Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.25 @ 03:03:12 Player: Iris Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (694) 694 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-180) -180 TOTAL SCORE: 2869 Bonus ------- Follower Combat Kills 101 Friendly Fire -281 Cogmind --------- Core Integrity 528/550 Matter 300/300 Energy 179/265 System Corruption 0% Temperature Warning (376) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (5) ------ Small Storage Unit Targeting Computer Particle Charger Power Shielding Medium Armor Plating > --- WEAPON (3) ------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (8) ---- Improved Ion Engine Improved Ion Engine Titanium Leg Titanium Leg Precision Beam Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Targeting Computer Particle Charger Power Shielding Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Improved Ion Engine Titanium Leg Titanium Leg Spread Laser Precision Beam Rifle Heavy Flail [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Wheel Compact Wheel Utility Small Storage Unit Device Particle Charger Storage Small Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 31 | 6 . 11 11 . 3 Power 5 | 1 . 3 . . 1 Engine 5 | 1 . 3 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 3 3 . . Treads 4 | . . 3 1 . . Leg 2 | . . . 2 . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 . 1 4 . 1 Device 1 | . . 1 . . . Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 4 | . . . 4 . . Artifact . | . . . . . . Weapon 11 | 2 . 4 4 . 1 Energy Gun 8 | 1 . 2 4 . 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 4 | . . . 4 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 2 | . . . 2 . . Highest Loss Streak 2 | . . . 2 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 85 96 99 100 100 Engine 12 | . 14 14 11 11 9 Treads 9 | . . 12 10 . . Leg 6 | . . . 11 22 18 Wheel 8 | . 28 15 . . . Device 10 | . . 10 11 11 9 Storage 12 | . 14 14 11 11 9 Protection 10 | . . . 21 22 18 Energy Gun 21 | . 14 21 21 22 27 Ballistic Gun 3 | . 14 6 . . . Naked Turns . | . . . . . . Heaviest Build 29 | 12 12 21 29 27 29 Greatest Support 42 | 32 32 42 42 34 34 Greatest Overweight (x) 2 | 2 . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 3 3 8 8 8 7 Average Carried 6 | 1 3 6 7 8 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 3 3 8 8 8 6 Class Distribution -------------------- 90% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 580 | 236 36 130 115 . 63 Remotely . | . . . . . . Salvage Created 1154 | . 56 252 517 . 329 Parts 84 | . 6 28 37 . 13 Haulers Intercepted 4 | . . . 3 . 1 Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 32 | . 3 11 13 . 5 Guns 28 | . 3 11 10 . 4 AOE 3 | . . . 3 . . Classes Destroyed 6 | . 1 1 4 . . Hauler 4 | . . . 3 . 1 Recycler 1 | . . . 1 . . Operator 1 | . . . 1 . . Swarmer 23 | . 3 9 11 . . Grunt 3 | . . . . . 3 Sentry 6 | . . 2 2 . 2 Thug 1 | . . . 1 . . Best Kill Streak 5 | . 3 3 5 . 5 Combat Bots Only 5 | . 3 3 4 . 5 Max Kills in Single Turn 5 | . 1 1 5 . 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 135 | . 18 48 48 . 21 Missed 33 | . 4 14 9 . 6 Damage Taken 1033 | . 95 249 499 . 190 Core 118 | . 37 23 36 . 22 Absorbed by Shields . | . . . . . . Redirected to Shielding 7 | . . . 7 . . Ignored by Resistances 305 | . 33 77 142 . 53 Core Remaining (%) 89 | 100 . 76 . 91 . Volleys Fired 55 | . 4 17 22 . 12 Largest 3 | . 2 2 2 . 3 Hottest 183 | . 60 113 128 . 183 Shots Fired 118 | . 8 34 44 . 32 Gun 118 | . 8 34 44 . 32 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 16 | . 4 12 . . . Thermal 83 | . . 9 42 . 32 Explosive . | . . . . . . Electromagnetic 19 | . 4 13 2 . . Robot Hit Streak 44 | . 4 12 18 . 44 Robot Miss Streak 2 | . 1 1 2 . . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 91 | . 5 26 34 . 26 Core Hits 54 | . 3 14 25 . 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . 1 4 . 5 Burn 9 | . . . 4 . 5 Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1995 | . 56 368 1081 . 490 Guns 1566 | . 56 368 652 . 490 Cannons . | . . . . . . Explosions 427 | . . . 427 . . Melee . | . . . . . . Ramming 2 | . . . 2 . . Kinetic 115 | . 14 101 . . . Thermal 1645 | . . 113 1042 . 490 Explosive . | . . . . . . Electromagnetic 233 | . 42 154 37 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 72 | . . . 72 . . Projectiles . | . . . . . . Explosions 72 | . . . 72 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 153 | . . . 153 . . Shots 3 | . . . 3 . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 396 | . . 339 369 . 396 Average Temperature 136 | . . 136 107 . 191 Received Heat Transfer 294 | . 42 63 81 . 108 Effects 5 | . . . 1 . 4 Shutdowns 1 | . . . 1 . . Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 6 | . . . 4 . 2 Heat Transferred 3348 | . . 222 1794 . 1332 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 262 | . 90 199 262 96 251 Initial 86 | . . 29 . 86 31 Average 93 | . 62 85 103 86 139 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 90 | 100 100 100 80 100 69 Level 1 9 | . . . 19 . 30 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 1 . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 3 | . . . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 8 15 21 1 11 Peak Tracking Total 5 | . 5 3 5 2 4 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . . . 2 . . Max in Single Turn 2 | . . . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 6 | . 1 1 4 . . Terminals 5 | . 1 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 2 1 15 . . Successful 15 | . 2 1 12 . . Failed 3 | . . . 3 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 16 | . 2 . 14 . . Terminals 17 | . 2 . 15 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 1 6 . . Prototype ID Bank 3 | . . . 3 . . Open Door 1 | . . 1 . . . Terminal Index 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 2 . 6 . . Terminals 8 | . 2 . 6 . . Track 4 | . 1 . 3 . . Botnet 4 | . 1 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 4 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 21 | . . . . . 21 Total Damage 229 | . . . . . 229 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2134 | 56 110 909 787 81 191 Spaces Moved 1410 | 48 98 622 475 63 104 Core 12 | 12 . . . . . Treads 661 | . . 437 224 . . Legs 418 | . . . 251 63 104 Wheels 319 | 36 98 185 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 130 130 130 Average Speed 131 | 93 100 132 141 130 130 Slowest Speed 240 | 150 100 152 240 130 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 26 72 41 9 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 48 | . . . 48 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 48 | . . . 48 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1579 | 56 102 677 547 62 135 Wait 44 | . 1 7 21 . 15 Move 1405 | 47 97 621 474 62 104 Hop . | . . . . . . Pick Up 16 | 3 . 6 7 . . Fast Attach 18 | 6 . 6 6 . . Attach 7 | . . . 5 . 2 Detach 7 | . . 5 2 . . Swap 7 | . . 5 1 . 1 Drop 19 | . . 10 8 . 1 Fire 55 | . 4 17 22 . 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 11) 167 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 350 | -10/Mines | Learned Materials non-interactive machine intel 378 | -10/Mines | Met a Derelict shopkeep closing up shop 1055 | -10/Mines | Discovered new exit (range 15) 1076 | -10/Mines | Entered Materials 1076 | -9/Materials | Evolved 2 slots: Utility x2 1077 | -9/Materials | Loaded intel: 34 non-interactive machine locations 1429 | -9/Materials | Discovered new exit (range 15) 1799 | -9/Materials | Discovered new exit (range 7) 1863 | -9/Materials | Entered Mines 1864 | -9/Mines | Assembled infested the area 1865 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1886 | -9/Mines | Discovered new exit (range 11) 1944 | -9/Mines | Entered Materials 1944 | -8/Materials | Accompanied by 3 allies 1944 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2135 | -8/Materials | Self-destructed Last Messages --------------- 02079_ G-47 Trooper destroyed. 02082_ Acquired 53 matter. 02093_ Acquired 10 matter. 02106_ W-25 Informer distress signal alerts nearby ally. 02128_ G-50 Soldier suffers critical hit (Burn). 02130_ G-50 Soldier overheating. 02131_ G-50 Soldier heat damages Lgt. Angular Momentum Engine, Carbon-fiber Leg, Carbon-fiber Leg, Adv. Heat Sink. 02131_ Destroyed Lgt. Angular Momentum Engine. 02131_ Destroyed Carbon-fiber Leg. 02131_ G-50 Soldier suffers critical hit (Burn). 02131_ Destroyed Carbon-fiber Leg. 02133_ G-50 Soldier heat short circuits Adv. Heat Sink. 02133_ G-50 Soldier overheating. 02135_ G-50 Soldier heat damages Hvy. Laser. 02135_ G-50 Soldier overheating. 02135_ Dropped Spread Laser. Map ----- +----------------------------------------------------+ | # """ #?????????????????????????????????????????? | | # """ !#?????????????????????????????????????????? | | # """ #??????????????+### ?????????????????????? | | ?? ????????????? ????????????????????? | | ####+############## ????????????????????? | | !] ?????????????????????? | | =%= #??????????????????????????? | | != #??????????????????????????? | | ##### ########### #??????????????????????????? | | ??# # #?????????????????????????????????? | | "" ## # "" #?????????????????????????????????? | | "" ## + """ #?????????????????????????????????? | | "" ## # R" #?????????????????????????????????? | | ## # """ #?????????????????????????????????? | | ## #* #?????????????????????????????????? | | ## #####/##?????????????????????????????????? | | ?# #???# #??????????????????????????????????? | | #???# #???# #??????????????????????????????????? | | ????# #???# #??????????????????????????????????? | | ????# #???# #??????????????????????????????????? | | ????# [ #???# #??????????????????????????????????? | | ????#=% #???# #?????###########??????????????????? | | ???? ???# #?????# #??????????????????? | | ???? ???# #?????# #??????????????????? | | ???? ???# #?????# #??????????????????? | | ???? ???# #?????# @ #??????????????????? | | ????? ????# #?????####g######??????????????????? | | ???????????## ######## gg #?????????????????????? | | ????######## ####??????????????????? | | ???# """" # +??????????????????? | | ???# """" [# ####??????????????????? | | ???# """" %"% ####### #?????????????????????? | | ???# #! #?????#######?????????????????????? | | ???# ! #= %#?????????????????????????????????? | | ???#########% #?????????????????????????????????? | | ???????? ![! #????????????????????????????????? | | ???? == ??????????????????????????????? | | ???######## [%[ ???????????????????????????? | | ??????????# ! ?????????????????????????? | | ??????????# #########????????????????????????? | | ??????????#######????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteProtonInverter Manual? 0 Play Time 00:14:51 Cumulative 22.5 hours Start 2024.04.24 @ 02:08:04 End 2024.04.25 @ 03:03:12 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 32 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35abdd96-33e5-48eb-bced-eb50c844d69b