Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 16:22:05 Player: LosPedros Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (2092) 2092 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 5898 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 239/300 Energy 35/100 System Corruption 0% Temperature Cool (59) Movement Core (800) Ox15 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Melee Analysis Suite > --- WEAPON (2) ------- Dispersion Rifle > --- INVENTORY (20) --- Heavy Ion Engine Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Sensor Array Core Analyzer Microactuators Particle Cannon Autogun Autogun Minigun Plasma Cutter Mining Claw Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Melee Analysis Suite Core Analyzer Improved Power Shielding Improved Medium Armor Plating Advanced Thermal Shield > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Sensor Array Core Analyzer Microactuators Dispersion Rifle Particle Cannon Autogun Autogun Minigun Plasma Cutter Mining Claw Katana [Rating: 60] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Core Analyzer Protection Power Shielding Weapon Katana Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 3 | . . 2 . 1 . . Utility 4 | . . . 1 1 2 . Weapon . | . . . . . . . Parts Attached 92 | 6 12 20 38 10 2 4 Power 14 | 1 3 1 7 2 . . Engine 7 | 1 2 . 4 . . . Core 7 | . 1 1 3 2 . . Reactor . | . . . . . . . Propulsion 28 | 2 1 7 12 6 . . Treads . | . . . . . . . Leg 23 | . . 5 12 6 . . Wheel 5 | 2 1 2 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 4 3 6 2 2 1 Device 6 | . 2 1 2 . . 1 Storage 2 | 1 1 . . . . . Processor 3 | . . 1 . 2 . . Hackware . | . . . . . . . Protection 8 | . 1 1 4 . 2 . Artifact . | . . . . . . . Weapon 31 | 2 4 9 13 . . 3 Energy Gun 12 | 1 1 4 3 . . 3 Energy Cannon 6 | . . 1 5 . . . Ballistic Gun 3 | 1 2 . . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 2 . . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . 1 1 3 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 4 | . . 2 2 . . . Parts Lost 24 | . 2 3 6 1 . 12 Power 4 | . 1 . 1 . . 2 Propulsion 11 | . 1 1 3 1 . 5 Utility 5 | . . 1 1 . . 3 Weapon 4 | . . 1 1 . . 2 Highest Loss Streak 11 | . 1 2 4 1 . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 98 85 95 87 93 82 Engine 6 | . 13 . 4 7 6 5 Core 7 | . . 5 12 7 6 4 Leg 23 | . . 18 35 35 33 27 Wheel 9 | . 27 18 . . . . Device 8 | . 4 5 10 13 6 5 Storage 10 | . 14 11 9 7 6 6 Processor 1 | . . 2 . 6 13 13 Protection 6 | . 8 3 6 . 13 10 Energy Gun 4 | . 8 8 1 . . 2 Energy Cannon 1 | . . 1 3 . . . Ballistic Gun 3 | . 11 1 . . . . Launcher 1 | . . 2 1 . . . Slashing Weapon 7 | . 8 4 9 7 6 4 Naked Turns . | . . . . . . . Heaviest Build 74 | 13 49 52 74 56 63 74 Greatest Support 72 | 32 32 46 47 72 72 72 Greatest Overweight (x) 2 | . 1 1 2 1 . 1 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 6 15 20 20 20 20 20 Most Carried 20 | 5 13 20 20 20 19 20 Average Carried 15 | 2 9 15 19 19 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 4 12 20 20 20 18 19 Class Distribution -------------------- 66% | Mutant 18% | Scavenger-Mutant 14% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gladiator | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 1217 | 135 216 245 489 106 . 26 Remotely . | . . . . . . . Salvage Created 2434 | . 177 277 1374 503 . 103 Parts 132 | . 8 20 68 30 . 6 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 52 | . 5 7 24 12 . 4 Melee 25 | . . . 9 12 . 4 Guns 9 | . 5 2 2 . . . Cannons 8 | . . 3 5 . . . AOE 8 | . . 1 7 . . . Classes Destroyed 11 | . 3 2 4 1 . 1 Worker 3 | . . . 3 . . . Builder 3 | . . . 3 . . . Tunneler 1 | . 1 . . . . . Hauler 1 | . . 1 . . . . Recycler 3 | . . . 3 . . . Swarmer 13 | . 3 3 . 4 . 3 Grunt 26 | . 2 1 16 7 . . Brawler 1 | . . . 1 . . . Sentry 10 | . . 3 7 . . . Demolisher 1 | . . . . . . 1 Programmer 1 | . . . . 1 . . Best Kill Streak 9 | . 2 4 9 6 . 3 Combat Bots Only 6 | . 2 3 4 6 . 3 Max Kills in Single Turn 3 | . 1 1 3 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 . . . Melee 1 | . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 470 | . 63 82 148 45 . 132 Missed 120 | . 13 27 34 14 . 32 Damage Taken 4724 | . 429 519 1407 398 . 1971 Core 1285 | . 117 122 141 50 . 855 Absorbed by Shields . | . . . . . . . Redirected to Shielding 157 | . 18 . 49 . . 90 Ignored by Resistances 1444 | . 134 153 408 118 . 631 Regen/Repaired (Parts) 129 | . 20 . 73 36 . . Core Remaining (%) 77 | 100 53 69 74 92 . . Volleys Fired 89 | . 26 20 34 . . 9 Largest 2 | . 2 2 2 . . 2 Hottest 176 | . 70 90 130 . . 176 Shots Fired 156 | . 52 27 62 . . 15 Gun 99 | . 52 17 15 . . 15 Cannon 44 | . . 6 38 . . . Launcher 13 | . . 4 9 . . . Special . | . . . . . . . Kinetic 38 | . 34 4 . . . . Thermal 81 | . 18 6 42 . . 15 Explosive 13 | . . 4 9 . . . Electromagnetic 24 | . . 13 11 . . . Robot Hit Streak 44 | . 11 44 20 . . 5 Robot Miss Streak 3 | . 3 . 1 . . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 202 | . 39 31 84 27 . 21 Core Hits 105 | . 14 14 59 13 . 5 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 17 | . 4 . 6 3 . 4 Burn 5 | . 4 . 1 . . . Destroy 4 | . . . . . . 4 Sever 8 | . . . 5 3 . . Melee Attacks 129 | . 43 7 39 28 . 12 Impact . | . . . . . . . Slashing 128 | . 43 6 39 28 . 12 Piercing . | . . . . . . . Sneak Attacks 10 | . 1 3 6 . . . Combat Hostiles 1 | . . 1 . . . . Follow-up Attacks 3 | . . . 3 . . . Damage Inflicted 5649 | . 403 602 3078 858 . 708 Guns 1298 | . 403 281 237 . . 377 Cannons 991 | . . 123 868 . . . Explosions 763 | . . 52 711 . . . Melee 2525 | . . 136 1200 858 . 331 Ramming 72 | . . 10 62 . . . Kinetic 230 | . 202 28 . . . . Thermal 1584 | . 201 123 883 . . 377 Explosive 763 | . . 52 711 . . . Electromagnetic 475 | . . 253 222 . . . Impact . | . . . . . . . Slashing 2525 | . . 136 1200 858 . 331 Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . 2 . . Matter Fused 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 37 | . . 4 4 20 . 9 Projectiles 4 | . . . 4 . . . Explosions . | . . . . . . . Melee 33 | . . 4 . 20 . 9 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 35 | . . . 35 . . . Shots 3 | . . . 3 . . . Rammed . | . . . . . . . Targets Rammed 6 | . . 2 4 . . . Kicked 6 | . . 2 4 . . . Crushed . | . . . . . . . Highest Temperature 634 | . 182 81 582 . . 634 Average Temperature 161 | . 62 26 192 . . 284 Received Heat Transfer 1839 | . 201 255 1008 63 . 312 Effects 28 | . . . 14 . . 14 Shutdowns 6 | . . . 4 . . 2 Energy Bleed 2 | . . . 2 . . . Interference 4 | . . . 3 . . 1 Matter Decay 3 | . . . 1 . . 2 Short Circuit 3 | . . . 2 . . 1 Damage (minor) 3 | . . . 2 . . 1 Damage (major) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . 1 1 . . . Combat Hostiles 2 | . . 1 1 . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . 1 . . . Heat Transferred 3071 | . 888 222 1480 . . 481 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Peak Influence 406 | . 130 358 406 247 40 119 Initial 76 | . . . 76 27 40 24 Average 118 | . 56 180 159 79 40 82 Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 74 | 100 100 46 57 91 100 100 Level 1 25 | . . 53 41 8 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 2 5 3 . . Investigation 5 | . 1 2 1 1 . . Extermination 1 | . . . . 1 . . Reinforcement 5 | . . . 4 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 2 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 9 | . 1 3 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 32 22 35 13 . 7 Peak Tracking Total 7 | . 4 7 5 4 . 3 Tactical Retreats 14 | . 8 3 3 . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 5 | . 3 . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 9 | . 2 1 2 3 1 . Terminals 1 | . . 1 . . . . Fabricators 1 | . . . . 1 . . Repair Stations 3 | . 1 . 1 1 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 24 | . 4 5 6 7 2 . Successful 22 | . 4 4 6 7 1 . Failed 2 | . . 1 . . 1 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . . 5 . . . . Fabricators 3 | . . . . 3 . . Repair Stations 9 | . 3 . 3 3 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access 3 | . . . . 1 2 . Terminal Hacks 4 | . . 4 . . . . Record 4 | . . 4 . . . . Fabricator Hacks 3 | . . . . 3 . . Network Status 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 9 | . 3 . 3 3 . . Scan Component 5 | . 2 . 2 1 . . Repair 3 | . 1 . 1 1 . . Refit 1 | . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 2 | . . . . 1 1 . Unlock Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 1 1 1 . . Full Trace Events 4 | . 1 1 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built 3 | . . . . 3 . . Authchips . | . . . . . . . Time 51 | . . . . 51 . . Total Part Build Rating 3 | . . . . 3 . . Parts Repaired 3 | . 1 . 1 1 . . Time 102 | . 38 . 26 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . 1 . . . . Non-combat . | . . . . . . . Combat 1 | . . 1 . . . . Robot Hacks Applied 1 | . . 1 . . . . parse_system 1 | . . 1 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 4703 | 58 1217 661 1905 522 30 310 Spaces Moved 2532 | 45 793 389 810 310 23 162 Core 1 | 1 . . . . . . Treads . | . . . . . . . Legs 1452 | . . 147 810 310 23 162 Wheels 1079 | 44 793 242 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 85 190 122 124 124 Average Speed 141 | 98 103 129 192 138 124 127 Slowest Speed 260 | 100 105 190 260 192 124 194 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 89 38 60 8 1 26 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 23 | . 22 1 . . . . Terrain Destroyed 97 | . 22 24 51 . . . Melee 23 | . 22 1 . . . . Projectile 2 | . . . 2 . . . AOE 72 | . . 23 49 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 3355 | 57 1060 501 1077 397 24 239 Wait 365 | . 164 39 100 15 . 47 Move 2526 | 44 792 388 809 309 22 162 Hop . | . . . . . . . Pick Up 97 | 7 17 16 34 19 . 4 Fast Attach 5 | 3 1 1 . . . . Attach 36 | 3 4 8 14 3 2 2 Detach 2 | . . 2 . . . . Swap 51 | . 7 11 24 7 . 2 Drop 53 | . 6 5 25 16 . 1 Fire 89 | . 26 20 34 . . 9 Melee 123 | . 43 7 33 28 . 12 Ram . | . . . . . . . Kick 6 | . . 2 4 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 2 | . . 2 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -6/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 13) 359 | -10/Materials | Discovered new exit (range 14) 506 | -10/Materials | Discovered new exit (range 15) 563 | -10/Materials | Discovered new exit (range 12) 624 | -10/Materials | Discovered new exit (range 16) 1216 | -10/Materials | Repaired Lgt. Nuclear Core 1276 | -10/Materials | Entered another Materials area 1276 | -9/Materials | Evolved 2 slots: Propulsion x2 1752 | -9/Materials | Discovered new exit (range 8) 1937 | -9/Materials | Entered another Materials area 1937 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2265 | -8/Materials | Lost 4 parts (1p2n1u) 2937 | -8/Materials | Discovered new exit (range 16) 2979 | -8/Materials | Build established: Scavenger-Gladiator 3140 | -8/Materials | Repaired Aluminum Leg 3718 | -8/Materials | Build established: Scavenger-Mutant 3842 | -8/Materials | Entered Factory 3842 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3925 | -7/Factory | Identified exit to Garrison 4052 | -7/Factory | Fabricated Aluminum Leg? 4234 | -7/Factory | Discovered new exit (range 16) 4293 | -7/Factory | Repaired Lgt. Nuclear Core? 4364 | -7/Factory | Entered another Factory area 4364 | -6/Factory | Evolved 2 slots: Utility x2 4385 | -6/Factory | Identified exit to Garrison 4394 | -6/Factory | Entered Garrison 4405 | -6/Garrison | Build established: Mutant 4426 | -6/Garrison | Triggered checkpoint 4546 | -6/Garrison | Triggered checkpoint 4592 | -6/Garrison | Spotted B-75 Beast 4593 | -6/Garrison | Spotted B-75 Beast 4679 | -6/Garrison | Core integrity fell below 50% 4696 | -6/Garrison | Core integrity fell below 20% 4704 | -6/Garrison | Lost 11 parts (2p5n2u2w) 4704 | -6/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Overheating: Short circuit. Overheating: Matter decay (-28). Titanium Leg destroyed. Adv. Thermal Shield blasted off. Overheating: Matter decay (-59). Overheating: Carbon-fiber Leg damaged (-33). Imp. Medium Armor Plating destroyed. Imp. Titanium Leg destroyed. Aluminum Leg destroyed. Power failure, Lgt. Deuterium Engine shutdown. Imp. Power Shielding destroyed. Lgt. Deuterium Engine destroyed. Carbon-fiber Leg destroyed. Dispersion Rifle destroyed. Broken Dispersion Rifle destroyed. B-75 Beast destroyed. B-75 Beast suffers critical hit (Destroy). Destroyed Imp. Medium Treads. Core Analyzer destroyed. Critical hit (Blast). Map ----- +----------------------------------------------------+ | ?????????????? ?????????????????? | | ???????????????# ## # #??????????????????? | | ???????????????# ## # ###????????????????? | | ???????????????" %=#????????????????? | | ???????????????" =%#????????????????? | | ???????????????" ####?????????????? | | ???????????????" #?????????????? | | ???????????????# ## ## ### #?????????????? | | ??????????????## ## ## ##################?? | | ?????????????? ??? | | ?????????????? #???????? | | ???????????????# #???????? | | ???????????????## ##""""## #########^ #???????? | | ????????????????# ???????# #???????? #???????? | | ??????????????????????????# #????????? #???????? | | ??????????????????????????# #????????? #???????? | | ??????????????????????????# #?????????? #???????? | | ??????????????????????????# #?????????? #???????? | | ??????????????????????????# ######### #???????? | | ??????????????????????????# ?????? | | ??????????????????????????# ?????? | | ??????????????????????????# ######### #???????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ???????????????????????#### #???????????????????? | | ???????????????????????#!@# ##??????????????????? | | ???????????????????????#%!%% #??????????????????? | | ???????????????????????#%%%BB #??????????????????? | | ???????????????????????#!%!BB #??????????????????? | | ???????????????????????# =[ #??????????????????? | | ???????????????????????# !#??????????????????? | | ???????????????????????# !#??????????????????? | | ???????????????????????# !#??????????????????? | | ???????????????????????########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Melee Speed Boost 40 Evasion (%) 55 Melee Accuracy 6 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Part-time Excavator Challenges ------------ None Game ------ Seed ExperimentalDamperRay Manual? 0 Play Time 01:06:42 Cumulative 8.4 hours Start 2024.04.06 @ 15:12:24 End 2024.04.06 @ 16:22:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 12beac33-597b-44b5-b01a-9c8fe25f8b7e