Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.05 @ 17:08:25 // Halloween2020/ForbiddenLore Player: CrossedViper Result: Destroyed by B-74 Champion with Powered Hammer Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (379) 1895 Value Destroyed (15276) 15276 Prototype IDs (73) 1460 Alien Tech Used (9) 1800 Bonus (1349) 1349 TOTAL SCORE: 30680 Bonus ------- High Alert Combat Kills 1774 Follower Combat Kills 786 Aligned with FarCom 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -7311 Cogmind --------- Core Integrity 0/1600 Matter 73/300 Energy 278/280 System Corruption 12% Temperature Cool (12) Movement Core (600) Ox11 Location -1/Access Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Biometal Leg > --- UTILITY (16) ----- Experimental Terrain Scanner Transport Network Coupler Improved Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (3) ------- KE Penetrator > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Advanced Sensor Array Experimental Targeting Computer Advanced Melee Analysis Suite Energy Filter Improved Stasis Canceller Improved Cloaking Device Phase Redirector Improved System Backup Module > --- WEAPON ----------- Core Stripper Force Lance > --- INVENTORY -------- Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Stasis Generator Latent Energy Streamer Perforator [Rating: 176] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Improved Aluminum Leg Treads Advanced Heavy Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Autogun Energy Gun Gamma Rifle Energy Cannon Nova Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Core Stripper Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 2 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . Utility 14 | . . . 1 . . . 1 2 . . 1 2 2 . . . . 1 . 2 . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 468 | . 14 2 25 4 14 . 46 15 6 6 38 19 4 5 2 41 5 47 65 25 47 38 Power 61 | . 1 . 1 . 1 . 3 1 2 1 8 2 1 . . 10 . 7 9 4 6 4 Engine 23 | . 1 . 1 . 1 . 3 1 1 . 7 1 1 . . 3 . . 1 . . 2 Core 4 | . . . . . . . . . . 1 1 . . . . . . . 1 1 . . Reactor 34 | . . . . . . . . . 1 . . 1 . . . 7 . 7 7 3 6 2 Propulsion 96 | . 2 . 4 . 3 . 6 4 1 1 12 1 . . 1 7 . 11 14 5 14 10 Treads 14 | . . . . . 1 . . . . . 5 . . . . . . 1 2 1 . 4 Leg 56 | . 2 . 4 . 2 . 6 4 1 . 7 . . . . 6 . 9 9 1 4 1 Wheel 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . Hover 20 | . . . . . . . . . . . . . . . 1 1 . 1 3 3 10 1 Flight 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Utility 149 | . 4 . 4 2 2 . 12 6 3 1 8 4 3 2 1 18 3 14 17 11 18 16 Device 72 | . . . 1 . 1 . 4 2 1 . 1 . 2 1 . 10 3 8 11 7 12 8 Storage 13 | . 2 . . . . . . . . . . 1 . . . 4 . 2 1 1 . 2 Processor 13 | . . . 1 . . . 2 . . . 1 . 1 . . . . 2 1 1 1 3 Hackware 7 | . . . . . . . . . . . 1 . . . . . . 1 2 . 1 2 Protection 40 | . 2 . 2 2 1 . 6 4 2 1 5 3 . 1 1 4 . 1 2 2 . 1 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Weapon 162 | . 7 2 16 2 8 . 25 4 . 3 10 12 . 3 . 6 2 15 25 5 9 8 Energy Gun 13 | . . . . . . . . 1 . . . . . . . 1 . 1 7 . 1 2 Energy Cannon 45 | . . . . . 1 . 2 1 . . 2 6 . 1 . 3 2 10 8 4 4 1 Ballistic Gun 52 | . 7 1 10 . 4 . 14 . . 1 3 3 . . . . . 3 4 . . 2 Ballistic Cannon 6 | . . . . . . . . . . . . 1 . 1 . . . . 1 . 2 1 Launcher 24 | . . 1 5 . 1 . 6 2 . 2 1 2 . 1 . 1 . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Slashing Weapon 16 | . . . 1 2 2 . 3 . . . 4 . . . . 1 . 1 2 . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . 2 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . . 1 . . . 4 . . 3 1 1 . . . 13 . 1 13 1 8 3 Parts Lost 172 | . 1 . 2 . 4 . 6 5 . . 17 . 1 . 1 12 . 32 33 6 29 23 Power 33 | . . . 1 . 1 . 1 1 . . 3 . 1 . . 7 . 6 7 . 3 2 Propulsion 40 | . . . 1 . 2 . 3 . . . 5 . . . . 1 . 7 3 4 5 9 Utility 64 | . . . . . . . 2 1 . . 4 . . . 1 3 . 12 15 2 17 7 Weapon 35 | . 1 . . . 1 . . 3 . . 5 . . . . 1 . 7 8 . 4 5 Highest Loss Streak 16 | . 1 . 1 . 3 . 2 3 . . 9 . 1 . 1 10 . 16 7 4 13 13 Average Slot Usage (%) 83 | . 97 100 95 100 93 100 95 88 75 73 80 73 85 84 85 89 100 86 68 64 86 34 Engine 5 | . 14 14 9 11 7 11 8 6 4 1 4 10 10 10 10 1 . . . . . 2 Core 1 | . . . . . . . . . . 5 8 . . . . . . . . 1 . . Reactor 1 | . . . . . . . . . 2 . . . . . . 3 10 7 3 4 7 . Leg 13 | . 28 28 21 22 18 22 23 18 23 9 13 5 5 5 2 8 15 17 8 7 1 . Hover 2 | . . . . . . . . . . . . . . . 2 5 . . . 6 15 . Device 10 | . . . . . 1 . 8 11 6 7 8 5 12 13 15 19 23 16 12 14 33 3 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 6 5 10 10 10 13 15 15 8 4 3 1 Processor 6 | . . . 1 11 11 11 8 7 7 7 7 . 4 5 5 5 5 10 7 4 8 11 Hackware 2 | . . . . . . . . . . . 1 5 5 5 5 5 5 4 8 4 . 2 Protection 9 | . 12 14 19 11 9 11 8 15 12 7 12 16 15 17 17 11 7 1 1 2 3 . Energy Cannon 2 | . . . . . 1 . . . 2 . . 7 . 5 5 10 15 7 . 11 3 1 Ballistic Gun 9 | . 21 28 28 18 17 33 20 5 . 4 12 3 5 1 . . . 2 1 . . 1 Launcher 1 | . . . 1 . 2 . 1 3 . 5 . 1 5 . . . . . . . . . Slashing Weapon 2 | . . . 1 14 9 . 3 7 7 7 . . . . . 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 9 44 44 56 50 56 49 62 97 113 100 115 137 100 108 112 126 119 145 92 122 139 45 Greatest Support 160 | 20 26 26 26 26 30 30 45 40 45 45 60 50 28 28 28 90 90 118 106 90 68 160 Greatest Overweight (x) 6 | . 1 1 2 1 4 1 2 3 2 3 6 4 3 3 3 3 1 5 4 2 2 4 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 2 2 2 3 3 3 3 1 1 . . 1 1 . Largest Inventory Capacity 18 | . 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 18 18 10 10 8 Average Capacity 11 | . 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 16 11 9 9 5 Most Carried 18 | . 11 11 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 18 18 10 10 8 Average Carried 10 | . 6 11 11 11 10 12 11 10 11 11 11 11 11 11 11 11 12 14 7 6 9 3 Final Capacity 18 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 18 4 10 4 4 Final Carried 12 | 6 11 11 12 12 12 12 12 10 12 11 12 12 12 12 10 12 12 10 4 10 4 . Class Distribution -------------------- 41% | Mutant 36% | Scavenger-Mutant 6% | Tank 5% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Matter Collected 9100 | 200 217 217 719 91 520 . 1173 330 99 241 1026 336 201 160 48 457 86 517 667 212 805 778 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19579 | . 245 316 1358 91 296 . 2159 1532 73 647 1643 1145 469 351 82 1013 329 2896 2003 552 1170 1209 Parts 948 | . 19 30 88 8 37 . 136 58 6 26 72 34 12 4 . 23 11 132 110 26 61 55 Haulers Intercepted 9 | . . . 2 . . . 1 . . . 1 . . . . . . 2 . 1 . 2 Recyclers Shooed 7 | . 1 . 2 . . . . . . 1 . 1 . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . . . . 4 . 1 11 . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 268 | . 9 8 27 . 4 . 37 21 . 15 23 15 8 5 1 . 5 37 25 5 15 8 Melee 33 | . . . . . 1 . . 3 . 1 2 . . . . . . . 17 . 9 . Guns 68 | . 9 5 17 . . . 18 . . . 11 1 1 . . . . 3 2 . . 1 Cannons 31 | . . . . . . . . . . . . . 1 1 . . 5 9 1 3 4 7 AOE 90 | . . 3 10 . 3 . 17 10 . 13 10 6 4 1 . . . 10 3 . . . Classes Destroyed 22 | . 3 1 7 . 3 . 2 1 . . . . . . . . . 2 3 . . . Worker 25 | . . . 2 . . . 6 5 . . 1 . . . . . . 4 2 . 1 4 Builder 29 | . 1 2 1 2 . . 2 6 . . 2 1 . . . . . 10 2 . . . Tunneler 3 | . . . 1 . . . . 1 . 1 . . . . . . . . . . . . Hauler 9 | . . . 2 . . . 1 . . . 1 . . . . . . 2 . 1 . 2 Recycler 15 | . . 1 3 1 . . 2 1 . 1 1 1 . . . . . . 2 . . 2 Operator 8 | . . . 1 . . . 2 1 . . 1 . . . . . . 1 2 . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 12 | . . . 3 . . . 4 2 . . 1 . . . . . . 1 . 1 . . Swarmer 49 | . 6 6 10 . . . 10 . . . . . 3 . . . 1 9 4 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Grunt 107 | . 3 2 11 . . . 13 15 . 11 8 13 3 3 . . 1 11 10 . 2 1 Brawler 5 | . . . . . . . 2 2 . . . 1 . . . . . . . . . . Duelist 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . Sentry 31 | . . . 5 . . . 11 . . . 8 . 2 . 1 . 1 1 . 2 . . Hunter 21 | . . . . . . . 1 1 . 2 . . . . . . . 4 2 . 7 4 Programmer 38 | . . . . . . . . 1 . 2 2 1 . 2 . . 2 10 6 3 6 3 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Enhanced Grunt 7 | . . . . . . . . . . . . . . . . 7 . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Protovariant D 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Zionite 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Assembled 8 | . . . . . 3 . . . . . 5 . . . . . . . . . . . Wasp 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Best Kill Streak 11 | . 3 3 7 1 4 . 7 10 . 8 11 5 5 3 1 1 3 9 6 2 5 7 Combat Bots Only 8 | . 3 3 4 . 4 . 6 5 . 8 8 5 5 3 1 . 3 5 4 2 5 5 Max Kills in Single Turn 5 | . 1 2 3 1 2 . 5 3 3 2 4 2 2 1 1 1 1 5 4 1 1 2 Gunslinging 1 | . . 1 1 . . . 1 . . . . . . . . . . . . . . . Exploded 5 | . . 2 3 . 2 . 5 3 . 2 3 2 2 1 . . . 2 3 . . . Melee 1 | . . . . . 1 . . 1 . 1 1 . . . . . . . 1 . 1 . Uniques/NPCs Destroyed 5 | . . . . . 4 . . . . . . . . . . 1 . . . . . . 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) Svarog (-4/Zhirov) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Damage Taken 32197 | . 335 83 919 12 998 . 1355 954 17 1147 2878 521 364 324 182 1854 695 3801 5382 956 3545 5875 Core 4915 | . 19 8 89 . 226 . 106 118 . 44 212 41 13 22 . 311 29 461 799 107 777 1533 Absorbed by Shields 2268 | . . . . . . . . . . . . . . . . . . 1242 . 64 962 . Redirected to Core 136 | . . . . . . . . . . . . . . . . . . . . . 136 . Core Remaining (%) 63 | 100 . 89 . . . 21 80 . . 76 75 95 . . . . 67 . 3 . 27 . Volleys Fired 719 | . 36 15 72 3 71 . 83 42 . 29 62 38 13 13 3 57 15 68 31 21 10 37 Largest 3 | . 2 2 3 2 3 . 3 2 . 1 3 3 2 2 1 3 3 3 2 3 2 2 Hottest 339 | . 80 46 69 46 250 . 106 73 . 36 90 221 90 283 250 316 316 339 113 308 214 175 Shots Fired 1252 | . 72 28 154 6 84 . 181 46 1 32 139 51 19 20 3 108 36 137 41 31 12 51 Gun 783 | . 72 26 141 6 80 . 166 11 . 16 118 23 6 11 . . . 44 27 . 1 35 Cannon 356 | . . . . . 1 . 2 . 1 . 8 17 6 9 3 108 36 93 14 31 11 16 Launcher 113 | . . 2 13 . 3 . 13 35 . 16 13 11 7 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 734 | . 48 26 141 6 80 . 166 7 . 16 118 23 12 12 . . . 26 12 . 6 35 Thermal 312 | . 24 . . . 1 . . . 1 . 6 14 . 8 3 108 33 89 4 19 2 . Explosive 20 | . . . 6 . 3 . . . . 11 . . . . . . . . . . . . Electromagnetic 186 | . . 2 7 . . . 15 39 . 5 15 14 7 . . . 3 22 25 12 4 16 Robot Hit Streak 29 | . 8 10 16 3 13 . 14 15 1 13 29 8 5 3 12 21 17 14 9 14 7 8 Robot Miss Streak 9 | . 6 2 5 1 3 . 3 3 3 3 3 2 1 5 1 2 2 3 3 1 5 9 Penetration Max 2 | . . . . . . . . . . . . 1 1 1 . . . . . . 1 2 Secondary Targets 9 | . . 1 4 . . . 3 . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . . 1 . . . . . . . . . . . Shots Hit Robots 1015 | . 43 14 90 6 79 . 118 40 1 26 117 36 8 12 3 92 25 95 99 24 45 42 Core Hits 689 | . 15 13 55 3 30 . 73 47 14 27 70 27 19 11 2 41 12 93 58 7 30 42 Critical Hits 100 | . . . 1 1 6 . 1 . . . 2 . 3 1 . 1 . 6 12 1 17 48 Critical Kills 34 | . . . . 1 . . 1 . . . . . 1 . . 1 . 3 6 1 5 15 Critical Parts Destroyed 61 | . . . 1 . 2 . . . . . 2 . 2 1 . . . 3 5 . 12 33 Melee Attacks 239 | . . . . 2 22 . 6 15 . 12 8 . . . . 9 . 1 99 . 65 . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Thermal 19 | . . . . . . . . . . . 3 . . . . 9 . 1 6 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 62 | . . . . 2 22 . 6 15 . 12 5 . . . . . . . . . . . Piercing 155 | . . . . . . . . . . . . . . . . . . . 93 . 62 . Sneak Attacks 20 | . . . . 2 2 . 1 1 . 1 . . . . . 1 . . 12 . . . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . 6 . . . Follow-up Attacks 17 | . . . . . 4 . . . . . . . . . . . . . 12 . 1 . Damage Inflicted 42575 | . 512 304 2243 239 1915 . 3262 3910 357 2093 3624 2729 1170 681 48 3025 1141 6128 5568 1109 1866 651 Guns 8781 | . 503 187 1304 56 806 . 1495 137 . 209 1965 488 129 126 . . . 463 512 . . 401 Cannons 9260 | . . . . . 19 . 7 . 46 . 119 374 166 238 24 3011 1013 2512 169 1109 205 248 Explosions 16798 | . . 117 929 . 219 . 1667 3315 311 1524 1379 1867 875 317 24 . 128 3079 932 . 115 . Melee 7544 | . . . . 183 871 . 90 458 . 360 148 . . . . . . . 3938 . 1496 . Ramming 192 | . 9 . 10 . . . 3 . . . 13 . . . . 14 . 74 17 . 50 2 Kinetic 8554 | . 330 187 1304 56 806 . 1495 77 . 209 1965 488 295 164 . . . 313 188 . 184 493 Thermal 11688 | . 173 29 59 . 78 . 103 255 357 64 218 349 156 517 48 3011 993 4170 215 851 42 . Explosive 2698 | . . . 623 . 160 . . 686 . 1063 . . . . . . . 166 . . . . Electromagnetic 11990 | . . 88 247 . . . 1571 2434 . 397 1280 1892 719 . . . 148 1405 1210 258 185 156 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 2110 | . . . . 183 871 . 90 458 . 360 148 . . . . . . . . . . . Piercing 5343 | . . . . . . . . . . . . . . . . . . . 3938 . 1405 . Highest Corruption 69 | . 1 1 . . . . 8 11 11 15 17 9 . 4 4 7 13 32 69 2 6 12 Average Corruption 12 | . 1 1 . . . . 5 9 11 11 8 8 . 3 4 6 9 18 50 1 3 4 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Effects 623 | . 2 1 . . . . 49 20 19 52 62 8 . 5 6 54 23 63 215 3 27 14 Message Errors 106 | . 1 . . . . . 13 6 3 9 11 1 . . . 16 2 8 25 2 8 1 Matter Fused 97 | . . . . . . . 9 3 3 14 13 1 . 3 2 10 5 11 16 . 7 . Heat Flow Errors 56 | . . . . . . . 8 2 3 2 11 2 . . 1 6 1 5 9 . 5 1 Energy Discharges 45 | . . 1 . . . . 2 1 2 3 6 . . 1 3 3 3 4 10 1 3 2 Parts Rejected 4 | . . . . . . . . . . . 1 1 . . . . . 1 1 . . . Data Loss (minor) 50 | . 1 . . . . . 5 3 3 7 3 1 . . . 7 2 2 11 . 2 3 Data Loss (major) 19 | . . . . . . . 1 1 . 3 1 . . . . 2 1 2 6 . 1 1 Misfires 13 | . . . . . . . 2 . 1 3 . . . . . 2 1 . 4 . . . Alerts 4 | . . . . . . . . . . 1 . . . . . . . 1 2 . . . Misdirections 80 | . . . . . . . . 3 4 6 4 . . . . . 4 5 54 . . . Targeting Errors 140 | . . . . . . . 9 . . 4 10 2 . 1 . 8 3 21 75 . 1 6 Weapon Failures 9 | . . . . . . . . 1 . . 2 . . . . . 1 3 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1151 | . . . 57 . . . 140 196 . 162 72 98 5 . . 21 22 160 156 20 42 . Projectiles 241 | . . . . . . . . . . . 17 . . . . 21 22 154 7 20 . . Explosions 538 | . . . 57 . . . 90 124 . 59 55 98 5 . . . . 6 2 . 42 . Melee 372 | . . . . . . . 50 72 . 103 . . . . . . . . 147 . . . Knockbacks 26 | . . . . . . . . . . . . . . 1 . . . . 1 . 8 16 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic 23 | . . . . . . . . . . . . . . 1 . . . . . . 6 16 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 1107 | . 4 . 52 . . . 148 228 17 3 120 2 38 7 24 5 . 199 132 . 128 . Shots 47 | . . . 3 . . . 5 12 1 2 8 1 3 1 2 . . 6 2 . 1 . Rammed 22 | . 1 . 2 . . . 1 . . . . . . . . 2 . 9 2 . 3 2 Targets Rammed 29 | . 1 . 2 . . . 1 . . . 2 . . . . 3 . 13 2 . 3 2 Kicked 7 | . . . . . . . . . . . 2 . . . . 1 . 4 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 559 | . 97 42 356 6 194 . 314 229 254 159 258 408 . 456 309 441 201 559 241 336 187 107 Average Temperature 100 | . 32 13 84 4 59 . 72 44 118 78 83 138 . 224 133 125 128 147 76 143 60 23 Received Heat Transfer 3696 | . 66 18 213 . . . 396 261 . 138 810 228 57 12 27 153 99 375 417 35 157 234 Effects 25 | . . . 1 . . . . . . . 2 . . 5 1 4 . 9 3 . . . Shutdowns 6 | . . . . . . . . . . . . . . 1 1 1 . 3 . . . . Energy Bleed 4 | . . . . . . . . . . . . . . 1 . 2 . 1 . . . . Interference 11 | . . . . . . . . . . . 2 . . 2 . 1 . 3 3 . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 28 | . . . . . . . 2 8 . 1 1 8 2 . . . . 1 2 2 1 . Combat Hostiles 28 | . . . . . . . 2 8 . 1 1 8 2 . . . . 1 2 2 1 . Parts Fried 84 | . . . 2 . . . 9 13 . 3 12 12 8 . . . . 13 8 2 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 21 | . . . . . 1 . . . . . . . . 3 1 . . 16 . . . . Combat Hostiles 18 | . . . . . . . . . . . . . . 3 1 . . 14 . . . . Parts Melted 86 | . 1 . . . . . . . . . . . . 13 1 . 1 68 . 2 . . Heat Transferred 24878 | . 400 50 100 . 400 . 250 350 2400 100 300 425 50 2320 400 2916 631 12909 211 629 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 23 | . . 1 1 . . . 7 7 . . 3 2 1 . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 2991 | . . . . . . . 372 . . . 162 600 . . . . 76 757 824 . 200 . LE Corruption 54 | . . . . . . . 6 . . . 4 9 . . . . 3 12 17 . 3 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Peak Influence 905 | . 181 190 349 107 . . 805 768 268 809 496 629 586 . . . . 779 544 284 168 905 Initial 396 | . . . 23 92 . . . 293 268 179 396 203 308 . . . . . 396 284 . 39 Average 279 | . 54 115 209 102 . . 394 393 262 513 315 351 448 . . . . 389 305 134 75 380 Maximum Alert Level 3 | . . . 1 . . . 3 3 1 3 2 2 2 . . . . 3 2 1 . 3 Low Security (%) 41 | . 100 100 45 100 . 100 28 13 . 4 22 . . . . . . 24 12 77 100 31 Level 1 32 | . . . 54 . . . 21 50 100 9 42 68 45 . . . . 34 63 22 . 31 Level 2 22 | . . . . . . . 37 26 . 74 34 31 54 . . . . 37 24 . . 17 Level 3 3 | . . . . . . . 12 9 . 11 . . . . . . . 4 . . . 18 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 3 . 1 . . . 7 5 . 6 7 4 1 . . . . 9 6 2 8 4 Investigation 9 | . 1 . . . . . 2 . . 2 . 1 . . . . . . 1 . 1 1 Extermination 18 | . . . . . . . . 1 . 2 2 1 . . . . . 3 2 2 4 1 Reinforcement 29 | . 2 . 1 . . . 3 3 . 2 4 2 1 . . . . 4 3 . 3 1 Assault 4 | . . . . . . . 1 1 . . . . . . . . . 2 . . . . Garrison 3 | . . . . . . . 1 . . . 1 . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . . 2 . . 1 1 . . . . . 3 1 . . . Haulers Reinforced 4 | . . . . . . . . . . 1 1 . . . . . . 1 . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Distress Signals 18 | . 2 . 2 . . . 3 1 . . . . . . . . . 3 . 1 1 5 Communications Jammed 44 | . . . . . . . . . . . . . . . . . . 8 20 16 . . Distress Signals 44 | . . . . . . . . . . . . . . . . . . 8 20 16 . . Times Spotted 588 | . 21 8 36 . 45 . 55 29 1 26 40 21 11 5 1 23 6 58 54 12 36 100 Peak Tracking Total 30 | . 4 3 6 . 7 . 6 4 1 4 6 5 5 3 1 3 3 12 4 3 7 30 Tactical Retreats 68 | . 2 1 1 . 18 . 1 1 . 1 2 . 1 . . 12 1 1 12 1 . 13 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Traps Triggered 29 | . 2 . . . . . 7 2 . 2 2 6 . . . . . 3 2 . 3 . Indirectly 3 | . . . . . . . . . . . 1 2 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Disabled 66 | . . . 3 . 7 . 6 11 . 13 1 6 2 . . 1 . 3 6 . 7 . Max in Single Turn 7 | . . . 2 . 2 . 1 3 . 7 1 4 2 . . 1 . 2 2 . 1 . Garrison Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Accessed 53 | . 2 . 5 1 2 . 9 3 . 3 5 1 1 . . 7 . . 2 2 5 5 Terminals 38 | . 2 . 5 . . . 8 3 . 3 5 . 1 . . . . . 2 1 5 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . 1 . . . . 1 . . . . . . . . . 2 Total Hacks 156 | . 6 . 14 1 2 . 26 8 . 7 12 1 1 . . 46 . . 13 3 8 8 Successful 91 | . 3 . 8 1 2 . 5 4 . . 4 1 1 . . 46 . . 8 2 4 2 Failed 65 | . 3 . 6 . . . 21 4 . 7 8 . . . . . . . 5 1 4 6 Catastrophic 14 | . . . 1 . . . 3 2 . 3 . . . . . . . . 1 . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 73 | . 6 . 12 . 1 . 22 6 . 1 6 . . . . . . . 13 2 3 1 Terminals 102 | . 6 . 14 . . . 25 8 . 7 12 . 1 . . . . . 13 2 8 6 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . 1 . . . . 1 . . . . . . . . . 2 Terminal Hacks 73 | . 2 . 5 1 2 . 1 2 . . 4 . 1 . . 46 . . 5 . 4 . Record 38 | . . . . . 1 . . . . . . . . . . 34 . . . . 3 . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . Alert Level 6 | . . . 3 . . . . 1 . . 1 . . . . . . . 1 . . . Unreport Threat 5 | . . . 1 . . . 1 . . . 1 . . . . . . . 2 . . . Security Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Seal Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Unauthorized Hacks 14 | . 1 . 3 . . . 3 2 . . . . . . . . . . 3 1 . 1 Terminals 14 | . 1 . 3 . . . 3 2 . . . . . . . . . . 3 1 . 1 Track 3 | . . . . . . . . 1 . . . . . . . . . . 2 . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . . . 3 . . . 3 1 . . . . . . . . . . 1 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . 1 . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 . 3 . . . 8 3 . 3 5 . 1 . . . . . 2 1 4 4 Full Trace Events 6 | . . . . . . . 2 . . 2 . . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total Allies 35 | . . . . . . . . . 20 . . . . . . . . . . . 7 8 Largest Group 20 | . . . . . . . . . 20 14 . . . . . . . . . . 7 8 Highest-Rated Group 460 | . . . . . . . . . 460 346 . . . . . . . . . . 100 113 Highest-Rated Ally 35 | . . . . . . . . . 35 35 . . . . . . . . . . 15 15 Total Orders 7 | . . . . . 2 . . . . . . . . . . . . . . 5 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 6 | . . . . . 2 . . . . . . . . . . . . . . 4 . . Ally Attacks 174 | . . . . . . . . . 6 70 10 . . . . . . . . . 33 55 Total Damage 5340 | . . . . . . . . . 382 2426 518 . . . . . . . . . 917 1097 Kills 38 | . . . . . . . . . 3 17 6 . . . . . . . . . 2 10 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . . . . . . 1 . . . . . . . Drone Launches 34 | . . . . . 2 . . . . . . . . . . . . . . 32 . . Drone Recoveries 17 | . . . . . 1 . . . . . . . . . . . . . . 16 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Turns Passed 19496 | . 914 625 1287 392 1236 84 1682 1000 359 1157 1666 656 261 404 378 1442 402 882 1546 881 1506 736 Spaces Moved 11731 | 1 620 388 628 241 615 53 862 495 187 782 701 379 164 278 283 720 268 426 939 528 957 1216 Core 882 | . . . . . . . . . . . . . . . . . . . 424 20 26 412 Treads 467 | . . . . . 106 . . . . . 39 . . . . . . . 241 51 . 30 Legs 6218 | 1 620 388 628 241 509 53 862 495 187 107 605 19 . . . 343 268 426 229 223 . 14 Wheels 1962 | . . . . . . . . . . 675 57 360 164 278 283 145 . . . . . . Hover 1442 | . . . . . . . . . . . . . . . . 232 . . 45 234 931 . Flight 760 | . . . . . . . . . . . . . . . . . . . . . . 760 Fastest Speed 37 | 120 120 150 150 150 150 160 150 150 183 120 110 130 130 130 130 110 130 105 50 100 48 37 Average Speed 133 | 120 121 150 163 150 161 160 156 165 183 133 197 140 130 130 130 150 130 128 106 141 119 45 Slowest Speed 300 | 120 150 150 180 150 240 160 190 210 183 183 300 180 130 130 130 191 130 270 250 185 182 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . . . . . . . . . . . . . . . 20 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . 3 1 Exploration Rate (%) 48 | 2 92 92 66 48 93 28 93 19 79 26 20 17 3 38 50 96 52 14 54 23 70 45 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 4 | . . . . . 1 . . . . . . . . . . 3 . . . . . . Known Exits Taken 3 | . . . 1 . . . . . . . . . 1 . . . . . . 1 . . Unknown Exits Taken 17 | 1 1 1 . 1 1 1 1 . . 1 1 1 . 1 1 1 1 1 1 . 1 . Scrap Searched 6 | . . 1 . . . . . . . . . . . 2 2 . 1 . . . . . Spaces Dug 28 | . . . . . . . 4 3 . 3 . . 3 . . . . . 2 . 13 . Terrain Destroyed 546 | . . 5 29 . 18 . 67 47 . 49 14 107 8 1 . 22 5 86 60 2 26 . Melee 20 | . . . . . . . 4 . . 1 . . . . . . . . 2 . 13 . Projectile 67 | . . . . . . . . . . . 3 4 4 1 . 22 5 26 . 2 . . AOE 459 | . . 5 29 . 18 . 63 47 . 48 11 103 4 . . . . 60 58 . 13 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total 14092 | . 721 407 771 272 754 52 1037 610 209 845 857 450 191 300 290 957 288 631 1323 634 1183 1310 Wait 390 | . 14 3 24 . 1 . 24 24 . 10 4 1 10 . . 71 . 32 119 23 30 . Move 11675 | . 619 387 627 240 614 52 862 495 186 781 700 378 163 277 282 719 267 425 938 527 956 1180 Hop 16 | . . . . . . . . . . . . . . . . . . . . . . 16 Pick Up 289 | . 19 . 8 10 17 . 3 13 5 2 22 5 1 2 . 32 . 31 50 24 24 21 Fast Attach 134 | . 2 . 9 1 . . 23 . 2 3 13 9 3 2 1 7 1 5 12 7 18 16 Attach 219 | . 4 . 2 . 11 . 1 14 3 3 17 4 1 1 . 21 . 34 41 15 24 23 Detach 29 | . . . . . 1 . 2 1 1 . 3 . . . . . . 4 10 . 6 1 Swap 124 | . 8 2 14 3 3 . 22 1 1 . 8 6 . 2 1 14 4 8 13 3 11 . Drop 228 | . 18 . 13 13 14 . 11 5 11 5 16 9 . 3 3 24 1 8 25 6 29 14 Fire 719 | . 36 15 72 3 71 . 83 42 . 29 62 38 13 13 3 57 15 68 31 21 10 37 Melee 217 | . . . . 2 18 . 6 15 . 12 8 . . . . 9 . 1 82 . 64 . Ram 7 | . . . . . . . . . . . . . . . . 2 . 2 . . 3 . Kick 19 | . 1 . 2 . . . . . . . 2 . . . . 1 . 13 . . . . Crush 4 | . . . . . . . . . . . . . . . . . . . 2 . . 2 Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . 8 . Rewire 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Trap 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . . . . . . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 16) 225 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 13) 915 | -10/Materials | Entered Mines 1142 | -10/Mines | Learned Materials trap positions 1374 | -10/Mines | Discovered new exit (range 5) 1531 | -10/Mines | Discovered new exit (range 7) 1540 | -10/Mines | Entered Materials 1540 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1541 | -9/Materials | Loaded intel: 24 trap records 2008 | -9/Materials | Discovered new exit (range 16) 2092 | -9/Materials | Identified exit to Mines 2488 | -9/Materials | Build established: Tank 2724 | -9/Materials | Discovered new exit (range 15) 2827 | -9/Materials | Entered Mines 2828 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2847 | -9/Mines | Learned Materials terminal intel 2859 | -9/Mines | Discovered new exit (range 10) 2951 | -9/Mines | Found a hidden stash of uninstalled traps 2993 | -9/Mines | Build established: Mutant 3084 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3213 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3213 | -9/Mines | Discovered new exit (range 5) 3219 | -9/Mines | Entered Exiles 3257 | -9/Exiles | Met 8R-AWN 3411 | -9/Exiles | Met EX-HEX 3489 | -9/Exiles | Met EX-BIN 3507 | -9/Exiles | Aligned with FarCom system 3509 | -9/Exiles | Given EX-Vault access code 3543 | -9/Exiles | Opened EX-Vault 3557 | -9/Exiles | Found Latent Energy Streamer 3562 | -9/Exiles | Found Supersonic Drone Bay 3565 | -9/Exiles | Found Firepult 3597 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3672 | -9/Exiles | Attacked by the Exiles 3702 | -9/Exiles | Core integrity fell below 50% 3718 | -9/Exiles | Destroyed 8R-AWN 3727 | -9/Exiles | Found Prototype Processor 3729 | -9/Exiles | Found Prototype Device 3739 | -9/Exiles | Lost 3 parts (1p1n1w) 3746 | -9/Exiles | Discovered new exit (range 24) 3830 | -9/Exiles | Discovered new exit (range 60) 3955 | -9/Exiles | Destroyed EX-HEX 4168 | -9/Exiles | Destroyed EX-DEC 4182 | -9/Exiles | Destroyed EX-BIN 4211 | -9/Exiles | Found Deploy-a-Sentry 4350 | -9/Exiles | Learned location of Zion (-7) 4455 | -9/Exiles | Stole three prototypes: Latent Energy Streamer, Firepult, Deploy-a-Sentry 4455 | -9/Exiles | Entered Mines 4529 | -8/Mines | Discovered new exit (range 7) 4539 | -8/Mines | Entered Materials 4539 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4540 | -8/Materials | Loaded intel: 12 terminal locations 4540 | -8/Materials | Identified AS-neutralizer No. 17b 4745 | -8/Materials | Identified Exp. Targeting Computer 4869 | -8/Materials | Garrison activated, responded to threat 5097 | -8/Materials | Discovered new exit (range 13) 5395 | -8/Materials | Discovered new exit (range 16) 5726 | -8/Materials | Discovered new exit (range 15) 5986 | -8/Materials | Build established: Scavenger-Mutant 6139 | -8/Materials | First assault squad dispatched 6178 | -8/Materials | Discovered new exit (range 15) 6221 | -8/Materials | Entered Factory 6221 | -7/Factory | Evolved 2 slots: Utility x2 6687 | -7/Factory | Lost 3 parts (1u2w) 6915 | -7/Factory | System corruption reached 10% 7021 | -7/Factory | First assault squad dispatched 7221 | -7/Factory | Sucked down chute 7221 | -7/Factory | Entered Waste 7222 | -7/Waste | Joined by Warlord forces that had cleared the area 7323 | -7/Waste | Found Damper Plating 7374 | -7/Waste | Found Damper Plating 7390 | -7/Waste | A Compactor rumbled back to life 7390 | -7/Waste | Spotted C-40 Crusher 7390 | -7/Waste | Allies destroyed C-40 Crusher 7434 | -7/Waste | Discovered new exit (range 15) 7524 | -7/Waste | Found Damper Plating 7580 | -7/Waste | Entered Factory 7580 | -7/Factory | Accompanied by 14 allies 8006 | -7/Factory | Discovered new exit (range 13) 8085 | -7/Factory | Build established: Mutant 8632 | -7/Factory | Destroyed 8 combat bots 8737 | -7/Factory | Entered another Factory area 8737 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9546 | -6/Factory | Build established: Scavenger-Tank 9815 | -6/Factory | Lost 4 parts (1p1n1u1w) 9902 | -6/Factory | Lost 3 parts (1p1n1w) 9919 | -6/Factory | Garrison activated, responded to threat 9919 | -6/Factory | Assembled infested ambush trap array 9936 | -6/Factory | System corruption reached 10% 9947 | -6/Factory | DAS Turret deployed 9959 | -6/Factory | Destroyed 8 combat bots 9976 | -6/Factory | Lost 9 parts (3n3u3w) 10044 | -6/Factory | Build established: Scavenger-Mutant 10389 | -6/Factory | Discovered new exit (range 8) 10403 | -6/Factory | Entered another Factory area 10403 | -5/Factory | Evolved 2 slots: Utility x2 11038 | -5/Factory | Discovered new exit (range 9) 11059 | -5/Factory | Entered another Factory area 11059 | -4/Factory | Evolved 2 slots: Utility x2 11177 | -4/Factory | Discovered new exit (range 8) 11238 | -4/Factory | Identified exit to Upper Caves 11238 | -4/Factory | Identified exit to Extension 11320 | -4/Factory | Entered Upper Caves 11697 | -4/Upper Caves | Discovered new exit (range 16) 11711 | -4/Upper Caves | Build established: Mutant 11724 | -4/Upper Caves | Entered another Upper Caves area 11865 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12096 | -4/Upper Caves | Discovered new exit (range 5) 12102 | -4/Upper Caves | Entered Zhirov 12102 | -4/Zhirov | Discovered new exit (range 3) 12126 | -4/Zhirov | Met Zhirov 12162 | -4/Zhirov | Learned location of Quarantine (-2) 12162 | -4/Zhirov | Learned location of Testing (-3) 12162 | -4/Zhirov | Learned location of Command (-1) 12173 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12197 | -4/Zhirov | Found Alien Artifact 12198 | -4/Zhirov | Identified Integrated Reactor 12198 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12275 | -4/Zhirov | Attacked by Zhirov 12350 | -4/Zhirov | Lost 10 parts (6p3u1w) 12377 | -4/Zhirov | Found Adv. Powered Armor 12392 | -4/Zhirov | Found Adv. Powered Armor 12401 | -4/Zhirov | Found Prototype Device 12406 | -4/Zhirov | Found Prototype Device 12407 | -4/Zhirov | Identified Exp. Terrain Scanner 12408 | -4/Zhirov | Identified Exp. Transmission Jammer 12746 | -4/Zhirov | Found Alien Artifact 12958 | -4/Zhirov | Zhirov warped through subspace 12958 | -4/Zhirov | Destroyed Svarog 12968 | -4/Zhirov | Zhirov detonated his lab 12968 | -4/Zhirov | Cloak Generator disabled 13011 | -4/Zhirov | Found Prototype Device 13011 | -4/Zhirov | Identified Exp. Thermal Shield 13544 | -4/Zhirov | Entered Proximity Caves 13683 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13693 | -3/Proximity Caves | System corruption reached 10% 13938 | -3/Proximity Caves | Discovered new exit (range 3) 13946 | -3/Proximity Caves | Entered Research 13946 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14069 | -3/Research | Build established: Scavenger-Gunner 14209 | -3/Research | Lost 5 parts (1p2u2w) 14241 | -3/Research | System corruption reached 10% 14314 | -3/Research | Spotted B-86 Titan 14319 | -3/Research | Destroyed B-86 Titan 14617 | -3/Research | Lost 16 parts (4p4n6u2w) 14745 | -3/Research | First assault squad dispatched 14786 | -3/Research | Discovered new exit (range 18) 14794 | -3/Research | System corruption reached 30% 14828 | -3/Research | Entered Testing 14839 | -3/Testing | Lost 9 parts (1p3n3u2w) 14848 | -3/Testing | Found Prototype Hackware 14849 | -3/Testing | Identified System Mapper 15034 | -3/Testing | Found Gamma Bomb Array 15064 | -3/Testing | Spotted Striker 15064 | -3/Testing | Spotted Striker 15207 | -3/Testing | Destroyed Striker 15242 | -3/Testing | Lost 3 parts (2p1w) 15276 | -3/Testing | Spotted Alpha 7 15288 | -3/Testing | Destroyed Alpha 7 15296 | -3/Testing | Found Prototype Energy Gun 15297 | -3/Testing | Identified Enh. Gamma Rifle 15300 | -3/Testing | Found Exp. Targeting Computer 15308 | -3/Testing | Found Antimissile System 15319 | -3/Testing | Stole the SGEMP Prototype 15540 | -3/Testing | Core integrity fell below 50% 15584 | -3/Testing | Build established: Scavenger-Mutant 15644 | -3/Testing | Lost 4 parts (2n2u) 15747 | -3/Testing | Lost 3 parts (1p2u) 15832 | -3/Testing | Spotted PD-QDS3HVKEJ3 15867 | -3/Testing | Found Prototype Device 15867 | -3/Testing | Identified Exp. Hardlight Generator 15909 | -3/Testing | Core integrity fell below 20% 15942 | -3/Testing | Lost 6 parts (3u3w) 15971 | -3/Testing | Destroyed PD-QDS3HVKEJ3 15980 | -3/Testing | Found Antimissile System 16051 | -3/Testing | Lost 7 parts (2p1n2u2w) 16067 | -3/Testing | Spotted PH-D9XEAPPMF2 16186 | -3/Testing | Discovered new exit (range 10) 16281 | -3/Testing | Found Prototype Ballistic Cannon 16282 | -3/Testing | Identified Perforator 16374 | -3/Testing | Entered Research 16374 | -2/Research | Evolved 2 slots: Utility x2 16375 | -2/Research | Identified exit to Quarantine 16401 | -2/Research | Identified Transdimensional Reconstructor 16731 | -2/Research | Lost 4 parts (3n1u) 17127 | -2/Research | Discovered exit to Quarantine (range 15) 17255 | -2/Research | Entered Quarantine 17327 | -2/Quarantine | Found Alien Artifact 17328 | -2/Quarantine | Identified Phase Redirector 17410 | -2/Quarantine | Found Alien Artifact 17411 | -2/Quarantine | Identified Terrabomb 17411 | -2/Quarantine | Used Terrabomb 17537 | -2/Quarantine | Found Alien Artifact 17626 | -2/Quarantine | Found Alien Impact Weapon 17754 | -2/Quarantine | Found Alien Artifact 17765 | -2/Quarantine | Found Exp. Hacking Suite 17847 | -2/Quarantine | Identified Subatomic Replicator 17847 | -2/Quarantine | Used Subatomic Replicator to replicate Imp. Antigrav System 18274 | -2/Quarantine | Found Alien Artifact 18280 | -2/Quarantine | Found Alien Artifact 18283 | -2/Quarantine | Found Alien Artifact 18284 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 18284 | -2/Quarantine | Warped through subspace 18389 | -2/Quarantine | Found Alien Artifact 18390 | -2/Quarantine | Identified Stasis Generator 18491 | -2/Quarantine | Discovered new exit (range 5) 18573 | -2/Quarantine | Identified Core Stripper 18585 | -2/Quarantine | Scanned by Researcher 18638 | -2/Quarantine | Lost 7 parts (1n6u) 18705 | -2/Quarantine | Spotted Fortress 18731 | -2/Quarantine | Identified Core Reset Matrix 18731 | -2/Quarantine | Used Core Reset Matrix 18732 | -2/Quarantine | Warped through subspace 18733 | -2/Quarantine | Core integrity fell below 50% 18735 | -2/Quarantine | Detected hypermatrix surge 18735 | -2/Quarantine | Sensed 7 artifacts in vicinity 18739 | -2/Quarantine | Warped through subspace 18740 | -2/Quarantine | Emitted hypermatrix ping 18745 | -2/Quarantine | Assembled emerged from beneath the floor 18757 | -2/Quarantine | Discovered new exit (range 5) 18761 | -2/Quarantine | Entered Access 18761 | -1/Access | Evolved 2 slots: Utility x2 18768 | -1/Access | Lost 13 parts (3p4n4u2w) 18823 | -1/Access | Found Unknown Device 18823 | -1/Access | Identified Antimissile System 19058 | -1/Access | Spotted B-99 Colossus 19132 | -1/Access | Spotted B-99 Colossus 19134 | -1/Access | Warped through subspace 19165 | -1/Access | Lost 13 parts (2p4n7u) 19170 | -1/Access | Spotted B-99 Colossus 19258 | -1/Access | Core integrity fell below 50% 19299 | -1/Access | Emitted hypermatrix ping 19304 | -1/Access | Assembled emerged from beneath the floor 19304 | -1/Access | Core integrity fell below 20% 19326 | -1/Access | Lost 4 parts (3n1w) 19423 | -1/Access | Garrison activated, responded to threat 19446 | -1/Access | System corruption reached 10% 19469 | -1/Access | Found Prototype Device 19470 | -1/Access | Identified Exp. Terrain Scanner 19497 | -1/Access | Destroyed by B-74 Champion with Powered Hammer Last Messages --------------- 19473_ System corrupted: Component data lost. 19473_ K-01 Serf collects debris. 19474_ Acquired Adv. Target Analyzer. 19476_ Acquired Lgt. Quantum Reactor. 19478_ Acquired Unknown Processor. 19480_ Identified Transport Network Coupler. 19484_ Slug penetrates Wall. 19488_ Penetrated by Slug. 19488_ Slug penetrates L-61 Swordsman. 19491_ System corrupted: KE Penetrator targeting data glitched. 19491_ Slug penetrates B-74 Champion. 19491_ Penetrated by Slug. 19491_ Slug penetrates U-05 Engineer. 19494_ Slug penetrates B-74 Champion. 19494_ Slug penetrates U-05 Engineer. 19494_ U-05 Engineer suffers critical hit. 19494_ Penetrated by Slug. 19495_ Adv. Heavy Siege Treads destroyed. 19495_ Gamma Rifle destroyed. 19497_ Slug penetrates B-74 Champion. 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