Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.24 @ 18:53:40 Player: Dytto Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (11) 55 Value Destroyed (275) 275 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1970 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 290/350 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Small Matter Pod > --- WEAPON (2) ------- Light Assault Rifle Light Cannon > --- INVENTORY (5) ---- Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Battery Small Matter Pod Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Assault Rifle > --- INVENTORY -------- Ion Engine Light Armor Plating Spread Laser Light Assault Rifle Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Light Armor Plating Device Seismic Detector Storage Small Matter Pod Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 30 | 5 5 13 7 Power 5 | 1 . 4 . Engine 5 | 1 . 4 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 3 1 Treads . | . . . . Leg . | . . . . Wheel 6 | 2 . 3 1 Hover . | . . . . Flight . | . . . . Utility 11 | . 4 4 3 Device 2 | . 1 . 1 Storage 5 | . 2 2 1 Processor . | . . . . Hackware . | . . . . Protection 4 | . 1 2 1 Artifact . | . . . . Weapon 8 | 2 1 2 3 Energy Gun 3 | . 1 1 1 Energy Cannon 1 | . . 1 . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 4 7 Power 4 | . . 3 1 Propulsion 2 | . . . 2 Utility 3 | . . 1 2 Weapon 2 | . . . 2 Highest Loss Streak 7 | . . 2 7 To Critical Strikes . | . . . . Average Slot Usage (%) 84 | . 88 94 42 Engine 16 | . 14 21 5 Wheel 21 | . 28 21 10 Storage 14 | . 9 18 7 Protection 9 | . 9 10 5 Energy Gun 6 | . 9 5 5 Energy Cannon 3 | . . 5 5 Ballistic Gun 9 | . 14 10 . Naked Turns 50 | . . . 50 Heaviest Build 26 | 7 13 26 19 Greatest Support 26 | 26 26 26 26 Greatest Overweight (x) 2 | 1 . 2 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 2 5 5 4 Average Carried 4 | . 4 4 2 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 2 5 5 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 572 | 250 27 293 2 Remotely . | . . . . Salvage Created 353 | . 27 326 . Parts 27 | . 4 23 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 11 | . 2 9 . Guns 6 | . 2 4 . Cannons 5 | . . 5 . Classes Destroyed 3 | . 1 2 . Swarmer 5 | . 2 3 . Grunt 5 | . . 5 . Sentry 1 | . . 1 . Best Kill Streak 3 | . 2 3 . Combat Bots Only 3 | . 2 3 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1738 | . 129 619 990 Core 727 | . 19 146 562 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 10 | . . 10 . Core Remaining (%) 85 | 100 92 63 . Volleys Fired 49 | . 10 27 12 Largest 2 | . 1 2 2 Hottest 88 | . 20 88 68 Shots Fired 72 | . 10 48 14 Gun 40 | . 10 28 2 Cannon 32 | . . 20 12 Launcher . | . . . . Special . | . . . . Kinetic 36 | . 10 21 5 Thermal 29 | . . 20 9 Explosive . | . . . . Electromagnetic 7 | . . 7 . Robot Hit Streak 6 | . 2 6 5 Robot Miss Streak 4 | . 4 4 4 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 42 | . 5 29 8 Core Hits 20 | . 2 9 9 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 753 | . 64 466 223 Guns 285 | . 64 201 20 Cannons 383 | . . 265 118 Explosions . | . . . . Melee . | . . . . Ramming 85 | . . . 85 Kinetic 286 | . 64 167 55 Thermal 348 | . . 265 83 Explosive . | . . . . Electromagnetic 34 | . . 34 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . . . 10 Average Corruption 7 | . . . 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Message Errors 1 | . . . 1 Matter Fused 2 | . . . 2 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . . 2 Impact 2 | . . . 2 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 34 | . . . 34 Shots . | . . . . Rammed 35 | . . . 35 Targets Rammed 35 | . . . 35 Kicked . | . . . . Crushed . | . . . . Highest Temperature 251 | . . 251 176 Average Temperature 68 | . . 65 77 Received Heat Transfer 687 | . . 183 504 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 629 | . . 481 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 238 | . 75 238 200 Initial 45 | . . 31 45 Average 82 | . 37 109 64 Maximum Alert Level 1 | . . 1 1 Low Security (%) 88 | 100 100 81 95 Level 1 11 | . . 18 4 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 5 28 17 Peak Tracking Total 15 | . 3 6 15 Tactical Retreats 7 | . 1 4 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 2 4 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 14 | . 2 12 . Successful 12 | . 2 10 . Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units . | . . . . Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Prototype ID Bank 1 | . 1 . . Alert Level 1 | . . 1 . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . 6 . Insert Component 3 | . . 3 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1655 | 56 368 951 280 Spaces Moved 1100 | 54 312 591 143 Core 106 | 19 . . 87 Treads . | . . . . Legs . | . . . . Wheels 994 | 35 312 591 56 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 50 Average Speed 87 | 86 90 90 68 Slowest Speed 150 | 100 90 110 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 38 43 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1719 | 60 389 961 309 Wait 484 | . 54 319 111 Move 1097 | 53 311 590 143 Hop . | . . . . Pick Up 9 | 2 4 3 . Fast Attach 19 | 4 5 8 2 Attach 9 | . . 4 5 Detach 6 | . 2 3 1 Swap 2 | 1 . 1 . Drop 9 | . 3 6 . Fire 49 | . 10 27 12 Melee . | . . . . Ram 35 | . . . 35 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 16) 425 | -10/Materials | Entered another Materials area 425 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1087 | -9/Materials | Repaired Sml. Matter Pod 1144 | -9/Materials | Discovered new exit (range 9) 1371 | -9/Materials | Discovered new exit (range 7) 1376 | -9/Materials | Entered another Materials area 1376 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1594 | -8/Materials | Core integrity fell below 50% 1605 | -8/Materials | Lost 7 parts (1p2n2u2w) 1617 | -8/Materials | Core integrity fell below 20% 1617 | -8/Materials | System corruption reached 10% 1656 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01565_ G-47 Trooper knocked back. 01565_ Destabilizing: System corrupted (+1). 01566_ Slammed into G-47 Trooper. 01574_ Hcp. Battery destroyed. 01577_ K-01 Serf collects debris. 01593_ Slammed into G-47 Trooper. 01594_ Destabilizing: System corrupted (+2). 01612_ T-07 Excavator is excavating. 01616_ Triggered Shock Trap. 01616_ The floor emits a surge of raw power. 01616_ System corrupted (+2). 01616_ T-07 Excavator is excavating. 01616_ U-05 Engineer builds a Wall. 01622_ W ZR|SUWE4FE&>J9AHRM=NN3 01624_ Acquired Lgt. Cannon. 01629_ Acquired Imp. Heat Sink. 01634_ W-25 Informer sends out distress signal. 01642_ System corrupted: Matter fused (-6). 01646_ System corrupted: Lgt. Assault Rifle jammed. 01654_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????#####"#??????????????????????????????????? | | ######### #??????????????????????????????????? | | [#??? ??????????????????????????????? | | #??? ??????????????????????????????? | | #??? ??????????????????????????????? | | ######### #??# ??????????????????????????????? | | [???????## ##??# ??????????????????????????????? | | #??????# #???# ??????????????????????????????? | | " #??????# #???# ??????????????????????????????? | | " #??????# #???# #?????????????????????????????? | | " #??????# #???# #####?????????????????????????? | | #??????# #???# ??????????????????????????? | | ###??????# #???# ######?????????????????????? | | ?????????# % #???# # #?????????????????????? | | ?????????# #???# # #?????????????????????? | | ???????### #???# #%*@ #?????????????????????? | | ???????# ##### #gb #?????????????????????? | | ???????# # YY= #?????????????????????? | | ?????????# ######## # g #?????????????????????? | | ?????????# #??????# # #?????????????????????? | | ?????????##+##??????# + #?????????????????????? | | ????????????????????# # #?????????????????????? | | ????????????????????# ######?????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 650 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Sml. Matter Pod | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryDynamicNanovents Manual? 0 Play Time 00:19:49 Cumulative 20.1 hours Start 2022.10.23 @ 23:16:30 End 2022.10.24 @ 18:53:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 35 Adventurer 36 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 21 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1e90881-e076-489d-96e1-db0bd1c22d7b