Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.11 @ 20:24:32 Player: Robodude Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2427) 2427 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (871) 871 TOTAL SCORE: 6143 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 50 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 73/100 System Corruption 0% Temperature Cool (9) Location -8/Materials Parts ------- Power (2) Propulsion (3) Improved Carbon-fiber Leg Utility (4) Improved Heat Sink Small Storage Unit Utility Shielding Weapon (2) Gauss Rifle Inventory (6) Relay Coupler [NC] (28) Relay Coupler [NC] (26) Peak State ------------ Power Deuterium Engine Light Nuclear Core Propulsion Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Utility Small Storage Unit Transmission Jammer Hardened Heavy Armor Plating Weapon Particle Gun Heavy Ion Cannon Inventory Improved Carbon-fiber Leg Improved Heat Sink Improved Sensor Array Advanced Sensor Array Utility Shielding Light Armor Plating [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Light Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 92 | 7 7 5 1 15 27 24 6 Power 18 | 1 . 2 . 2 5 5 3 Engine 16 | 1 . 2 . 2 4 4 3 Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 26 | 2 1 2 . 4 10 6 1 Treads 2 | . . . . . . 2 . Leg 24 | 2 1 2 . 4 10 4 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 2 1 . 1 4 4 7 1 Device 11 | 1 . . . 2 3 4 1 Storage 1 | 1 . . . . . . . Processor 2 | . . . . 1 1 . . Hackware . | . . . . . . . . Protection 6 | . 1 . 1 1 . 3 . Artifact . | . . . . . . . . Weapon 28 | 2 5 1 . 5 8 6 1 Energy Gun 10 | 1 1 . . 1 5 2 . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 9 | 1 . . . 2 2 3 1 Ballistic Cannon 4 | . 4 . . . . . . Launcher 3 | . . 1 . 1 . 1 . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 47 | . . 1 1 10 13 11 11 Power 13 | . . 1 1 1 3 3 4 Propulsion 15 | . . . . 4 5 3 3 Utility 7 | . . . . 2 1 2 2 Weapon 12 | . . . . 3 4 3 2 Highest Loss Streak 11 | . . 1 1 4 11 3 10 Average Slot Usage (%) 86 | . 98 98 87 74 87 88 86 Engine 9 | . 14 13 10 8 8 7 10 Core 2 | . . . . . 4 5 . Treads 2 | . . . . . . 4 17 Leg 21 | . 27 26 22 16 22 21 8 Device 6 | . 2 . . 1 13 11 8 Storage 10 | . 14 14 11 11 9 9 9 Processor 3 | . . . . 4 12 2 . Protection 10 | . 11 14 22 13 . 8 15 Energy Gun 3 | . 3 . . 1 9 5 . Energy Cannon 1 | . . . . . . 5 . Ballistic Gun 5 | . 4 . . 6 7 6 16 Ballistic Cannon 4 | . 19 23 11 . . . . Launcher 3 | . . 4 11 9 . . . Naked Turns . | . . . . . . . . Heaviest Build 49 | 12 16 17 32 30 29 49 19 Greatest Support 54 | 20 20 27 27 27 54 54 40 Greatest Overweight (x) 6 | 1 1 4 1 5 6 1 . Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 Most Carried 6 | 4 4 6 4 6 6 6 6 Average Carried 5 | 2 2 4 4 5 4 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 6 Final Carried 6 | 3 3 6 4 5 6 6 2 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Matter Collected 1731 | 244 11 196 31 464 354 400 31 Remotely 151 | 151 . . . . . . . Salvage Created 1918 | 54 11 100 . 181 752 691 129 Parts 124 | 1 . 12 . 24 42 37 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 63 | . . 8 . 17 14 20 4 Guns 30 | . . . . . 13 13 4 Cannons 15 | . . 8 . 1 . 6 . AOE 16 | . . . . 16 . . . Classes Destroyed 9 | 1 1 2 . 2 3 . . Worker 2 | . . . . 1 1 . . Builder 1 | . . . . . 1 . . Tunneler 2 | . . . . 1 1 . . Recycler 2 | 1 . . . . 1 . . Watcher 3 | . 1 . . . 2 . . Swarmer 29 | . . 6 . 10 4 7 2 Grunt 27 | . . 2 . 7 6 11 1 Sentry 4 | . . . . . 2 2 . Hunter 3 | . . . . . 2 . 1 Best Kill Streak 9 | 1 1 3 . 4 9 4 2 Combat Bots Only 9 | . . 3 . 4 9 4 2 Max Kills in Single Turn 3 | 1 1 1 . 3 2 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Damage Taken 5174 | . . 478 174 861 1247 1745 669 Core 804 | . . 118 . 129 208 278 71 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 . 52 . 67 . . . Volleys Fired 248 | 4 2 23 1 48 50 96 24 Largest 2 | 1 2 2 2 2 2 2 2 Hottest 130 | 40 70 70 68 100 117 130 48 Shots Fired 371 | 4 4 46 2 49 85 148 33 Gun 247 | 4 . . . 21 85 104 33 Cannon 92 | . 4 46 1 1 . 40 . Launcher 28 | . . . 1 23 . 4 . Special 4 | . . . . 4 . . . Kinetic 194 | . 4 46 1 22 30 58 33 Thermal 149 | 4 . . . 4 55 86 . Explosive 28 | . . . 1 23 . 4 . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | 2 1 5 . 5 13 15 10 Robot Miss Streak 7 | 1 1 3 2 3 3 7 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . . . . . 2 1 . Max Gunslinging Chain 1 | . . . . . 1 1 . Shots Hit Robots 228 | 3 2 23 . 21 62 92 25 Core Hits 120 | 2 1 9 . 27 33 35 13 Critical Hits 1 | . 1 . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5323 | 31 33 384 47 1408 1253 1873 294 Guns 2436 | 31 . . . 123 1135 853 294 Cannons 1204 | . 33 384 . . . 787 . Explosions 1587 | . . . 47 1189 118 233 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1630 | . 33 384 . 123 446 350 294 Thermal 2224 | 31 . . . 96 807 1290 . Explosive 1469 | . . . 47 1189 . 233 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . Average Corruption 1 | . 1 1 . . . . . Corruption Purged . | . . . . . . . . Effects 3 | . 1 2 . . . . . Message Errors 1 | . . 1 . . . . . Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 151 | . . . 17 83 . 51 . Projectiles 20 | . . . . 17 . 3 . Explosions 131 | . . . 17 66 . 48 . Melee . | . . . . . . . . Knockbacks 7 | . 1 6 . . . . . Impact . | . . . . . . . . Kinetic 7 | . 1 6 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 224 | . . . . 142 . 82 . Shots 8 | . . . . 6 . 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 557 | 20 18 99 18 91 96 557 43 Average Temperature 153 | 20 10 44 10 40 33 233 15 Received Heat Transfer 1674 | . . 60 18 354 396 648 198 Effects 36 | . . . . . . 36 . Shutdowns 12 | . . . . . . 12 . Energy Bleed 5 | . . . . . . 5 . Interference 6 | . . . . . . 6 . Matter Decay 1 | . . . . . . 1 . Short Circuit 5 | . . . . . . 5 . Damage (minor) 3 | . . . . . . 3 . Damage (major) 4 | . . . . . . 4 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Melted 5 | . . . . . 2 3 . Heat Transferred 4076 | 75 . . . 200 1544 2257 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Peak Influence 944 | 5 40 225 41 290 254 944 510 Average Influence 239 | 4 17 90 22 117 138 544 481 Maximum Alert Level 3 | . . 1 . 1 1 3 2 Low Security (%) 54 | . . . . . . . . Level 1 21 | . . . . . . . . Level 2 13 | . . . . . . . . Level 3 10 | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . 1 . 1 . 3 Investigation 4 | . 1 . 1 . 1 . 1 Extermination . | . . . . . . . . Reinforcement 3 | . 1 . . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Distress Signals 2 | . . . 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 3 8 13 20 20 30 8 Peak Tracking Total 11 | . 2 3 11 4 4 6 4 Tactical Retreats 12 | . . . . 1 1 9 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Traps Triggered 7 | . 1 1 . . . 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . 1 . . Traps Extracted . | . . . . . . . . Installed 2 | . . . . 1 1 . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Disabled 9 | . . 1 . 2 3 2 1 Max in Single Turn 2 | . . 1 . 1 2 1 1 Garrison Relay 2 | . . . . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Accessed 9 | . 1 1 2 . 5 . . Terminals 6 | . 1 . 2 . 3 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 25 | . 3 1 9 . 12 . . Successful 13 | . . 1 6 . 6 . . Failed 12 | . 3 . 3 . 6 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 19 | . 6 . 6 . 7 . . Terminals 22 | . 3 . 9 . 10 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 12 | . . 1 6 . 5 . . Record 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 2 | . . . 2 . . . . Locate Traps 1 | . . . . . 1 . . Garrison Status 3 | . . . 1 . 2 . . Zone Layout 2 | . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . 2 . 3 . . Full Trace Events 4 | . 2 . 1 . 1 . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . Machine Destruction 8 | . . . . . . 8 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . 10 . . . Total Damage 127 | . . . . 127 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Turns Passed 5260 | 325 236 757 173 1255 796 1514 204 Spaces Moved 2993 | 154 178 509 104 711 452 802 83 Core 171 | 41 . 9 . 116 5 . . Treads 309 | . . . . . . 226 83 Legs 2513 | 113 178 500 104 595 447 576 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 125 100 120 120 160 Average Speed 137 | 102 120 125 152 154 125 143 160 Slowest Speed 350 | 120 150 250 155 300 350 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 9 37 92 14 99 34 49 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 5 | . . 3 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 275 | . . . 10 211 15 39 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 275 | . . . 10 211 15 39 . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Total 3774 | 315 195 590 116 811 596 1025 126 Wait 329 | 145 . 25 11 24 33 79 12 Move 2985 | 153 177 508 103 710 451 800 83 Hop . | . . . . . . . . Pick Up 58 | 6 5 14 . 9 18 5 1 Fast Attach 44 | 3 3 1 . 7 13 16 1 Attach 36 | 3 1 3 1 7 11 5 5 Detach 9 | . . 2 . 1 1 5 . Swap 12 | 1 3 1 . 1 3 3 . Drop 45 | . 4 12 . 3 15 11 . Fire 248 | 4 2 23 1 48 50 96 24 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire 1 | . . 1 . . . . . Trap 2 | . . . . 1 1 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 14) 326 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 13) 541 | -10/Materials | Discovered new exit (range 15) 562 | -10/Materials | Entered Mines 649 | -10/Mines | Discovered new exit (range 8) 893 | -10/Mines | Learned location of Zion (-7) 897 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1062 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1071 | -10/Mines | Learned Materials garrison access intel 1307 | -10/Mines | Discovered new exit (range 6) 1319 | -10/Mines | Entered Materials 1319 | -9/Materials | Evolved 2 slots: Utility x2 1411 | -9/Materials | Discovered new exit (range 16) 1484 | -9/Materials | Discovered new exit (range 7) 1492 | -9/Materials | Entered Mines 1528 | -9/Mines | Lost 3 parts (1p1n1w) 1655 | -9/Mines | Discovered new exit (range 15) 1690 | -9/Mines | Discovered new exit (range 3) 1807 | -9/Mines | Found a hidden stash of uninstalled traps 2018 | -9/Mines | Learned location of 1 exit from Materials 2282 | -9/Mines | Lost 4 parts (1p1n1u1w) 2332 | -9/Mines | Learned location of 1 exit from Lower Caves 2394 | -9/Mines | Lost 3 parts (2n1u) 2418 | -9/Mines | Received a Mining Laser from a helpful Derelict 2747 | -9/Mines | Entered Materials 2747 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2748 | -8/Materials | Identified exit to Factory 2749 | -8/Materials | Loaded intel: 1 garrison access location 2940 | -8/Materials | Build established: Scavenger-Mutant 3099 | -8/Materials | Destroyed 9 combat bots 3159 | -8/Materials | Lost 11 parts (2p4n1u4w) 3503 | -8/Materials | Discovered exit to Factory (range 16) 3542 | -8/Materials | Identified exit to Garrison 3543 | -8/Materials | Entered Garrison 3624 | -8/Garrison | Triggered checkpoint 3694 | -8/Garrison | Triggered checkpoint 3724 | -8/Garrison | Core integrity fell below 50% 3816 | -8/Garrison | Triggered checkpoint 4183 | -8/Garrison | Garrison Relay disabled 4610 | -8/Garrison | Triggered checkpoint 4626 | -8/Garrison | Core integrity fell below 20% 4838 | -8/Garrison | Triggered checkpoint 4915 | -8/Garrison | Lost 3 parts (1p2u) 4941 | -8/Garrison | Garrison Relay disabled 5017 | -8/Garrison | Discovered new exit (range 12) 5045 | -8/Garrison | Installed Relay Interface Framework 5057 | -8/Garrison | Entered Materials 5261 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05218_ Penetrated by Slug. 05218_ Lgt. Armor Plating destroyed. 05224_ Penetrated by Slug. 05227_ Slug penetrates Wall. 05227_ Lgt. Ion Engine destroyed. 05230_ Penetrated by Slug. 05230_ Aluminum Leg destroyed. 05233_ H-55 Commando destroyed. 05238_ Acquired Gauss Rifle. 05244_ Slug penetrates G-47 Trooper. 05245_ Imp. Sensor Array destroyed. 05245_ Lgt. Ion Engine destroyed. 05247_ Slug penetrates G-47 Trooper. 05247_ G-47 Trooper destroyed. 05250_ Slug penetrates G-47 Trooper. 05251_ Lgt. Assault Rifle destroyed. 05253_ Lgt. Treads destroyed. 05255_ Slug penetrates G-47 Trooper. 05256_ Lgt. Ion Engine destroyed. 05259_ Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ! ???????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? ]???????????????? | | ????????????????????????????/ ???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# ######???? ?????? | | ??????????????#########????# #?? ?????? | | ??????????????# #????# # "?????? | | ??????????????# #????# + ???????? | | ??????????????# #????# #??????????? | | ??????????????# ######r #??????????? | | ??????????????# # @ g[ #??????????? | | ??????????????# + g%* #??????????? | | ??????????????# # ==[ #??????????? | | ??????????????# ## ""o #??????????? | | ??????????????# ## """ k#??????????? | | ??????????????# ## """ #??????????? | | ??????????????# ! ## "" #??????????? | | ??????????????########## """ +??????????? | | ??????????????# ## "" ########???? | | ??????????????#""" ## "" # #???? | | ??????????????#""" # " # #???? | | ??????????????#""" + # "" #???? | | ??????????????# # + S"" #???? | | ??????????????#""" # ######+## # "" #???? | | ??????????????#""" # #???? # # %#???? | | ??????????????#""" # #???? ############???? | | ??????????????# # #??? #??????????????? | | ??????????????# # #??? #??????????????? | | ??????????????# # +? #??????????????? | | ??????????????############? #??????????????? | | ??????????????????????????#######??????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 750 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy It's Just You No Signal Remodeling Use The Force Challenges ------------ None Game ------ Seed LatentReactivePrototype Manual? 0 Play Time 02:04:54 Cumulative 6.9 hours Start 2019.11.11 @ 18:04:38 End 2019.11.11 @ 20:24:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 653b9afb-1905-41eb-8836-56e31f24e903