Cogmind - Beta 16 --- EXPLORER MODE // 2026.02.01 @ 20:24:54 Player: M4-TR4 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1388) 1388 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3933 Bonus ------- None Cogmind --------- Core Integrity 659/700 Matter 257/300 Energy 200/200 System Corruption 3% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Improved Propulsion Shielding Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Lightning Gun Gauss Rifle Missile Launcher > --- INVENTORY (15) --- Micro Nuclear Core Improved Heat Sink Humpback Particle Charger Advanced Beam Rifle Beamcaster Beamcaster Heavy Ion Cannon Subdweller Machine Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Improved Propulsion Shielding Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Humpback Particle Charger Lightning Gun Beamcaster Beamcaster Subdweller Machine Gun Rocket Launcher Missile Launcher [Rating: 37] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Protection Scrap Shield Weapon Subdweller Machine Gun Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Subdweller Machine Gun Launcher Missile Launcher Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 7 | . 1 . 4 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 3 | . 1 . 1 1 Weapon 1 | . . . 1 . Parts Attached 40 | 5 3 14 9 9 Power 5 | 1 1 1 2 . Engine 4 | 1 1 1 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 10 | 2 . 5 3 . Treads 6 | 2 . 1 3 . Leg . | . . . . . Wheel 4 | . . 4 . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 . 3 1 4 Device 3 | 1 . 1 1 . Storage 2 | 1 . . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 2 . 3 Artifact . | . . . . . Weapon 15 | . 2 5 3 5 Energy Gun 8 | . 1 4 2 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | . 1 1 1 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 4 | . . 3 . 1 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Highest Loss Streak 3 | . . 3 . 1 To Critical Strikes . | . . . . . Average Backups 7 | 2 2 6 8 8 Power 1 | . 1 1 1 1 Propulsion . | . . . . . Utility 2 | . . 2 4 2 Weapon 3 | 1 1 2 3 4 Tool/Special . | . . . . . Unused Backups 4 | . 1 . . 3 Power 1 | . . . . 1 Propulsion 1 | . 1 . . . Utility 2 | . . . . 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 83 | . 73 83 87 84 Engine 9 | . 12 12 8 7 Core 4 | . . . 7 7 Treads 14 | . 23 7 10 21 Wheel 6 | . . 15 10 . Device 5 | . 12 . 7 4 Storage 9 | . 12 12 8 7 Protection 10 | . . 9 8 15 Energy Gun 12 | . 6 15 15 8 Energy Cannon 1 | . . . . 4 Ballistic Gun 7 | . 6 8 8 7 Peak Build Rating 37 | 5 7 24 34 37 Average Rating 26 | 3 5 17 32 34 On Entrance 12 | . 5 7 20 32 Avg Prop Armor Cover (%) 1 | . . 3 1 . Naked Turns . | . . . . . Heaviest Build 66 | 14 19 47 57 66 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 6 | . 6 4 1 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 10 10 10 10 15 Average Capacity 10 | 6 10 10 10 10 Most Carried 11 | 5 4 10 10 11 Average Carried 8 | 2 2 8 9 9 Final Capacity 15 | 10 10 10 10 15 Final Carried 11 | 3 2 10 10 11 Class Distribution -------------------- 30% | Scavenger-Tank 28% | Subdweller-Tank 19% | Hacker-Mutant 9% | Scavenger-Mutant 8% | Subdweller-Mutant 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Subdweller-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 966 | 146 72 218 137 393 Remotely . | . . . . . Salvage Created 1693 | . 117 365 520 691 Parts 69 | . 7 15 20 27 Haulers Intercepted 4 | . 2 . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 31 | . 2 8 9 12 Guns 27 | . 2 8 9 8 Cannons 2 | . . . . 2 AOE 1 | . . . . 1 Classes Destroyed 12 | . 2 1 4 5 Worker 3 | . . . . 3 Builder 1 | . . . . 1 Hauler 4 | . 2 . 2 . Recycler 1 | . . . . 1 Watcher 1 | . . . 1 . Swarmer 4 | . 2 . 2 . Grunt 8 | . . . 2 6 Brawler 1 | . . . . 1 Sentry 5 | . . . 4 1 Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Subdweller 8 | . . 8 . . Best Kill Streak 5 | . 2 5 3 3 Combat Bots Only 5 | . 2 5 3 2 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 230 | . 2 83 18 127 Missed 65 | . 2 24 5 34 Hits 165 | . . 59 13 93 Melee 3 | . . . . 3 Projectile 162 | . . 59 13 90 AOE 1 | . . 1 . . Critical Strikes 7 | . . 1 . 6 Damage Taken 1900 | . . 864 122 914 Core 186 | . . 127 18 41 Absorbed by Shields . | . . . . . Redirected to Shielding 62 | . . . . 62 Ignored by Resistances 1134 | . . 509 73 552 Core Remaining (%) 81 | 100 . 49 96 . Volleys Fired 98 | . 6 31 18 43 Largest 3 | . 2 2 3 3 Hottest 174 | . 70 150 174 166 Shots Fired 237 | . 12 62 54 109 Gun 212 | . 12 62 54 84 Cannon 21 | . . . . 21 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 86 | . 6 25 18 37 Thermal 142 | . 6 37 36 63 Explosive 4 | . . . . 4 Electromagnetic 5 | . . . . 5 Robot Hit Streak 43 | . 9 23 35 43 Robot Miss Streak 2 | . . 1 1 2 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 197 | . 9 55 41 92 Core Hits 74 | . 6 18 17 33 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 1 . Critical Strikes 13 | . . 4 4 5 Burn 11 | . . 3 3 5 Destroy 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3979 | . 98 684 852 2345 Guns 3122 | . 98 684 837 1503 Cannons 488 | . . . . 488 Explosions 354 | . . . . 354 Melee . | . . . . . Ramming 15 | . . . 15 . Kinetic 1052 | . 22 181 207 642 Thermal 2542 | . 76 503 630 1333 Explosive 354 | . . . . 354 Electromagnetic 16 | . . . . 16 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 3 | . . . . 3 Matter Fused 4 | . . . . 4 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 20 | . . . . 20 Projectiles 20 | . . . . 20 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 64 | . . . . 64 Shots 2 | . . . . 2 Rammed 4 | . . . 4 . Targets Rammed 4 | . . . 4 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 587 | . 60 171 196 587 Average Temperature 123 | . 23 44 93 150 Received Heat Transfer 594 | . . 207 72 315 Effects 15 | . . . . 15 Shutdowns 6 | . . . . 6 Interference 6 | . . . . 6 Matter Decay 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 1 1 Combat Hostiles 1 | . . . . 1 Parts Melted 17 | . . 6 3 8 Heat Transferred 5307 | . 222 1309 1297 2479 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 67 | . 50 . 67 60 Initial 4 | . . . . 4 Average 9 | . 3 . 8 12 Influence Increases 760 | . 67 . 297 396 Destroy 0b10 Robot/C 460 | . 40 . 180 240 Destroy 0b10 Robot/NC 50 | . 10 . 15 25 Destroy Leader 170 | . 14 . 76 80 Successful Hack 16 | . 3 . 3 10 Disable Machine 12 | . . . 4 8 Destroy Structure 22 | . . . 4 18 Lose Combat Pursuer 30 | . . . 15 15 Influence Decreases 716 | . 62 5 282 367 Entered New Map 15 | . . 4 . 11 Time Decay 701 | . 62 1 282 356 Squads Dispatched 5 | . . . . 5 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 5 | . . . 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 4 12 11 24 Peak Tracking Total 7 | . 2 7 4 4 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 8 | . 3 . 3 2 Terminals 8 | . 3 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 5 . 9 4 Successful 11 | . 2 . 6 3 Failed 7 | . 3 . 3 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 17 | . 5 . 9 3 Terminals 18 | . 5 . 9 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . 2 1 Branch Access Points 1 | . . . 1 . Patrol Status 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 2 . 4 2 Terminals 8 | . 2 . 4 2 Botnet 6 | . 1 . 3 2 Skim 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 2 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 456 | 58 361 37 . . Structural 456 | 58 361 37 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 3253 | 74 361 775 949 1094 Spaces Moved 1649 | 47 203 501 466 432 Core 19 | 15 4 . . . Treads 976 | 32 199 79 234 432 Legs . | . . . . . Wheels 654 | . . 422 232 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 107 120 160 Average Speed 168 | 124 163 128 178 212 Slowest Speed 350 | 160 350 320 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 32 23 40 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 20 | . . 2 2 16 Melee . | . . . . . Projectile 5 | . . 2 2 1 AOE 15 | . . . . 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 1921 | 63 222 579 539 518 Wait 41 | . . 2 18 21 Move 1645 | 46 202 500 465 432 Hop . | . . . . . Pick Up 51 | 10 6 17 12 6 Fast Attach 6 | . . 3 2 1 Attach 20 | 5 4 5 3 3 Detach 1 | . . 1 . . Swap 23 | . 1 6 6 10 Drop 29 | 2 3 11 11 2 Fire 98 | . 6 31 18 43 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . . . 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 3 | . . 3 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Discovered exit to Materials (range 13) 327 | -10/Materials | Build established: Hacker-Mutant 422 | -10/Materials | Identified exit to Subcaves 422 | -10/Materials | Discovered exit to Subcaves (range 10) 436 | -10/Materials | Entered Subcaves 437 | -10/Subcaves | Approached by a straggling Scientist 517 | -10/Subcaves | Ambushed by swarm of Subdwellers 523 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 563 | -10/Subcaves | Lost 5 allies 583 | -10/Subcaves | Lost 3 parts (2n1u) 836 | -10/Subcaves | Learned location of Zion (-7) 836 | -10/Subcaves | Met a Zionite searching for "candidates" 865 | -10/Subcaves | Ambushed by Subdweller buried in earth 865 | -10/Subcaves | Ambushed by Subdweller buried in earth 871 | -10/Subcaves | Core integrity fell below 50% 1028 | -10/Subcaves | Learned Materials trap positions 1193 | -10/Subcaves | Identified exit to Materials 1193 | -10/Subcaves | Discovered exit to Materials (range 15) 1211 | -10/Subcaves | Entered Materials 1211 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1212 | -8/Materials | Loaded intel: 10 trap records 1505 | -8/Materials | Build established: Subdweller-Tank 2134 | -8/Materials | Identified exit to Factory 2134 | -8/Materials | Discovered exit to Factory (range 11) 2160 | -8/Materials | Entered Factory 2160 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2469 | -7/Factory | Build established: Scavenger-Tank 3091 | -7/Factory | Identified exit to Factory 3091 | -7/Factory | Discovered exit to Factory (range 16) 3098 | -7/Factory | Cargo convoy interrupted 3254 | -7/Factory | Self-destructed Last Messages --------------- 03212_ SZP|I>QU7U,SI0FCMQVQMOYBC 03213_ Slug penetrates P-60 Hacker. 03219_ The unstable cave ceiling collapses. 03219_ Aluminum Leg crushed. 03219_ Slug penetrates P-60 Hacker. 03224_ The unstable cave ceiling collapses. 03225_ Slug penetrates P-60 Hacker. 03228_ P-60 Hacker destroyed. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. 03231_ The unstable cave ceiling collapses. 03231_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. [Achievement: Heavy Suspicion] 03233_ Acquired Imp. Heat Sink. 03237_ Acquired 79 matter. 03248_ U-05 Engineer lays Concrete. 03251_ Acquired 21 matter. 03252_ U-05 Engineer lays Concrete. 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