Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.23 @ 20:29:39 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (170) 850 Value Destroyed (5599) 5599 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10689 Bonus ------- None Cogmind --------- Core Integrity 845/1000 Matter 500/500 Energy 690/690 System Corruption 7% Temperature Warning (314) Movement Walking (195) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Neutrino Core > --- PROPULSION (4) --- Titanium Leg (fused) Armored Leg > --- UTILITY (7) ------ Large Storage Unit Improved Energy Well High-capacity Matter Pod Experimental Targeting Computer Graphene Brace High-powered Tractor Beam > --- WEAPON (4) ------- Gauss Rifle Mini Assault Cannon > --- INVENTORY (15) --- Light Nuclear Core Reinforced Deuterium Engine Neutrino Core Cooled Fission Core Improved Heat Sink Large Matter Pod (150) Improved System Restoration Module Subdweller Machine Gun KE Penetrator Powered Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Energy Well High-capacity Matter Pod High-capacity Matter Pod Experimental Targeting Computer Graphene Brace > --- WEAPON ----------- Hypervelocity Gauss Rifle KE Penetrator Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine Neutrino Core Large Matter Pod Improved System Restoration Module Subdweller Machine Gun Gauss Rifle Powered Hammer [Rating: 83] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Battle Rifle Energy Gun Riot Gun Ballistic Gun Battle Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Fac Slots Evolved 11 | . 1 . . 6 . . 2 2 Power 2 | . 1 . . . . . . 1 Propulsion 2 | . . . . 2 . . . . Utility 5 | . . . . 2 . . 2 1 Weapon 2 | . . . . 2 . . . . Parts Attached 91 | 7 5 12 4 28 1 . 18 16 Power 17 | 1 1 2 2 5 . . 1 5 Engine 14 | 1 1 2 2 5 . . 1 2 Core 3 | . . . . . . . . 3 Reactor . | . . . . . . . . . Propulsion 15 | 2 . . 2 4 1 . 5 1 Treads 3 | 2 . . . . . . 1 . Leg 12 | . . . 2 4 1 . 4 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 1 . . 6 . . 9 5 Device 11 | 1 . . . 3 . . 4 3 Storage 7 | 1 1 . . . . . 3 2 Processor 3 | . . . . 1 . . 2 . Hackware . | . . . . . . . . . Protection 2 | . . . . 2 . . . . Artifact . | . . . . . . . . . Weapon 36 | 2 3 10 . 13 . . 3 5 Energy Gun 5 | 2 . 2 . 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 19 | . 2 3 . 9 . . 2 3 Ballistic Cannon 9 | . . 3 . 3 . . 1 2 Launcher . | . . . . . . . . . Special Weapon 3 | . 1 2 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . 1 1 Parts Lost 36 | . . 6 . 14 . . 4 12 Power 5 | . . 1 . 1 . . 1 2 Propulsion 9 | . . 2 . 3 . . 1 3 Utility 8 | . . . . 4 . . 1 3 Weapon 14 | . . 3 . 6 . . 1 4 Highest Loss Streak 4 | . . 2 . 4 . . 2 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 90 98 94 97 100 99 93 Engine 16 | . 25 23 24 13 14 14 11 8 Core 1 | . . . . . . . . 7 Treads 4 | . 25 16 . . . . 1 . Leg 17 | . . . 24 24 25 28 23 18 Device 11 | . 12 12 12 13 . . 8 11 Storage 11 | . 12 12 12 7 7 7 10 16 Processor 3 | . . . . 3 7 7 6 5 Protection 3 | . . . . 2 14 14 10 3 Energy Gun 1 | . 15 . . 3 . . . . Ballistic Gun 14 | . 9 5 25 18 14 14 11 11 Ballistic Cannon 8 | . . 17 . 5 14 14 12 8 Naked Turns . | . . . . . . . . . Heaviest Build 91 | 18 31 37 39 66 66 66 76 91 Greatest Support 77 | 40 40 40 20 60 70 70 77 73 Greatest Overweight (x) 11 | . . 11 9 3 1 . 1 2 Average Overweight (x) . | . . . 1 . . . . 1 Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 9 14 15 15 15 15 15 15 15 Most Carried 15 | 3 8 15 15 15 15 15 15 13 Average Carried 12 | 1 5 13 14 14 14 15 14 10 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 Final Carried 15 | 3 8 13 15 13 15 15 12 10 Class Distribution -------------------- 39% | Hacker-Mutant 34% | Hacker-Gunner 13% | Scavenger-Gunner 11% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -9/Recycling Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Sub Rec Fac Low Low Fac Fac Matter Collected 5940 | 270 242 699 522 1355 144 . 1069 1639 Remotely 188 | . . . . . . . . 188 Salvage Created 7459 | 84 686 293 736 2093 172 . 1256 2139 Parts 332 | 2 42 25 23 104 5 . 48 83 Haulers Intercepted 3 | . . . . 1 . . . 2 Recyclers Shooed 14 | . . . 4 2 . . . 8 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Fac Combat Hostiles Destroyed 101 | . 10 14 3 27 4 . 24 19 Guns 53 | . 10 2 3 19 3 . 7 9 Cannons 47 | . . 12 . 7 1 . 17 10 AOE 1 | . . . . 1 . . . . Classes Destroyed 19 | 1 3 2 1 11 1 . . . Worker 13 | . . . . 8 . . 1 4 Builder 12 | . 3 . . 4 . . 2 3 Hauler 3 | . . . . 1 . . . 2 Recycler 24 | 1 3 . 8 5 . . 1 6 Mechanic 4 | . . . . 2 . . . 2 Operator 3 | . . . . 1 . . 2 . Turret 2 | . . 2 . . . . . . Watcher 8 | . . . . 4 . . . 4 Swarmer 10 | . 2 5 . . . . 3 . Grunt 53 | . 8 2 . 14 2 . 19 8 Brawler 4 | . . . . . 1 . 1 2 Duelist 2 | . . . . 2 . . . . Protector 1 | . . . . 1 . . . . Sentry 9 | . . . 3 2 1 . . 3 Specialist 2 | . . . . 2 . . . . Hunter 5 | . . . . 3 . . . 2 Programmer 7 | . . . . 2 . . 1 4 Heavy 1 | . . . . 1 . . . . Subdweller 7 | . . 7 . . . . . . Best Kill Streak 14 | 1 5 3 4 7 3 . 14 9 Combat Bots Only 11 | . 3 3 1 5 3 . 11 5 Max Kills in Single Turn 3 | 1 1 1 1 3 1 . 2 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Rec Fac Low Low Fac Fac Hostile Shots Fired 686 | . 45 143 16 199 35 . 76 172 Missed 203 | . 15 49 5 54 15 . 17 48 Damage Taken 5011 | . 221 673 101 1705 128 . 671 1512 Core 462 | . 43 85 8 145 3 . 23 155 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 78 | . . . . 35 . . 21 22 Ignored by Resistances 3024 | . 140 433 63 1024 84 . 396 884 Core Remaining (%) 80 | 100 . . 45 . . 78 97 . Volleys Fired 378 | 2 42 65 31 89 7 . 45 97 Largest 4 | 2 2 2 2 4 4 . 4 4 Hottest 162 | 80 100 100 50 148 138 . 153 162 Shots Fired 1094 | 4 83 118 62 339 28 . 179 281 Gun 695 | 4 82 28 62 264 14 . 89 152 Cannon 391 | . . 83 . 75 14 . 90 129 Launcher . | . . . . . . . . . Special 8 | . 1 7 . . . . . . Kinetic 1008 | . 52 109 62 297 28 . 179 281 Thermal 8 | . 1 7 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 78 | 4 30 2 . 42 . . . . Robot Hit Streak 83 | 3 50 58 17 83 56 . 43 32 Robot Miss Streak 3 | 1 1 1 2 3 1 . 2 2 Penetration Max 2 | . . . . . . . 2 2 Secondary Targets 4 | . 2 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 857 | 3 73 93 48 253 19 . 135 233 Core Hits 426 | 2 29 27 19 111 17 . 128 93 Critical Kills 16 | . 1 . . 3 . . 5 7 Critical Parts Destroyed 27 | . . . 2 2 . . 12 11 Critical Strikes 52 | . 1 3 2 6 . . 18 22 Destroy 43 | . 1 . 2 5 . . 17 18 Blast 9 | . . 3 . 1 . . 1 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17026 | 39 785 1453 711 5326 383 . 3027 5302 Guns 9144 | 39 725 364 711 3411 192 . 1111 2591 Cannons 7278 | . . 1086 . 1377 191 . 1916 2708 Explosions 572 | . 56 . . 516 . . . . Melee . | . . . . . . . . . Ramming 32 | . 4 3 . 22 . . . 3 Kinetic 15240 | . 413 1428 711 3979 383 . 3027 5299 Thermal 473 | . 56 . . 417 . . . . Explosive 99 | . . . . 99 . . . . Electromagnetic 1182 | 39 312 22 . 809 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 1 1 1 1 1 7 Average Corruption 1 | . . . 1 1 1 1 1 2 Corruption Purged 1 | . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . Effects 49 | . . . 3 13 6 . 4 23 Message Errors 9 | . . . 1 5 1 . . 2 Matter Fused 8 | . . . . 2 . . . 6 Heat Flow Errors 8 | . . . . 1 . . 1 6 Energy Discharges 7 | . . . 1 . 2 . . 4 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . 1 2 1 . 1 . Data Loss (major) 4 | . . . . . . . 1 3 Misfires 5 | . . . . 3 1 . 1 . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 184 | . 5 . . 97 . . 2 80 Projectiles 94 | . . . . 12 . . 2 80 Explosions 90 | . 5 . . 85 . . . . Melee . | . . . . . . . . . Knockbacks 97 | . . 15 . 16 2 . 41 23 Impact 1 | . . . . . . . . 1 Kinetic 90 | . . 15 . 14 2 . 39 20 Secondary 6 | . . . . 2 . . 2 2 Self-Inflicted Damage 176 | . 9 . . 167 . . . . Shots 6 | . 1 . . 5 . . . . Rammed 3 | . 2 1 . . . . . . Targets Rammed 8 | . 2 1 . 4 . . . 1 Kicked 5 | . . . . 4 . . . 1 Crushed . | . . . . . . . . . Highest Temperature 551 | 36 312 10 119 430 309 . 251 551 Average Temperature 125 | 20 89 5 36 124 138 . 50 198 Received Heat Transfer 2217 | . 213 426 54 489 102 . 414 519 Effects 44 | . . . . 9 1 . . 34 Shutdowns 18 | . . . . 3 . . . 15 Energy Bleed 9 | . . . . 1 . . . 8 Interference 6 | . . . . 2 1 . . 3 Matter Decay 3 | . . . . 2 . . . 1 Short Circuit 4 | . . . . . . . . 4 Damage (minor) 2 | . . . . 1 . . . 1 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . 2 . . 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 350 | . 100 . . 250 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . 2 . . 5 . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Fac Peak Influence 399 | 5 251 . 333 381 . . 399 270 Initial 276 | . 2 . 276 206 . . . 143 Average 119 | 1 65 . 145 139 . . 97 113 Maximum Alert Level 1 | . 1 . 1 1 . . 1 1 Low Security (%) 77 | 100 94 . 64 75 . . 85 78 Level 1 22 | . 5 . 35 24 . . 14 21 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 2 . . 9 . . 7 4 Investigation 10 | . 2 . . 4 . . 3 1 Extermination 5 | . . . . 2 . . 1 2 Reinforcement 6 | . . . . 3 . . 2 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Fac Distress Signals 4 | . 1 . 1 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 180 | . 12 49 2 40 4 . 31 42 Peak Tracking Total 7 | . 4 5 1 5 3 . 7 7 Tactical Retreats 8 | . . 4 . . . . 4 . Traps | -11 -10 -10 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . 6 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . 1 . . 1 . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Sub Rec Fac Low Low Fac Fac Machines Disabled 17 | . 1 . 1 9 . . 4 2 Max in Single Turn 4 | . 1 . 1 4 . . 1 1 Garrison Access 3 | . . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Fac Machines Accessed 25 | . 2 . 6 8 1 . 4 4 Terminals 16 | . 2 . 6 4 . . 2 2 Fabricators 4 | . . . . 2 . . 1 1 Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 1 Total Hacks 74 | . 10 . 21 21 1 . 13 8 Successful 54 | . 9 . 16 16 1 . 7 5 Failed 20 | . 1 . 5 5 . . 6 3 Catastrophic 2 | . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 54 | . 10 . 21 11 . . 8 4 Fabricators 9 | . . . . 4 . . 3 2 Repair Stations 3 | . . . . 3 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 7 | . . . . 3 . . 2 2 Terminal Hacks 43 | . 9 . 16 10 1 . 5 2 Record 14 | . 3 . 4 5 . . 2 . Part Schematic 6 | . . . 5 1 . . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . . . 1 . . . Open DSF 2 | . . . . 1 . . . 1 Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . Repair Station Index 1 | . . . 1 . . . . . Locate Traps 4 | . 1 . . 1 . . 1 1 Disarm Traps 1 | . . . . 1 . . . . Dispatch Records 2 | . 1 . . . . . 1 . Transport Status 1 | . . . 1 . . . . . Extermination Status 1 | . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 4 | . 2 . 2 . . . . . Fabricator Hacks 7 | . . . . 4 . . 1 2 Load Schematic 4 | . . . . 2 . . 1 1 Build 3 | . . . . 2 . . . 1 Repair Station Hacks 1 | . . . . 1 . . . . Scan Component 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 1 Seal Access 3 | . . . . 1 . . 1 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 20 | . 2 . 6 6 . . 4 2 Full Trace Events 14 | . 2 . 4 4 . . 3 1 Feedback Events 3 | . . . 1 1 . . 1 . Corruption 3 | . . . 1 1 . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . 5 1 . . . . Parts Built 4 | . . . . 4 . . . . Authchips . | . . . . . . . . . Time 156 | . . . . 94 . . . 62 Total Part Build Rating 20 | . . . . 20 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Sub Rec Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Rec Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Sub Rec Fac Low Low Fac Fac Turns Passed 8918 | 82 536 1643 1121 2213 479 54 1129 1661 Spaces Moved 4116 | 43 247 669 529 1022 326 44 599 637 Core 35 | 5 . 24 6 . . . . . Treads 930 | 38 247 645 . . . . . . Legs 3151 | . . . 523 1022 326 44 599 637 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 190 122 125 125 125 125 Average Speed 178 | 147 160 209 193 172 138 125 151 206 Slowest Speed 600 | 160 160 600 500 340 196 125 196 265 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 51 36 94 28 61 7 15 16 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 7 | . . 5 . . 2 . . . Spaces Dug 1 | . . 1 . . . . . . Terrain Destroyed 126 | . 5 1 . 99 3 . 11 7 Melee . | . . . . . . . . . Projectile 29 | . . 1 . 7 3 . 11 7 AOE 97 | . 5 . . 92 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Fac Total 4842 | 54 312 784 570 1266 335 43 712 766 Wait 180 | . 10 21 3 106 . . 34 6 Move 4108 | 42 246 668 528 1021 325 43 598 637 Hop . | . . . . . . . . . Pick Up 45 | 3 4 11 2 11 2 . 7 5 Fast Attach 27 | 7 2 3 3 8 1 . 1 2 Attach 38 | . 1 3 . 15 . . 8 11 Detach 7 | . 2 1 . 2 . . . 2 Swap 26 | . 2 6 1 5 . . 9 3 Drop 25 | . 1 5 2 5 . . 10 2 Fire 378 | 2 42 65 31 89 7 . 45 97 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 5 | . . . . 4 . . . 1 Crush 3 | . 2 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Power x1 304 | -10/Materials | Build established: Hacker-Mutant 343 | -10/Materials | Identified exit to Mines 343 | -10/Materials | Discovered exit to Mines (range 6) 443 | -10/Materials | Identified exit to Materials 443 | -10/Materials | Discovered exit to Materials (range 10) 598 | -10/Materials | Identified exit to Subcaves 598 | -10/Materials | Discovered exit to Subcaves (range 8) 619 | -10/Materials | Entered Subcaves 715 | -10/Subcaves | Identified exit to Materials 715 | -10/Subcaves | Discovered exit to Materials (range 8) 809 | -10/Subcaves | Disturbed a concealed Subdweller 1961 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1968 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2121 | -10/Subcaves | Core integrity fell below 50% 2136 | -10/Subcaves | Identified exit to Recycling 2136 | -10/Subcaves | Discovered exit to Recycling (range 16) 2262 | -10/Subcaves | Entered Recycling 3314 | -9/Recycling | Identified exit to Factory 3314 | -9/Recycling | Discovered exit to Factory (range 16) 3383 | -9/Recycling | Entered Factory 3383 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 3452 | -7/Factory | Identified exit to Factory 3683 | -7/Factory | Build established: Hacker-Skirmisher 3976 | -7/Factory | Fabricated Angular Momentum Engine (x2) 4201 | -7/Factory | Identified exit to Lower Caves 4201 | -7/Factory | Discovered exit to Lower Caves (range 15) 4614 | -7/Factory | Cargo convoy interrupted 4679 | -7/Factory | Build established: Hacker-Gunner 4745 | -7/Factory | Fabricated Angular Momentum Engine (x2) 4911 | -7/Factory | Lost 4 parts (1n1u2w) 5539 | -7/Factory | Discovered exit to Lower Caves (range 15) 5578 | -7/Factory | Lost 4 parts (1p1u2w) 5596 | -7/Factory | Entered Lower Caves 5597 | -7/Lower Caves | Encountered a Warlord checkpoint 5872 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5922 | -7/Lower Caves | Identified exit to Lower Caves 6075 | -7/Lower Caves | Entered another Lower Caves area 6075 | -7/Lower Caves | Discovered exit to Factory (range 15) 6110 | -7/Lower Caves | Learned Factory trap positions 6129 | -7/Lower Caves | Entered Factory 6129 | -6/Factory | Evolved 2 slots: Utility x2 6130 | -6/Factory | Loaded intel: 101 trap records 6654 | -6/Factory | Spotted B-75 Beast 7039 | -6/Factory | Garrison activated, responded to threat 7131 | -6/Factory | Found Prototype Processor 7134 | -6/Factory | Destroyed 11 combat bots 7151 | -6/Factory | Identified exit to Factory 7151 | -6/Factory | Discovered exit to Factory (range 12) 7196 | -6/Factory | Identified Exp. Targeting Computer 7258 | -6/Factory | Entered another Factory area 7258 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7259 | -5/Factory | Identified exit to Upper Caves 7561 | -5/Factory | Build established: Scavenger-Gunner 8380 | -5/Factory | Lost 3 parts (1n2w) 8919 | -5/Factory | Self-destructed Last Messages --------------- 08904_ K-01 Serf cleans the Matter Pump. 08910_ Slug penetrates B-60 Warrior. 08910_ M-13 Machinist destroyed. 08911_ Acquired 28 matter. 08911_ Acquired 3 matter. 08912_ K-01 Serf collects debris. 08913_ Slug penetrates B-60 Warrior. 08913_ Lgt. Angular Momentum Engine destroyed. 08913_ System corrupted by crushing effect (+3). 08914_ Acquired 2 matter. 08914_ M-13 Machinist repairs Lgt. Ion Engine. 08914_ Terminal disabled. 08914_ K-01 Serf destroyed. 08915_ Acquired 16 matter. 08916_ B-60 Warrior destroyed. 08916_ Hcp. Matter Pod destroyed. 08917_ Power failure, Imp. Deuterium Engine shutdown. 08917_ Neutrino Core broken. 08917_ Overheating: Short circuit. 08917_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????#=%!==#??# """" "" #???? | | ???????????????????????#=!! #??# """" #???? | | ??????????????? ?????# % #??# """" #???? | | ?????????????? ????# #??# #???? | | ?????????????? ???# =%% #??# #???? | | ????????????? ] ??# !%= #??##############???? | | ????????????? ??# | %#???????????????????? | | ???????????? ?# %#???????????????????? | | ???????????? # #???????????????????? | | ????????????? # #???????????????????? | | ?????????????????? + #???????????????????? | | ???????????????????????#u =%#???????????????????? | | ???????????????????????# *#???????????????????? | | ???????????????????????# !%###+#########???????? | | ???????????????????????# = % ??????? | | ???????????????????????# m ???????? | | ???????????????????????#pp """ """????????? | | ???????????????????????+ """"" """"?????????? | | ???????????????????????# """"" """"" ???????? | | ???????????????????????# "" ?????? | | ???????????????????????# " """ """ ????????? | | ???????????????????????# "T """"" """??????????? | | ???????????????????????# "" """"" """ "??????? | | ???????????????????????#= "" ?????? | | ???????????????????????#%* ?????? | | ???????????????????????#=@!% ?????? | | ???????????????????????#!== #### ##^^^^^^? | | ?????????????###########*%=! #????????????? | | ??????????? g[=[ !!!#????????????? | | ??????????? !! !!!#????????????? | | ???????????? """ """ !! #????????????? | | ???????????????? """ g k "F"" #????????????? | | ?????????????????""" g """" #????????????? | | ??????????????? R ############????????????? | | ??????????????"" """ ????????????????????????? | | ???????????????" """ % ????????????????????????? | | ?????????????????""" g????????????????????????? | | ????????????????? ????????????????????????? | | ?????????????????""" ????????????????????????? | | ?????????????????""" ????????????????????????? | | ??????????????????"" ????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????????" ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 50 Energy Generation 46 Energy Capacity 980 Matter Stores 700 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Adv. Targeting Computer | -9/Recycling | Hacked Lrn. Tractor Beam | -9/Recycling | Hacked Deuterium Engine | -9/Recycling | Hacked Imp. Sensor Array | -9/Recycling | Hacked Shotgun | -9/Recycling | Hacked Angular Momentum Engine | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Angular Momentum Engine | x2 | -7/Factory Angular Momentum Engine | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactAnalysisMace Manual? 0 Play Time 01:03:10 Cumulative 1696.6 hours Start 2024.05.23 @ 19:23:38 End 2024.05.23 @ 20:29:39 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 960 Rogue 62 Adventurer 0 Explorer 898 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 81 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b42dceb-9cb7-4bfe-acb5-aa90b0e0954b