Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 23:00:09 Player: szymekc Result: Destroyed by Tiamat Bomb Trap Performance ------------- Evolutions (8) 4000 Regions Visited (36) 7200 Robots Destroyed (569) 2845 Value Destroyed (26106) 26106 Prototype IDs (103) 2060 Alien Tech Used (5) 1000 Bonus (11988) 11988 TOTAL SCORE: 55199 Bonus ------- High Alert Combat Kills 4526 Follower Combat Kills 738 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1112 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -2088 Cogmind --------- Core Integrity 0/1450 Matter 6/300 Energy 99/100 System Corruption 30% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Combat Linear Gravjet > --- UTILITY (11) ----- Precision Matter Filter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Core Cannon Point Singularity Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Vortex Chain Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Enhanced Optical Array Experimental Signal Interpreter Experimental Core Analyzer Quantum Capacitor Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating > --- WEAPON ----------- Nova Cannon Core Cannon > --- INVENTORY -------- Cooled Antimatter Reactor Medium Treads Heavy Siege Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Advanced Coolant Injector Advanced Energy Well Advanced Matter Compressor Precision Matter Filter System Shield Advanced Component Analysis Suite Long-range Tractor Beam Subatomic Replicator Spear Sigix Containment Pod [Rating: 215] Favorites ----------- Power Particle Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Makeshift Flight Unit Utility Enhanced Optical Array Device Advanced Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Beamcaster Energy Cannon Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Slots Evolved 16 | . . . 2 . . . 2 2 . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Utility 9 | . . . 1 . . . 1 2 . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . 2 . Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 848 | . 8 5 39 6 1 4 16 60 17 2 35 30 2 36 13 32 19 16 74 23 49 5 7 15 2 22 3 40 4 9 13 5 55 61 95 25 Power 73 | . . 1 3 . . 2 1 3 . . 1 2 . . 2 3 . 3 15 3 4 1 . 1 . . 2 3 . 1 1 . 8 4 7 2 Engine 27 | . . 1 3 . . 1 . 2 . . . 2 . . 1 1 . 2 9 . 3 1 . . . . 1 . . . . . . . . . Core 15 | . . . . . . 1 1 1 . . . . . . 1 2 . 1 6 . . . . . . . . . . . . . . 2 . . Reactor 31 | . . . . . . . . . . . 1 . . . . . . . . 3 1 . . 1 . . 1 3 . 1 1 . 8 2 7 2 Propulsion 158 | . 2 3 15 . . . 5 15 2 . 10 5 . 6 1 7 3 3 20 2 11 . . 8 . 5 . 8 . . 5 1 9 1 6 5 Treads 66 | . 2 3 15 . . . 5 6 2 . 1 . . . . 1 . . 11 2 3 . . . . . . . . . . . 4 1 6 4 Leg 30 | . . . . . . . . . . . 5 5 . 6 1 6 2 . . . . . . 4 . . . . . . 1 . . . . . Wheel 15 | . . . . . . . . 2 . . 4 . . . . . . . 5 . 2 . . . . . . . . . . 1 1 . . . Hover 40 | . . . . . . . . 7 . . . . . . . . . . 1 . 6 . . 4 . 5 . 8 . . 4 . 4 . . 1 Flight 7 | . . . . . . . . . . . . . . . . . 1 3 3 . . . . . . . . . . . . . . . . . Utility 399 | . 2 1 4 1 1 . 7 22 7 . 6 17 2 22 7 15 9 8 24 8 22 2 6 3 2 14 1 23 3 5 3 2 26 46 69 9 Device 230 | . 1 . . 1 . . 3 7 4 . 5 9 1 13 4 8 6 6 10 5 12 1 3 3 2 9 1 11 3 3 3 . 22 36 34 4 Storage 31 | . 1 . . . 1 . 1 2 . . . 2 . 1 1 2 . . 2 . . . . . . 2 . 2 . 2 . . 1 1 5 5 Processor 38 | . . . 1 . . . 2 1 1 . . 2 . 1 . 1 1 2 3 . 6 . 1 . . 1 . 2 . . . . 2 2 9 . Hackware 4 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Protection 96 | . . 1 3 . . . 1 10 2 . 1 4 1 7 2 4 2 . 9 3 3 1 2 . . 2 . 8 . . . 2 . 7 21 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 218 | . 4 . 17 5 . 2 3 20 8 2 18 6 . 8 3 7 7 2 15 10 12 2 1 3 . 3 . 6 1 3 4 2 12 10 13 9 Energy Gun 20 | . . . 4 1 . 1 1 . . . . . . . . . . . 1 4 2 . . . . . . . . . . . . . 1 5 Energy Cannon 45 | . . . . . . . 2 4 1 . 4 3 . 1 . 1 . . 1 . 2 . 1 . . 2 . 1 . 1 1 . 6 4 7 3 Ballistic Gun 4 | . . . . . . . . . . . . . . 2 1 . . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 51 | . 4 . 10 1 . 1 . 7 3 2 4 . . 1 . 2 . . 1 4 . . . 1 . . . . . . . . 3 5 2 . Launcher 53 | . . . 1 3 . . . 4 2 . 9 . . . 1 1 4 1 7 . 4 2 . 1 . . . 4 1 . 2 2 2 1 . 1 Special Weapon 4 | . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . 1 . . . . . . . . . . Impact Weapon 16 | . . . 2 . . . . . 1 . 1 2 . 2 . . . . 1 . 1 . . 1 . . . . . 2 1 . 1 . 1 . Slashing Weapon 12 | . . . . . . . . 5 1 . . . . . 1 2 2 . 1 . . . . . . . . . . . . . . . . . Piercing Weapon 9 | . . . . . . . . . . . . . . . . . 1 . 2 2 2 . . . . . . . . . . . . . 2 . Special Melee Weapon 4 | . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 47 | . . . 1 . . . 1 . . . . 2 1 1 . 1 1 . 3 2 2 . . 4 . 2 . 3 . . 5 . 2 8 3 5 Corrupted Parts 11 | . . . . . . . . . . . 6 . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . 1 System Corruption 65 | . . . . . . . . . . . 40 . . . . . 12 . 7 . . . . 2 . . . . . . . . . . . 4 Parts Lost 130 | . . 1 1 1 . 2 2 11 2 . 9 5 . 3 10 14 . . 26 . 10 1 . . . . . 3 . 3 3 1 1 2 7 12 Power 26 | . . . 1 . . 1 . 2 . . . 1 . 1 3 3 . . 5 . 1 1 . . . . . 1 . 1 . . . . 1 4 Propulsion 43 | . . . . . . . 1 4 1 . 5 2 . . 1 5 . . 9 . 5 . . . . . . 1 . 2 2 1 . . 1 3 Utility 39 | . . 1 . 1 . . . 4 1 . 3 1 . . 4 2 . . 8 . 2 . . . . . . 1 . . 1 . 1 . 4 5 Weapon 22 | . . . . . . 1 1 1 . . 1 1 . 2 2 4 . . 4 . 2 . . . . . . . . . . . . 2 1 . Highest Loss Streak 20 | . . 1 1 1 . 1 2 4 2 . 3 2 . 2 6 8 . . 20 . 3 1 . . . . . 1 . 3 3 4 1 1 2 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 100 99 97 100 100 96 97 99 85 95 99 82 97 84 83 60 79 90 70 76 96 94 96 94 93 94 92 90 64 82 73 79 78 69 64 Engine 4 | . 14 14 10 11 11 5 . 2 7 7 3 7 13 13 3 . . 2 4 . 2 5 11 5 5 5 5 2 . . . . . . . . Core 1 | . . . . . . 5 9 4 . . . . . . 1 3 . 4 4 3 . . . . . . . . . . . . . . 1 . Reactor 3 | . . . . . . . . . . . 3 4 . . . . . . . 7 7 4 . 4 5 5 5 7 10 5 5 5 11 13 8 9 Treads 14 | . 27 28 33 33 33 33 35 23 29 30 21 . . . . . . . 13 8 9 . . . . . . . . . . . 9 14 13 10 Leg 3 | . . . . . . . . . . . . 26 26 26 25 24 5 1 . . . . . 3 . . . . . . . . . . . . Hover 4 | . . . . . . . . 5 . . . . . . . . . . . . 4 29 29 24 29 31 31 31 31 21 28 21 6 . . . Device 13 | . 13 2 . 4 11 11 11 5 15 15 13 12 13 17 13 11 18 17 13 13 8 10 5 5 5 21 26 20 15 21 24 15 20 21 16 7 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 6 6 6 7 7 . . 4 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 8 Processor 11 | . . . 10 11 11 11 9 8 14 15 15 13 13 13 14 13 9 13 9 4 13 23 28 29 29 10 10 10 10 10 10 10 9 9 10 10 Protection 4 | . . 11 11 4 . . 6 9 7 7 7 6 2 1 1 3 3 1 8 3 2 . . . . 2 . 5 6 . . 5 . . 5 6 Energy Cannon 2 | . . . . . . . 3 3 . . 3 12 6 6 3 4 . . . . 2 . 3 4 . 4 5 1 . . . . 6 8 4 2 Ballistic Cannon 5 | . 27 28 20 2 . 7 4 2 11 1 6 . . . . 4 . . 1 3 . . . 2 . . . . . . . . 2 3 2 . Launcher 2 | . . . . 19 22 12 . 2 . . 2 . . . 1 . 8 8 4 . . 7 5 2 5 . . 1 4 . 1 5 . . . . Impact Weapon 1 | . . . . . . . . . . . 2 5 . 5 . . . . 1 . 2 5 1 3 5 5 5 5 5 . 3 5 1 . . . Slashing Weapon 1 | . . . . . . . . 4 2 . . . . . 5 6 6 6 3 . . . . . . . . . . . . . . . . . Naked Turns 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Heaviest Build 155 | 14 35 35 40 38 36 38 61 130 112 109 116 77 66 69 69 69 54 54 82 106 108 52 51 60 44 69 64 72 69 49 87 93 149 152 155 144 Greatest Support 240 | 20 40 40 66 66 66 66 88 100 112 112 112 76 66 67 64 68 20 26 111 140 163 52 52 90 52 79 64 68 66 42 68 47 210 210 240 240 Greatest Overweight (x) 11 | . . . . . . . . 3 1 . 11 1 . 1 1 2 2 2 10 . 2 . . 1 . . . 1 1 1 1 1 2 . . 1 Average Overweight (x) . | . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 35 | . 15 15 15 15 15 15 20 25 25 25 25 25 15 15 15 15 5 5 15 10 10 10 10 10 10 15 15 15 15 35 15 15 20 20 20 20 Average Capacity 16 | . 13 15 15 15 15 15 19 22 25 25 25 15 15 15 15 14 5 5 13 10 10 10 10 10 10 13 15 15 15 15 15 15 18 20 20 17 Most Carried 25 | . 15 15 15 15 15 15 20 25 25 24 25 19 15 15 15 15 5 5 15 10 10 10 10 10 10 15 15 15 15 15 15 15 20 20 20 19 Average Carried 15 | . 12 14 14 14 15 14 19 20 23 24 24 14 14 14 13 13 4 4 10 8 8 9 9 9 9 12 14 14 14 14 14 13 17 19 18 14 Final Capacity 25 | 8 15 15 15 15 15 15 20 25 25 25 25 15 15 15 15 5 5 5 10 10 10 10 10 10 10 15 15 15 15 15 15 15 20 20 20 5 Final Carried 25 | 6 15 15 15 15 15 15 20 25 24 24 20 13 15 15 15 5 5 5 10 10 10 9 10 10 10 15 15 15 15 15 14 15 20 19 18 5 Class Distribution -------------------- 35% | Mutant 14% | Skirmisher 10% | Scavenger-Mutant 9% | Assassin 5% | Derelict-Mutant 3% | Ninja 3% | Scavenger-Assassin 3% | Hacker-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Assassin | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Mutant | -6/Waste Assassin | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Scout | -5/Upper Caves Scavenger-Assassin | -5/Zhirov Scavenger-Scout | -4/Proximity Caves Derelict-Ninja | -4/Factory Infiltrator-Ninja | -4/Waste Ninja | -4/Factory Ninja | -4/Upper Caves Scout | -4/Upper Caves Assassin | -4/Warlord Assassin | -3/Proximity Caves Skirmisher | -3/Research Skirmisher | -3/Quarantine Mutant | -2/Research Tank | -2/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Matter Collected 18752 | 200 324 510 1156 537 . 196 264 1342 541 . 760 202 . 464 316 604 175 210 1164 341 445 706 718 294 236 65 . 1200 97 305 992 69 1666 804 1630 219 Remotely 1637 | . . . . . . . . 130 53 . . . . . . . . . . . . . . . . . . . . . 808 . 191 . 455 . Salvage Created 24624 | . 283 388 1213 135 . 209 768 1722 320 . 1024 548 . 592 570 774 . 53 1848 792 1223 582 453 294 231 95 . 1218 77 46 337 127 1417 1550 4486 1249 Parts 1029 | . 20 25 94 6 . 21 41 98 9 . 42 17 . 25 14 29 . 3 66 10 38 9 24 3 6 . . 46 . . 17 7 60 98 165 36 Haulers Intercepted 19 | . 2 . 6 . . . 2 1 . . . . . 1 . . . . 1 . 1 . . . . . . 2 . . . . 2 1 . . Recyclers Shooed 17 | . . . . . . 1 2 1 . . . 2 . . . . . . 2 . 2 . . . . . . 2 . . . . . 1 3 1 Parts Field Recycled 10 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 132 | . . . . . . . . . 132 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . . . 8 . 21 . . . 9 20 . 3 . . . 6 12 1 1 . . . . . . 3 . . . . Prevented 39 | . . . . . . . . . . . 25 . . . . 8 . . . . . 4 1 1 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Combat Hostiles Destroyed 430 | . 10 16 35 7 . 9 12 32 10 . 22 9 . 10 13 13 . 2 23 . 18 9 24 . 7 . . 13 . 2 11 9 16 20 59 19 Melee 22 | . . . . . . . . 1 . . . . . . 3 5 . . 9 . 3 . . . 1 . . . . . . . . . . . Guns 17 | . . . 3 1 . 1 3 . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . 5 Cannons 203 | . 8 16 30 . . 4 6 13 5 . 10 8 . 8 2 6 . . 1 . 2 . 1 . . . . . . . . . 11 13 55 4 AOE 157 | . 2 . 2 6 . 4 2 15 5 . 11 1 . . 8 1 . 2 10 . 10 9 23 . 6 . . 13 . 2 11 8 3 . . 3 Classes Destroyed 29 | . 4 1 4 2 . 1 . 4 . . 2 . . . . 1 . 1 1 . . . . . 1 . . 2 . . . . 1 1 2 1 Worker 30 | . . . 1 2 . . . 7 . . . 2 . . . . . . 1 . 3 . . . . . . 7 . . . . 4 1 2 . Builder 25 | . . . 2 . . 1 1 7 . . . . . 1 . . . . 3 . . . . . . . . 3 . . . . 3 1 2 1 Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 19 | . 2 . 6 . . . 2 1 . . . . . 1 . . . . 1 . 1 . . . . . . 2 . . . . 2 1 . . Recycler 22 | . . . . 1 . . . 3 . . . . . . . . . . 6 . 2 . . . . . . 4 . . . . 2 . 4 . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . 1 . 1 Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Watcher 34 | . 1 . 4 . . . 2 5 . . . 1 . . . . . . 2 . 1 . . . . 2 . 6 . . . . 4 1 5 . Swarmer 73 | . 3 3 6 . . 3 . 4 . . 4 . . . 3 1 . . . . 1 3 10 . 5 . . 8 . . 1 5 . 3 10 . Saboteur 6 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 3 . . . 1 . Grunt 176 | . 7 11 17 . . 6 8 15 9 . 10 8 . 5 7 3 . 2 13 . 11 4 9 . . . . 1 . . 3 3 . 3 13 8 Brawler 12 | . . . . . . . . 2 . . 3 . . . . . . . 2 . 1 . 1 . . . . . . . 1 . . . 2 . Duelist 9 | . . . 2 . . . 1 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . 2 . Protector 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 36 | . . 2 10 . . . 3 4 1 . 1 1 . 2 1 1 . . 1 . 1 . 2 . . . . . . . . . 3 . 3 . Specialist 5 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 2 . Hunter 28 | . . . . . . . . 2 . . 2 . . . . 4 . . 2 . 1 2 . . . . . 2 . 2 . . . . 8 3 Programmer 65 | . . . . . . . . 4 . . . . . 3 2 1 . . 4 . 3 . . . . . . 2 . . 2 . 12 9 17 6 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Quarantine Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . 2 . . . . . . . . . . 2 1 . . . . . . . . . . . . . Assembled 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 17 | . 3 3 6 3 . 4 3 15 3 . 5 3 . 3 4 3 . 2 17 . 8 7 10 . 5 2 . 9 . 2 5 5 6 5 9 6 Combat Bots Only 12 | . 3 3 3 2 . 3 3 7 3 . 5 3 . 3 4 3 . 2 12 . 5 7 10 . 5 . . 4 . 2 5 5 2 5 9 5 Max Kills in Single Turn 8 | . 2 1 2 3 . 2 2 4 2 . 2 1 . 1 2 1 . 2 4 . 8 2 4 . 3 1 . 4 . 1 4 3 3 1 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 1 2 . 1 2 4 2 . 2 1 . . 2 1 . 2 3 . 4 2 4 . 3 . . 3 . 1 3 3 1 . . 1 Melee 1 | . . . . . . . . 1 . . . . . . 1 1 . . 1 . 1 . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Hostile Shots Fired 3163 | . 72 53 173 10 . 36 52 322 80 . 125 190 2 123 102 293 . 1 297 . 197 21 12 . 2 1 . 79 2 32 45 22 109 84 384 242 Missed 937 | . 25 19 53 3 . 13 14 123 28 . 41 81 2 37 27 81 . . 71 . 41 10 6 . . . . 36 2 19 21 5 27 19 81 52 Damage Taken 39920 | . 342 360 1408 188 . 406 613 2619 741 . 1419 1094 . 1129 1506 3467 . 20 4997 . 2967 238 107 . 30 12 . 1018 . 299 519 733 1519 1186 5804 5179 Core 3593 | . 71 30 170 12 . 44 44 294 51 . 134 101 . 154 92 465 . 20 412 . 91 . 19 . . . . 156 . 51 51 68 201 31 234 597 Absorbed by Shields 3747 | . 136 29 . . . . . . . . 204 220 . . . . . . . . . . . . . . . 18 . . . . 513 821 1806 . Reduced by Siege Mode 2139 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 263 892 835 Redirected to Shielding 122 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 . 67 . . . . . . Ignored by Resistances 538 | . . . . . . . . . . . . . . . . . . . . . 538 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 438 | . . . . . . . . . . . . . . . . . 108 . 233 . . . . . . . . . . . 97 . . . . . Core Remaining (%) 58 | 100 . 59 . . . 43 92 . . . 31 . . . . . . 2 . . . . . . 47 . . . . . . 71 . 80 . . Volleys Fired 1459 | . 37 34 119 11 . 17 50 82 37 . 50 41 . 46 35 36 . 2 35 5 34 7 32 . 4 2 . 24 . 19 18 5 93 178 336 70 Largest 3 | . 2 2 2 2 . 2 2 2 2 . 2 2 . 2 2 2 . 2 2 2 3 1 2 . 1 1 . 1 . 1 2 1 3 2 2 3 Hottest 410 | . 78 78 90 66 . 84 126 113 88 . 109 155 . 143 126 138 . 78 137 150 190 46 127 . 46 7 . 105 . 105 127 46 284 300 300 410 Shots Fired 2015 | . 74 68 238 16 . 24 81 111 56 . 78 71 2 48 44 44 . 4 61 10 48 7 34 . 4 2 . 25 . 19 20 5 146 185 341 149 Gun 217 | . . . 17 1 . 4 39 . . . . . . . 6 . . . 17 9 24 . . . . . . . . . . . . . 1 99 Cannon 1564 | . 74 68 219 . . 11 42 87 51 . 59 71 2 48 24 43 . . 23 1 17 . 10 . . . . 1 . 9 4 . 131 184 340 45 Launcher 231 | . . . 2 15 . 9 . 24 5 . 19 . . . 14 1 . 4 21 . 6 7 24 . 4 . . 24 . 10 16 5 15 1 . 5 Special 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Kinetic 661 | . 74 68 219 . . 11 31 54 46 . 45 . . 2 6 31 . . 19 1 . . . . . . . . . . . . 40 7 7 . Thermal 929 | . . . . . . . 7 12 5 . 8 71 2 46 24 . . . 21 9 19 . . . . . . 1 . 9 . . 88 143 333 131 Explosive 209 | . . . 2 15 . 9 . 17 5 . 8 . . . 14 1 . 4 20 . 5 7 24 . 4 . . 24 . 10 16 3 15 1 . 5 Electromagnetic 212 | . . . 17 1 . 4 43 28 . . 17 . . . . 12 . . 1 . 24 . 10 . . . . . . . 4 . 3 34 1 13 Entropic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Robot Hit Streak 26 | . 11 6 13 4 . 8 12 14 13 . 13 9 3 12 7 8 . . 9 . 8 7 7 . . 1 . 7 . 4 5 4 20 15 18 26 Robot Miss Streak 6 | . 3 2 4 2 . 2 4 2 5 . 3 3 . 3 4 2 . . 3 . 2 1 3 . . 1 . 1 . 1 3 . 1 4 6 2 Penetration Max 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Capacitor 509 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 171 325 . Shots Hit Robots 1425 | . 39 41 139 2 . 17 61 89 33 . 47 44 1 43 34 59 . 1 101 11 59 10 13 5 5 4 . 32 1 7 3 4 98 98 215 109 Core Hits 923 | . 15 19 58 23 . 18 33 77 21 . 49 21 . 11 28 20 . 7 76 5 38 21 45 . 5 . . 52 . 5 42 14 46 36 91 47 Critical Kills 32 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 4 1 18 5 Critical Parts Destroyed 33 | . . . . . . . . . . . 1 1 . 1 . . . . . . 2 . . 2 1 3 . 3 . . . 1 1 . 17 . Critical Strikes 106 | . 1 2 7 . . . 1 4 . . 1 1 . 1 . 4 . . 11 1 8 . . 2 1 3 . 4 . . 2 1 5 1 40 5 Burn 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Meltdown 13 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 1 3 5 Destroy 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . Blast 13 | . 1 2 5 . . . 1 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corrupt 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Smash 20 | . . . 2 . . . . . . . 1 1 . 1 . . . . . . 2 . . 2 1 3 . 4 . . . 1 2 . . . Sever 13 | . . . . . . . . . . . . . . . . 3 . . 10 . . . . . . . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . . Melee Attacks 406 | . . . 3 . . . . 26 2 . 3 7 . 26 14 48 1 1 101 12 46 13 2 5 6 9 . 58 2 1 . 1 16 . 3 . Impact 178 | . . . 3 . . . . . 1 . 3 6 . 25 . . . . 9 . 19 13 2 5 6 9 . 57 2 1 . 1 16 . . . Slashing 169 | . . . . . . . . 26 1 . . . . . 14 48 1 1 78 . . . . . . . . . . . . . . . . . Piercing 56 | . . . . . . . . . . . . . . . . . . . 14 12 27 . . . . . . . . . . . . . 3 . Sneak Attacks 55 | . . . 2 . . . . 8 . . 2 3 . 4 . 3 . 1 11 . 5 3 . . 1 . . 8 . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . . . . 4 . . 1 1 1 . . . . . . . . . . . . . . . Damage Inflicted 88248 | . 1175 923 3355 631 . 942 1454 5675 1493 . 2664 1946 43 2304 2523 2251 . 774 5778 759 4320 1586 3220 501 1112 184 . 5255 87 810 3336 1872 4948 4090 17563 4674 Guns 4087 | . . . 221 9 . 38 559 . . . . . . . 124 . . . 204 . 376 . . . . . . . . . . . . . 28 2528 Cannons 40265 | . 863 917 2801 . . 213 616 1980 686 . 1008 1517 43 1451 508 818 . . 347 . 445 . 171 . . . . . . . 113 . 3285 4080 17446 957 Explosions 31634 | . 297 . 143 621 . 684 245 3096 698 . 1496 209 . 219 1458 177 . 683 2250 . 2303 963 3049 . 697 . . 4121 . 810 3223 1840 1207 . . 1145 Melee 12052 | . . . 179 . . . . 599 109 . 160 220 . 634 433 1245 . 91 2977 759 1196 623 . 501 415 184 . 1134 87 . . 32 444 . 30 . Ramming 210 | . 15 6 11 1 . 7 34 . . . . . . . . 11 . . . . . . . . . . . . . . . . 12 10 59 44 Kinetic 9995 | . 863 917 2801 . . 213 402 1207 611 . 722 . . 73 124 492 . . 247 . . . . . . . . . . . . . 1182 . 141 . Thermal 32386 | . . . . . . . 182 399 75 . 135 1623 43 1378 508 . . . 304 . 1981 . . . . . . . . . . . 2047 3105 17305 3301 Explosive 27191 | . 297 . 143 621 . 684 . 2556 698 . 889 . . 219 1458 177 . 683 2224 . 517 963 3049 . 697 . . 4121 . 810 3223 810 1207 . . 1145 Electromagnetic 5384 | . . . 221 9 . 38 836 914 . . 758 103 . . . 326 . . 26 . 626 . 171 . . . . . . . 113 . 56 975 28 184 Impact 5582 | . . . 179 . . . . . 41 . 160 220 . 634 . . . . 344 . 584 623 . 501 415 184 . 1134 87 . . 32 444 . . . Slashing 4644 | . . . . . . . . 599 68 . . . . . 433 1245 . 91 2208 . . . . . . . . . . . . . . . . . Piercing 1826 | . . . . . . . . . . . . . . . . . . . 425 759 612 . . . . . . . . . . . . . 30 . Entropic 1030 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1030 . . . . Highest Corruption 49 | . . . 2 2 2 2 . 9 9 9 49 . 11 11 7 13 25 . 29 28 28 . . 1 1 . 5 10 10 10 10 . 8 7 24 30 Average Corruption 9 | . . . 2 2 2 2 . 6 9 9 9 . 7 7 7 9 13 . 19 28 27 . . 1 1 . 5 6 10 10 10 . 2 3 13 25 Corruption Purged 25 | . . . . . . . . 4 . . . . . 5 . . . . 1 . . . . . . . . . . . . . 15 . . . Corruption Blocked 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . Effects 710 | . . . 13 7 8 9 . 18 55 4 34 . 6 34 33 37 1 . 70 26 52 . . 1 5 . . 32 1 13 2 . 38 43 116 52 Message Errors 144 | . . . 4 2 2 . . 4 9 . 5 . . 6 11 5 . . 9 8 10 . . 1 2 . . 10 1 4 . . 7 14 21 9 Matter Fused 189 | . . . 2 4 2 . . 3 16 1 11 . . 10 7 12 1 . 24 7 12 . . . 2 . . 7 . 3 1 . 8 11 33 12 Heat Flow Errors 69 | . . . 3 . 1 1 . 4 1 . 5 . . 4 3 3 . . 6 4 7 . . . . . . 2 . 3 1 . 2 6 12 1 Energy Discharges 92 | . . . 1 . 1 3 . . 7 1 4 . 1 8 4 6 . . 9 4 8 . . . . . . 5 . 1 . . 6 3 14 6 Parts Rejected 7 | . . . 1 . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . 3 . Parts Fused 3 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Data Loss (minor) 89 | . . . 2 1 1 4 . 1 9 2 4 . 2 2 3 1 . . 13 2 5 . . . 1 . . 5 . 2 . . 6 5 13 5 Data Loss (major) 35 | . . . . . . . . 2 6 . 3 . 1 4 1 3 . . 2 1 4 . . . . . . 1 . . . . 1 . 2 4 Misfires 28 | . . . . . . . . . 5 . 1 . 2 . 2 . . . 2 . 3 . . . . . . 1 . . . . 4 2 5 1 Alerts 14 | . . . . . . . . 2 1 . . . . . 2 2 . . 1 . . . . . . . . . . . . . . 1 4 1 Misdirections 13 | . . . . . . . . . . . . . . . . 2 . . 1 . 1 . . . . . . . . . . . . . 3 6 Weapon Failures 27 | . . . . . . 1 . 1 1 . 1 . . . . 1 . . 2 . 2 . . . . . . . . . . . 4 1 6 7 Overload Shots 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Overflow Damage 7613 | . 27 23 24 17 . 24 1 325 45 . 167 195 . 429 137 119 . 2 233 139 551 292 104 466 375 184 . 478 76 62 39 151 373 126 2073 356 Projectiles 2642 | . 27 23 24 . . 15 1 86 . . . . . 127 21 18 . . 22 . . . 6 . . . . . . . . . 66 126 2073 7 Explosions 1523 | . . . . 17 . 9 . 76 45 . 10 . . 88 79 . . 2 45 . 254 . 98 . 52 . . 127 . 62 39 119 52 . . 349 Melee 3448 | . . . . . . . . 163 . . 157 195 . 214 37 101 . . 166 139 297 292 . 466 323 184 . 351 76 . . 32 255 . . . Knockbacks 90 | . 14 5 23 . . 2 3 3 5 . 3 . . 2 . 3 . . 4 . 8 1 . . 1 1 . 4 . . . . 5 . 2 1 Impact 19 | . . . . . . . . . . . . . . 1 . . . . 1 . 7 1 . . 1 1 . 4 . . . . 2 . . 1 Kinetic 68 | . 13 5 23 . . 2 3 3 5 . 3 . . 1 . 3 . . 3 . . . . . . . . . . . . . 2 . 2 . Secondary 3 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Self-Inflicted Damage 1895 | . . . . 61 . 126 6 100 92 . 39 112 . 68 46 23 . . 237 . 307 44 . . . . . 66 . 63 . 340 . 84 . 81 Shots 40 | . . . . 2 . 5 1 2 3 . 1 3 . 1 1 1 . . 7 . 6 1 . . . . . 1 . 1 . 2 . 1 . 1 Rammed 22 | . 3 2 3 1 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 1 Targets Rammed 25 | . 3 2 3 1 . 2 3 . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 2 5 1 Kicked 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Highest Temperature 644 | . 160 185 312 . 154 180 111 235 219 . 234 308 32 336 220 188 . 19 224 180 644 84 190 . . 8 8 273 . 155 198 . 192 285 363 222 Average Temperature 75 | . 49 70 78 . 86 65 30 56 91 . 49 116 18 93 72 51 . 7 85 67 153 15 48 . . 3 4 22 . 80 105 . 84 68 112 119 Received Heat Transfer 7778 | . 114 152 462 20 . 117 324 627 330 . 449 342 . 381 552 585 . 9 1311 . 831 63 9 . . . . 69 . 12 95 30 54 18 336 486 Effects 19 | . . . 4 . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Energy Bleed 5 | . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Siege Activations 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 13 25 7 Total Turns 724 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 240 261 146 Longest Duration 103 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 103 58 40 Robots Corrupted 13 | . . . . . . . 2 3 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 5 . 1 Combat Hostiles 12 | . . . . . . . 1 3 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 5 . 1 Parts Fried 82 | . . . 1 . . . 5 8 . . 5 1 . 7 . 3 . . . . 3 2 1 1 3 8 . 10 1 . . . 6 15 . 2 Impact Corruptions 98 | . . . . . . . . . . . 11 3 . 8 . . . . . . 11 17 . 14 11 6 . 9 2 . . 2 4 . . . Robots Melted 16 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 2 4 6 Combat Hostiles 15 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 2 4 6 Parts Melted 70 | . . . . . . . . . . . . . . . 3 1 . . 3 . . . . . . . . . . . . . 9 13 29 12 Heat Transferred 20880 | . . . . . . . 248 496 111 . 185 1099 . 800 600 . . . 447 . 1727 . . . . . . . . . . . 1850 2627 7104 3586 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 2 3 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Peak Influence 1903 | . 219 205 849 406 . 193 337 768 . . . 567 195 237 . . . . 519 147 476 . . . . 89 61 1191 . . . . 396 489 1903 1503 Initial 1070 | . . 5 21 312 . . 33 153 . . . 193 194 136 . . . . 23 147 . . . . . . 31 28 . . . . 128 199 273 1070 Average 368 | . 110 86 347 304 . 46 148 438 . . . 326 194 102 . . . . 365 92 311 . . . . 21 46 576 . . . . 257 345 837 1185 Maximum Alert Level 5 | . 1 1 3 2 . . 1 3 . . . 2 . 1 . . . . 2 . 2 . . . . . . 4 . . . . 1 2 5 4 Low Security (%) 30 | . 83 85 34 . . 100 55 3 . . . 17 100 94 . . . . 6 100 21 . . . . 100 100 17 . . . . 20 7 . . Level 1 38 | . 16 14 29 92 . . 44 46 . . . 44 . 5 . . . . 40 . 43 . . . . . . 34 . . . . 79 56 33 . Level 2 17 | . . . 27 7 . . . 33 . . . 37 . . . . . . 52 . 35 . . . . . . 5 . . . . . 36 12 . Level 3 6 | . . . 8 . . . . 17 . . . . . . . . . . . . . . . . . . . 26 . . . . . . 20 25 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . 18 74 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 95 | . 2 1 5 . . 1 2 9 . . 1 4 . 4 . . . . 9 . 10 . 1 . . 2 . 7 . . . . 7 4 19 7 Investigation 16 | . 1 1 2 . . . 2 2 . . . 1 . . . . . . 1 . 2 . . . . . . 3 . . . . . . . 1 Extermination 31 | . . . . . . . . 3 . . . . . 2 . . . . 2 . 3 . . . . 1 . 1 . . . . 6 4 8 1 Reinforcement 30 | . 1 . 3 . . 1 . 3 . . . 3 . 2 . . . . 5 . 2 . . . . 1 . 3 . . . . 1 . 4 1 Assault 14 | . . . . . . . . 1 . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . 6 4 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded 9 | . . . . . . 1 . 2 . . . 2 . . . . . . 2 . . . . . . . . 1 . . . . 1 . . . Haulers Reinforced 10 | . . . . . . . . . . . . 1 . 2 . . . . 2 . 1 . . . . . . 2 . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Distress Signals 20 | . 2 1 1 1 . . 1 1 . . . 1 . 1 . . . . 4 . . . . . 1 1 . 2 . . . . . . 2 1 Communications Jammed 168 | . . . . . . . . . . . . . . . . . . . 49 . 15 . . . . 6 . 26 . . . . 13 1 58 . Distress Signals 165 | . . . . . . . . . . . . . . . . . . . 49 . 15 . . . . 6 . 26 . . . . 11 . 58 . Times Spotted 696 | . 28 16 43 7 . 9 18 48 11 . 26 19 6 22 14 21 . 6 41 . 28 8 24 . 5 7 5 29 1 3 45 10 26 27 109 34 Peak Tracking Total 24 | . 6 2 4 2 . 3 3 9 4 . 5 5 6 5 6 7 . 4 9 . 5 6 7 . 2 6 5 7 1 2 24 5 3 2 11 6 Tactical Retreats 42 | . 1 . 1 1 . . 3 4 2 . 3 . 1 1 . . . . 5 . 1 . 2 . 1 . . 2 . 1 2 . 1 2 3 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Traps Triggered 15 | . 1 . 1 . . . . 1 . . . 1 . . . . . . 1 . 1 . . . . 1 . 1 . . . . . 2 3 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Triggered 21 | . . . . . . . 2 1 . . . . . . . 2 . . 2 . . 3 . . . . . . . . 9 1 . . . 1 Most Traps Carried 1 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Machines Disabled 95 | . 4 4 8 1 . 1 4 4 . . 1 6 . 3 . 1 . . 2 . 15 4 1 . . . . 11 1 . . . 2 14 6 2 Max in Single Turn 12 | . 2 1 1 1 . 1 2 2 . . 1 3 . 1 . 1 . . 1 . 12 2 1 . . . . 4 1 . . . 1 1 1 1 Garrison Access 7 | . . . . . . . 1 2 . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Machines Accessed 89 | . 9 1 7 . 1 . 3 16 1 4 . 2 . 3 2 2 . . 5 . 5 . . 5 . . . 5 1 3 4 . 2 4 4 . Terminals 29 | . 7 . 6 . . . 1 8 . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . 3 . . Fabricators 6 | . . . . . . . . 2 . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . Recycling Units 13 | . 2 . 1 . . . 1 2 . . . 1 . 1 . . . . 1 . 1 . . . . . . 1 . . . . 1 . 1 . Scanalyzers 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . Garrison Access 9 | . . . . . . . 1 2 . . . 1 . . . . . . 1 . 1 . . . . . . 2 . . . . . . 1 . Total Hacks 252 | . 32 1 21 . 3 . 11 42 1 29 . 9 . 5 4 8 . . 11 . 9 . . 18 . . . 12 1 6 14 . 5 5 5 . Successful 163 | . 17 1 9 . 3 . 5 24 1 29 . 2 . . 4 8 . . 3 . 4 . . 18 . . . 8 1 6 14 . 2 3 1 . Failed 88 | . 14 . 12 . . . 6 18 . . . 7 . 5 . . . . 8 . 5 . . . . . . 4 . . . . 3 2 4 . Catastrophic 13 | . 3 . 1 . . . 1 1 . . . 1 . 2 . . . . 1 . 2 . . . . . . . . . . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 175 | . 19 . 15 . . . 3 19 . . . 1 . 2 . 1 . . 13 . 11 . . . . 12 . 38 . . 1 . 8 18 7 7 Terminals 92 | . 26 . 16 . . . 5 30 . . . . . 2 . 7 . . . . 2 . . . . . . . . . . . . 4 . . Fabricators 12 | . . . . . . . . 3 . . . . . . . . . . 4 . 5 . . . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . . 1 . . . . . . . . . . 4 . . . . . . . . 2 . . . . . . 1 . Recycling Units 33 | . 6 . 5 . . . 3 3 . . . 4 . 3 . . . . 1 . 1 . . . . . . 5 . . . . 1 . 1 . Scanalyzers 11 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . 4 1 2 . Garrison Access 18 | . . . . . . . 3 3 . . . 5 . . . . . . 2 . 1 . . . . . . 3 . . . . . . 1 . Terminal Hacks 117 | . 10 1 4 . 3 . 2 14 1 29 . . . . 4 8 . . . . . . . 18 . . . . 1 6 14 . . 2 . . Record 45 | . . . . . 3 . . . 1 11 . . . . 3 7 . . . . . . . 6 . . . . . 4 8 . . 2 . . Part Schematic 16 | . . . . . . . . 2 . 10 . . . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 16 | . 2 . . . . . . 2 . 3 . . . . . . . . . . . . . 4 . . . . . . 5 . . . . . Open Door 7 | . . 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 2 1 . . . . . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . 1 . . . . 2 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 7 | . 2 . 1 . . . . 2 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 7 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 1 . Insert Component 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Seal Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 22 | . 5 . 4 . . . 3 5 . . . 1 . . . . . . 1 . . . . . . . . 3 . . . . . . . . Terminals 6 | . 1 . 1 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 4 . 3 . . . 1 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Reject 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 5 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Tunnel 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Jam 4 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 8 . 6 . . . 3 12 . . . 2 . 3 . 1 . . 4 . 5 . . . . . . 4 . . . . 2 3 3 . Full Trace Events 4 | . . . 1 . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 5 . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 64 | . . . . . . . . 2 . 10 . . . . . . 15 . . . . . . 4 . . . 22 . . . . 1 10 . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 321 | . . . . . . . . . . . . . . . . . . . . . 321 . . . . . . . . . . . . . . . Total Part Build Rating 11 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 19 | . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 25 | . 3 . 10 . . . . 10 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . Non-combat 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . no_distress 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . find_chute 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Total Allies 28 | . . . . . . . . . . . 2 . . . . . 8 . 5 . . . 2 . . 1 1 9 . . . . . . . . Largest Group 10 | . . . . . . . . . . . 1 1 . . . . 8 8 10 . . . 2 2 2 1 1 6 . . . . . . . . Highest-Rated Group 362 | . . . . . . . . . . . 96 96 . . . . 253 253 320 . . . 59 59 59 29 46 362 . . . . . . . . Highest-Rated Ally 103 | . . . . . . . . . . . 96 96 . . . . 42 42 42 . . . 30 30 30 29 46 103 . . . . . . . . Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 6 . . . . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 17 | . . . . . . . . . . . . . . . . 3 . 2 1 . . . . . . 2 . 3 . . . . 1 5 . . STAY 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . DROP 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 3 . . . . . . . . COLLECT 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . EXPLORE 7 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . 4 . . RETURN 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Ally Attacks 118 | . . . . . . . . . . . 13 3 . . . . . 31 28 . . . . . 9 . 16 18 . . . . . . . . Total Damage 2959 | . . . . . . . . . . . 344 317 . . . . . 378 925 . . . . . 172 . 357 466 . . . . . . . . Kills 21 | . . . . . . . . . . . 3 . . . . . . 5 9 . . . . . . . . 4 . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Robot Analysis Total 8 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 22 | . . 2 . 1 . . . . 2 . 1 . . . 2 1 3 2 . . . 2 2 . 3 . . . . 1 . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . 2 3 . . Drone Recoveries 6 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . 2 1 . . Zionite Intel Received 15 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . 5 . . . . 1 4 . 1 Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Turns Passed 36679 | . 1295 1023 2449 753 424 667 1053 2105 1627 145 1117 576 165 1204 1147 1028 1845 467 1721 636 2002 386 784 215 460 286 75 1031 100 504 495 259 2539 2514 2839 743 Spaces Moved 25266 | 1 701 495 1198 396 265 381 518 1203 855 89 474 269 130 716 707 561 1032 397 1283 566 1287 713 1322 194 867 519 173 1846 254 414 883 231 1615 1140 1168 403 Core 462 | . . . . . . . . . . . . . . . . 37 303 . 1 . . . . . . . . . . . . . . . . 121 Treads 10180 | . 690 495 1198 396 265 381 518 593 855 89 275 . . . . . . . 166 270 634 . . . . . . . . . . . 837 1140 1168 210 Legs 3163 | 1 11 . . . . . . . . . 1 269 130 716 707 524 729 46 . . . . . 29 . . . . . . . . . . . . Wheels 1100 | . . . . . . . . 85 . . 198 . . . . . . . 495 . 322 . . . . . . . . . . . . . . . Hover 9104 | . . . . . . . . 525 . . . . . . . . . . 11 . 331 713 1322 165 867 519 173 1846 254 414 883 231 778 . . 72 Flight 1257 | . . . . . . . . . . . . . . . . . . 351 610 296 . . . . . . . . . . . . . . . . Fastest Speed 31 | 120 120 160 160 160 160 160 155 48 156 160 125 120 120 112 120 50 50 35 34 34 42 42 42 42 42 35 36 31 33 43 33 90 44 168 160 50 Average Speed 111 | 120 159 160 160 160 160 160 156 139 175 160 170 124 120 126 120 132 174 51 89 94 118 42 42 73 42 36 36 33 33 53 47 90 122 168 168 109 Slowest Speed 550 | 120 160 160 160 160 160 160 158 235 236 160 325 190 120 190 190 260 260 260 550 160 160 42 42 190 42 38 36 100 96 100 94 90 168 168 180 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 63 | 2 98 98 91 86 60 95 39 40 78 68 68 11 84 17 90 67 91 72 35 96 30 71 98 63 91 19 99 47 51 55 91 42 29 95 37 32 Regions Visited 36 Branch Regions 21 Pre-discovered Areas 23 | . . . 1 . 1 . 1 . 1 1 . . . . . . 3 . . . . . . 3 2 . . 10 . . . . . . . . Known Exits Taken 21 | . 1 . 1 . . 1 1 1 . . . . . 1 1 . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 . 1 . 1 1 . . . 1 1 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 48 | . . 1 . 3 . 1 . . 11 . 4 . . . 3 8 3 4 . . . 1 2 . 3 . . . . 2 . 2 . . . . Spaces Dug 434 | . . . 1 . . . . 13 . . 1 9 . 15 20 10 . . 21 . 15 16 37 . 13 5 . 59 . 9 14 23 35 42 66 10 Terrain Destroyed 2495 | . 7 5 33 161 . 74 13 133 51 . 47 61 1 33 136 27 . 31 108 . 98 106 246 . 37 5 . 210 . 115 179 116 135 79 193 55 Melee 116 | . . . 1 . . . . 13 . . 1 4 . 7 1 . . . 17 . 15 6 2 . 1 5 . 34 . 1 . . 7 . 1 . Projectile 431 | . 1 5 14 . . . 1 6 3 . 4 11 1 13 12 17 . . 8 . . . . . . . . 1 . 9 . . 48 67 192 18 AOE 1948 | . 6 . 18 161 . 74 12 114 48 . 42 46 . 13 123 10 . 31 83 . 83 100 244 . 36 . . 175 . 105 179 116 80 12 . 37 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Total 31731 | . 811 659 1488 498 266 412 683 1473 922 92 703 425 140 931 935 745 1077 653 1636 641 1619 767 1508 257 948 600 185 2147 265 679 939 276 2038 1723 2013 577 Wait 2723 | . 27 111 85 79 . 6 67 31 . . 76 58 4 79 161 29 7 223 45 . 149 25 125 21 64 22 5 122 . 220 12 30 188 273 318 61 Move 25231 | . 701 494 1197 395 264 380 517 1202 854 88 473 269 129 715 706 560 1031 396 1283 561 1286 712 1321 193 866 519 172 1845 253 413 882 230 1614 1139 1168 403 Hop 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Pick Up 340 | . 20 6 15 3 . 2 14 37 5 . 15 4 2 11 4 13 7 2 46 9 25 3 1 5 2 6 1 12 1 4 3 1 20 16 19 6 Fast Attach 366 | . 3 . 3 1 . 1 6 12 1 2 3 8 1 5 6 15 11 13 40 15 21 . 2 13 2 11 3 26 2 4 8 1 25 35 54 13 Attach 201 | . . 1 2 1 . 2 2 16 6 . 13 10 1 3 4 12 7 2 23 2 14 3 1 1 . 5 . 6 . 4 3 4 15 4 24 10 Detach 68 | . . . . . . . 1 . 1 . 1 3 1 . 1 1 1 2 2 2 3 . 2 1 . 6 . 7 1 3 1 4 10 1 10 3 Swap 286 | . 5 4 34 4 1 1 8 32 10 . 19 12 . 28 3 5 1 1 11 6 14 2 4 2 . 6 . 8 2 1 2 . 15 25 18 2 Drop 578 | . 16 7 27 3 1 1 15 35 5 2 14 13 2 18 1 27 11 11 51 28 28 1 2 16 4 14 4 39 4 10 10 . 41 50 59 8 Fire 1459 | . 37 34 119 11 . 17 50 82 37 . 50 41 . 46 35 36 . 2 35 5 34 7 32 . 4 2 . 24 . 19 18 5 93 178 336 70 Melee 398 | . . . 3 . . . . 26 2 . 3 7 . 26 14 44 1 1 100 10 45 13 2 5 6 9 . 58 2 1 . 1 16 . 3 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Crush 21 | . 2 2 3 1 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 4 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 54 | . . . . . . . . . 1 . 36 . . . . . . . . 1 . . 16 . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Upp / Arm) -4/Waste -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -2/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 15) 884 | -10/Materials | Discovered new exit (range 16) 1070 | -10/Materials | Central database locked down 1075 | -10/Materials | Discovered new exit (range 14) 1296 | -10/Materials | Entered Mines 1313 | -10/Mines | Met a Derelict shopkeep closing up shop 1722 | -10/Mines | Excavation squad dispatched 1722 | -10/Mines | A large section of the Mines collapsed 1928 | -10/Mines | Discovered new exit (range 5) 1966 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2097 | -10/Mines | Learned Materials security intel 2100 | -10/Mines | Found a hidden stash of uninstalled traps 2256 | -10/Mines | Learned 2 Materials zone layouts 2307 | -10/Mines | Discovered new exit (range 3) 2319 | -10/Mines | Entered Materials 2319 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2320 | -9/Materials | Identified exit to Materials 2896 | -9/Materials | Discovered exit to Materials (range 7) 3502 | -9/Materials | Discovered exit to Materials (range 13) 4434 | -9/Materials | Identified exit to Mines 4768 | -9/Materials | Entered Mines 4769 | -9/Mines | Assembled infested the area 4770 | -9/Mines | Met a Derelict bent on vengeance 4893 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5144 | -9/Mines | Learned Materials terminal intel 5195 | -9/Mines | Discovered exit to Materials (range 7) 5436 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5438 | -9/Mines | Discovered new exit (range 5) 5521 | -9/Mines | Entered Exiles 5542 | -9/Exiles | Discovered new exit (range 15) 5565 | -9/Exiles | Met 8R-AWN 5587 | -9/Exiles | Met EX-HEX 5651 | -9/Exiles | Met EX-DEC 5657 | -9/Exiles | Learned location of Zion (-6) 5686 | -9/Exiles | Met EX-BIN 5926 | -9/Exiles | Discovered new exit (range 14) 5945 | -9/Exiles | Entered Mines 6112 | -8/Mines | Discovered exit to Materials (range 7) 6149 | -8/Mines | Core integrity fell below 50% 6534 | -8/Mines | Discovered exit to Materials (range 11) 6612 | -8/Mines | Entered Materials 6612 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6613 | -8/Materials | Loaded intel: 12 terminal locations 7622 | -8/Materials | Discovered new exit (range 5) 7665 | -8/Materials | Identified exit to Factory 7665 | -8/Materials | Entered Factory 7665 | -7/Factory | Evolved 2 slots: Utility x2 7903 | -7/Factory | Identified exit to Lower Caves 8057 | -7/Factory | Destroyed 7 combat bots 8095 | -7/Factory | Lost 4 parts (1p3n) 8464 | -7/Factory | Discovered new exit (range 8) 8549 | -7/Factory | Build established: Hacker-Mutant 8841 | -7/Factory | Discovered new exit (range 3) 9303 | -7/Factory | First assault squad dispatched 9440 | -7/Factory | Lost 4 parts (1p3u) 9681 | -7/Factory | Build established: Mutant 9770 | -7/Factory | Entered Lower Caves 9904 | -7/Lower Caves | Identified exit to Lower Caves 10055 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10068 | -7/Lower Caves | Build established: Assassin 10488 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10673 | -7/Lower Caves | Encountered a Warlord checkpoint 10774 | -7/Lower Caves | Build established: Skirmisher 11397 | -7/Lower Caves | Entered Data Miner 11398 | -7/Data Miner | Discovered new exit (range 6) 11429 | -7/Data Miner | Met Data Miner 11456 | -7/Data Miner | Learned location of Section 7 (-2) 11456 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11483 | -7/Data Miner | Received God Mode back door access code from Data Miner 11542 | -7/Data Miner | Entered Proximity Caves 11826 | -6/Proximity Caves | Build established: Assassin 11934 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11935 | -6/Proximity Caves | Core integrity fell below 50% 12476 | -6/Proximity Caves | Escorted by Enhanced Grunt 12509 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 12604 | -6/Proximity Caves | Discovered new exit (range 6) 12610 | -6/Proximity Caves | Learned Factory trap positions 12654 | -6/Proximity Caves | System corruption reached 10% 12656 | -6/Proximity Caves | System corruption reached 30% 12659 | -6/Proximity Caves | Entered Factory 12659 | -6/Factory | Accompanied by 1 ally 12659 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 12660 | -6/Factory | Loaded intel: 92 trap records 13235 | -6/Factory | Sucked down chute 13235 | -6/Factory | Entered Waste 13250 | -6/Waste | EMP discharged 13271 | -6/Waste | Spotted C-40 Crusher 13277 | -6/Waste | Spotted C-40 Crusher 13282 | -6/Waste | Found Prototype Device 13282 | -6/Waste | Identified System Purifier 13305 | -6/Waste | Spotted C-40 Crusher 13305 | -6/Waste | Spotted C-40 Crusher 13305 | -6/Waste | Spotted C-40 Crusher 13350 | -6/Waste | EMP discharged 13350 | -6/Waste | System corruption reached 10% 13361 | -6/Waste | Spotted C-40 Crusher 13368 | -6/Waste | Discovered new exit (range 22) 13400 | -6/Waste | Entered Factory 13423 | -6/Factory | Build established: Scavenger-Mutant 13767 | -6/Factory | Build established: Assassin 14164 | -6/Factory | Discovered new exit (range 15) 14603 | -6/Factory | Identified exit to Lower Caves 14604 | -6/Factory | Entered Lower Caves 15000 | -6/Lower Caves | Lost 6 parts (2p3u1w) 15002 | -6/Lower Caves | Learned Extension stockpile data 15002 | -6/Lower Caves | Learned Research garrison access intel 15079 | -6/Lower Caves | Encountered a Warlord checkpoint 15163 | -6/Lower Caves | Identified exit to Lower Caves 15207 | -6/Lower Caves | Build established: Mutant 15248 | -6/Lower Caves | Learned Factory terminal intel 15751 | -6/Lower Caves | Entered another Lower Caves area 15892 | -6/Lower Caves | Discovered new exit (range 8) 16053 | -6/Lower Caves | Core integrity fell below 50% 16148 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 16170 | -6/Lower Caves | Found Prototype Special Weapon 16170 | -6/Lower Caves | Identified Molecular Deconstructor 16294 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16367 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 16375 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 16605 | -6/Lower Caves | Learned Factory emergency access door positions 16730 | -6/Lower Caves | Attracted the attention of an 0b10 base 16731 | -6/Lower Caves | Learned Armory garrison access intel 16731 | -6/Lower Caves | Learned Factory security intel 16731 | -6/Lower Caves | Learned Extension stockpile data 16752 | -6/Lower Caves | Core integrity fell below 20% 16775 | -6/Lower Caves | Discovered new exit (range 9) 16779 | -6/Lower Caves | Entered Zion 16791 | -6/Zion | Lost 8 parts (4n1u3w) 16806 | -6/Zion | System corruption cleaned by Quarantine Array 16834 | -6/Zion | Discovered new exit (range 21) 16940 | -6/Zion | Found Prototype Energy Gun 16943 | -6/Zion | Identified Storm Laser 16981 | -6/Zion | Learned Factory stockpile data 17069 | -6/Zion | Found Prototype Device 17069 | -6/Zion | Identified Bomb Factory No. 2 17268 | -6/Zion | Gained Derelict followers 17295 | -6/Zion | Build established: Derelict-Mutant 17348 | -6/Zion | Learned Factory terminal intel 17589 | -6/Zion | Visited the Megawrench Repair Shop 17781 | -6/Zion | Megawrench repaired 8 parts 18114 | -6/Zion | Imprinted 18117 | -6/Zion | Declared Zion's savior 18624 | -6/Zion | Entered Proximity Caves 18624 | -5/Proximity Caves | Accompanied by 8 allies 18625 | -5/Proximity Caves | Identified exit to Factory 18740 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18771 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18817 | -5/Proximity Caves | Spotted B-75 Beast 19091 | -5/Proximity Caves | Entered Factory 19091 | -5/Factory | Accompanied by 7 allies 19091 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19092 | -5/Factory | Identified exit to Factory 19096 | -5/Factory | Loaded intel: 26 terminal locations 19206 | -5/Factory | Found Prototype Launcher 19206 | -5/Factory | Identified Tesla Bomb Launcher 19323 | -5/Factory | Zion Fire squad teleported in 19466 | -5/Factory | Build established: Scavenger-Assassin 19517 | -5/Factory | Lost 10 allies 19551 | -5/Factory | System corruption reached 10% 19554 | -5/Factory | Destroyed 12 combat bots 19658 | -5/Factory | Lost 20 parts (3p7n6u4w) 19691 | -5/Factory | First assault squad dispatched 19932 | -5/Factory | Build established: Scavenger-Mutant 20085 | -5/Factory | Lost 4 parts (1p2n1u) 20131 | -5/Factory | Cargo convoy interrupted 20183 | -5/Factory | Repaired Arm. Treads 20288 | -5/Factory | Zion Melee Resupply teleported in 20298 | -5/Factory | Terminal network hard line cut 20598 | -5/Factory | Build established: Scavenger-Gladiator 20749 | -5/Factory | Discovered exit to Factory (range 20) 20812 | -5/Factory | Sucked down chute 20812 | -5/Factory | Entered Waste 20812 | -5/Waste | The area was eerily silent 20823 | -5/Waste | Found Prototype Device 20823 | -5/Waste | Identified Exp. Sensor Array 20889 | -5/Waste | Discovered new exit (range 22) 20916 | -5/Waste | Build established: Gladiator 20945 | -5/Waste | Found Damper Plating 21227 | -5/Waste | Build established: Scavenger-Mutant 21405 | -5/Waste | Found Damper Plating 21448 | -5/Waste | Entered Factory 21449 | -5/Factory | Loaded intel: 26 terminal locations 21629 | -5/Factory | Retrieved Zion intel report: Emergency Access 21694 | -5/Factory | Retrieved Zion intel report: Active Garrisons 21982 | -5/Factory | Lost 3 parts (1n2u) 21985 | -5/Factory | Garrison activated, responded to threat 22206 | -5/Factory | Discovered exit to Factory (range 15) 22303 | -5/Factory | Found Prototype Launcher 22619 | -5/Factory | Fabricated Tiamat Missile Launcher (x1) 22693 | -5/Factory | Identified Scatter Rocket Array 22732 | -5/Factory | Lost 3 parts (3n) 22768 | -5/Factory | Terminal network hard line cut 22772 | -5/Factory | Core integrity fell below 50% 23061 | -5/Factory | Discovered new exit (range 5) 23065 | -5/Factory | Identified exit to Upper Caves 23142 | -5/Factory | Fabricated Cld. Aerolev Unit? 23375 | -5/Factory | Found Hvy. Insulated Plating 23450 | -5/Factory | Entered Upper Caves 23460 | -5/Upper Caves | Learned 4 Factory zone layouts 23563 | -5/Upper Caves | Build established: Mutant 23612 | -5/Upper Caves | Learned Factory stockpile data 23780 | -5/Upper Caves | Discovered new exit (range 4) 23782 | -5/Upper Caves | Identified exit to Upper Caves 23815 | -5/Upper Caves | Attracted the attention of an 0b10 base 23836 | -5/Upper Caves | Entered another Upper Caves area 23838 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23859 | -5/Upper Caves | Encountered a Warlord checkpoint 23860 | -5/Upper Caves | Destroyed 10 combat bots 23939 | -5/Upper Caves | Lost 4 allies 24050 | -5/Upper Caves | Discovered new exit (range 4) 24052 | -5/Upper Caves | Identified exit to Zhirov 24148 | -5/Upper Caves | Learned location of 1 exit from Factory 24233 | -5/Upper Caves | Discovered exit to Factory (range 14) 24234 | -5/Upper Caves | Learned Factory emergency access door positions 24353 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 24461 | -5/Upper Caves | Destroyed 7 combat bots 24620 | -5/Upper Caves | Entered Zhirov 24620 | -5/Zhirov | Accompanied by 2 allies 24620 | -5/Zhirov | Discovered new exit (range 3) 24622 | -5/Zhirov | Build established: Scout 24628 | -5/Zhirov | Met Zhirov 24642 | -5/Zhirov | Found Alien Artifact 24642 | -5/Zhirov | Identified Integrated Dissipator 24642 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24759 | -5/Zhirov | Found Alien Artifact 24779 | -5/Zhirov | Learned location of Quarantine (-3) 24779 | -5/Zhirov | Learned location of Testing (-2) 24779 | -5/Zhirov | Learned location of Command (-1) 24796 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24814 | -5/Zhirov | Identified exit to Proximity Caves 24835 | -5/Zhirov | Entered Proximity Caves 24835 | -4/Proximity Caves | Accompanied by 2 allies 24890 | -4/Proximity Caves | Spotted B-86 Titan 25106 | -4/Proximity Caves | Learned Research security intel 25107 | -4/Proximity Caves | Build established: Scavenger-Scout 25263 | -4/Proximity Caves | Discovered exit to Factory (range 11) 25295 | -4/Proximity Caves | Entered Factory 25295 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25296 | -4/Factory | Identified exit to Armory 25297 | -4/Factory | Identified exit to Upper Caves 25463 | -4/Factory | Zion Infowar Resupply teleported in 25467 | -4/Factory | Found Prototype Processor 25467 | -4/Factory | Identified Exp. Signal Interpreter 25469 | -4/Factory | Discovered new exit (range 4) 25472 | -4/Factory | Identified exit to Research 25499 | -4/Factory | Retrieved Zion intel report: Active Garrisons 25527 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 25581 | -4/Factory | Manually triggered Chute Trap 25581 | -4/Factory | Sucked down chute 25581 | -4/Factory | Entered Waste 25582 | -4/Waste | Met a frightened Derelict 25589 | -4/Waste | Spotted C-40 Crusher 25590 | -4/Waste | Spotted C-40 Crusher 25591 | -4/Waste | Spotted C-40 Crusher 25596 | -4/Waste | EMP discharged 25599 | -4/Waste | Spotted C-40 Crusher 25607 | -4/Waste | Spotted C-40 Crusher 25618 | -4/Waste | Spotted C-40 Crusher 25651 | -4/Waste | Discovered new exit (range 10) 25656 | -4/Waste | Identified exit to Factory 25656 | -4/Waste | Entered Factory 25692 | -4/Factory | Retrieved Zion intel report: Guard Positions 25729 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 25852 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 25853 | -4/Factory | Zion Offense Resupply teleported in 25892 | -4/Factory | Zion Hover Resupply teleported in 26150 | -4/Factory | Zion Resource Resupply teleported in 26291 | -4/Factory | Zion Heavy squad teleported in 26302 | -4/Factory | Zion Fire squad teleported in 26308 | -4/Factory | Discovered exit to Research (range 3) 26328 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 26340 | -4/Factory | Build established: Ninja 26403 | -4/Factory | Lost 4 allies 26456 | -4/Factory | System corruption reached 10% 26469 | -4/Factory | Found Hvy. Reactive Plating 26540 | -4/Factory | Retrieved Zion intel report: Branch Access 26540 | -4/Factory | Identified exit to Extension 26541 | -4/Factory | Zion Recon squad teleported in 26687 | -4/Factory | Entered Upper Caves 26699 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 26764 | -4/Upper Caves | Discovered new exit (range 10) 26787 | -4/Upper Caves | Identified exit to Upper Caves 26787 | -4/Upper Caves | Entered another Upper Caves area 26837 | -4/Upper Caves | Lost 3 parts (1p2n) 26888 | -4/Upper Caves | Learned Armory garrison access intel 26888 | -4/Upper Caves | Learned Research trap positions 27188 | -4/Upper Caves | Build established: Scout 27253 | -4/Upper Caves | Discovered new exit (range 21) 27291 | -4/Upper Caves | Identified exit to Warlord 27291 | -4/Upper Caves | Entered Warlord 27303 | -4/Warlord | Discovered new exit (range 12) 27307 | -4/Warlord | Identified exit to Proximity Caves 27332 | -4/Warlord | System corruption cleaned by Quarantine Array 27411 | -4/Warlord | Rebuked by Warlord 27414 | -4/Warlord | Opened Warlord's prototype stash 27423 | -4/Warlord | Found Prototype Reactor 27423 | -4/Warlord | Identified Vortex Chain Reactor 27425 | -4/Warlord | Found Prototype Device 27425 | -4/Warlord | Identified Exp. Phase Shifter 27436 | -4/Warlord | Warlord's base attacked by MAIN.C 27436 | -4/Warlord | Found System Purifier 27557 | -4/Warlord | Found Prototype Launcher 27557 | -4/Warlord | Identified Vortex Catalyst Activator 27684 | -4/Warlord | P-80 Master assimilated allied 7F-6TM(g) 27706 | -4/Warlord | Warlord forces counterattacked 27765 | -4/Warlord | Attacked by Warlord forces 27765 | -4/Warlord | Spotted 4U-ED2(B) 27786 | -4/Warlord | Entered Proximity Caves 27795 | -3/Proximity Caves | Lost 4 allies 27822 | -3/Proximity Caves | Lost 4 parts (3n1u) 27858 | -3/Proximity Caves | Build established: Assassin 28008 | -3/Proximity Caves | Discovered exit to Research (range 20) 28029 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28045 | -3/Proximity Caves | Entered Research 28045 | -3/Research | Evolved 2 slots: Power x1, Utility x1 28046 | -3/Research | Loaded intel: 65 trap records 28048 | -3/Research | Loaded intel: 4 garrison access locations 28229 | -3/Research | Spotted B-86 Titan 28518 | -3/Research | Found Prototype Processor 28518 | -3/Research | Identified Exp. Targeting Computer 28765 | -3/Research | Retrieved Zion intel report: Component Stockpiles 28769 | -3/Research | Build established: Ninja 29274 | -3/Research | Build established: Skirmisher 29608 | -3/Research | Terminal network hard line cut 29777 | -3/Research | Discovered new exit (range 21) 29869 | -3/Research | Identified exit to Quarantine 30132 | -3/Research | Found Unknown Device 30132 | -3/Research | Identified Quantum Capacitor 30141 | -3/Research | Found Quantum Capacitor 30207 | -3/Research | Discovered new exit (range 13) 30229 | -3/Research | Identified exit to Research 30584 | -3/Research | Entered Quarantine 30658 | -3/Quarantine | Retrieved Zion intel report: Branch Access 30670 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 30733 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 31068 | -3/Quarantine | Found Prototype Processor 31068 | -3/Quarantine | Identified Exp. Target Analyzer 31117 | -3/Quarantine | Found Alien Artifact 31117 | -3/Quarantine | Identified Subatomic Replicator 31204 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 31370 | -3/Quarantine | Discovered exit to Research (range 52) 31447 | -3/Quarantine | Build established: Gunner 31514 | -3/Quarantine | Found Alien Artifact 31514 | -3/Quarantine | Identified Core Reset Matrix 31514 | -3/Quarantine | Identified Transdimensional Reconstructor 31514 | -3/Quarantine | Used Core Reset Matrix 31518 | -3/Quarantine | Detected hypermatrix surge 31518 | -3/Quarantine | Sensed 14 artifacts in vicinity 31571 | -3/Quarantine | Met incapacitated Sigix Warrior 31571 | -3/Quarantine | Lockdown squad dispatched 31581 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 31585 | -3/Quarantine | Unlocked Sigix quarantine chamber 31729 | -3/Quarantine | Cryocooling Duct disabled 31744 | -3/Quarantine | Ambient heat levels rising (+20) 31744 | -3/Quarantine | Non-combat units ordered to evacuate 31825 | -3/Quarantine | Terminal network hard line cut 31867 | -3/Quarantine | Discovered exit to Research (range 13) 31937 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 31943 | -3/Quarantine | Found Transdimensional Reconstructor 31946 | -3/Quarantine | Found Transdimensional Reconstructor 32079 | -3/Quarantine | Spotted Lightning 32172 | -3/Quarantine | Build established: Skirmisher 32237 | -3/Quarantine | Cryocooling Duct disabled 32252 | -3/Quarantine | Ambient heat levels rising (+20) 32252 | -3/Quarantine | Combat units ordered to evacuate 32299 | -3/Quarantine | Found Core Cannon 32311 | -3/Quarantine | Cryocooling Duct disabled 32326 | -3/Quarantine | Ambient heat levels rising (+20) 32352 | -3/Quarantine | Quarantine Guard activated 32377 | -3/Quarantine | Spotted Quarantine Guard 32393 | -3/Quarantine | Spotted Quarantine Guard 32424 | -3/Quarantine | Destroyed Quarantine Guard 32425 | -3/Quarantine | Destroyed Quarantine Guard 32462 | -3/Quarantine | Spotted Quarantine Guard 32517 | -3/Quarantine | Destroyed Quarantine Guard 32665 | -3/Quarantine | Found Prototype Device 32669 | -3/Quarantine | Identified Exp. Thermal Shield 32797 | -3/Quarantine | Spotted Alpha 7 32877 | -3/Quarantine | Destroyed Alpha 7 32991 | -3/Quarantine | Spotted Quarantine Guard 33020 | -3/Quarantine | Destroyed Quarantine Guard 33083 | -3/Quarantine | Spotted Quarantine Guard 33098 | -3/Quarantine | Entered Research 33098 | -2/Research | Evolved 2 slots: Utility x2 33951 | -2/Research | System corruption reached 10% 34227 | -2/Research | Build established: Mutant 34359 | -2/Research | Found Prototype Processor 34359 | -2/Research | Identified Exp. Core Analyzer 34363 | -2/Research | Found Exp. Core Analyzer 34421 | -2/Research | Terminal network hard line cut 34747 | -2/Research | Spotted Executioner 34747 | -2/Research | Spotted Striker 34748 | -2/Research | Cargo convoy interrupted 34748 | -2/Research | Spotted Striker 34749 | -2/Research | Warped through subspace 35209 | -2/Research | Found Unknown Device 35209 | -2/Research | Identified Adv. Force Booster 35348 | -2/Research | First assault squad dispatched 35429 | -2/Research | Spotted B-90 Cyclops 35504 | -2/Research | Destroyed B-90 Cyclops 35525 | -2/Research | Destroyed 9 combat bots 35852 | -2/Research | Discovered new exit (range 9) 35878 | -2/Research | Identified exit to Testing 35886 | -2/Research | Core integrity fell below 50% 35919 | -2/Research | Build established: Alien-Mutant 35937 | -2/Research | Entered Testing 36187 | -2/Testing | First assault squad dispatched 36317 | -2/Testing | Found Prototype Energy Gun 36317 | -2/Testing | Identified Tachyon Dispersion Ray 36354 | -2/Testing | Found Prototype Hackware 36456 | -2/Testing | Spotted PL-2FVX7TQV97 36479 | -2/Testing | System corruption reached 30% 36481 | -2/Testing | Incoming assault squad redirected 36483 | -2/Testing | Incoming assault squad redirected 36532 | -2/Testing | Core integrity fell below 20% 36538 | -2/Testing | Released all parts (12) 36553 | -2/Testing | Incoming assault squad redirected 36566 | -2/Testing | Lost 7 parts (3p2n2u) 36576 | -2/Testing | Destroyed PL-2FVX7TQV97 36577 | -2/Testing | Retrieved Zion intel report: Branch Access 36578 | -2/Testing | Spotted Striker 36591 | -2/Testing | Spotted Striker 36596 | -2/Testing | Found Prototype Launcher 36596 | -2/Testing | Identified Point Singularity Launcher 36640 | -2/Testing | Scanned by Researcher 36680 | -2/Testing | Destroyed by Tiamat Bomb Trap Last Messages --------------- 36639_ C-65 Expert calls for reinforcements. 36639_ ALERT: Hostile activity reported, dispatching reinforcements to area. 36640_ The unstable cave ceiling collapses. 36640_ Held in stasis. 36640_ C-65 Expert is analyzing... 36640_ ALERT: Encountered unknown unique technology, formulating response. 36642_ P-80 Master destroyed. 36642_ C-65 Expert destroyed. 36642_ O-32 Director destroyed. 36645_ System corrupted: Component data lost. 36645_ The unstable cave ceiling collapses. 36661_ System corrupted: Matter fused (-5). 36666_ The unstable cave ceiling collapses. 36677_ System corrupted: Substantial component data lost. 36679_ W-44 Eye sends out distress signal. 36680_ Triggered Tiamat Bomb Trap. 36680_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | """" #????# #???????????????????????????????? | | """" #????# ###"""##????????????????????????? | | """"" #????# % # " "#????????????????????????? | | """" #????# # #????????????????????????? | | ?????# + " " "#????????????????????????? | | ############ ##"""""#????????????????????????? | | ?#* ## #?######????????????????????????? | | ?# """ ## #???????????????????????????????? | | ?# """ ## #???????????????????????????????? | | ?# """ ## #####???????????????????????????? | | ?# ## # " "???????????????????????????? | | ?# "" "" ## # "???????????????????????????? | | ?# ""T"" ## # ""##????????????????????????? | | ?# """ ## # "#????????????????????????? | | ?# !## # " " "#????????????????????????? | | ?#####+##### + """""#????????????????????????? | | #### #??# #######?????????????????????????? | | "" #### #???????????????????????????????? | | "T ###?????????????????????????????? | | #### ### # ##????????????????????????????? | | #####+###### # ######???????????????????????? | | # ## #???????????????????????? | | # ## $$ #### #???????????????????????? | | #! # #??# ######### ???????????? | | # # # # #### ^ ?????????? | | # ## @ #####????????????????? | | # # """ ## #????????????????????? | | # = """ ## ???????????????????? | | # """ ####### #?????????????????? | | ########## #??????? #?????????????????? | | ?????????# ! #????????#?????????????????? | | ?????????# ] ! #??????????????????????????? | | ?????????##############??????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 187 Coolant Potential 200 Energy Generation 73 Energy Capacity 1955 Matter Stores 425 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 16 Corruption Containment 48 Corruption Block 15 Armor Coverage 1600 Resistance: TH 10 Resistance: EM 90 Propulsion Shielding 66 Weapon Shielding 90 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 90 Melee Accuracy 6 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Matter Filtering 50 Particle Charging 25 Force Boost 40 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Tiamat Missile Launcher | x1 | -5/Factory Cld. Aerolev Unit | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Core Reset Matrix Core Cannon High-powered Transdimensional Reconstructor Achievements -------------- False Reunion Wheee! Challenges ------------ None Game ------ Seed ActiveIntegritySink Manual? 0 Play Time 08:42:21 Cumulative 160.2 hours Start 2024.04.16 @ 12:21:46 End 2024.04.16 @ 23:00:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 66 Adventurer 2 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 74 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 960bc63c-e590-455f-8287-cec8211a91f6