Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 08:36:13 Player: Pekeps Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (113) 565 Value Destroyed (3436) 3436 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (193) 193 TOTAL SCORE: 5914 Bonus ------- High Alert Combat Kills 193 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 372/390 System Corruption 0% Temperature Cool (9) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Nuclear Core > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (2) ------ Advanced Visual Processing Unit Core Shielding > --- WEAPON (4) ------- Pulse Rifle > --- INVENTORY (5) ---- Improved Sensor Array Active Sensor Suite Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Heat Sink Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Autogun Gauss Rifle > --- INVENTORY -------- Ion Engine Titanium Leg Improved Sensor Array Core Shielding Pulse Rifle [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Cooling System Device Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 2 | . . 2 . Parts Attached 105 | 8 11 38 48 Power 16 | 1 2 5 8 Engine 14 | 1 2 5 6 Core 2 | . . . 2 Reactor . | . . . . Propulsion 28 | 3 . 10 15 Treads 3 | 2 . 1 . Leg 17 | 1 . 8 8 Wheel 4 | . . . 4 Hover 1 | . . 1 . Flight 3 | . . . 3 Utility 22 | 2 6 7 7 Device 9 | 1 4 2 2 Storage 2 | 1 1 . . Processor 5 | . . 3 2 Hackware . | . . . . Protection 6 | . 1 2 3 Artifact . | . . . . Weapon 39 | 2 3 16 18 Energy Gun 12 | . . 3 9 Energy Cannon 1 | . . . 1 Ballistic Gun 20 | 2 2 8 8 Ballistic Cannon 5 | . . 5 . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 32 | . 2 8 22 Power 6 | . . 3 3 Propulsion 6 | . . 2 4 Utility 7 | . 2 2 3 Weapon 13 | . . 1 12 Highest Loss Streak 7 | . 1 3 7 To Critical Strikes . | . . . . Average Backups 4 | 2 7 4 4 Power 1 | . 1 2 1 Propulsion . | 1 . . . Utility 1 | . 1 2 2 Weapon . | . 3 . . Tool/Special . | . . . . Unused Backups 6 | . 3 2 1 Power 1 | . . 1 . Propulsion 1 | . 1 . . Utility 2 | . . 1 1 Weapon 2 | . 2 . . Tool/Special . | . . . . Average Slot Usage (%) 90 | . 96 95 79 Engine 10 | . 13 9 9 Treads 6 | . 26 2 . Leg 14 | . . 17 17 Device 9 | . 9 11 5 Storage 2 | . 13 . . Processor 3 | . . 5 2 Protection 4 | . 3 3 8 Energy Gun 6 | . . . 20 Ballistic Gun 12 | . 18 13 7 Ballistic Cannon 14 | . . 28 . Launcher 1 | . 9 . . Peak Build Rating 33 | 7 7 16 33 Average Rating 14 | 5 6 14 22 On Entrance 7 | . 7 7 15 Avg Prop Armor Cover (%) 4 | . . 8 3 Naked Turns . | . . . . Heaviest Build 92 | 12 92 28 36 Greatest Support 51 | 40 40 40 51 Greatest Overweight (x) 10 | . 4 5 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 8 5 Average Capacity 5 | 7 7 5 5 Most Carried 8 | 3 8 6 5 Average Carried 4 | 2 7 4 4 Final Capacity 8 | 8 8 5 5 Final Carried 7 | 3 7 5 5 Class Distribution -------------------- 27% | Mutant 25% | Tank 21% | Gunner 18% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 3155 | 266 284 1839 766 Remotely 109 | 109 . . . Salvage Created 3583 | 70 445 1907 1161 Parts 201 | 2 27 106 66 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 4 | . 2 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 85 | . 11 51 23 Guns 48 | . 2 23 23 Cannons 28 | . . 28 . AOE 9 | . 9 . . Classes Destroyed 14 | 2 6 2 4 Worker 6 | 1 . 2 3 Builder 4 | . 2 1 1 Tunneler 1 | . 1 . . Hauler 1 | . . . 1 Recycler 6 | 1 2 2 1 Operator 2 | . 1 1 . Watcher 8 | . 2 5 1 Swarmer 12 | . 2 7 3 Grunt 53 | . 9 34 10 Brawler 2 | . . 2 . Sentry 12 | . . 8 4 Specialist 4 | . . . 4 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 10 | 1 6 9 10 Combat Bots Only 8 | . 6 6 8 Max Kills in Single Turn 3 | 1 3 3 3 Gunslinging 1 | . . 1 1 Exploded 3 | . 3 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 558 | . 62 224 272 Missed 128 | . 14 57 57 Hits 430 | . 48 167 215 Melee 4 | . . 4 . Projectile 426 | . 48 163 215 Critical Strikes 10 | . . 3 7 Damage Taken 6100 | . 544 1946 3610 Core 942 | . 97 285 560 Absorbed by Shields 107 | . . 107 . Redirected to Shielding 5 | . . . 5 Regen/Repaired (Parts) 140 | . 52 . 88 Core Remaining (%) 63 | 100 61 28 . Volleys Fired 217 | . 25 103 89 Largest 4 | . 2 4 4 Hottest 215 | . 50 176 215 Shots Fired 650 | . 48 388 214 Gun 410 | . 33 163 214 Cannon 225 | . . 225 . Launcher 15 | . 15 . . Special . | . . . . Kinetic 509 | . 33 384 92 Thermal 113 | . . 4 109 Explosive 15 | . 15 . . Electromagnetic 13 | . . . 13 Robot Hit Streak 20 | . 9 20 11 Robot Miss Streak 7 | . 4 7 6 Penetration Max 1 | . . . 1 Secondary Targets 11 | . . 8 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 341 | . 23 189 129 Core Hits 180 | . 27 89 64 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . 2 4 Burn 4 | . . . 4 Destroy 1 | . . 1 . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7453 | 38 1112 3608 2695 Guns 4209 | . 215 1516 2478 Cannons 2046 | . . 2046 . Explosions 995 | . 874 . 121 Melee . | . . . . Ramming 203 | 38 23 46 96 Kinetic 4847 | . 215 3517 1115 Thermal 1381 | . . 45 1336 Explosive 874 | . 874 . . Electromagnetic 148 | . . . 148 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . 7 . Average Corruption 6 | . . 6 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 32 | . . 32 . Message Errors 11 | . . 11 . Matter Fused 6 | . . 6 . Heat Flow Errors 2 | . . 2 . Energy Discharges 5 | . . 5 . Parts Fused 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Alerts 1 | . . 1 . Weapon Failures 5 | . . 5 . Overload Shots . | . . . . Overflow Damage 33 | . 8 25 . Projectiles 25 | . . 25 . Explosions 8 | . 8 . . Melee . | . . . . Knockbacks 15 | 1 . 12 2 Impact 3 | 1 . . 2 Kinetic 10 | . . 10 . Secondary 2 | . . 2 . Self-Inflicted Damage 64 | . 18 1 45 Shots 2 | . 1 . 1 Rammed 31 | 13 10 5 3 Targets Rammed 81 | 15 12 20 34 Kicked 45 | . . 14 31 Crushed 5 | 2 2 1 . Highest Temperature 545 | . 24 281 545 Average Temperature 144 | . 7 70 185 Received Heat Transfer 2414 | . 183 863 1368 Effects 21 | . . 2 19 Shutdowns 8 | . . . 8 Energy Bleed 1 | . . . 1 Interference 4 | . . 2 2 Short Circuit 4 | . . . 4 Damage (minor) 1 | . . . 1 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 3086 | . . 111 2975 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 3 | . 1 3 1 Low Security (%) 48 | 100 51 29 73 Level 1 34 | . 48 37 26 Level 2 13 | . . 26 . Level 3 2 | . . 5 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Sterilizations 1 | . . 1 . Peak Influence 789 | 5 308 789 332 Initial 332 | . . 89 332 Average 228 | . 155 312 151 Influence Increases 2767 | 10 537 1480 740 Destroy 0b10 Robot/C 1700 | . 220 1020 460 Destroy 0b10 Robot/NC 140 | 10 40 55 35 Destroy Leader 428 | . 64 240 124 Successful Hack 56 | . 9 40 7 Disable Machine 165 | . 105 45 15 Destroy Structure 128 | . 99 20 9 Lose Combat Pursuer 150 | . . 60 90 Influence Decreases 2477 | 10 325 904 1238 Entered New Map 579 | . . 123 456 Time Decay 1578 | 10 305 701 562 Lost Part 320 | . 20 80 220 Squads Dispatched 17 | . 3 10 4 Investigation 7 | . 1 6 . Extermination . | . . . . Reinforcement 9 | . 2 3 4 Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 1 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 141 | . 20 72 49 Peak Tracking Total 8 | . 8 7 8 Tactical Retreats 10 | . . 4 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 12 | . 8 3 1 Max in Single Turn 2 | . 2 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 20 | . 5 12 3 Terminals 13 | . 3 8 2 Fabricators . | . . . . Repair Stations 4 | . 1 2 1 Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 65 | . 16 43 6 Successful 43 | . 13 24 6 Failed 22 | . 3 19 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 7 | . 1 6 . Terminals 41 | . 9 29 3 Fabricators . | . . . . Repair Stations 14 | . 5 6 3 Recycling Units 6 | . 2 4 . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 28 | . 6 19 3 Record 14 | . 3 11 . Robot Analysis 2 | . . 1 1 Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . . 1 . Locate Traps 1 | . . . 1 Patrol Status 1 | . . 1 . Transport Status 1 | . . 1 . Reinforcement Status 1 | . . 1 . Hauler Manifests 2 | . 1 1 . Registered Components 1 | . . . 1 Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 5 . 3 Scan Component 5 | . 3 . 2 Repair 3 | . 2 . 1 Recycling Unit Hacks 4 | . 2 2 . Process 1 | . . 1 . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . . 1 . Scanalyzer 3 | . . 3 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 12 | . 3 8 1 Full Trace Events 10 | . 2 7 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired 3 | . 2 . 1 Time 90 | . 52 . 38 Parts Recycled . | . . . . Recycled Matter 111 | . . 111 . Retrieved Matter 71 | . 71 . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 330 | . 298 . 32 Optics 32 | . . . 32 Sensors 46 | . 46 . . Terrain 248 | . 248 . . Seismic 4 | . 4 . . Robot Analysis Total 2 | . . 1 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5954 | 228 1055 3007 1664 Spaces Moved 3103 | 131 562 1504 906 Core 40 | 14 16 7 3 Treads 933 | 107 546 280 . Legs 1889 | 10 . 1216 663 Wheels 210 | . . . 210 Hover 1 | . . 1 . Flight 30 | . . . 30 Fastest Speed 35 | 50 160 120 35 Average Speed 156 | 145 162 168 133 Slowest Speed 550 | 160 320 300 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 2 | . . . 2 Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 4 69 77 37 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 132 | . 111 18 3 Melee . | . . . . Projectile 18 | . . 18 . AOE 114 | . 111 . 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3674 | 156 647 1707 1164 Wait 46 | . . . 46 Move 3096 | 130 561 1503 902 Hop 2 | . . . 2 Pick Up 21 | 2 12 3 4 Fast Attach 89 | 8 13 26 42 Attach 10 | . 3 4 3 Detach 15 | 1 3 5 6 Swap 24 | . 4 12 8 Drop 73 | . 14 31 28 Fire 217 | . 25 103 89 Melee . | . . . . Ram 4 | . . 1 3 Kick 45 | . . 14 31 Crush 32 | 15 12 5 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 229 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 13) 842 | -10/Materials | Discovered new exit (range 10) 885 | -10/Materials | Repaired Lgt. Treads 911 | -10/Materials | Repaired Lgt. Treads 1244 | -10/Materials | Discovered new exit (range 15) 1284 | -10/Materials | Entered another Materials area 1284 | -9/Materials | Evolved 2 slots: Weapon x2 1834 | -9/Materials | Build established: Scavenger-Tank 2346 | -9/Materials | Discovered new exit (range 8) 2681 | -9/Materials | Build established: Tank 3450 | -9/Materials | Lost 3 parts (1p2u) 3523 | -9/Materials | Discovered new exit (range 15) 3608 | -9/Materials | Core integrity fell below 50% 3758 | -9/Materials | Build established: Gunner 4084 | -9/Materials | First assault squad dispatched 4233 | -9/Materials | Discovered new exit (range 8) 4277 | -9/Materials | Sterilization system engaged 4277 | -9/Materials | Non-combat units ordered to evacuate 4291 | -9/Materials | Entered another Materials area 4291 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4534 | -8/Materials | Lost 3 parts (1n2w) 4770 | -8/Materials | Lost 3 parts (1n1u1w) 4881 | -8/Materials | Lost 7 parts (2p1n1u3w) 5152 | -8/Materials | Build established: Scavenger-Mutant 5494 | -8/Materials | Repaired Hrd. Medium Armor Plating 5702 | -8/Materials | Core integrity fell below 50% 5786 | -8/Materials | Build established: Tank 5888 | -8/Materials | Core integrity fell below 20% 5929 | -8/Materials | Destroyed 8 combat bots 5937 | -8/Materials | Found Prototype Device 5953 | -8/Materials | Lost 6 parts (1n1u4w) 5955 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. Acquired Lgt. Ion Engine. K-01 Serf collects debris. Dropped Heat Sink. K-01 Serf collects debris. Dropped Imp. Heat Sink. Dropped Lgt. Ion Engine. Acquired Prototype Device. K-01 Serf collects debris. Acquired 41 matter. K-01 Serf collects debris. Critical hit (Burn: +37). K-01 Serf collects debris. Extracted 99 matter. K-01 Serf collects debris. K-01 Serf cleans the Atomic Centrifuge. R-06 Scavenger collects Imp. Heat Sink. K-01 Serf cleans the Atomic Centrifuge. Acquired Pulse Rifle. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?# # [ #???# #! # ## """ #???????????? | | ?######+#### ###???# # # ## "T" #???????????? | | ??????# #??#+#?????# # # ## #???????????? | | ??????# #??????????# # # ## #???????????? | | ??????# #??????????# # ! # ## #???????????? | | ??????# #??????????# + # ## """ #???????????? | | ??????# #??????????# ######% ## """ #???????????? | | ??????# #?????????## ##### # """ #???????????? | | ??????# #?????????# # #???????????? | | ####### #?????????# %%*+ #???????????? | | # #?????????# =%# #???????????? | | "" # #######+### #### %%![# #???????????? | | R # ^ ^ #####%=#########???????????? | | "" + ^^^ # % #???????????? | | # " " # % ##???????????? | | ####+##[ "" # """ """ """ #????????????? | | / / ##! # ^ " # """ """ """ #????????????? | | ## ] # # """ "" """ #????????????? | | = ## # # #????????????? | | ## ##### # ######r#############+####??? | | ?###???#[[ # * =![!=% ? | | ???????#[ + %=!*! ? | | ???????# # [[ =% =%!= ? | | ???????# # [[ !!=!kg!#################????? | | ???????# ! #############!%%#????????????????????? | | ???????######???????????#@!%#????????????????????? | | ????????????????????????#=a*#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# % #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ???????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ????????=?????????? | | ??????????????????????## ###?????????????????? | | ???????????????????????###/###???????????????????? | | ????????????????????????? k ?????????????????????? | | ?????????????????????????"" ?????????????????????? | | ?????????????????????????"" ?????????????????????? | | ??????????????????????????" ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 62% | -10/Materials Hrd. Medium Armor Plating | 63% | -8/Materials Studied --------- Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots Crack Shot Ghost 'Em Heavy Suspicion Hydra Item+ Librarian Novice Programmer Party Time Please Form A Line Risk Taker Significant Disruption Spot Them First Storm Trooper There's More Where That Came From Universal Adapter Use The Force Well Done Challenges ------------ None Game ------ Seed MetaSubatomicSpiker Manual? 0 Play Time 01:21:12 Cumulative 2.3 hours Start 2026.02.15 @ 20:29:10 End 2026.02.16 @ 08:36:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 1b73fb80-2dae-48d0-88c9-6b5c24d302d5