Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 16:16:37 Player: CONM Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (2074) 2074 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1115) 1115 TOTAL SCORE: 6469 Bonus ------- High Alert Combat Kills 180 Follower Combat Kills 35 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 137/300 Energy 98/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gravmag System Improved Heat Sink Layered Light Armor Plating System Shield Improved Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit Layered Light Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Heavy] > --- WEAPON ----------- Enhanced Autogun Improved Datajack > --- INVENTORY -------- Gravmag System Gravmag System Improved Heat Sink Layered Light Armor Plating System Shield Drone Bay Improved Datajack [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Field Recycling Unit Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Relay Coupler [NC] Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Slots Evolved 6 | . . 2 . . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 3 | . . 1 . . 2 . . Weapon 1 | . . 1 . . . . . Parts Attached 75 | 8 4 12 1 13 29 7 1 Power 6 | 1 . 1 . . 4 . . Engine 5 | 1 . 1 . . 3 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 20 | 2 . 4 . 3 7 4 . Treads 15 | 2 . 4 . 3 6 . . Leg . | . . . . . . . . Wheel 1 | . . . . . 1 . . Hover 4 | . . . . . . 4 . Flight . | . . . . . . . . Utility 21 | 2 2 2 . 4 8 3 . Device 6 | 1 1 . . 1 3 . . Storage 3 | 1 1 . . . . 1 . Processor 1 | . . . . 1 . . . Hackware 3 | . . . . . 2 1 . Protection 8 | . . 2 . 2 3 1 . Artifact . | . . . . . . . . Weapon 28 | 3 2 5 1 6 10 . 1 Energy Gun 4 | 1 . . . 1 1 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 18 | 2 2 5 1 3 5 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 2 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . 2 . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 34 | . 1 2 . 12 11 1 7 Power 4 | . . 1 . 1 2 . . Propulsion 8 | . . . . 2 2 1 3 Utility 9 | . 1 . . 3 4 . 1 Weapon 13 | . . 1 . 6 3 . 3 Highest Loss Streak 7 | . 1 1 . 7 4 1 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 99 85 94 88 88 73 53 Engine 8 | . 14 8 11 9 5 . . Treads 20 | . 28 22 22 21 17 1 . Hover 1 | . . . . . . 22 8 Device 7 | . 13 8 . 4 6 . . Storage 10 | . 14 11 11 11 9 7 6 Processor 3 | . . . . 4 9 1 . Hackware 2 | . . . . . 3 18 22 Protection 7 | . . 4 22 11 10 5 6 Energy Gun 1 | . . . . 1 1 . . Ballistic Gun 20 | . 28 31 28 19 16 7 2 Launcher 1 | . . . . 5 . . . Special Melee Weapon 1 | . . . . . 3 7 5 Peak Build Rating 40 | 7 11 16 16 16 29 40 36 Average Rating 16 | 5 9 12 14 14 24 34 24 On Entrance 14 | . 7 11 14 16 11 24 36 Naked Turns 8 | . . . . . . . 8 Heaviest Build 68 | 11 57 62 60 61 68 44 13 Greatest Support 43 | 40 40 43 43 43 40 18 18 Greatest Overweight (x) 3 | 1 1 1 1 2 3 3 3 Average Overweight (x) . | . . 1 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 8 Average Capacity 18 | 7 18 20 20 20 20 10 7 Most Carried 20 | 4 14 20 20 20 20 18 7 Average Carried 15 | 2 11 15 19 17 18 9 6 Final Capacity 20 | 8 20 20 20 20 20 8 5 Final Carried 20 | 4 14 20 20 14 18 7 5 Class Distribution -------------------- 48% | Mutant 20% | Tank 17% | Scavenger-Mutant 10% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Storage Tank | -9/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Matter Collected 1848 | 152 16 346 . 410 834 . 90 Remotely 211 | . . . . . 211 . . Salvage Created 2356 | 61 47 367 . 553 1305 23 . Parts 149 | 5 5 22 . 35 80 2 . Haulers Intercepted 2 | . . 1 . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Combat Hostiles Destroyed 50 | . 3 8 . 17 21 1 . Guns 44 | . 3 8 . 11 21 1 . AOE 6 | . . . . 6 . . . Classes Destroyed 10 | 2 1 4 . 1 2 . . Worker 3 | 1 . . . . 2 . . Builder 1 | . . . . . 1 . . Tunneler 2 | 2 . . . . . . . Hauler 2 | . . 1 . . 1 . . Recycler 2 | . . 1 . . 1 . . Swarmer 10 | . 3 4 . 2 . 1 . Grunt 27 | . . 2 . 12 13 . . Brawler 1 | . . . . 1 . . . Sentry 11 | . . 2 . 2 7 . . Hunter 1 | . . . . . 1 . . Best Kill Streak 6 | 2 3 4 . 3 6 1 . Combat Bots Only 4 | . 3 4 . 3 4 1 . Max Kills in Single Turn 3 | 1 1 2 . 3 2 1 . Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Hostile Shots Fired 603 | . 45 61 . 151 187 12 147 Missed 178 | . 20 20 . 42 47 2 47 Damage Taken 5730 | . 236 511 . 1457 2095 154 1277 Core 1314 | . 28 59 . 278 243 12 694 Absorbed by Shields 215 | . . . . . 16 . 199 Redirected to Shielding 32 | . . . . 14 18 . . Regen/Repaired (Parts) 40 | . . 40 . . . . . Core Remaining (%) 64 | 100 88 . . 15 55 . . Volleys Fired 200 | 12 15 15 . 48 77 4 29 Largest 3 | 2 2 3 . 3 3 1 1 Hottest 76 | 60 46 69 . 76 75 25 65 Shots Fired 389 | 24 30 43 . 83 176 4 29 Gun 382 | 24 30 43 . 76 176 4 29 Cannon . | . . . . . . . . Launcher 7 | . . . . 7 . . . Special . | . . . . . . . . Kinetic 365 | 23 30 43 . 66 173 4 26 Thermal 16 | . . . . 10 3 . 3 Explosive 7 | . . . . 7 . . . Electromagnetic 1 | 1 . . . . . . . Robot Hit Streak 20 | 4 5 9 . 7 20 9 7 Robot Miss Streak 8 | 2 3 3 . 8 3 1 4 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 1 . 2 4 . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . Shots Hit Robots 268 | 16 17 30 . 44 137 4 20 Core Hits 103 | 6 3 13 . 30 49 1 1 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . 1 . . . . . . Destroy 1 | . 1 . . . . . . Melee Attacks 29 | . . . . . 22 1 6 Impact 4 | . . . . . 4 . . Slashing 3 | . . . . . 3 . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4533 | 131 259 436 . 1039 2273 49 346 Guns 3999 | 131 259 410 . 531 2273 49 346 Cannons . | . . . . . . . . Explosions 508 | . . . . 508 . . . Melee . | . . . . . . . . Ramming 26 | . . 26 . . . . . Kinetic 3845 | 118 259 410 . 443 2251 49 315 Thermal 141 | . . . . 88 22 . 31 Explosive 508 | . . . . 508 . . . Electromagnetic 13 | 13 . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 92 | . . . . 92 . . . Shots 3 | . . . . 3 . . . Rammed 10 | . . 10 . . . . . Targets Rammed 10 | . . 10 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 224 | 20 3 57 . 57 224 . 124 Average Temperature 39 | 15 2 19 . 14 54 . 38 Received Heat Transfer 1725 | . . 129 . 582 915 9 90 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 324 | . . . . 200 50 . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Peak Influence 544 | 15 122 153 59 513 544 218 159 Initial 249 | . 9 5 59 40 249 203 145 Average 224 | 2 27 82 59 323 382 206 139 Maximum Alert Level 2 | . . . . 2 2 1 . Low Security (%) 47 | 100 100 100 100 16 . 14 100 Level 1 30 | . . . . 55 46 85 . Level 2 21 | . . . . 27 53 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . 1 . . 4 . . Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 4 | . . 1 . . 3 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Distress Signals 5 | . 1 . . . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 9 10 . 20 45 3 19 Peak Tracking Total 14 | . 4 4 . 9 8 3 14 Tactical Retreats 5 | . . . . 1 2 . 2 Traps | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Traps Triggered 13 | . 2 1 . 4 1 1 4 Indirectly . | . . . . . . . . Trap Hack Attempts 11 | . . . . . . . 11 Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . . . . 1 Reused 1 | . . . . . . . 1 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Machines Disabled 4 | . 1 . . 1 2 . . Max in Single Turn 1 | . 1 . . 1 1 . . Garrison Relay 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Machines Accessed 18 | . 5 3 4 2 2 1 1 Terminals 15 | . 5 2 3 2 2 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 36 | . 15 7 6 2 3 2 1 Successful 20 | . 10 3 4 . . 2 1 Failed 16 | . 5 4 2 2 3 . . Catastrophic 3 | . . 2 . 1 . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 30 | . 15 4 5 2 3 . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . 3 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . Terminal Hacks 15 | . 10 1 3 . . . 1 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . Repair Station Index 1 | . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Registered Components 1 | . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 4 | . 2 . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 2 . Unlock Access 2 | . . . 1 . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 5 1 4 2 2 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked 5 | . . . . . 2 1 2 Non-combat 2 | . . . . . 2 . . Combat 3 | . . . . . . 1 2 Robot Hacks Applied 7 | . . . . . 3 1 3 parse_system 1 | . . . . . 1 . . generate_echo 1 | . . . . . 1 . . link_fov 1 | . . . . . 1 . . spike_heat 1 | . . . . . . . 1 overwrite_iff 2 | . . . . . . 1 1 formatsys_high 1 | . . . . . . . 1 Relay Couplers Released 3 | . . . . 3 . . . Machine Destruction 3 | . . . . 3 . . . Attached 3 | . . . . . 2 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Total Allies 2 | . . . . . . 1 1 Largest Group 1 | . . . . . . 1 1 Highest-Rated Group 16 | . . . . . . 16 16 Highest-Rated Ally 16 | . . . . . . 16 16 Total Orders 2 | . . . . . 2 . . EXPLORE 2 | . . . . . 2 . . Ally Attacks 14 | . . . . . . 6 8 Total Damage 148 | . . . . . . 42 106 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries 1 | . . . . . 1 . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Turns Passed 5590 | 177 1060 752 77 1655 1452 145 272 Spaces Moved 2282 | 82 449 249 30 626 509 159 178 Core 32 | 4 . . . . . . 28 Treads 1886 | 78 449 249 30 626 454 . . Legs . | . . . . . . . . Wheels 67 | . . . . . 55 12 . Hover 297 | . . . . . . 147 150 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 135 56 50 Average Speed 208 | 155 223 240 240 240 228 72 96 Slowest Speed 320 | 160 240 240 240 320 240 135 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 7 55 23 8 76 77 5 23 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . 2 . . Terrain Destroyed 31 | . . . . 29 2 . . Melee 2 | . . . . . 2 . . Projectile . | . . . . . . . . AOE 29 | . . . . 29 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Total 2842 | 108 476 358 36 704 710 191 259 Wait 125 | 3 . 59 . 4 45 9 5 Move 2277 | 81 448 248 30 625 508 159 178 Hop . | . . . . . . . . Pick Up 46 | 4 9 9 3 4 16 1 . Fast Attach 24 | 7 1 4 . 4 6 1 1 Attach 24 | . . 2 1 5 10 6 . Detach . | . . . . . . . . Swap 27 | 1 3 6 . 4 13 . . Drop 35 | . . 5 2 6 12 10 . Fire 200 | 12 15 15 . 48 77 4 29 Melee 29 | . . . . . 22 1 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 10 | . . 10 . . . . . Escape Stasis 33 | . . . . 4 . . 29 Rewire 1 | . . . . . 1 . . Trap 11 | . . . . . . . 11 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 178 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 10) 1016 | -10/Materials | Discovered new exit (range 7) 1238 | -10/Materials | Entered another Materials area 1238 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1370 | -9/Materials | Repaired Hvy. Assault Rifle 1673 | -9/Materials | Build established: Gunner 1849 | -9/Materials | Discovered new exit (range 5) 1990 | -9/Materials | Entered Storage 2067 | -9/Storage | Identified exit to Garrison 2067 | -9/Storage | Entered Garrison 2287 | -9/Garrison | Triggered checkpoint 2467 | -9/Garrison | Discovered new exit (range 9) 2527 | -9/Garrison | Triggered checkpoint 2571 | -9/Garrison | Garrison Relay disabled 2819 | -9/Garrison | Build established: Scavenger-Mutant 2831 | -9/Garrison | Triggered checkpoint 2899 | -9/Garrison | Discovered new exit (range 13) 3057 | -9/Garrison | Triggered checkpoint 3276 | -9/Garrison | Identified exit to Materials 3384 | -9/Garrison | Build established: Tank 3439 | -9/Garrison | Triggered checkpoint 3470 | -9/Garrison | Core integrity fell below 50% 3499 | -9/Garrison | Core integrity fell below 20% 3520 | -9/Garrison | Lost 7 parts (1p2n4w) 3662 | -9/Garrison | Installed Relay Interface Framework 3698 | -9/Garrison | Discovered exit to Materials (range 10) 3722 | -9/Garrison | Entered Materials 3722 | -8/Materials | Evolved 2 slots: Utility x2 3755 | -8/Materials | Build established: Mutant 4452 | -8/Materials | Lost 4 parts (1p1n2u) 4772 | -8/Materials | Discovered new exit (range 73) 4911 | -8/Materials | Build established: Scavenger-Mutant 5114 | -8/Materials | Lost 3 parts (1n1u1w) 5173 | -8/Materials | Identified exit to Factory 5174 | -8/Materials | Entered Factory 5174 | -7/Factory | Evolved 2 slots: Propulsion x2 5314 | -7/Factory | Identified exit to Garrison 5319 | -7/Factory | Entered Garrison 5385 | -7/Garrison | Build established: Mutant 5391 | -7/Garrison | Triggered checkpoint 5576 | -7/Garrison | Core integrity fell below 50% 5579 | -7/Garrison | Triggered checkpoint 5581 | -7/Garrison | Lost 4 parts (1n1u2w) 5583 | -7/Garrison | Released all parts (4) 5585 | -7/Garrison | Triggered checkpoint 5589 | -7/Garrison | Core integrity fell below 20% 5591 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05570_ S-27 Virus triggered Stasis Trap. 05570_ A bubble of rippling energy engulfs the area. 05570_ Field strength at 95. 05578_ Triggered Stasis Trap. 05578_ A bubble of rippling energy engulfs the area. 05578_ Field strength at 94. 05579_ Beams of light sweep through the air. An alarm sounds. 05579_ Field strength at 84. 05580_ Field strength at 74. 05581_ Field strength at 64. 05582_ Field strength at 48. 05583_ Released Relay Coupler [Grunt]. 05583_ Released Relay Coupler [Heavy]. 05583_ Released Sml. Storage Unit. 05583_ Released Relay Coupler [NC]. 05583_ Field strength at 38. 05584_ S-27 Virus destroyed. 05584_ Field strength at 12. 05585_ Beams of light sweep through the air. An alarm sounds. 05585_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ??????????????+??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????+? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????+??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######""""###+##?????????? | | ????++????????????????### ###???????? | | ??????????????+???????? p ????????+ | | ??????????????+???????? ????????+ | | ????????????????????????# ## s## #????????+? | | ????????????????????????# ## ## ###???????? | | ????????????????????????" #???????? | | ????????????????????????" #???????? | | ????????????????????????" #???????? | | ????????????????????????" = ????????? | | ????????????????????????# ## ##[%!#?????????? | | ?????????????????######## ## ## ! ##########? | | ??????????????# @ s = #? | | ??????????????# s #? | | ??????????????# s ###+### #? | | ??????????????# ########+### ggg## ##?????# ^#? | | ??????????????#??????????????# ## #??# ### #? | | ?????????????????????????????####### #??# / #? | | ???????????+??+???+????????????????# #??# ###^!#? | | ???????????+??+????????????????????# +?? ??#^ #? | | ???????????????????????????????????# #??# ??# *#? | | ???????????????????????????????????# #??# ??# =## | | ???????????????????????????????????# ####+### #T | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????####### ####### | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# #?????? | | ??????????????????+??????????????????????# #?????? | | ?????????????????????????????????????????# ##+#### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????### ### | | ??????????????????????+?+??????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Power Shielding 66 Evasion (%) 53 Recoil Reduction 2 Relay Coupler Types 3 Relay Coupler Value 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakHardenedBarrier Manual? 0 Play Time 01:04:24 Cumulative 102.3 hours Start 2025.01.02 @ 00:09:52 End 2025.01.04 @ 16:16:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 43 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca22e296-4ece-40b7-8c9d-072fe33080f3