved Spread Laser Plasma Cannon Flak Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Wheel Compact Wheel Compact Wheel Improved Heat Sink Large Storage Unit Advanced ECM Suite Core Shielding Improved Power Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Shock Bomb Launcher Shock Bomb Launcher Heavy Missile Launcher Heavy Missile Launcher Datajack Remote Datajack [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Propulsion Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 4 | . . 1 1 2 Weapon 1 | . . 1 . . Parts Attached 98 | 7 6 10 41 34 Power 20 | 1 . 1 10 8 Engine 12 | 1 . 1 6 4 Core 8 | . . . 4 4 Reactor . | . . . . . Propulsion 17 | 2 . 1 10 4 Treads . | . . . . . Leg 14 | 2 . 1 10 1 Wheel 3 | . . . . 3 Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 4 2 8 9 Device 8 | . . 1 3 4 Storage 5 | 1 3 . . 1 Processor 3 | . . . 1 2 Hackware 1 | . . . 1 . Protection 7 | . 1 1 3 2 Artifact . | . . . . . Weapon 37 | 3 2 6 13 13 Energy Gun 9 | 2 . 2 1 4 Energy Cannon 3 | . . . 2 1 Ballistic Gun 9 | 1 1 2 2 3 Ballistic Cannon 6 | . . 1 3 2 Launcher 8 | . 1 . 4 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 3 | . . . 1 2 Corrupted Parts 1 | . . . 1 . System Corruption 3 | . . . 3 . Parts Lost 47 | . 1 3 25 18 Power 12 | . . 1 6 5 Propulsion 10 | . . 1 5 4 Utility 12 | . . 1 6 5 Weapon 13 | . 1 . 8 4 Highest Loss Streak 9 | . 1 2 9 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 97 96 87 88 Engine 8 | . 14 10 9 2 Core 4 | . . . 2 11 Leg 14 | . 28 21 16 1 Wheel 3 | . . . . 11 Device 9 | . . 11 9 11 Storage 9 | . 14 11 9 7 Processor 1 | . . . 2 3 Hackware 4 | . . . 5 7 Protection 7 | . 11 10 6 5 Energy Gun 5 | . 4 7 . 11 Energy Cannon 1 | . . . 3 1 Ballistic Gun 7 | . 16 12 5 3 Ballistic Cannon 4 | . . 11 4 4 Launcher 5 | . 6 . 10 . Peak Build Rating 46 | 6 9 13 35 46 Average Rating 22 | 2 7 10 24 35 On Entrance 11 | . 6 9 13 29 Naked Turns . | . . . . . Heaviest Build 128 | 13 88 40 60 128 Greatest Support 32 | 20 20 20 30 32 Greatest Overweight (x) 14 | 3 4 1 13 14 Average Overweight (x) 1 | 1 . 1 1 1 Largest Inventory Capacity 25 | 8 25 15 15 25 Average Capacity 15 | 7 12 15 15 17 Most Carried 24 | 8 11 15 15 24 Average Carried 12 | 5 8 12 12 15 Final Capacity 25 | 8 15 15 15 25 Final Carried 22 | 4 11 14 15 22 Class Distribution -------------------- 32% | Tank 21% | Mutant 20% | Scavenger-Tank 10% | Scavenger-Gunner 8% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1947 | 258 73 163 937 516 Remotely . | . . . . . Salvage Created 2854 | . 106 217 1684 847 Parts 173 | . 10 13 105 45 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 70 | . 5 5 40 20 Guns 28 | . 4 3 8 13 Cannons 18 | . . 2 11 5 AOE 23 | . 1 . 21 1 Classes Destroyed 14 | . 2 1 9 2 Worker 9 | . . . 7 2 Builder 3 | . . . 3 . Tunneler 1 | . . . 1 . Hauler 2 | . . . 1 1 Recycler 5 | . . . 3 2 Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 22 | . 3 . 5 14 Grunt 32 | . 2 1 27 2 Brawler 2 | . . . 1 1 Duelist 3 | . . . 2 1 Sentry 10 | . . 4 5 1 Programmer 1 | . . . . 1 Best Kill Streak 10 | . 3 2 10 6 Combat Bots Only 7 | . 3 2 7 4 Max Kills in Single Turn 5 | . 1 1 5 3 Gunslinging 1 | . . . . 1 Exploded 3 | . 1 . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 592 | . 26 34 253 279 Missed 158 | . 7 12 68 71 Damage Taken 6669 | . 180 468 3139 2882 Core 1255 | . 18 110 396 731 Absorbed by Shields . | . . . . . Redirected to Shielding 56 | . 11 39 . 6 Core Remaining (%) 73 | 100 92 72 28 . Volleys Fired 179 | . 15 16 81 67 Largest 3 | . 2 3 3 3 Hottest 199 | . 60 100 142 199 Shots Fired 423 | . 26 45 183 169 Gun 248 | . 22 29 61 136 Cannon 130 | . . 16 82 32 Launcher 45 | . 4 . 40 1 Special . | . . . . . Kinetic 209 | . 15 34 104 56 Thermal 145 | . . . 33 112 Explosive 45 | . 4 . 40 1 Electromagnetic 24 | . 7 11 6 . Robot Hit Streak 17 | . 4 10 17 9 Robot Miss Streak 27 | . 3 4 3 27 Penetration Max . | . . . . . Secondary Targets 6 | . 1 . 1 4 Max Gunslinging Chain 2 | . 1 . 1 2 Shots Hit Robots 269 | . 14 35 120 100 Core Hits 182 | . 8 14 99 61 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . . . . 11 Burn 11 | . . . . 11 Melee Attacks 5 | . . 3 2 . Impact . | . . . . . Slashing 2 | . . . 2 . Piercing . | . . . . . Sneak Attacks 5 | . . 3 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7854 | . 329 487 5146 1892 Guns 2564 | . 96 271 738 1459 Cannons 1439 | . . 185 1044 210 Explosions 3710 | . 233 28 3226 223 Melee 138 | . . . 138 . Ramming 3 | . . 3 . . Kinetic 2048 | . 51 316 1125 556 Thermal 2200 | . . 28 1059 1113 Explosive 3219 | . 233 . 2763 223 Electromagnetic 246 | . 45 140 61 . Impact . | . . . . . Slashing 138 | . . . 138 . Piercing . | . . . . . Highest Corruption 6 | . . 2 3 6 Average Corruption 3 | . . 2 3 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 28 | . . 5 10 13 Message Errors 5 | . . . 3 2 Matter Fused 7 | . . 1 3 3 Heat Flow Errors 4 | . . . 3 1 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . 1 . . Data Loss (minor) 4 | . . . 1 3 Misfires 2 | . . 1 . 1 Alerts 1 | . . . . 1 Weapon Failures 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 194 | . 17 . 167 10 Projectiles . | . . . . . Explosions 152 | . 17 . 125 10 Melee 42 | . . . 42 . Knockbacks 14 | . . . 7 7 Impact . | . . . . . Kinetic 13 | . . . 6 7 Secondary 1 | . . . 1 . Self-Inflicted Damage 245 | . . . 223 22 Shots 12 | . . . 11 1 Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 1235 | . 40 22 436 1235 Average Temperature 153 | . 16 8 103 243 Received Heat Transfer 2088 | . 39 120 1575 354 Effects 32 | . . . 4 28 Shutdowns 8 | . . . 1 7 Energy Bleed 5 | . . . . 5 Interference 5 | . . . 3 2 Matter Decay 1 | . . . . 1 Short Circuit 5 | . . . . 5 Damage (minor) 2 | . . . . 2 Damage (major) 2 | . . . . 2 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 14 | . . . 3 11 Heat Transferred 4397 | . . 50 1449 2898 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 1 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 941 | . 210 261 941 681 Initial 427 | . . 88 34 427 Average 350 | . 137 115 390 557 Maximum Alert Level 3 | . 1 1 3 2 Low Security (%) 37 | 100 68 85 30 . Level 1 14 | . 31 14 22 . Level 2 43 | . . . 34 100 Level 3 4 | . . . 12 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 2 . 8 6 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 8 | . 2 . 5 1 Assault . | . . . . . Garrison 7 | . . . 3 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 12 10 50 33 Peak Tracking Total 6 | . 6 3 6 5 Tactical Retreats 6 | . 1 . 1 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 13 | . 2 1 9 1 Max in Single Turn 3 | . 1 1 3 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . . . 3 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 5 | . . . 3 2 Successful 3 | . . . 2 1 Failed 2 | . . . 1 1 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 1 | . . . . 1 Record 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Retrieve Matter 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 55 | . . . 55 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . 1 . . Non-combat 1 | . . 1 . . Combat . | . . . . . Robot Hacks Applied 2 | . . 2 . . parse_system 1 | . . 1 . . no_distress 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2766 | 92 302 508 1023 841 Spaces Moved 1178 | 56 157 219 340 406 Core 41 | 35 . . 3 3 Treads . | . . . . . Legs 761 | 21 157 219 337 27 Wheels 376 | . . . . 376 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 115 Average Speed 165 | 135 147 190 201 133 Slowest Speed 750 | 200 400 190 700 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 47 28 43 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 312 | . 33 8 262 9 Melee . | . . . . . Projectile 10 | . . . 10 . AOE 302 | . 33 8 252 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1642 | 72 205 275 516 574 Wait 49 | . 9 18 . 22 Move 1174 | 55 156 218 339 406 Hop . | . . . . . Pick Up 106 | 9 14 9 41 33 Fast Attach 3 | 1 . . . 2 Attach 69 | 6 2 6 32 23 Detach 6 | 1 . . 1 4 Swap 26 | . 4 4 9 9 Drop 24 | . 5 . 11 8 Fire 179 | . 15 16 81 67 Melee 5 | . . 3 2 . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 16) 287 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 670 | -9/Materials | Build established: Tank 857 | -9/Materials | Discovered new exit (range 4) 903 | -9/Materials | Entered another Materials area 903 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 973 | -8/Materials | Garrison activated, responded to threat 1227 | -8/Materials | Destroyed 7 combat bots 1230 | -8/Materials | Lost 6 parts (2p1n3u) 1378 | -8/Materials | Lost 4 parts (1p1n2w) 1445 | -8/Materials | Core integrity fell below 50% 1531 | -8/Materials | Lost 9 parts (1p3n2u3w) 1894 | -8/Materials | Discovered new exit (range 15) 1926 | -8/Materials | Entered Factory 1926 | -7/Factory | Evolved 2 slots: Utility x2 2060 | -7/Factory | Lost 6 parts (2p3n1u) 2150 | -7/Factory | Garrison activated, responded to threat 2272 | -7/Factory | Lost 7 parts (1p1n3u2w) 2583 | -7/Factory | Build established: Scavenger-Tank 2731 | -7/Factory | Garrison activated, responded to threat 2743 | -7/Factory | Core integrity fell below 50% 2765 | -7/Factory | Core integrity fell below 20% 2768 | -7/Factory | Core destroyed Last Messages --------------- Overheating: Hacking Suite damaged (-3). Overheating: Flak Cannon damaged (-25). Overheating: Flak Cannon damaged (-36). Power failure, Deuterium Engine shutdown. Power failure, Lgt. Nuclear Core shutdown. Overheating: Energy bleed (-6). Overheating: Core damaged (-119). Overheating: Energy bleed (-8). Plasma Cannon broken. Overheating: Short circuit. S-27 Virus destroyed. System Restoration Module broken. Overheating: Short circuit. Overheating: Hacking Suite damaged (-4). Power failure, Deuterium Engine shutdown. Imp. Spread Laser broken. Overheating: Short circuit. Lgt. Nuclear Core destroyed. Overheating: Core damaged (-126). Overheating: Core damaged (-84). 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