Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 17:01:19 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (95) 475 Value Destroyed (1975) 1975 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4430 Bonus ------- None Cogmind --------- Core Integrity 488/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (111) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Compact Wheel Compact Wheel Armored Wheel > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Shield Generator > --- WEAPON (2) ------- Heavy Particle Gun Advanced Beam Cannon > --- INVENTORY (20) --- Cooled Ion Engine Armored Wheel High-capacity Storage Unit Compact Battery (200) Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Reflective Plating System Shield Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Assault Cannon Heavy Rocket Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Shield Generator > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Improved Treads Armored Wheel High-capacity Storage Unit ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Advanced Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Assault Cannon Mini Grenade Launcher Heavy Mace [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Impact Weapon Maul Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 72 | 7 15 2 34 14 Power 7 | 1 1 . 5 . Engine 7 | 1 1 . 5 . Core . | . . . . . Reactor . | . . . . . Propulsion 22 | 2 5 2 10 3 Treads . | . . . . . Leg 2 | 2 . . . . Wheel 18 | . 5 2 9 2 Hover . | . . . . . Flight 2 | . . . 1 1 Utility 14 | 2 2 . 6 4 Device 5 | 1 . . 2 2 Storage 4 | 1 1 . 2 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 29 | 2 7 . 13 7 Energy Gun 15 | . 5 . 7 3 Energy Cannon 5 | . . . 2 3 Ballistic Gun 3 | 2 1 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 6 | . 1 . 4 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . 1 . 2 3 Parts Lost 14 | . 4 1 9 . Power 1 | . . . 1 . Propulsion 7 | . 1 1 5 . Utility 1 | . . . 1 . Weapon 5 | . 3 . 2 . Highest Loss Streak 4 | . 2 1 4 . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 96 99 98 99 Engine 11 | . 13 14 10 9 Wheel 28 | . 24 27 32 26 Device 8 | . . . 10 17 Storage 11 | . 14 14 11 9 Processor 11 | . 13 14 11 9 Protection 1 | . . . . 9 Energy Gun 16 | . 14 28 14 14 Energy Cannon 3 | . . . 5 2 Ballistic Gun 2 | . 10 . . . Impact Weapon 1 | . 3 . 1 . Naked Turns . | . . . . . Heaviest Build 66 | 15 31 31 57 66 Greatest Support 44 | 20 20 20 40 44 Greatest Overweight (x) 3 | 1 3 3 2 2 Average Overweight (x) . | . 1 1 . 1 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 16 | 6 14 15 16 20 Most Carried 20 | 8 15 15 20 20 Average Carried 15 | 4 13 14 15 19 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 8 15 15 20 20 Class Distribution -------------------- 86% | Mutant 13% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1163 | 244 362 87 320 150 Remotely . | . . . . . Salvage Created 3166 | 45 617 181 1337 986 Parts 173 | 6 32 5 70 60 Haulers Intercepted 11 | . 2 . 5 4 Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 62 | . 13 8 24 17 Melee 2 | . 1 . 1 . Guns 52 | . 12 7 19 14 Cannons 6 | . . . 3 3 Classes Destroyed 11 | 1 6 . 2 2 Worker 5 | . 2 . 2 1 Builder 2 | . 1 . 1 . Tunneler 3 | 3 . . . . Hauler 11 | . 2 . 5 4 Recycler 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 10 | . 3 . 4 3 Swarmer 28 | . 6 6 7 9 Grunt 21 | . 7 2 8 4 Duelist 1 | . . . 1 . Sentry 12 | . . . 8 4 Best Kill Streak 6 | 3 5 2 6 6 Combat Bots Only 5 | . 5 2 5 5 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging 1 | . . . 1 1 Exploded . | . . . . . Melee 1 | . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2017 | . 494 235 864 424 Core 461 | . 128 27 244 62 Absorbed by Shields 163 | . . . . 163 Regen/Repaired (Parts) 157 | . 40 . 104 13 Core Remaining (%) 59 | 100 . 38 39 . Volleys Fired 184 | 5 40 21 63 55 Largest 2 | 2 2 2 2 2 Hottest 123 | 40 96 112 112 123 Shots Fired 360 | 10 82 44 117 107 Gun 317 | 10 82 44 101 80 Cannon 43 | . . . 16 27 Launcher . | . . . . . Special . | . . . . . Kinetic 64 | 10 54 . . . Thermal 263 | . 11 44 101 107 Explosive . | . . . . . Electromagnetic 33 | . 17 . 16 . Robot Hit Streak 32 | 8 26 4 23 32 Robot Miss Streak 3 | . 3 3 3 3 Penetration Max . | . . . . . Secondary Targets 5 | . 3 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 257 | 8 62 21 96 70 Core Hits 112 | 4 24 7 39 38 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 24 | . 2 7 8 7 Burn 22 | . 2 7 6 7 Smash 2 | . . . 2 . Melee Attacks 25 | . 9 . 15 1 Impact 25 | . 9 . 15 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . 2 . 4 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5308 | 117 1126 390 2233 1442 Guns 3692 | 117 763 390 1336 1086 Cannons 632 | . . . 346 286 Explosions 70 | . . . . 70 Melee 914 | . 363 . 551 . Ramming . | . . . . . Kinetic 618 | 117 501 . . . Thermal 3241 | . 143 390 1336 1372 Explosive . | . . . . . Electromagnetic 535 | . 119 . 346 70 Impact 914 | . 363 . 551 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 . . Average Corruption 2 | . 2 3 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 44 | . 28 16 . . Message Errors 8 | . 5 3 . . Matter Fused 10 | . 7 3 . . Heat Flow Errors 5 | . 3 2 . . Energy Discharges 5 | . 4 1 . . Parts Rejected 1 | . . 1 . . Data Loss (minor) 5 | . 2 3 . . Data Loss (major) 3 | . 2 1 . . Misfires 4 | . 2 2 . . Alerts 3 | . 3 . . . Overload Shots . | . . . . . Overflow Damage 429 | . 169 . 246 14 Projectiles 26 | . 6 . 6 14 Explosions . | . . . . . Melee 403 | . 163 . 240 . Knockbacks 6 | . 4 . 2 . Impact 5 | . 3 . 2 . Kinetic . | . . . . . Secondary 1 | . 1 . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 405 | . 186 384 405 72 Average Temperature 64 | . 55 128 39 22 Received Heat Transfer 585 | . 189 36 234 126 Effects 3 | . . . 3 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 12 | . 4 . 7 1 Impact Corruptions 18 | . 11 . 7 . Robots Melted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Melted 29 | . . 5 13 11 Heat Transferred 8214 | . 444 1332 3293 3145 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 354 | 15 233 191 281 354 Initial 79 | . 9 1 31 79 Average 134 | 6 92 86 166 160 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 78 | 100 97 100 67 62 Level 1 21 | . 2 . 32 37 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . . 1 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 6 | . 2 . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 26 12 37 26 Peak Tracking Total 8 | . 8 3 6 5 Tactical Retreats 5 | . 2 2 . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . . 6 Reprogrammed 3 | . 3 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 34 | . 10 . 18 6 Terminals 22 | . 7 . 12 3 Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units 6 | . 2 . 2 2 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 107 | . 34 . 50 23 Successful 71 | . 25 . 31 15 Failed 34 | . 8 . 19 7 Catastrophic 2 | . 1 . 1 . Database Lockouts 2 | . 1 . . 1 Manual 61 | . 18 . 30 13 Terminals 70 | . 23 . 34 13 Fabricators . | . . . . . Repair Stations 13 | . 6 . 4 3 Recycling Units 16 | . 5 . 4 7 Scanalyzers 8 | . . . 8 . Garrison Access . | . . . . . Terminal Hacks 19 | . 9 . 5 5 Record 1 | . . . . 1 Robot Analysis 5 | . 3 . 1 1 Prototype ID Bank 2 | . 1 . 1 . Terminal Index 3 | . 1 . 1 1 Locate Traps 2 | . 2 . . . Disarm Traps 1 | . . . . 1 Reprogram Traps 1 | . 1 . . . Recall Reinforcements 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . 6 . 4 2 Scan Component 6 | . 3 . 2 1 Repair 6 | . 3 . 2 1 Recycling Unit Hacks 6 | . 3 . 1 2 Retrieve Components 6 | . 3 . 1 2 Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 28 | . 7 . 15 6 Terminals 23 | . 5 . 14 4 Track 4 | . . . 4 . Assimilate 4 | . . . 4 . Botnet 12 | . 4 . 5 3 Operators 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 2 . 1 2 Reject 5 | . 2 . 1 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 25 | . 7 . 14 4 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 3 . 2 1 Time 224 | . 115 . 77 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 22 | . 10 . 1 11 Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 4 | . . . 4 . Largest Group 4 | . . . 4 4 Highest-Rated Group 40 | . . . 40 40 Highest-Rated Ally 10 | . . . 10 10 Total Orders 13 | . . . 10 3 STAY 7 | . . . 5 2 FOLLOW 6 | . . . 5 1 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 5 | . 3 . 1 1 Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 6960 | 110 1821 762 3221 1046 Spaces Moved 5008 | 65 1372 610 2290 671 Core 6 | 6 . . . . Treads . | . . . . . Legs 117 | 59 58 . . . Wheels 4885 | . 1314 610 2290 671 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 80 108 Average Speed 99 | 115 100 95 95 110 Slowest Speed 130 | 120 125 125 130 125 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 70 | 4 99 95 100 52 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 6 | . 1 . 4 1 Terrain Destroyed 6 | . 1 . 4 1 Melee 6 | . 1 . 4 1 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 6616 | 87 1721 745 3196 867 Wait 1163 | . 241 111 715 96 Move 5004 | 64 1371 609 2289 671 Hop . | . . . . . Pick Up 100 | 10 27 2 46 15 Fast Attach 16 | 6 2 . 5 3 Attach 27 | 1 6 2 14 4 Detach 2 | . 1 . 1 . Swap 29 | . 7 . 15 7 Drop 67 | 1 17 . 34 15 Fire 184 | 5 40 21 63 55 Melee 24 | . 9 . 14 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 10) 327 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 9) 612 | -10/Materials | Discovered new exit (range 7) 623 | -10/Materials | Central database locked down 860 | -10/Materials | Core integrity fell below 50% 1041 | -10/Materials | Discovered new exit (range 11) 1216 | -10/Materials | Discovered new exit (range 7) 1788 | -10/Materials | Repaired Imp. Medium Laser 1815 | -10/Materials | Repaired Ion Engine 1854 | -10/Materials | Repaired Imp. Heat Sink 1932 | -10/Materials | Entered Mines 2162 | -10/Mines | Discovered new exit (range 13) 2312 | -10/Mines | Learned location of Zion (-7) 2348 | -10/Mines | Learned Materials trap positions 2694 | -10/Mines | Entered Materials 2694 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2695 | -9/Materials | Loaded intel: 18 trap records 3049 | -9/Materials | Discovered new exit (range 16) 3055 | -9/Materials | Lost 4 parts (1p2n1w) 3798 | -9/Materials | Discovered new exit (range 12) 4169 | -9/Materials | Core integrity fell below 50% 4206 | -9/Materials | Discovered new exit (range 12) 4366 | -9/Materials | Repaired Cld. Ion Engine 5147 | -9/Materials | Discovered new exit (range 15) 5357 | -9/Materials | Build established: Commander-Mutant 5862 | -9/Materials | Repaired Com. Wheel 5915 | -9/Materials | Entered another Materials area 5915 | -8/Materials | Accompanied by 4 allies 5915 | -8/Materials | Evolved 2 slots: Utility x2 6158 | -8/Materials | Discovered new exit (range 9) 6274 | -8/Materials | Discovered new exit (range 14) 6276 | -8/Materials | Build established: Mutant 6450 | -8/Materials | Central database locked down 6650 | -8/Materials | Repaired Shield Generator 6961 | -8/Materials | Self-destructed Last Messages --------------- Retrieving 1 components... Imp. Datajack >>Trojan(Reject) Trojan loaded successfully. Testing... Ejection routine running. 06944_ Triggered Alarm Trap. 06944_ An alarm sounds. 06944_ ALERT: Alarm triggered, dispatching investigation squad. 06951_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 2 systems. Awaiting botnet instructions. >>Index(Terminals) Found 12 terminals. Downloaded coordinate data. 06957_ U-05 Engineer lays Concrete. 06961_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ??????????????#!#???#%%* #???????????? | | ??????????????#=#???#[% +???????????? | | ??????????????#[##### #???????????? | | ???##########?#*! + #???????????? | | ???# #?#%##################???????????? | | ???# """ ###=## ????????????????? | | ???# "Y" #!!!!# """ ?????????????????? | | ???# + !!*# """"?????????????????? | | ???# / # = + """""?????????????????? | | ???# """ # # """""?????????????????? | | ???# """ [## ## """ #???????????????? | | ???# """ ## ## #???????????????? | | ???# ## ###+##########???????????????? | | ???########### #?# #?########???????????????? | | ?????????????# ### ### ! #???????????????? | | ?????????????# ## T #???????????????? | | ?????????????# + #???????????????? | | ?????????????# ## #?????o?????????? | | ?????????????# ## #???????????????? | | ?????????????# ## ! #???????????????? | | ?????????????# ##+#####???????????????? | | ?????????????# u #???????##??????? | | ?????????????# ##### T#??????? | | ?????????????# h""" * #???????? | | ?????????????# """ #???????? | | ?????????????# """ @ ] #???????? | | ???????????? "T" ######???????? | | ?????????? """ #????????????? | | ??????????######## #########????????????? | | ?????????????????# #????????????????????? | | ?????????????????#]]!!!!#????????????????????? | | ?????????????????#]]!!!!#????????????????????? | | ?????????????????########????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Hvy. Particle Cannon | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingFlightUnit Manual? 0 Play Time 01:19:29 Cumulative 202.7 hours Start 2022.03.28 @ 01:15:54 End 2022.03.28 @ 17:01:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 187 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27253eed-af76-4321-a544-9130fb3e2de0