Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.10 @ 16:03:09 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2020) 2020 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 5133 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 85 Cogmind --------- Core Integrity 545/550 Matter 293/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Improved Propulsion Shielding Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Combat Airjet Combat Airjet Combat Airjet Hacking Suite Medium Laser Light Assault Rifle Grenade Launcher Mini Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Propulsion Shielding Reactive Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Minigun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Combat Airjet Combat Airjet Combat Airjet Hacking Suite Medium Laser Light Assault Rifle Grenade Launcher Mini Grenade Launcher Improved Grenade Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 80 | 2 9 11 36 8 . 4 10 Power 7 | . 3 . 1 1 . 1 1 Engine 7 | . 3 . 1 1 . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 25 | 2 1 3 13 3 . 1 2 Treads 25 | 2 1 3 13 3 . 1 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | . 2 2 10 2 . . 2 Device 2 | . . . 2 . . . . Storage 3 | . 1 . 2 . . . . Processor 2 | . . . 1 . . . 1 Hackware 1 | . . . 1 . . . . Protection 10 | . 1 2 4 2 . . 1 Artifact . | . . . . . . . . Weapon 30 | . 3 6 12 2 . 2 5 Energy Gun 3 | . . . 2 . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 22 | . 2 6 9 2 . . 3 Ballistic Cannon . | . . . . . . . . Launcher 5 | . 1 . 1 . . 1 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 24 | . . 4 9 6 . 2 3 Power 4 | . . . 2 . . 1 1 Propulsion 4 | . . 1 1 2 . . . Utility 7 | . . . 4 2 . . 1 Weapon 9 | . . 3 2 2 . 1 1 Highest Loss Streak 3 | . . 2 2 3 . 2 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 92 99 92 97 100 99 99 Engine 10 | . 14 14 9 9 11 11 8 Treads 24 | . 28 27 21 21 22 22 27 Device 1 | . . . 2 . . . . Storage 11 | . 14 14 11 11 11 11 9 Processor 5 | . . . 6 11 11 11 9 Hackware 3 | . . . 1 11 11 11 9 Protection 14 | . 6 14 17 10 11 11 17 Energy Gun 3 | . 7 . . . . 10 8 Ballistic Gun 19 | . 20 28 21 22 22 11 8 Naked Turns . | . . . . . . . . Heaviest Build 58 | 12 52 54 58 39 39 40 45 Greatest Support 60 | 40 40 40 43 43 40 40 60 Greatest Overweight (x) 2 | . 2 2 1 1 . . . Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 15 15 15 15 Average Capacity 16 | 8 19 20 16 15 15 15 15 Most Carried 20 | 6 19 20 17 15 14 15 15 Average Carried 14 | 6 12 17 14 13 14 14 14 Final Capacity 20 | 8 20 20 15 15 15 15 15 Final Carried 18 | 6 18 17 15 14 14 15 15 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Matter Collected 2202 | 199 283 260 749 417 . 110 184 Remotely . | . . . . . . . . Salvage Created 2689 | . 504 275 996 472 . 253 189 Parts 183 | . 38 27 73 26 . 9 10 Haulers Intercepted 3 | . 2 . 1 . . . . Recyclers Shooed 3 | . . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 79 | . 11 9 30 19 . 6 4 Guns 71 | . 11 9 26 19 . 4 2 AOE 8 | . . . 4 . . 2 2 Classes Destroyed 10 | . 4 2 1 2 . 1 . Hauler 3 | . 2 . 1 . . . . Recycler 3 | . . 1 . 1 . . 1 Mechanic 1 | . . . 1 . . . . Watcher 7 | . 2 . 4 . . . 1 Swarmer 38 | . 3 7 15 10 . . 3 Grunt 25 | . 8 . 10 2 . 5 . Brawler 1 | . . . . . . 1 . Sentry 8 | . . 2 5 . . . 1 Demolisher 2 | . . . . 2 . . . Assembled 5 | . . . . 5 . . . Best Kill Streak 7 | . 3 3 7 5 . 3 3 Combat Bots Only 7 | . 3 3 7 5 . 3 3 Max Kills in Single Turn 3 | . 2 1 3 1 . 2 1 Gunslinging 1 | . 1 . 1 . . . . Exploded 2 | . . . 2 . . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Damage Taken 4070 | . 375 589 1325 987 . 372 422 Core 467 | . 53 27 163 176 . 43 5 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 94 | . 4 4 9 . . . 77 Ignored by Resistances 119 | . . . . 22 . . 97 Regen/Repaired (Parts) 97 | . . . 97 . . . . Core Remaining (%) 57 | 100 . 68 . . . 4 . Volleys Fired 237 | . 48 34 79 41 . 16 19 Largest 2 | . 2 2 2 2 . 2 2 Hottest 75 | . 70 46 68 50 . 75 75 Shots Fired 458 | . 96 61 154 82 . 30 35 Gun 450 | . 96 61 151 82 . 28 32 Cannon . | . . . . . . . . Launcher 8 | . . . 3 . . 2 3 Special . | . . . . . . . . Kinetic 402 | . 78 61 148 82 . 15 18 Thermal 45 | . 18 . . . . 13 14 Explosive 8 | . . . 3 . . 2 3 Electromagnetic 3 | . . . 3 . . . . Robot Hit Streak 34 | . 16 34 22 11 . 11 14 Robot Miss Streak 4 | . 4 3 4 3 . 2 3 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 2 1 3 2 . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . Shots Hit Robots 298 | . 62 45 98 48 . 24 21 Core Hits 143 | . 25 17 45 30 . 15 11 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 2 . . . . 2 1 Burn 4 | . 1 . . . . 2 1 Destroy 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5106 | . 821 485 1887 919 . 585 409 Guns 4279 | . 816 457 1481 868 . 331 326 Cannons . | . . . . . . . . Explosions 725 | . . . 391 . . 254 80 Melee . | . . . . . . . . Ramming 102 | . 5 28 15 51 . . 3 Kinetic 3771 | . 605 457 1430 868 . 217 194 Thermal 457 | . 211 . . . . 114 132 Explosive 725 | . . . 391 . . 254 80 Electromagnetic 51 | . . . 51 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 2 | . . . 2 . . . . Projectiles . | . . . . . . . . Explosions 2 | . . . 2 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 159 | . . . 64 . . 95 . Shots 4 | . . . 2 . . 2 . Rammed 24 | . 1 4 7 11 . . 1 Targets Rammed 25 | . 1 4 7 12 . . 1 Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 326 | . 147 27 25 38 . 326 164 Average Temperature 52 | . 50 12 10 14 . 129 52 Received Heat Transfer 915 | . 207 153 276 54 . 171 54 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . . . . 1 2 Heat Transferred 1591 | . 666 . . . . 481 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Peak Influence 418 | . 128 82 418 252 . 165 90 Initial 162 | . . 49 6 162 . . . Average 88 | . 36 35 158 88 . 80 12 Maximum Alert Level 2 | . . . 2 1 . . . Low Security (%) 89 | 100 100 100 74 94 . 100 100 Level 1 8 | . . . 18 5 . . . Level 2 2 | . . . 6 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . 6 . . . 2 Investigation 4 | . 1 . 3 . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 3 . . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Distress Signals 5 | . 1 . 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 26 12 42 28 . 6 11 Peak Tracking Total 10 | . 4 3 9 10 . 3 5 Tactical Retreats 8 | . . 1 2 4 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Traps Triggered 10 | . 2 . 8 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Accessed 24 | . 8 1 13 . 1 . 1 Terminals 17 | . 6 1 9 . . . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 4 | . 2 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 73 | . 23 7 40 . 1 . 2 Successful 37 | . 13 2 21 . 1 . . Failed 35 | . 9 5 19 . . . 2 Catastrophic 2 | . . . 2 . . . . Database Lockouts 1 | . 1 . . . . . . Manual 43 | . 13 6 22 . . . 2 Terminals 62 | . 21 7 32 . . . 2 Fabricators . | . . . . . . . . Repair Stations 4 | . . . 4 . . . . Recycling Units 6 | . 2 . 4 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 5 2 12 . 1 . . Record 2 | . 1 . . . 1 . . Part Schematic 1 | . . . 1 . . . . Robot Analysis 4 | . 1 2 1 . . . . Prototype ID Bank 4 | . 1 . 3 . . . . Alert Level 2 | . . . 2 . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . Scan Component 2 | . . . 2 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 4 | . 2 . 2 . . . . Report Inventory 4 | . 2 . 2 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 6 . 4 . . . . Terminals 10 | . 6 . 4 . . . . Track 1 | . 1 . . . . . . Assimilate 2 | . 1 . 1 . . . . Botnet 6 | . 4 . 2 . . . . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 4 1 12 . . . 1 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Total Allies 6 | . . 3 . 3 . . . Largest Group 3 | . . 3 3 2 2 . . Highest-Rated Group 45 | . . 40 40 45 45 . . Highest-Rated Ally 31 | . . 16 16 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 36 | . . 2 18 16 . . . Total Damage 334 | . . 31 153 150 . . . Kills 7 | . . 1 2 4 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Robot Analysis Total 4 | . 1 2 1 . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Turns Passed 18644 | 5 2916 2140 7466 2089 251 577 3200 Spaces Moved 3876 | 2 693 701 1253 599 143 324 161 Core . | . . . . . . . . Treads 3875 | 1 693 701 1253 599 143 324 161 Legs 1 | 1 . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 160 240 160 160 160 160 160 Average Speed 193 | 140 239 241 172 161 160 160 160 Slowest Speed 320 | 160 320 320 240 240 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 65 | 2 100 101 89 99 53 73 7 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 69 | . . . 14 . . 27 28 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 69 | . . . 14 . . 27 28 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Total 14577 | 3 1853 1089 6396 1646 165 356 3069 Wait 10303 | . 1087 332 4997 983 23 9 2872 Move 3869 | 1 692 700 1252 598 142 323 161 Hop . | . . . . . . . . Pick Up 33 | . 11 3 9 4 . 3 3 Fast Attach 25 | . 6 1 16 1 . . 1 Attach 21 | . . 4 7 6 . 2 2 Detach 4 | . 2 . 1 . . . 1 Swap 34 | 2 3 6 13 1 . 2 7 Drop 26 | . 3 5 15 . . 1 2 Fire 237 | . 48 34 79 41 . 16 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 25 | . 1 4 7 12 . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 6 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 876 | -10/Materials | Central database locked down 981 | -10/Materials | Discovered new exit (range 4) 1238 | -10/Materials | Discovered new exit (range 8) 1606 | -10/Materials | Discovered new exit (range 7) 1680 | -10/Materials | Discovered new exit (range 4) 2541 | -10/Materials | Discovered new exit (range 16) 2922 | -10/Materials | Entered Mines 2980 | -10/Mines | Learned location of Zion (-7) 3105 | -10/Mines | Discovered new exit (range 6) 3632 | -10/Mines | Discovered new exit (range 15) 4259 | -10/Mines | Build established: Scavenger-Mutant 4284 | -10/Mines | Discovered new exit (range 7) 4300 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 5062 | -10/Mines | Entered Materials 5062 | -9/Materials | Accompanied by 3 allies 5062 | -9/Materials | Evolved 2 slots: Utility x2 7561 | -9/Materials | Repaired Hvy. Assault Rifle 8214 | -9/Materials | Discovered new exit (range 16) 11076 | -9/Materials | Discovered new exit (range 14) 11225 | -9/Materials | Discovered new exit (range 11) 11294 | -9/Materials | Destroyed 7 combat bots 11604 | -9/Materials | Discovered new exit (range 15) 11835 | -9/Materials | Build established: Mutant 12528 | -9/Materials | Entered Mines 12529 | -9/Mines | Assembled infested the area 12576 | -9/Mines | Core integrity fell below 50% 13613 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 13725 | -9/Mines | Learned location of 1 exit from Materials 13775 | -9/Mines | Core integrity fell below 20% 13807 | -9/Mines | Lost 3 parts (1n2w) 14147 | -9/Mines | Discovered new exit (range 8) 14322 | -9/Mines | Discovered new exit (range 5) 14595 | -9/Mines | Escorted by a lone wolf Derelict 14609 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 14609 | -9/Mines | Discovered new exit (range 5) 14617 | -9/Mines | Entered Exiles 14617 | -9/Exiles | Accompanied by 2 allies 14657 | -9/Exiles | Met 8R-AWN 14683 | -9/Exiles | Met EX-HEX 14742 | -9/Exiles | Met EX-DEC 14825 | -9/Exiles | Discovered new exit (range 14) 14868 | -9/Exiles | Entered Mines 15361 | -8/Mines | Discovered new exit (range 10) 15445 | -8/Mines | Entered Materials 15445 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 15446 | -8/Materials | Identified exit to Factory 18642 | -8/Materials | Garrison activated, responded to threat 18645 | -8/Materials | Self-destructed Last Messages --------------- 18613_ Acquired 59 matter. 18617_ Acquired 4 matter. 18617_ U-05 Engineer builds a Door. 18620_ Dropped Lgt. Assault Rifle. 18620_ Acquired Hvy. Assault Rifle. 18622_ Dropped Signal Interpreter. 18623_ Acquired Lgt. Assault Rifle. 18628_ R-06 Scavenger collects Lgt. Armor Plating. 18628_ Acquired 2 matter. 18634_ R-06 Scavenger collects Signal Interpreter. 18636_ Lgt. Deuterium Engine destroyed. 18640_ H-61 Shepherd calls for reinforcements. 18640_ ALERT: Hostile activity reported, dispatching reinforcements to area. 18642_ H-61 Shepherd calls for garrison reinforcements. 18642_ ALERT: Activating Garrison Access M001. 18642_ Penetrated by Slug. 18643_ Y-45 Defender emerges from the garrison. 18644_ Minigun destroyed. 18644_ Reactive Plating destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????????#####?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ???????????#####??????# #?????????? | | ???????????# ?????# #?????????? | | ???????????# ########## #?????????? | | ???????????# # + ##########? | | ???????????# # # # #? | | ???????????# # # # """"" #? | | ???????????###! # # ""T"" #? | | ?????????????# # %; #? | | ?????????????# t %+ ! #? | | ?????????????# # % # #? | | ?????????????# # r # = * ! #? | | ?????????????# #% %# *! #? | | ?????????????########## # !! #? | | ??????????????????#####%%%##########? | | ??????????????????????# @#?????????? | | ??????????????????????# gY????????? | | ??????????????????????#u # " ??????? | | ??????????????????????# # "G" ????? | | ??????????????????????# #? " #??? | | ??????????????????????# #?? #??? | | ??????????????????????# #???####??? | | ??????????????????????# #?????????? | | ??????????????????????+ #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# ??????????? | | ?????????????????????? ??????????? | | ?????????????????????? ??????????? | | ?????????????????????? H ??????????? | | ??????????????????????? ??????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 14 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticFusionDrive Manual? 0 Play Time 00:41:51 Cumulative 48.0 hours Start 2023.07.10 @ 15:22:08 End 2023.07.10 @ 16:03:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 34 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bd628a4-0a80-44af-8e00-7cbe8909af65