Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 08:30:08 Player: zoefiri Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (173) 865 Value Destroyed (5734) 5734 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (415) 415 TOTAL SCORE: 12294 Bonus ------- Follower Combat Kills 115 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 7/300 Energy 99/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Flexi-carbon Leg Powered Armor Mini Drone Bay (3/3) Coil Gun Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Improved Medium Armor Plating Powered Armor Force Field Mini Drone Bay > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Chainsword > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Heat Sink Advanced Weight Redist. System Improved Particle Charger Phase Shifter Backup Plating III Improved Medium Armor Plating Hardlight Generator System Restoration Module Coil Gun Heavy Flak Cannon Heavy Flak Cannon Power Sword [Rating: 98] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Coil Gun Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Slots Evolved 10 | . . . . . 4 2 . . 2 2 . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 4 | . . . . . 2 . . . 1 1 . Weapon 3 | . . . . . . 1 . . 1 1 . Parts Attached 213 | 6 4 3 2 . 49 33 12 1 54 32 17 Power 29 | 1 1 1 . . 4 5 3 . 8 3 3 Engine 5 | 1 . 1 . . . 1 1 . 1 . . Core 24 | . 1 . . . 4 4 2 . 7 3 3 Reactor . | . . . . . . . . . . . . Propulsion 43 | 2 . . 2 . 4 5 2 . 14 9 5 Treads 4 | 2 . . . . . . 1 . 1 . . Leg 34 | . . . 2 . 3 5 1 . 12 7 4 Wheel 1 | . . . . . 1 . . . . . . Hover 3 | . . . . . . . . . 1 2 . Flight 1 | . . . . . . . . . . . 1 Utility 50 | 1 2 . . . 16 5 2 . 11 11 2 Device 21 | . 1 . . . 6 1 1 . 7 5 . Storage 5 | 1 1 . . . . . . . 1 1 1 Processor . | . . . . . . . . . . . . Hackware 1 | . . . . . 1 . . . . . . Protection 23 | . . . . . 9 4 1 . 3 5 1 Artifact . | . . . . . . . . . . . . Weapon 91 | 2 1 2 . . 25 18 5 1 21 9 7 Energy Gun 17 | 1 . . . . 10 3 . . 2 1 . Energy Cannon 14 | . . . . . 3 . 3 . 8 . . Ballistic Gun 31 | 1 1 1 . . 6 10 1 . 1 6 4 Ballistic Cannon 8 | . . . . . . . . . 4 1 3 Launcher 2 | . . 1 . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 5 | . . . . . 5 . . . . . . Slashing Weapon 11 | . . . . . . 3 . 1 6 1 . Piercing Weapon 3 | . . . . . 1 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 1 . . 1 2 . Parts Lost 55 | . . 3 . . 7 11 12 . 11 5 6 Power 12 | . . 1 . . . 4 3 . 2 1 1 Propulsion 13 | . . 1 . . 1 4 4 . 1 . 2 Utility 15 | . . . . . 5 1 2 . 3 3 1 Weapon 15 | . . 1 . . 1 2 3 . 5 1 2 Highest Loss Streak 7 | . . 2 . . 3 7 6 . 6 2 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 94 77 87 100 83 92 60 76 90 98 59 Engine 3 | . 7 9 14 14 2 . 6 7 2 . . Core 8 | . 7 1 . . 6 12 1 7 9 10 8 Treads 2 | . 28 15 11 . . . . 7 1 . . Leg 18 | . . . 5 28 22 27 7 7 20 22 13 Device 9 | . 9 14 14 14 8 7 3 . 9 14 4 Storage 7 | . 14 14 14 14 9 7 7 7 5 4 3 Hackware 4 | . . . . . 3 7 7 7 6 1 . Protection 6 | . . . . . 12 6 3 7 4 10 8 Energy Gun 3 | . 3 . . . 8 6 . . 4 . . Energy Cannon 4 | . . . . . 4 . 12 15 9 . . Ballistic Gun 7 | . 24 8 14 14 1 6 2 1 1 21 7 Ballistic Cannon 1 | . . . . . . . . . 3 1 5 Launcher 1 | . . 12 14 14 . . . . . . . Slashing Weapon 3 | . . . . . . 6 4 5 5 5 2 Naked Turns 95 | . . . . . . . . . . . 95 Heaviest Build 99 | 14 30 32 29 29 49 50 72 72 84 99 98 Greatest Support 88 | 40 40 40 60 60 80 87 54 28 80 88 86 Greatest Overweight (x) 25 | 4 . 1 1 . 4 1 16 3 25 4 1 Average Overweight (x) . | . . . . . . . 3 2 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 14 14 12 Most Carried 15 | . 6 15 15 15 15 15 14 9 15 15 15 Average Carried 12 | . 2 9 15 15 14 14 9 8 12 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | . 6 15 15 15 15 14 8 9 15 14 5 Class Distribution -------------------- 36% | Mutant 23% | Tank 18% | Scavenger-Mutant 12% | Scavenger-Skirmisher 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Tank | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Matter Collected 4680 | 158 184 237 . . 712 489 206 27 1136 1216 315 Remotely . | . . . . . . . . . . . . Salvage Created 7851 | . 319 13 . . 1567 1049 326 51 2365 1936 225 Parts 402 | . 27 4 . . 59 73 11 3 107 97 21 Haulers Intercepted 14 | . 1 . . . 4 1 . . 5 3 . Recyclers Shooed 8 | . 1 . . . 1 . . . 3 3 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . 12 3 . . 21 Prevented 3 | . . . . . . . 1 . . . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 113 | . 8 6 . . 22 16 11 1 20 19 10 Melee 20 | . . . . . 6 7 1 1 1 2 2 Guns 50 | . 8 1 . . 9 9 . . 1 16 6 Cannons 27 | . . . . . 3 . 6 . 15 1 2 AOE 12 | . . 5 . . . . 4 . 3 . . Classes Destroyed 14 | . 5 2 . . 4 3 . . . . . Worker 9 | . 2 . . . . 2 . . 2 3 . Builder 9 | . . 1 . . 4 . . . 4 . . Tunneler 3 | . . . . . 1 1 . . . 1 . Hauler 14 | . 1 . . . 4 1 . . 5 3 . Recycler 13 | . . . . . 4 1 . . 5 3 . Mechanic 1 | . . . . . . 1 . . . . . Operator 4 | . . . . . 2 1 . . 1 . . Watcher 13 | . 1 . . . 4 4 . . 2 2 . Swarmer 33 | . 6 . . . 5 3 5 . 4 . 10 Grunt 30 | . 2 . . . 14 4 5 1 2 2 . Sentry 12 | . . . . . 3 2 1 . 1 5 . Hunter 7 | . . . . . . 1 . . 3 3 . Programmer 25 | . . . . . . 6 . . 10 9 . Assembled 6 | . . 6 . . . . . . . . . Best Kill Streak 7 | . 7 3 . . 7 3 4 1 5 3 5 Combat Bots Only 5 | . 5 3 . . 5 3 4 1 4 2 5 Max Kills in Single Turn 2 | . 2 1 . . 2 1 2 1 2 2 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . . 1 . . . . 2 . 1 . . Melee 1 | . . . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Hostile Shots Fired 1201 | . 51 26 . . 146 215 119 11 197 215 221 Missed 356 | . 13 9 . . 40 72 35 4 54 59 70 Damage Taken 13487 | . 330 414 . . 2434 1882 1170 114 2472 2140 2531 Core 2293 | . 66 126 . . 252 235 170 . 436 65 943 Absorbed by Shields 1102 | . . . . . . . . . . 1102 . Redirected to Shielding 163 | . . . . . 163 . . . . . . Regen/Repaired (Parts) 1707 | . . . . . 205 115 . . 511 876 . Core Remaining (%) 53 | 100 . . . 23 54 . . 42 48 . . Volleys Fired 314 | . 24 20 . . 56 31 20 . 73 60 30 Largest 4 | . 2 2 . . 2 3 2 . 4 4 4 Hottest 300 | . 60 53 . . 160 188 150 . 300 214 166 Shots Fired 735 | . 48 28 . . 109 67 33 . 150 239 61 Gun 502 | . 48 19 . . 70 67 . . 37 218 43 Cannon 218 | . . . . . 39 . 27 . 113 21 18 Launcher 15 | . . 9 . . . . 6 . . . . Special . | . . . . . . . . . . . . Kinetic 468 | . 46 19 . . 35 26 . . 48 233 61 Thermal 171 | . . . . . 74 41 27 . 29 . . Explosive 15 | . . 9 . . . . 6 . . . . Electromagnetic 81 | . 2 . . . . . . . 73 6 . Robot Hit Streak 20 | . 6 6 . . 9 12 6 . 8 20 7 Robot Miss Streak 11 | . 8 3 . . 5 7 1 . 7 7 11 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 8 | . 4 . . . . 1 . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . 1 . Shots Hit Robots 570 | . 26 17 . . 104 81 28 6 112 173 23 Core Hits 288 | . 17 8 . . 37 49 15 2 56 69 35 Critical Kills 6 | . . . . . 3 . . . . 2 1 Critical Parts Destroyed 26 | . . . . . 9 1 . . . 15 1 Critical Strikes 49 | . . . . . 13 4 1 2 4 23 2 Destroy 20 | . . . . . . 1 . . . 17 2 Blast 2 | . . . . . . . . . 2 . . Corrupt 1 | . . . . . . . . . 1 . . Smash 13 | . . . . . 13 . . . . . . Sever 13 | . . . . . . 3 1 2 1 6 . Melee Attacks 244 | . . . . . 62 76 11 7 49 39 . Impact 56 | . . . . . 56 . . . . . . Slashing 163 | . . . . . . 57 11 7 49 39 . Piercing 25 | . . . . . 6 19 . . . . . Sneak Attacks 35 | . . . . . 12 7 . . 10 6 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . 1 1 . 2 . . Damage Inflicted 19135 | . 409 431 . . 3499 2530 1218 204 4150 5915 779 Guns 7570 | . 365 150 . . 907 1023 . . 202 4446 477 Cannons 3177 | . . . . . 429 . 400 . 1776 307 265 Explosions 1311 | . . 272 . . . 65 531 . 351 92 . Melee 6843 | . . . . . 2076 1440 287 204 1766 1070 . Ramming 234 | . 44 9 . . 87 2 . . 55 . 37 Kinetic 7489 | . 365 150 . . 461 287 . . 820 4664 742 Thermal 2820 | . . . . . 875 736 400 . 749 60 . Explosive 803 | . . 272 . . . . 531 . . . . Electromagnetic 946 | . . . . . . 65 . . 760 121 . Impact 1913 | . . . . . 1913 . . . . . . Slashing 4636 | . . . . . . 1309 287 204 1766 1070 . Piercing 294 | . . . . . 163 131 . . . . . Highest Corruption 15 | . . . . . 15 6 6 6 15 10 15 Average Corruption 7 | . . . . . 14 2 6 6 9 7 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 394 | . . . . . 64 36 47 7 138 70 32 Message Errors 92 | . . . . . 15 3 13 3 30 19 9 Matter Fused 91 | . . . . . 16 11 10 2 33 14 5 Heat Flow Errors 51 | . . . . . 4 7 7 1 22 8 2 Energy Discharges 46 | . . . . . 10 6 4 . 14 9 3 Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 4 | . . . . . 1 . . . 3 . . Data Loss (minor) 48 | . . . . . 8 5 4 1 13 12 5 Data Loss (major) 20 | . . . . . 6 2 2 . 7 2 1 Misfires 15 | . . . . . 2 . 1 . 8 2 2 Alerts 13 | . . . . . 1 2 5 . 4 1 . Misdirections 2 | . . . . . 1 . . . . . 1 Weapon Failures 11 | . . . . . . . 1 . 4 2 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1597 | . . . . . 908 155 61 . 309 164 . Projectiles 110 | . . . . . 1 . 20 . 89 . . Explosions 99 | . . . . . . . 30 . . 69 . Melee 1388 | . . . . . 907 155 11 . 220 95 . Knockbacks 18 | . 2 . . . 7 . . . 5 . 4 Impact 8 | . 2 . . . 6 . . . . . . Kinetic 8 | . . . . . . . . . 4 . 4 Secondary 2 | . . . . . 1 . . . 1 . . Self-Inflicted Damage 256 | . . 74 . . . . 53 . 43 69 17 Shots 9 | . . 3 . . . . 3 . 1 2 . Rammed 21 | . 7 3 . . . . . . . . 11 Targets Rammed 33 | . 7 4 . . 5 1 . . 5 . 11 Kicked 11 | . . . . . 5 1 . . 5 . . Crushed 1 | . . 1 . . . . . . . . . Highest Temperature 667 | . . . . . 332 238 268 284 667 373 254 Average Temperature 133 | . . . . . 94 74 107 147 181 130 67 Received Heat Transfer 2130 | . 39 20 . . 693 207 501 63 111 172 324 Effects 51 | . . . . . 5 . . . 45 1 . Shutdowns 11 | . . . . . . . . . 10 1 . Energy Bleed 9 | . . . . . 2 . . . 7 . . Interference 9 | . . . . . 3 . . . 6 . . Matter Decay 2 | . . . . . . . . . 2 . . Short Circuit 2 | . . . . . . . . . 2 . . Damage (minor) 2 | . . . . . . . . . 2 . . Damage (major) 15 | . . . . . . . . . 15 . . Damage (core) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 25 | . . . . . 20 . . . 5 . . Impact Corruptions 29 | . . . . . 29 . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 10 | . . . . . 2 5 1 . 2 . . Heat Transferred 4619 | . . . . . 1684 1525 592 . 768 50 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . 5 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Peak Influence 428 | . 214 66 . . 385 321 . . 356 428 . Initial 173 | . . 10 . . . 162 . . 69 173 . Average 131 | . 48 15 . . 101 176 . . 132 168 . Maximum Alert Level 2 | . 1 . . . 1 1 . . 1 2 . Low Security (%) 67 | 100 87 100 . 100 82 50 . . 60 65 . Level 1 32 | . 12 . . . 17 49 . . 39 34 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 33 | . . 1 . . 3 9 . . 9 11 . Investigation 7 | . . 1 . . 1 2 . . 2 1 . Extermination 16 | . . . . . . 6 . . 6 4 . Reinforcement 9 | . . . . . 2 1 . . 1 5 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 3 . Haulers Reinforced 2 | . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Distress Signals 9 | . . . . . 6 1 . . 1 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 189 | . 13 11 . . 42 31 13 7 27 26 19 Peak Tracking Total 8 | . 5 6 . . 8 3 4 3 5 3 8 Tactical Retreats 17 | . . 1 . . 7 2 2 3 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Traps Triggered 11 | . . . . . 1 4 . . 6 . . Indirectly 1 | . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 6 | . . . . . . . 2 . . . 4 Most Traps Carried 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Machines Disabled 17 | . 1 . . . 1 6 . . 3 6 . Max in Single Turn 3 | . 1 . . . 1 3 . . 1 2 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Machines Accessed 30 | . . 1 3 . 5 8 . . 7 6 . Terminals 13 | . . . . . 3 4 . . 3 3 . Fabricators 2 | . . . . . . 1 . . 1 . . Repair Stations 9 | . . . . . 2 2 . . 2 3 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 83 | . . 1 6 . 15 17 . . 28 16 . Successful 56 | . . 1 6 . 10 6 . . 20 13 . Failed 27 | . . . . . 5 11 . . 8 3 . Catastrophic 4 | . . . . . 1 2 . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . Terminals 27 | . . . . . 6 9 . . 6 6 . Fabricators 3 | . . . . . . 1 . . 2 . . Repair Stations 38 | . . . . . 9 5 . . 14 10 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . 6 . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 21 | . . 1 6 . 3 2 . . 4 5 . Record 8 | . . . 5 . 1 . . . . 2 . Open Door 2 | . . 1 . . . . . . . 1 . Branch Access Points 2 | . . . . . . 1 . . 1 . . Emergency Access Points 1 | . . . . . . . . . . 1 . Terminal Index 1 | . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . 1 . . Recall Investigation 1 | . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . Registered Components 1 | . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . 2 . . Load Schematic 1 | . . . . . . . . . 1 . . Build 2 | . . . . . . 1 . . 1 . . Repair Station Hacks 25 | . . . . . 7 2 . . 8 8 . Scan Component 14 | . . . . . 4 1 . . 5 4 . Repair 10 | . . . . . 2 1 . . 3 4 . Refit 1 | . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . 6 . . Insert Component 4 | . . . . . . . . . 4 . . Analyze 2 | . . . . . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Coupler Status 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . . . . . 3 7 . . 6 5 . Full Trace Events 4 | . . . . . . 1 . . 2 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . . Total Robot Build Rating 8 | . . . . . . 8 . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . Parts Built 2 | . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . Time 73 | . . . . . . . . . 73 . . Total Part Build Rating 6 | . . . . . . . . . 6 . . Parts Repaired 10 | . . . . . 2 1 . . 3 4 . Time 409 | . . . . . 76 22 . . 108 203 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . Programmers 3 | . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Total Allies 2 | . . . . . . 2 . . . . . Largest Group 2 | . . . . . . 2 . . . . . Highest-Rated Group 64 | . . . . . . 64 . . . . . Highest-Rated Ally 32 | . . . . . . 32 . . . . . Total Orders 9 | . . . . . . . . . 2 4 3 EXPLORE 4 | . . . . . . . . . . 2 2 RETURN 5 | . . . . . . . . . 2 2 1 Ally Attacks 5 | . . . . . . 5 . . . . . Total Damage 135 | . . . . . . 135 . . . . . Kills 3 | . . . . . . 3 . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . 3 . . . . Drone Launches 8 | . . . . . . . . . 2 3 3 Drone Recoveries 6 | . . . . . . . . . 2 2 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Turns Passed 20069 | 70 604 1247 560 58 2852 3786 1721 314 4851 3158 848 Spaces Moved 9718 | 40 319 513 302 65 1499 2389 483 89 2240 1240 539 Core 253 | 18 . . . . . . 57 . 1 . 177 Treads 1325 | 22 319 513 190 . . . 64 87 130 . . Legs 7902 | . . . 112 65 1343 2389 362 2 2109 1239 281 Wheels 156 | . . . . . 156 . . . . . . Hover 1 | . . . . . . . . . . 1 . Flight 81 | . . . . . . . . . . . 81 Fastest Speed 35 | 50 160 160 90 90 90 100 125 320 120 120 35 Average Speed 159 | 155 160 228 184 90 98 129 332 320 171 178 118 Slowest Speed 1300 | 250 160 240 240 90 140 193 850 330 1300 400 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . 3 . . . . 1 . Exploration Rate (%) 38 | 5 52 72 45 24 57 33 53 8 41 18 48 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 6 | . . 2 . . . . 3 . . . 1 Spaces Dug 65 | . . . . . 20 20 . . 15 10 . Terrain Destroyed 450 | . . 107 . . 21 20 48 . 34 178 42 Melee 65 | . . . . . 20 20 . . 15 10 . Projectile 198 | . . . . . 1 . . . 6 149 42 AOE 187 | . . 107 . . . . 48 . 13 19 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Total 13274 | 45 360 555 304 64 2655 2900 551 109 3047 1980 704 Wait 2499 | . . 5 . . 934 336 24 12 553 570 65 Move 9707 | 39 318 512 301 64 1498 2388 482 88 2239 1239 539 Hop . | . . . . . . . . . . . . Pick Up 111 | . 4 10 . . 12 13 1 1 36 18 16 Fast Attach 135 | 6 4 2 2 . 30 25 6 . 29 23 8 Attach 39 | . . . . . 7 2 5 . 12 6 7 Detach 18 | . 2 . . . 8 1 . . 5 . 2 Swap 39 | . . 1 . . 12 6 1 1 13 3 2 Drop 135 | . 1 1 1 . 31 23 2 . 30 22 24 Fire 314 | . 24 20 . . 56 31 20 . 73 60 30 Melee 239 | . . . . . 62 74 10 7 47 39 . Ram 11 | . . . . . . . . . . . 11 Kick 11 | . . . . . 5 1 . . 5 . . Crush 11 | . 7 4 . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 2 exits: [*Upp] / [*Ext]) -5/Upper Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 15) 521 | -10/Materials | Discovered new exit (range 11) 675 | -10/Materials | Entered Mines 727 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 733 | -10/Mines | Assembled infested the area 738 | -10/Mines | Assisted by a Guerilla fighting off Assembled 824 | -10/Mines | Core integrity fell below 50% 906 | -10/Mines | Found a hidden stash of uninstalled traps 1392 | -10/Mines | Learned location of Storage (-7) 1395 | -10/Mines | Discovered new exit (range 8) 1465 | -10/Mines | Learned location of 1 exit from Materials 1664 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1667 | -10/Mines | Discovered new exit (range 5) 1722 | -10/Mines | Discovered new exit (range 6) 1790 | -10/Mines | Met a Derelict shopkeep closing up shop 1922 | -10/Mines | Entered Exiles 1954 | -10/Exiles | Discovered new exit (range 15) 1990 | -10/Exiles | Met 8R-AWN 2033 | -10/Exiles | Met EX-HEX 2124 | -10/Exiles | Met EX-BIN 2165 | -10/Exiles | Aligned with FarCom system 2167 | -10/Exiles | Given EX-Vault access code 2234 | -10/Exiles | Opened EX-Vault 2378 | -10/Exiles | Found Potential Leg 2381 | -10/Exiles | Found Potential Leg 2404 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2482 | -10/Exiles | Left Exiles lab with Potential Leg 2482 | -10/Exiles | Entered Mines 2492 | -9/Mines | Learned location of 1 exit from Materials 2537 | -9/Mines | Discovered new exit (range 5) 2540 | -9/Mines | Received a Mining Laser from a helpful Derelict 2540 | -9/Mines | Entered Materials 2540 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2541 | -8/Materials | Identified exit to Factory 3603 | -8/Materials | Build established: Scavenger-Mutant 3826 | -8/Materials | Crushed by falling debris 3852 | -8/Materials | Crushed by falling debris 3852 | -8/Materials | System corruption reached 10% 3883 | -8/Materials | Lost 3 parts (1n2u) 4134 | -8/Materials | Crushed by falling debris 4150 | -8/Materials | Build established: Mutant 4165 | -8/Materials | Lost 3 parts (2u1w) 4557 | -8/Materials | Repaired Imp. Light Armor Plating 5015 | -8/Materials | Repaired Minigun 5332 | -8/Materials | Build established: Scavenger-Mutant 5392 | -8/Materials | Entered Factory 5392 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5552 | -7/Factory | Identified exit to Storage 5552 | -7/Factory | Identified exit to Lower Caves 6275 | -7/Factory | Build established: Scavenger-Skirmisher 6315 | -7/Factory | Discovered new exit (range 6) 6650 | -7/Factory | Fabricated Y-54 Guardian? 6875 | -7/Factory | Build established: Mutant 7277 | -7/Factory | Lost 7 parts (2p2n1u2w) 7577 | -7/Factory | Repaired Gauss Rifle 7655 | -7/Factory | Build established: Scavenger-Mutant 9178 | -7/Factory | Entered Lower Caves 9200 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9260 | -7/Lower Caves | Lost 6 parts (2p2n1u1w) 9444 | -7/Lower Caves | Spotted B-75 Beast 9505 | -7/Lower Caves | Build established: Mutant 9657 | -7/Lower Caves | Core integrity fell below 50% 9684 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 10051 | -7/Lower Caves | Learned 8 Factory zone layouts 10463 | -7/Lower Caves | Learned Factory emergency access door positions 10510 | -7/Lower Caves | Build established: Tank 10835 | -7/Lower Caves | Discovered new exit (range 11) 10864 | -7/Lower Caves | Learned 4 Factory zone layouts 10899 | -7/Lower Caves | Entered another Lower Caves area 11063 | -7/Lower Caves | Discovered new exit (range 9) 11213 | -7/Lower Caves | Entered Factory 11213 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11519 | -6/Factory | Build established: Skirmisher 13112 | -6/Factory | Repaired Nuclear Core 13139 | -6/Factory | Repaired Lrg. Storage Unit 13221 | -6/Factory | Repaired Imp. Medium Armor Plating 13535 | -6/Factory | Build established: Tank 13757 | -6/Factory | System corruption reached 10% 13794 | -6/Factory | Lost 6 parts (1p2u3w) 14191 | -6/Factory | Build established: Scavenger-Skirmisher 14445 | -6/Factory | Identified exit to Lower Caves 14546 | -6/Factory | Discovered new exit (range 10) 15050 | -6/Factory | Fabricated Carbon-fiber Leg? 15619 | -6/Factory | Core integrity fell below 50% 15902 | -6/Factory | Found Powered Armor 16064 | -6/Factory | Entered another Factory area 16064 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 16349 | -5/Factory | Build established: Scavenger-Tank 16791 | -5/Factory | Build established: Tank 16973 | -5/Factory | Crushed by falling debris 17368 | -5/Factory | Discovered new exit (range 77) 17915 | -5/Factory | Garrison activated, responded to threat 18072 | -5/Factory | Discovered new exit (range 5) 18616 | -5/Factory | Repaired Lrg. Storage Unit 18765 | -5/Factory | System corruption reached 10% 18829 | -5/Factory | Repaired Powered Armor 19129 | -5/Factory | Repaired Enh. Coil Gun 19174 | -5/Factory | Repaired Imp. Medium Armor Plating 19222 | -5/Factory | Entered Upper Caves 19594 | -5/Upper Caves | Core integrity fell below 50% 19655 | -5/Upper Caves | Core integrity fell below 20% 19844 | -5/Upper Caves | Build established: Mutant 20070 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates Wall. System corrupted: Component data lost. Acquired 4 matter. Acquired 2 matter. Acquired 4 matter. System corrupted: Heat flow error (+108). Slug penetrates B-60 Warrior. VTOL Module destroyed. Imp. Medium Armor Plating destroyed. System corrupted by crushing effect (+1). System corrupted by crushing effect (+3). Dropped Hvy. Flak Cannon. Dropped Enh. Coil Gun. Neutrino Core destroyed. Dropped Carbon-fiber Leg. Dropped Enh. Flexi-carbon Leg. Dropped Neutrino Core. Dropped Lrg. Storage Unit. System corrupted: Matter fused (-9). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # """"# #??????????????????????????????????? | | # # #??????????????????????????????????? | | + + ##?????????????????????????????????? | | # # #?????????????????????????????????? | | # "# #????####?????????????????????????? | | # T "# #??### ##????????????????????????? | | #"""""""""# #??# ##????####???????????????? | | ########### #??# #???? ????????????????? | | ##??? #???? #????????????????? | | #????# #???? #????????????????? | | ## ####???# #????# #????????????????? | | ## ##?## #?### #????????????????? | | #### ### #### #?????????????????? | | ####### ###???## ??????? | | # ## ## ?????? | | # ### ####g ?????? | | # "" " #?# #####?## ####??????????? | | # """" "" ### ##?????# ## # #?????????????? | | # """ "" ##?????# ## #? ##?????????????? | | " " ### ###???# ;# #??##??????????????? | | ## "#???# ;# #??????????????????? | | ##???# ## ##?????????????????? | | ##### ### ##??## g ####??????????????? | | # # #" "#### ##?????????????? | | *!!! ##; #?????????????? | | !*!!! % =%@ #????????????? | | ###]=! ????????? | | ####?#[=! ##### ???????? | | "# ###=[ ##???? #########???????? | | "" " ### ! ##?????# #######??????????? | | """" "#?# ######??????####?#"#!############ | | "" #??# #####???????# ###" | | "" ##??# ## #???????# #" | | """" #???# #?###????# "" !"########### | | """" #???# #?# ##?####" /###????????# | | """" #???# ## ### ###" # [/ ##???????## | | #???## ### ##" [ ##???????? | | #????# ### """ #???????? | | ##### #???# ## ""## #???????? | | ##???# #??# "" ""## #???????? | | #???? ###?# ###"#" #"## #???????? | | ?????####???###### ##?###"###"######### #???????? | | ?????????????????####????###?###????????##???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 850 Resistance: EM 15 Utility Shielding 66 Evasion (%) 63 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Imp. Particle Charger | -6/Factory | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Carbon-fiber Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Fist Fight I Survived The Infestation More Dakka Please My Command Is Your Wish Part-time Excavator Challenges ------------ None Game ------ Seed RiotBiomechanicalCompressor Manual? 0 Play Time 02:57:01 Cumulative 8.0 hours Start 2024.04.09 @ 15:44:10 End 2024.04.10 @ 08:30:08 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 9 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9be57123-d424-4158-95b6-36153c75e11d