Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 20:45:26 Player: Millea Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (221) 1105 Value Destroyed (8651) 8651 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (5192) 5192 TOTAL SCORE: 17268 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 3946 Follower Combat Kills 142 Entered Garrisons 200 Friendly Fire -96 Cogmind --------- Core Integrity 0/550 Matter 176/300 Energy 91/150 System Corruption 8% Temperature Cool (0) Movement Treading (317) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (2) --- Advanced Treads Armored Medium Treads (fused) > --- UTILITY (6) ------ Heat Sink Heat Sink Huge Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON (2) ------- Plasma Cannon Mini Grenade Launcher > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Heat Sink Improved Shield Generator Tesla Rifle Particle Gun Variable Charge Gun EM Pulse Cannon EM Pulse Cannon Long-range Proton Cannon Disruptor Cannon Disruptor Cannon Advanced Beam Cannon Advanced Beam Cannon Plasma Cannon Plasma Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Advanced Treads Armored Medium Treads > --- UTILITY ---------- Heat Sink Heat Sink Huge Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Advanced Beam Cannon Plasma Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Heat Sink Improved Shield Generator Tesla Rifle Particle Gun Variable Charge Gun EM Pulse Cannon EM Pulse Cannon Long-range Proton Cannon Disruptor Cannon Disruptor Cannon Advanced Beam Cannon Plasma Cannon Plasma Cannon Plasma Cannon Mini Grenade Launcher [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Hardened Light Armor Plating Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 2 . . . Weapon . | . . . . . . . Parts Attached 121 | 7 11 29 8 18 32 16 Power 7 | 1 1 3 . 1 1 . Engine 5 | 1 1 2 . 1 . . Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 21 | 2 2 6 . 3 6 2 Treads 19 | 2 . 6 . 3 6 2 Leg 2 | . 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 51 | 1 5 8 7 8 14 8 Device 12 | . . 2 . 2 4 4 Storage 2 | 1 1 . . . . . Processor 1 | . . 1 . . . . Hackware 2 | . . . 2 . . . Protection 34 | . 4 5 5 6 10 4 Artifact . | . . . . . . . Weapon 42 | 3 3 12 1 6 11 6 Energy Gun 12 | 3 3 . 1 2 2 1 Energy Cannon 18 | . . 9 . 2 4 3 Ballistic Gun 3 | . . 1 . 2 . . Ballistic Cannon . | . . . . . . . Launcher 9 | . . 2 . . 5 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 1 2 . . . . Parts Lost 49 | . 4 6 1 13 21 4 Power 4 | . 1 1 . 1 1 . Propulsion 10 | . 1 . . 3 5 1 Utility 27 | . 1 4 1 6 12 3 Weapon 8 | . 1 1 . 3 3 . Highest Loss Streak 9 | . 3 2 1 4 9 2 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 99 | . 98 99 100 99 92 100 Engine 9 | . 14 10 9 8 4 . Treads 18 | . 18 21 18 17 17 18 Leg 1 | . 8 . . . . . Device 6 | . . 2 9 9 8 15 Storage 9 | . 14 11 9 9 9 9 Processor 1 | . . 8 . . . . Protection 30 | . 13 21 33 36 30 29 Energy Gun 14 | . 28 2 2 16 5 . Energy Cannon 4 | . . 19 15 1 9 15 Naked Turns . | . . . . . . . Heaviest Build 120 | 14 98 106 114 120 119 112 Greatest Support 49 | 40 40 43 40 40 47 49 Greatest Overweight (x) 36 | . 4 3 2 36 3 2 Average Overweight (x) 7 | . 1 2 2 14 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 25 Most Carried 25 | 6 20 25 25 25 25 25 Average Carried 21 | 3 8 24 22 24 17 23 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 20 25 25 25 20 22 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Matter Collected 1841 | 183 195 356 73 309 587 138 Remotely . | . . . . . . . Salvage Created 8425 | . 1358 2777 499 1344 1523 924 Parts 451 | . 78 141 19 88 79 46 Haulers Intercepted 9 | . 2 6 . . 1 . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Combat Hostiles Destroyed 195 | . 29 53 9 37 50 17 Melee 1 | . . . . . 1 . Guns 56 | . 29 8 . 12 4 3 Cannons 62 | . . 25 6 22 2 7 AOE 70 | . . 16 2 2 43 7 Classes Destroyed 16 | . 5 7 1 1 2 . Worker 4 | . 1 3 . . . . Builder 1 | . . 1 . . . . Hauler 9 | . 2 6 . . 1 . Recycler 3 | . . 1 . . . 2 Mechanic 3 | . . . . . 2 1 Operator 5 | . 2 2 1 . . . Watcher 13 | . 3 5 3 . 1 1 Swarmer 31 | . . 10 3 15 3 . Cutter 2 | . . . . 2 . . Grunt 106 | . 29 29 4 9 26 9 Brawler 11 | . . 2 . 1 7 1 Duelist 6 | . . 1 . . 3 2 Protector 6 | . . 1 . . 4 1 Sentry 30 | . . 10 1 10 5 4 Specialist 2 | . . . . . 2 . Hunter 1 | . . . 1 . . . Best Kill Streak 22 | . 4 5 4 6 22 10 Combat Bots Only 20 | . 3 5 3 6 20 9 Max Kills in Single Turn 5 | . 2 2 3 2 5 2 Gunslinging 1 | . 1 . . . . . Exploded 5 | . . 2 2 2 5 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Hostile Shots Fired 784 | . 77 165 35 199 209 99 Missed 218 | . 13 47 18 52 67 21 Damage Taken 7865 | . 745 1498 266 1891 2084 1381 Core 750 | . 83 114 22 110 197 224 Absorbed by Shields 261 | . . . . . 150 111 Redirected to Shielding 169 | . . 21 24 53 37 34 Ignored by Resistances 182 | . . . . . 182 . Regen/Repaired (Parts) 399 | . 116 283 . . . . Core Remaining (%) 79 | 100 66 71 . . . . Volleys Fired 420 | . 74 128 28 97 53 40 Largest 2 | . 2 2 2 2 2 2 Hottest 160 | . 112 112 124 131 126 160 Shots Fired 797 | . 149 248 56 189 85 70 Gun 362 | . 149 82 6 81 33 11 Cannon 387 | . . 160 50 108 16 53 Launcher 48 | . . 6 . . 36 6 Special . | . . . . . . . Kinetic 48 | . . 10 . 38 . . Thermal 427 | . 149 72 22 90 42 52 Explosive 48 | . . 6 . . 36 6 Electromagnetic 274 | . . 160 34 61 7 12 Robot Hit Streak 17 | . 13 17 12 16 5 15 Robot Miss Streak 4 | . 3 3 3 4 3 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . 3 1 . 2 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 488 | . 91 164 36 108 41 48 Core Hits 344 | . 40 81 18 51 113 41 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 16 | . 4 7 . 2 3 . Burn 12 | . 4 5 . 1 2 . Destroy 1 | . . . . 1 . . Corrupt 3 | . . 2 . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16601 | . 1650 4519 1006 2420 5065 1941 Guns 3959 | . 1629 855 33 862 406 174 Cannons 6126 | . . 2661 879 1480 162 944 Explosions 6477 | . . 997 91 78 4490 821 Melee . | . . . . . . . Ramming 39 | . 21 6 3 . 7 2 Kinetic 423 | . . 102 . 321 . . Thermal 5898 | . 1629 1275 336 1073 676 909 Explosive 5521 | . . 475 . . 4304 742 Electromagnetic 4720 | . . 2661 667 1026 78 288 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 1 . . . 8 8 Average Corruption 2 | . 1 . . . 7 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 59 | . 15 . . . 18 26 Message Errors 13 | . 6 . . . 3 4 Matter Fused 10 | . 2 . . . 1 7 Heat Flow Errors 8 | . 2 . . . 2 4 Energy Discharges 7 | . 2 . . . 3 2 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 7 | . . . . . 2 5 Data Loss (major) 1 | . . . . . 1 . Misfires 9 | . 2 . . . 5 2 Alerts 1 | . 1 . . . . . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 213 | . . 125 22 4 32 30 Projectiles 113 | . . 70 9 4 . 30 Explosions 100 | . . 55 13 . 32 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 428 | . . 25 33 . 113 257 Shots 15 | . . 2 1 . 5 7 Rammed 12 | . 6 2 2 . 1 1 Targets Rammed 14 | . 7 2 2 . 2 1 Kicked . | . . . . . . . Crushed 2 | . 1 . . . 1 . Highest Temperature 393 | . 356 372 36 393 392 375 Average Temperature 114 | . 121 91 13 121 153 105 Received Heat Transfer 3191 | . 411 585 153 594 908 540 Effects 27 | . 8 5 . 2 10 2 Shutdowns 2 | . . . . 1 . 1 Energy Bleed 4 | . 2 1 . . 1 . Interference 16 | . 5 4 . . 7 . Matter Decay 3 | . . . . 1 2 . Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted 5 | . . 3 1 1 . . Combat Hostiles 5 | . . 3 1 1 . . Parts Fried 24 | . . 13 4 6 . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 19 | . 3 7 . 6 . 3 Heat Transferred 11971 | . 3700 2561 557 2074 1339 1740 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 13 | . . 8 1 1 1 2 Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Peak Influence 11891 | . 323 1051 760 11891 6859 3249 Initial 5796 | . . 72 438 364 5796 2897 Average 4293 | . 108 452 578 6144 6476 3030 Maximum Alert Level 5 | . 1 3 3 5 5 5 Low Security (%) 18 | 100 96 34 . . . . Level 1 3 | . 3 17 . . . . Level 2 5 | . . 19 86 2 . . Level 3 6 | . . 27 13 3 . . Level 4 3 | . . . . 5 . . Level 5 58 | . . . . 87 18 74 High Security 3 | . . . . . 81 25 Max Security . | . . . . . . . Sterilizations 2 | . . 1 . . 1 . Squads Dispatched 40 | . 10 11 2 . 10 7 Investigation 19 | . 9 7 2 . . 1 Extermination . | . . . . . . . Reinforcement 5 | . 1 2 . . 2 . Assault 16 | . . 2 . . 8 6 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Distress Signals 7 | . 1 1 . . 3 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 265 | . 39 64 18 39 70 35 Peak Tracking Total 13 | . 5 5 4 6 13 8 Tactical Retreats 4 | . 2 . 1 . . 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Traps Triggered 8 | . 2 . 1 5 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Machines Disabled 26 | . 3 6 1 9 4 3 Max in Single Turn 2 | . 1 2 1 2 1 1 Garrison Relay 6 | . . . . 6 . . Phase Generator 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Machines Accessed 28 | . 9 8 3 4 1 3 Terminals 22 | . 7 6 2 4 1 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units 3 | . 1 1 . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 88 | . 34 25 13 8 2 6 Successful 44 | . 17 14 7 2 1 3 Failed 43 | . 16 11 6 6 1 3 Catastrophic 5 | . 1 2 1 . . 1 Database Lockouts 1 | . 1 . . . . . Manual 58 | . 24 17 11 . 1 5 Terminals 73 | . 30 17 12 8 2 4 Fabricators . | . . . . . . . Repair Stations 8 | . 2 6 . . . . Recycling Units 6 | . 2 2 . . . 2 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 22 | . 11 1 6 2 1 1 Robot Analysis 10 | . 4 . 6 . . . Prototype ID Bank 3 | . 3 . . . . . Open Door 2 | . . . . 1 . 1 Branch Access Points 2 | . 1 1 . . . . Alert Level 1 | . . . . . 1 . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Security Stations 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 6 . . . . Scan Component 4 | . 1 3 . . . . Repair 4 | . 1 3 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 13 | . 4 7 . . . 2 Terminals 11 | . 3 6 . . . 2 Track 1 | . . . . . . 1 Assimilate 1 | . . 1 . . . . Disrupt 2 | . . 1 . . . 1 Search 7 | . 3 4 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Tunnel 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 8 4 2 3 1 2 Full Trace Events 11 | . 4 2 2 2 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 3 . . . . Time 116 | . 32 84 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 29 | . . . . 29 . . Machine Destruction 29 | . . . . 29 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . 3 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Total Allies 5 | . . 1 . 4 . . Largest Group 3 | . . 1 1 3 3 . Highest-Rated Group 54 | . . 10 10 54 54 . Highest-Rated Ally 20 | . . 10 10 20 18 . Total Orders 2 | . . 2 . . . . STAY 1 | . . 1 . . . . FOLLOW 1 | . . 1 . . . . Ally Attacks 26 | . . . . 4 22 . Total Damage 615 | . . . . 38 577 . Kills 4 | . . . . . 4 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Robot Analysis Total 10 | . 4 . 6 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Turns Passed 27044 | 77 3700 4095 421 17184 955 612 Spaces Moved 4350 | 44 1073 900 95 1865 232 141 Core 715 | 8 . . . 707 . . Treads 3336 | 36 797 877 95 1158 232 141 Legs 299 | . 276 23 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 320 320 320 317 Average Speed 560 | 140 293 320 320 900 329 320 Slowest Speed 1850 | 160 480 330 320 1850 410 325 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 4 92 79 14 94 34 25 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 298 | . . 98 2 70 80 48 Melee . | . . . . . . . Projectile 5 | . . . . . 2 3 AOE 293 | . . 98 2 70 78 45 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Total 6173 | 56 1465 1864 149 2077 331 231 Wait 1057 | . 262 760 11 13 1 10 Move 4345 | 43 1072 899 95 1864 231 141 Hop . | . . . . . . . Pick Up 107 | 6 27 26 5 18 12 13 Fast Attach 19 | 6 2 6 . . 4 1 Attach 51 | . 4 10 3 13 17 4 Detach . | . . . . . . . Swap 52 | 1 5 14 5 5 11 11 Drop 46 | . 12 19 . 5 . 10 Fire 420 | . 74 128 28 97 53 40 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 14 | . 7 2 2 . 2 1 Escape Stasis 6 | . . . . 6 . . Rewire 56 | . . . . 56 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 3) 452 | -10/Materials | Central database locked down 468 | -10/Materials | Identified exit to Mines 715 | -10/Materials | Discovered new exit (range 9) 1093 | -10/Materials | Discovered new exit (range 5) 2088 | -10/Materials | Repaired Med. Armor Plating 2342 | -10/Materials | Lost 3 parts (1p1n1w) 3778 | -10/Materials | Entered another Materials area 3778 | -9/Materials | Evolved 2 slots: Utility x2 4396 | -9/Materials | Discovered new exit (range 6) 4587 | -9/Materials | Discovered new exit (range 8) 5471 | -9/Materials | Discovered new exit (range 13) 5594 | -9/Materials | Identified exit to Mines 5977 | -9/Materials | Discovered new exit (range 5) 6534 | -9/Materials | Repaired Lgt. Treads 6561 | -9/Materials | Repaired Lgt. Treads 6594 | -9/Materials | Repaired Med. Armor Plating 6978 | -9/Materials | First assault squad dispatched 7519 | -9/Materials | Sterilization system engaged 7519 | -9/Materials | Non-combat units ordered to evacuate 7619 | -9/Materials | Combat units ordered to evacuate 7816 | -9/Materials | Discovered new exit (range 13) 7819 | -9/Materials | Ambient heat levels rising (+10) 7873 | -9/Materials | Entered another Materials area 7873 | -8/Materials | Accompanied by 1 ally 7873 | -8/Materials | Evolved 2 slots: Utility x2 8294 | -8/Materials | Identified exit to Garrison 8294 | -8/Materials | Entered Garrison 8353 | -8/Garrison | Rescued a captive Derelict 8402 | -8/Garrison | Triggered checkpoint 8448 | -8/Garrison | Garrison Relay disabled 8720 | -8/Garrison | Triggered checkpoint 8736 | -8/Garrison | Lost 4 parts (1n2u1w) 8855 | -8/Garrison | Discovered new exit (range 14) 8996 | -8/Garrison | Garrison Relay disabled 9118 | -8/Garrison | Triggered checkpoint 9164 | -8/Garrison | Triggered checkpoint 9212 | -8/Garrison | Triggered checkpoint 9240 | -8/Garrison | Garrison Relay disabled 9365 | -8/Garrison | Discovered new exit (range 10) 9428 | -8/Garrison | Triggered checkpoint 9532 | -8/Garrison | Lost 3 parts (2u1w) 9561 | -8/Garrison | Garrison Relay disabled 9778 | -8/Garrison | Build established: Scavenger-Mutant 9922 | -8/Garrison | Lost 3 parts (2n1u) 10079 | -8/Garrison | Phase Generator disabled 10115 | -8/Garrison | Discovered new exit (range 8) 10159 | -8/Garrison | Learned Materials security intel 10454 | -8/Garrison | Triggered checkpoint 10532 | -8/Garrison | Garrison Relay disabled 11664 | -8/Garrison | Garrison Relay disabled 25478 | -8/Garrison | Entered Materials 25478 | -8/Materials | Accompanied by 3 allies 25655 | -8/Materials | High security lockdown imminent 25688 | -8/Materials | Lost 3 parts (2n1u) 25735 | -8/Materials | High security lockdown engaged 25774 | -8/Materials | Discovered new exit (range 12) 25866 | -8/Materials | Destroyed 18 combat bots 25874 | -8/Materials | Lost 9 parts (1n6u2w) 25922 | -8/Materials | Core integrity fell below 50% 25944 | -8/Materials | Lost 5 parts (1p1n3u) 25951 | -8/Materials | Sterilization system engaged 25951 | -8/Materials | Non-combat units ordered to evacuate 25992 | -8/Materials | Destroyed 20 combat bots 26051 | -8/Materials | Combat units ordered to evacuate 26088 | -8/Materials | Build established: Mutant 26251 | -8/Materials | Ambient heat levels rising (+10) 26321 | -8/Materials | Discovered new exit (range 13) 26324 | -8/Materials | Discovered new exit (range 12) 26401 | -8/Materials | Ambient heat levels rising (+10) 26433 | -8/Materials | Entered Storage 26833 | -8/Storage | First assault squad dispatched 26887 | -8/Storage | High security lockdown imminent 26913 | -8/Storage | Core integrity fell below 20% 26952 | -8/Storage | Destroyed 9 combat bots 26967 | -8/Storage | High security lockdown engaged 27045 | -8/Storage | Destroyed self with Mini Grenade Launcher Last Messages --------------- 26952_ ALERT: Performing unscheduled system reset. 26967_ ALERT: Lockdown in effect, collecting threat data. 26971_ System corrupted: FCS attempts to trigger Mni. Grenade Launcher. 26971_ System corrupted: Mni. Grenade Launcher misfires. 26971_ Compression Vault explodes. 26979_ The unstable cave ceiling collapses. 26987_ ALERT: Assault forces dispatched. 26990_ System corrupted: Component data lost. 27017_ System corrupted: Heat flow error (+239). 27026_ Component Storage disabled. 27027_ Adv. Treads destroyed. 27030_ Y-45 Defender destroyed. 27043_ C-30 ARC bursts open, deploying its payload. 27043_ B-36 Bruiser unfolds itself. 27043_ L-31 Rogue unfolds itself. Map ----- +----------------------------------------------------+ | ??????????????# % =%= **#???? | | ???????# "????# =%[ *#???? | | ???????# """??# *=[[ *#???? | | ???????# # *%! ####???? | | ???????# !% ## #?????? | | ???????# # #####????? | | ???????## ##### # ##???? | | ???????????# "% + #???? | | ???????????# ###### #???? | | ???????????#??????# ##??? | | ??????????????????# ##?? | | ??????????????????# #?? | | ???????????? ####### # ##?? | | ??????????? #??? | | ??????????????#### #??? | | ?????????????????# #??? | | ?????????????????+ #??? | | ?????????????????#+######## #??? | | ??????????????????????????# #??? | | ??????????????????????????# #??? | | ??????????????????????????# #??? | | ????????????????????????### #??? | | ????????????????????????+ Cm#??? | | ????????????????????????## b###? | | ???????????????????????## lb #? | | ???????????????????????# @ "" #? | | ???????????????????????## ""l#? | | ???????????????????????# " #? | | ???????????????????????# [ #? | | ???????????????????????#=%= #? | | ???????????????????????#[! #? | | ???????????????????????# ##? | | ???????????????????????##### #?? | | ????????????????????????????##?? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 675 Resistance: TH 25 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyIonicChip Manual? 0 Play Time 00:56:17 Cumulative 278.9 hours Start 2024.04.26 @ 19:50:09 End 2024.04.26 @ 20:45:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 208 Adventurer 0 Explorer 0 Win Type - Total 10 Types 6/0/3/1/0/0/0/0/0 Lore% 77 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58015189-e375-4af9-8fb4-3d2f6b235cbf