Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.06 @ 18:53:29 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (109) 545 Value Destroyed (3450) 3450 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (181) 181 TOTAL SCORE: 8056 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 25 Cogmind --------- Core Integrity 770/850 Matter 13/300 Energy 95/100 System Corruption 0% Temperature Cool (0) Movement Walking (155) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (9) ------ Improved Cooling System Large Storage Unit Improved Targeting Computer Advanced Target Analyzer Core Analyzer Improved Weapon Shielding Improved Weapon Shielding Hardened Medium Armor Plating > --- WEAPON (2) ------- Bore Cannon Bore Cannon > --- INVENTORY (10) --- Carbon-fiber Leg Matter Compressor (0) Matter Filter Heavy Machine Gun Bore Cannon Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Target Analyzer Core Analyzer Improved Weapon Shielding Heavy Armor Plating > --- WEAPON ----------- Bore Cannon Bore Cannon > --- INVENTORY -------- Carbon-fiber Leg Matter Compressor Matter Filter Improved Weapon Shielding Hardened Medium Armor Plating Heavy Machine Gun Bore Cannon Tri-rail Accelerator [Rating: 63] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Improved Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Spread Laser Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Slots Evolved 8 | . . . 2 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 7 | . . . 2 2 1 . . 2 . Weapon . | . . . . . . . . . . Parts Attached 114 | 6 19 1 12 34 26 7 . 6 3 Power 12 | 1 1 1 3 4 1 1 . . . Engine 8 | 1 1 . 3 2 1 . . . . Core 3 | . . 1 . 2 . . . . . Reactor 1 | . . . . . . 1 . . . Propulsion 29 | 2 6 . 3 7 8 . . 3 . Treads 7 | . 2 . 3 2 . . . . . Leg 22 | 2 4 . . 5 8 . . 3 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 39 | 1 6 . 4 10 11 1 . 3 3 Device 7 | . 3 . . 1 3 . . . . Storage 4 | 1 1 . 1 1 . . . . . Processor 11 | . . . 3 3 1 . . 3 1 Hackware . | . . . . . . . . . . Protection 17 | . 2 . . 5 7 1 . . 2 Artifact . | . . . . . . . . . . Weapon 34 | 2 6 . 2 13 6 5 . . . Energy Gun 10 | . 4 . . 6 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 2 2 . 2 6 4 . . . . Ballistic Cannon 8 | . . . . 1 2 5 . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 1 . . . Parts Lost 19 | . 4 . 5 3 1 1 . 1 4 Power 2 | . . . 1 . . . . . 1 Propulsion 7 | . 1 . 2 2 . 1 . . 1 Utility 4 | . . . . . 1 . . 1 2 Weapon 6 | . 3 . 2 1 . . . . . Highest Loss Streak 5 | . 3 . 5 1 1 1 . 1 4 Average Slot Usage (%) 91 | . 91 100 88 93 91 83 84 90 93 Engine 5 | . 14 6 5 5 6 . . . . Core 1 | . . 7 3 3 . . . . . Reactor 1 | . . . . . . 5 7 6 6 Treads 5 | . 2 28 21 7 . . . . . Leg 15 | . 25 . . 9 22 16 15 17 20 Device 4 | . 8 . . . 6 7 7 6 6 Storage 9 | . 14 14 21 9 7 7 7 6 6 Processor 16 | . . . 7 27 15 15 15 25 24 Protection 12 | . 3 14 9 12 15 15 15 13 15 Energy Gun 2 | . 16 . . 5 . . . . . Ballistic Gun 10 | . 5 28 19 9 12 . . . . Ballistic Cannon 4 | . . . . 1 2 14 15 13 13 Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 11 26 26 46 49 65 74 69 69 69 Greatest Support 60 | 20 40 40 40 40 60 60 40 60 60 Greatest Overweight (x) 4 | 2 2 . 1 4 2 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 1 . Largest Inventory Capacity 16 | 6 10 10 16 10 10 10 10 10 10 Average Capacity 10 | 5 7 10 15 10 10 10 10 10 10 Most Carried 16 | . 10 10 16 10 10 10 10 10 10 Average Carried 9 | . 4 9 14 9 9 9 10 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 10 10 10 10 10 10 10 10 7 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Matter Collected 3264 | 200 235 234 206 711 964 204 78 432 . Remotely . | . . . . . . . . . . Salvage Created 4513 | . 279 225 362 1165 1247 527 256 452 . Parts 224 | . 21 8 33 73 67 3 7 12 . Haulers Intercepted 4 | . 1 . . 3 . . . . . Recyclers Shooed 6 | . 1 1 . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Combat Hostiles Destroyed 83 | . 11 3 11 22 23 1 3 9 . Melee 3 | . . . 2 1 . . . . . Guns 57 | . 11 3 9 19 15 . . . . Cannons 21 | . . . . 2 6 1 3 9 . AOE 2 | . . . . . 2 . . . . Classes Destroyed 14 | . 4 2 2 2 3 1 . . . Worker 5 | . . . 1 2 2 . . . . Builder 3 | . . 1 . . 1 . . 1 . Hauler 4 | . 1 . . 3 . . . . . Recycler 5 | . . 1 . 1 2 . 1 . . Mechanic 1 | . . . . . 1 . . . . Operator 2 | . . . . 1 1 . . . . Watcher 6 | . 3 . 1 . 1 . . 1 . Swarmer 25 | . 6 . 7 8 4 . . . . Grunt 32 | . 5 3 1 7 10 . 2 4 . Duelist 4 | . . . . . 2 . . 2 . Sentry 14 | . . . 3 5 3 . 1 2 . Hunter 3 | . . . . 2 1 . . . . Programmer 4 | . . . . . 3 . . 1 . Compactor 1 | . . . . . . 1 . . . Best Kill Streak 8 | . 4 2 8 5 8 1 3 3 . Combat Bots Only 7 | . 3 1 7 4 5 1 2 3 . Max Kills in Single Turn 4 | . 1 1 1 1 4 1 2 2 . Gunslinging 1 | . . . . . 1 . . . . Exploded 2 | . . . . . 2 . . . . Melee 1 | . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Damage Taken 6194 | . 678 158 772 1447 1816 54 100 467 702 Core 667 | . 154 18 144 171 100 . . 54 26 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 69 | 100 . 31 64 68 . . 85 . . Volleys Fired 327 | . 54 15 22 89 89 5 5 46 2 Largest 2 | . 2 2 2 2 2 2 2 2 1 Hottest 130 | . 130 40 46 122 96 114 114 114 57 Shots Fired 602 | . 75 30 39 165 178 10 11 92 2 Gun 455 | . 75 30 39 159 152 . . . . Cannon 147 | . . . . 6 26 10 11 92 2 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 481 | . 8 30 39 111 178 10 11 92 2 Thermal 109 | . 67 . . 42 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 12 | . . . . 12 . . . . . Robot Hit Streak 20 | . 10 10 7 20 20 3 5 9 5 Robot Miss Streak 13 | . 13 1 4 10 5 2 2 7 . Penetration Max 1 | . . . . 1 1 . 1 1 . Secondary Targets 11 | . 1 . 3 2 5 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . Shots Hit Robots 391 | . 69 25 26 106 122 5 6 30 2 Core Hits 209 | . 53 9 20 45 52 3 5 22 . Critical Hits 38 | . . . . 1 4 4 6 21 2 Critical Kills 15 | . . . . 1 2 1 4 7 . Critical Parts Destroyed 18 | . . . . . 2 . 1 13 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8045 | . 573 284 375 1856 3504 219 175 1005 54 Guns 5420 | . 573 284 349 1771 2443 . . . . Cannons 2063 | . . . . 77 547 219 175 1000 45 Explosions 514 | . . . . . 514 . . . . Melee . | . . . . . . . . . . Ramming 48 | . . . 26 8 . . . 5 9 Kinetic 6310 | . 37 284 349 1211 2990 219 175 1000 45 Thermal 1083 | . 536 . . 460 87 . . . . Explosive 427 | . . . . . 427 . . . . Electromagnetic 177 | . . . . 177 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 2 2 . . 3 3 5 . . Average Corruption 2 | . 1 2 . . 2 3 3 . . Corruption Purged . | . . . . . . . . . . Effects 39 | . 2 4 . . 17 10 6 . . Message Errors 17 | . 2 . . . 8 5 2 . . Matter Fused 2 | . . . . . . 1 1 . . Heat Flow Errors 6 | . . . . . 3 3 . . . Energy Discharges 3 | . . 1 . . 1 . 1 . . Data Loss (minor) 6 | . . 3 . . 1 1 1 . . Misfires 1 | . . . . . . . 1 . . Targeting Errors 4 | . . . . . 4 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 74 | . . . . . 73 . . 1 . Projectiles 11 | . . . . . 10 . . 1 . Explosions 63 | . . . . . 63 . . . . Melee . | . . . . . . . . . . Knockbacks 23 | . . . . 2 6 . 1 13 1 Impact . | . . . . . . . . . . Kinetic 22 | . . . . 2 6 . 1 12 1 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 169 | . . . . 83 84 . . 2 . Shots 2 | . . . . 1 1 . . . . Rammed 15 | . . . 12 1 . . . 1 1 Targets Rammed 18 | . . . 12 2 . . . 2 2 Kicked 3 | . . . . 1 . . . 1 1 Crushed . | . . . . . . . . . . Highest Temperature 387 | . 387 2 1 378 235 231 . 1 . Average Temperature 98 | . 139 2 1 103 57 72 . 1 . Received Heat Transfer 1791 | . 261 90 177 369 546 . 54 159 135 Effects 8 | . 5 . . 3 . . . . . Shutdowns 2 | . 1 . . 1 . . . . . Energy Bleed 1 | . 1 . . . . . . . . Interference 3 | . 3 . . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . Heat Transferred 1581 | . 680 . . 851 50 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Peak Influence 567 | . 194 175 242 531 567 198 112 249 . Initial 198 | . . 49 . 36 197 198 . 54 . Average 172 | . 88 87 95 281 211 134 45 104 . Maximum Alert Level 2 | . . . 1 2 2 . . 1 . Low Security (%) 69 | 100 100 100 87 42 46 100 100 99 . Level 1 15 | . . . 12 13 36 . . . . Level 2 14 | . . . . 44 17 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 2 . 2 3 9 . 2 4 . Investigation 9 | . 1 . . 1 4 . 2 1 . Extermination 5 | . . . . . 3 . . 2 . Reinforcement 7 | . 1 . 1 2 2 . . 1 . Assault 1 | . . . 1 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Distress Signals 4 | . . . 1 1 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 163 | . 20 7 16 40 47 1 5 18 9 Peak Tracking Total 9 | . 4 2 6 6 5 1 2 6 9 Tactical Retreats 10 | . 1 1 1 2 2 . . 3 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Traps Triggered 9 | . 3 . . 1 4 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Machines Disabled 14 | . . 1 . 4 4 . 1 4 . Max in Single Turn 2 | . . . . 1 2 . 1 2 . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Machines Accessed 22 | . 2 . . 3 10 . 4 3 . Terminals 10 | . 2 . . 2 4 . . 2 . Fabricators 4 | . . . . . 3 . 1 . . Repair Stations 4 | . . . . 1 2 . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . Garrison Access 2 | . . . . . 1 . 1 . . Total Hacks 53 | . 3 . . 11 25 . 9 5 . Successful 25 | . 1 . . 6 11 . 2 5 . Failed 28 | . 2 . . 5 14 . 7 . . Catastrophic 6 | . . . . . 4 . 2 . . Database Lockouts . | . . . . . . . . . . Manual 15 | . 1 . . 6 6 . . 2 . Terminals 22 | . 3 . . 7 10 . . 2 . Fabricators 11 | . . . . . 8 . 3 . . Repair Stations 12 | . . . . 4 6 . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . . . . 2 3 . Garrison Access 3 | . . . . . 1 . 2 . . Terminal Hacks 5 | . 1 . . 2 2 . . . . Robot Schematic 1 | . . . . . 1 . . . . Robot Analysis 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . 3 . 1 . . Load Schematic 3 | . . . . . 2 . 1 . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 7 | . . . . 4 3 . . . . Scan Component 4 | . . . . 2 2 . . . . Repair 3 | . . . . 2 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . . . 1 3 . Insert Component 2 | . . . . . . . 1 1 . Analyze 2 | . . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 4 | . . . . . 2 . . 2 . Terminals 4 | . . . . . 2 . . 2 . Track 4 | . . . . . 2 . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 . . 3 6 . 4 1 . Full Trace Events 8 | . 1 . . 1 3 . 2 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built 3 | . . . . . 3 . . . . Matter 252 | . . . . . 252 . . . . Time 67 | . . . . . 67 . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 2 1 . . . . Time 120 | . . . . 76 44 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Total Allies 6 | . . 3 . . 3 . . . . Largest Group 3 | . . 3 1 . 3 . . . . Highest-Rated Group 90 | . . 40 8 . 90 . . . . Highest-Rated Ally 30 | . . 16 8 . 30 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 37 | . . 24 1 . 12 . . . . Total Damage 559 | . . 192 . . 367 . . . . Kills 2 | . . 1 . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Turns Passed 8224 | 46 730 594 547 1665 2679 564 254 1067 78 Spaces Moved 4077 | 33 404 322 227 643 1410 332 150 514 42 Core 6 | 6 . . . . . . . . . Treads 853 | . 32 322 227 272 . . . . . Legs 3218 | 27 372 . . 371 1410 332 150 514 42 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 120 130 160 160 156 126 Average Speed 157 | 113 128 160 175 168 158 160 160 157 155 Slowest Speed 240 | 150 180 160 180 240 180 160 160 160 156 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 65 63 21 59 48 95 7 14 8 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 14 | . . . . . . . . 14 . Terrain Destroyed 134 | . . . . 25 53 . . 54 2 Melee . | . . . . . . . . . . Projectile 44 | . . . . 3 6 . . 33 2 AOE 90 | . . . . 22 47 . . 21 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Total 5261 | 38 537 371 320 1065 1687 357 154 680 52 Wait 586 | . 40 31 26 258 122 3 . 104 2 Move 4069 | 32 403 321 226 642 1410 331 149 513 42 Hop . | . . . . . . . . . . Pick Up 50 | . 10 1 13 9 8 4 . 5 . Fast Attach 60 | 6 10 1 5 22 11 4 . 1 . Attach 20 | . 3 . 4 3 1 3 . 3 3 Detach . | . . . . . . . . . . Swap 34 | . 6 . 3 9 14 . . 2 . Drop 92 | . 11 2 9 31 27 7 . 4 1 Fire 327 | . 54 15 22 89 89 5 5 46 2 Melee . | . . . . . . . . . . Ram 3 | . . . 3 . . . . . . Kick 6 | . . . . 2 . . . 2 2 Crush 9 | . . . 9 . . . . . . Escape Stasis 5 | . . . . . 5 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 16) 401 | -10/Materials | Core integrity fell below 50% 413 | -10/Materials | Lost 3 parts (1n2w) 420 | -10/Materials | Discovered new exit (range 11) 537 | -10/Materials | Discovered new exit (range 16) 646 | -10/Materials | Discovered new exit (range 16) 777 | -10/Materials | Entered Mines 781 | -10/Mines | Learned location of 1 exit from Materials 903 | -10/Mines | Learned location of Storage (-9) 927 | -10/Mines | Discovered new exit (range 11) 940 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1137 | -10/Mines | Met a Derelict testing a Signal Generator 1153 | -10/Mines | Found Signal Generator 1356 | -10/Mines | Discovered new exit (range 7) 1371 | -10/Mines | Entered Materials 1371 | -9/Materials | Accompanied by 1 ally 1371 | -9/Materials | Evolved 2 slots: Utility x2 1371 | -9/Materials | Discovered new exit (range 8) 1372 | -9/Materials | Identified exit to Materials 1424 | -9/Materials | Discovered new exit (range 16) 1599 | -9/Materials | Destroyed 7 combat bots 1626 | -9/Materials | Lost 5 parts (1p2n2w) 1703 | -9/Materials | Discovered new exit (range 14) 1918 | -9/Materials | Entered another Materials area 1918 | -8/Materials | Evolved 2 slots: Utility x2 3330 | -8/Materials | Build established: Scavenger-Mutant 3441 | -8/Materials | Repaired Gauss Rifle 3475 | -8/Materials | Repaired Hvy. Assault Rifle 3566 | -8/Materials | Discovered new exit (range 5) 3583 | -8/Materials | Entered Factory 3583 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3786 | -7/Factory | Discovered new exit (range 11) 4183 | -7/Factory | Build established: Mutant 4363 | -7/Factory | Fabricated L-41 Fighter? 4927 | -7/Factory | P-60 Hacker assimilated allied Fighter 4c 5478 | -7/Factory | Repaired Gauss Rifle 6262 | -7/Factory | Sucked down chute 6262 | -7/Factory | Entered Waste 6262 | -7/Waste | The area was eerily silent 6330 | -7/Waste | A Compactor rumbled back to life 6330 | -7/Waste | Spotted C-40 Crusher 6338 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6381 | -7/Waste | Discovered new exit (range 22) 6457 | -7/Waste | Destroyed C-40 Crusher 6826 | -7/Waste | Entered Factory 6932 | -7/Factory | Discovered new exit (range 18) 7080 | -7/Factory | Entered another Factory area 7080 | -6/Factory | Evolved 2 slots: Utility x2 7673 | -6/Factory | Discovered new exit (range 6) 8147 | -6/Factory | Entered Lower Caves 8182 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8225 | -6/Lower Caves | Self-destructed Last Messages --------------- 08147_ Discarded Broken Enh. Optical Array. 08182_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 08186_ Y-64 Sentinel: "REQUESTING BACKUP." 08187_ Hvy. Armor Plating destroyed. 08191_ Kicked S-27 Virus out of the way. 08193_ Slammed into S-27 Virus. 08208_ Imp. Targeting Computer destroyed. 08214_ HV Slug penetrates S-27 Virus. 08214_ S-27 Virus suffers critical hit. 08214_ Destroyed VTOL Module. 08214_ HV Slug penetrates Wall. 08216_ HV Slug penetrates S-27 Virus. 08216_ S-27 Virus suffers critical hit. 08216_ Destroyed Autogun. 08216_ S-27 Virus knocked back. 08216_ HV Slug penetrates S-27 Virus. 08216_ HV Slug penetrates Wall. 08222_ Antimatter Reactor destroyed. 08223_ Imp. Titanium Leg destroyed. 08224_ Critical hit. Map ----- +----------------------------------------------------+ | ???????????????????#####?????????????????????????? | | ??????????????????## ##????????????????????????? | | ??????????????????# ##???????????????????????? | | ??????????????????# / #????#####??????????????? | | ??????????????????#| #????"""""??????????????? | | ???????????????????# $ #???#"" ""#?????????????? | | ??????????????????### #????"" ""??????????????? | | ?????????????????## ## *#????#" "#??????????????? | | ????????????????## ######" "###????????????? | | ????????????????# ## "" "" ##???????????? | | ????????????????# #???????????? | | ????????????????## ### #???????????? | | ?????????????????## ## ## ## ##???????????? | | ??????????????????# ### # #### #????????????? | | ??????????????????# #?## #?###????????????? | | ??????????????????# #??# #### #????????????????? | | ?????????????????? #??# #???##????????????????? | | ????????????????? ##??# g##????????????????????? | | ????????????????? ????# #####????????????????? | | ???????????????? #????##s ##???????????????? | | ??????????????? ?????# g #???????????????? | | ??????????????? ?????# ##??????????????? | | ?????????????? ????## ##?????????????? | | ?????????????? ????# #?????????????? | | ??????????????# ????# ##?????????????? | | ????????????????# ?????##@ #??????????????? | | ????????????????????????# ## #??????????????? | | ????????????????????????# ##?# ##??????????????? | | ????????????????????????# #???##???????????????? | | ????????????????????????#Yg##????????????????????? | | ????????????????????????# b#?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ##????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 825 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Tri-rail Accelerator | -6/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ L-41 Fighter | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionActuatorNegator Manual? 0 Play Time 00:47:49 Cumulative 241.4 hours Start 2021.12.06 @ 10:30:27 End 2021.12.06 @ 18:53:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 455 Rogue 300 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 87 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ecd2f7c7-6e44-4736-a172-d5116157765d