Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 19:48:45 Player: Scarlet Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (106) 530 Value Destroyed (2324) 2324 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 4699 Bonus ------- High Alert Combat Kills 165 Cogmind --------- Core Integrity 0/550 Matter 380/500 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Matter Pod Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Armored Wheel Armored Wheel Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Heat Sink Huge Storage Unit High-capacity Matter Pod (0) Reactive Plating Heavy Particle Cannon Light Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Improved Targeting Computer Insulated Plating > --- WEAPON ----------- Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Armored Wheel Armored Wheel Armored Wheel Armored Wheel Improved Hover Unit Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Heat Sink Huge Storage Unit High-capacity Matter Pod Reactive Plating EM Pulse Cannon Heavy Particle Cannon Light Assault Rifle Improved Grenade Launcher Improved Grenade Launcher [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Grenade Launcher Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Launcher Improved Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 80 | 6 11 37 26 Power 8 | 1 3 1 3 Engine 6 | 1 2 1 2 Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 32 | 2 2 19 9 Treads 7 | . . 6 1 Leg 14 | 2 1 3 8 Wheel 4 | . . 4 . Hover 1 | . 1 . . Flight 6 | . . 6 . Utility 20 | 1 3 9 7 Device 6 | . 2 3 1 Storage 7 | 1 . 3 3 Processor 1 | . . 1 . Hackware . | . . . . Protection 6 | . 1 2 3 Artifact . | . . . . Weapon 20 | 2 3 8 7 Energy Gun 5 | 2 . 2 1 Energy Cannon 4 | . . 2 2 Ballistic Gun 5 | . 1 2 2 Ballistic Cannon . | . . . . Launcher 4 | . 1 1 2 Special Weapon . | . . . . Impact Weapon 2 | . 1 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 2 2 Corrupted Parts 2 | . . 1 1 System Corruption 6 | . . 5 1 Parts Lost 38 | . 4 17 17 Power 4 | . 1 1 2 Propulsion 18 | . 1 9 8 Utility 6 | . . 3 3 Weapon 10 | . 2 4 4 Highest Loss Streak 10 | . 3 5 10 To Critical Strikes . | . . . . Average Backups 12 | . 4 9 19 Power . | . . . . Propulsion 5 | . 1 4 8 Utility 2 | . 1 2 4 Weapon 3 | . . 2 5 Tool/Special . | . . . . Unused Backups 13 | . . 3 10 Power 2 | . . . 2 Propulsion 4 | . . 2 2 Utility 4 | . . 1 3 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 81 | . 80 79 83 Engine 6 | . 11 8 3 Treads 10 | . . 16 10 Leg 11 | . 14 4 15 Wheel 1 | . . . 2 Flight 1 | . . 4 . Device 7 | . 5 9 6 Storage 14 | . 14 11 16 Processor 4 | . . 2 9 Protection 3 | . 4 2 3 Energy Cannon 1 | . . 2 . Ballistic Gun 4 | . 7 3 3 Launcher 9 | . 8 6 12 Impact Weapon 3 | . 5 8 . Peak Build Rating 33 | 6 8 19 33 Average Rating 16 | 4 5 12 23 On Entrance 7 | . 6 6 17 Avg Prop Armor Cover (%) 9 | . . 9 9 Naked Turns . | . . . . Heaviest Build 106 | 10 16 88 106 Greatest Support 60 | 20 20 60 60 Greatest Overweight (x) 7 | . 5 7 6 Average Overweight (x) 1 | . . . 1 Largest Inventory Capacity 25 | 8 8 25 25 Average Capacity 17 | 7 8 13 24 Most Carried 25 | . 8 13 25 Average Carried 12 | . 4 9 19 Final Capacity 25 | 8 8 25 20 Final Carried 18 | . 5 12 18 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1996 | 219 308 823 646 Remotely . | . . . . Salvage Created 2503 | . 384 1375 744 Parts 155 | . 24 88 43 Haulers Intercepted 7 | . 2 4 1 Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 61 | . 9 33 19 Melee 8 | . 1 6 1 Guns 6 | . 1 2 3 Cannons 7 | . . 5 2 AOE 35 | . 7 16 12 Classes Destroyed 12 | . 7 4 1 Worker 6 | . 2 2 2 Builder 20 | . 1 16 3 Tunneler 1 | . . 1 . Hauler 7 | . 2 4 1 Recycler 4 | . 1 2 1 Operator 2 | . . 2 . Watcher 5 | . 2 3 . Swarmer 17 | . 3 10 4 Grunt 33 | . 6 17 10 Duelist 1 | . . 1 . Sentry 8 | . . 5 3 Hunter 2 | . . . 2 Best Kill Streak 9 | . 7 9 4 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 3 | . 2 3 3 Gunslinging . | . . . . Exploded 2 | . 2 2 2 Melee 1 | . 1 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 423 | . 46 179 198 Missed 110 | . 12 47 51 Hits 313 | . 34 132 147 Projectile 313 | . 34 132 147 Critical Strikes 14 | . . 7 7 Damage Taken 5161 | . 607 2095 2459 Core 1059 | . 131 364 564 Absorbed by Shields 12 | . . . 12 Core Remaining (%) 52 | 100 47 9 . Volleys Fired 171 | . 56 57 58 Largest 2 | . 2 2 2 Hottest 124 | . 70 124 88 Shots Fired 200 | . 69 62 69 Gun 105 | . 52 18 35 Cannon 27 | . . 13 14 Launcher 68 | . 17 31 20 Special . | . . . . Kinetic 98 | . 50 13 35 Thermal 15 | . 2 13 . Explosive 68 | . 17 31 20 Electromagnetic 19 | . . 5 14 Robot Hit Streak 12 | . 5 11 12 Robot Miss Streak 4 | . 4 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 175 | . 46 76 53 Core Hits 141 | . 30 64 47 Critical Kills 2 | . . 2 . Critical Parts Destroyed 11 | . 2 9 . Critical Strikes 13 | . 2 11 . Smash 13 | . 2 11 . Melee Attacks 55 | . 6 49 . Impact 55 | . 6 49 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 13 | . . 13 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7533 | . 1262 4159 2112 Guns 844 | . 280 161 403 Cannons 469 | . . 179 290 Explosions 4327 | . 901 2142 1284 Melee 1748 | . 81 1667 . Ramming 145 | . . 10 135 Kinetic 803 | . 269 131 403 Thermal 164 | . 11 153 . Explosive 4289 | . 901 2104 1284 Electromagnetic 384 | . . 94 290 Impact 1748 | . 81 1667 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 6 2 Average Corruption 5 | . . 5 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 28 | . . 28 . Message Errors 9 | . . 9 . Matter Fused 7 | . . 7 . Heat Flow Errors 5 | . . 5 . Energy Discharges 2 | . . 2 . Parts Rejected 2 | . . 2 . Data Loss (minor) 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 900 | . 60 812 28 Projectiles 13 | . . . 13 Explosions 101 | . 13 73 15 Melee 786 | . 47 739 . Knockbacks 7 | . . 5 2 Impact 7 | . . 5 2 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 836 | . 172 425 239 Shots 31 | . 7 16 8 Rammed 8 | . . 6 2 Targets Rammed 36 | . . 6 30 Kicked 28 | . . . 28 Crushed . | . . . . Highest Temperature 244 | . 38 230 244 Average Temperature 49 | . 9 54 80 Received Heat Transfer 2086 | . 219 741 1126 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . . 1 . Combat Hostiles . | . . . . Robots Corrupted 15 | . . 14 1 Combat Hostiles 5 | . . 4 1 Parts Fried 26 | . . 25 1 Impact Corruptions 36 | . 2 34 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 321 | . 25 296 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 4 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 2 Low Security (%) 32 | 100 100 31 4 Level 1 46 | . . 13 92 Level 2 20 | . . 55 3 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 674 | . 153 674 421 Initial 264 | . . 20 264 Average 300 | . 87 414 303 Influence Increases 2412 | . 389 1273 750 Destroy 0b10 Robot/C 1220 | . 180 660 380 Destroy 0b10 Robot/NC 225 | . 40 150 35 Destroy Leader 304 | . 58 164 82 Successful Hack 45 | . 5 19 21 Disable Machine 105 | . 30 60 15 Destroy Structure 423 | . 76 220 127 Lose Combat Pursuer 90 | . . . 90 Influence Decreases 2142 | . 340 695 1107 Entered New Map 392 | . . 29 363 Time Decay 1370 | . 300 496 574 Lost Part 380 | . 40 170 170 Squads Dispatched 10 | . 2 4 4 Investigation 5 | . . 2 3 Extermination . | . . . . Reinforcement 5 | . 2 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 98 | . 17 46 35 Peak Tracking Total 6 | . 5 6 4 Tactical Retreats 9 | . . 4 5 ECM-based Alert Blocks 7 | . . 7 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 2 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 7 | . 2 4 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 3 4 4 Terminals 7 | . 1 3 3 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 36 | . 13 10 13 Successful 14 | . 4 5 5 Failed 22 | . 9 5 8 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 20 | . 4 7 9 Fabricators . | . . . . Repair Stations 9 | . 5 . 4 Recycling Units 4 | . 4 . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 8 | . 2 3 3 Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . . 1 Recall Investigation 1 | . . 1 . Hauler Manifests 1 | . . . 1 Registered Components 1 | . 1 . . Zone Layout 3 | . 1 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 1 . 2 Scan Component 3 | . 1 . 2 Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 8 | . 2 3 3 Full Trace Events 4 | . . 2 2 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1084 | . 280 804 . ECM 1084 | . 280 804 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3860 | 47 693 1366 1754 Spaces Moved 1542 | 36 381 548 577 Core 29 | 6 21 2 . Treads 480 | . . 329 151 Legs 812 | 30 251 170 361 Wheels 67 | . . 2 65 Hover 109 | . 109 . . Flight 45 | . . 45 . Fastest Speed 50 | 50 120 104 105 Average Speed 196 | 108 135 179 258 Slowest Speed 540 | 120 300 400 540 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 43 | 4 72 58 40 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 465 | . 78 240 147 Melee . | . . . . Projectile . | . . . . AOE 465 | . 78 240 147 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2027 | 41 488 762 736 Wait 39 | . 13 24 2 Move 1539 | 35 380 547 577 Hop . | . . . . Pick Up 33 | . 7 13 13 Fast Attach 57 | 6 9 24 18 Attach 21 | . 4 10 7 Detach 27 | . 6 10 11 Swap 18 | . 2 9 7 Drop 31 | . 5 13 13 Fire 171 | . 56 57 58 Melee 55 | . 6 49 . Ram 6 | . . 4 2 Kick 28 | . . . 28 Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / Min x2) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 14) 508 | -10/Materials | Core integrity fell below 50% 523 | -10/Materials | Lost 3 parts (1p2w) 592 | -10/Materials | Discovered new exit (range 16) 704 | -10/Materials | Discovered new exit (range 11) 741 | -10/Materials | Entered another Materials area 741 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1123 | -9/Materials | Discovered new exit (range 12) 1418 | -9/Materials | Core integrity fell below 50% 1419 | -9/Materials | Build established: Scavenger-Mutant 1614 | -9/Materials | Identified exit to Mines 1790 | -9/Materials | Core integrity fell below 20% 1835 | -9/Materials | Lost 5 parts (1p1n1u2w) 2066 | -9/Materials | Discovered new exit (range 9) 2107 | -9/Materials | Entered another Materials area 2107 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2173 | -8/Materials | Discovered new exit (range 12) 3629 | -8/Materials | Build established: Mutant 3810 | -8/Materials | Discovered new exit (range 8) 3839 | -8/Materials | Core integrity fell below 50% 3854 | -8/Materials | Core integrity fell below 20% 3861 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- T-07 Excavator is excavating. K-01 Serf collects debris. Imp. Deuterium Engine destroyed. EXIT=FOUND Acquired Hardlight Generator. Kicked G-50 Soldier out of the way. Kicked G-50 Soldier. Aluminum Leg destroyed. Kicked G-50 Soldier out of the way. Kicked G-50 Soldier. Critical hit (Burn: +37). Kicked G-47 Trooper. Kicked G-47 Trooper out of the way. Kicked G-50 Soldier out of the way. Aluminum Leg destroyed. VSS Leg destroyed. Minigun destroyed. Hardlight Generator destroyed. Slammed into G-50 Soldier. Slammed into G-47 Trooper. 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"" # # | | ??????????# !??????? ? Y" # # | | ??????????###??????? ? "" # # | | ???????????????????? ?? # # | | ?????????????????#####/#####+##### | | ???????????????# | | ???????????????+ | | ???????????????# | | ???????????????########+########## | | ??????????????????????? #????? | | ??????????????????????? #????? | | ??????????????????????? #????? | | ??????????????????????? #????? | | ???????????????????????######????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 380 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Resistance: EM 15 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Close Call Challenges ------------ None Game ------ Seed SwordRainbowProtection Manual? 0 Play Time 00:58:27 Cumulative 9.1 hours Start 2026.07.04 @ 18:48:46 End 2026.07.04 @ 19:48:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3ca2f99d-3e62-4b43-bec0-1ceaa76da415