Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 08:30:08

Player: zoefiri

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (173)     865
Value Destroyed (5734)     5734
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (415)                415
              TOTAL SCORE: 12294

 Bonus
-------
Follower Combat Kills      115
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     7/300
Energy                     99/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (6) ------
            (None)
>       --- WEAPON (5) -------
            (None)
>       --- INVENTORY (5) ----
  Light Fission Core
        Flexi-carbon Leg
        Powered Armor
   Mini Drone Bay (3/3)
        Coil Gun

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
           Neutrino Core
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Cooling System
     Large Storage Unit
  Improved Medium Armor Plating
           Powered Armor
           Force Field
      Mini Drone Bay
>          --- WEAPON -----------
  Enhanced Coil Gun
  Enhanced Coil Gun
  Enhanced Coil Gun
  Enhanced Coil Gun
           Chainsword
>          --- INVENTORY --------
           Neutrino Core
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Advanced Heat Sink
  Advanced Weight Redist. System
  Improved Particle Charger
           Phase Shifter
           Backup Plating III
  Improved Medium Armor Plating
           Hardlight Generator
           System Restoration Module
           Coil Gun
     Heavy Flak Cannon
     Heavy Flak Cannon
           Power Sword
[Rating: 98]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Flexi-carbon Leg
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Coil Gun
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Enhanced Coil Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   1   1   .   
  Weapon                   3    | .   .   .   .   .   .   1   .   .   1   1   .   
Parts Attached             213  | 6   4   3   2   .   49  33  12  1   54  32  17  
  Power                    29   | 1   1   1   .   .   4   5   3   .   8   3   3   
    Engine                 5    | 1   .   1   .   .   .   1   1   .   1   .   .   
    Core                   24   | .   1   .   .   .   4   4   2   .   7   3   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               43   | 2   .   .   2   .   4   5   2   .   14  9   5   
    Treads                 4    | 2   .   .   .   .   .   .   1   .   1   .   .   
    Leg                    34   | .   .   .   2   .   3   5   1   .   12  7   4   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   1   2   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  50   | 1   2   .   .   .   16  5   2   .   11  11  2   
    Device                 21   | .   1   .   .   .   6   1   1   .   7   5   .   
    Storage                5    | 1   1   .   .   .   .   .   .   .   1   1   1   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             23   | .   .   .   .   .   9   4   1   .   3   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   91   | 2   1   2   .   .   25  18  5   1   21  9   7   
    Energy Gun             17   | 1   .   .   .   .   10  3   .   .   2   1   .   
    Energy Cannon          14   | .   .   .   .   .   3   .   3   .   8   .   .   
    Ballistic Gun          31   | 1   1   1   .   .   6   10  1   .   1   6   4   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   .   4   1   3   
    Launcher               2    | .   .   1   .   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   5   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   .   3   .   1   6   1   .   
    Piercing Weapon        3    | .   .   .   .   .   1   2   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   2   1   .   .   1   2   .   
Parts Lost                 55   | .   .   3   .   .   7   11  12  .   11  5   6   
  Power                    12   | .   .   1   .   .   .   4   3   .   2   1   1   
  Propulsion               13   | .   .   1   .   .   1   4   4   .   1   .   2   
  Utility                  15   | .   .   .   .   .   5   1   2   .   3   3   1   
  Weapon                   15   | .   .   1   .   .   1   2   3   .   5   1   2   
  Highest Loss Streak      7    | .   .   2   .   .   3   7   6   .   6   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   94  77  87  100 83  92  60  76  90  98  59  
  Engine                   3    | .   7   9   14  14  2   .   6   7   2   .   .   
  Core                     8    | .   7   1   .   .   6   12  1   7   9   10  8   
  Treads                   2    | .   28  15  11  .   .   .   .   7   1   .   .   
  Leg                      18   | .   .   .   5   28  22  27  7   7   20  22  13  
  Device                   9    | .   9   14  14  14  8   7   3   .   9   14  4   
  Storage                  7    | .   14  14  14  14  9   7   7   7   5   4   3   
  Hackware                 4    | .   .   .   .   .   3   7   7   7   6   1   .   
  Protection               6    | .   .   .   .   .   12  6   3   7   4   10  8   
  Energy Gun               3    | .   3   .   .   .   8   6   .   .   4   .   .   
  Energy Cannon            4    | .   .   .   .   .   4   .   12  15  9   .   .   
  Ballistic Gun            7    | .   24  8   14  14  1   6   2   1   1   21  7   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   3   1   5   
  Launcher                 1    | .   .   12  14  14  .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   6   4   5   5   5   2   
Naked Turns                95   | .   .   .   .   .   .   .   .   .   .   .   95  
Heaviest Build             99   | 14  30  32  29  29  49  50  72  72  84  99  98  
  Greatest Support         88   | 40  40  40  60  60  80  87  54  28  80  88  86  
  Greatest Overweight (x)  25   | 4   .   1   1   .   4   1   16  3   25  4   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   3   2   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  15  15  15  14  14  12  
  Most Carried             15   | .   6   15  15  15  15  15  14  9   15  15  15  
  Average Carried          12   | .   2   9   15  15  14  14  9   8   12  14  10  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | .   6   15  15  15  15  14  8   9   15  14  5   

 Class Distribution 
--------------------
 36% | Mutant
 23% | Tank
 18% | Scavenger-Mutant
 12% | Scavenger-Skirmisher
  7% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
 Scavenger-Skirmisher | -6/Factory
                 Tank | -5/Factory
               Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  
Matter Collected           4680 | 158  184  237  .    .    712  489  206  27   1136 1216 315  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7851 | .    319  13   .    .    1567 1049 326  51   2365 1936 225  
  Parts                    402  | .    27   4    .    .    59   73   11   3    107  97   21   
Haulers Intercepted        14   | .    1    .    .    .    4    1    .    .    5    3    .    
Recyclers Shooed           8    | .    1    .    .    .    1    .    .    .    3    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    .    .    .    .    .    12   3    .    .    21   
  Prevented                3    | .    .    .    .    .    .    .    1    .    .    .    2    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Combat Hostiles Destroyed  113  | .   8   6   .   .   22  16  11  1   20  19  10  
  Melee                    20   | .   .   .   .   .   6   7   1   1   1   2   2   
  Guns                     50   | .   8   1   .   .   9   9   .   .   1   16  6   
  Cannons                  27   | .   .   .   .   .   3   .   6   .   15  1   2   
  AOE                      12   | .   .   5   .   .   .   .   4   .   3   .   .   
Classes Destroyed          14   | .   5   2   .   .   4   3   .   .   .   .   .   
  Worker                   9    | .   2   .   .   .   .   2   .   .   2   3   .   
  Builder                  9    | .   .   1   .   .   4   .   .   .   4   .   .   
  Tunneler                 3    | .   .   .   .   .   1   1   .   .   .   1   .   
  Hauler                   14   | .   1   .   .   .   4   1   .   .   5   3   .   
  Recycler                 13   | .   .   .   .   .   4   1   .   .   5   3   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   2   1   .   .   1   .   .   
  Watcher                  13   | .   1   .   .   .   4   4   .   .   2   2   .   
  Swarmer                  33   | .   6   .   .   .   5   3   5   .   4   .   10  
  Grunt                    30   | .   2   .   .   .   14  4   5   1   2   2   .   
  Sentry                   12   | .   .   .   .   .   3   2   1   .   1   5   .   
  Hunter                   7    | .   .   .   .   .   .   1   .   .   3   3   .   
  Programmer               25   | .   .   .   .   .   .   6   .   .   10  9   .   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   7   3   .   .   7   3   4   1   5   3   5   
  Combat Bots Only         5    | .   5   3   .   .   5   3   4   1   4   2   5   
Max Kills in Single Turn   2    | .   2   1   .   .   2   1   2   1   2   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   .   .   2   .   1   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  
Hostile Shots Fired        1201  | .    51   26   .    .    146  215  119  11   197  215  221  
  Missed                   356   | .    13   9    .    .    40   72   35   4    54   59   70   
Damage Taken               13487 | .    330  414  .    .    2434 1882 1170 114  2472 2140 2531 
  Core                     2293  | .    66   126  .    .    252  235  170  .    436  65   943  
  Absorbed by Shields      1102  | .    .    .    .    .    .    .    .    .    .    1102 .    
  Redirected to Shielding  163   | .    .    .    .    .    163  .    .    .    .    .    .    
  Regen/Repaired (Parts)   1707  | .    .    .    .    .    205  115  .    .    511  876  .    
Core Remaining (%)         53    | 100  .    .    .    23   54   .    .    42   48   .    .    
Volleys Fired              314   | .    24   20   .    .    56   31   20   .    73   60   30   
  Largest                  4     | .    2    2    .    .    2    3    2    .    4    4    4    
  Hottest                  300   | .    60   53   .    .    160  188  150  .    300  214  166  
Shots Fired                735   | .    48   28   .    .    109  67   33   .    150  239  61   
  Gun                      502   | .    48   19   .    .    70   67   .    .    37   218  43   
  Cannon                   218   | .    .    .    .    .    39   .    27   .    113  21   18   
  Launcher                 15    | .    .    9    .    .    .    .    6    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  468   | .    46   19   .    .    35   26   .    .    48   233  61   
  Thermal                  171   | .    .    .    .    .    74   41   27   .    29   .    .    
  Explosive                15    | .    .    9    .    .    .    .    6    .    .    .    .    
  Electromagnetic          81    | .    2    .    .    .    .    .    .    .    73   6    .    
  Robot Hit Streak         20    | .    6    6    .    .    9    12   6    .    8    20   7    
  Robot Miss Streak        11    | .    8    3    .    .    5    7    1    .    7    7    11   
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        8     | .    4    .    .    .    .    1    .    .    .    3    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    .    .    1    .    
Shots Hit Robots           570   | .    26   17   .    .    104  81   28   6    112  173  23   
  Core Hits                288   | .    17   8    .    .    37   49   15   2    56   69   35   
  Critical Kills           6     | .    .    .    .    .    3    .    .    .    .    2    1    
  Critical Parts Destroyed 26    | .    .    .    .    .    9    1    .    .    .    15   1    
  Critical Strikes         49    | .    .    .    .    .    13   4    1    2    4    23   2    
    Destroy                20    | .    .    .    .    .    .    1    .    .    .    17   2    
    Blast                  2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Smash                  13    | .    .    .    .    .    13   .    .    .    .    .    .    
    Sever                  13    | .    .    .    .    .    .    3    1    2    1    6    .    
Melee Attacks              244   | .    .    .    .    .    62   76   11   7    49   39   .    
  Impact                   56    | .    .    .    .    .    56   .    .    .    .    .    .    
  Slashing                 163   | .    .    .    .    .    .    57   11   7    49   39   .    
  Piercing                 25    | .    .    .    .    .    6    19   .    .    .    .    .    
  Sneak Attacks            35    | .    .    .    .    .    12   7    .    .    10   6    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    1    1    .    2    .    .    
Damage Inflicted           19135 | .    409  431  .    .    3499 2530 1218 204  4150 5915 779  
  Guns                     7570  | .    365  150  .    .    907  1023 .    .    202  4446 477  
  Cannons                  3177  | .    .    .    .    .    429  .    400  .    1776 307  265  
  Explosions               1311  | .    .    272  .    .    .    65   531  .    351  92   .    
  Melee                    6843  | .    .    .    .    .    2076 1440 287  204  1766 1070 .    
  Ramming                  234   | .    44   9    .    .    87   2    .    .    55   .    37   
  Kinetic                  7489  | .    365  150  .    .    461  287  .    .    820  4664 742  
  Thermal                  2820  | .    .    .    .    .    875  736  400  .    749  60   .    
  Explosive                803   | .    .    272  .    .    .    .    531  .    .    .    .    
  Electromagnetic          946   | .    .    .    .    .    .    65   .    .    760  121  .    
  Impact                   1913  | .    .    .    .    .    1913 .    .    .    .    .    .    
  Slashing                 4636  | .    .    .    .    .    .    1309 287  204  1766 1070 .    
  Piercing                 294   | .    .    .    .    .    163  131  .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    15   6    6    6    15   10   15   
  Average Corruption       7     | .    .    .    .    .    14   2    6    6    9    7    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  394   | .    .    .    .    .    64   36   47   7    138  70   32   
    Message Errors         92    | .    .    .    .    .    15   3    13   3    30   19   9    
    Matter Fused           91    | .    .    .    .    .    16   11   10   2    33   14   5    
    Heat Flow Errors       51    | .    .    .    .    .    4    7    7    1    22   8    2    
    Energy Discharges      46    | .    .    .    .    .    10   6    4    .    14   9    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            4     | .    .    .    .    .    1    .    .    .    3    .    .    
    Data Loss (minor)      48    | .    .    .    .    .    8    5    4    1    13   12   5    
    Data Loss (major)      20    | .    .    .    .    .    6    2    2    .    7    2    1    
    Misfires               15    | .    .    .    .    .    2    .    1    .    8    2    2    
    Alerts                 13    | .    .    .    .    .    1    2    5    .    4    1    .    
    Misdirections          2     | .    .    .    .    .    1    .    .    .    .    .    1    
    Weapon Failures        11    | .    .    .    .    .    .    .    1    .    4    2    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1597  | .    .    .    .    .    908  155  61   .    309  164  .    
  Projectiles              110   | .    .    .    .    .    1    .    20   .    89   .    .    
  Explosions               99    | .    .    .    .    .    .    .    30   .    .    69   .    
  Melee                    1388  | .    .    .    .    .    907  155  11   .    220  95   .    
Knockbacks                 18    | .    2    .    .    .    7    .    .    .    5    .    4    
  Impact                   8     | .    2    .    .    .    6    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    .    4    .    4    
  Secondary                2     | .    .    .    .    .    1    .    .    .    1    .    .    
Self-Inflicted Damage      256   | .    .    74   .    .    .    .    53   .    43   69   17   
  Shots                    9     | .    .    3    .    .    .    .    3    .    1    2    .    
  Rammed                   21    | .    7    3    .    .    .    .    .    .    .    .    11   
Targets Rammed             33    | .    7    4    .    .    5    1    .    .    5    .    11   
  Kicked                   11    | .    .    .    .    .    5    1    .    .    5    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        667   | .    .    .    .    .    332  238  268  284  667  373  254  
  Average Temperature      133   | .    .    .    .    .    94   74   107  147  181  130  67   
  Received Heat Transfer   2130  | .    39   20   .    .    693  207  501  63   111  172  324  
  Effects                  51    | .    .    .    .    .    5    .    .    .    45   1    .    
    Shutdowns              11    | .    .    .    .    .    .    .    .    .    10   1    .    
    Energy Bleed           9     | .    .    .    .    .    2    .    .    .    7    .    .    
    Interference           9     | .    .    .    .    .    3    .    .    .    6    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (major)         15    | .    .    .    .    .    .    .    .    .    15   .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              25    | .    .    .    .    .    20   .    .    .    5    .    .    
  Impact Corruptions       29    | .    .    .    .    .    29   .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    .    .    2    5    1    .    2    .    .    
  Heat Transferred         4619  | .    .    .    .    .    1684 1525 592  .    768  50   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    .    .    .    5    1    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Peak Influence             428  | .   214 66  .   .   385 321 .   .   356 428 .   
  Initial                  173  | .   .   10  .   .   .   162 .   .   69  173 .   
  Average                  131  | .   48  15  .   .   101 176 .   .   132 168 .   
Maximum Alert Level        2    | .   1   .   .   .   1   1   .   .   1   2   .   
  Low Security (%)         67   | 100 87  100 .   100 82  50  .   .   60  65  .   
  Level 1                  32   | .   12  .   .   .   17  49  .   .   39  34  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   .   1   .   .   3   9   .   .   9   11  .   
  Investigation            7    | .   .   1   .   .   1   2   .   .   2   1   .   
  Extermination            16   | .   .   .   .   .   .   6   .   .   6   4   .   
  Reinforcement            9    | .   .   .   .   .   2   1   .   .   1   5   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   3   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Distress Signals           9    | .   .   .   .   .   6   1   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              189  | .   13  11  .   .   42  31  13  7   27  26  19  
  Peak Tracking Total      8    | .   5   6   .   .   8   3   4   3   5   3   8   
  Tactical Retreats        17   | .   .   1   .   .   7   2   2   3   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Traps Triggered            11   | .   .   .   .   .   1   4   .   .   6   .   .   
  Indirectly               1    | .   .   .   .   .   .   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   2   .   .   .   4   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Machines Disabled          17   | .   1   .   .   .   1   6   .   .   3   6   .   
  Max in Single Turn       3    | .   1   .   .   .   1   3   .   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Machines Accessed          30   | .   .   1   3   .   5   8   .   .   7   6   .   
  Terminals                13   | .   .   .   .   .   3   4   .   .   3   3   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Repair Stations          9    | .   .   .   .   .   2   2   .   .   2   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                83   | .   .   1   6   .   15  17  .   .   28  16  .   
  Successful               56   | .   .   1   6   .   10  6   .   .   20  13  .   
  Failed                   27   | .   .   .   .   .   5   11  .   .   8   3   .   
    Catastrophic           4    | .   .   .   .   .   1   2   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                27   | .   .   .   .   .   6   9   .   .   6   6   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   2   .   .   
  Repair Stations          38   | .   .   .   .   .   9   5   .   .   14  10  .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   6   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             21   | .   .   1   6   .   3   2   .   .   4   5   .   
  Record                   8    | .   .   .   5   .   1   .   .   .   .   2   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   1   .   .   
Repair Station Hacks       25   | .   .   .   .   .   7   2   .   .   8   8   .   
  Scan Component           14   | .   .   .   .   .   4   1   .   .   5   4   .   
  Repair                   10   | .   .   .   .   .   2   1   .   .   3   4   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   .   6   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   .   .   .   .   3   7   .   .   6   5   .   
  Full Trace Events        4    | .   .   .   .   .   .   1   .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   134 .   .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   8   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   .   73  .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   6   .   .   
Parts Repaired             10   | .   .   .   .   .   2   1   .   .   3   4   .   
  Time                     409  | .   .   .   .   .   76  22  .   .   108 203 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Total Allies               2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Highest-Rated Group      64   | .   .   .   .   .   .   64  .   .   .   .   .   
  Highest-Rated Ally       32   | .   .   .   .   .   .   32  .   .   .   .   .   
Total Orders               9    | .   .   .   .   .   .   .   .   .   2   4   3   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   .   .   2   2   
  RETURN                   5    | .   .   .   .   .   .   .   .   .   2   2   1   
Ally Attacks               5    | .   .   .   .   .   .   5   .   .   .   .   .   
  Total Damage             135  | .   .   .   .   .   .   135 .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   3   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   3   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   2   3   3   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   2   2   2   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  
Turns Passed               20069 | 70   604  1247 560  58   2852 3786 1721 314  4851 3158 848  
Spaces Moved               9718  | 40   319  513  302  65   1499 2389 483  89   2240 1240 539  
  Core                     253   | 18   .    .    .    .    .    .    57   .    1    .    177  
  Treads                   1325  | 22   319  513  190  .    .    .    64   87   130  .    .    
  Legs                     7902  | .    .    .    112  65   1343 2389 362  2    2109 1239 281  
  Wheels                   156   | .    .    .    .    .    156  .    .    .    .    .    .    
  Hover                    1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Flight                   81    | .    .    .    .    .    .    .    .    .    .    .    81   
  Fastest Speed            35    | 50   160  160  90   90   90   100  125  320  120  120  35   
  Average Speed            159   | 155  160  228  184  90   98   129  332  320  171  178  118  
  Slowest Speed            1300  | 250  160  240  240  90   140  193  850  330  1300 400  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    .    .    3    .    .    .    .    1    .    
Exploration Rate (%)       38    | 5    52   72   45   24   57   33   53   8    41   18   48   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             6     | .    .    2    .    .    .    .    3    .    .    .    1    
Spaces Dug                 65    | .    .    .    .    .    20   20   .    .    15   10   .    
Terrain Destroyed          450   | .    .    107  .    .    21   20   48   .    34   178  42   
  Melee                    65    | .    .    .    .    .    20   20   .    .    15   10   .    
  Projectile               198   | .    .    .    .    .    1    .    .    .    6    149  42   
  AOE                      187   | .    .    107  .    .    .    .    48   .    13   19   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  
Total                      13274 | 45   360  555  304  64   2655 2900 551  109  3047 1980 704  
  Wait                     2499  | .    .    5    .    .    934  336  24   12   553  570  65   
  Move                     9707  | 39   318  512  301  64   1498 2388 482  88   2239 1239 539  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  111   | .    4    10   .    .    12   13   1    1    36   18   16   
  Fast Attach              135   | 6    4    2    2    .    30   25   6    .    29   23   8    
  Attach                   39    | .    .    .    .    .    7    2    5    .    12   6    7    
  Detach                   18    | .    2    .    .    .    8    1    .    .    5    .    2    
  Swap                     39    | .    .    1    .    .    12   6    1    1    13   3    2    
  Drop                     135   | .    1    1    1    .    31   23   2    .    30   22   24   
  Fire                     314   | .    24   20   .    .    56   31   20   .    73   60   30   
  Melee                    239   | .    .    .    .    .    62   74   10   7    47   39   .    
  Ram                      11    | .    .    .    .    .    .    .    .    .    .    .    11   
  Kick                     11    | .    .    .    .    .    5    1    .    .    5    .    .    
  Crush                    11    | .    7    4    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    5    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 2 exits: [*Upp] / [*Ext])
-5/Upper Caves

 History 
---------
  Turn | Location       | Event
    14 | -11/Scrapyard  | Discovered new exit (range 15)
    71 | -11/Scrapyard  | Entered Materials
   296 | -10/Materials  | Discovered new exit (range 15)
   307 | -10/Materials  | Build established: Mutant
   399 | -10/Materials  | Discovered new exit (range 15)
   521 | -10/Materials  | Discovered new exit (range 11)
   675 | -10/Materials  | Entered Mines
   727 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
   733 | -10/Mines      | Assembled infested the area
   738 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
   824 | -10/Mines      | Core integrity fell below 50%
   906 | -10/Mines      | Found a hidden stash of uninstalled traps
  1392 | -10/Mines      | Learned location of Storage (-7)
  1395 | -10/Mines      | Discovered new exit (range 8)
  1465 | -10/Mines      | Learned location of 1 exit from Materials
  1664 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1667 | -10/Mines      | Discovered new exit (range 5)
  1722 | -10/Mines      | Discovered new exit (range 6)
  1790 | -10/Mines      | Met a Derelict shopkeep closing up shop
  1922 | -10/Mines      | Entered Exiles
  1954 | -10/Exiles     | Discovered new exit (range 15)
  1990 | -10/Exiles     | Met 8R-AWN
  2033 | -10/Exiles     | Met EX-HEX
  2124 | -10/Exiles     | Met EX-BIN
  2165 | -10/Exiles     | Aligned with FarCom system
  2167 | -10/Exiles     | Given EX-Vault access code
  2234 | -10/Exiles     | Opened EX-Vault
  2378 | -10/Exiles     | Found Potential Leg
  2381 | -10/Exiles     | Found Potential Leg
  2404 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  2482 | -10/Exiles     | Left Exiles lab with Potential Leg
  2482 | -10/Exiles     | Entered Mines
  2492 | -9/Mines       | Learned location of 1 exit from Materials
  2537 | -9/Mines       | Discovered new exit (range 5)
  2540 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  2540 | -9/Mines       | Entered Materials
  2540 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  2541 | -8/Materials   | Identified exit to Factory
  3603 | -8/Materials   | Build established: Scavenger-Mutant
  3826 | -8/Materials   | Crushed by falling debris
  3852 | -8/Materials   | Crushed by falling debris
  3852 | -8/Materials   | System corruption reached 10%
  3883 | -8/Materials   | Lost 3 parts (1n2u)
  4134 | -8/Materials   | Crushed by falling debris
  4150 | -8/Materials   | Build established: Mutant
  4165 | -8/Materials   | Lost 3 parts (2u1w)
  4557 | -8/Materials   | Repaired Imp. Light Armor Plating
  5015 | -8/Materials   | Repaired Minigun
  5332 | -8/Materials   | Build established: Scavenger-Mutant
  5392 | -8/Materials   | Entered Factory
  5392 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
  5552 | -7/Factory     | Identified exit to Storage
  5552 | -7/Factory     | Identified exit to Lower Caves
  6275 | -7/Factory     | Build established: Scavenger-Skirmisher
  6315 | -7/Factory     | Discovered new exit (range 6)
  6650 | -7/Factory     | Fabricated Y-54 Guardian?
  6875 | -7/Factory     | Build established: Mutant
  7277 | -7/Factory     | Lost 7 parts (2p2n1u2w)
  7577 | -7/Factory     | Repaired Gauss Rifle
  7655 | -7/Factory     | Build established: Scavenger-Mutant
  9178 | -7/Factory     | Entered Lower Caves
  9200 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  9260 | -7/Lower Caves | Lost 6 parts (2p2n1u1w)
  9444 | -7/Lower Caves | Spotted B-75 Beast
  9505 | -7/Lower Caves | Build established: Mutant
  9657 | -7/Lower Caves | Core integrity fell below 50%
  9684 | -7/Lower Caves | Lost 6 parts (1p2n1u2w)
 10051 | -7/Lower Caves | Learned 8 Factory zone layouts
 10463 | -7/Lower Caves | Learned Factory emergency access door positions
 10510 | -7/Lower Caves | Build established: Tank
 10835 | -7/Lower Caves | Discovered new exit (range 11)
 10864 | -7/Lower Caves | Learned 4 Factory zone layouts
 10899 | -7/Lower Caves | Entered another Lower Caves area
 11063 | -7/Lower Caves | Discovered new exit (range 9)
 11213 | -7/Lower Caves | Entered Factory
 11213 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 11519 | -6/Factory     | Build established: Skirmisher
 13112 | -6/Factory     | Repaired Nuclear Core
 13139 | -6/Factory     | Repaired Lrg. Storage Unit
 13221 | -6/Factory     | Repaired Imp. Medium Armor Plating
 13535 | -6/Factory     | Build established: Tank
 13757 | -6/Factory     | System corruption reached 10%
 13794 | -6/Factory     | Lost 6 parts (1p2u3w)
 14191 | -6/Factory     | Build established: Scavenger-Skirmisher
 14445 | -6/Factory     | Identified exit to Lower Caves
 14546 | -6/Factory     | Discovered new exit (range 10)
 15050 | -6/Factory     | Fabricated Carbon-fiber Leg?
 15619 | -6/Factory     | Core integrity fell below 50%
 15902 | -6/Factory     | Found Powered Armor
 16064 | -6/Factory     | Entered another Factory area
 16064 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 16349 | -5/Factory     | Build established: Scavenger-Tank
 16791 | -5/Factory     | Build established: Tank
 16973 | -5/Factory     | Crushed by falling debris
 17368 | -5/Factory     | Discovered new exit (range 77)
 17915 | -5/Factory     | Garrison activated, responded to threat
 18072 | -5/Factory     | Discovered new exit (range 5)
 18616 | -5/Factory     | Repaired Lrg. Storage Unit
 18765 | -5/Factory     | System corruption reached 10%
 18829 | -5/Factory     | Repaired Powered Armor
 19129 | -5/Factory     | Repaired Enh. Coil Gun
 19174 | -5/Factory     | Repaired Imp. Medium Armor Plating
 19222 | -5/Factory     | Entered Upper Caves
 19594 | -5/Upper Caves | Core integrity fell below 50%
 19655 | -5/Upper Caves | Core integrity fell below 20%
 19844 | -5/Upper Caves | Build established: Mutant
 20070 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Slug penetrates Wall.
System corrupted: Component data lost.
Acquired 4 matter.
Acquired 2 matter.
Acquired 4 matter. <x2>
System corrupted: Heat flow error (+108).
Slug penetrates B-60 Warrior.
VTOL Module destroyed.
Imp. Medium Armor Plating destroyed.
System corrupted by crushing effect (+1).
System corrupted by crushing effect (+3).
Dropped Hvy. Flak Cannon.
Dropped Enh. Coil Gun.
Neutrino Core destroyed.
Dropped Carbon-fiber Leg.
Dropped Enh. Flexi-carbon Leg.
Dropped Neutrino Core.
Dropped Lrg. Storage Unit.
System corrupted: Matter fused (-9).
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|  #     """"#  #??????????????????????????????????? |
|  #         #  #??????????????????????????????????? |
|  +         +  ##?????????????????????????????????? |
|  #         #   #?????????????????????????????????? |
|  #        "#   #????####?????????????????????????? |
|  #      T "#   #??###  ##????????????????????????? |
|  #"""""""""#   #??#     ##????####???????????????? |
|  ###########   #??#      #????   ????????????????? |
|               ##???      #????  #????????????????? |
|               #????#     #????  #????????????????? |
| ##          ####???#    #????#  #????????????????? |
|        ##      ##?##    #?###   #????????????????? |
|       ####      ###    ####    #?????????????????? |
|     #######                    ###???##    ??????? |
| #          ##                    ##         ?????? |
| #          ###       ####g                  ?????? |
| #   ""  "  #?#   #####?##          ####??????????? |
| #  """" "" ###  ##?????#  ##  #    #?????????????? |
| #  """ ""       ##?????#  ##  #?  ##?????????????? |
|     "   "  ###   ###???#  ;#  #??##??????????????? |
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|                   ##???#  ##  ##?????????????????? |
| #####  ###        ##??##   g   ####??????????????? |
| #   #  #"         "####           ##?????????????? |
|               *!!! ##;             #?????????????? |
|              !*!!!   % =%@          #????????????? |
|             ###]=!                       ????????? |
|          ####?#[=!      #####             ???????? |
|          "# ###=[      ##????    #########???????? |
|    ""    " ### !      ##?????#  #######??????????? |
|   """"   "#?#    ######??????####?#"#!############ |
|    ""    #??#    #####???????#  ###"               |
|    ""   ##??#     ## #???????#   #"                |
|   """"  #???#        #?###????# ""  !"###########  |
|   """"  #???#        #?# ##?####"   /###????????#  |
|   """"  #???#    ##  ###  ###" #    [/ ##???????## |
|         #???##  ###          ##" [      ##???????? |
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| ?????????????????####????###?###????????##???????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          65
Energy Generation          33
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             850
Resistance: EM             15
Utility Shielding          66
Evasion (%)                63
Recoil Reduction           2
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Particle Charger | -6/Factory | Scanalyzed
      Carbon-fiber Leg | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
    Y-54 Guardian | x2 | -7/Factory | Preloaded
 Carbon-fiber Leg | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Fist Fight
I Survived The Infestation
More Dakka Please
My Command Is Your Wish
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              RiotBiomechanicalCompressor
  Manual?         0
Play Time         02:57:01
  Cumulative      8.0 hours
  Start           2024.04.09 @ 15:44:10
  End             2024.04.10 @ 08:30:08
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           9
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          50x43
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9be57123-d424-4158-95b6-36153c75e11d