Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.11 @ 01:16:41 Player: Exp. Geonium Core Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (11) 55 Value Destroyed (249) 249 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (24013) 24013 TOTAL SCORE: 31117 Bonus ------- Pacifist 2880 Win 3000 Win Speed 18237 Friendly Fire -104 Cogmind --------- Core Integrity 1423/1600 Matter 250/300 Energy 17/100 System Corruption 0% Temperature Cool (9) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (15) ----- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Layered Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Lance > --- INVENTORY (5) ---- Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Lance Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating Layered Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Lance > --- INVENTORY -------- Improved Q-thruster Improved Q-thruster Improved Q-thruster Hypervelocity Gauss Cannon Lance [Rating: 105] Favorites ----------- Power Neutrino Core Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Array Treads Light Treads Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Advanced Sensor Array Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Lance Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 1 1 . . . . . Utility 13 | . . 1 . 1 1 . 2 2 2 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 50 | 3 . . . . 2 9 10 10 1 9 6 Power 4 | . . . . . . 1 . 1 . 1 1 Engine 1 | . . . . . . 1 . . . . . Core 2 | . . . . . . . . 1 . . 1 Reactor 1 | . . . . . . . . . . 1 . Propulsion 17 | 2 . . . . 1 6 2 2 . 1 3 Treads 2 | 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 1 | . . . . . 1 . . . . . . Hover 4 | . . . . . . . 2 1 . 1 . Flight 10 | . . . . . . 6 . 1 . . 3 Utility 26 | . . . . . . 2 7 7 1 7 2 Device 3 | . . . . . . 1 . 1 . 1 . Storage . | . . . . . . . . . . . . Processor 7 | . . . . . . . 5 . . 2 . Hackware 11 | . . . . . . 1 1 6 . 3 . Protection 5 | . . . . . . . 1 . 1 1 2 Artifact . | . . . . . . . . . . . . Weapon 3 | 1 . . . . 1 . 1 . . . . Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . . Parts Lost 13 | . . . . 1 2 . 2 . . 6 2 Power 2 | . . . . . . . . . . 1 1 Propulsion 6 | . . . . 1 1 . 1 . . 3 . Utility 4 | . . . . . . . 1 . . 2 1 Weapon 1 | . . . . . 1 . . . . . . Highest Loss Streak 5 | . . . . 1 2 . 1 . . 5 2 Average Slot Usage (%) 55 | . 42 33 33 24 12 21 46 74 76 82 67 Core 1 | . . . . . . . . 2 4 1 3 Treads 2 | . 28 22 22 15 1 . . . . . . Hover 3 | . . . . . . . . 13 9 7 . Flight 10 | . . . . . . 18 13 11 14 12 11 Device 1 | . . . . . . 1 . . . 3 4 Processor 6 | . . . . . . . 15 9 4 6 8 Hackware 21 | . . . . . . . 8 30 38 42 32 Protection 1 | . . . . . . . 4 . . . 4 Energy Gun 1 | . 14 11 11 9 1 . . . . . . Piercing Weapon 2 | . . . . . . . 1 5 4 4 4 Naked Turns 1 | . . . . . . 1 . . . . . Heaviest Build 33 | 1 1 1 1 1 6 1 6 17 24 18 33 Greatest Support 39 | 3 3 3 3 3 3 13 13 30 22 22 39 Greatest Overweight (x) 1 | . . . . . 1 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 . 2 2 2 5 5 5 5 5 5 5 Average Carried 3 | 2 . 1 2 2 3 1 3 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 2 2 2 5 1 5 5 5 5 5 Class Distribution -------------------- 27% | Wizard-Scout 21% | Mutant 17% | Wizard-Sprinter 14% | Sprinter 13% | Hacker-Sprinter 5% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Wizard-Mutant | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 604 | 200 . . . . . . . 15 139 250 . Remotely . | . . . . . . . . . . . . Salvage Created 715 | . . . . . . . . 15 139 561 . Parts 35 | . . . . . . . . 2 6 27 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed 4 | . . . . . . . . 1 2 1 . Worker 1 | . . . . . . . . . 1 . . Recycler 4 | . . . . . . . . . 1 3 . Operator 2 | . . . . . . . . 1 . 1 . Watcher 4 | . . . . . . . . . . 4 . Best Kill Streak 5 | . . . . . . . . . 2 5 . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . 1 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 2620 | . 22 71 33 368 289 . 300 28 85 437 987 Core 674 | . . 13 16 114 90 . 78 . 57 129 177 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 93 | 100 100 . 92 79 87 100 92 100 95 91 88 Volleys Fired 7 | . . . . . 7 . . . . . . Largest 1 | . . . . . 1 . . . . . . Hottest 75 | . . . . . 75 . . . . . . Shots Fired 7 | . . . . . 7 . . . . . . Gun 4 | . . . . . 4 . . . . . . Cannon 3 | . . . . . 3 . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 7 | . . . . . 7 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 5 | . . . . . 5 . . . . . . Robot Miss Streak 2 | . . . . . 2 . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 20 | . . . . . 5 . . 2 2 11 . Core Hits 12 | . . . . . 1 . . 1 2 8 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . 1 . 1 . Puncture 2 | . . . . . . . . 1 . 1 . Melee Attacks 36 | . . . . . . . 2 3 2 26 3 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 36 | . . . . . . . 2 3 2 26 3 Sneak Attacks 10 | . . . . . . . . 2 2 6 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1523 | . . 2 . . 59 . . 162 276 1024 . Guns 34 | . . . . . 34 . . . . . . Cannons 25 | . . . . . 25 . . . . . . Explosions . | . . . . . . . . . . . . Melee 1462 | . . . . . . . . 162 276 1024 . Ramming 2 | . . 2 . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 59 | . . . . . 59 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1462 | . . . . . . . . 162 276 1024 . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 185 | . . . . . 15 . . 30 . 140 . Projectiles 15 | . . . . . 15 . . . . . . Explosions . | . . . . . . . . . . . . Melee 170 | . . . . . . . . 30 . 140 . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 2 | . . 2 . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 12 | . . . . . 12 . . . . . . Average Temperature 6 | . . . . . 6 . . . . . . Received Heat Transfer 579 | . 12 36 . 180 99 . 36 . 9 54 153 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 112 | . . . . . 112 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 688 | . 24 39 24 94 119 86 157 110 82 468 688 Initial 264 | . . 9 15 9 42 58 42 76 57 45 264 Average 149 | . 12 19 23 25 91 69 66 90 68 186 383 Maximum Alert Level 2 | . . . . . . . . . . 2 2 Low Security (%) 73 | 100 100 100 100 100 100 100 100 100 100 61 . Level 1 18 | . . . . . . . . . . 30 63 Level 2 8 | . . . . . . . . . . 7 36 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . . 3 1 . 1 . 3 1 Investigation 3 | . 1 . . . . 1 . 1 . . . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 6 | . . . . . 3 . . . . 2 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 4 | . . . . . . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 114 | . 3 5 3 12 15 . 6 2 1 29 38 Peak Tracking Total 20 | . 3 7 3 12 9 . 4 1 1 9 20 Tactical Retreats 16 | . . . . 2 1 . 2 . . 4 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 4 | . . . . . 1 1 1 . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 21 | . 1 1 1 1 1 3 2 3 1 1 6 Terminals 17 | . 1 1 1 1 1 2 2 2 1 1 4 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 1 . . 2 Total Hacks 52 | . 2 2 3 5 4 6 6 13 2 1 8 Successful 32 | . 1 . 1 2 3 2 3 10 2 1 7 Failed 20 | . 1 2 2 3 1 4 3 3 . . 1 Catastrophic 6 | . 1 . 1 1 . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 35 | . 2 . 3 5 3 5 5 9 1 . 2 Terminals 47 | . 2 2 3 5 4 5 6 11 2 1 6 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . 2 . . 2 Terminal Hacks 21 | . 1 . 1 . 1 1 3 6 2 1 5 Part Schematic 1 | . . . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . Open Door 1 | . . . . . . . . . . . 1 Level Access Points 7 | . 1 . 1 . . . 1 1 1 1 1 Branch Access Points 2 | . . . . . . 1 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 Machine Index 1 | . . . . . . . . 1 . . . Terminal Index 2 | . . . . . . . . . 1 . 1 Fabricator Index 1 | . . . . . . . . 1 . . . Patrol Status 1 | . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . 1 . . . . Zone Layout 2 | . . . . . 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . 2 Seal Access 3 | . . . . . . . . 1 . . 2 Unauthorized Hacks 8 | . . . . 2 2 1 . 3 . . . Terminals 8 | . . . . 2 2 1 . 3 . . . Track 1 | . . . . . 1 . . . . . . Assimilate 1 | . . . . . . . . 1 . . . Botnet 2 | . . . . 1 . . . 1 . . . Operators 4 | . . . . 1 1 1 . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 1 1 1 1 1 3 2 3 1 . 2 Full Trace Events 3 | . 1 . . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . . . 1 1 . . . Largest Group 1 | . . . . . . . 1 1 . . . Highest-Rated Group 12 | . . . . . . . 12 10 . . . Highest-Rated Ally 12 | . . . . . . . 12 10 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1290 | 5 30 39 34 64 112 82 228 146 37 275 238 Spaces Moved 2761 | 1 59 70 67 128 157 180 591 243 79 583 603 Core 482 | 1 59 70 67 128 157 . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 103 | . . . . . . . . 103 . . . Flight 2176 | . . . . . . 180 591 140 79 583 603 Fastest Speed 30 | 50 50 50 50 50 50 30 30 30 30 30 34 Average Speed 35 | 50 50 50 50 50 57 31 31 37 31 30 34 Slowest Speed 110 | 50 50 50 50 50 100 35 32 46 110 34 37 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 22 | . . . . . . 1 7 . . 3 11 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 14 | 2 21 12 30 23 9 4 17 8 4 21 28 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug 17 | . . . . . . . 2 1 . 11 3 Terrain Destroyed 17 | . . . . . . . 2 1 . 11 3 Melee 17 | . . . . . . . 2 1 . 11 3 Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Total 2958 | 5 58 73 66 127 170 203 618 292 88 638 620 Wait 56 | . . . . . . 10 . 25 7 2 12 Move 2709 | . 58 70 66 127 156 177 577 242 78 577 581 Hop 19 | . . . . . . 1 6 . . 2 10 Pick Up 22 | . . 2 . . 4 3 5 4 . . 4 Fast Attach 31 | . . . . . 1 2 10 9 1 5 3 Attach 18 | 3 . . . . 1 7 . 1 . 3 3 Detach 3 | . . . . . . . . . . 3 . Swap 1 | . . . . . . . . . . 1 . Drop 21 | 2 . . . . 1 3 2 8 . 1 4 Fire 7 | . . . . . 7 . . . . . . Melee 36 | . . . . . . . 2 3 2 26 3 Ram 1 | . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 18 . Rewire 16 | . . . . . . . 16 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / *Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Discovered new exit (range 11) 26 | -10/Materials | Identified exit to Materials 36 | -10/Materials | Entered another Materials area 36 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 70 | -9/Materials | Discovered new exit (range 9) 75 | -9/Materials | Entered Mines 76 | -9/Mines | Identified exit to Materials 89 | -9/Mines | Learned Materials emergency access door positions 109 | -9/Mines | Entered Materials 109 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 171 | -8/Materials | Discovered new exit (range 5) 173 | -8/Materials | Entered Factory 173 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 277 | -7/Factory | Discovered new exit (range 16) 285 | -7/Factory | Entered another Factory area 285 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 315 | -6/Factory | Discovered new exit (range 11) 360 | -6/Factory | Identified exit to Lower Caves 367 | -6/Factory | Entered another Factory area 367 | -5/Factory | Evolved 2 slots: Utility x2 477 | -5/Factory | Discovered new exit (range 16) 526 | -5/Factory | Identified exit to Upper Caves 526 | -5/Factory | Identified exit to Extension 550 | -5/Factory | Identified exit to Factory 595 | -5/Factory | Entered another Factory area 595 | -4/Factory | Evolved 2 slots: Utility x2 673 | -4/Factory | Identified exit to Research 741 | -4/Factory | Entered Research 741 | -3/Research | Evolved 2 slots: Utility x2 747 | -3/Research | Identified exit to Research 778 | -3/Research | Entered another Research area 778 | -2/Research | Evolved 2 slots: Utility x2 986 | -2/Research | Identified exit to Access 1053 | -2/Research | Entered Access 1053 | -1/Access | Evolved 2 slots: Utility x2 1076 | -1/Access | Lost 5 parts (1p2n2u) 1131 | -1/Access | Identified exit to Surface 1235 | -1/Access | Spotted B-99 Colossus 1236 | -1/Access | Build established: Wizard-Scout 1256 | -1/Access | Spotted B-99 Colossus 1291 | *** | Escaped! Last Messages --------------- Downloaded map data. 01212_ Slug penetrates Wall. 01217_ Penetrated by Slug. 01217_ Slug penetrates Wall. 01230_ Penetrated by Slug. 01237_ Slug penetrates Wall. 01240_ Connecting with Garrison Access... >>Seal Access door sealed. 01241_ Slug penetrates Wall. 01241_ Penetrated by Slug. 01241_ Slug penetrates Wall. 01268_ Imp. Medium Armor Plating destroyed. 01270_ Neutrino Core destroyed. 01275_ W-44 Eye sends out distress signal. 01285_ K-01 Serf cleans the Terminal. 01288_ Connecting with Terminal... >>Open Sealed Barrier opened. 01290_ The Access Shell folds into the floor. 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"@ #????????? | | ?????" "" #????????? | | ?????" #????????? | | ########## ??????" k #????????? | | ????????????????????" """ """s #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## #######s #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ????????????????###############??????# #????????? | | ???############## #??????# #????????? | | ???# # #??????# +????????? | | ???# / ######## #????????? | | ???# " # w # #????????? | | #### """" # # #????????? | | # """"" # w # ########????????? | | # """""# # #???????????????? | | / """" # # #???????????????? | | # " # + #???????????????? | | # # # #???????????????? | | #### # # #???????????????? | | ???# """ """ ############### #???????????????? | | ???# """S""" #????????????? ???????????????? | | ???##############????????????? #??????????????? | | ?????????????????????????????? / +??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 160 Armor Coverage 450 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 108 Item Schematics ----------------- Imp. VTOL Module | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveDamperInitializer Manual? 0 Play Time 00:35:49 Cumulative 151.1 hours Start 2021.07.11 @ 00:45:20 End 2021.07.11 @ 01:16:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 223 Rogue 223 Adventurer 0 Explorer 0 Win Type 0 Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 51 Gallery% 77 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac30c42c-3c76-4ec4-943f-d831b8e268f0