Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 07:57:35 Player: applejuice Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (4584) 4584 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (359) 359 TOTAL SCORE: 9713 Bonus ------- High Alert Combat Kills 390 Follower Combat Kills 7 Friendly Fire -38 Cogmind --------- Core Integrity 0/1000 Matter 198/300 Energy 100/100 System Corruption 12% Temperature Cool (12) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Triangulator Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink Improved Medium Armor Plating Improved Shield Generator Shock Rifle Precision Beam Rifle Improved EM Pulse Cannon Compact Ion Cannon Flak Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Triangulator Advanced Signal Interpreter Layered Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Force Rifle Force Rifle Force Rifle KE Penetrator > --- INVENTORY -------- Improved Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Shock Rifle Heavy Particle Gun Precision Beam Rifle Heavy Laser Improved EM Pulse Cannon Compact Ion Cannon Flak Cannon Heavy Missile Launcher Remote Datajack [Rating: 81] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 2 . . . Utility 5 | . . . 1 . 2 . 2 Weapon 2 | . . . 1 . . 1 . Parts Attached 142 | 7 20 9 12 24 19 30 21 Power 16 | 1 2 1 1 . 4 3 4 Engine 8 | 1 2 . 1 . 4 . . Core 8 | . . 1 . . . 3 4 Reactor . | . . . . . . . . Propulsion 26 | 2 4 3 2 7 2 6 . Treads 14 | . . 2 2 6 2 2 . Leg 6 | 2 . . . . . 4 . Wheel 4 | . 2 1 . 1 . . . Hover . | . . . . . . . . Flight 2 | . 2 . . . . . . Utility 30 | 1 5 1 2 4 4 7 6 Device 16 | 1 1 . 2 3 1 5 3 Storage 3 | . 3 . . . . . . Processor 2 | . 1 . . . . . 1 Hackware 1 | . . . . 1 . . . Protection 8 | . . 1 . . 3 2 2 Artifact . | . . . . . . . . Weapon 70 | 3 9 4 7 13 9 14 11 Energy Gun 21 | . . 1 6 2 1 6 5 Energy Cannon 11 | . 1 . 1 2 2 3 2 Ballistic Gun 13 | 3 3 1 . 1 1 1 3 Ballistic Cannon 10 | . . 1 . 5 1 3 . Launcher 13 | . 5 1 . 3 2 1 1 Special Weapon 2 | . . . . . 2 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 1 1 1 3 . Corrupted Parts 2 | . . . . 1 . 1 . System Corruption 7 | . . . . 4 . 3 . Parts Lost 48 | . 3 . 5 5 . 10 25 Power 8 | . . . 1 . . 2 5 Propulsion 15 | . 2 . 1 3 . 5 4 Utility 10 | . . . 1 . . 1 8 Weapon 15 | . 1 . 2 2 . 2 8 Highest Loss Streak 14 | . 2 . 2 1 . 3 14 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 93 | . 81 98 94 95 99 91 83 Engine 5 | . 14 1 6 9 7 2 . Core 4 | . . 12 3 . . 8 6 Treads 20 | . . 18 22 32 30 17 . Leg 3 | . 8 . . . . 2 19 Wheel 1 | . 5 8 . . . . . Device 10 | . 5 . 11 17 7 13 17 Storage 8 | . 8 14 11 9 7 6 5 Processor 2 | . 3 11 . . . . 5 Hackware 2 | . . . . . 7 3 . Protection 6 | . . 2 7 . 14 8 5 Energy Gun 8 | . . . 24 10 4 8 14 Energy Cannon 4 | . 4 . 1 3 7 8 1 Ballistic Gun 2 | . 13 6 . 1 . . 1 Ballistic Cannon 4 | . . 7 1 9 2 6 . Launcher 5 | . 8 14 3 2 5 1 1 Naked Turns . | . . . . . . . . Heaviest Build 73 | 7 29 34 42 48 64 72 73 Greatest Support 85 | 20 20 40 40 83 85 85 68 Greatest Overweight (x) 9 | . 2 3 1 1 . 3 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 Average Capacity 14 | 5 10 15 15 15 15 15 15 Most Carried 15 | 3 9 11 14 15 15 15 15 Average Carried 11 | . 4 8 12 13 14 12 11 Final Capacity 15 | 5 15 15 15 15 15 15 15 Final Carried 15 | 3 7 11 13 14 15 14 9 Class Distribution -------------------- 40% | Tank 26% | Mutant 14% | Skirmisher 9% | Bomber 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Bomber | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 3179 | 286 183 157 165 771 497 590 530 Remotely 1382 | . . . . . 497 571 314 Salvage Created 3913 | 46 206 136 487 1093 520 535 890 Parts 240 | 3 24 12 32 71 23 25 50 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . 1 . . . . 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 96 | 1 9 6 11 27 9 12 21 Guns 29 | 1 3 3 5 6 2 1 8 Cannons 34 | . 1 . 2 17 3 10 1 AOE 32 | . 5 3 3 4 4 1 12 Classes Destroyed 14 | 1 5 . 2 2 3 . 1 Worker 5 | . . . . 2 2 1 . Builder 8 | . 1 . . 3 1 1 2 Recycler 1 | . . . . . 1 . . Mechanic 1 | . 1 . . . . . . Operator 3 | . 1 . . 2 . . . Watcher 12 | . 3 . 2 3 2 2 . Swarmer 19 | . 3 3 . 6 . 3 4 Grunt 49 | 1 6 3 7 15 1 6 10 Brawler 5 | . . . . 1 3 . 1 Duelist 2 | . . . 1 1 . . . Sentry 11 | . . . 3 4 2 . 2 Hunter 2 | . . . . . 2 . . Programmer 7 | . . . . . 1 3 3 Heavy 1 | . . . . . . . 1 Best Kill Streak 10 | 1 5 3 3 10 6 4 7 Combat Bots Only 5 | 1 3 3 2 3 3 3 5 Max Kills in Single Turn 3 | 1 2 2 2 3 3 2 2 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . 1 2 2 2 1 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 749 | 5 63 21 53 108 102 106 291 Missed 225 | . 19 5 22 41 34 27 77 Damage Taken 9037 | 56 599 163 593 1011 820 1558 4237 Core 1496 | . 144 63 46 115 69 59 1000 Absorbed by Shields 49 | . . . 6 . . 43 . Regen/Repaired (Parts) 103 | . . . . 103 . . . Core Remaining (%) 77 | 100 . 17 88 79 90 93 . Volleys Fired 325 | 4 60 11 32 74 42 40 62 Largest 4 | 2 2 2 3 3 3 4 4 Hottest 315 | 40 80 50 150 174 163 295 315 Shots Fired 656 | 8 64 14 70 188 84 107 121 Gun 345 | 8 36 10 51 80 32 28 100 Cannon 253 | . 16 1 16 101 37 78 4 Launcher 52 | . 12 3 3 7 9 1 17 Special 6 | . . . . . 6 . . Kinetic 268 | 8 36 11 8 99 26 48 32 Thermal 178 | . 16 . 8 23 21 40 70 Explosive 52 | . 12 3 3 7 9 1 17 Electromagnetic 152 | . . . 51 59 22 18 2 Robot Hit Streak 17 | 4 9 6 11 17 6 7 8 Robot Miss Streak 12 | 1 5 2 4 12 3 5 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . 1 . . 1 Shots Hit Robots 378 | 6 33 8 46 111 46 56 72 Core Hits 249 | 2 29 5 19 72 24 46 52 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 12 | . . . 1 4 2 2 3 Burn 1 | . . . . . 1 . . Destroy 4 | . . . . 1 . . 3 Blast 6 | . . . 1 2 1 2 . Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12263 | 59 1167 317 1323 2820 1644 1641 3292 Guns 3964 | 59 178 72 584 859 393 308 1511 Cannons 3568 | . 123 . 246 1468 544 1080 107 Explosions 4675 | . 863 231 493 489 707 253 1639 Melee . | . . . . . . . . Ramming 56 | . 3 14 . 4 . . 35 Kinetic 3283 | 59 178 72 144 1296 389 620 525 Thermal 3270 | . 123 . 515 483 197 661 1291 Explosive 3724 | . 863 231 80 377 707 75 1391 Electromagnetic 1930 | . . . 584 660 351 285 50 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . 2 2 . 4 2 8 12 Average Corruption 3 | . 1 2 . 4 1 5 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 76 | . 5 17 . 15 2 20 17 Message Errors 21 | . 1 5 . 4 . 7 4 Matter Fused 13 | . 2 2 . 1 1 6 1 Heat Flow Errors 9 | . . 2 . 3 . 2 2 Energy Discharges 12 | . 1 3 . 3 . 3 2 Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 6 | . . . . 1 1 1 3 Data Loss (major) 2 | . . 1 . 1 . . . Misfires 5 | . 1 2 . 1 . . 1 Alerts 3 | . . 1 . . . . 2 Weapon Failures 3 | . . 1 . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 174 | . 5 16 22 18 85 3 25 Projectiles 65 | . . . 3 18 42 2 . Explosions 109 | . 5 16 19 . 43 1 25 Melee . | . . . . . . . . Knockbacks 29 | . . . . 19 1 9 . Impact . | . . . . . . . . Kinetic 27 | . . . . 17 1 9 . Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 493 | . 98 8 171 31 172 . 13 Shots 11 | . 2 1 3 1 3 . 1 Rammed 2 | . . 1 . 1 . . . Targets Rammed 8 | . 1 1 . 1 . . 5 Kicked 6 | . 1 . . . . . 5 Crushed . | . . . . . . . . Highest Temperature 731 | 6 237 186 343 332 471 731 550 Average Temperature 135 | 6 94 61 102 66 138 190 201 Received Heat Transfer 2090 | 30 207 6 164 486 171 288 738 Effects 41 | . . . . . 7 17 17 Shutdowns 11 | . . . . . 1 6 4 Energy Bleed 7 | . . . . . . 4 3 Interference 12 | . . . . . 4 2 6 Matter Decay 4 | . . . . . . 2 2 Short Circuit 4 | . . . . . 1 2 1 Damage (minor) 3 | . . . . . 1 1 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 4 | . . . 2 . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . 1 . 1 . 3 2 Heat Transferred 4750 | . 259 . 585 742 444 890 1830 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 4 1 . 1 . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 749 | 20 474 278 255 682 483 308 749 Initial 310 | . 13 109 5 107 310 166 77 Average 257 | 5 257 123 143 380 307 202 412 Maximum Alert Level 3 | . 2 1 1 2 2 1 3 Low Security (%) 39 | 100 28 68 58 20 8 66 25 Level 1 43 | . 55 31 41 30 85 33 13 Level 2 16 | . 16 . . 49 6 . 55 Level 3 . | . . . . . . . 5 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . . . 2 5 3 3 7 Investigation 5 | . . . . 2 2 1 . Extermination 4 | . . . . . 1 2 1 Reinforcement 11 | . . . 2 3 . . 6 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . . 3 . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 8 | . 2 . 1 3 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 144 | 1 21 11 13 40 12 18 28 Peak Tracking Total 7 | 1 4 3 3 7 3 4 7 Tactical Retreats 6 | . . . . 2 . 1 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 5 | . 1 . . 1 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 19 | . 2 . 5 2 4 2 4 Max in Single Turn 4 | . 1 . 4 1 3 1 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 22 | . 4 . 4 6 4 4 . Terminals 15 | . 2 . 3 4 2 4 . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . 2 . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 74 | . 16 . 16 19 11 12 . Successful 48 | . 12 . 8 12 10 6 . Failed 26 | . 4 . 8 7 1 6 . Catastrophic 2 | . . . . 1 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 51 | . 6 . 14 13 6 12 . Fabricators 3 | . . . . . 3 . . Repair Stations 6 | . . . . 6 . . . Recycling Units 10 | . 10 . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 28 | . 3 . 6 8 5 6 . Record 11 | . 3 . 2 1 2 3 . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 2 | . . . 1 . 1 . . Open DSF 2 | . . . . . 1 1 . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 2 | . . . 1 . 1 . . Terminal Index 1 | . . . . 1 . . . Alert Level 3 | . . . 1 1 . 1 . Locate Traps 1 | . . . . 1 . . . Surveillance Status 1 | . . . . 1 . . . Transport Status 1 | . . . . 1 . . . Recall Reinforcements 1 | . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 3 | . . . . . 3 . . Network Status 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 9 | . 9 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 2 | . 2 . . . . . . Report Inventory 4 | . 4 . . . . . . Retrieve Matter 2 | . 2 . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 2 . . Unlock Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . Used . | . . . . . . . . Hacking Detections 20 | . 4 . 3 5 4 4 . Full Trace Events 7 | . 2 . 1 2 1 1 . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 73 | . . . . . 73 . . Total Part Build Rating 6 | . . . . . 6 . . Parts Repaired 2 | . . . . 2 . . . Time 64 | . . . . 64 . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 135 | . 135 . . . . . . Retrieved Matter 360 | . 360 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . 3 . . Non-combat 2 | . . . . . 2 . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 4 | . . . . . 4 . . parse_system 2 | . . . . . 2 . . no_distress 1 | . . . . . 1 . . find_station 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 2 | . . 2 . . . . . Total Damage 22 | . . 22 . . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 6695 | 130 529 1012 784 1147 1431 997 665 Spaces Moved 3378 | 87 427 526 327 506 777 448 280 Core 33 | 26 . . . . . . 7 Treads 2398 | . . 404 327 506 777 384 . Legs 472 | 61 74 . . . . 64 273 Wheels 285 | . 163 122 . . . . . Hover . | . . . . . . . . Flight 190 | . 190 . . . . . . Fastest Speed 32 | 50 32 110 160 160 158 122 122 Average Speed 157 | 99 83 175 200 167 160 171 160 Slowest Speed 500 | 120 260 240 240 245 162 330 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 35 | 6 63 91 37 53 17 13 6 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 12 | . . . . 12 . . . Terrain Destroyed 480 | . 45 18 80 90 83 4 160 Melee . | . . . . . . . . Projectile 29 | . . . . 15 3 4 7 AOE 451 | . 45 18 80 75 80 . 153 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 4166 | 123 543 598 392 649 879 591 391 Wait 167 | 17 1 42 9 16 20 51 11 Move 3371 | 86 426 525 326 505 776 447 280 Hop . | . . . . . . . . Pick Up 103 | 9 20 8 11 17 12 16 10 Fast Attach 6 | . 1 . . 1 1 3 . Attach 64 | 6 14 1 7 9 2 12 13 Detach 8 | . 6 . . 2 . . . Swap 72 | 1 5 8 5 14 16 15 8 Drop 42 | . 9 2 2 10 10 7 2 Fire 325 | 4 60 11 32 74 42 40 62 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick 6 | . 1 . . . . . 5 Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 83 | -11/Scrapyard | Discovered new exit (range 8) 131 | -11/Scrapyard | Entered Materials 353 | -10/Materials | Discovered new exit (range 9) 406 | -10/Materials | Discovered new exit (range 4) 429 | -10/Materials | Discovered new exit (range 7) 475 | -10/Materials | Core integrity fell below 50% 524 | -10/Materials | Identified exit to Mines 660 | -10/Materials | Entered Mines 673 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 745 | -10/Mines | Escorted by a lone wolf Derelict 765 | -10/Mines | Learned location of Storage (-7) 799 | -10/Mines | Build established: Mutant 875 | -10/Mines | Core integrity fell below 20% 984 | -10/Mines | Discovered new exit (range 7) 988 | -10/Mines | Learned location of Zion (-7) 996 | -10/Mines | Identified exit to Materials 1135 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1469 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1653 | -10/Mines | Discovered exit to Materials (range 10) 1672 | -10/Mines | Entered Materials 1672 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2266 | -9/Materials | Build established: Bomber 2410 | -9/Materials | Discovered new exit (range 13) 2456 | -9/Materials | Entered another Materials area 2456 | -8/Materials | Evolved 2 slots: Propulsion x2 2989 | -8/Materials | Repaired Shock Rifle? 3165 | -8/Materials | Build established: Skirmisher 3459 | -8/Materials | Discovered new exit (range 16) 3594 | -8/Materials | Repaired Beam Cannon? 3603 | -8/Materials | Entered Factory 3603 | -7/Factory | Evolved 2 slots: Utility x2 3949 | -7/Factory | Build established: Tank 3960 | -7/Factory | Identified exit to Garrison 4034 | -7/Factory | Discovered new exit (range 7) 4588 | -7/Factory | Fabricated Deuterium Engine? 5034 | -7/Factory | Entered another Factory area 5034 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5484 | -6/Factory | Lost 3 parts (1p2n) 5693 | -6/Factory | Lost 3 parts (1p2n) 5968 | -6/Factory | Discovered new exit (range 6) 6031 | -6/Factory | Entered another Factory area 6031 | -5/Factory | Evolved 2 slots: Utility x2 6322 | -5/Factory | Lost 3 parts (1p1u1w) 6397 | -5/Factory | Crushed by falling debris 6397 | -5/Factory | System corruption reached 10% 6428 | -5/Factory | Lost 6 parts (1n3u2w) 6667 | -5/Factory | Core integrity fell below 50% 6680 | -5/Factory | Core integrity fell below 20% 6696 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 06666_ Penetrated by Slug. 06667_ U-05 Engineer lays Concrete. 06669_ Penetrated by Slug. 06671_ U-05 Engineer lays Concrete. 06672_ Penetrated by Slug. 06673_ U-05 Engineer lays Concrete. 06673_ Imp. Sensor Array destroyed. 06675_ U-05 Engineer lays Concrete. 06676_ Lgt. Nuclear Core destroyed. 06677_ U-05 Engineer lays Concrete. 06678_ Penetrated by Slug. 06678_ Imp. Heat Sink destroyed. 06678_ U-05 Engineer lays Concrete. 06680_ U-05 Engineer destroyed. 06684_ Slug penetrates Wall. 06685_ System corrupted: Heat flow error (+121). 06688_ U-05 Engineer lays Concrete. 06693_ Slug penetrates Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????##########?????????##???????? | | ?????????????# ########## ###?????? | | ?????????????# """ # # ???? | | ?????????????# """ # !" ???? | | ?????????????# """ # [ " ???? | | ?????????????# # ![%= ???? | | ?????????????# """ # *[%! # # ? | | ?????????????# """ # !== / % | | ?????????????# ! 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T ?+ #! | | ??????????????# ?# # % | | ??????????????? ? ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 29 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Deuterium Engine | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Just What I Needed Librarian Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher One Hack Too Far Part-time Mechanic Power Corrupts Remodeling Risk Taker Serviceable Loadout Storm Trooper System Compromised Uninvited Guest Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed EnergyAntigravConstruct Manual? 0 Play Time 02:53:16 Cumulative 2.8 hours Start 2024.04.01 @ 04:48:41 End 2024.04.01 @ 07:57:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebff33ab-0fb1-4627-951e-31ae2722f363