Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 15:32:30 Player: s0lid Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1304) 1304 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3369 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 171/300 Energy 400/400 System Corruption 4% Temperature Hot (281) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit High-capacity Battery ECM Suite > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (10) --- Light Ion Engine Improved Carbon-fiber Leg Small Storage Unit High-capacity Battery (250) Medium Matter Pod (25) Structural Scanner Faulty Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit High-capacity Battery Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Particle Cannon Light Cannon > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Carbon-fiber Leg High-capacity Battery Structural Scanner ECM Suite Heavy Assault Rifle Missile Launcher [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 53 | 7 15 2 7 22 Power 4 | 1 2 . . 1 Engine 3 | 1 1 . . 1 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 15 | 2 6 . 2 5 Treads . | . . . . . Leg 13 | . 6 . 2 5 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 1 2 1 9 Device 9 | 1 1 1 . 6 Storage 3 | 1 . . 1 1 Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 19 | 2 6 . 4 7 Energy Gun 7 | 1 3 . 1 2 Energy Cannon 2 | . . . 2 . Ballistic Gun 3 | 1 1 . . 1 Ballistic Cannon 2 | . . . 1 1 Launcher 3 | . . . . 3 Special Weapon 2 | . 2 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 17 | . 3 . . 14 Power 2 | . 1 . . 1 Propulsion 3 | . . . . 3 Utility 5 | . . . . 5 Weapon 7 | . 2 . . 5 Highest Loss Streak 12 | . 1 . . 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 98 100 99 91 Engine 2 | . 6 . . . Core 8 | . 7 11 11 7 Leg 20 | . 21 22 22 17 Wheel 2 | . 6 . . . Device 14 | . 14 22 12 14 Storage 17 | . 14 11 20 18 Processor 8 | . . 11 11 14 Energy Gun 8 | . 16 22 4 1 Energy Cannon 4 | . . . 7 7 Ballistic Gun 2 | . 6 . . . Ballistic Cannon 4 | . . . 9 6 Special Weapon 1 | . 3 . . . Naked Turns . | . . . . . Heaviest Build 29 | 11 14 15 22 29 Greatest Support 39 | 20 20 20 20 39 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 Most Carried 10 | 7 8 7 8 10 Average Carried 7 | 4 7 6 7 7 Final Capacity 10 | 8 8 8 8 10 Final Carried 8 | 7 8 6 8 7 Class Distribution -------------------- 46% | Scavenger-Mutant 33% | Mutant 12% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 898 | 221 227 . 134 316 Remotely . | . . . . . Salvage Created 1594 | 29 555 . 213 797 Parts 90 | 3 31 . 7 49 Haulers Intercepted 4 | . 2 . . 2 Recyclers Shooed 6 | . 5 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 29 | . 7 . 5 17 Guns 11 | . 7 . 1 3 Cannons 12 | . . . 4 8 AOE 6 | . . . . 6 Classes Destroyed 12 | 1 6 . . 5 Worker 3 | . 1 . . 2 Builder 2 | . . . . 2 Tunneler 1 | 1 . . . . Hauler 4 | . 2 . . 2 Recycler 2 | . 1 . . 1 Operator 1 | . 1 . . . Watcher 3 | . 2 . . 1 Swarmer 3 | . . . . 3 Grunt 22 | . 7 . 5 10 Brawler 1 | . . . . 1 Sentry 1 | . . . . 1 Specialist 2 | . . . . 2 Best Kill Streak 10 | 1 2 . 3 10 Combat Bots Only 7 | . 2 . 3 7 Max Kills in Single Turn 4 | 1 1 . 1 4 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 212 | . 69 6 12 125 Missed 56 | . 21 3 2 30 Damage Taken 2459 | . 608 43 143 1665 Core 730 | . 159 . 17 554 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 36 . 95 . Volleys Fired 144 | 2 79 . 11 52 Largest 2 | 2 2 . 2 2 Hottest 112 | 60 90 . 103 112 Shots Fired 244 | 4 127 . 22 91 Gun 148 | 4 116 . 9 19 Cannon 77 | . . . 13 64 Launcher 8 | . . . . 8 Special 11 | . 11 . . . Kinetic 87 | 2 41 . 11 33 Thermal 149 | 2 86 . 11 50 Explosive 8 | . . . . 8 Electromagnetic . | . . . . . Robot Hit Streak 11 | 4 11 . 6 9 Robot Miss Streak 4 | . 3 . 2 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 159 | 4 85 . 12 58 Core Hits 79 | 2 31 . 7 39 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 8 | . 3 . 3 2 Burn 4 | . 2 . 2 . Destroy 1 | . 1 . . . Blast 3 | . . . 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2980 | 35 843 . 208 1894 Guns 1192 | 35 822 . 64 271 Cannons 991 | . . . 144 847 Explosions 776 | . . . . 776 Melee . | . . . . . Ramming . | . . . . . Kinetic 787 | 15 221 . 124 427 Thermal 1417 | 20 622 . 84 691 Explosive 776 | . . . . 776 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 8 | . . . . 8 Projectiles 1 | . . . . 1 Explosions 7 | . . . . 7 Melee . | . . . . . Knockbacks 11 | . . . 3 8 Impact . | . . . . . Kinetic 10 | . . . 2 8 Secondary 1 | . . . 1 . Self-Inflicted Damage 118 | . . . . 118 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 567 | 40 306 . 162 567 Average Temperature 112 | 24 74 . 64 166 Received Heat Transfer 1074 | . 366 27 78 603 Effects 12 | . 1 . . 11 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . 1 . . 1 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (major) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 5 . 1 . Heat Transferred 3673 | 50 1921 . 370 1332 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 388 | 5 277 76 114 388 Initial 61 | . 3 61 29 19 Average 112 | 1 129 66 63 176 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 83 | 100 79 100 100 60 Level 1 16 | . 20 . . 39 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . . 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . 3 . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 23 1 5 34 Peak Tracking Total 8 | . 6 2 3 8 Tactical Retreats 9 | . 5 . . 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 2 | . . . 1 1 Terminals 2 | . . . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . . . 1 2 Successful 1 | . . . 1 . Failed 2 | . . . . 2 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 3 | . . . 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1834 | 64 630 84 590 466 Spaces Moved 973 | 49 350 62 313 199 Core 1 | 1 . . . . Treads . | . . . . . Legs 814 | . 240 62 313 199 Wheels 158 | 48 110 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 120 120 Average Speed 129 | 79 107 120 166 123 Slowest Speed 190 | 80 120 120 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 2 55 8 71 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 72 | . . . . 72 Melee . | . . . . . Projectile . | . . . . . AOE 72 | . . . . 72 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1315 | 66 490 71 360 328 Wait 92 | 2 23 8 24 35 Move 969 | 48 349 61 312 199 Hop . | . . . . . Pick Up 28 | 7 10 . 1 10 Fast Attach 17 | 7 2 . 2 6 Attach 13 | . 3 2 . 8 Detach 5 | . 1 . 2 2 Swap 23 | . 10 . 5 8 Drop 24 | . 13 . 3 8 Fire 144 | 2 79 . 11 52 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 337 | -10/Materials | Core integrity fell below 50% 633 | -10/Materials | Discovered new exit (range 15) 695 | -10/Materials | Entered another Materials area 695 | -9/Materials | Evolved 2 slots: Utility x2 759 | -9/Materials | Discovered new exit (range 15) 777 | -9/Materials | Identified exit to Mines 779 | -9/Materials | Entered Mines 779 | -9/Mines | Discovered new exit (range 9) 796 | -9/Mines | Identified exit to Materials 824 | -9/Mines | Learned location of Zion (-6) 1132 | -9/Mines | Build established: Scavenger-Mutant 1319 | -9/Mines | Discovered exit to Materials (range 7) 1369 | -9/Mines | Entered Materials 1369 | -8/Materials | Evolved 2 slots: Utility x2 1767 | -8/Materials | Core integrity fell below 50% 1779 | -8/Materials | Core integrity fell below 20% 1811 | -8/Materials | Destroyed 7 combat bots 1835 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01805_ U-05 Engineer builds a Wall. 01807_ U-05 Engineer lays Concrete. 01807_ U-05 Engineer builds a Wall. 01807_ U-05 Engineer builds a Door. 01808_ U-05 Engineer lays Concrete. 01809_ Acquired Imp. Carbon-fiber Leg. 01809_ U-05 Engineer builds a Wall. 01810_ Acquired 24 matter. 01811_ U-05 Engineer builds a Wall. 01811_ Acquired 19 matter. 01813_ U-05 Engineer builds a Wall. 01814_ Acquired Lgt. Angular Momentum Engine. 01817_ Terrain Scanner destroyed. 01819_ G-47 Trooper destroyed. 01819_ Switching to secondary target: G-47 Trooper. 01824_ Carbon-fiber Leg destroyed. 01825_ G-47 Trooper destroyed. 01828_ Imp. Medium Laser destroyed. 01832_ System corrupted: Imp. Medium Laser failed to cycle. 01835_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????######?????????? | | ????????????????????????????????? #?????????? | | ???????????????????? ?????????? ??????????? | | ???????????????????? ???????? ??????????? | | ???????????????????# ???????? ??????????? | | ???????????????????+ ???????? ??????????? | | ???????????????????# ?????????# #??????????? | | ???????????????????# ?????????# #??????????? | | ???????????????????# ?????????# #??????????? | | ???????????????????# #????###??# #??????????? | | ???????????????????# ^^#?### #### #??????????? | | ???????????????????# ## ## ######?????? | | ???????????????????# #### ## ## #?????? | | ???????????????????# # #### ## ##???"" | | ???????????????????# # + ## #??""" | | ???????????????????# # #### ## #???"" | | ???????????????????# # * # ## ## #???"" | | ??????????????#?#### !%#=ggg # ## ## #????" | | ????????????#??## #@g=[ #??# ## = ????? | | ????????????# ## [ ###/####### ### ######## | | ????????????# [[[ % %% | | ??????????" / [% ! % | | ????????? # = | | | ????????????## # # /#### #################### | | ?????????????# # #??????????????????#% | | ?????????????#?## ###??????????????????" | | ????????????????# """ """ #??????????????????? + | | ????????????????# """ """ #?????????????????? # | | ????????????????# """ """ #?????????????????#### | | ????????????????# #????????????????????# | | ????????????????# #???????????????????? | | ????????????????#? [ #???????????????????? | | ???????????????????########??????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyAssemblyBoregun Manual? 0 Play Time 00:28:01 Cumulative 141.2 hours Start 2024.06.15 @ 12:20:15 End 2024.06.15 @ 15:32:30 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 55 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31e0c460-401d-4ba9-a666-d8752f288d06