Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.21 @ 22:06:23 Player: sasha Result: Destroyed by G-50 Soldier with Backup Laser III Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2851) 2851 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 6408 Bonus ------- High Alert Combat Kills 92 Cogmind --------- Core Integrity 0/850 Matter 31/500 Energy 100/100 System Corruption 11% Temperature Cool (18) Movement Core (1700) Ox33 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (28) --- Advanced Sensor Array Advanced Sensor Array Long-range Sensor Array Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Launcher Guidance Computer Recoil Stabilizer Kinecellerator Improved Transmission Jammer > --- WEAPON ----------- Cooled Plasma Cannon Gauss Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Cold Fusion Reactor Armored Treads Medium Treads Improved Medium Treads High-capacity Storage Unit High-capacity Matter Pod Advanced Sensor Array Advanced Sensor Array Long-range Sensor Array Transmission Jammer Gatling Laser Force Rifle Minigun Flak Gun Flak Cannon Gauss Cannon [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Targeting Computer Weapon Minigun Energy Gun Force Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 6 | . . 1 1 2 2 Weapon 1 | . . . 1 . . Parts Attached 75 | 6 1 11 11 2 44 Power 8 | 1 . 1 . . 6 Engine 5 | 1 . 1 . . 3 Core 1 | . . . . . 1 Reactor 2 | . . . . . 2 Propulsion 16 | 2 . 3 4 . 7 Treads 13 | 2 . 3 3 . 5 Leg 3 | . . . 1 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 1 4 3 2 9 Device 11 | . 1 1 2 1 6 Storage 5 | 1 . 1 1 . 2 Processor 4 | . . 2 . 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 31 | 2 . 3 4 . 22 Energy Gun 2 | . . . . . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 18 | 2 . 3 4 . 9 Ballistic Cannon 9 | . . . . . 9 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 44 | . . 3 5 . 36 Power 2 | . . . . . 2 Propulsion 13 | . . 1 3 . 9 Utility 11 | . . 1 1 . 9 Weapon 18 | . . 1 1 . 16 Highest Loss Streak 25 | . . 2 2 . 25 Average Slot Usage (%) 97 | . 99 97 99 98 95 Engine 7 | . 14 11 9 7 2 Reactor 1 | . . . . . 3 Treads 23 | . 28 30 25 23 18 Device 14 | . 13 3 8 14 22 Storage 13 | . 14 11 11 15 14 Processor 13 | . . 18 15 14 12 Ballistic Gun 17 | . 28 22 26 23 6 Ballistic Cannon 3 | . . . . . 7 Naked Turns . | . . . . . . Heaviest Build 129 | 13 14 45 81 82 129 Greatest Support 68 | 40 40 60 60 60 68 Greatest Overweight (x) 33 | . . . 1 1 33 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 28 | 6 6 12 20 20 28 Average Capacity 15 | 5 6 9 13 20 21 Most Carried 21 | 4 5 11 18 20 21 Average Carried 12 | 2 3 8 12 17 17 Final Capacity 28 | 6 6 12 20 20 28 Final Carried 20 | 2 5 9 18 20 3 Class Distribution -------------------- 42% | Hauler-Gunner 32% | Mutant 17% | Scavenger-Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Hauler-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2488 | 217 125 383 749 64 950 Remotely . | . . . . . . Salvage Created 2720 | . 138 482 994 19 1087 Parts 164 | . 5 38 68 3 50 Haulers Intercepted 4 | . . . 2 . 2 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 61 | . 3 15 21 . 22 Guns 43 | . 3 15 21 . 4 Cannons 17 | . . . . . 17 AOE 1 | . . . . . 1 Classes Destroyed 13 | . 1 3 6 . 3 Worker 3 | . . . 1 . 2 Builder 4 | . . . 2 . 2 Hauler 4 | . . . 2 . 2 Recycler 1 | . . . . . 1 Operator 2 | . . . 1 . 1 Watcher 6 | . . 1 2 1 2 Swarmer 12 | . . 3 7 . 2 Grunt 31 | . 3 9 7 . 12 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Sentry 9 | . . 3 5 . 1 Hunter 5 | . . . 1 . 4 Programmer 2 | . . . . . 2 Best Kill Streak 12 | . 2 8 5 1 12 Combat Bots Only 7 | . 2 7 5 . 6 Max Kills in Single Turn 7 | . 1 1 2 1 7 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7556 | . 176 770 835 304 5471 Core 1129 | . 28 92 129 24 856 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 88 77 76 96 . Volleys Fired 192 | . 12 42 58 5 75 Largest 3 | . 2 2 3 3 3 Hottest 176 | . 40 46 73 73 176 Shots Fired 501 | . 24 81 172 15 209 Gun 356 | . 24 81 172 15 64 Cannon 141 | . . . . . 141 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 451 | . 24 81 172 15 159 Thermal 46 | . . . . . 46 Explosive 4 | . . . . . 4 Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 12 15 11 10 14 Robot Miss Streak 8 | . 1 2 5 2 8 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . . 2 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 368 | . 18 72 112 10 156 Core Hits 195 | . 5 32 53 3 102 Critical Hits 13 | . . . 2 . 11 Critical Kills 6 | . . . 1 . 5 Critical Parts Destroyed 7 | . . . 1 . 6 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7750 | . 212 1082 1648 143 4665 Guns 4020 | . 208 1082 1648 143 939 Cannons 2795 | . . . . . 2795 Explosions 931 | . . . . . 931 Melee . | . . . . . . Ramming 4 | . 4 . . . . Kinetic 5789 | . 208 1082 1648 143 2708 Thermal 1396 | . . . . . 1396 Explosive 561 | . . . . . 561 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . . 11 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 23 | . . . . . 23 Message Errors 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Targeting Errors 6 | . . . . . 6 Weapon Failures 5 | . . . . . 5 Overload Shots . | . . . . . . Overflow Damage 52 | . . . . . 52 Projectiles 19 | . . . . . 19 Explosions 33 | . . . . . 33 Melee . | . . . . . . Knockbacks 30 | . . . . . 30 Impact . | . . . . . . Kinetic 28 | . . . . . 28 Secondary 2 | . . . . . 2 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 315 | . 2 1 63 16 315 Average Temperature 57 | . 2 1 18 10 73 Received Heat Transfer 2340 | . 102 252 297 48 1641 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1753 | . . . . . 1753 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 526 | . 100 317 526 192 458 Initial 170 | . . . 97 170 93 Average 181 | . 58 172 313 181 158 Maximum Alert Level 2 | . . 1 2 . 2 Low Security (%) 66 | 100 100 66 22 100 73 Level 1 20 | . . 33 47 . 9 Level 2 12 | . . . 29 . 16 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . . 2 4 . 10 Investigation 1 | . . 1 . . . Extermination 2 | . . . . . 2 Reinforcement 6 | . . 1 1 . 4 Assault 2 | . . . . . 2 Garrison 5 | . . . 3 . 2 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 11 | . 1 1 6 1 2 Communications Jammed 46 | . . . . . 46 Distress Signals 45 | . . . . . 45 Times Spotted 104 | . 7 19 31 3 44 Peak Tracking Total 10 | . 3 5 7 2 10 Tactical Retreats 3 | . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . . 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 11 | . . . . . 11 Max in Single Turn 7 | . . . . . 7 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 2 | . . 2 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . . 6 . . . Successful 3 | . . 3 . . . Failed 3 | . . 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . 3 . . . Terminals 6 | . . 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 3 . . . Level Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4089 | 69 455 785 861 317 1602 Spaces Moved 1647 | 41 249 368 330 140 519 Core 10 | 9 . . . . 1 Treads 1634 | 32 249 368 330 140 515 Legs 3 | . . . . . 3 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 183 183 Average Speed 171 | 135 160 160 169 183 187 Slowest Speed 1700 | 160 160 160 185 183 1700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 47 41 36 4 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 62 | . . . . . 62 Melee . | . . . . . . Projectile 18 | . . . . . 18 AOE 44 | . . . . . 44 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2527 | 54 281 485 517 192 998 Wait 501 | . 15 42 84 38 322 Move 1642 | 40 248 367 329 139 519 Hop . | . . . . . . Pick Up 86 | 8 4 16 26 6 26 Fast Attach . | . . . . . . Attach 54 | 6 1 5 7 2 33 Detach . | . . . . . . Swap 21 | . . 6 4 . 11 Drop 30 | . . 7 9 2 12 Fire 192 | . 12 42 58 5 75 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 16) 399 | -10/Materials | Discovered new exit (range 16) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 822 | -9/Materials | Destroyed 7 combat bots 1139 | -9/Materials | Identified exit to Materials 1310 | -9/Materials | Entered another Materials area 1310 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1511 | -8/Materials | Garrison activated, responded to threat 1621 | -8/Materials | Build established: Scavenger-Gunner 2142 | -8/Materials | Discovered new exit (range 15) 2171 | -8/Materials | Entered Factory 2171 | -7/Factory | Evolved 2 slots: Utility x2 2463 | -7/Factory | Discovered new exit (range 6) 2474 | -7/Factory | Identified exit to Factory 2488 | -7/Factory | Entered another Factory area 2488 | -6/Factory | Evolved 2 slots: Utility x2 2859 | -6/Factory | Build established: Hauler-Gunner 3662 | -6/Factory | Garrison activated, responded to threat 3732 | -6/Factory | Lost 5 parts (2n1u2w) 3888 | -6/Factory | First assault squad dispatched 3984 | -6/Factory | System corruption reached 10% 3994 | -6/Factory | Garrison activated, responded to threat 4053 | -6/Factory | Core integrity fell below 50% 4085 | -6/Factory | Core integrity fell below 20% 4090 | -6/Factory | Destroyed by G-50 Soldier with Backup Laser III Last Messages --------------- 04080_ R-10 Processor collects Terrain Scan Processor. 04080_ U-05 Engineer lays Concrete. 04081_ Gauss Rifle destroyed. 04081_ K-01 Serf collects debris. 04081_ Gauss Rifle destroyed. 04082_ U-05 Engineer builds a Wall. 04082_ U-05 Engineer lays Concrete. 04082_ K-01 Serf collects debris. 04084_ U-05 Engineer lays Concrete. 04084_ R-10 Processor collects Welding Torch. 04085_ K-01 Serf collects debris. 04086_ U-05 Engineer lays Concrete. 04087_ K-01 Serf collects debris. 04087_ G-50 Soldier destroyed. 04087_ K-01 Serf collects debris. 04088_ U-05 Engineer builds a Wall. 04088_ K-01 Serf collects debris. 04088_ U-05 Engineer lays Concrete. 04090_ K-01 Serf collects debris. 04090_ R-10 Processor collects Carbon-fiber Leg. 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