Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.24 @ 19:25:18 Player: Archangel Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1312) 1312 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4807 Bonus ------- None Cogmind --------- Core Integrity 748/850 Matter 275/300 Energy 310/310 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Medium Storage Unit Improved Light Armor Plating Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Fission Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Reaction Control System Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Cannon Rocket Launcher > --- INVENTORY -------- GAL Module [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Cannon Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . 1 . . . 1 Propulsion 1 | . . . . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 37 | 6 8 13 1 3 1 5 Power 8 | 1 1 3 1 1 . 1 Engine 5 | 1 1 2 . 1 . . Core 3 | . . 1 1 . . 1 Reactor . | . . . . . . . Propulsion 9 | 2 3 2 . . 1 1 Treads 1 | . . . . . 1 . Leg 7 | 2 2 2 . . . 1 Wheel 1 | . 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 4 3 . 2 . 2 Device 5 | . 2 . . 2 . 1 Storage 1 | . 1 . . . . . Processor . | . . . . . . . Hackware 1 | . . 1 . . . . Protection 4 | . 1 2 . . . 1 Artifact . | . . . . . . . Weapon 9 | 3 . 5 . . . 1 Energy Gun 1 | . . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 3 . 2 . . . . Ballistic Cannon 1 | . . 1 . . . . Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . Parts Lost 7 | . 1 . . . 1 5 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 3 | . 1 . . . . 2 Weapon 2 | . . . . . . 2 Highest Loss Streak 3 | . 1 . . . 1 3 To Critical Strikes 1 | . . . . . . 1 Average Backups 2 | . 2 3 3 4 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . 1 1 1 . Weapon 1 | . 1 2 2 2 1 . Tool/Special . | . . . . . . . Unused Backups 8 | 2 4 2 . . . . Power . | . . . . . . . Propulsion 2 | 2 . . . . . . Utility 3 | . 3 . . . . . Weapon 2 | . 1 1 . . . . Tool/Special 1 | . . 1 . . . . Average Slot Usage (%) 87 | . 93 88 91 87 88 62 Engine 10 | . 14 15 3 8 11 5 Core 8 | . . . 18 13 11 7 Treads 3 | . . . . . 7 3 Leg 18 | . 21 21 22 22 14 9 Storage 11 | . 13 11 11 10 11 6 Hackware 8 | . . 8 11 11 11 6 Protection 10 | . 9 13 11 10 11 5 Ballistic Gun 7 | . 28 11 6 . . . Ballistic Cannon 7 | . . 3 7 11 11 5 Peak Build Rating 37 | 5 7 24 26 35 28 37 Average Rating 22 | 3 6 20 25 27 27 32 On Entrance 16 | . 5 6 24 26 27 28 Avg Prop Armor Cover (%) 3 | . . . . . 4 3 Naked Turns . | . . . . . . . Heaviest Build 60 | 6 18 40 40 57 45 60 Greatest Support 30 | 20 20 30 30 30 30 30 Greatest Overweight (x) 4 | . 1 4 1 1 1 2 Average Overweight (x) . | . . . 1 . 1 . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 9 10 10 Most Carried 8 | 2 6 7 5 8 4 2 Average Carried 3 | . 2 3 4 4 3 1 Final Capacity 10 | 5 10 10 10 10 10 10 Final Carried 4 | 1 3 4 4 3 3 1 Class Distribution -------------------- 70% | Hacker-Mutant 23% | Mutant 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1567 | 277 378 378 215 19 215 85 Remotely . | . . . . . . . Salvage Created 1366 | 57 431 281 213 . 299 85 Parts 69 | 4 20 23 14 . 4 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . 6 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 42 | 1 11 13 8 . 7 2 Guns 18 | 1 11 2 4 . . . Cannons 23 | . . 10 4 . 7 2 AOE 1 | . . 1 . . . . Classes Destroyed 8 | 2 1 3 . . 2 . Worker 2 | 1 1 . . . . . Builder 2 | . . 2 . . . . Drone 2 | . . . . . 2 . Watcher 1 | . . 1 . . . . Swarmer 13 | . 3 3 4 . 3 . Grunt 23 | 1 8 8 4 . . 2 Sentry 2 | . . 2 . . . . Hunter 2 | . . . . . 2 . Best Kill Streak 5 | 1 3 5 4 . 3 2 Combat Bots Only 4 | 1 3 3 4 . 3 2 Max Kills in Single Turn 2 | 1 1 2 2 . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 285 | 5 65 86 27 . 37 65 Missed 78 | 1 20 22 6 . 8 21 Hits 207 | 4 45 64 21 . 29 44 Projectile 207 | 4 45 64 21 . 29 44 AOE 2 | . . . . . . 2 Critical Strikes 3 | . 1 . . . . 2 Damage Taken 2118 | 34 376 627 131 . 386 564 Core 313 | 17 39 66 12 . 77 102 Absorbed by Shields . | . . . . . . . Ignored by Resistances 636 | 12 119 184 44 . 114 163 Regen/Repaired (Parts) 193 | . 31 32 . 130 . . Core Remaining (%) 77 | 93 77 . . . 61 . Volleys Fired 143 | 7 54 44 9 . 20 9 Largest 2 | 2 2 2 2 . 1 1 Hottest 56 | 40 40 56 50 . 50 50 Shots Fired 216 | 13 108 52 14 . 20 9 Gun 143 | 13 108 12 10 . . . Cannon 68 | . . 36 4 . 20 8 Launcher 5 | . . 4 . . . 1 Special . | . . . . . . . Kinetic 211 | 13 108 48 14 . 20 8 Thermal . | . . . . . . . Explosive 1 | . . . . . . 1 Electromagnetic 4 | . . 4 . . . . Robot Hit Streak 12 | 7 10 9 10 . 12 3 Robot Miss Streak 3 | 1 3 2 1 . 1 2 Penetration Max 1 | . . 1 1 . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 166 | 9 80 42 13 . 17 5 Core Hits 79 | 5 36 18 8 . 9 3 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 8 | . 1 3 1 . 3 . Destroy 1 | . 1 . . . . . Blast 7 | . . 3 1 . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4022 | 76 658 1824 397 . 761 306 Guns 990 | 76 627 149 138 . . . Cannons 2879 | . . 1620 259 . 761 239 Explosions 105 | . . 38 . . . 67 Melee . | . . . . . . . Ramming 48 | . 31 17 . . . . Kinetic 3869 | 76 627 1769 397 . 761 239 Thermal . | . . . . . . . Explosive 67 | . . . . . . 67 Electromagnetic 38 | . . 38 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 224 | . . 155 . . 69 . Projectiles 224 | . . 155 . . 69 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 17 | . 1 11 . . 4 1 Impact 1 | . 1 . . . . . Kinetic 14 | . . 9 . . 4 1 Secondary 2 | . . 2 . . . . Self-Inflicted Damage 11 | . 1 10 . . . . Shots 1 | . . 1 . . . . Rammed 1 | . 1 . . . . . Targets Rammed 21 | . 17 4 . . . . Kicked 20 | . 16 4 . . . . Crushed . | . . . . . . . Highest Temperature 303 | 12 61 303 113 . 165 88 Average Temperature 71 | 6 13 123 45 . 64 51 Received Heat Transfer 717 | 24 234 324 18 . . 117 Effects 4 | . . 4 . . . . Energy Bleed 1 | . . 1 . . . . Interference 3 | . . 3 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 90 | 100 100 100 100 . . 25 Level 1 9 | . . . . . . 74 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 303 | 20 90 169 185 . . 303 Initial 300 | . 5 9 45 . . 300 Average 63 | 2 23 37 94 . . 229 Influence Increases 1511 | 25 377 361 220 . 150 378 Destroy 0b10 Robot/C 800 | 20 220 260 160 . 100 40 Destroy 0b10 Robot/NC 45 | 5 5 15 . . 20 . Destroy Leader 172 | . 40 62 30 . 30 10 Trap Triggered on 0b10 10 | . 10 . . . . . Successful Hack 17 | . 12 2 . . . 3 Destroy Structure 17 | . . 7 . . . 10 Advance Influence 300 | . . . . . . 300 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 135 | . 90 15 30 . . . Influence Decreases 1363 | 15 362 247 354 5 150 230 Entered New Map 120 | . 5 16 94 5 . . Time Decay 1173 | 15 347 231 260 . 140 180 Lost Part 70 | . 10 . . . 10 50 Squads Dispatched 4 | . 1 2 . . . 1 Investigation 3 | . 1 2 . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . 2 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | 1 27 21 10 . 7 6 Peak Tracking Total 5 | 1 4 5 4 . 3 3 Tactical Retreats 4 | . 2 1 1 . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 10 | . 6 3 . . . 1 Terminals 5 | . 4 . . . . 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 47 | . 30 16 . . . 1 Successful 36 | . 20 15 . . . 1 Failed 10 | . 10 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts 1 | . . 1 . . . . Manual . | . . . . . . . Terminals 23 | . 22 . . . . 1 Fabricators . | . . . . . . . Repair Stations 11 | . 6 5 . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 11 | . . 11 . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 15 . . . . 1 Record 5 | . 5 . . . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . 2 . . . . . Locate Traps 2 | . 2 . . . . . Disarm Traps 1 | . 1 . . . . . Reprogram Traps 2 | . 2 . . . . . Dispatch Records 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 3 5 . . . . Scan Component 4 | . 2 2 . . . . Repair 3 | . 1 2 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 10 | . . 10 . . . . Insert Component 5 | . . 5 . . . . Analyze 3 | . . 3 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 5 3 . . . . Full Trace Events 5 | . 3 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 3 | . 1 2 . . . . Time 88 | . 26 62 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . 6 . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 211 | . 211 . . . . . Terrain 170 | . 170 . . . . . Seismic 41 | . 41 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6305 | 142 1186 839 537 977 2248 376 Spaces Moved 3035 | 106 786 344 233 499 901 166 Core 23 | 22 . 1 . . . . Treads 667 | . . . . . 603 64 Legs 2151 | 84 592 343 233 499 298 102 Wheels 194 | . 194 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 120 190 120 190 120 Average Speed 175 | 105 114 167 190 189 223 206 Slowest Speed 320 | 120 190 250 190 190 240 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 8 61 28 41 65 89 4 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 23 | . . 7 . . 8 8 Melee . | . . . . . . . Projectile 18 | . . 7 . . 8 3 AOE 5 | . . . . . . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3803 | 125 989 547 313 535 1107 187 Wait 455 | . 95 98 65 15 182 . Move 3029 | 105 785 343 232 498 900 166 Hop . | . . . . . . . Pick Up 46 | 4 13 17 1 6 1 4 Fast Attach 10 | 4 6 . . . . . Attach 40 | 2 4 19 2 6 1 6 Detach 17 | 1 2 9 2 3 . . Swap 3 | . 2 . 1 . . . Drop 36 | 2 11 13 1 7 . 2 Fire 143 | 7 54 44 9 . 20 9 Melee . | . . . . . . . Ram 1 | . 1 . . . . . Kick 20 | . 16 4 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 108 | -11/Scrapyard | Discovered new exit (range 8) 143 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 7) 487 | -10/Materials | Repaired Aluminum Leg 1027 | -10/Materials | Discovered new exit (range 6) 1329 | -10/Materials | Entered another Materials area 1329 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1382 | -9/Materials | Central database locked down 1730 | -9/Materials | Repaired Corrupted Ion Engine 1765 | -9/Materials | Repaired Lgt. Ion Engine+ 1835 | -9/Materials | Build established: Hacker-Mutant 2035 | -9/Materials | Discovered new exit (range 7) 2144 | -9/Materials | Discovered new exit (range 13) 2168 | -9/Materials | Entered Mines 2301 | -9/Mines | Discovered new exit (range 14) 2407 | -9/Mines | Discovered new exit (range 10) 2701 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2705 | -9/Mines | Entered Zion 2780 | -7/Zion | Learned location of 1 exit from Factory 3014 | -7/Zion | Found GAL Module 3477 | -7/Zion | Discovered new exit (range 15) 3576 | -7/Zion | Found Prototype Device 3598 | -7/Zion | Identified Bomb Factory No. 2 3682 | -7/Zion | Entered Proximity Caves 3685 | -6/Proximity Caves | Spotter reported a threat 3685 | -6/Proximity Caves | Spotter reported a threat 3747 | -6/Proximity Caves | Learned Factory stockpile data 3962 | -6/Proximity Caves | Learned Factory trap positions 4768 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5923 | -6/Proximity Caves | Discovered new exit (range 2) 5930 | -6/Proximity Caves | Entered Factory 5930 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5931 | -6/Factory | Identified exit to Lower Caves 5932 | -6/Factory | Loaded intel: 89 trap records 5944 | -6/Factory | Identified exit to DSF 6303 | -6/Factory | Lost 3 parts (1p2w) 6306 | -6/Factory | Self-destructed Last Messages --------------- 06259_ Critical hit (Destroy). 06259_ Hvy. Assault Cannon destroyed. 06262_ Slug penetrates Wall. 06265_ Imp. Deuterium Engine destroyed. 06265_ Slug penetrates Wall. 06268_ Penetrated by Slug. 06269_ Slug penetrates Wall. 06269_ U-05 Engineer lays Concrete. 06271_ Slug penetrates Wall. 06272_ Penetrated by Slug. 06272_ Rocket Launcher destroyed. 06272_ Slug penetrates Wall. 06272_ U-05 Engineer builds a Door. 06275_ Slug penetrates Wall. 06275_ Penetrated by Slug. 06283_ Slug penetrates Wall. 06305_ Penetrated by Slug. 06306_ Nuclear Reactor explodes. 06306_ Slug penetrates Wall. 06306_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????###########################????????????? | | ??????????# # #????????????? | | ??????????# #! #????????????? | | ??? ???# # #????????????? | | ?# ???# # """ """ #????????????? | | ?# #??# # """ """ #????????????? | | ?# #??# # """ """ #????????????? | | # #??# # #????????????? | | # #??# # """ """ #????????????? | | + #??# # """ """ #????????????? | | ?# #??# # """ """ #????????????? | | ?# #??# # * [ =% #######??????? | | ?# #??# # * # #??????? | | ?# ####+######+##############/### #??????? | | ?# #??????? | | ?# #??????? | | ?# """ """ #??????? | | ## """ """ #??????? | | """ """ #??????? | | ^ ####### #### T#########??????? | | "" # #??####??????????????? | | F"" # #????????????????????? | | "" + ""T"" #????????????????????? | | # # """"" #????????????????????? | | + # o #????????????????????? | | ###### # h @ #????????????????????? | | ?????# # #????????????????? | | ?????+ # k h #????????????????? | | ?????######+#### #???????????????? | | ???????????????# #???????????????? | | ???????????????# p #???????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????# ##???????????????? | | ??????????# #### ????????????????? | | ????????# ## ####???????????????? | | ????????# #######??????????????????? | | ????????# #????????????????????????? | | ????????# #????????????????????????? | | ????????? ????????????????????????? | | ????????? ###########????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 38 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Particle Gun | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 65% | -10/Materials Ion Engine | 65% | -9/Materials | Corrupted Lgt. Ion Engine | 72% | -9/Materials Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Crack Shot Fitting Room For Emergencies Only Hey, That's Mine! I Have A Map? I'm Back, Baby! Item+ Look Less Dangerous Next Time Made in Tau Ceti IV Novice Programmer One Hack Too Far Organ Harvest Part-time Mechanic Please Form A Line Risk Taker Robot Respite Tourist Uninvited Guest Challenges ------------ None Game ------ Seed PietyEnhancedBeamcaster Manual? 0 Play Time 01:06:53 Cumulative 1.0 hours Start 2026.06.24 @ 18:03:37 End 2026.06.24 @ 19:25:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9caaab6-3d24-4b43-a04e-8f355ebe0c96