Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.05 @ 18:41:13 Player: SaltHuntress Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1851) 1851 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4871 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 267/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooling System Improved Medium Armor Plating Improved Shield Generator Minigun Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Targeting Computer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Lightning Gun Minigun Gauss Cannon > --- INVENTORY -------- Enhanced Nuclear Core Cooling System Kinecellerator Transmission Jammer Improved Propulsion Shielding Improved Medium Armor Plating Improved Shield Generator Minigun Mining Laser [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Kinecellerator Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Particle Gun Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 3 | . . . 1 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 60 | 6 5 3 19 19 6 2 Power 9 | 1 . 1 3 3 1 . Engine 7 | 1 . 1 2 2 1 . Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 20 | 2 3 . 5 7 3 . Treads 1 | . . . . 1 . . Leg 19 | 2 3 . 5 6 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 1 1 5 3 2 . Device 4 | . 1 1 . 1 1 . Storage 2 | 1 . . 1 . . . Processor 4 | . . . 2 1 1 . Hackware . | . . . . . . . Protection 3 | . . . 2 1 . . Artifact . | . . . . . . . Weapon 18 | 2 1 1 6 6 . 2 Energy Gun 5 | 1 1 . . 2 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 . 1 4 3 . . Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . . . 2 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 25 | . . 1 5 11 2 6 Power 5 | . . 1 1 2 . 1 Propulsion 10 | . . . 3 5 1 1 Utility 4 | . . . 1 1 . 2 Weapon 6 | . . . . 3 1 2 Highest Loss Streak 6 | . . 1 2 6 1 6 To Critical Strikes 1 | . . . . 1 . . Average Backups 7 | 1 3 6 7 7 9 8 Power . | . 1 . . . . . Propulsion . | . 1 2 . . . . Utility 3 | . . 3 2 3 5 5 Weapon 2 | . 1 1 3 3 2 2 Tool/Special . | . . . . . . . Unused Backups 15 | . . 1 2 2 2 8 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 12 | . . . 2 2 2 6 Weapon 2 | . . 1 . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 99 99 97 89 93 88 Engine 8 | . 14 13 10 5 2 6 Core 1 | . . . . 3 4 . Leg 28 | . 28 28 30 27 27 26 Device 6 | . 13 14 3 4 6 6 Storage 10 | . 14 14 11 9 7 6 Processor 11 | . . . 10 17 15 13 Protection 4 | . . . 7 3 7 6 Energy Gun 6 | . 14 14 7 4 . 5 Ballistic Gun 12 | . 14 14 13 10 14 6 Launcher 1 | . . . 1 2 4 . Peak Build Rating 35 | 6 8 17 24 25 32 35 Average Rating 19 | 3 7 15 17 21 30 31 On Entrance 14 | . 6 8 17 16 24 30 Avg Prop Armor Cover (%) 9 | . . . . 9 . . Naked Turns 15 | . . . . . . 15 Heaviest Build 45 | 12 14 15 30 30 37 45 Greatest Support 54 | 20 20 20 30 54 45 45 Greatest Overweight (x) 2 | . . . 1 2 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 9 Most Carried 10 | 5 7 8 10 10 10 9 Average Carried 7 | 1 3 7 7 7 9 8 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 10 | 2 7 7 10 7 10 5 Class Distribution -------------------- 59% | Mutant 26% | Scavenger-Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 1710 | 162 167 121 533 537 190 . Remotely . | . . . . . . . Salvage Created 1649 | . 247 . 427 756 219 . Parts 109 | . 13 . 33 46 17 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 52 | . 7 . 17 21 7 . Guns 35 | . 7 . 12 13 3 . AOE 17 | . . . 5 8 4 . Classes Destroyed 10 | . 2 . 2 4 2 . Worker 1 | . . . . . 1 . Builder 3 | . . . 1 2 . . Tunneler 1 | . . . . . 1 . Mechanic 1 | . . . . 1 . . Watcher 2 | . . . . 2 . . Swarmer 20 | . 3 . 7 6 4 . Grunt 20 | . 4 . 7 7 2 . Duelist 1 | . . . . 1 . . Sentry 10 | . . . 3 6 1 . Hunter 1 | . . . . 1 . . Best Kill Streak 7 | . 3 . 6 7 6 . Combat Bots Only 6 | . 3 . 6 6 4 . Max Kills in Single Turn 3 | . 1 . 3 3 2 . Gunslinging . | . . . . . . . Exploded 3 | . . . 3 2 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 407 | . 48 2 104 173 59 21 Missed 119 | . 14 . 30 50 25 . Hits 288 | . 34 2 74 123 34 21 Melee 30 | . . . . 9 . 21 Projectile 258 | . 34 2 74 114 34 . AOE 1 | . . . 1 . . . Critical Strikes 22 | . 1 . 1 7 . 13 Damage Taken 4605 | . 363 32 1105 1875 333 897 Core 1258 | . 48 . 230 241 18 721 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 108 | . . . . 108 . . Core Remaining (%) 69 | 100 . 80 42 56 . . Volleys Fired 170 | . 23 . 56 73 15 3 Largest 3 | . 2 . 2 2 3 3 Hottest 120 | . 85 . 88 90 80 120 Shots Fired 292 | . 46 . 94 114 28 10 Gun 269 | . 46 . 88 104 24 7 Cannon 3 | . . . . . . 3 Launcher 20 | . . . 6 10 4 . Special . | . . . . . . . Kinetic 192 | . 23 . 62 76 24 7 Thermal 55 | . 23 . 26 6 . . Explosive 20 | . . . 6 10 4 . Electromagnetic 25 | . . . . 22 . 3 Robot Hit Streak 11 | . 9 . 9 10 11 4 Robot Miss Streak 12 | . 12 . 6 3 2 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 189 | . 23 . 59 83 19 5 Core Hits 112 | . 12 . 28 53 17 2 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 2 . . 2 . 1 Burn 3 | . 2 . . 1 . . Destroy 1 | . . . . 1 . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5073 | . 295 . 1301 2619 691 167 Guns 2835 | . 295 . 832 1323 325 60 Cannons 75 | . . . . 11 . 64 Explosions 2118 | . . . 468 1284 366 . Melee . | . . . . . . . Ramming 45 | . . . 1 1 . 43 Kinetic 2179 | . 111 . 616 1005 325 122 Thermal 1126 | . 184 . 216 726 . . Explosive 1472 | . . . 468 638 366 . Electromagnetic 240 | . . . . 238 . 2 Impact 11 | . . . . 11 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . . . . 17 Average Corruption 10 | . . . . . . 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . . 7 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 234 | . . . 42 143 49 . Projectiles . | . . . . . . . Explosions 234 | . . . 42 143 49 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 219 | . . . 75 98 32 14 Shots 7 | . . . 2 4 1 . Rammed 15 | . . . . . . 15 Targets Rammed 18 | . . . 1 1 . 16 Kicked 3 | . . . 1 1 . 1 Crushed . | . . . . . . . Highest Temperature 224 | . 180 . 224 147 76 171 Average Temperature 61 | . 67 . 81 33 32 88 Received Heat Transfer 1158 | . 147 9 327 567 108 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 3 . . . . . Heat Transferred 1893 | . 666 . 518 709 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 92 | 100 100 100 94 77 100 100 Level 1 7 | . . . 5 22 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 345 | . 91 1 228 345 145 21 Initial 145 | . . 1 . 56 145 21 Average 87 | . 39 . 110 119 101 4 Influence Increases 1713 | . 175 . 564 749 223 2 Destroy 0b10 Robot/C 1040 | . 140 . 340 420 140 . Destroy 0b10 Robot/NC 40 | . . . 5 25 10 . Destroy Leader 264 | . 30 . 80 124 30 . Successful Hack 36 | . 4 . 16 16 . . Disable Machine 150 | . . . 45 90 15 . Destroy Structure 138 | . 1 . 48 59 28 2 Lose Combat Pursuer 45 | . . . 30 15 . . Influence Decreases 1713 | . 170 5 430 563 481 64 Entered New Map 298 | . . 4 . 78 175 41 Time Decay 1264 | . 170 1 400 386 286 21 Lost Part 151 | . . . 30 99 20 2 Squads Dispatched 6 | . . . 2 2 2 . Investigation 3 | . . . 1 1 1 . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 5 | . . . 2 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 7 1 24 32 9 6 Peak Tracking Total 8 | . 3 1 5 8 4 6 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 10 | . . . 3 6 1 . Max in Single Turn 2 | . . . 2 2 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 13 | . 2 . 4 4 3 . Terminals 11 | . 2 . 4 2 3 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 4 . 12 14 8 . Successful 16 | . 3 . 3 9 1 . Failed 22 | . 1 . 9 5 7 . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 30 | . 4 . 12 6 8 . Fabricators . | . . . . . . . Repair Stations 8 | . . . . 8 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 . 3 3 1 . Record 3 | . . . 1 1 1 . Robot Analysis 1 | . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . Locate Traps 1 | . 1 . . . . . Patrol Status 1 | . . . . 1 . . Registered Components 2 | . 1 . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 6 . . Scan Component 4 | . . . . 4 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 . 3 4 3 . Full Trace Events 7 | . 1 . 2 3 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 64 | . . . . 64 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Active Infowar (turns) 1791 | . 366 323 339 . 619 144 Optics 763 | . . . . . 619 144 Sensors 610 | . . 271 339 . . . Structural 418 | . 366 52 . . . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 3631 | 49 383 323 1185 910 622 159 Spaces Moved 2250 | 36 237 251 694 501 424 107 Core 17 | 13 . . . 4 . . Treads 7 | . . . . 7 . . Legs 2226 | 23 237 251 694 490 424 107 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 100 120 120 Average Speed 125 | 94 120 120 134 122 126 121 Slowest Speed 260 | 120 120 120 190 260 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 39 58 49 42 10 70 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 165 | . . . 53 59 51 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 163 | . . . 53 59 51 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 2766 | 50 289 274 851 682 491 129 Wait 182 | 2 16 12 52 69 30 1 Move 2245 | 35 236 250 693 500 424 107 Hop . | . . . . . . . Pick Up 46 | 7 5 5 14 7 8 . Fast Attach 21 | 1 2 . 5 11 2 . Attach 23 | 5 . 1 5 9 2 1 Detach 1 | . . . . . 1 . Swap 29 | . 3 2 14 6 3 1 Drop 31 | . 4 4 11 6 6 . Fire 170 | . 23 . 56 73 15 3 Melee . | . . . . . . . Ram 15 | . . . . . . 15 Kick 3 | . . . 1 1 . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 7) 270 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Discovered new exit (range 15) 324 | -10/Materials | Build established: Mutant 433 | -10/Materials | Entered Mines 481 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 484 | -10/Mines | Found Prototype Device 485 | -10/Mines | Identified Exp. Sensor Array 587 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 606 | -10/Mines | Learned location of Zion (-6) 692 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 749 | -10/Mines | Discovered new exit (range 7) 756 | -10/Mines | Entered Materials 756 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1105 | -9/Materials | Core integrity fell below 50% 1294 | -9/Materials | Discovered new exit (range 12) 1319 | -9/Materials | Identified exit to Materials 1712 | -9/Materials | Build established: Scavenger-Mutant 1804 | -9/Materials | Discovered new exit (range 7) 1818 | -9/Materials | Identified exit to Mines 1941 | -9/Materials | Entered another Materials area 1941 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2146 | -8/Materials | Lost 3 parts (2n1u) 2316 | -8/Materials | Repaired Aluminum Leg 2323 | -8/Materials | Build established: Mutant 2400 | -8/Materials | Lost 6 parts (1p2n3w) 2451 | -8/Materials | Discovered new exit (range 4) 2726 | -8/Materials | Discovered new exit (range 3) 2807 | -8/Materials | Repaired Lgt. Nuclear Core 2850 | -8/Materials | Identified exit to Factory 2851 | -8/Materials | Entered Factory 2851 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3156 | -7/Factory | Build established: Gunner 3473 | -7/Factory | Sucked down chute 3473 | -7/Factory | Entered Waste 3483 | -7/Waste | Spotted C-40 Crusher 3486 | -7/Waste | Spotted C-40 Crusher 3488 | -7/Waste | EMP discharged 3506 | -7/Waste | Spotted C-40 Crusher 3540 | -7/Waste | Spotted C-40 Crusher 3545 | -7/Waste | Spotted C-40 Crusher 3555 | -7/Waste | Spotted C-40 Crusher 3588 | -7/Waste | EMP discharged 3588 | -7/Waste | System corruption reached 10% 3611 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3612 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3614 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3616 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3617 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3626 | -7/Waste | Core integrity fell below 50% 3630 | -7/Waste | Core integrity fell below 20% 3632 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03614_ Deuterium Engine crushed. 03614_ Aluminum Leg crushed. 03615_ Kicked C-40 Crusher. 03615_ Hrd. Medium Armor Plating crushed. 03616_ Minigun crushed. 03616_ Aluminum Leg crushed. 03616_ Med. Storage Unit crushed. 03616_ Kinecellerator destroyed. 03617_ Transmission Jammer crushed. 03617_ Med. Storage Unit crushed. 03617_ Imp. Targeting Computer crushed. 03617_ Visual Processing Unit crushed. 03617_ Kinecellerator crushed. 03617_ Gauss Cannon crushed. 03618_ Slammed into C-40 Crusher. 03619_ Aluminum Leg crushed. 03619_ Prototype Power Core crushed. 03619_ Slammed into C-40 Crusher. 03631_ System corrupted: Component data lost. 03631_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ??????????# #??????# #??????# #?????????? | | ??????????# #??????# #??????# #?????????? | | ????????### ######## ######## #?????????? | | ????????# ! #?????????? | | ????????# #?????????? | | ????????# #?????????? | | ????????# #?????????? | | ????????### ######## ######## #?????????? | | ########??# #??????# #??????# #?????????? | | #??# #??????# #??????# #?????????? | | #??# #??????# #??????# #?????????? | | #### ######## ######## ######## | | | | " | | ! | | | | #### ######## ######## ######## | | #??# #??????# #??????# #????????? | | = #??# #??????# #??????# #?????????? | | ########??# #??????# #??????# #?????????? | | ????????### #??????# #??????# #?????????? | | ????????# #??????# CC#??????? ?????????? | | ????????# #??????# CC#??????? ????????? | | ????????# #??????# CC#??????? ???????? | | ????????#! #??????#CCCC#??????? ??????? | | ????????### #??????#CC@=#??????? ####??????? | | ??????????# #??????# CC!##?????? !#?????????? | | ??????????# #??????# CCCC#?????? #?????????? | | ??????????# #??????# CCCC#?????? ??????????? | | ??????????# #????### CC ###???????????????????? | | ??????????######????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# ] #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# ] #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 34% | -8/Materials Lgt. Nuclear Core | 2% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed ComponentOmegaHammerchucker Manual? 0 Play Time 01:05:59 Cumulative 20.2 hours Start 2026.06.05 @ 17:19:55 End 2026.06.05 @ 18:41:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71a49ad1-ab8b-4e7a-9654-539b278065b3