Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.27 @ 06:22:52 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (3828) 3828 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 8950 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 134 Cogmind --------- Core Integrity 883/1150 Matter 447/450 Energy 240/240 System Corruption 3% Temperature Cool (423) Movement Walking (150) Ox1 Location -4/Factory Parts ------- > --- POWER (4) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Myomer Leg > --- UTILITY (8) ------ Large Storage Unit Compact Matter Pod Gravity Neutralizing Apparatus Structural Scanner Improved Target Analyzer Hacking Suite > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (10) --- Flexi-carbon Leg Seismic Analyzer Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Gravity Neutralizing Apparatus Structural Scanner Improved Target Analyzer Matter Filter Kinecellerator Hacking Suite > --- WEAPON ----------- Gauss Rifle Flak Gun Hypervelocity Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Seismic Analyzer Mini Assault Cannon Magnetic Acceleration Cannon [Rating: 92] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 3 | . 1 . . . . 2 . Propulsion 2 | . . . . . 2 . . Utility 6 | . . 2 2 2 . . . Weapon 2 | . . . . . . . 2 Parts Attached 71 | 7 3 2 17 14 7 6 15 Power 14 | 1 2 . 3 3 . 3 2 Engine 9 | 1 2 . 2 3 . . 1 Core 4 | . . . 1 . . 3 . Reactor 1 | . . . . . . . 1 Propulsion 21 | 2 . . 5 5 2 1 6 Treads . | . . . . . . . . Leg 21 | 2 . . 5 5 2 1 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 1 2 3 3 2 1 2 Device 5 | 1 . . . 1 1 . 2 Storage 4 | 1 1 . 1 . 1 . . Processor 2 | . . . 1 . . 1 . Hackware 1 | . . . . 1 . . . Protection 4 | . . 2 1 1 . . . Artifact . | . . . . . . . . Weapon 20 | 2 . . 6 3 3 1 5 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 2 . . 6 2 1 1 3 Ballistic Cannon 5 | . . . . 1 2 . 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . 1 Parts Lost 24 | . . . 2 1 2 2 17 Power 5 | . . . . 1 . 1 3 Propulsion 6 | . . . . . . 1 5 Utility 6 | . . . 1 . 1 . 4 Weapon 7 | . . . 1 . 1 . 5 Highest Loss Streak 10 | . . . 2 1 1 2 10 Average Slot Usage (%) 98 | . 99 100 98 99 98 96 94 Engine 10 | . 24 20 7 13 11 4 4 Core 5 | . . . 7 . . 15 12 Leg 18 | . 25 20 15 13 25 21 17 Device 12 | . 12 10 8 14 15 16 16 Storage 13 | . 12 10 16 14 12 11 10 Processor 4 | . . . 8 7 2 3 5 Hackware 3 | . . . . 7 6 5 5 Protection 11 | . . 20 15 14 11 5 2 Ballistic Gun 11 | . 25 20 15 10 1 . 14 Ballistic Cannon 3 | . . . . 3 10 10 4 Naked Turns . | . . . . . . . . Heaviest Build 86 | 17 30 32 42 47 56 70 86 Greatest Support 100 | 20 20 20 25 30 58 63 100 Greatest Overweight (x) 5 | 5 1 1 3 3 . 1 1 Average Overweight (x) . | 3 1 1 1 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 Most Carried 10 | 6 7 7 10 10 10 10 8 Average Carried 8 | 3 5 5 9 7 9 8 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 5 6 7 9 10 10 9 3 Class Distribution -------------------- 91% | Hacker-Mutant 6% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3288 | 185 138 193 697 323 167 771 814 Remotely . | . . . . . . . . Salvage Created 3708 | . 78 253 1070 577 251 339 1140 Parts 192 | . 10 13 57 34 15 17 46 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 5 | . . . 1 . 1 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 65 | . 2 5 18 8 11 7 14 Guns 43 | . 2 5 18 4 4 . 10 Cannons 20 | . . . . 3 7 6 4 AOE 1 | . . . . 1 . . . Classes Destroyed 12 | . 2 2 5 1 . 1 1 Worker 6 | . . . 2 3 . . 1 Builder 6 | . . . 1 1 1 . 3 Hauler 1 | . . . . 1 . . . Recycler 1 | . . . . . . . 1 Operator 4 | . . . 3 1 . . . Watcher 12 | . 3 1 5 1 . 2 . Swarmer 11 | . 2 . 2 . 7 . . Grunt 30 | . . 2 12 3 3 . 10 Brawler 1 | . . . 1 . . . . Sentry 14 | . . 3 2 3 1 2 3 Hunter 4 | . . . 1 2 . 1 . Programmer 5 | . . . . . . 4 1 Best Kill Streak 10 | . 2 3 6 7 4 3 10 Combat Bots Only 4 | . 2 3 4 2 4 2 4 Max Kills in Single Turn 4 | . 2 1 2 4 1 1 3 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 4540 | . 17 105 908 574 526 739 1671 Core 727 | . . 28 175 62 35 160 267 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 100 93 68 91 95 84 . Volleys Fired 268 | . 8 16 98 36 33 38 39 Largest 4 | . 2 2 2 2 2 2 4 Hottest 152 | . 40 40 53 71 101 101 152 Shots Fired 585 | . 16 32 187 72 66 58 154 Gun 428 | . 16 32 187 57 10 13 113 Cannon 157 | . . . . 15 56 45 41 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 585 | . 16 32 187 72 66 58 154 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 28 | . 12 27 28 24 13 23 16 Robot Miss Streak 6 | . 1 1 3 4 4 1 6 Penetration Max 2 | . . . 1 . . 1 2 Secondary Targets 3 | . . . 3 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 467 | . 12 27 139 60 49 54 126 Core Hits 255 | . 6 10 63 33 21 23 99 Critical Hits 16 | . . 1 1 . 2 2 10 Critical Kills 4 | . . 1 1 . . . 2 Critical Parts Destroyed 8 | . . . . . 1 2 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9952 | . 139 283 2295 1378 1166 1557 3134 Guns 5477 | . 139 283 2084 731 101 144 1995 Cannons 3339 | . . . . 314 1065 1315 645 Explosions 1099 | . . . 206 333 . 75 485 Melee . | . . . . . . . . Ramming 37 | . . . 5 . . 23 9 Kinetic 8816 | . 139 283 2084 1045 1166 1459 2640 Thermal 698 | . . . . 280 . . 418 Explosive 348 | . . . 206 . . 75 67 Electromagnetic 53 | . . . . 53 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 1 . 1 3 Average Corruption 1 | . . . . 1 . 1 2 Corruption Purged . | . . . . . . . . Effects 8 | . . . . 4 . 4 . Message Errors 4 | . . . . 2 . 2 . Energy Discharges 1 | . . . . 1 . . . Data Loss (minor) 3 | . . . . 1 . 2 . Overload Shots . | . . . . . . . . Overflow Damage 137 | . . . 17 3 21 40 56 Projectiles 63 | . . . . . 21 40 2 Explosions 74 | . . . 17 3 . . 54 Melee . | . . . . . . . . Knockbacks 19 | . . . . 1 11 4 3 Impact . | . . . . . . . . Kinetic 17 | . . . . 1 10 4 2 Secondary 2 | . . . . . 1 . 1 Self-Inflicted Damage 165 | . . . 34 65 . 3 63 Shots 4 | . . . 1 2 . . 1 Rammed 2 | . . . 1 . . 1 . Targets Rammed 7 | . . . 1 . . 5 1 Kicked 5 | . . . . . . 4 1 Crushed . | . . . . . . . . Highest Temperature 453 | . 10 13 107 . . 4 453 Average Temperature 136 | . 7 4 23 . . 4 226 Received Heat Transfer 1479 | . . 42 558 189 135 75 480 Effects 22 | . . . . . . . 22 Shutdowns 10 | . . . . . . . 10 Energy Bleed 4 | . . . . . . . 4 Interference 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (major) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . 2 . 1 . Heat Transferred 550 | . . . . 300 . . 250 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 410 | . 119 194 302 247 229 188 410 Initial 58 | . . . 58 . 21 37 18 Average 88 | . 88 75 96 77 94 48 217 Maximum Alert Level 2 | . . . 1 1 1 . 2 Low Security (%) 83 | 100 100 100 72 82 88 100 53 Level 1 15 | . . . 27 17 11 . 43 Level 2 . | . . . . . . . 2 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 1 1 4 3 2 2 9 Investigation 9 | . 1 1 3 1 1 1 1 Extermination 3 | . . . . 1 . 1 1 Reinforcement 7 | . . . 1 1 1 . 4 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 11 | . . . 2 1 1 . 7 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 5 7 34 11 15 14 29 Peak Tracking Total 12 | . 2 3 4 2 4 3 12 Tactical Retreats 1 | . . . 1 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . . 1 1 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . 6 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 23 | . . . 4 12 3 1 3 Max in Single Turn 8 | . . . 2 8 1 1 3 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 22 | . 4 3 6 4 2 2 1 Terminals 14 | . 3 3 4 1 2 1 . Fabricators 1 | . . . . 1 . . . Repair Stations 6 | . 1 . 2 1 . 1 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 73 | . 11 9 28 9 4 8 4 Successful 54 | . 7 7 22 7 2 6 3 Failed 19 | . 4 2 6 2 2 2 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 28 | . 9 4 7 2 4 2 . Terminals 45 | . 9 9 16 2 4 5 . Fabricators 1 | . . . . 1 . . . Repair Stations 25 | . 2 . 12 4 . 3 4 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 27 | . 4 5 10 1 2 5 . Robot Analysis 1 | . . . 1 . . . . Level Access Points 4 | . . . 1 1 1 1 . Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . Locate Traps 12 | . 3 3 4 . 1 1 . Reprogram Traps 1 | . . 1 . . . . . Dispatch Records 1 | . . . . . . 1 . Registered Components 1 | . . . 1 . . . . Zone Layout 5 | . 1 1 2 . . 1 . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks 19 | . 2 . 9 4 . 1 3 Scan Component 11 | . 1 . 5 2 . 1 2 Repair 8 | . 1 . 4 2 . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 6 | . 1 2 3 . . . . Terminals 6 | . 1 2 3 . . . . Track 6 | . 1 2 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 2 4 4 2 1 1 Full Trace Events 9 | . 1 1 3 1 1 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 8 | . 1 . 4 2 . . 1 Time 241 | . 26 . 104 89 . . 22 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 . Highest-Rated Group 93 | . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 37 | . . . . . . 37 . Total Damage 516 | . . . . . . 516 . Kills 4 | . . . . . . 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 5454 | 111 432 332 1661 1021 627 912 358 Spaces Moved 2655 | 40 207 188 679 515 402 535 89 Core 35 | 35 . . . . . . . Treads . | . . . . . . . . Legs 2620 | 5 207 188 679 515 402 535 89 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 150 150 150 150 120 120 120 Average Speed 146 | 218 150 150 150 151 120 147 141 Slowest Speed 300 | 300 150 150 210 210 120 150 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 4 37 20 38 18 16 13 2 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 110 | . . . 9 26 10 11 54 Melee . | . . . . . . . . Projectile 27 | . . . 1 . 10 . 16 AOE 83 | . . . 8 26 . 11 38 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3705 | 60 314 209 1136 686 483 597 220 Wait 662 | 8 94 1 330 110 32 11 76 Move 2648 | 39 206 187 678 514 401 534 89 Hop . | . . . . . . . . Pick Up 26 | 6 2 3 5 6 3 1 . Fast Attach 28 | 6 1 . 6 4 3 3 5 Attach 25 | 1 1 2 3 4 3 3 8 Detach 4 | . . . 1 . 2 1 . Swap 18 | . 1 . 8 6 1 . 2 Drop 19 | . 1 . 6 6 5 1 . Fire 268 | . 8 16 98 36 33 38 39 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . . . 1 . . 5 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 112 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Evolved 1 slot: Power x1 218 | -10/Materials | Identified exit to Mines 218 | -10/Materials | Discovered exit to Mines (range 16) 268 | -10/Materials | Repaired Ion Engine 308 | -10/Materials | Build established: Hacker-Mutant 515 | -10/Materials | Identified exit to Materials 515 | -10/Materials | Discovered exit to Materials (range 16) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Utility x2 862 | -9/Materials | Identified exit to Materials 862 | -9/Materials | Discovered exit to Materials (range 7) 876 | -9/Materials | Entered another Materials area 876 | -8/Materials | Evolved 2 slots: Utility x2 1141 | -8/Materials | Repaired Ion Engine 1168 | -8/Materials | Repaired Assault Rifle 1196 | -8/Materials | Repaired Weapon Shielding 2036 | -8/Materials | Repaired Aluminum Leg 2299 | -8/Materials | Identified exit to Factory 2537 | -8/Materials | Entered Factory 2537 | -7/Factory | Evolved 2 slots: Utility x2 2650 | -7/Factory | Identified exit to Factory 3400 | -7/Factory | Repaired Cld. Ion Engine 3440 | -7/Factory | Repaired Carbon-fiber Leg 3558 | -7/Factory | Entered another Factory area 3558 | -6/Factory | Evolved 2 slots: Propulsion x2 3570 | -6/Factory | Identified exit to Factory 4185 | -6/Factory | Entered another Factory area 4185 | -5/Factory | Evolved 2 slots: Power x2 4567 | -5/Factory | Identified exit to Factory 4774 | -5/Factory | Allied Derelicts emerged from ambush trap array 4957 | -5/Factory | P-70 Sage assimilated allied 7T-D9M(g) 5097 | -5/Factory | Entered another Factory area 5097 | -4/Factory | Evolved 2 slots: Weapon x2 5103 | -4/Factory | Identified exit to Upper Caves 5103 | -4/Factory | Discovered exit to Upper Caves (range 12) 5128 | -4/Factory | Garrison activated, responded to threat 5242 | -4/Factory | Repaired Adv. Assault Cannon 5329 | -4/Factory | Lost 6 parts (1p2n2u1w) 5394 | -4/Factory | Build established: Hacker-Gunner 5455 | -4/Factory | Self-destructed Last Messages --------------- 05449_ Slug penetrates P-70 Sage. 05449_ P-70 Sage destroyed. 05449_ Gauss Rifle destroyed. 05449_ Fission Core destroyed. 05449_ Slug penetrates Wall. 05449_ Adv. Assault Cannon destroyed. 05449_ Slug penetrates Wall. 05450_ Power failure, Lgt. Antimatter Reactor shutdown. 05451_ Myomer Leg permanently disabled. 05451_ Overheating: Short circuit. 05452_ Myomer Leg destroyed. 05452_ K-01 Serf collects debris. 05452_ Flak Gun destroyed. 05452_ Penetrated by Slug. 05452_ Slug penetrates Wall. 05452_ Kinecellerator destroyed. 05452_ Penetrated by Slug. 05452_ Matter Filter destroyed. 05452_ Slug penetrates Wall. 05453_ R-10 Processor collects Imp. Remote Datajack. Map ----- +----------------------------------------------------+ | ??????????????# #?????????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????# #?????????????????????????? | | ??????????????# ###???????????????????????? | | ??????????????# ????????? ??????????????? | | ??????????????# #????????? ??????????????? | | ????????????### #????????? ????????????? | | ????????????# #????????? ?????????????? | | ????????????# #????????? ?????????????? | | ????????????# #????????? ?????????????? | | ????????????# #????????? ??????????????? | | ????????????# #??? ????# #??????????????? | | ????????????#### #+##/##### #??????????????? | | ??????????#????# #??????????????? | | ?????????? ??# %#??????????????? | | ??????????? # """""" #??????????????? | | ????????????? # """"" k #??????????????? | | ???????????????# """ " ########+### | | ???????????????# """ h % # | | ???????????????+ ! !!%hRp + // | | ???????????????# !%=!=[ ! # / | | ???????????????# *=%g=[!##+#####+##### #???? | | ??????????????## ######;b;## #?????????? | | ?????????###### #?#!!%[!!#* #?????????? | | ??????? > "## =%[%!#! #?????????? | | ????????????### " #!@!=%!# #?????????? | | ???????????#####+## # =! | # !#?????????? | | ???????????# " # ! [ # #?????????? | | ???????????# """ # # ! !+ "" #?????????? | | ???????????#[ """ ########## R"" #?????????? | | ????????????? """??# # """" #?????????? | | ????????????? ???#### # ##########?????????? | | ??????????????!???????#########???????????????? | | ?????????????#????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 60 Energy Capacity 650 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 40 Target Analysis 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysAccelerationMapper Manual? 0 Play Time 00:56:48 Cumulative 856.5 hours Start 2020.12.27 @ 05:30:39 End 2020.12.27 @ 06:22:52 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 674 Rogue 62 Adventurer 0 Explorer 612 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 151bdd4a-5241-4661-b0b7-fbad8e3a46a8