Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.26 @ 18:54:57 Player: Edited09 Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (195) 195 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 640 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 220/300 Energy 98/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Signal Interpreter > --- WEAPON ----------- Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Small Laser [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Light Armor Plating Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 20 | 6 5 9 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 1 4 2 Device . | . . . Storage 4 | 1 1 2 Processor 1 | . 1 . Hackware . | . . . Protection 2 | . 2 . Artifact . | . . . Weapon 8 | 2 1 5 Energy Gun 3 | . . 3 Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher 2 | . 1 1 Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 13 | . 3 10 Power 2 | . 1 1 Propulsion 2 | . . 2 Utility 4 | . 2 2 Weapon 5 | . . 5 Highest Loss Streak 4 | . 3 4 To Critical Strikes . | . . . Average Slot Usage (%) 76 | . 88 63 Engine 12 | . 12 12 Treads 20 | . 28 12 Storage 8 | . 6 9 Processor 3 | . 6 . Protection 8 | . 6 11 Energy Gun 2 | . . 6 Ballistic Gun 8 | . 16 . Launcher 7 | . 11 3 Special Weapon 2 | . . 6 Peak Build Rating 7 | 6 7 6 Average Rating 5 | 5 6 4 On Entrance 4 | . 6 6 Naked Turns 6 | . . 6 Heaviest Build 15 | 12 13 15 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 5 Average Capacity 5 | 7 6 5 Most Carried 5 | 4 5 5 Average Carried 3 | 1 4 3 Final Capacity 8 | 8 5 5 Final Carried 4 | 4 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 547 | 178 150 219 Remotely . | . . . Salvage Created 148 | . 69 79 Parts 16 | . 14 2 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 5 | . 3 2 Guns 2 | . . 2 AOE 3 | . 3 . Classes Destroyed 4 | . 3 1 Worker 2 | . 2 . Watcher 2 | . 2 . Swarmer 3 | . 3 . Grunt 2 | . . 2 Best Kill Streak 3 | . 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 45 | . 10 35 Missed 19 | . 5 14 Damage Taken 1402 | . 434 968 Core 264 | . 53 211 Absorbed by Shields . | . . . Redirected to Shielding 51 | . 51 . Core Remaining (%) 100 | 100 . . Volleys Fired 55 | . 13 42 Largest 2 | . 2 2 Hottest 60 | . 50 60 Shots Fired 67 | . 20 47 Gun 28 | . 9 19 Cannon . | . . . Launcher 19 | . 11 8 Special 20 | . . 20 Kinetic 12 | . 9 3 Thermal 32 | . . 32 Explosive 19 | . 11 8 Electromagnetic 4 | . . 4 Robot Hit Streak 6 | . 1 6 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 15 | . 5 10 Core Hits 12 | . 7 5 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 525 | . 394 131 Guns 141 | . 30 111 Cannons . | . . . Explosions 384 | . 364 20 Melee . | . . . Ramming . | . . . Kinetic 53 | . 30 23 Thermal 88 | . . 88 Explosive 384 | . 364 20 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 27 | . 10 27 Average Corruption 11 | . 10 11 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 15 | . 1 14 Message Errors 3 | . . 3 Matter Fused 1 | . . 1 Heat Flow Errors 3 | . . 3 Energy Discharges 1 | . . 1 Data Loss (minor) 2 | . . 2 Data Loss (major) 2 | . . 2 Misfires 1 | . 1 . Alerts 1 | . . 1 Misdirections 1 | . . 1 Overload Shots . | . . . Overflow Damage 32 | . 31 1 Projectiles . | . . . Explosions 32 | . 31 1 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 316 | . 121 195 Shots 11 | . 3 8 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 276 | . . 276 Average Temperature 73 | . . 73 Received Heat Transfer 162 | . . 162 Effects 1 | . . 1 Energy Bleed 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 200 | . . 200 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 219 | . 219 162 Initial 73 | . . 73 Average 94 | . 82 133 Maximum Alert Level 1 | . 1 . Low Security (%) 98 | 100 95 100 Level 1 1 | . 4 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 8 | . 6 2 Peak Tracking Total 3 | . 3 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 5 | . 2 3 Max in Single Turn 3 | . 1 3 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 2 | . 2 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 5 . Successful 3 | . 3 . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Investigation Status 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 841 | 98 392 351 Spaces Moved 463 | 63 219 181 Core 84 | 13 . 71 Treads 379 | 50 219 110 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 50 Average Speed 146 | 137 160 133 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 5 | . 1 4 Exploration Rate (%) 18 | 5 35 15 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug 56 | . 36 20 Terrain Destroyed 120 | . 81 39 Melee . | . . . Projectile . | . . . AOE 120 | . 81 39 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 551 | 72 241 238 Wait 2 | . 2 . Move 458 | 62 218 178 Hop . | . . . Pick Up 8 | 4 1 3 Fast Attach 13 | 6 4 3 Attach 5 | . 1 4 Detach . | . . . Swap 2 | . . 2 Drop 6 | . 2 4 Fire 55 | . 13 42 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis 2 | . . 2 Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 1 exit: Sub) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 15) 447 | -10/Materials | Crushed by falling debris 447 | -10/Materials | System corruption reached 10% 478 | -10/Materials | Lost 3 parts (1p2u) 491 | -10/Materials | Entered Mines 556 | -10/Mines | Lost 3 parts (1n2w) 618 | -10/Mines | Identified exit to Subcaves 645 | -10/Mines | Found DCF Scrap (13 items) 686 | -10/Mines | Excavation squad dispatched 686 | -10/Mines | A large section of the Mines collapsed 715 | -10/Mines | Core integrity fell below 50% 776 | -10/Mines | Crushed by falling debris 798 | -10/Mines | Crushed by falling debris 807 | -10/Mines | Lost 4 parts (1n2u1w) 836 | -10/Mines | Crushed by falling debris 842 | -10/Mines | Crushed by falling debris 842 | -10/Mines | Smashed by cave-in Last Messages --------------- EM Pulse Gun destroyed. System corrupted by crushing effect (+2). Lgt. Treads destroyed. System corrupted by crushing effect (+2). System corrupted: Component data lost. The unstable cave ceiling collapses. System corrupted: Substantial component data lost. The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. System corrupted: Component data lost. The unstable cave ceiling collapses. Crushed by falling debris. Ion Engine destroyed. System corrupted by crushing effect (+5). Welding Torch destroyed. System corrupted by crushing effect (+3). The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????????#######???????? | | ?????????????????????### ###??????? | | ?????????????????????# # ##?????? | | ?????????????????????# # #?????? | | ?????????????????????# ##?????? | | ?????????????????????# #?????? | | ?????????????????????## # #?????? | | ?????????????????????# # # # #?????? | | ?????????????????????# @ ####?????? | | ?????????????????????## ####???????? | | ?????????????????????#######????????? | | #????##??????????????#!###??????????? | | ???? #?##??????????#=#????????????? | | #????# #?# ##????????#=#????????????? | | #????# #?# ##???????# #????????????? | | #????# #?# ##??????# #????????????? | | ###### #??# #??????# #????????????? | | ## #??# ##?????# #????????????? | | " " ## #?## #?????# #????????????? | | # ### #?????# #????????????? | | ## ##?????# #????????????? | | ## ######## #????????????? | | ## ## ## #????????????? | | ## ## ####????????????? | | " # #???????????????? | | ## ##???????????????? | | ########## ########????????????????? | | ?????????####???????????????????????? | | ????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 361 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed HardcellCatalystLeg Manual? 0 Play Time 00:14:31 Cumulative 0.9 hours Start 2025.02.26 @ 18:37:28 End 2025.02.26 @ 18:54:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b27717ee-7a58-4bb7-9d26-25849aedb422